Implemented a custom physics engine #316
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@ -26,6 +26,7 @@
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Freeze Rotation Z: false
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IsActive: true
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Collider Component:
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DrawColliders: true
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Colliders:
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- Is Trigger: false
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Type: Sphere
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|
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@ -31,6 +31,7 @@
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#include "Input/SHInputManager.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Physics/System/SHPhysicsSystem.h"
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#include "Physics/System/SHPhysicsDebugDrawSystem.h"
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#include "Scripting/SHScriptEngine.h"
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#include "UI/SHUISystem.h"
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@ -83,7 +84,6 @@ namespace Sandbox
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SHSystemManager::CreateSystem<SHGraphicsSystem>();
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SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
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SHPhysicsSystem* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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// Link up SHDebugDraw
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SHSystemManager::CreateSystem<SHDebugDrawSystem>();
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@ -98,6 +98,8 @@ namespace Sandbox
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editor->SetSDLWindow(sdlWindow);
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editor->SetSHWindow(&window);
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}
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SHSystemManager::CreateSystem<SHPhysicsDebugDrawSystem>();
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#endif
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// Create Routines
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@ -111,8 +113,9 @@ namespace Sandbox
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
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#ifdef SHEDITOR
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsDebugDraw>();
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SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDraw>();
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#endif
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SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
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@ -322,8 +322,7 @@ namespace SHADE
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{
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DrawContextMenu(component);
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auto* collider = component->GetCollider();
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SHEditorWidgets::CheckBox("Draw Colliders", [collider] { return collider->GetDebugDrawState(); }, [collider](bool value) { collider->SetDebugDrawState(value); });
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SHEditorWidgets::CheckBox("Draw Colliders", [component] { return component->GetDebugDrawState(); }, [component](bool value) { component->SetDebugDrawState(value); });
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auto* collisionShapes = component->GetCollisionShapes();
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int const size = collisionShapes ? static_cast<int>(collisionShapes->size()) : 0;
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@ -10,16 +10,18 @@ constexpr SHEventIdentifier SH_ENTITY_DESTROYED_EVENT { 1 };
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constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT { 2 };
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constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT { 3 };
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constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_ADD_CHILD_EVENT { 6 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_REMOVE_CHILD_EVENT { 7 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 8 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 9 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 10 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 11 };
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constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 12 };
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constexpr SHEventIdentifier SH_SCENE_INIT_PRE { 13 };
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constexpr SHEventIdentifier SH_SCENE_INIT_POST { 14 };
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constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
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constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
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constexpr SHEventIdentifier SH_SCENE_INIT_PRE { 5 };
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constexpr SHEventIdentifier SH_SCENE_INIT_POST { 6 };
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constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 7 };
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constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 8 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 9 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_ADD_CHILD_EVENT { 10 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_REMOVE_CHILD_EVENT { 11 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 12 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 13 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_DRAW_EVENT { 14 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 15 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 16 };
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constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 17 };
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|
@ -14,7 +14,10 @@
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#include "SHCollider.h"
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// Project Headers
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#include "Events/SHEvent.h"
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#include "Math/SHMathHelpers.h"
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#include "Physics/SHPhysicsEvents.h"
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namespace SHADE
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{
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@ -25,9 +28,7 @@ namespace SHADE
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SHCollider::SHCollider(EntityID eid, const SHTransform& worldTransform) noexcept
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: entityID { eid }
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, shapeIDCounter { 0 }
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#ifdef SHEDITOR
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, debugDraw { false }
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#endif
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, rigidBody { nullptr }
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, shapeFactory { nullptr }
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, transform { worldTransform }
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@ -38,9 +39,7 @@ namespace SHADE
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SHCollider::SHCollider(const SHCollider& rhs) noexcept
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: entityID { rhs.entityID }
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, shapeIDCounter { rhs.shapeIDCounter }
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#ifdef SHEDITOR
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, debugDraw { rhs.debugDraw }
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#endif
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, rigidBody { rhs.rigidBody }
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, shapeFactory { rhs.shapeFactory }
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, transform { rhs.transform }
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@ -57,9 +56,7 @@ namespace SHADE
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SHCollider::SHCollider(SHCollider&& rhs) noexcept
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: entityID { rhs.entityID }
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, shapeIDCounter { rhs.shapeIDCounter }
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#ifdef SHEDITOR
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, debugDraw { rhs.debugDraw }
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#endif
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, rigidBody { rhs.rigidBody }
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, shapeFactory { rhs.shapeFactory }
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, transform { rhs.transform }
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@ -101,14 +98,11 @@ namespace SHADE
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}
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entityID = rhs.entityID;
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debugDraw = rhs.debugDraw;
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rigidBody = rhs.rigidBody;
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shapeFactory = rhs.shapeFactory;
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transform = rhs.transform;
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#ifdef SHEDITOR
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debugDraw = rhs.debugDraw;
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#endif
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copyShapes(rhs);
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return *this;
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@ -123,14 +117,11 @@ namespace SHADE
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}
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entityID = rhs.entityID;
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debugDraw = rhs.debugDraw;
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rigidBody = rhs.rigidBody;
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shapeFactory = rhs.shapeFactory;
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transform = rhs.transform;
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#ifdef SHEDITOR
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debugDraw = rhs.debugDraw;
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#endif
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copyShapes(rhs);
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return *this;
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@ -140,12 +131,10 @@ namespace SHADE
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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#ifdef SHEDITOR
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bool SHCollider::GetDebugDrawState() const noexcept
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{
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return debugDraw;
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}
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#endif
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const SHTransform& SHCollider::GetTransform() const noexcept
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{
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@ -186,12 +175,23 @@ namespace SHADE
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/* Setter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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#ifdef SHEDITOR
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void SHCollider::SetDebugDrawState(bool state) noexcept
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{
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debugDraw = state;
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#ifdef SHEDITOR
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// Broadcast event for the Debug Draw system to catch
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const SHColliderOnDebugDrawEvent EVENT_DATA
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{
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.entityID = entityID
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, .debugDrawState = debugDraw
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};
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SHEventManager::BroadcastEvent<SHColliderOnDebugDrawEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_DRAW_EVENT);
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#endif
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}
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#endif
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void SHCollider::SetRigidBody(SHRigidBody* rb) noexcept
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{
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@ -236,7 +236,7 @@ namespace SHADE
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{
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if (!shapeFactory)
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{
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SHLOGV_ERROR("Shape factory is unlinked with Composite Collider {}. Unable to add new shape!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add new shape!", entityID)
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return -1;
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}
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@ -266,6 +266,17 @@ namespace SHADE
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sphere->rotationOffset = rotOffset;
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shapes.emplace_back(sphere);
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// Broadcast Event for adding a shape
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const SHPhysicsColliderAddedEvent EVENT_DATA
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{
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.entityID = entityID
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, .colliderType = SHCollisionShape::Type::SPHERE
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, .colliderIndex = static_cast<int>(shapes.size())
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};
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SHEventManager::BroadcastEvent<SHPhysicsColliderAddedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_ADDED_EVENT);
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return static_cast<int>(shapes.size());
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}
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@ -273,7 +284,7 @@ namespace SHADE
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{
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if (!shapeFactory)
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{
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SHLOGV_ERROR("Shape factory is unlinked with Composite Collider {}. Unable to add remove shape!", entityID)
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add remove shape!", entityID)
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return;
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}
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@ -289,12 +300,22 @@ namespace SHADE
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break;
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}
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const SHPhysicsColliderRemovedEvent EVENT_DATA
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{
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.entityID = entityID
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, .colliderType = (*shapeIter)->GetType()
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, .colliderIndex = index
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};
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shapeFactory->DestroyShape(*shapeIter);
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*shapeIter = nullptr;
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// Remove the shape from the container to prevent accessing a nullptr
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shapeIter = shapes.erase(shapeIter);
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// Broadcast Event for removing a shape
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SHEventManager::BroadcastEvent<SHPhysicsColliderRemovedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_REMOVED_EVENT);
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SHLOG_INFO_D("Removing Collision Shape {} from Entity {}", index, entityID)
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}
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@ -386,6 +407,7 @@ namespace SHADE
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const SHMatrix TRS = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(transform.position);
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const SHVec3 NEW_CENTER = SHVec3::Transform(sphere->positionOffset, TRS);
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sphere->SetCenter(NEW_CENTER);
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}
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|
|
|
@ -78,9 +78,7 @@ namespace SHADE
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
|
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|
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#ifdef SHEDITOR
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[[nodiscard]] bool GetDebugDrawState () const noexcept;
|
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#endif
|
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|
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[[nodiscard]] const SHTransform& GetTransform () const noexcept;
|
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[[nodiscard]] const SHVec3& GetPosition () const noexcept;
|
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|
@ -94,9 +92,7 @@ namespace SHADE
|
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/* Setter Functions */
|
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/*---------------------------------------------------------------------------------*/
|
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|
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#ifdef SHEDITOR
|
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void SetDebugDrawState (bool state) noexcept;
|
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#endif
|
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|
||||
void SetRigidBody (SHRigidBody* rb) noexcept;
|
||||
|
||||
|
@ -161,9 +157,7 @@ namespace SHADE
|
|||
EntityID entityID;
|
||||
uint32_t shapeIDCounter; // This increments everytime a shape is added to differentiate shapes.
|
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|
||||
#ifdef SHEDITOR
|
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bool debugDraw;
|
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#endif
|
||||
|
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SHRigidBody* rigidBody;
|
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SHCollisionShapeFactory* shapeFactory;
|
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|
|
|
@ -136,6 +136,8 @@ namespace SHADE
|
|||
{
|
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rigidBody.collider->SetPosition(rigidBody.motionState.position);
|
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// TODO: Sync orientations
|
||||
|
||||
rigidBody.collider->RecomputeShapes();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,14 @@ namespace SHADE
|
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return collider->GetCollisionShape(index);
|
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}
|
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|
||||
bool SHColliderComponent::GetDebugDrawState() const noexcept
|
||||
{
|
||||
if (!collider)
|
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return false;
|
||||
|
||||
return collider->GetDebugDrawState();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -64,6 +71,13 @@ namespace SHADE
|
|||
collider = c;
|
||||
}
|
||||
|
||||
void SHColliderComponent::SetDebugDrawState(bool state) noexcept
|
||||
{
|
||||
if (collider)
|
||||
collider->SetDebugDrawState(state);
|
||||
}
|
||||
|
||||
|
||||
} // namespace SHADE
|
||||
|
||||
RTTR_REGISTRATION
|
||||
|
@ -71,5 +85,6 @@ RTTR_REGISTRATION
|
|||
using namespace rttr;
|
||||
using namespace SHADE;
|
||||
|
||||
registration::class_<SHColliderComponent>("Collider Component");
|
||||
}
|
||||
registration::class_<SHColliderComponent>("Collider Component")
|
||||
.property("Is Debug Drawing", &SHColliderComponent::GetDebugDrawState, &SHColliderComponent::SetDebugDrawState);
|
||||
}
|
|
@ -58,11 +58,19 @@ namespace SHADE
|
|||
[[nodiscard]] const SHCollider::CollisionShapes* const GetCollisionShapes() const noexcept;
|
||||
[[nodiscard]] SHCollisionShape* const GetCollisionShape (int index) const;
|
||||
|
||||
// Required for serialisation
|
||||
|
||||
[[nodiscard]] bool GetDebugDrawState () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetCollider(SHCollider* c) noexcept;
|
||||
void SetCollider (SHCollider* c) noexcept;
|
||||
|
||||
// Required for serialisation
|
||||
|
||||
void SetDebugDrawState (bool state) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
// Project Headers
|
||||
#include "Collision/CollisionShapes/SHCollisionShape.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -28,9 +27,16 @@ namespace SHADE
|
|||
};
|
||||
|
||||
struct SHPhysicsColliderRemovedEvent
|
||||
{
|
||||
EntityID entityID;
|
||||
SHCollisionShape::Type colliderType;
|
||||
int colliderIndex;
|
||||
};
|
||||
|
||||
struct SHColliderOnDebugDrawEvent
|
||||
{
|
||||
EntityID entityID;
|
||||
int colliderIndex;
|
||||
bool debugDrawState;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsDebugDrawRoutine.cpp
|
||||
* \file SHPhysicsDebugDrawRutine.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for the Physics Debug-Draw Routine
|
||||
* \brief Implementation for the Physics Debut Draw Routine
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -11,14 +11,13 @@
|
|||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -26,35 +25,64 @@ namespace SHADE
|
|||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsSystem::PhysicsDebugDraw::PhysicsDebugDraw()
|
||||
: SHSystemRoutine { "Physics Debug Draw", false }
|
||||
SHPhysicsDebugDrawSystem::PhysicsDebugDraw::PhysicsDebugDraw()
|
||||
: SHSystemRoutine { "Physics Debug-Draw", true }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsSystem::PhysicsDebugDraw::Execute(double) noexcept
|
||||
void SHPhysicsDebugDrawSystem::PhysicsDebugDraw::Execute(double) noexcept
|
||||
{
|
||||
auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
||||
|
||||
// Get debug drawing system
|
||||
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
||||
if (!debugDrawSystem)
|
||||
{
|
||||
SHLOG_ERROR("Debug draw system unavailable! Colliders cannot be drawn!")
|
||||
auto* physicsDebugDrawSystem = reinterpret_cast<SHPhysicsDebugDrawSystem*>(GetSystem());
|
||||
|
||||
if (!physicsDebugDrawSystem->GetFlagState(DebugDrawFlags::ACTIVE))
|
||||
return;
|
||||
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
||||
|
||||
const bool DRAW_COLLIDERS = physicsDebugDrawSystem->GetFlagState(DebugDrawFlags::COLLIDERS);
|
||||
const bool DRAW_CONTACTS = physicsDebugDrawSystem->GetFlagState(DebugDrawFlags::CONTACTS);
|
||||
const bool DRAW_RAYCASTS = physicsDebugDrawSystem->GetFlagState(DebugDrawFlags::RAYCASTS);
|
||||
const bool DRAW_BROADPHASE = physicsDebugDrawSystem->GetFlagState(DebugDrawFlags::BROADPHASE);
|
||||
|
||||
// If draw all colliders is active, get all colliders from the dense set and draw.
|
||||
// Else we check if any colliders have been flagged for drawing.
|
||||
if (DRAW_COLLIDERS)
|
||||
{
|
||||
const auto& COLLIDER_COMPONENT_DENSE = SHComponentManager::GetDense<SHColliderComponent>();
|
||||
for (const auto& COLLIDER_COMPONENT : COLLIDER_COMPONENT_DENSE)
|
||||
{
|
||||
const auto* COLLIDER = COLLIDER_COMPONENT.GetCollider();
|
||||
drawCollider(debugDrawSystem, *COLLIDER);
|
||||
}
|
||||
}
|
||||
else if (!physicsDebugDrawSystem->collidersToDraw.empty())
|
||||
{
|
||||
for (const auto EID : physicsDebugDrawSystem->collidersToDraw)
|
||||
{
|
||||
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(EID)->GetCollider();
|
||||
drawCollider(debugDrawSystem, *COLLIDER);
|
||||
}
|
||||
}
|
||||
|
||||
//SHPhysicsDebugDraw& physicsDebugRenderer = physicsSystem->debugRenderer;
|
||||
if (DRAW_CONTACTS)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
//if (!physicsDebugRenderer.GetDebugDrawState())
|
||||
// return;
|
||||
if (DRAW_RAYCASTS)
|
||||
{
|
||||
// TODO
|
||||
physicsDebugDrawSystem->raysToDraw.clear();
|
||||
}
|
||||
|
||||
//// Draw colliders
|
||||
//if (physicsDebugRenderer.GetDrawSpecificCollidersState())
|
||||
// physicsDebugRenderer.DrawSpecificColliders(debugDrawSystem);
|
||||
//else if (physicsDebugRenderer.GetDrawAllCollidersState())
|
||||
// physicsDebugRenderer.DrawAllColliders(debugDrawSystem);
|
||||
if (DRAW_BROADPHASE)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsDebugDrawSystem.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for the Physics Debug Draw System
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHPhysicsDebugDrawSystem.h"
|
||||
|
||||
// Project Header
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Physics/SHPhysicsEvents.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
const SHColour SHPhysicsDebugDrawSystem::DEBUG_DRAW_COLOURS[SHUtilities::ConvertEnum(Colours::COUNT)]
|
||||
{
|
||||
SHColour::GREEN // Colliders
|
||||
, SHColour::PURPLE // Triggers
|
||||
, SHColour::RED // Contacts
|
||||
, SHColour::ORANGE // Raycasts
|
||||
, SHColour::CYAN // Broadphase
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsDebugDrawSystem::SHPhysicsDebugDrawSystem() noexcept
|
||||
: flags { 0 }
|
||||
{
|
||||
collidersToDraw.clear();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHPhysicsDebugDrawSystem::GetFlagState(DebugDrawFlags flag) const noexcept
|
||||
{
|
||||
const uint8_t ENUM_VALUE = SHUtilities::ConvertEnum(flag);
|
||||
return flags & ENUM_VALUE;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsDebugDrawSystem::SetFlagState(DebugDrawFlags flag, bool state) noexcept
|
||||
{
|
||||
const uint8_t ENUM_VALUE = SHUtilities::ConvertEnum(flag);
|
||||
state ? flags |= ENUM_VALUE : flags &= ~ENUM_VALUE;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsDebugDrawSystem::Init()
|
||||
{
|
||||
SystemFamily::GetID<SHPhysicsDebugDrawSystem>();
|
||||
|
||||
// Register collider draw event
|
||||
const std::shared_ptr EVENT_RECEIVER = std::make_shared<SHEventReceiverSpec<SHPhysicsDebugDrawSystem>>(this, &SHPhysicsDebugDrawSystem::onColliderDraw);
|
||||
const ReceiverPtr EVENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(EVENT_RECEIVER);
|
||||
|
||||
SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_DRAW_EVENT, EVENT_RECEIVER_PTR);
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::Exit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::AddRaycast(const SHRay& ray, const SHPhysicsRaycastResult& result) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHEventHandle SHPhysicsDebugDrawSystem::onColliderDraw(SHEventPtr onColliderDrawEvent)
|
||||
{
|
||||
const auto& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHColliderOnDebugDrawEvent>*>(onColliderDrawEvent.get())->data;
|
||||
|
||||
if (EVENT_DATA->debugDrawState)
|
||||
{
|
||||
if (collidersToDraw.empty())
|
||||
SetFlagState(DebugDrawFlags::ACTIVE, true);
|
||||
|
||||
collidersToDraw.emplace(EVENT_DATA->entityID);
|
||||
}
|
||||
else
|
||||
{
|
||||
collidersToDraw.erase(EVENT_DATA->entityID);
|
||||
|
||||
if (collidersToDraw.empty())
|
||||
SetFlagState(DebugDrawFlags::ACTIVE, false);
|
||||
}
|
||||
|
||||
return onColliderDrawEvent.get()->handle;
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawCollider(SHDebugDrawSystem* debugDrawSystem, const SHCollider& collider) noexcept
|
||||
{
|
||||
for (const auto* SHAPE : collider.GetCollisionShapes())
|
||||
{
|
||||
switch (SHAPE->GetType())
|
||||
{
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
const SHSphereCollisionShape* SPHERE = dynamic_cast<const SHSphereCollisionShape*>(SHAPE);
|
||||
drawSphere(debugDrawSystem, *SPHERE);
|
||||
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
{
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawSphere(SHDebugDrawSystem* debugDrawSystem, const SHSphereCollisionShape& sphere) noexcept
|
||||
{
|
||||
const SHColour& DRAW_COLOUR = DEBUG_DRAW_COLOURS[SHUtilities::ConvertEnum(sphere.IsTrigger() ? Colours::TRIGGER : Colours::COLLIDER)];
|
||||
debugDrawSystem->DrawSphere(DRAW_COLOUR, sphere.GetCenter(), sphere.GetWorldRadius());
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawContact(SHDebugDrawSystem* debugDrawSystem, const DebugDrawInfo::Contact& contactInfo) noexcept
|
||||
{
|
||||
static const SHColour& DRAW_COLOUR = DEBUG_DRAW_COLOURS[SHUtilities::ConvertEnum(Colours::CONTACT)];
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawRaycast(SHDebugDrawSystem* debugDrawSystem, const DebugDrawInfo::Raycast& raycastInfo) noexcept
|
||||
{
|
||||
static const SHColour& DRAW_COLOUR = DEBUG_DRAW_COLOURS[SHUtilities::ConvertEnum(Colours::RAYCAST)];
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,150 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsDebugDrawSystem.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for the Physics Debug Draw System
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Events/SHEvent.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
#include "Physics/Collision/SHPhysicsRaycastResult.h"
|
||||
#include "Physics/Collision/CollisionShapes/SHSphereCollisionShape.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHPhysicsDebugDrawSystem final : public SHSystem
|
||||
{
|
||||
public:
|
||||
|
||||
enum class DebugDrawFlags : uint8_t
|
||||
{
|
||||
ACTIVE = 0x0001
|
||||
, COLLIDERS = 0x0002
|
||||
, CONTACTS = 0x0004
|
||||
, RAYCASTS = 0x0008
|
||||
, BROADPHASE = 0x0010
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsDebugDrawSystem () noexcept;
|
||||
~SHPhysicsDebugDrawSystem() noexcept = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool GetFlagState (DebugDrawFlags flag) const noexcept;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetFlagState (DebugDrawFlags flag, bool state) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void Init () override;
|
||||
void Exit () override;
|
||||
|
||||
void AddRaycast (const SHRay& ray, const SHPhysicsRaycastResult& result) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* System Routines */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* If the editor is enabled, this routine invokes debug drawing for colliders and collision information.
|
||||
*/
|
||||
class SH_API PhysicsDebugDraw final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
PhysicsDebugDraw();
|
||||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
union DebugDrawInfo
|
||||
{
|
||||
struct Contact
|
||||
{
|
||||
SHVec3 worldPos;
|
||||
SHVec3 normal;
|
||||
} contact;
|
||||
|
||||
struct Raycast
|
||||
{
|
||||
SHVec3 start;
|
||||
SHVec3 end;
|
||||
} raycast;
|
||||
};
|
||||
|
||||
using Colliders = std::unordered_set<EntityID>;
|
||||
using Raycasts = std::vector<DebugDrawInfo>;
|
||||
using Contacts = std::vector<DebugDrawInfo>;
|
||||
|
||||
enum class Colours
|
||||
{
|
||||
COLLIDER
|
||||
, TRIGGER
|
||||
, CONTACT
|
||||
, RAYCAST
|
||||
, BROADPHASE
|
||||
|
||||
, COUNT
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static const SHColour DEBUG_DRAW_COLOURS[static_cast<int>(Colours::COUNT)];
|
||||
|
||||
// 0 0 0 drawBroadphase drawRaycasts drawContacts drawAllColliders debugDrawActive
|
||||
uint8_t flags;
|
||||
|
||||
Colliders collidersToDraw;
|
||||
Raycasts raysToDraw;
|
||||
Contacts contactToDraw;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHEventHandle onColliderDraw(SHEventPtr onColliderDrawEvent);
|
||||
|
||||
static void drawCollider (SHDebugDrawSystem* debugDrawSystem, const SHCollider& collider) noexcept;
|
||||
static void drawSphere (SHDebugDrawSystem* debugDrawSystem, const SHSphereCollisionShape& sphere) noexcept;
|
||||
|
||||
static void drawContact (SHDebugDrawSystem* debugDrawSystem, const DebugDrawInfo::Contact& contactInfo) noexcept;
|
||||
static void drawRaycast (SHDebugDrawSystem* debugDrawSystem, const DebugDrawInfo::Raycast& raycastInfo) noexcept;
|
||||
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -110,13 +110,12 @@ namespace SHADE
|
|||
|
||||
void SHPhysicsSystem::Init()
|
||||
{
|
||||
// TODO(Diren): Consider using a non-static collision tag matrix.
|
||||
// Initialise collision tags
|
||||
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
|
||||
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
||||
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath);
|
||||
|
||||
// Link Managers to system
|
||||
|
||||
// Register Events
|
||||
for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i)
|
||||
{
|
||||
|
|
|
@ -27,6 +27,10 @@ namespace SHADE
|
|||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulates a system for running and managing the physics simulation of the engine.
|
||||
*/
|
||||
class SH_API SHPhysicsSystem final : public SHSystem
|
||||
{
|
||||
public:
|
||||
|
@ -41,23 +45,27 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] double GetFixedUpdateRate() const noexcept;
|
||||
[[nodiscard]] double GetFixedDT() const noexcept;
|
||||
[[nodiscard]] double GetFixedUpdateRate() const noexcept;
|
||||
[[nodiscard]] double GetFixedDT() const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetFixedUpdateRate(double fixedUpdateRate) noexcept;
|
||||
void SetFixedDT(double fixedDt) noexcept;
|
||||
void SetFixedDT(double fixedDt) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* - Initialises the static collision tag matrix.
|
||||
* - Registers the system to catch specific events.
|
||||
*/
|
||||
void Init() override;
|
||||
void Exit() override;
|
||||
|
||||
void ForceUpdate();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -104,21 +112,6 @@ namespace SHADE
|
|||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
#ifdef SHEDITOR
|
||||
/**
|
||||
* @brief
|
||||
* If the editor is enabled, this routine invokes debug drawing for colliders.
|
||||
* and collision information.
|
||||
*/
|
||||
class SH_API PhysicsDebugDraw final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
PhysicsDebugDraw();
|
||||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
|
|
@ -204,10 +204,15 @@ namespace YAML
|
|||
template<>
|
||||
struct convert<SHColliderComponent>
|
||||
{
|
||||
static constexpr const char* DrawColliders = "DrawColliders";
|
||||
static constexpr const char* Colliders = "Colliders";
|
||||
|
||||
static Node encode(SHColliderComponent& rhs)
|
||||
{
|
||||
Node node, collidersNode;
|
||||
|
||||
node[DrawColliders] = rhs.GetDebugDrawState();
|
||||
|
||||
int const numColliders = static_cast<int>(rhs.GetCollisionShapes()->size());
|
||||
for (int i = 0; i < numColliders; ++i)
|
||||
{
|
||||
|
@ -221,6 +226,9 @@ namespace YAML
|
|||
}
|
||||
static bool decode(Node const& node, SHColliderComponent& rhs)
|
||||
{
|
||||
if (node[DrawColliders].IsDefined())
|
||||
rhs.SetDebugDrawState(node[DrawColliders].as<bool>());
|
||||
|
||||
if (node[Colliders].IsDefined())
|
||||
{
|
||||
int numColliders{};
|
||||
|
|
Loading…
Reference in New Issue