Implemented Input Binding Panel via Editor #318
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@ -5,6 +5,9 @@
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namespace SHADE
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{
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static std::vector<std::string> bindingRenames;
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static std::vector<bool> positiveKeyListening;
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//Internal Helper function
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std::string labelConcat(char const* label, size_t entryNumber)
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{
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@ -30,6 +33,9 @@ namespace SHADE
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{
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std::string newBindingName = "Binding" + std::to_string(SHInputManager::CountBindings());
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SHInputManager::AddBinding(newBindingName);
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bindingRenames.resize(SHInputManager::CountBindings());
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for (auto& s : bindingRenames)
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s.clear();
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}
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if (ImGui::IsItemHovered())
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{
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@ -45,29 +51,28 @@ namespace SHADE
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for (auto& binding : SHInputManager::GetBindings())
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{
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ImGui::Separator();
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std::string bindingName = binding.first; //Binding name to use as argument when modifying binding values
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ImGui::Text("Entry Number %d", entryNumber);
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//Non-modifiable binding name
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ImGui::Text("Binding Name: %s", binding.first);
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std::string bindingModifiedName;
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//MAKE THE INPUTTEXT WORK
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ImGui::InputText(labelConcat("##bindingModifyName", entryNumber).c_str(), &bindingModifiedName);
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ImGui::InputText(labelConcat("##bindingModifyName", entryNumber).c_str(), &bindingRenames[entryNumber]);
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ImGui::SameLine();
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if (ImGui::Button(labelConcat("Rename##bindingRename", entryNumber).c_str()))
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{
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SHLOGV_CRITICAL("\"{0}\" > \"{1}\"", bindingName, bindingModifiedName);
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SHInputManager::RenameBinding(bindingName, bindingModifiedName);
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SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
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bindingRenames[entryNumber].clear();
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}
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//Modifiable binding name
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/*size_t constexpr maxLen = 256; //Maximum binding name length
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static char bindingNameCStr[maxLen];
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std::copy(bindingName.begin(),
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bindingName.length() >= maxLen ?
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bindingName.begin() + maxLen :
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bindingName.end(), //Does not take into account null terminator
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std::copy(binding.first.begin(),
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binding.first.length() >= maxLen ?
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binding.first.begin() + maxLen :
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binding.first.end(), //Does not take into account null terminator
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bindingNameCStr);
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bindingNameCStr[bindingName.length()] = '\0'; //Null terminator
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bindingNameCStr[binding.first.length()] = '\0'; //Null terminator
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//First character
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char firstChar = bindingNameCStr[0];
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@ -78,8 +83,8 @@ namespace SHADE
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if (std::strlen(bindingNameCStr) < 1)
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bindingNameCStr[0] = firstChar;
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//Rename binding in the input manager
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SHInputManager::RenameBinding(bindingName, std::string{ bindingNameCStr });
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bindingName = std::string{ bindingNameCStr };
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SHInputManager::RenameBinding(binding.first, std::string{ bindingNameCStr });
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binding.first = std::string{ bindingNameCStr };
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}
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if (ImGui::IsItemHovered())
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{
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@ -92,11 +97,10 @@ namespace SHADE
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//TODO
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ImGui::Text("Value");
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//Binding Type Combo Box
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int bindingType = static_cast<int>(SHInputManager::GetBindingType(bindingName));
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int bindingType = static_cast<int>(SHInputManager::GetBindingType(binding.first));
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if (ImGui::Combo(labelConcat("Input Type##", entryNumber).c_str(), &bindingType, "Keyboard / Mouse Buttons / Controller\0Mouse Horizontal\0Mouse Vertical\0Mouse Scroll Wheel"))
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SHInputManager::SetBindingType(bindingName, static_cast<SHInputManager::SH_BINDINGTYPE>(bindingType));
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SHInputManager::SetBindingType(binding.first, static_cast<SHInputManager::SH_BINDINGTYPE>(bindingType));
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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@ -109,9 +113,9 @@ namespace SHADE
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}
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//Inversion
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bool bindingInvert = SHInputManager::GetBindingInverted(bindingName);
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bool bindingInvert = SHInputManager::GetBindingInverted(binding.first);
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if (ImGui::Checkbox(labelConcat("Inverted##", entryNumber).c_str(), &bindingInvert))
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SHInputManager::SetBindingInverted(bindingName, bindingInvert);
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SHInputManager::SetBindingInverted(binding.first, bindingInvert);
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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@ -124,9 +128,9 @@ namespace SHADE
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}
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//Sensitivity
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double bindingSensitivity = SHInputManager::GetBindingSensitivity(bindingName);
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double bindingSensitivity = SHInputManager::GetBindingSensitivity(binding.first);
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if (ImGui::InputDouble(labelConcat("Sensitivity##", entryNumber).c_str(), &bindingSensitivity))
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SHInputManager::SetBindingSensitivity(bindingName, bindingSensitivity);
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SHInputManager::SetBindingSensitivity(binding.first, bindingSensitivity);
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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@ -138,12 +142,12 @@ namespace SHADE
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//Below this section is only for KB/M type bindings
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//Not relevant for mouse movement and scrolling
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if (SHInputManager::GetBindingType(bindingName) == SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER)
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if (SHInputManager::GetBindingType(binding.first) == SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER)
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{
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//Dead
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float bindingDead = static_cast<float>(SHInputManager::GetBindingDead(bindingName));
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float bindingDead = static_cast<float>(SHInputManager::GetBindingDead(binding.first));
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if (ImGui::SliderFloat(labelConcat("Deadzone##", entryNumber).c_str(), &bindingDead, 0.0f, 1.0f))
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SHInputManager::SetBindingDead(bindingName, static_cast<double>(bindingDead));
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SHInputManager::SetBindingDead(binding.first, static_cast<double>(bindingDead));
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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@ -152,9 +156,9 @@ namespace SHADE
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}
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//Gravity
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double bindingGravity = SHInputManager::GetBindingGravity(bindingName);
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double bindingGravity = SHInputManager::GetBindingGravity(binding.first);
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if (ImGui::InputDouble(labelConcat("Gravity##", entryNumber).c_str(), &bindingGravity))
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SHInputManager::SetBindingGravity(bindingName, static_cast<double>(bindingGravity));
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SHInputManager::SetBindingGravity(binding.first, static_cast<double>(bindingGravity));
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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@ -164,9 +168,9 @@ namespace SHADE
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}
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//Snap
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bool bindingSnap = SHInputManager::GetBindingSnap(bindingName);
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bool bindingSnap = SHInputManager::GetBindingSnap(binding.first);
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if (ImGui::Checkbox(labelConcat("Snap##", entryNumber).c_str(), &bindingSnap))
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SHInputManager::SetBindingSnap(bindingName, bindingSnap);
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SHInputManager::SetBindingSnap(binding.first, bindingSnap);
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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@ -174,7 +178,7 @@ namespace SHADE
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ImGui::Text("the binding's value will jump to neutral 0 before resuming in the input direction");
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ImGui::EndTooltip();
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}
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//Positive key codes
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//Negative key codes
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@ -100,6 +100,187 @@ namespace SHADE
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}
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}
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std::string SHInputManager::getKeycodeName(SH_KEYCODE k) noexcept
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{
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int kInt = static_cast<int>(k);
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//Numbers
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if (kInt >= static_cast<int>(SH_KEYCODE::NUMBER_0) && kInt <= static_cast<int>(SH_KEYCODE::NUMBER_9))
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{
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return std::to_string(kInt - 48);
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}
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//Letters
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if (kInt >= static_cast<int>(SH_KEYCODE::A) && kInt <= static_cast<int>(SH_KEYCODE::Z))
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{
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return std::string(1, static_cast<char>(kInt));
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}
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//Numpads
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if (kInt >= static_cast<int>(SH_KEYCODE::NUMPAD_0) && kInt <= static_cast<int>(SH_KEYCODE::NUMPAD_9))
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{
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return "Keypad " + std::to_string(kInt - 96);
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}
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//Other keys
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switch (k)
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{
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case SH_KEYCODE::LMB:
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return "Left Mouse Button";
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break;
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case SH_KEYCODE::RMB:
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return "Right Mouse Button";
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break;
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case SH_KEYCODE::CANCEL:
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return "Cancel";
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break;
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case SH_KEYCODE::MMB:
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return "Middle Mouse Button";
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break;
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case SH_KEYCODE::XMB1:
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return "X1 Mouse Button";
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break;
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case SH_KEYCODE::XMB2:
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return "X2 Mouse Button";
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break;
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case SH_KEYCODE::BACKSPACE:
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return "Backspace";
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break;
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case SH_KEYCODE::TAB:
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return "Tab";
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break;
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case SH_KEYCODE::CLEAR:
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return "Clear";
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break;
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case SH_KEYCODE::ENTER:
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return "Enter";
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break;
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case SH_KEYCODE::SHIFT:
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return "Shift";
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break;
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case SH_KEYCODE::CTRL:
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return "Ctrl";
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break;
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case SH_KEYCODE::ALT:
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return "Alt";
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break;
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case SH_KEYCODE::PAUSE:
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return "Pause";
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break;
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case SH_KEYCODE::CAPS_LOCK:
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return "Caps Lock";
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break;
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case SH_KEYCODE::IME_KANA:
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return "IME Kana / Hangul Mode";
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break;
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case SH_KEYCODE::IME_ON:
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return "IME On";
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break;
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case SH_KEYCODE::IME_JUNJA:
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return "IME Junja Mode";
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break;
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case SH_KEYCODE::IME_FINAL:
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return "IME Final Mode";
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break;
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case SH_KEYCODE::IME_HANJA:
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return "IME Kanji / Hanja Mode";
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break;
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case SH_KEYCODE::IME_OFF:
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return "IME Off";
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break;
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case SH_KEYCODE::ESCAPE:
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return "Esc";
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break;
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case SH_KEYCODE::IME_CONVERT:
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return "IME Convert";
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break;
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case SH_KEYCODE::IME_NONCONVERT:
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return "IME Nonconvert";
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break;
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case SH_KEYCODE::IME_ACCEPT:
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return "IME Accept";
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break;
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case SH_KEYCODE::IME_MODECHANGE:
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return "IME Mode Change Request";
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break;
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case SH_KEYCODE::SPACE:
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return "Spacebar";
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break;
|
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case SH_KEYCODE::PAGE_UP:
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return "Page Up";
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break;
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case SH_KEYCODE::PAGE_DOWN:
|
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return "Page Down";
|
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break;
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case SH_KEYCODE::END:
|
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return "End";
|
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break;
|
||||
case SH_KEYCODE::HOME:
|
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return "Home";
|
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break;
|
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case SH_KEYCODE::LEFT_ARROW:
|
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return "Left Arrow";
|
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break;
|
||||
case SH_KEYCODE::UP_ARROW:
|
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return "Up Arrow";
|
||||
break;
|
||||
case SH_KEYCODE::RIGHT_ARROW:
|
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return "Right Arrow";
|
||||
break;
|
||||
case SH_KEYCODE::DOWN_ARROW:
|
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return "Down Arrow";
|
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break;
|
||||
case SH_KEYCODE::SELECT:
|
||||
return "Select";
|
||||
break;
|
||||
case SH_KEYCODE::PRINT:
|
||||
return "Print";
|
||||
break;
|
||||
case SH_KEYCODE::EXECUTE:
|
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return "Execute";
|
||||
break;
|
||||
case SH_KEYCODE::PRINT_SCREEN:
|
||||
return "Print Screen";
|
||||
break;
|
||||
case SH_KEYCODE::INSERT:
|
||||
return "Insert";
|
||||
break;
|
||||
case SH_KEYCODE::DEL:
|
||||
return "Delete";
|
||||
break;
|
||||
case SH_KEYCODE::HELP:
|
||||
return "Help";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_0:
|
||||
return "0";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_1:
|
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return "1";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_2:
|
||||
return "2";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_3:
|
||||
return "3";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_4:
|
||||
return "4";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_5:
|
||||
return "5";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_6:
|
||||
return "6";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_7:
|
||||
return "7";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_8:
|
||||
return "8";
|
||||
break;
|
||||
case SH_KEYCODE::NUMBER_9:
|
||||
return "9";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//The Binding File format presently goes as such:
|
||||
/*
|
||||
* Binding count
|
||||
|
|
|
@ -415,6 +415,9 @@ namespace SHADE
|
|||
return controllerInUse;
|
||||
}
|
||||
|
||||
//Get the name of keycode
|
||||
static std::string getKeycodeName(SH_KEYCODE const keycode) noexcept;
|
||||
|
||||
//For testing purposes
|
||||
//static void PrintCurrentState() noexcept;
|
||||
|
||||
|
|
Loading…
Reference in New Issue