Implemented a custom physics engine #316
|
@ -21,6 +21,7 @@
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#include "Serialization/SHSerializationHelper.hpp"
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#include "Tools/Utilities/SHClipboardUtilities.h"
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#include "SHInspectorCommands.h"
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#include "Physics/Collision/SHCompositeCollider.h"
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#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
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namespace SHADE
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{
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@ -420,17 +421,20 @@ namespace SHADE
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}
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ImGui::EndChild();
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// TODO: Handle differences between composite & hull collider
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if (ImGui::BeginMenu("Add Collider"))
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{
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int newColl = -1;
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if (ImGui::Selectable("Box Collider"))
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{
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component->GetCollider()->AddBoxCollisionShape(SHVec3::One);
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auto* compositeCollider = dynamic_cast<SHCompositeCollider* const>(component->GetCollider());
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compositeCollider->AddBoxCollisionShape(SHVec3::One);
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}
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if (ImGui::Selectable("Sphere Collider"))
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{
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component->GetCollider()->AddSphereCollisionShape(1.0f);
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auto* compositeCollider = dynamic_cast<SHCompositeCollider* const>(component->GetCollider());
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compositeCollider->AddSphereCollisionShape(1.0f);
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}
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//No idea why this doesn't work
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@ -13,7 +13,7 @@
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#include <DirectXCollision.h>
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// Project Headers
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#include "SHShape.h"
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#include "Math/SHRay.h"
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namespace SHADE
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{
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@ -25,8 +25,7 @@ namespace SHADE
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* @brief
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* Encapsulates a 3D Axis-Aligned Bounding Box.
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*/
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class SH_API SHAABB : public SHShape,
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private DirectX::BoundingBox
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class SH_API SHAABB : private DirectX::BoundingBox
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{
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public:
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/*---------------------------------------------------------------------------------*/
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@ -39,7 +38,7 @@ namespace SHADE
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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~SHAABB () override = default;
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~SHAABB () noexcept = default;
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SHAABB () noexcept;
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SHAABB (const SHVec3& center, const SHVec3& halfExtents) noexcept;
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@ -85,7 +84,7 @@ namespace SHADE
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* @return
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* True if the point is inside the aabb.
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*/
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept;
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/**
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* @brief
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@ -96,7 +95,7 @@ namespace SHADE
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* The result of the raycast. <br/>
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* See the corresponding header for the contents of the raycast result object.
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*/
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[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
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[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept;
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/**
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* @brief
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|
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@ -11,7 +11,7 @@
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#pragma once
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// Project Headers
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#include "SHShape.h"
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#include "Math/SHRay.h"
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#include "Math/Vector/SHVec4.h"
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namespace SHADE
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@ -24,14 +24,14 @@ namespace SHADE
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* @brief
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* Encapsulates a 3D plane in point-normal form.
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*/
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class SH_API SHPlane : public SHShape
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class SH_API SHPlane
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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~SHPlane () override = default;
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~SHPlane () noexcept = default;
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SHPlane (const SHPlane& rhs) noexcept = default;
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SHPlane (SHPlane&& rhs) noexcept = default;
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@ -77,7 +77,7 @@ namespace SHADE
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* @return
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* True if the point is on the plane.
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*/
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept;
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/**
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* @brief
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@ -88,7 +88,7 @@ namespace SHADE
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* The result of the raycast. <br/>
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* See the corresponding header for the contents of the raycast result object.
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*/
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[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
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[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept;
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/**
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* @brief
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|
|
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@ -1,42 +0,0 @@
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/****************************************************************************************
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* \file SHShape.h
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Interface for a shape.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#pragma once
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// Project Headers
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#include "Math/SHRay.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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/**
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* @brief
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* Encapsulates a base class for any shape.
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*/
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class SH_API SHShape
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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virtual ~SHShape () = default;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] virtual bool TestPoint (const SHVec3& point) const noexcept = 0;
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[[nodiscard]] virtual SHRaycastResult Raycast (const SHRay& ray) const noexcept = 0;
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};
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} // namespace SHADE
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@ -13,7 +13,7 @@
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#include <unordered_map>
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// Project Headers
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#include "Physics/Collision/CollisionShapes/SHCollisionShape.h"
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#include "Physics/Collision/Shapes/SHCollisionShape.h"
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namespace SHADE
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{
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@ -14,7 +14,7 @@
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#include "SHCollisionKey.h"
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// Project Headers
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#include "Physics/Collision/SHCompositeCollider.h"
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#include "Physics/Collision/SHCollider.h"
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#include "Physics/Interface/SHColliderComponent.h"
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@ -12,7 +12,7 @@
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// Primary Header
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#include "Physics/Dynamics/SHRigidBody.h"
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#include "Physics/Collision/CollisionShapes/SHCollisionShape.h"
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#include "Physics/Collision/Shapes/SHCollisionShape.h"
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namespace SHADE
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{
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@ -12,7 +12,7 @@
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// Primary Header
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#include "Physics/Dynamics/SHRigidBody.h"
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#include "Physics/Collision/CollisionShapes/SHCollisionShape.h"
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#include "Physics/Collision/Shapes/SHCollisionShape.h"
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#include "SHContact.h"
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#include "SHCollisionEvents.h"
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@ -16,7 +16,7 @@
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Physics/Collision/CollisionShapes/SHBox.h"
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#include "Physics/Collision/Shapes/SHConvexPolyhedron.h"
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// TODO
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@ -11,7 +11,6 @@
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#pragma once
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// Project Headers
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#include "Physics/Collision/CollisionShapes/SHCollisionShape.h"
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#include "Physics/Collision/Contacts/SHManifold.h"
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#include "Physics/Collision/Contacts/SHCollisionKey.h"
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@ -15,6 +15,8 @@
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Physics/Collision/Shapes/SHConvexPolyhedron.h"
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namespace SHADE
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{
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@ -15,7 +15,7 @@
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Physics/Collision/CollisionShapes/SHSphere.h"
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#include "Physics/Collision/Shapes/SHSphere.h"
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// TODO
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|
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@ -17,8 +17,8 @@
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// Project Headers
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#include "Math/Geometry/SHPlane.h"
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#include "Math/SHMathHelpers.h"
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#include "Physics/Collision/CollisionShapes/SHCollisionShape.h"
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#include "Physics/Collision/CollisionShapes/SHBox.h"
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#include "Physics/Collision/Shapes/SHSphere.h"
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#include "Physics/Collision/Shapes/SHConvexPolyhedron.h"
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namespace SHADE
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{
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@ -15,7 +15,7 @@
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Physics/Collision/CollisionShapes/SHSphere.h"
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#include "Physics/Collision/Shapes/SHSphere.h"
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namespace SHADE
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{
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@ -0,0 +1,393 @@
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/****************************************************************************************
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* \file SHCollider.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a Base Collider Class.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
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* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#include <SHpch.h>
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// Primary Header
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#include "SHCollider.h"
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// Project Headers
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#include "Broadphase/SHDynamicAABBTree.h"
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#include "Events/SHEvent.h"
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#include "Math/SHMathHelpers.h"
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#include "Physics/SHPhysicsEvents.h"
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#include "Physics/Dynamics/SHRigidBody.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHCollider::SHCollider(EntityID eid, const SHTransform& worldTransform) noexcept
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: entityID { eid }
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, flags { 0 }
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, rigidBody { nullptr }
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, shapeLibrary { nullptr }
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, broadphase { nullptr }
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, transform { worldTransform }
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{
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flags |= ACTIVE_FLAG;
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flags |= MOVED_FLAG;
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}
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SHCollider::SHCollider(const SHCollider& rhs) noexcept
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: entityID { rhs.entityID }
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, flags { rhs.flags }
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, rigidBody { rhs.rigidBody }
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, shapeLibrary { rhs.shapeLibrary }
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, broadphase { rhs.broadphase }
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, transform { rhs.transform }
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{}
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SHCollider::SHCollider(SHCollider&& rhs) noexcept
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: entityID { rhs.entityID }
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, flags { rhs.flags }
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, rigidBody { rhs.rigidBody }
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, shapeLibrary { rhs.shapeLibrary }
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, broadphase { rhs.broadphase }
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, transform { rhs.transform }
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{}
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SHCollider::~SHCollider() noexcept
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{
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if (!shapeLibrary)
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{
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SHLOGV_ERROR("Shape factory is unlinked with Composite Collider {}. Unable to add destroy collider!", entityID)
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return;
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}
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for (auto* shape : shapes)
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shapeLibrary->DestroyShape(shape);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHCollider& SHCollider::operator=(const SHCollider& rhs) noexcept
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{
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if (this == &rhs)
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return *this;
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if (!shapeLibrary)
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{
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SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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return *this;
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}
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entityID = rhs.entityID;
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flags = rhs.flags;
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rigidBody = rhs.rigidBody;
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shapeLibrary = rhs.shapeLibrary;
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broadphase = rhs.broadphase;
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transform = rhs.transform;
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copyShapes(rhs);
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return *this;
|
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}
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||||
|
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SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
|
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{
|
||||
if (!shapeLibrary)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
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return *this;
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}
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entityID = rhs.entityID;
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flags = rhs.flags;
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rigidBody = rhs.rigidBody;
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shapeLibrary = rhs.shapeLibrary;
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broadphase = rhs.broadphase;
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transform = rhs.transform;
|
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|
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copyShapes(rhs);
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||||
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||||
return *this;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
EntityID SHCollider::GetEntityID() const noexcept
|
||||
{
|
||||
return entityID;
|
||||
}
|
||||
|
||||
SHCollider::Type SHCollider::GetType() const noexcept
|
||||
{
|
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if (flags & COMPOSITE_FLAG)
|
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return Type::COMPOSITE;
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|
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if (flags & HULL_FLAG)
|
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return Type::HULL;
|
||||
|
||||
return Type::INVALID;
|
||||
}
|
||||
|
||||
bool SHCollider::IsActive() const noexcept
|
||||
{
|
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return flags & ACTIVE_FLAG;
|
||||
}
|
||||
|
||||
bool SHCollider::GetDebugDrawState() const noexcept
|
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{
|
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return flags & DRAW_FLAG;
|
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}
|
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|
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const SHTransform& SHCollider::GetTransform() const noexcept
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{
|
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return transform;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollider::GetPosition() const noexcept
|
||||
{
|
||||
return transform.position;
|
||||
}
|
||||
|
||||
const SHQuaternion& SHCollider::GetOrientation() const noexcept
|
||||
{
|
||||
return transform.orientation;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollider::GetScale() const noexcept
|
||||
{
|
||||
return transform.scale;
|
||||
}
|
||||
|
||||
const SHCollider::CollisionShapes& SHCollider::GetCollisionShapes() const noexcept
|
||||
{
|
||||
return shapes;
|
||||
}
|
||||
|
||||
SHCollisionShape* SHCollider::GetCollisionShape(int index) const
|
||||
{
|
||||
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||
|
||||
if (index < 0 || index >= NUM_SHAPES)
|
||||
throw std::invalid_argument("Out-of-range index!");
|
||||
|
||||
return shapes[index];
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollider::SetType(Type type) noexcept
|
||||
{
|
||||
if (type == Type::COMPOSITE)
|
||||
flags |= COMPOSITE_FLAG;
|
||||
|
||||
if (type == Type::HULL)
|
||||
flags |= HULL_FLAG;
|
||||
}
|
||||
|
||||
void SHCollider::SetIsActive(bool state) noexcept
|
||||
{
|
||||
const bool PREV_STATE = flags & ACTIVE_FLAG;
|
||||
state ? flags |= ACTIVE_FLAG : flags &= ~(ACTIVE_FLAG);
|
||||
|
||||
if (!broadphase)
|
||||
return;
|
||||
|
||||
for (auto* shape : shapes)
|
||||
{
|
||||
if (PREV_STATE) // Previously inactive
|
||||
broadphase->Insert(shape->id, shape->ComputeAABB());
|
||||
else // Previously active
|
||||
broadphase->Remove(shape->id);
|
||||
}
|
||||
}
|
||||
|
||||
void SHCollider::SetDebugDrawState(bool state) noexcept
|
||||
{
|
||||
state ? flags |= DRAW_FLAG : flags &= ~(DRAW_FLAG);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
// Broadcast event for the Debug Draw system to catch
|
||||
const SHColliderOnDebugDrawEvent EVENT_DATA
|
||||
{
|
||||
.entityID = entityID
|
||||
, .debugDrawState = state
|
||||
};
|
||||
|
||||
SHEventManager::BroadcastEvent<SHColliderOnDebugDrawEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_DRAW_EVENT);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHCollider::SetRigidBody(SHRigidBody* rb) noexcept
|
||||
{
|
||||
rigidBody = rb;
|
||||
}
|
||||
|
||||
void SHCollider::SetTransform(const SHTransform& newTransform) noexcept
|
||||
{
|
||||
flags |= MOVED_FLAG;
|
||||
transform = newTransform;
|
||||
}
|
||||
|
||||
void SHCollider::SetPosition(const SHVec3& newPosition) noexcept
|
||||
{
|
||||
flags |= MOVED_FLAG;
|
||||
transform.position = newPosition;
|
||||
}
|
||||
|
||||
void SHCollider::SetOrientation(const SHQuaternion& newOrientation) noexcept
|
||||
{
|
||||
flags |= MOVED_FLAG;
|
||||
transform.orientation = newOrientation;
|
||||
}
|
||||
|
||||
void SHCollider::SetScale(const SHVec3& newScale) noexcept
|
||||
{
|
||||
flags |= MOVED_FLAG;
|
||||
transform.scale = newScale;
|
||||
}
|
||||
|
||||
void SHCollider::SetLibrary(SHCollisionShapeLibrary* factory) noexcept
|
||||
{
|
||||
shapeLibrary = factory;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHMatrix& SHCollider::ComputeTRS() noexcept
|
||||
{
|
||||
return transform.ComputeTRS();
|
||||
}
|
||||
|
||||
void SHCollider::RemoveCollisionShape(int index)
|
||||
{
|
||||
if (!shapeLibrary)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add remove shape!", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||
|
||||
if (index < 0 || index >= NUM_SHAPES)
|
||||
throw std::invalid_argument("Out-of-range index!");
|
||||
|
||||
auto shape = shapes.begin();
|
||||
for (int i = 0; i < NUM_SHAPES; ++i, ++shape)
|
||||
{
|
||||
if (i == index)
|
||||
break;
|
||||
}
|
||||
|
||||
const SHPhysicsColliderRemovedEvent EVENT_DATA
|
||||
{
|
||||
.entityID = entityID
|
||||
, .colliderType = (*shape)->GetType()
|
||||
, .colliderIndex = index
|
||||
};
|
||||
|
||||
// Remove from broadphase
|
||||
if (broadphase)
|
||||
broadphase->Remove((*shape)->id);
|
||||
|
||||
shapeLibrary->DestroyShape(*shape);
|
||||
*shape = nullptr;
|
||||
|
||||
// Remove the shape from the container to prevent accessing a nullptr
|
||||
shape = shapes.erase(shape);
|
||||
|
||||
|
||||
|
||||
// Broadcast Event for removing a shape
|
||||
SHEventManager::BroadcastEvent<SHPhysicsColliderRemovedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_REMOVED_EVENT);
|
||||
|
||||
if (rigidBody)
|
||||
rigidBody->ComputeMassData();
|
||||
|
||||
SHLOG_INFO_D("Removing Collision Shape {} from Entity {}", index, entityID)
|
||||
}
|
||||
|
||||
void SHCollider::Update() noexcept
|
||||
{
|
||||
for (auto* shape : shapes)
|
||||
shape->Update();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollider::copyShapes(const SHCollider& rhsCollider)
|
||||
{
|
||||
for (const auto* shape : rhsCollider.shapes)
|
||||
{
|
||||
switch (shape->GetType())
|
||||
{
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
const SHBox* RHS_BOX = dynamic_cast<const SHBox*>(shape);
|
||||
|
||||
const SHBoxCreateInfo BOX_CREATE_INFO
|
||||
{
|
||||
.Center = RHS_BOX->Center
|
||||
, .Extents = RHS_BOX->Extents
|
||||
, .RelativeExtents = RHS_BOX->relativeExtents
|
||||
, .Orientation = RHS_BOX->Orientation
|
||||
, .Scale = RHS_BOX->scale
|
||||
};
|
||||
|
||||
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||
const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
|
||||
|
||||
SHBox* box = shapeLibrary->CreateBox(NEW_SHAPE_ID, BOX_CREATE_INFO);
|
||||
*box = *RHS_BOX;
|
||||
|
||||
shapes.emplace_back(box);
|
||||
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
const SHSphere* RHS_SPHERE = dynamic_cast<const SHSphere*>(shape);
|
||||
|
||||
const SHSphereCreateInfo SPHERE_CREATE_INFO
|
||||
{
|
||||
.Center = RHS_SPHERE->Center
|
||||
, .Radius = RHS_SPHERE->Radius
|
||||
, .RelativeRadius = RHS_SPHERE->relativeRadius
|
||||
, .Scale = RHS_SPHERE->scale
|
||||
};
|
||||
|
||||
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||
const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
|
||||
|
||||
SHSphere* sphere = shapeLibrary->CreateSphere(NEW_SHAPE_ID, SPHERE_CREATE_INFO);
|
||||
*sphere = *RHS_SPHERE;
|
||||
|
||||
shapes.emplace_back(sphere);
|
||||
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
{
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,178 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCollider.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Base Collider Class.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "Math/Transform/SHTransform.h"
|
||||
#include "Physics/Collision/Shapes/SHCollisionShapeLibrary.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHRigidBody;
|
||||
class SHAABBTree;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Base class for a collider.
|
||||
* There are only two collider types supported by SHADE Engine: Composite & Hull
|
||||
*/
|
||||
class SH_API SHCollider
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHCollisionSpace;
|
||||
friend struct SHManifold;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
enum class Type
|
||||
{
|
||||
COMPOSITE
|
||||
, HULL
|
||||
|
||||
, TOTAL
|
||||
, INVALID = -1
|
||||
};
|
||||
|
||||
using CollisionShapes = std::vector<SHCollisionShape*>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Constructor for a collider.
|
||||
* @param eid
|
||||
* The entity this collider belongs to.
|
||||
* @param worldTransform
|
||||
* The world transform for the collider. Defaults to the identity transform.
|
||||
* This is particularly important for composite colliders for offsets & relative sizes.
|
||||
* @return
|
||||
*/
|
||||
SHCollider (EntityID eid, const SHTransform& worldTransform = SHTransform::Identity) noexcept;
|
||||
SHCollider (const SHCollider& rhs) noexcept;
|
||||
SHCollider (SHCollider&& rhs) noexcept;
|
||||
virtual ~SHCollider () noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollider& operator=(const SHCollider& rhs) noexcept;
|
||||
SHCollider& operator=(SHCollider&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] EntityID GetEntityID () const noexcept;
|
||||
|
||||
[[nodiscard]] Type GetType () const noexcept;
|
||||
[[nodiscard]] bool IsActive () const noexcept;
|
||||
[[nodiscard]] bool GetDebugDrawState () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHTransform& GetTransform () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
|
||||
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetScale () const noexcept;
|
||||
|
||||
[[nodiscard]] const CollisionShapes& GetCollisionShapes () const noexcept;
|
||||
[[nodiscard]] SHCollisionShape* GetCollisionShape (int index) const;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetType (Type type) noexcept;
|
||||
void SetIsActive (bool state) noexcept;
|
||||
void SetDebugDrawState (bool state) noexcept;
|
||||
|
||||
void SetRigidBody (SHRigidBody* rb) noexcept;
|
||||
|
||||
void SetTransform (const SHTransform& newTransform) noexcept;
|
||||
void SetPosition (const SHVec3& newPosition) noexcept;
|
||||
void SetOrientation (const SHQuaternion& newOrientation) noexcept;
|
||||
void SetScale (const SHVec3& newScale) noexcept;
|
||||
|
||||
void SetLibrary (SHCollisionShapeLibrary* factory) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the TRS for the collider's transform
|
||||
* @return
|
||||
* The computed TRS.
|
||||
*/
|
||||
const SHMatrix& ComputeTRS() noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Removes a shape from the container. Removal reduces the size of the container.
|
||||
* If removing all, perform removal from back to front.
|
||||
* @param index
|
||||
* The index of the shape to remove.
|
||||
* @throws
|
||||
* Invalid argument for out-of-range indices.
|
||||
*/
|
||||
void RemoveCollisionShape (int index);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Recomputes the transforms for all shapes in this composite collider.
|
||||
*/
|
||||
void Update () noexcept;
|
||||
|
||||
protected:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr uint8_t COMPOSITE_FLAG = 1U << static_cast<uint8_t>(Type::COMPOSITE);
|
||||
static constexpr uint8_t HULL_FLAG = 1U << static_cast<uint8_t>(Type::HULL);
|
||||
static constexpr uint8_t ACTIVE_FLAG = 1U << 2;
|
||||
static constexpr uint8_t DRAW_FLAG = 1U << 3;
|
||||
static constexpr uint8_t MOVED_FLAG = 1U << 4;
|
||||
|
||||
EntityID entityID;
|
||||
uint8_t flags; // 0 0 0 hasMoved debugDraw active hull composite
|
||||
SHRigidBody* rigidBody;
|
||||
SHCollisionShapeLibrary* shapeLibrary;
|
||||
SHAABBTree* broadphase;
|
||||
SHTransform transform;
|
||||
CollisionShapes shapes;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void copyShapes (const SHCollider& rhsCollider);
|
||||
};
|
||||
|
||||
} // namespace SHADE
|
|
@ -40,7 +40,7 @@ namespace SHADE
|
|||
/* Public Member Functions Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollisionSpace::AddCollider(SHCompositeCollider* collider) noexcept
|
||||
void SHCollisionSpace::AddCollider(SHCollider* collider) noexcept
|
||||
{
|
||||
const bool INSERTED = colliders.emplace(collider->entityID, collider).second;
|
||||
if (!INSERTED)
|
||||
|
@ -56,7 +56,7 @@ namespace SHADE
|
|||
broadphase.Insert(shape->id, shape->ComputeAABB());
|
||||
}
|
||||
|
||||
void SHCollisionSpace::RemoveCollider(SHCompositeCollider* collider) noexcept
|
||||
void SHCollisionSpace::RemoveCollider(SHCollider* collider) noexcept
|
||||
{
|
||||
colliders.erase(collider->entityID);
|
||||
|
||||
|
@ -85,14 +85,14 @@ namespace SHADE
|
|||
// Update any colliders that have moved
|
||||
for (auto& collider : colliders | std::views::values)
|
||||
{
|
||||
const bool IS_ACTIVE = collider->active;
|
||||
const bool HAS_MOVED = collider->hasMoved;
|
||||
const bool IS_ACTIVE = collider->IsActive();
|
||||
const bool HAS_MOVED = collider->flags & SHCollider::MOVED_FLAG;
|
||||
|
||||
if (!IS_ACTIVE || !HAS_MOVED)
|
||||
continue;
|
||||
|
||||
// Clear hasMoved flag here
|
||||
collider->hasMoved = false;
|
||||
collider->flags &= ~SHCollider::MOVED_FLAG;
|
||||
|
||||
// Update moved shapes in broadphase
|
||||
for (auto* shape : collider->shapes)
|
||||
|
@ -114,7 +114,7 @@ namespace SHADE
|
|||
// Colliders without bodies are considered to be static bodies
|
||||
// This is specific to this engine because of Unity's stupid convention.
|
||||
const bool IS_IMPLICIT_STATIC = !collider->rigidBody;
|
||||
const bool IS_ACTIVE = collider->active;
|
||||
const bool IS_ACTIVE = collider->IsActive();
|
||||
|
||||
// Skip inactive colliders
|
||||
if (!IS_ACTIVE || IS_IMPLICIT_STATIC)
|
||||
|
@ -246,7 +246,7 @@ namespace SHADE
|
|||
/* Private Member Functions Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollisionSpace::broadphaseQuery(SHRigidBody::Type rigidBodyType, SHCompositeCollider* collider) noexcept
|
||||
void SHCollisionSpace::broadphaseQuery(SHRigidBody::Type rigidBodyType, SHCollider* collider) noexcept
|
||||
{
|
||||
for (auto* shape : collider->shapes)
|
||||
{
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
// Project Headers
|
||||
#include "Broadphase/SHDynamicAABBTree.h"
|
||||
#include "Physics/Dynamics/SHContactManager.h"
|
||||
#include "SHCompositeCollider.h"
|
||||
#include "SHCollider.h"
|
||||
#include "SHPhysicsRaycastResult.h"
|
||||
#include "CollisionTags/SHCollisionTags.h"
|
||||
#include "CollisionTags/SHCollisionTags.h"
|
||||
|
@ -118,7 +118,7 @@ namespace SHADE
|
|||
* @param collider
|
||||
* A collider to add. Duplicates will be ignored.
|
||||
*/
|
||||
void AddCollider (SHCompositeCollider* collider) noexcept;
|
||||
void AddCollider (SHCollider* collider) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
|
@ -127,7 +127,7 @@ namespace SHADE
|
|||
* @param collider
|
||||
* A collider to remove. If a reference to it doesn't exist, it will be ignored.
|
||||
*/
|
||||
void RemoveCollider (SHCompositeCollider* collider) noexcept;
|
||||
void RemoveCollider (SHCollider* collider) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
|
@ -165,7 +165,7 @@ namespace SHADE
|
|||
SHCollisionShape* B = nullptr;
|
||||
};
|
||||
|
||||
using Colliders = std::unordered_map<EntityID, SHCompositeCollider*>;
|
||||
using Colliders = std::unordered_map<EntityID, SHCollider*>;
|
||||
using NarrowphaseBatch = std::unordered_map<SHCollisionKey, NarrowphasePair, SHCollisionKeyHash>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -185,7 +185,7 @@ namespace SHADE
|
|||
|
||||
// Broadphase helpers
|
||||
|
||||
void broadphaseQuery (SHRigidBody::Type rigidBodyType, SHCompositeCollider* collider) noexcept;
|
||||
void broadphaseQuery (SHRigidBody::Type rigidBodyType, SHCollider* collider) noexcept;
|
||||
|
||||
// Narrowphase helpers
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCollider.cpp
|
||||
* \file SHCompositeCollider.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Base Collider Class.
|
||||
* \brief Implementation for a Composite Collider Class.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -15,12 +15,10 @@
|
|||
|
||||
// Project Headers
|
||||
#include "Broadphase/SHDynamicAABBTree.h"
|
||||
#include "Events/SHEvent.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Physics/SHPhysicsEvents.h"
|
||||
#include "Physics/Dynamics/SHRigidBody.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -28,65 +26,18 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCompositeCollider::SHCompositeCollider(EntityID eid, const SHTransform& worldTransform) noexcept
|
||||
: entityID { eid }
|
||||
, active { true }
|
||||
, debugDraw { false }
|
||||
, hasMoved { true }
|
||||
, rigidBody { nullptr }
|
||||
, shapeLibrary { nullptr }
|
||||
, broadphase { nullptr }
|
||||
, transform { worldTransform }
|
||||
{}
|
||||
: SHCollider( eid, worldTransform )
|
||||
{
|
||||
flags |= COMPOSITE_FLAG;
|
||||
}
|
||||
|
||||
SHCompositeCollider::SHCompositeCollider(const SHCompositeCollider& rhs) noexcept
|
||||
: entityID { rhs.entityID }
|
||||
, active { rhs.active }
|
||||
, debugDraw { rhs.debugDraw }
|
||||
, hasMoved { rhs.hasMoved }
|
||||
, rigidBody { rhs.rigidBody }
|
||||
, shapeLibrary { rhs.shapeLibrary }
|
||||
, broadphase { rhs.broadphase }
|
||||
, transform { rhs.transform }
|
||||
{
|
||||
if (!shapeLibrary)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
copyShapes(rhs);
|
||||
}
|
||||
: SHCollider( rhs )
|
||||
{}
|
||||
|
||||
SHCompositeCollider::SHCompositeCollider(SHCompositeCollider&& rhs) noexcept
|
||||
: entityID { rhs.entityID }
|
||||
, active { rhs.active }
|
||||
, debugDraw { rhs.debugDraw }
|
||||
, hasMoved { rhs.hasMoved }
|
||||
, rigidBody { rhs.rigidBody }
|
||||
, shapeLibrary { rhs.shapeLibrary }
|
||||
, broadphase { rhs.broadphase }
|
||||
, transform { rhs.transform }
|
||||
{
|
||||
if (!shapeLibrary)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
copyShapes(rhs);
|
||||
}
|
||||
|
||||
SHCompositeCollider::~SHCompositeCollider() noexcept
|
||||
{
|
||||
if (!shapeLibrary)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Composite Collider {}. Unable to add destroy collider!", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto* shape : shapes)
|
||||
shapeLibrary->DestroyShape(shape);
|
||||
}
|
||||
: SHCollider( rhs )
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
|
@ -97,186 +48,22 @@ namespace SHADE
|
|||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
if (!shapeLibrary)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
|
||||
return *this;
|
||||
}
|
||||
|
||||
entityID = rhs.entityID;
|
||||
active = rhs.active;
|
||||
debugDraw = rhs.debugDraw;
|
||||
hasMoved = rhs.hasMoved;
|
||||
rigidBody = rhs.rigidBody;
|
||||
shapeLibrary = rhs.shapeLibrary;
|
||||
broadphase = rhs.broadphase;
|
||||
transform = rhs.transform;
|
||||
|
||||
copyShapes(rhs);
|
||||
SHCollider::operator=(rhs);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SHCompositeCollider& SHCompositeCollider::operator=(SHCompositeCollider&& rhs) noexcept
|
||||
{
|
||||
if (!shapeLibrary)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add copy shapes!", entityID)
|
||||
return *this;
|
||||
}
|
||||
|
||||
entityID = rhs.entityID;
|
||||
active = rhs.active;
|
||||
debugDraw = rhs.debugDraw;
|
||||
hasMoved = rhs.hasMoved;
|
||||
rigidBody = rhs.rigidBody;
|
||||
shapeLibrary = rhs.shapeLibrary;
|
||||
broadphase = rhs.broadphase;
|
||||
transform = rhs.transform;
|
||||
|
||||
copyShapes(rhs);
|
||||
SHCollider::operator=(rhs);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
EntityID SHCompositeCollider::GetEntityID() const noexcept
|
||||
{
|
||||
return entityID;
|
||||
}
|
||||
|
||||
bool SHCompositeCollider::IsActive() const noexcept
|
||||
{
|
||||
return active;
|
||||
}
|
||||
|
||||
bool SHCompositeCollider::GetDebugDrawState() const noexcept
|
||||
{
|
||||
return debugDraw;
|
||||
}
|
||||
|
||||
const SHTransform& SHCompositeCollider::GetTransform() const noexcept
|
||||
{
|
||||
return transform;
|
||||
}
|
||||
|
||||
const SHVec3& SHCompositeCollider::GetPosition() const noexcept
|
||||
{
|
||||
return transform.position;
|
||||
}
|
||||
|
||||
const SHQuaternion& SHCompositeCollider::GetOrientation() const noexcept
|
||||
{
|
||||
return transform.orientation;
|
||||
}
|
||||
|
||||
const SHVec3& SHCompositeCollider::GetScale() const noexcept
|
||||
{
|
||||
return transform.scale;
|
||||
}
|
||||
|
||||
const SHCompositeCollider::CollisionShapes& SHCompositeCollider::GetCollisionShapes() const noexcept
|
||||
{
|
||||
return shapes;
|
||||
}
|
||||
|
||||
SHCollisionShape* SHCompositeCollider::GetCollisionShape(int index) const
|
||||
{
|
||||
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||
|
||||
if (index < 0 || index >= NUM_SHAPES)
|
||||
throw std::invalid_argument("Out-of-range index!");
|
||||
|
||||
return shapes[index];
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCompositeCollider::SetIsActive(bool state) noexcept
|
||||
{
|
||||
if (active == state)
|
||||
return;
|
||||
|
||||
active = state;
|
||||
|
||||
if (!broadphase)
|
||||
return;
|
||||
|
||||
for (auto* shape : shapes)
|
||||
{
|
||||
if (active) // Previously inactive
|
||||
broadphase->Insert(shape->id, shape->ComputeAABB());
|
||||
else // Previously active
|
||||
broadphase->Remove(shape->id);
|
||||
}
|
||||
}
|
||||
|
||||
void SHCompositeCollider::SetDebugDrawState(bool state) noexcept
|
||||
{
|
||||
debugDraw = state;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
// Broadcast event for the Debug Draw system to catch
|
||||
const SHColliderOnDebugDrawEvent EVENT_DATA
|
||||
{
|
||||
.entityID = entityID
|
||||
, .debugDrawState = debugDraw
|
||||
};
|
||||
|
||||
SHEventManager::BroadcastEvent<SHColliderOnDebugDrawEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_DRAW_EVENT);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHCompositeCollider::SetRigidBody(SHRigidBody* rb) noexcept
|
||||
{
|
||||
rigidBody = rb;
|
||||
}
|
||||
|
||||
void SHCompositeCollider::SetTransform(const SHTransform& newTransform) noexcept
|
||||
{
|
||||
hasMoved = true;
|
||||
transform = newTransform;
|
||||
}
|
||||
|
||||
void SHCompositeCollider::SetPosition(const SHVec3& newPosition) noexcept
|
||||
{
|
||||
hasMoved = true;
|
||||
transform.position = newPosition;
|
||||
}
|
||||
|
||||
void SHCompositeCollider::SetOrientation(const SHQuaternion& newOrientation) noexcept
|
||||
{
|
||||
hasMoved = true;
|
||||
transform.orientation = newOrientation;
|
||||
}
|
||||
|
||||
void SHCompositeCollider::SetScale(const SHVec3& newScale) noexcept
|
||||
{
|
||||
hasMoved = true;
|
||||
transform.scale = newScale;
|
||||
}
|
||||
|
||||
void SHCompositeCollider::SetFactory(SHCollisionShapeLibrary* factory) noexcept
|
||||
{
|
||||
shapeLibrary = factory;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHMatrix& SHCompositeCollider::ComputeTransformTRS() noexcept
|
||||
{
|
||||
return transform.ComputeTRS();
|
||||
}
|
||||
|
||||
int SHCompositeCollider::AddSphereCollisionShape(float relativeRadius, const SHVec3& posOffset, const SHVec3& rotOffset)
|
||||
{
|
||||
if (!shapeLibrary)
|
||||
|
@ -386,106 +173,4 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
void SHCompositeCollider::RemoveCollisionShape(int index)
|
||||
{
|
||||
if (!shapeLibrary)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add remove shape!", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||
|
||||
if (index < 0 || index >= NUM_SHAPES)
|
||||
throw std::invalid_argument("Out-of-range index!");
|
||||
|
||||
auto shape = shapes.begin();
|
||||
for (int i = 0; i < NUM_SHAPES; ++i, ++shape)
|
||||
{
|
||||
if (i == index)
|
||||
break;
|
||||
}
|
||||
|
||||
const SHPhysicsColliderRemovedEvent EVENT_DATA
|
||||
{
|
||||
.entityID = entityID
|
||||
, .colliderType = (*shape)->GetType()
|
||||
, .colliderIndex = index
|
||||
};
|
||||
|
||||
// Remove from broadphase
|
||||
if (broadphase)
|
||||
broadphase->Remove((*shape)->id);
|
||||
|
||||
shapeLibrary->DestroyShape(*shape);
|
||||
*shape = nullptr;
|
||||
|
||||
// Remove the shape from the container to prevent accessing a nullptr
|
||||
shape = shapes.erase(shape);
|
||||
|
||||
|
||||
|
||||
// Broadcast Event for removing a shape
|
||||
SHEventManager::BroadcastEvent<SHPhysicsColliderRemovedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_REMOVED_EVENT);
|
||||
|
||||
if (rigidBody)
|
||||
rigidBody->ComputeMassData();
|
||||
|
||||
SHLOG_INFO_D("Removing Collision Shape {} from Entity {}", index, entityID)
|
||||
}
|
||||
|
||||
void SHCompositeCollider::RecomputeShapes() noexcept
|
||||
{
|
||||
for (auto* shape : shapes)
|
||||
shape->Update();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCompositeCollider::copyShapes(const SHCompositeCollider& rhsCollider)
|
||||
{
|
||||
for (const auto* shape : rhsCollider.shapes)
|
||||
copyShape(shape);
|
||||
}
|
||||
|
||||
void SHCompositeCollider::copyShape(const SHCollisionShape* rhsShape)
|
||||
{
|
||||
switch (rhsShape->GetType())
|
||||
{
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
const SHSphere* RHS_SPHERE = dynamic_cast<const SHSphere*>(rhsShape);
|
||||
|
||||
const SHSphereCreateInfo SPHERE_CREATE_INFO
|
||||
{
|
||||
.Center = RHS_SPHERE->Center
|
||||
, .Radius = RHS_SPHERE->Radius
|
||||
, .RelativeRadius = RHS_SPHERE->relativeRadius
|
||||
, .Scale = RHS_SPHERE->scale
|
||||
};
|
||||
|
||||
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||
const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
|
||||
|
||||
SHSphere* sphere = shapeLibrary->CreateSphere(NEW_SHAPE_ID, SPHERE_CREATE_INFO);
|
||||
*sphere = *RHS_SPHERE;
|
||||
|
||||
shapes.emplace_back(sphere);
|
||||
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
{
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCollider.h
|
||||
* \file SHCompositeCollider.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Base Collider Class.
|
||||
* \brief Interface for a Composite Collider Class.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -11,63 +11,26 @@
|
|||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "Math/Transform/SHTransform.h"
|
||||
#include "Physics/Collision/CollisionShapes/SHCollisionShapeLibrary.h"
|
||||
#include "SHCollider.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHRigidBody;
|
||||
class SHAABBTree;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Base class for a collider.
|
||||
* There are only two collider types supported by SHADE Engine: Composite & Hull
|
||||
* Encapsulates the behaviour of a collider with composited shapes. <br/>
|
||||
* Contains no data members but methods to add multiple shapes.
|
||||
*/
|
||||
class SH_API SHCompositeCollider
|
||||
class SH_API SHCompositeCollider : public SHCollider
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHCollisionSpace;
|
||||
friend struct SHManifold;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
using CollisionShapes = std::vector<SHCollisionShape*>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Constructor for a collider.
|
||||
* @param eid
|
||||
* The entity this collider belongs to.
|
||||
* @param worldTransform
|
||||
* The world transform for the collider. Defaults to the identity transform.
|
||||
* This is particularly important for composite colliders for offsets & relative sizes.
|
||||
* @return
|
||||
*/
|
||||
SHCompositeCollider(EntityID eid, const SHTransform& worldTransform = SHTransform::Identity) noexcept;
|
||||
SHCompositeCollider(const SHCompositeCollider& rhs) noexcept;
|
||||
SHCompositeCollider(SHCompositeCollider&& rhs) noexcept;
|
||||
~SHCompositeCollider () noexcept;
|
||||
~SHCompositeCollider () noexcept override = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
|
@ -76,50 +39,10 @@ namespace SHADE
|
|||
SHCompositeCollider& operator=(const SHCompositeCollider& rhs) noexcept;
|
||||
SHCompositeCollider& operator=(SHCompositeCollider&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] EntityID GetEntityID () const noexcept;
|
||||
[[nodiscard]] bool IsActive () const noexcept;
|
||||
[[nodiscard]] bool GetDebugDrawState () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHTransform& GetTransform () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
|
||||
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetScale () const noexcept;
|
||||
|
||||
[[nodiscard]] const CollisionShapes& GetCollisionShapes () const noexcept;
|
||||
[[nodiscard]] SHCollisionShape* GetCollisionShape (int index) const;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetIsActive (bool state) noexcept;
|
||||
void SetDebugDrawState (bool state) noexcept;
|
||||
|
||||
void SetRigidBody (SHRigidBody* rb) noexcept;
|
||||
|
||||
void SetTransform (const SHTransform& newTransform) noexcept;
|
||||
void SetPosition (const SHVec3& newPosition) noexcept;
|
||||
void SetOrientation (const SHQuaternion& newOrientation) noexcept;
|
||||
void SetScale (const SHVec3& newScale) noexcept;
|
||||
|
||||
void SetFactory (SHCollisionShapeLibrary* factory) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the TRS for the collider's transform
|
||||
* @return
|
||||
* The computed TRS.
|
||||
*/
|
||||
const SHMatrix& ComputeTransformTRS() noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Adds a sphere collision shape.
|
||||
|
@ -151,49 +74,7 @@ namespace SHADE
|
|||
int AddBoxCollisionShape (const SHVec3& relativeExtents, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||
|
||||
// TODO: Add Capsule
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Removes a shape from the container. Removal reduces the size of the container.
|
||||
* If removing all, perform removal from back to front.
|
||||
* @param index
|
||||
* The index of the shape to remove.
|
||||
* @throws
|
||||
* Invalid argument for out-of-range indices.
|
||||
*/
|
||||
void RemoveCollisionShape (int index);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Recomputes the transforms for all shapes in this composite collider.
|
||||
*/
|
||||
void RecomputeShapes () noexcept;
|
||||
|
||||
protected:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
EntityID entityID;
|
||||
|
||||
bool active;
|
||||
bool debugDraw;
|
||||
bool hasMoved;
|
||||
|
||||
SHRigidBody* rigidBody;
|
||||
SHCollisionShapeLibrary* shapeLibrary;
|
||||
SHAABBTree* broadphase;
|
||||
|
||||
SHTransform transform;
|
||||
|
||||
CollisionShapes shapes;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void copyShapes (const SHCompositeCollider& rhsCollider);
|
||||
void copyShape (const SHCollisionShape* rhsShape);
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
|
@ -47,6 +47,7 @@ namespace SHADE
|
|||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHCollider;
|
||||
friend class SHCompositeCollider;
|
||||
friend class SHCollision;
|
||||
friend class SHCollisionShapeLibrary;
|
|
@ -14,7 +14,7 @@
|
|||
#include "SHCollisionShape.h"
|
||||
|
||||
// Project Headers
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
|
@ -41,6 +41,7 @@ namespace SHADE
|
|||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHCollider;
|
||||
friend class SHCompositeCollider;
|
||||
friend class SHColliderComponent;
|
||||
friend class SHCollisionShapeLibrary;
|
||||
|
@ -191,7 +192,7 @@ namespace SHADE
|
|||
|
||||
SHCollisionShapeID id;
|
||||
|
||||
SHCompositeCollider* collider; // The collider it belongs to.
|
||||
SHCollider* collider; // The collider it belongs to.
|
||||
SHCollisionTag* collisionTag;
|
||||
SHPhysicsMaterial material; // TODO: Change to pointer once instancing is supported
|
||||
|
|
@ -25,30 +25,14 @@ namespace SHADE
|
|||
{}
|
||||
|
||||
SHConvexPolyhedron::SHConvexPolyhedron(const SHConvexPolyhedron& rhs) noexcept
|
||||
: SHCollisionShape (rhs.id, rhs.GetType())
|
||||
, halfEdgeStructure { nullptr }
|
||||
{
|
||||
material = rhs.material;
|
||||
collider = rhs.collider;
|
||||
transform = rhs.transform;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
flags = rhs.flags;
|
||||
// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
|
||||
collisionTag = rhs.collisionTag;
|
||||
}
|
||||
: SHCollisionShape ( rhs )
|
||||
, halfEdgeStructure { rhs.halfEdgeStructure }
|
||||
{}
|
||||
|
||||
SHConvexPolyhedron::SHConvexPolyhedron(SHConvexPolyhedron&& rhs) noexcept
|
||||
: SHCollisionShape (rhs.id, rhs.GetType())
|
||||
, halfEdgeStructure { nullptr }
|
||||
{
|
||||
material = rhs.material;
|
||||
collider = rhs.collider;
|
||||
transform = rhs.transform;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
flags = rhs.flags;
|
||||
// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
|
||||
collisionTag = rhs.collisionTag;
|
||||
}
|
||||
: SHCollisionShape ( rhs )
|
||||
, halfEdgeStructure { rhs.halfEdgeStructure }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
|
@ -59,13 +43,7 @@ namespace SHADE
|
|||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
material = rhs.material;
|
||||
collider = rhs.collider;
|
||||
transform = rhs.transform;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
flags = rhs.flags;
|
||||
// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
|
||||
collisionTag = rhs.collisionTag;
|
||||
SHCollisionShape::operator=(rhs);
|
||||
|
||||
// Local Properties
|
||||
halfEdgeStructure = rhs.halfEdgeStructure;
|
||||
|
@ -75,13 +53,7 @@ namespace SHADE
|
|||
|
||||
SHConvexPolyhedron& SHConvexPolyhedron::operator=(SHConvexPolyhedron&& rhs) noexcept
|
||||
{
|
||||
material = rhs.material;
|
||||
collider = rhs.collider;
|
||||
transform = rhs.transform;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
flags = rhs.flags;
|
||||
// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
|
||||
collisionTag = rhs.collisionTag;
|
||||
SHCollisionShape::operator=(rhs);
|
||||
|
||||
// Local Properties
|
||||
halfEdgeStructure = rhs.halfEdgeStructure;
|
|
@ -31,7 +31,7 @@ namespace SHADE
|
|||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHCompositeCollider;
|
||||
friend class SHCollider;
|
||||
friend class SHCollision;
|
||||
friend class SHCollisionShapeLibrary;
|
||||
|
|
@ -16,7 +16,7 @@
|
|||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
|
@ -46,6 +46,7 @@ namespace SHADE
|
|||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHCollider;
|
||||
friend class SHCompositeCollider;
|
||||
friend class SHCollision;
|
||||
friend class SHCollisionShapeLibrary;
|
|
@ -178,7 +178,7 @@ namespace SHADE
|
|||
rigidBody.collider->SetPosition(rigidBody.motionState.position);
|
||||
rigidBody.collider->SetOrientation(rigidBody.motionState.orientation);
|
||||
|
||||
rigidBody.collider->RecomputeShapes();
|
||||
rigidBody.collider->Update();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
#include <complex.h>
|
||||
#include <numeric>
|
||||
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -296,7 +296,7 @@ namespace SHADE
|
|||
/* Setter Functions Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHRigidBody::SetCollider(SHCompositeCollider* c) noexcept
|
||||
void SHRigidBody::SetCollider(SHCollider* c) noexcept
|
||||
{
|
||||
collider = c;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace SHADE
|
|||
/* Forward Declarations */
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
|
||||
class SHCompositeCollider;
|
||||
class SHCollider;
|
||||
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -113,7 +113,7 @@ namespace SHADE
|
|||
/* Setter Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SetCollider (SHCompositeCollider* c) noexcept;
|
||||
void SetCollider (SHCollider* c) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
|
@ -229,7 +229,7 @@ namespace SHADE
|
|||
|
||||
// The entityID here is only meant for linking with the actual component in the engine.
|
||||
EntityID entityID;
|
||||
SHCompositeCollider* collider;
|
||||
SHCollider* collider;
|
||||
|
||||
Type bodyType;
|
||||
|
||||
|
|
|
@ -13,6 +13,9 @@
|
|||
// Primary Header
|
||||
#include "SHPhysicsObject.h"
|
||||
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -111,7 +114,7 @@ namespace SHADE
|
|||
collider->SetRigidBody(nullptr);
|
||||
}
|
||||
|
||||
SHCompositeCollider* SHPhysicsObject::CreateCollider(const SHTransform& transform)
|
||||
SHCollider* SHPhysicsObject::CreateCompositeCollider(const SHTransform& transform)
|
||||
{
|
||||
if (collider)
|
||||
{
|
||||
|
@ -148,13 +151,13 @@ namespace SHADE
|
|||
/* Private Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsObject::deepCopyComponents(const SHRigidBody* rhsRigidBody, const SHCompositeCollider* rhsCollider)
|
||||
void SHPhysicsObject::deepCopyComponents(const SHRigidBody* rhsRigidBody, const SHCollider* rhsCollider)
|
||||
{
|
||||
if (rhsRigidBody)
|
||||
rigidBody = new SHRigidBody{ *rhsRigidBody };
|
||||
|
||||
if (rhsCollider)
|
||||
collider = new SHCompositeCollider { *rhsCollider };
|
||||
collider = new SHCollider { *rhsCollider };
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -11,7 +11,7 @@
|
|||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
#include "Physics/Dynamics/SHRigidBody.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -33,7 +33,7 @@ namespace SHADE
|
|||
|
||||
EntityID entityID = MAX_EID;
|
||||
SHRigidBody* rigidBody = nullptr;
|
||||
SHCompositeCollider* collider = nullptr;
|
||||
SHCollider* collider = nullptr;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
|
@ -91,7 +91,7 @@ namespace SHADE
|
|||
* Pointer to the collider that was created. The memory of this collider is managed
|
||||
* by the physics object itself.
|
||||
*/
|
||||
SHCompositeCollider* CreateCollider (const SHTransform& transform = SHTransform::Identity);
|
||||
SHCollider* CreateCompositeCollider (const SHTransform& transform = SHTransform::Identity);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
|
@ -104,6 +104,6 @@ namespace SHADE
|
|||
/* Member Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void deepCopyComponents(const SHRigidBody* rhsRigidBody, const SHCompositeCollider* rhsCollider);
|
||||
void deepCopyComponents(const SHRigidBody* rhsRigidBody, const SHCollider* rhsCollider);
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -98,7 +98,7 @@ namespace SHADE
|
|||
destroyPhysicsObject(entityID);
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::AddCollider(EntityID entityID) noexcept
|
||||
void SHPhysicsObjectManager::AddCollider(EntityID entityID, SHCollider::Type type) noexcept
|
||||
{
|
||||
SHPhysicsObject* physicsObject = ensurePhysicsObject(entityID);
|
||||
|
||||
|
@ -116,11 +116,15 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Create a new composite collider in the physics object
|
||||
physicsObject->CreateCollider(worldTransform);
|
||||
physicsObject->collider->SetFactory(&shapeLibrary);
|
||||
if (type == SHCollider::Type::COMPOSITE)
|
||||
physicsObject->CreateCompositeCollider(worldTransform);
|
||||
|
||||
// TODO: Hull collider
|
||||
|
||||
physicsObject->collider->SetLibrary(&shapeLibrary);
|
||||
|
||||
// Link with the component
|
||||
colliderComponent->SetCollider(physicsObject->collider);
|
||||
colliderComponent->SetCollider(dynamic_cast<SHCompositeCollider*>(physicsObject->collider));
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::RemoveCollider(EntityID entityID) noexcept
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
// Project Headers
|
||||
#include "SHPhysicsObject.h"
|
||||
#include "Physics/Collision/CollisionShapes/SHCollisionShapeLibrary.h"
|
||||
#include "Physics/Collision/Shapes/SHCollisionShapeLibrary.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -77,7 +77,7 @@ namespace SHADE
|
|||
* @param entityID
|
||||
* The entity to link the new collider to.
|
||||
*/
|
||||
void AddCollider (EntityID entityID) noexcept;
|
||||
void AddCollider (EntityID entityID, SHCollider::Type type) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
|
|
|
@ -13,11 +13,6 @@
|
|||
// Primary Header
|
||||
#include "SHColliderComponent.h"
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -37,7 +32,7 @@ namespace SHADE
|
|||
return collider;
|
||||
}
|
||||
|
||||
const SHCompositeCollider::CollisionShapes* const SHColliderComponent::GetCollisionShapes() const noexcept
|
||||
const SHCollider::CollisionShapes* const SHColliderComponent::GetCollisionShapes() const noexcept
|
||||
{
|
||||
if (!collider)
|
||||
return nullptr;
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHCompositeCollider* const GetCollider () const noexcept;
|
||||
[[nodiscard]] const SHCompositeCollider::CollisionShapes* const GetCollisionShapes() const noexcept;
|
||||
[[nodiscard]] const SHCollider::CollisionShapes* const GetCollisionShapes() const noexcept;
|
||||
[[nodiscard]] SHCollisionShape* const GetCollisionShape (int index) const;
|
||||
|
||||
// Required for serialisation
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "Collision/CollisionShapes/SHCollisionShape.h"
|
||||
#include "Collision/Shapes/SHCollisionShape.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace SHADE
|
|||
physicsObject.collider->SetOrientation(WORLD_ROT);
|
||||
physicsObject.collider->SetScale(WORLD_SCL);
|
||||
|
||||
physicsObject.collider->RecomputeShapes();
|
||||
physicsObject.collider->Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -122,7 +122,7 @@ namespace SHADE
|
|||
return onColliderDrawEvent.get()->handle;
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawCollider(SHDebugDrawSystem* debugDrawSystem, const SHCompositeCollider& collider) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawCollider(SHDebugDrawSystem* debugDrawSystem, const SHCollider& collider) noexcept
|
||||
{
|
||||
for (const auto* SHAPE : collider.GetCollisionShapes())
|
||||
{
|
||||
|
|
|
@ -18,9 +18,9 @@
|
|||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Events/SHEvent.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
#include "Physics/Collision/SHPhysicsRaycastResult.h"
|
||||
#include "Physics/Collision/CollisionShapes/SHSphere.h"
|
||||
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
|
@ -138,7 +138,7 @@ namespace SHADE
|
|||
|
||||
SHEventHandle onColliderDraw(SHEventPtr onColliderDrawEvent);
|
||||
|
||||
static void drawCollider (SHDebugDrawSystem* debugDrawSystem, const SHCompositeCollider& collider) noexcept;
|
||||
static void drawCollider (SHDebugDrawSystem* debugDrawSystem, const SHCollider& collider) noexcept;
|
||||
static void drawRaycast (SHDebugDrawSystem* debugDrawSystem, const DebugDrawInfo::Raycast& raycastInfo) noexcept;
|
||||
|
||||
};
|
||||
|
|
|
@ -308,6 +308,8 @@ namespace SHADE
|
|||
const bool IS_RIGID_BODY = ADDED_ID == RIGID_BODY_COMPONENT_ID;
|
||||
const bool IS_COLLIDER = ADDED_ID == COLLIDER_COMPONENT_ID;
|
||||
|
||||
// TODO: Hull Collider
|
||||
|
||||
// Check if its a physics component
|
||||
const bool IS_PHYSICS_COMPONENT = IS_RIGID_BODY || IS_COLLIDER;
|
||||
if (!IS_PHYSICS_COMPONENT)
|
||||
|
@ -329,7 +331,7 @@ namespace SHADE
|
|||
|
||||
if (IS_COLLIDER)
|
||||
{
|
||||
physicsObjectManager.AddCollider(EID);
|
||||
physicsObjectManager.AddCollider(EID, SHCollider::Type::COMPOSITE);
|
||||
|
||||
if (collisionSpace)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#pragma once
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
|
||||
#include "Physics/Collision/CollisionShapes/SHSphere.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
|
@ -12,6 +11,7 @@
|
|||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
|
||||
namespace YAML
|
||||
|
@ -261,7 +261,6 @@ namespace YAML
|
|||
return false;
|
||||
|
||||
auto* collider = rhs.GetCollider();
|
||||
|
||||
switch (colliderType)
|
||||
{
|
||||
case SHCollisionShape::Type::SPHERE: collider->AddSphereCollisionShape(1.0f); break;
|
||||
|
@ -269,6 +268,7 @@ namespace YAML
|
|||
case SHCollisionShape::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
|
||||
YAML::convert<SHCollisionShape>::decode(colliderNode, *collider->GetCollisionShape(numColliders++));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue