Added Scripting interface for AudioClips #320
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@ -4,6 +4,7 @@ using System;
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public class SoundsBoard : Script
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{
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AudioClipHandler test;
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protected override void awake()
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{
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/*
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@ -31,13 +32,21 @@ event:/Homeowner/homeowner_humming
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event:/Homeowner/homeowner_footsteps
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event:/Homeowner/homeowner_detect_raccoon
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*/
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test = Audio.CreateAudioClip("event:/Music/player_undetected");
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Audio.AddAudioClipToSFXChannelGroup(test);
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}
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protected override void start()
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{
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test.Play();
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}
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protected override void update()
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{
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if (Input.GetKeyDown(Input.KeyCode.Q))
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Audio.PlayBGMOnce2D("event:/UI/mouse_down_element");
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test.Play();
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if (Input.GetKeyDown(Input.KeyCode.W))
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Audio.PlayBGMOnce2D("event:/UI/mouse_down_empty");
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test.Stop(true);
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if (Input.GetKeyDown(Input.KeyCode.E))
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Audio.PlayBGMOnce2D("event:/UI/mouse_enter_element");
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if (Input.GetKeyDown(Input.KeyCode.R))
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@ -125,14 +125,29 @@ namespace SHADE
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SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
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if (listenerTransform)
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{
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listener.SetPos(listenerTransform->GetLocalPosition());
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listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f });
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listener.SetPos(listenerTransform->GetWorldPosition()); // TODO: Clean up listener
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listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f }); //TODO: USE CORRECT FORWARD
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FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
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FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
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FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
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fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
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}
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}
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auto [begin, end] = audioClipLibrary.GetDenseAccess();
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for(auto it = begin; it != end; ++it)
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{
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if(it->instance && (it->transformRef != MAX_EID))
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{
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if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
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{
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FMOD_3D_ATTRIBUTES attribs{}; //TODO: Set other attribs
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auto pos = transformComponent->GetWorldPosition();
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attribs.position = {pos.x, pos.y, pos.z};
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it->instance->set3DAttributes(&attribs);
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}
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}
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}
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}
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SHAudioSystem::AudioRoutine::AudioRoutine()
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@ -325,27 +340,83 @@ namespace SHADE
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return std::nullopt;
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}
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AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
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Handle<AudioClip> SHAudioSystem::CreateAudioClip(const char* path)
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{
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AudioClipID newID{};
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AudioClip* clip = nullptr;
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auto it = eventMap.find(path);
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if (it != eventMap.end())
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Handle<AudioClip> audioClipHandle{};
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if(auto it = eventMap.find(path); it != eventMap.end())
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{
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FMOD::Studio::EventInstance* event = nullptr;
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it->second->createInstance(&event);
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if (event)
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audioClipHandle = audioClipLibrary.Create();
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it->second->createInstance(&audioClipHandle->instance);
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}
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return audioClipHandle;
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}
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void SHAudioSystem::AddAudioClipToBGMChannelGroup(Handle<AudioClip> handle)
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{
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//event->start();
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newID = clipID;
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clipID++;
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eventInstances.emplace(newID, AudioClip(newID, event));
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clip = &eventInstances[newID];
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if(!handle->instance)
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return;
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FMOD::ChannelGroup* channelGroup;
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handle->instance->getChannelGroup(&channelGroup);
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if(!channelGroup)
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{
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SHLOG_ERROR("Event instance has no channel group")
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return;
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}
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bgmChannelGroup->addGroup(channelGroup);
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}
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void SHAudioSystem::AddAudioClipToSFXChannelGroup(Handle<AudioClip> handle)
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{
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if (!handle->instance)
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return;
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FMOD::ChannelGroup* channelGroup;
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handle->instance->getChannelGroup(&channelGroup);
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if (!channelGroup)
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{
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SHLOG_ERROR("Event instance has no channel group")
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return;
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}
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sfxChannelGroup->addGroup(channelGroup);
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}
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void SHAudioSystem::AttachAudioClipToObject(Handle<AudioClip> handle, EntityID eid)
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{
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if (auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
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{
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handle->transformRef = eid;
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}
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}
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return clip;
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void SHAudioSystem::DetachAudioClipFromObject(Handle<AudioClip> handle)
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{
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handle->transformRef = MAX_EID;
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}
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//AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
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//{
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// AudioClipID newID{};
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// AudioClip* clip = nullptr;
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// auto it = eventMap.find(path);
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// if (it != eventMap.end())
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// {
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// FMOD::Studio::EventInstance* event = nullptr;
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// it->second->createInstance(&event);
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// if (event)
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// {
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// //event->start();
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// newID = clipID;
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// clipID++;
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// eventInstances.emplace(newID, AudioClip(newID, event));
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// clip = &eventInstances[newID];
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// }
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// }
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// return clip;
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//}
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//std::vector<const char*> SHAudioSystem::GetAllEvents()
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//{
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// int count{};
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@ -489,41 +560,39 @@ namespace SHADE
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}
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}
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AudioClip::AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst)
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:instance(inst), id(clipID)
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void AudioClip::Play()
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{
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}
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AudioClip::~AudioClip()
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{
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}
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void AudioClip::Play(bool isSfx)
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{
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if (!instance)
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if(!instance)
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return;
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instance->start();
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auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
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instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
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}
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void AudioClip::Play(SHVec3 position, bool isSfx)
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{
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if (!instance)
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return;
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instance->start();
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FMOD_3D_ATTRIBUTES attributes{ {} };
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attributes.forward.z = 1.0f;
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attributes.up.y = 1.0f;
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//void AudioClip::Play(bool isSfx)
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//{
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// if (!instance)
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// return;
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// instance->start();
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// auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
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// instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
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//}
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auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
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SHVec3 listenerPos = audioSystem->GetListenerPosition();
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attributes.position.x = position[0];
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attributes.position.y = position[1];
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attributes.position.z = listenerPos[2];
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instance->set3DAttributes(&attributes);
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instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
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}
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//void AudioClip::Play(SHVec3 position, bool isSfx)
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//{
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// if (!instance)
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// return;
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// instance->start();
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// FMOD_3D_ATTRIBUTES attributes{ {} };
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// attributes.forward.z = 1.0f;
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// attributes.up.y = 1.0f;
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// auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
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// SHVec3 listenerPos = audioSystem->GetListenerPosition();
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// attributes.position.x = position[0];
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// attributes.position.y = position[1];
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// attributes.position.z = listenerPos[2];
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// instance->set3DAttributes(&attributes);
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// instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
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//}
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void AudioClip::Stop(bool fadeOut)
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{
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@ -557,12 +626,12 @@ namespace SHADE
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instance->setParameterByName(paramName, value);
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}
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void AudioClip::SetParameterLabel(const char* paramName, const char* label)
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{
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if (!instance)
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return;
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instance->setParameterByNameWithLabel(paramName, label);
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}
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//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
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//{
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// if (!instance)
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// return;
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// instance->setParameterByNameWithLabel(paramName, label);
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//}
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float AudioClip::GetParameterValue(const char* paramName)
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{
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@ -13,6 +13,7 @@
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#include "Events/SHEvent.h"
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#include "SH_API.h"
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#include <Resource/SHResourceLibrary.h>
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#define AUDIO_SYS_MAX_CHANNELS 1024
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namespace SHADE
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@ -22,27 +23,22 @@ namespace SHADE
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class SHAudioListenerComponent;
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typedef uint64_t AudioClipID;
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class AudioClip
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class SH_API AudioClip
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{
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public:
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AudioClip() = default;
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AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst);
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~AudioClip();
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void Play(bool isSfx = true);
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void Play(SHVec3 position, bool isSfx = true);
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void Play();
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//void Play(SHVec3 position);
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void Stop(bool fadeOut = true);
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void SetPause(bool pause);
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bool IsPaused();
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void SetParameter(const char* paramName, float value);
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void SetParameterLabel(const char* paramName, const char* label);
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//void SetParameterLabel(const char* paramName, const char* label);
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float GetParameterValue(const char* paramName);
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friend class SHAudioSystem;
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private:
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FMOD::Studio::EventInstance* instance;
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AudioClipID id;
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FMOD::Studio::EventInstance* instance = nullptr;
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EntityID transformRef = MAX_EID;
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};
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class SH_API SHAudioSystem : public SHSystem
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@ -62,7 +58,7 @@ namespace SHADE
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void Exit();
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int GetAvailableChannelIndex();
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/*std::vector<SHSound>::size_type CreateSound(const char* filepath, bool loop = false);*/
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void PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
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void PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
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void PlayEventOnce(const char* path, bool isSFX = true, EntityID eid = MAX_EID, bool spatial = false);
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@ -71,9 +67,15 @@ namespace SHADE
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void StopAllSounds();
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std::optional<FMOD_GUID> GetEventGUID(const char* path);
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AudioClip* CreateAudioClip(const char* path);
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//std::vector<const char*> GetAllEvents();
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//AudioClip* CreateAudioClip(const char* path);
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//AUDIO CLIP
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Handle<AudioClip> CreateAudioClip(const char* path);
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void AddAudioClipToBGMChannelGroup(Handle<AudioClip> handle);
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void AddAudioClipToSFXChannelGroup(Handle<AudioClip> handle);
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void AttachAudioClipToObject(Handle<AudioClip> handle, EntityID eid);
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void DetachAudioClipFromObject(Handle<AudioClip> handle);
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///
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float GetBgmVolume();
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float GetSfxVolume();
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float GetMasterVolume();
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@ -84,6 +86,7 @@ namespace SHADE
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bool GetPaused() const;
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SHVec3 GetListenerPosition();
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void LoadBank(const char* path);
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private:
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FMOD::Studio::System* fmodStudioSystem;
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FMOD::System* fmodSystem;
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@ -95,7 +98,9 @@ namespace SHADE
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//std::unordered_map<ResourceID, SHBank> bankMap;
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std::unordered_map<std::string, SHBank> bankMap;
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std::unordered_map<std::string, FMOD::Studio::EventDescription*> eventMap;
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std::unordered_map<AudioClipID, AudioClip> eventInstances;
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//std::unordered_map<AudioClipID, AudioClip> eventInstances;
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SHResourceLibrary<AudioClip> audioClipLibrary{};
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FMOD::ChannelGroup* bgmChannelGroup, * sfxChannelGroup, * masterGroup;
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FMOD::Channel* audioChannels[AUDIO_SYS_MAX_CHANNELS];
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FMOD_RESULT result;
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@ -105,7 +110,6 @@ namespace SHADE
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SHBank masterBank, stringsBank, musicBank, sfxBank; //To do: change to map of banks loaded by resource manager
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std::vector<SHAudioListenerComponent>* denseListener;
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AudioClipID clipID = 0;
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SHEventHandle onPlay(SHEventPtr onStopEvent);
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SHEventHandle onStop(SHEventPtr onStopEvent);
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|
|
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@ -98,4 +98,35 @@ namespace SHADE
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
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audioSys->StopAllSounds();
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}
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|
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AudioClipHandler Audio::CreateAudioClip(System::String^ path)
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{
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
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return AudioClipHandler(audioSys->CreateAudioClip(Convert::ToNative(path).data()));
|
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}
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|
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void Audio::AddAudioClipToBGMChannelGroup(AudioClipHandler handle)
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{
|
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
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audioSys->AddAudioClipToBGMChannelGroup(handle.NativeObject);
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}
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void Audio::AddAudioClipToSFXChannelGroup(AudioClipHandler handle)
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{
|
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
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audioSys->AddAudioClipToSFXChannelGroup(handle.NativeObject);
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}
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void Audio::AttachAudioClipToObject(AudioClipHandler handle, EntityID eid)
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{
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
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audioSys->AttachAudioClipToObject(handle.NativeObject, eid);
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}
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|
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void Audio::DetachAudioClipFromObject(AudioClipHandler handle)
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{
|
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
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audioSys->DetachAudioClipFromObject(handle.NativeObject);
|
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}
|
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|
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}
|
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|
|
|
@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
*//*************************************************************************************/
|
||||
#pragma once
|
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#include "Engine/GameObject.hxx"
|
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#include "Audio/AudioClip.hxx"
|
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|
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namespace SHADE
|
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{
|
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|
@ -99,5 +100,13 @@ namespace SHADE
|
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/// Stops playback of all sound effects and music.
|
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/// </summary>
|
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static void StopAllSounds();
|
||||
|
||||
|
||||
//to comment ltr
|
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static AudioClipHandler CreateAudioClip(System::String^ path);
|
||||
static void AddAudioClipToBGMChannelGroup(AudioClipHandler handle);
|
||||
static void AddAudioClipToSFXChannelGroup(AudioClipHandler handle);
|
||||
static void AttachAudioClipToObject(AudioClipHandler handle, EntityID eid);
|
||||
static void DetachAudioClipFromObject(AudioClipHandler handle);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,89 @@
|
|||
/************************************************************************************//*!
|
||||
\file AudioClip.cxx
|
||||
\author Glence Low
|
||||
\par email: glence.low\@digipen.edu
|
||||
\date Jan 16, 2023
|
||||
\brief Contains the implementation of the functions in managed AudioClip
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "AudioClip.hxx"
|
||||
// Standard Library
|
||||
#include <stdexcept>
|
||||
// Project Includes
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Resource/SHResourceManagerInterface.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<AudioClip> AudioClipHandler::NativeObject::get()
|
||||
try
|
||||
{
|
||||
return Handle<AudioClip>(Convert::ToNative(audioClipInstHandle));
|
||||
}
|
||||
catch (const BadHandleCastException&)
|
||||
{
|
||||
return Handle<AudioClip>();
|
||||
}
|
||||
GenericHandle AudioClipHandler::NativeObjectHandle::get()
|
||||
{
|
||||
return audioClipInstHandle;
|
||||
}
|
||||
AssetID AudioClipHandler::NativeAssetID::get()
|
||||
{
|
||||
return SHResourceManagerInterface::GetAssetID(Convert::ToNative(audioClipInstHandle)).value_or(INVALID_ASSET_ID);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
AudioClipHandler::AudioClipHandler(Handle<AudioClip> audioClip)
|
||||
: audioClipInstHandle{ Handle<void>(audioClip) }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* AudioClip Properties Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void AudioClipHandler::Play()
|
||||
{
|
||||
NativeObject->Play();
|
||||
}
|
||||
|
||||
void AudioClipHandler::Stop(bool fadeOut)
|
||||
{
|
||||
NativeObject->Stop(fadeOut);
|
||||
}
|
||||
|
||||
void AudioClipHandler::SetPause(bool pause)
|
||||
{
|
||||
NativeObject->SetPause(pause);
|
||||
}
|
||||
|
||||
bool AudioClipHandler::IsPaused()
|
||||
{
|
||||
return NativeObject->IsPaused();
|
||||
}
|
||||
|
||||
void AudioClipHandler::SetParameter(System::String^ paramName, float value)
|
||||
{
|
||||
NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
|
||||
}
|
||||
|
||||
float AudioClipHandler::GetParameterValue(System::String^ paramName)
|
||||
{
|
||||
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
/************************************************************************************//*!
|
||||
\file AudioClip.hxx
|
||||
\author Glence Low
|
||||
\par email: glence.low\@digipen.edu
|
||||
\date Jan 16, 2023
|
||||
\brief Contains the definition of the managed Audio Clip class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
// Project Includes
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Managed counterpart of the AudioSystem containing Audioclip
|
||||
/// that can be fed to Audioscripting for creating clips.
|
||||
/// </summary>
|
||||
public value struct AudioClipHandler
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Copy of the Handle to the native object.
|
||||
/// </summary>
|
||||
property Handle<AudioClip> NativeObject
|
||||
{
|
||||
Handle<AudioClip> get();
|
||||
}
|
||||
/// <summary>
|
||||
/// Generic handle for the native object
|
||||
/// </summary>
|
||||
property GenericHandle NativeObjectHandle
|
||||
{
|
||||
GenericHandle get();
|
||||
}
|
||||
/// <summary>
|
||||
/// The raw asset ID of the asset.
|
||||
/// </summary>
|
||||
property AssetID NativeAssetID
|
||||
{
|
||||
AssetID get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the AudioClip
|
||||
/// </summary>
|
||||
/// <param name="AudioClip">Handle to the native material object.</param>
|
||||
AudioClipHandler(Handle<AudioClip> audioclip);
|
||||
|
||||
public:
|
||||
|
||||
//to comment ltr
|
||||
void Play();
|
||||
void Stop(bool fadeOut);
|
||||
void SetPause(bool pause);
|
||||
bool IsPaused();
|
||||
void SetParameter(System::String^ paramName, float value);
|
||||
float GetParameterValue(System::String^ paramName);
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
GenericHandle audioClipInstHandle;
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue