Implemented a custom physics engine #316
|
@ -0,0 +1 @@
|
|||
0
|
|
@ -0,0 +1,4 @@
|
|||
Start Maximized: true
|
||||
Working Scene ID: 97161771
|
||||
Window Size: {x: 1920, y: 1080}
|
||||
Style: 0
|
|
@ -1,7 +1,7 @@
|
|||
- EID: 0
|
||||
Name: Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 10
|
||||
|
@ -28,6 +28,26 @@
|
|||
Clicked Texture: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 5
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -3.9000001, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Toggle Button Component:
|
||||
Non Toggled Texture: 0
|
||||
Toggled Texture: 0
|
||||
Value: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Camera
|
||||
IsActive: true
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Name: UI_Test
|
||||
ID: 87707373
|
||||
ID: 87244611
|
||||
Type: 5
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "SH_API.h"
|
||||
#include "Events/SHEventManager.hpp"
|
||||
|
||||
|
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#include <tuple>
|
||||
#include <cassert>
|
||||
|
||||
namespace SHADE
|
||||
|
@ -151,6 +151,32 @@ namespace SHADE
|
|||
return (componentSet.GetSparseSet<T>()->GetElement_s(EntityHandleGenerator::GetIndex(entityID)));
|
||||
}
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Gets the Component of the entity with the specified entityID
|
||||
*
|
||||
* This is the safe version of GetComponent_s which does a HasComponent to make
|
||||
* sure that the entity has such a component and returns nullptr if it doesn't
|
||||
*
|
||||
* This safe version also checks if the sparse set of this component type
|
||||
* has been created in SHComponentManager and creates one if it doesn't
|
||||
*
|
||||
* @tparam T...
|
||||
* Pack of Types for all the Components to get.
|
||||
* \param entityID
|
||||
* EntityID of the entity that we are trying to get the component of.
|
||||
* \return
|
||||
* A tuple of pointers to all the components specified.
|
||||
* Returns nullptr if the entity does not contain such a component.
|
||||
***************************************************************************/
|
||||
|
||||
template<typename ...T>
|
||||
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, T>), std::tuple<T*...>> GetComponents(EntityID entityID) noexcept
|
||||
{
|
||||
return std::make_tuple<T*...>(GetComponent_s<T>(entityID)...);
|
||||
}
|
||||
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Gets the Component of the entity with the specified entityID
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "UI/SHUIComponent.h"
|
||||
#include "UI/SHCanvasComponent.h"
|
||||
#include "UI/SHButtonComponent.h"
|
||||
#include "UI/SHToggleButtonComponent.h"
|
||||
#include "SHEditorComponentView.h"
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
|
@ -154,6 +155,10 @@ namespace SHADE
|
|||
{
|
||||
DrawComponent(buttonComponent);
|
||||
}
|
||||
if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
|
||||
{
|
||||
DrawComponent(toggleButton);
|
||||
}
|
||||
ImGui::Separator();
|
||||
// Render Scripts
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
|
@ -167,6 +172,7 @@ namespace SHADE
|
|||
DrawAddComponentButton<SHLightComponent>(eid);
|
||||
DrawAddComponentButton<SHCanvasComponent>(eid);
|
||||
DrawAddComponentButton<SHButtonComponent>(eid);
|
||||
DrawAddComponentButton<SHToggleButtonComponent>(eid);
|
||||
|
||||
// Components that require Transforms
|
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|
||||
|
|
|
@ -23,6 +23,7 @@ constexpr SHEventIdentifier SH_SCENE_INIT_POST { 14 };
|
|||
constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
|
||||
constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
|
||||
constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
|
||||
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_DRAW_EVENT { 18 };
|
||||
constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
|
||||
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_DRAW_EVENT { 19 };
|
||||
|
||||
|
||||
|
|
|
@ -104,6 +104,10 @@ namespace SHADE
|
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auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
|
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subPass->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
{
|
||||
// Set line width first
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
|
||||
// Draw
|
||||
const uint32_t FRAME_IDX = gfxSystem->GetCurrentFrameIndex();
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw (No Depth Test)");
|
||||
{
|
||||
|
@ -128,6 +132,10 @@ namespace SHADE
|
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auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
|
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subPassWithDepth->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
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{
|
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// Set line width first
|
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cmdBuffer->SetLineWidth(LineWidth);
|
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|
||||
// Draw
|
||||
const uint32_t FRAME_IDX = gfxSystem->GetCurrentFrameIndex();
|
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cmdBuffer->BeginLabeledSegment("SHDebugDraw (Depth Tested)");
|
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{
|
||||
|
@ -207,6 +215,11 @@ namespace SHADE
|
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drawSphere(getMeshBatch(true, depthTested), matrix, color);
|
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}
|
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|
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void SHDebugDrawSystem::DrawWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
|
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{
|
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drawWireCapsule(getLineBatch(depthTested), getMeshBatch(false, depthTested), position, rotation, height, radius, color);
|
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}
|
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|
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/*-----------------------------------------------------------------------------------*/
|
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/* Persistent Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
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|
@ -264,6 +277,12 @@ namespace SHADE
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markPersistentDrawsDirty();
|
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}
|
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|
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void SHDebugDrawSystem::DrawPersistentWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
|
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{
|
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drawWireCapsule(getPersistentLineBatch(depthTested), getPersistentMeshBatch(false, depthTested), position, rotation, height, radius, color);
|
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markPersistentDrawsDirty();
|
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}
|
||||
|
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void SHDebugDrawSystem::ClearPersistentDraws()
|
||||
{
|
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for (auto& batch : persistentLineBatches)
|
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|
@ -348,6 +367,53 @@ namespace SHADE
|
|||
);
|
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}
|
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|
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void SHDebugDrawSystem::drawWireCapsule(LinesBatch& lineBatch, MeshBatch& meshBatch, const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color)
|
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{
|
||||
// Get local axis vectors
|
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const SHVec3 LOCAL_UP = SHVec3::Rotate(SHVec3::Up, rotation);
|
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const SHVec3 LOCAL_RIGHT = SHVec3::Rotate(SHVec3::Right, rotation);
|
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const SHVec3 LOCAL_FORWARD = SHVec3::Rotate(SHVec3::Forward, rotation);
|
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|
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// Rotate the circle
|
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SHQuaternion circleOrientation = SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(90.0), 0.0f, 0.0f)) * rotation;
|
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|
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// Compute top and bottom of the cylinder
|
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const SHVec3 HALF_UP = LOCAL_UP * (height * 0.5f - radius);
|
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const SHVec3 TOP_POS = position + HALF_UP;
|
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const SHVec3 BOT_POS = position - HALF_UP;
|
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// Render circles
|
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const SHVec3 CIRCLE_SCALE = SHVec3(radius * 2.0f, radius * 2.0, radius * 2.0);
|
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drawCircle(meshBatch, SHMatrix::Transform(TOP_POS, circleOrientation, CIRCLE_SCALE), color);
|
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drawCircle(meshBatch, SHMatrix::Transform(BOT_POS, circleOrientation, CIRCLE_SCALE), color);
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// Render connecting lines
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drawLine(lineBatch, TOP_POS + LOCAL_RIGHT * radius, BOT_POS + LOCAL_RIGHT * radius, color);
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drawLine(lineBatch, TOP_POS - LOCAL_RIGHT * radius, BOT_POS - LOCAL_RIGHT * radius, color);
|
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drawLine(lineBatch, TOP_POS + LOCAL_FORWARD * radius, BOT_POS + LOCAL_FORWARD * radius, color);
|
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drawLine(lineBatch, TOP_POS - LOCAL_FORWARD * radius, BOT_POS - LOCAL_FORWARD * radius, color);
|
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|
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// Render caps
|
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const SHVec3 RADIUS_SCALE = SHVec3(radius * 2.0, radius * 2.0f, radius * 2.0);
|
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const SHMatrix TOP_CAP_MAT = SHMatrix::Transform(TOP_POS, rotation, RADIUS_SCALE);
|
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drawMesh
|
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(
|
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gfxSystem->GetMeshPrimitive(PrimitiveType::LineCapsuleCap),
|
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meshBatch, TOP_CAP_MAT, color
|
||||
);
|
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const SHMatrix BOT_CAP_MAT = SHMatrix::Transform
|
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(
|
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BOT_POS,
|
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SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(180.0), 0.0f, 0.0f)) * rotation,
|
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RADIUS_SCALE
|
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);
|
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drawMesh
|
||||
(
|
||||
gfxSystem->GetMeshPrimitive(PrimitiveType::LineCapsuleCap),
|
||||
meshBatch, BOT_CAP_MAT, color
|
||||
);
|
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}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
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/* Helper Batch Functions - Lines */
|
||||
/*-----------------------------------------------------------------------------------*/
|
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|
@ -448,7 +514,6 @@ namespace SHADE
|
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if (batch.NumPoints[frameIndex] > 0)
|
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{
|
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cmdBuffer->BindPipeline(batch.Pipeline);
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, batch.VertexBuffers[frameIndex], 0);
|
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cmdBuffer->DrawArrays(batch.NumPoints[frameIndex], 1, 0, 0);
|
||||
}
|
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|
|
|
@ -163,6 +163,17 @@ namespace SHADE
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|||
/// <param name="color">Colour to draw with.</param>
|
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
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void DrawSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
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/// Draws the outline of a capsule.
|
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/// </summary>
|
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/// <param name="position">Position of the wireframe capsule.</param>
|
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/// <param name="rotation">Rotation of the capsule.</param>
|
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/// <param name="height">Height of the overall capsule.</param>
|
||||
/// <param name="radius">Radius of the capsule.</param>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
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void DrawWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
|
@ -269,6 +280,17 @@ namespace SHADE
|
|||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent outline of a capsule.
|
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/// </summary>
|
||||
/// <param name="position">Position of the wireframe capsule.</param>
|
||||
/// <param name="rotation">Rotation of the capsule.</param>
|
||||
/// <param name="height">Height of the overall capsule.</param>
|
||||
/// <param name="radius">Radius of the capsule.</param>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
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void DrawPersistentWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
void ClearPersistentDraws();
|
||||
|
@ -386,6 +408,7 @@ namespace SHADE
|
|||
void drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
void drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
void drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
void drawWireCapsule(LinesBatch& lineBatch, MeshBatch& meshBatch, const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Batch Functions - Lines */
|
||||
|
|
|
@ -419,6 +419,7 @@ namespace SHADE
|
|||
primitiveMeshes[static_cast<int>(PrimitiveType::Sphere)] = SHPrimitiveGenerator::Sphere(meshLibrary);
|
||||
primitiveMeshes[static_cast<int>(PrimitiveType::LineCube)] = SHPrimitiveGenerator::LineCube(meshLibrary);
|
||||
primitiveMeshes[static_cast<int>(PrimitiveType::LineCircle)] = SHPrimitiveGenerator::LineCircle(meshLibrary);
|
||||
primitiveMeshes[static_cast<int>(PrimitiveType::LineCapsuleCap)] = SHPrimitiveGenerator::LineCapsuleCap(meshLibrary);
|
||||
BuildMeshBuffers();
|
||||
|
||||
// Create default materials
|
||||
|
@ -819,6 +820,7 @@ namespace SHADE
|
|||
case PrimitiveType::Sphere:
|
||||
case PrimitiveType::LineCube:
|
||||
case PrimitiveType::LineCircle:
|
||||
case PrimitiveType::LineCapsuleCap:
|
||||
return primitiveMeshes[static_cast<int>(type)];
|
||||
default:
|
||||
return {};
|
||||
|
|
|
@ -72,9 +72,10 @@ namespace SHADE
|
|||
Cube,
|
||||
Sphere,
|
||||
LineCube,
|
||||
LineCircle
|
||||
LineCircle,
|
||||
LineCapsuleCap
|
||||
};
|
||||
static constexpr int MAX_PRIMITIVE_TYPES = 4;
|
||||
static constexpr int MAX_PRIMITIVE_TYPES = 5;
|
||||
enum class DebugDrawPipelineType
|
||||
{
|
||||
LineNoDepthTest,
|
||||
|
|
|
@ -29,6 +29,7 @@ namespace SHADE
|
|||
SHMeshData SHPrimitiveGenerator::sphereMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCircleMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCapsuleCapMesh;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Primitive Generation Functions */
|
||||
|
@ -392,6 +393,64 @@ namespace SHADE
|
|||
return addMeshDataTo(lineCircleMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHADE::SHMeshData SHPrimitiveGenerator::LineCapsuleCap() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
|
||||
// Have multiple semi-circles for the cap
|
||||
static constexpr int SPLITS = 36;
|
||||
static constexpr float ANGLE_INCREMENTS = (std::numbers::pi_v<float> * 2.0f) / static_cast<float>(SPLITS);
|
||||
|
||||
/* X-Axis */
|
||||
// Generate points of the circle
|
||||
for (int i = 0; i <= SPLITS / 2; ++i)
|
||||
{
|
||||
const float ANGLE = ANGLE_INCREMENTS * i;
|
||||
mesh.VertexPositions.emplace_back(cos(ANGLE) * 0.5f, sin(ANGLE) * 0.5f, 0.0f);
|
||||
}
|
||||
|
||||
// Generate lines of the circle
|
||||
for (int i = 1; i <= SPLITS / 2; ++i)
|
||||
{
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(i));
|
||||
}
|
||||
|
||||
/* Z-Axis */
|
||||
// Generate points of the circle
|
||||
for (int i = 0; i <= SPLITS / 2; ++i)
|
||||
{
|
||||
const float ANGLE = ANGLE_INCREMENTS * i;
|
||||
mesh.VertexPositions.emplace_back(0.0f, sin(ANGLE) * 0.5f, cos(ANGLE) * 0.5f);
|
||||
}
|
||||
|
||||
// Generate lines of the circle
|
||||
for (int i = 2 + SPLITS / 2; i <= SPLITS + 1; ++i)
|
||||
{
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(i));
|
||||
}
|
||||
|
||||
mesh.VertexNormals.resize(mesh.VertexPositions.size());
|
||||
mesh.VertexTangents.resize(mesh.VertexPositions.size());
|
||||
mesh.VertexTexCoords.resize(mesh.VertexPositions.size());
|
||||
|
||||
return mesh;
|
||||
}
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::LineCapsuleCap(SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
if (lineCapsuleCapMesh.VertexPositions.empty())
|
||||
lineCapsuleCapMesh = LineCapsuleCap();
|
||||
|
||||
return addMeshDataTo(lineCapsuleCapMesh, meshLibrary);
|
||||
}
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::LineCapsuleCap(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (lineCapsuleCapMesh.VertexPositions.empty())
|
||||
lineCapsuleCapMesh = LineCapsuleCap();
|
||||
|
||||
return addMeshDataTo(lineCapsuleCapMesh, gfxSystem);
|
||||
}
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -194,6 +194,46 @@ namespace SHADE
|
|||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCircle(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cap of a wireframe capsule that is comprised only of lines and
|
||||
store the data in a SHMeshData object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line circle.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCapsuleCap() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cap of a wireframe capsule that is comprised only of lines and
|
||||
constructs a SHMesh using the SHGraphicsSystem provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to produce and store a line circle mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line circle mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCapsuleCap(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cap of a wireframe capsule that is comprised only of lines and
|
||||
constructs a SHMesh using the SHGraphicsSystem provided.
|
||||
|
||||
\param gfxSystem
|
||||
Reference to the SHGraphicsSystem to produce and store a line circle mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line circle mesh in the
|
||||
SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCapsuleCap(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -209,5 +249,6 @@ namespace SHADE
|
|||
static SHMeshData sphereMesh;
|
||||
static SHMeshData lineCubeMesh;
|
||||
static SHMeshData lineCircleMesh;
|
||||
static SHMeshData lineCapsuleCapMesh;
|
||||
};
|
||||
}
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#pragma once
|
||||
#include <SHpch.h>
|
||||
#include <fstream>
|
||||
#include "SHInputManager.h"
|
||||
#include "../Tools/SHException.h"
|
||||
|
||||
|
@ -99,6 +100,161 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
//The Binding File format presently goes as such:
|
||||
/*
|
||||
* Binding count
|
||||
* (For each binding:)
|
||||
* Name
|
||||
Binding Type Enum
|
||||
Inverted Bool
|
||||
Gravity Double
|
||||
Dead Double
|
||||
Sensitivity Double
|
||||
Snap Bool
|
||||
PositiveKeyCode count
|
||||
PositiveKeyCodes
|
||||
NegativeKeyCode count
|
||||
NegativeKeyCodes
|
||||
PositiveControllerCode Count
|
||||
PositiveControllerCodes
|
||||
NegativeControllerCode Count
|
||||
NegativeControllerCodes
|
||||
*/
|
||||
void SHInputManager::SaveBindings(std::string const& targetFile) noexcept
|
||||
{
|
||||
std::ofstream file;
|
||||
file.open(targetFile);
|
||||
|
||||
//File cannot be written to
|
||||
if (!file) return;
|
||||
|
||||
//First write the number of bindings
|
||||
file << bindings.size() << std::endl;
|
||||
|
||||
for (auto& b : bindings)
|
||||
{
|
||||
//Name
|
||||
file << b.first << std::endl;
|
||||
|
||||
//Data
|
||||
auto& lbd = b.second;
|
||||
|
||||
file << static_cast<int>(lbd.bindingType) << std::endl;
|
||||
file << static_cast<int>(lbd.inverted) << std::endl;
|
||||
file << lbd.gravity << std::endl;
|
||||
file << lbd.dead << std::endl;
|
||||
file << lbd.sensitivity << std::endl;
|
||||
file << static_cast<int>(lbd.snap) << std::endl;
|
||||
|
||||
//Bindings
|
||||
file << lbd.positiveKeyCodes.size() << std::endl;
|
||||
for (auto kc : lbd.positiveKeyCodes)
|
||||
file << static_cast<int>(kc) << std::endl;
|
||||
file << lbd.negativeKeyCodes.size() << std::endl;
|
||||
for (auto kc : lbd.negativeKeyCodes)
|
||||
file << static_cast<int>(kc) << std::endl;
|
||||
file << lbd.positiveControllerCodes.size() << std::endl;
|
||||
for (auto cc : lbd.positiveControllerCodes)
|
||||
file << static_cast<int>(cc) << std::endl;
|
||||
file << lbd.negativeControllerCodes.size() << std::endl;
|
||||
for (auto cc : lbd.negativeControllerCodes)
|
||||
file << static_cast<int>(cc) << std::endl;
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
void SHInputManager::LoadBindings(std::string const& sourceFile) noexcept
|
||||
{
|
||||
std::ifstream file;
|
||||
file.open(sourceFile);
|
||||
|
||||
//Check
|
||||
if (!file) return;
|
||||
|
||||
//Erase
|
||||
ClearBindings();
|
||||
|
||||
//Read
|
||||
std::string read;
|
||||
|
||||
int count = 0;
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
|
||||
std::string bindingName;
|
||||
for (int b = 0; b < count; ++b)
|
||||
{
|
||||
//Name
|
||||
std::getline(file, read);
|
||||
bindingName = read;
|
||||
AddBinding(bindingName);
|
||||
|
||||
//Type
|
||||
std::getline(file, read);
|
||||
SetBindingType(bindingName, static_cast<SH_BINDINGTYPE>(std::stoi(read)));
|
||||
|
||||
//Inversion
|
||||
std::getline(file, read);
|
||||
SetBindingInverted(bindingName, static_cast<bool>(std::stoi(read)));
|
||||
|
||||
//Gravity
|
||||
std::getline(file, read);
|
||||
SetBindingGravity(bindingName, std::stod(read));
|
||||
|
||||
//Dead
|
||||
std::getline(file, read);
|
||||
SetBindingDead(bindingName, std::stod(read));
|
||||
|
||||
//Sensitivity
|
||||
std::getline(file, read);
|
||||
SetBindingSensitivity(bindingName, std::stod(read));
|
||||
|
||||
//Snap
|
||||
std::getline(file, read);
|
||||
SetBindingSnap(bindingName, static_cast<bool>(std::stoi(read)));
|
||||
|
||||
int count = 0;
|
||||
//Positive Key Codes
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
std::getline(file, read);
|
||||
AddBindingPositiveKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
|
||||
}
|
||||
|
||||
//Negative Key Codes
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
std::getline(file, read);
|
||||
AddBindingNegativeKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
|
||||
}
|
||||
|
||||
//Positive Controller Codes
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
std::getline(file, read);
|
||||
AddBindingPositiveControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
|
||||
}
|
||||
|
||||
//Negative Controller Codes
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
std::getline(file, read);
|
||||
AddBindingNegativeControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
|
||||
}
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
void SHInputManager::UpdateInput(double dt) noexcept
|
||||
{
|
||||
//Keyboard and Mouse Buttons////////////////////////////////////////////////
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <map>
|
||||
#include <set>
|
||||
#include "../../SHADE_Managed/src/SHpch.h"
|
||||
#include "../../SHADE_Engine/src/Assets/SHAssetMacros.h"
|
||||
#include "SH_API.h"
|
||||
#pragma comment(lib, "xinput.lib")
|
||||
|
||||
|
@ -681,6 +682,17 @@ namespace SHADE
|
|||
return controllersReleasedTime[controllerNum][static_cast<size_t>(code)];
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Binding I/O */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//Save bindings registered into a file
|
||||
static void SaveBindings(std::string const& targetFile = std::string(ASSET_ROOT) + "/Bindings.SHConfig") noexcept;
|
||||
|
||||
//Load and register bindings from a file
|
||||
//If specified file exists, the current list of bindings will be overwritten, so save them somewhere else before loading
|
||||
static void LoadBindings(std::string const& sourceFile = std::string(ASSET_ROOT) + "/Bindings.SHConfig") noexcept;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Binding Functions */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
|
|
@ -35,7 +35,17 @@ namespace SHADE
|
|||
: position { pos }
|
||||
, orientation { SHQuaternion::FromEuler(rot) }
|
||||
, scale { scl }
|
||||
{}
|
||||
{
|
||||
ComputeTRS();
|
||||
}
|
||||
|
||||
SHTransform::SHTransform(const SHVec3& pos, const SHQuaternion& quat, const SHVec3& scl) noexcept
|
||||
: position { pos }
|
||||
, orientation { quat }
|
||||
, scale { scl }
|
||||
{
|
||||
ComputeTRS();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||
#include "UI/SHCanvasComponent.h"
|
||||
#include "UI/SHButtonComponent.h"
|
||||
#include "UI/SHToggleButtonComponent.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
|
@ -208,6 +209,7 @@ namespace SHADE
|
|||
|
||||
AddComponentToComponentNode<SHCanvasComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHButtonComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHToggleButtonComponent>(components, eid);
|
||||
|
||||
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
|
||||
|
||||
|
@ -265,6 +267,7 @@ namespace SHADE
|
|||
|
||||
AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHButtonComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
|
||||
|
||||
return componentIDList;
|
||||
|
@ -346,6 +349,7 @@ namespace SHADE
|
|||
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||
}
|
||||
|
|
|
@ -128,6 +128,10 @@ namespace SHADE
|
|||
dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireCapsule(position, rotation, height, radius, color, depthTested);
|
||||
}
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -216,6 +220,10 @@ namespace SHADE
|
|||
dbgDrawSys->DrawPersistentWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireCapsule(position, rotation, height, radius, color, depthTested);
|
||||
}
|
||||
void SHDebugDraw::Persistent::ClearDraws()
|
||||
{
|
||||
dbgDrawSys->ClearPersistentDraws();
|
||||
|
|
|
@ -194,6 +194,18 @@ namespace SHADE
|
|||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a capsule.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="position">Position of the wireframe capsule.</param>
|
||||
/// <param name="rotation">Rotation of the capsule.</param>
|
||||
/// <param name="height">Height of the overall capsule.</param>
|
||||
/// <param name="radius">Radius of the capsule.</param>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Function Class "Folder" */
|
||||
|
@ -366,6 +378,18 @@ namespace SHADE
|
|||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a capsule.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="position">Position of the wireframe capsule.</param>
|
||||
/// <param name="rotation">Rotation of the capsule.</param>
|
||||
/// <param name="height">Height of the overall capsule.</param>
|
||||
/// <param name="radius">Radius of the capsule.</param>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
static void ClearDraws();
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHButtonClickEvent
|
||||
{
|
||||
EntityID EID;
|
||||
// value of the toggle button, default to false if its a button and not a toggle button
|
||||
bool value{false};
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -5,7 +5,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
SHButtonComponent::SHButtonComponent()
|
||||
:size(1.0f), offset(0.0f), isHovered(false), isClicked(false),
|
||||
:size(1.0f), isHovered(false), isClicked(false),
|
||||
defaultTexture(0), hoveredTexture(0), clickedTexture(0)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -18,7 +18,6 @@ namespace SHADE
|
|||
virtual ~SHButtonComponent() = default;
|
||||
|
||||
SHVec2 size;
|
||||
SHVec2 offset;
|
||||
|
||||
AssetID GetClickedTexture() const noexcept;
|
||||
AssetID GetDefaultTexture() const noexcept;
|
||||
|
@ -33,8 +32,10 @@ namespace SHADE
|
|||
|
||||
friend class SHUISystem;
|
||||
private:
|
||||
|
||||
//Set to true when mouse is hovering over the button.
|
||||
bool isHovered;
|
||||
//This is set to true when the mouse clicks down, and set back to false when mouse releases.
|
||||
//The event for the button click will be broadcasted when mouse release.
|
||||
bool isClicked;
|
||||
AssetID defaultTexture;
|
||||
AssetID hoveredTexture;
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHSliderComponent::SHSliderComponent()
|
||||
:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
float SHSliderComponent::GetValue() const noexcept
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
void SHSliderComponent::SetValue(float value) noexcept
|
||||
{
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::class_<SHSliderComponent>("Slider Component")
|
||||
.property("Slider Value", &SHSliderComponent::GetValue, &SHSliderComponent::SetValue)
|
||||
|
||||
;
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
#pragma once
|
||||
|
||||
#include <rttr/registration>
|
||||
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SH_API SHSliderComponent final: public SHComponent
|
||||
{
|
||||
public:
|
||||
SHSliderComponent();
|
||||
virtual ~SHSliderComponent() = default;
|
||||
|
||||
SHVec2 size;
|
||||
|
||||
|
||||
float GetValue() const noexcept;
|
||||
|
||||
|
||||
void SetValue(float value) noexcept;
|
||||
|
||||
|
||||
friend class SHUISystem;
|
||||
private:
|
||||
|
||||
bool isHovered;
|
||||
bool isClicked;
|
||||
|
||||
float value;
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHToggleButtonComponent.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHToggleButtonComponent::SHToggleButtonComponent()
|
||||
:size(1.0f), isHovered(false), isClicked(false), value(false),
|
||||
defaultTexture(0), toggledTexture(0)
|
||||
{
|
||||
}
|
||||
|
||||
AssetID SHToggleButtonComponent::GetDefaultTexture() const noexcept
|
||||
{
|
||||
return defaultTexture;
|
||||
}
|
||||
|
||||
AssetID SHToggleButtonComponent::GetToggledTexture() const noexcept
|
||||
{
|
||||
return toggledTexture;
|
||||
}
|
||||
|
||||
bool SHToggleButtonComponent::GetValue() const noexcept
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
void SHToggleButtonComponent::SetDefaultTexture(AssetID texture) noexcept
|
||||
{
|
||||
defaultTexture = texture;
|
||||
}
|
||||
|
||||
void SHToggleButtonComponent::SetToggledTexture(AssetID texture) noexcept
|
||||
{
|
||||
toggledTexture = texture;
|
||||
}
|
||||
|
||||
void SHToggleButtonComponent::SetValue(bool value) noexcept
|
||||
{
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::class_<SHToggleButtonComponent>("Toggle Button Component")
|
||||
.property("Non Toggled Texture", &SHToggleButtonComponent::GetDefaultTexture, &SHToggleButtonComponent::SetDefaultTexture)
|
||||
.property("Toggled Texture", &SHToggleButtonComponent::GetToggledTexture, &SHToggleButtonComponent::SetToggledTexture)
|
||||
.property("Value", &SHToggleButtonComponent::GetValue, &SHToggleButtonComponent::SetValue)
|
||||
;
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
#pragma once
|
||||
|
||||
#include <rttr/registration>
|
||||
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SH_API SHToggleButtonComponent final: public SHComponent
|
||||
{
|
||||
public:
|
||||
SHToggleButtonComponent();
|
||||
virtual ~SHToggleButtonComponent() = default;
|
||||
|
||||
SHVec2 size;
|
||||
|
||||
AssetID GetToggledTexture() const noexcept;
|
||||
AssetID GetDefaultTexture() const noexcept;
|
||||
bool GetValue() const noexcept;
|
||||
|
||||
|
||||
void SetDefaultTexture(AssetID texture) noexcept;
|
||||
void SetToggledTexture(AssetID texture) noexcept;
|
||||
void SetValue(bool value) noexcept;
|
||||
|
||||
|
||||
|
||||
friend class SHUISystem;
|
||||
private:
|
||||
|
||||
//Set to true when mouse is hovering over the button.
|
||||
bool isHovered;
|
||||
//This is set to true when the mouse clicks down, and set back to false when mouse releases.
|
||||
//The event for the button click will be broadcasted when mouse release.
|
||||
bool isClicked;
|
||||
bool value;
|
||||
AssetID defaultTexture;
|
||||
AssetID toggledTexture;
|
||||
|
||||
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -9,7 +9,15 @@
|
|||
#include "Editor/EditorWindow/ViewportWindow/SHEditorViewport.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "SHUIComponent.h"
|
||||
#include "SHButtonComponent.h"
|
||||
#include "SHToggleButtonComponent.h"
|
||||
#include "SHSliderComponent.h"
|
||||
#include "SHCanvasComponent.h"
|
||||
#include "Events/SHEventManager.hpp"
|
||||
#include "Events/SHButtonClickEvent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -103,7 +111,7 @@ namespace SHADE
|
|||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
||||
if (canvasComp != nullptr)
|
||||
comp.localToCanvasMatrix = canvasComp->GetMatrix()* transform->GetTRS();
|
||||
comp.localToCanvasMatrix = transform->GetTRS() * canvasComp->GetMatrix();
|
||||
else
|
||||
comp.localToCanvasMatrix = transform->GetTRS();
|
||||
}
|
||||
|
@ -139,77 +147,235 @@ namespace SHADE
|
|||
|
||||
void SHUISystem::UpdateButtonComponent(SHButtonComponent& comp) noexcept
|
||||
{
|
||||
if (!SHComponentManager::HasComponent<SHTransformComponent>(comp.GetEID()) || !SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
||||
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
|
||||
|
||||
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f,0.0f, 0.0f,1.0f);
|
||||
|
||||
|
||||
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
||||
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
||||
|
||||
|
||||
SHVec2 mousePos;
|
||||
SHVec2 windowSize;
|
||||
#ifdef SHEDITOR
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||
//mousePos.y = windowSize.y - mousePos.y;
|
||||
//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
||||
mousePos /= windowSize;
|
||||
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||
|
||||
|
||||
|
||||
#else
|
||||
|
||||
int x, y;
|
||||
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||
mousePos.x = x;
|
||||
mousePos.y = y;
|
||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||
windowSize = { ws.first,ws.second };
|
||||
mousePos /= windowSize;
|
||||
#endif
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
|
||||
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
||||
|
||||
topExtent = CanvasToScreenPoint(topExtent,true);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent,true);
|
||||
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
|
||||
|
||||
|
||||
//comp.isClicked = false;
|
||||
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||
{
|
||||
comp.isHovered = true;
|
||||
#ifdef SHEDITOR
|
||||
//if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||
{
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
//SHLOG_INFO("HOVERED")
|
||||
}
|
||||
else
|
||||
{
|
||||
comp.isHovered = false;
|
||||
//SHLOG_INFO("NOT HOVERED")
|
||||
}
|
||||
if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = false;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
|
||||
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
|
||||
{
|
||||
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
|
||||
|
||||
auto material = renderable->GetModifiableMaterial();
|
||||
if(!comp.isHovered && !comp.isClicked)
|
||||
if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
|
||||
{
|
||||
material->SetProperty("data.textureIndex", comp.GetDefaultTexture());
|
||||
//SHLOG_INFO("SETTING DEFAULT TEXTURE")
|
||||
}
|
||||
else if (comp.isClicked)
|
||||
{
|
||||
if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
|
||||
{
|
||||
material->SetProperty("data.textureIndex", comp.GetClickedTexture());
|
||||
//SHLOG_INFO("SETTING CLICKED TEXTURE")
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (comp.GetHoveredTexture() != 0 && SHAssetManager::GetType(comp.GetHoveredTexture()) == AssetType::TEXTURE)
|
||||
{
|
||||
material->SetProperty("data.textureIndex", comp.GetHoveredTexture());
|
||||
//SHLOG_INFO("SETTING HOVERED TEXTURE")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHUISystem::UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept
|
||||
{
|
||||
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
||||
|
||||
SHVec4 topExtent4 = uiComp->GetMatrix() * SHVec4(-comp.size.x * 0.5f, comp.size.y * 0.5f , 0.0f,1.0f);
|
||||
SHVec4 btmExtent4 = uiComp->GetMatrix() * SHVec4(comp.size.x * 0.5f , -comp.size.y * 0.5f , 0.0f, 1.0f);
|
||||
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
SHVec2 topExtent{ topExtent4.x,-topExtent4.y };
|
||||
SHVec2 btmExtent{ btmExtent4.x,-btmExtent4.y };
|
||||
|
||||
|
||||
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
||||
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
||||
|
||||
SHVec2 windowSize;
|
||||
SHVec2 mousePos;
|
||||
SHVec2 windowSize;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->windowSize;
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||
//mousePos.y = windowSize.y - mousePos.y;
|
||||
//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
||||
mousePos /= windowSize;
|
||||
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0).x , cameraSystem->GetCameraWidthHeight(0).y };
|
||||
|
||||
topExtent += camSize * 0.5f;
|
||||
btmExtent += camSize * 0.5f;
|
||||
|
||||
//Convert everything to using ratios
|
||||
topExtent /= camSize;
|
||||
btmExtent /= camSize;
|
||||
#else
|
||||
|
||||
int x, y;
|
||||
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||
mousePos.x = x;
|
||||
mousePos.y = y;
|
||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||
windowSize = { ws.first,ws.second };
|
||||
mousePos /= windowSize;
|
||||
#endif
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
|
||||
|
||||
|
||||
|
||||
topExtent = CanvasToScreenPoint(topExtent,true);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent, true);
|
||||
|
||||
|
||||
|
||||
//SHLOG_INFO("mousePos: {} , {}", mousePos.x, mousePos.y);
|
||||
comp.isClicked = false;
|
||||
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||
{
|
||||
comp.isHovered = true;
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
#ifdef SHEDITOR
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||
{
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
}
|
||||
//SHLOG_INFO("BUTTON HOVERED");
|
||||
|
||||
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
comp.isHovered = false;
|
||||
|
||||
//SHLOG_INFO("BUTTON NOT HOVERED")
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = false;
|
||||
comp.value = !comp.value;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
clickEvent.value = comp.value;
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
|
||||
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
|
||||
{
|
||||
//auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
|
||||
|
||||
//auto material = renderable->GetModifiableMaterial();
|
||||
//material->SetProperty("texture", comp.GetDefaultTexture());
|
||||
auto material = renderable->GetModifiableMaterial();
|
||||
if (comp.GetValue() == false)
|
||||
{
|
||||
if (comp.GetDefaultTexture()!= 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
|
||||
{
|
||||
material->SetProperty("data.textureIndex", comp.GetDefaultTexture());
|
||||
//SHLOG_INFO("SETTING DEFAULT TEXTURE")
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (comp.GetToggledTexture() != 0 && SHAssetManager::GetType(comp.GetToggledTexture()) == AssetType::TEXTURE)
|
||||
{
|
||||
material->SetProperty("data.textureIndex", comp.GetToggledTexture());
|
||||
//SHLOG_INFO("SETTING DEFAULT TEXTURE")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHUISystem::UpdateButtonsRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
SHUISystem* system = (SHUISystem*)GetSystem();
|
||||
|
@ -219,6 +385,34 @@ namespace SHADE
|
|||
if (SHSceneManager::CheckNodeAndComponentsActive<SHButtonComponent>(comp.GetEID()))
|
||||
system->UpdateButtonComponent(comp);
|
||||
}
|
||||
|
||||
auto& toggleButtonDense = SHComponentManager::GetDense<SHToggleButtonComponent>();
|
||||
for (auto& comp : toggleButtonDense)
|
||||
{
|
||||
if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
|
||||
system->UpdateToggleButtonComponent(comp);
|
||||
}
|
||||
}
|
||||
|
||||
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
|
||||
{
|
||||
SHVec2 result{canvasPoint};
|
||||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
|
||||
//camSize.y *= -1.0f;
|
||||
|
||||
result.y *= -1.0f;
|
||||
result += camSize * 0.5f;
|
||||
|
||||
if (normalized)
|
||||
return result / camSize;
|
||||
else
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}//end namespace
|
||||
|
|
|
@ -3,14 +3,20 @@
|
|||
#include "SH_API.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "SHUIComponent.h"
|
||||
#include "SHButtonComponent.h"
|
||||
#include "SHCanvasComponent.h"
|
||||
|
||||
#include "Scene/SHSceneGraph.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHButtonComponent;
|
||||
class SHUIComponent;
|
||||
class SHToggleButtonComponent;
|
||||
class SHSliderComponent;
|
||||
class SHCanvasComponent;
|
||||
|
||||
class SH_API SHUISystem final: public SHSystem
|
||||
{
|
||||
public:
|
||||
|
@ -64,7 +70,11 @@ namespace SHADE
|
|||
private:
|
||||
void UpdateUIComponent(SHUIComponent& comp) noexcept;
|
||||
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
||||
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
||||
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
||||
|
||||
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
|
|
@ -107,8 +107,7 @@ namespace SHADE
|
|||
|
||||
Vector3 Transform::Forward::get()
|
||||
{
|
||||
const SHVec3 DIRECTION = SHVec3::Rotate(-SHVec3::UnitZ, Convert::ToNative(GlobalRotation));
|
||||
return Convert::ToCLI(DIRECTION);
|
||||
return Vector3::Rotate(Vector3::Forward, GlobalRotation);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -167,6 +167,10 @@ namespace SHADE
|
|||
{
|
||||
return Convert::ToCLI(SHVec3::Rotate(Convert::ToNative(vec), Convert::ToNative(axis), radians));
|
||||
}
|
||||
Vector3 Vector3::Rotate(Vector3 vec, Quaternion quat)
|
||||
{
|
||||
return Convert::ToCLI(SHVec3::Rotate(Convert::ToNative(vec), Convert::ToNative(quat)));
|
||||
}
|
||||
Vector3 Vector3::Min(Vector3 lhs, Vector3 rhs)
|
||||
{
|
||||
float lx = lhs.x, rx = rhs.x;
|
||||
|
|
|
@ -19,10 +19,17 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// Project Includes
|
||||
#include "Vector2.hxx"
|
||||
|
||||
value struct Quaternion;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-------------------------------------------------------------------------- --- */
|
||||
value struct Quaternion;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-------------------------------------------------------------------------- --- */
|
||||
|
||||
///<summary>
|
||||
/// CLR version of SHADE Engine's Vector3 class that represents a 3-Dimensional Vector.
|
||||
/// Designed to closely match Unity's Vector3 struct.
|
||||
|
@ -308,6 +315,12 @@ namespace SHADE
|
|||
/// <returns>The Vector3 that represents the rotated vector.</returns>
|
||||
static Vector3 Rotate(Vector3 vec, Vector3 axis, float radians);
|
||||
/// <summary>
|
||||
/// Rotates a Vector3 using a Quaternion.
|
||||
/// </summary>
|
||||
/// <param name="vec">A Vector3 to rotate.</param>
|
||||
/// <param name="quat">A Quaternion to rotate the vector with.</param>
|
||||
static Vector3 Rotate(Vector3 vec, Quaternion quat);
|
||||
/// <summary>
|
||||
/// Computes and returns a Vector3 that is made from the smallest components of
|
||||
/// the two specified Vector3s.
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue