Animation WIP merge #321
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note:
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All collision tags should follow the above format "index<space>tag name".
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If it fails to follow this, the default tag names will be used.
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@ -3,17 +3,12 @@
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_EXT_nonuniform_qualifier : require
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layout (input_attachment_index = 0, set = 4, binding = 0) uniform subpassInput vec4 sceneTexture;
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layout (input_attachment_index = 0, set = 4, binding = 0) uniform subpassInput sceneTexture;
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layout(location = 0) in struct
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{
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vec2 uv; // location = 0
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} In;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = vec4 (texture (sceneTexture, In.uv).rgb, 1.0f);
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fragColor = vec4 (subpassLoad(sceneTexture).rgb, 1.0f);
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}
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Binary file not shown.
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@ -0,0 +1,3 @@
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Name: ToSwapchain_FS
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ID: 36869006
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Type: 2
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@ -1,11 +1,6 @@
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#version 450
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#extension GL_KHR_vulkan_glsl : enable
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layout(location = 0) out struct
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{
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vec2 uv; // location = 0
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} Out;
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vec2 CreateQuad(in uint vertexID)
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{
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@ -15,7 +10,6 @@ vec2 CreateQuad(in uint vertexID)
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void main()
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{
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vec2 texCoord = CreateQuad (gl_VertexIndex);
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vec2 vertexPos = texCoord - vec2(0.5f);
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vec2 vertexPos = 2 * (CreateQuad(gl_VertexIndex) - vec2(0.5f));
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gl_Position = vec4 (vertexPos, 0.0f, 1.0f);
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}
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Binary file not shown.
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@ -0,0 +1,3 @@
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Name: ToSwapchain_VS
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ID: 48082949
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Type: 2
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@ -78,7 +78,10 @@ project "SHADE_Application"
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"26451",
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"26437",
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"4275",
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"4635"
|
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"4633",
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"4634",
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"4635",
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"4638"
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}
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linkoptions { "-IGNORE:4006" }
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@ -80,11 +80,12 @@ namespace Sandbox
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SHSystemManager::CreateSystem<SHCameraSystem>();
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SHSystemManager::CreateSystem<SHUISystem>();
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std::system("FontCompiler.exe ../../Assets/Fonts/SegoeUI.ttf");
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std::system("FontCompiler.exe ../../Assets/Fonts/ALGER.ttf");
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//std::system("FontCompiler.exe ../../Assets/Fonts/SegoeUI.ttf");
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//std::system("FontCompiler.exe ../../Assets/Fonts/ALGER.ttf");
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|
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SHSystemManager::CreateSystem<SHGraphicsSystem>();
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SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
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SHPhysicsSystem* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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// Link up SHDebugDraw
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SHSystemManager::CreateSystem<SHDebugDrawSystem>();
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@ -176,11 +177,15 @@ namespace Sandbox
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#ifdef SHEDITOR
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if(editor->editorState == SHEditor::State::PLAY)
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SHSceneManager::SceneUpdate(0.016f);
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
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editor->PollPicking();
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#endif
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#endif
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SHSceneManager::SceneUpdate(0.016f);
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#ifdef SHEDITOR
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, SHFrameRateController::GetRawDeltaTime());
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editor->PollPicking();
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#else
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SHSystemManager::RunRoutines(false, SHFrameRateController::GetRawDeltaTime());
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#endif
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// TODO: Move into an Editor menu
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static bool drawColliders = false;
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if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F10))
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@ -194,6 +199,13 @@ namespace Sandbox
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drawRays = !drawRays;
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SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
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}
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static bool drawContacts = false;
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if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F9))
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{
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drawContacts = !drawContacts;
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SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACT_POINTS, drawContacts);
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SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACT_NORMALS, drawContacts);
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}
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}
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// Finish all graphics jobs first
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graphicsSystem->AwaitGraphicsExecution();
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@ -7,13 +7,14 @@
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Scene/SHSceneManager.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "Physics/System/SHPhysicsSystem.h"
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#include "Scripting/SHScriptEngine.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
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#include "Physics/Interface/SHRigidBodyComponent.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "Assets/SHAssetManager.h"
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#include "Camera/SHCameraComponent.h"
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@ -42,6 +43,28 @@ namespace Sandbox
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void SBMainScene::Init()
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{
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sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
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auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
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if (!physicsSystem)
|
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{
|
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SHLOGV_CRITICAL("Failed to get the physics system for building the scene!")
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return;
|
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}
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|
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physicsSystem->BuildScene(SHSceneManager::GetCurrentSceneGraph());
|
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|
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/*-----------------------------------------------------------------------*/
|
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/* TESTING CODE */
|
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/*-----------------------------------------------------------------------*/
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//testText = SHEntityManager::CreateEntity<SHTransformComponent, SHTextRendererComponent>(MAX_EID, "Test Text");
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//auto gfxSystem =SHSystemManager::GetSystem<SHGraphicsSystem>();
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|
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//auto textComp = SHComponentManager::GetComponent<SHTextRendererComponent>(testText);
|
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|
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//textComp->SetFont(gfxSystem->GetFontLibrary().GetFonts()[0]);
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/*-----------------------------------------------------------------------*/
|
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/* TESTING CODE */
|
||||
/*-----------------------------------------------------------------------*/
|
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}
|
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|
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void SBMainScene::Update(float dt)
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|
|
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@ -79,7 +79,10 @@ project "SHADE_Engine"
|
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"26451",
|
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"26437",
|
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"4275",
|
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"4635"
|
||||
"4633",
|
||||
"4634",
|
||||
"4635",
|
||||
"4638"
|
||||
}
|
||||
|
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linkoptions { "-IGNORE:4006" }
|
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|
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@ -43,7 +43,9 @@ namespace SHADE
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if (!camComponent)
|
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{
|
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SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
|
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return nullptr;
|
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}
|
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return camComponent;
|
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}
|
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|
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|
|
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@ -146,7 +146,7 @@ namespace SHADE
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//Call all the children to Destroy themselves first before the parent is destroyed.
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if (entityVec[eIndex])
|
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{
|
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auto& children = SHSceneManager::GetCurrentSceneGraph().GetChildren(eID);
|
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auto children = SHSceneManager::GetCurrentSceneGraph().GetChildren(eID);
|
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for (auto& child : children)
|
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{
|
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DestroyEntity(child->GetEntityID());
|
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|
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@ -252,7 +252,7 @@ namespace SHADE
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if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
|
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{
|
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SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
|
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SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
|
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//SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
|
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}
|
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if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||
{
|
||||
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@ -284,6 +284,7 @@ namespace SHADE
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//Debug Info (Read-Only)
|
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if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
|
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{
|
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SHEditorWidgets::DragFloat("Mass", [component] { return component->GetMass(); }, [](float value){}, "Mass", 0.1f, 0.0f, std::numeric_limits<float>::infinity(), "%.3f", ImGuiSliderFlags_ReadOnly);
|
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
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SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component] {return component->GetRotation(); }, [](SHVec3 const& value) {}, false, "Rotation", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
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if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||
|
@ -497,11 +498,11 @@ namespace SHADE
|
|||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHTextRendererComponent* component)
|
||||
static void DrawComponent(SHTextRenderableComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTextRendererComponent>());
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTextRenderableComponent>());
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "UI/SHCanvasComponent.h"
|
||||
#include "SHEditorComponentView.h"
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -145,7 +145,7 @@ namespace SHADE
|
|||
{
|
||||
DrawComponent(uiComponent);
|
||||
}
|
||||
if (auto textRendererComponent = SHComponentManager::GetComponent_s<SHTextRendererComponent>(eid))
|
||||
if (auto textRendererComponent = SHComponentManager::GetComponent_s<SHTextRenderableComponent>(eid))
|
||||
{
|
||||
DrawComponent(textRendererComponent);
|
||||
}
|
||||
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@ -167,7 +167,7 @@ namespace SHADE
|
|||
DrawAddComponentWithEnforcedComponentButton<SHRenderable, SHTransformComponent>(eid);
|
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DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
|
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DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
|
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DrawAddComponentWithEnforcedComponentButton<SHTextRendererComponent, SHTransformComponent>(eid);
|
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DrawAddComponentWithEnforcedComponentButton<SHTextRenderableComponent, SHTransformComponent>(eid);
|
||||
|
||||
|
||||
ImGui::EndMenu();
|
||||
|
|
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@ -4,9 +4,9 @@
|
|||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 7, 2021
|
||||
\brief Contains the implementation of the EditorUI class.
|
||||
|
||||
|
||||
Copyright (C) 2021 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
|
@ -57,10 +57,10 @@ namespace SHADE
|
|||
{
|
||||
const bool OPENED = ImGui::CollapsingHeader(title.c_str(), ImGuiTreeNodeFlags_DefaultOpen);
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
return OPENED;
|
||||
}
|
||||
|
||||
|
||||
void SHEditorUI::SameLine()
|
||||
{
|
||||
ImGui::SameLine();
|
||||
|
@ -98,7 +98,7 @@ namespace SHADE
|
|||
|
||||
void SHEditorUI::EndTooltip()
|
||||
{
|
||||
ImGui::EndTooltip();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -146,7 +146,7 @@ namespace SHADE
|
|||
|
||||
bool SHEditorUI::Selectable(const std::string& label)
|
||||
{
|
||||
return ImGui::Selectable(label.data());
|
||||
return ImGui::Selectable(label.data());
|
||||
}
|
||||
|
||||
bool SHEditorUI::Selectable(const std::string& label, const char* icon)
|
||||
|
@ -156,30 +156,41 @@ namespace SHADE
|
|||
|
||||
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
return ImGui::Checkbox("##", &value);
|
||||
}
|
||||
bool SHEditorUI::InputInt(const std::string& label, int& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::DragInt("##", &value, 0.001f,
|
||||
std::numeric_limits<int>::min(),
|
||||
std::numeric_limits<int>::max(),
|
||||
"%d",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
std::numeric_limits<int>::min(),
|
||||
std::numeric_limits<int>::max(),
|
||||
"%d",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value, bool* isHovered)
|
||||
{
|
||||
int signedVal = static_cast<int>(value);
|
||||
ImGui::Text(label.c_str());
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = InputInt("##", signedVal);
|
||||
if (CHANGED)
|
||||
|
@ -191,15 +202,19 @@ namespace SHADE
|
|||
}
|
||||
bool SHEditorUI::InputFloat(const std::string& label, float& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::DragFloat("##", &value, 0.001f,
|
||||
std::numeric_limits<float>::lowest(),
|
||||
std::numeric_limits<float>::max(),
|
||||
"%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
std::numeric_limits<float>::lowest(),
|
||||
std::numeric_limits<float>::max(),
|
||||
"%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
bool SHEditorUI::InputDouble(const std::string& label, double& value, bool* isHovered)
|
||||
{
|
||||
|
@ -213,48 +228,56 @@ namespace SHADE
|
|||
}
|
||||
bool SHEditorUI::InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered /*= nullptr*/)
|
||||
{
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::SliderInt("##", &value,
|
||||
static_cast<float>(min), static_cast<float>(max), "%d",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::SliderInt("##", &value,
|
||||
static_cast<float>(min), static_cast<float>(max), "%d",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputSlider(const std::string& label, unsigned int min, unsigned int max, unsigned int& value, bool* isHovered /*= nullptr*/)
|
||||
{
|
||||
int val = static_cast<int>(value);
|
||||
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
|
||||
if (CHANGED)
|
||||
{
|
||||
value = static_cast<int>(val);
|
||||
}
|
||||
int val = static_cast<int>(value);
|
||||
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
|
||||
if (CHANGED)
|
||||
{
|
||||
value = static_cast<int>(val);
|
||||
}
|
||||
|
||||
return CHANGED;
|
||||
return CHANGED;
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputSlider(const std::string& label, float min, float max, float& value, bool* isHovered)
|
||||
{
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::SliderFloat("##", &value,
|
||||
static_cast<float>(min), static_cast<float>(max), "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::SliderFloat("##", &value,
|
||||
static_cast<float>(min), static_cast<float>(max), "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value, bool* isHovered /*= nullptr*/)
|
||||
{
|
||||
float val = static_cast<float>(value);
|
||||
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
|
||||
if (CHANGED)
|
||||
{
|
||||
value = static_cast<double>(val);
|
||||
}
|
||||
float val = static_cast<float>(value);
|
||||
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
|
||||
if (CHANGED)
|
||||
{
|
||||
value = static_cast<double>(val);
|
||||
}
|
||||
|
||||
return CHANGED;
|
||||
return CHANGED;
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value, bool* isHovered)
|
||||
|
@ -264,7 +287,7 @@ namespace SHADE
|
|||
}
|
||||
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, bool* isHovered)
|
||||
{
|
||||
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z"};
|
||||
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z" };
|
||||
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, 0.1f, "%.3f", float{}, float{}, 0, isHovered);
|
||||
}
|
||||
|
||||
|
@ -272,9 +295,13 @@ namespace SHADE
|
|||
{
|
||||
std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' };
|
||||
strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str());
|
||||
ImGui::Text(label.c_str());
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = ImGui::InputText("##", &buffer[0], TEXT_FIELD_MAX_LENGTH);
|
||||
if (CHANGED)
|
||||
|
@ -286,7 +313,11 @@ namespace SHADE
|
|||
|
||||
bool SHEditorUI::InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered, bool alwaysNull)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
|
@ -326,9 +357,13 @@ namespace SHADE
|
|||
const std::string& INITIAL_NAME = v >= static_cast<int>(enumNames.size()) ? "Unknown" : enumNames[v];
|
||||
bool b = false;
|
||||
|
||||
ImGui::Text(label.c_str());
|
||||
if (!label.empty())
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
}
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::BeginCombo("##", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
|
||||
{
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace SHADE
|
|||
|
||||
void SHSuperBatch::Remove(const SHRenderable* renderable) noexcept
|
||||
{
|
||||
Handle<SHMaterial> baseMat = renderable->GetMaterial()->GetBaseMaterial();
|
||||
Handle<SHMaterial> baseMat = (renderable->HasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial())->GetBaseMaterial();
|
||||
const Handle<SHVkPipeline> PIPELINE = baseMat->HasPipelineChanged() ? baseMat->GetPrevPipeline() : baseMat->GetPipeline();
|
||||
|
||||
// Check if we have a Batch with the same pipeline yet
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace SHADE
|
|||
if (width == 0 || height == 0)
|
||||
return;
|
||||
|
||||
PrepareResize(resizeWidth, resizeHeight);
|
||||
PrepareResize(width, height);
|
||||
});
|
||||
|
||||
window->RegisterWindowCloseCallback([&](void)
|
||||
|
@ -125,6 +125,8 @@ namespace SHADE
|
|||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/ToSwapchain_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/ToSwapchain_FS.glsl", false);
|
||||
|
||||
// Load Built In Shaders
|
||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||
|
@ -136,6 +138,8 @@ namespace SHADE
|
|||
static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
|
||||
static constexpr AssetID TEXT_VS = 39816727; textVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_VS);
|
||||
static constexpr AssetID TEXT_FS = 38024754; textFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_FS);
|
||||
static constexpr AssetID RENDER_SC_VS = 48082949; renderToSwapchainVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_VS);
|
||||
static constexpr AssetID RENDER_SC_FS = 36869006; renderToSwapchainFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_FS);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
||||
|
@ -299,6 +303,7 @@ namespace SHADE
|
|||
textRenderingSubSystem->Render(cmdBuffer, frameIndex);
|
||||
});
|
||||
|
||||
#ifdef SHEDITOR
|
||||
{
|
||||
// Dummy Node to transition scene render graph resource
|
||||
auto dummyNode = screenRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Screen Space Pass" }); // no predecessors
|
||||
|
@ -306,7 +311,9 @@ namespace SHADE
|
|||
dummySubpass->AddInput("Scene");
|
||||
}
|
||||
|
||||
//screenRenderGraph->AddRenderToSwapchainNode ("Scene", "Present", )
|
||||
#else
|
||||
screenRenderGraph->AddRenderToSwapchainNode("Scene", "Present", {"Screen Space Pass"}, {renderToSwapchainVS, renderToSwapchainFS});
|
||||
#endif
|
||||
|
||||
screenRenderGraph->Generate();
|
||||
|
||||
|
|
|
@ -444,6 +444,8 @@ namespace SHADE
|
|||
Handle<SHVkShaderModule> ssaoBlurShader;
|
||||
Handle<SHVkShaderModule> textVS;
|
||||
Handle<SHVkShaderModule> textFS;
|
||||
Handle<SHVkShaderModule> renderToSwapchainVS;
|
||||
Handle<SHVkShaderModule> renderToSwapchainFS;
|
||||
|
||||
// Fonts
|
||||
Handle<SHFont> testFont;
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHTextRendererComponent.h"
|
||||
#include "SHTextRenderableComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHTextRendererComponent::MakeDirty(void) noexcept
|
||||
void SHTextRenderableComponent::MakeDirty(void) noexcept
|
||||
{
|
||||
requiresRecompute = true;
|
||||
}
|
||||
|
||||
void SHTextRendererComponent::Clean(void) noexcept
|
||||
void SHTextRenderableComponent::Clean(void) noexcept
|
||||
{
|
||||
requiresRecompute = false;
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHTextRendererComponent::OnCreate(void)
|
||||
void SHTextRenderableComponent::OnCreate(void)
|
||||
{
|
||||
text = "My name is Brandon.";
|
||||
requiresRecompute = true;
|
||||
|
@ -31,7 +31,7 @@ namespace SHADE
|
|||
color = SHColour::WHITE;
|
||||
}
|
||||
|
||||
void SHTextRendererComponent::OnDestroy(void)
|
||||
void SHTextRenderableComponent::OnDestroy(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -49,13 +49,13 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHTextRendererComponent::SetText(std::string_view newText) noexcept
|
||||
void SHTextRenderableComponent::SetText(std::string_view newText) noexcept
|
||||
{
|
||||
text = newText;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
void SHTextRendererComponent::SetFont(Handle<SHFont> font) noexcept
|
||||
void SHTextRenderableComponent::SetFont(Handle<SHFont> font) noexcept
|
||||
{
|
||||
fontHandle = font;
|
||||
MakeDirty();
|
||||
|
@ -72,12 +72,12 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
std::string const& SHTextRendererComponent::GetText(void) const noexcept
|
||||
std::string const& SHTextRenderableComponent::GetText(void) const noexcept
|
||||
{
|
||||
return text;
|
||||
}
|
||||
|
||||
Handle<SHFont> SHTextRendererComponent::GetFont(void) const noexcept
|
||||
Handle<SHFont> SHTextRenderableComponent::GetFont(void) const noexcept
|
||||
{
|
||||
return fontHandle;
|
||||
}
|
||||
|
@ -90,6 +90,6 @@ namespace rttr
|
|||
{
|
||||
using namespace SHADE;
|
||||
|
||||
registration::class_<SHTextRendererComponent>("Text Renderer Component");
|
||||
registration::class_<SHTextRenderableComponent>("Text Renderer Component");
|
||||
};
|
||||
}
|
|
@ -13,7 +13,7 @@ namespace SHADE
|
|||
class SHVkDescriptorSetGroup;
|
||||
class SHVkBuffer;
|
||||
|
||||
class SH_API SHTextRendererComponent final : public SHComponent
|
||||
class SH_API SHTextRenderableComponent final : public SHComponent
|
||||
{
|
||||
public:
|
||||
static constexpr uint32_t MAX_CHARACTERS = 500;
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHTextRenderingSubSystem.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
|
@ -14,20 +14,20 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHTextRenderingSubSystem::RecomputePositions(SHTextRendererComponent& textComp) noexcept
|
||||
void SHTextRenderingSubSystem::RecomputePositions(SHTextRenderableComponent& textComp) noexcept
|
||||
{
|
||||
if (textComp.text.empty() || !textComp.fontHandle)
|
||||
return;
|
||||
|
||||
// Create the buffer
|
||||
if (!textComp.indexingDataBuffer)
|
||||
textComp.indexingDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(uint32_t), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(uint32_t), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
|
||||
textComp.indexingDataBuffer = logicalDevice->CreateBuffer(SHTextRenderableComponent::MAX_CHARACTERS * sizeof(uint32_t), nullptr, SHTextRenderableComponent::MAX_CHARACTERS * sizeof(uint32_t), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
|
||||
|
||||
if (!textComp.charPositionDataBuffer)
|
||||
textComp.charPositionDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
|
||||
textComp.charPositionDataBuffer = logicalDevice->CreateBuffer(SHTextRenderableComponent::MAX_CHARACTERS * sizeof(SHVec4), nullptr, SHTextRenderableComponent::MAX_CHARACTERS * sizeof(SHVec4), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
|
||||
|
||||
// For indexing font transformation in the shader
|
||||
std::vector <SHTextRendererComponent::TextIndexingType> indexingData;
|
||||
std::vector <SHTextRenderableComponent::TextIndexingType> indexingData;
|
||||
|
||||
// For placing glyphs correctly
|
||||
std::vector <SHVec4> charPositionData;
|
||||
|
@ -49,7 +49,7 @@ namespace SHADE
|
|||
// for every character
|
||||
for (uint32_t i = 0; i < numChars; ++i)
|
||||
{
|
||||
SHTextRendererComponent::TextIndexingType index = glyphTransformIndices.at(textComp.text[i]);
|
||||
SHTextRenderableComponent::TextIndexingType index = glyphTransformIndices.at(textComp.text[i]);
|
||||
|
||||
// Copy baseline
|
||||
SHVec4 characterPos = baselineOrigin;
|
||||
|
@ -83,7 +83,7 @@ namespace SHADE
|
|||
//}
|
||||
}
|
||||
|
||||
textComp.indexingDataBuffer->WriteToMemory(indexingData.data(), static_cast<uint32_t>(indexingData.size()) * sizeof (SHTextRendererComponent::TextIndexingType),0, 0);
|
||||
textComp.indexingDataBuffer->WriteToMemory(indexingData.data(), static_cast<uint32_t>(indexingData.size()) * sizeof (SHTextRenderableComponent::TextIndexingType),0, 0);
|
||||
textComp.charPositionDataBuffer->WriteToMemory(charPositionData.data(), static_cast<uint32_t>(charPositionData.size()) * sizeof (SHVec4), 0, 0);
|
||||
|
||||
indexingData.clear();
|
||||
|
@ -93,7 +93,7 @@ namespace SHADE
|
|||
|
||||
void SHTextRenderingSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkDescriptorPool> descPool, Handle<SHVkShaderModule> textVS, Handle<SHVkShaderModule> textFS, std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> const& bindFunction) noexcept
|
||||
{
|
||||
SHComponentManager::CreateComponentSparseSet<SHTextRendererComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHTextRenderableComponent>();
|
||||
|
||||
cameraDescSetBind = bindFunction;
|
||||
|
||||
|
@ -179,7 +179,7 @@ namespace SHADE
|
|||
|
||||
void SHTextRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
||||
{
|
||||
auto& textRendererComps = SHComponentManager::GetDense<SHTextRendererComponent>();
|
||||
auto& textRendererComps = SHComponentManager::GetDense<SHTextRenderableComponent>();
|
||||
|
||||
for (auto& comp : textRendererComps)
|
||||
{
|
||||
|
@ -194,7 +194,7 @@ namespace SHADE
|
|||
|
||||
void SHTextRenderingSubSystem::Render(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
auto& textRendererComps = SHComponentManager::GetDense<SHTextRendererComponent>();
|
||||
auto& textRendererComps = SHComponentManager::GetDense<SHTextRenderableComponent>();
|
||||
for (auto& comp : textRendererComps)
|
||||
{
|
||||
auto* transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace SHADE
|
|||
class SHVkBuffer;
|
||||
class SHLightComponent;
|
||||
class SHVkCommandBuffer;
|
||||
class SHTextRendererComponent;
|
||||
class SHTextRenderableComponent;
|
||||
class SHVkPipeline;
|
||||
class SHVkPipelineLayout;
|
||||
class SHVkRenderpass;
|
||||
|
@ -48,7 +48,7 @@ namespace SHADE
|
|||
std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> cameraDescSetBind;
|
||||
|
||||
private:
|
||||
void RecomputePositions(SHTextRendererComponent& textComp) noexcept;
|
||||
void RecomputePositions(SHTextRenderableComponent& textComp) noexcept;
|
||||
|
||||
public:
|
||||
void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkDescriptorPool> descPool, Handle<SHVkShaderModule> textVS, Handle<SHVkShaderModule> textFS, std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> const& bindFunction) noexcept;
|
||||
|
|
|
@ -565,8 +565,10 @@ namespace SHADE
|
|||
{
|
||||
cmdBuffer->BindPipeline(renderToSwapchainImageSystem->GetPipeline());
|
||||
|
||||
newSubpass->BindDescriptorInputDescriptorSets (cmdBuffer, frameIndex);
|
||||
|
||||
// draw a quad.
|
||||
cmdBuffer->DrawIndexed(4, 0, 0);
|
||||
cmdBuffer->DrawArrays(4, 1, 0, 0);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNode.h"
|
||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -25,14 +27,34 @@ namespace SHADE
|
|||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts(),
|
||||
});
|
||||
|
||||
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderGraphNode->GetRenderpass(), subpass);
|
||||
pipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderGraphNode->GetRenderpass(), subpass);
|
||||
|
||||
SHInputAssemblyState inputAssembly{};
|
||||
inputAssembly.topology = vk::PrimitiveTopology::eTriangleFan;
|
||||
|
||||
newPipeline->GetPipelineState().SetInputAssemblyState(inputAssembly);
|
||||
pipeline->GetPipelineState().SetInputAssemblyState(inputAssembly);
|
||||
|
||||
newPipeline->ConstructPipeline();
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReference = subpass->GetColorAttachmentReferences()[0];
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(subpassColorReference.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
);
|
||||
|
||||
pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
|
||||
pipeline->ConstructPipeline();
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace SHADE
|
|||
, inputReferences{}
|
||||
, name { name }
|
||||
, graphStorage{ renderGraphStorage }
|
||||
, inputImageDescriptors {SHGraphicsConstants::NUM_FRAME_BUFFERS}
|
||||
, inputImageDescriptorSets{}
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -67,7 +67,7 @@ namespace SHADE
|
|||
, exteriorDrawCalls{ std::move(rhs.exteriorDrawCalls) }
|
||||
, graphStorage{ rhs.graphStorage }
|
||||
, inputNames{ std::move(rhs.inputNames) }
|
||||
, inputImageDescriptors{ std::move(rhs.inputImageDescriptors) }
|
||||
, inputImageDescriptorSets{ std::move(rhs.inputImageDescriptorSets) }
|
||||
, inputDescriptorLayout{ rhs.inputDescriptorLayout }
|
||||
, inputSamplers{ rhs.inputSamplers }
|
||||
, name { rhs.name }
|
||||
|
@ -102,7 +102,7 @@ namespace SHADE
|
|||
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
||||
graphStorage = rhs.graphStorage;
|
||||
inputNames = std::move(rhs.inputNames);
|
||||
inputImageDescriptors = std::move(rhs.inputImageDescriptors);
|
||||
inputImageDescriptorSets = std::move(rhs.inputImageDescriptorSets);
|
||||
inputDescriptorLayout = rhs.inputDescriptorLayout;
|
||||
inputSamplers = rhs.inputSamplers;
|
||||
name = std::move(rhs.name);
|
||||
|
@ -202,6 +202,8 @@ namespace SHADE
|
|||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
{
|
||||
commandBuffer->BeginLabeledSegment(name);
|
||||
|
||||
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateBuffers(frameIndex, descPool);
|
||||
|
||||
|
@ -221,6 +223,14 @@ namespace SHADE
|
|||
UpdateWriteDescriptors();
|
||||
}
|
||||
|
||||
void SHSubpass::BindDescriptorInputDescriptorSets(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) const noexcept
|
||||
{
|
||||
if (!inputImageDescriptorSets.empty())
|
||||
{
|
||||
cmdBuffer->BindDescriptorSet(inputImageDescriptorSets[frameIndex], SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, { });
|
||||
}
|
||||
}
|
||||
|
||||
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&, uint32_t)> const& newDrawCall) noexcept
|
||||
{
|
||||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
|
@ -237,6 +247,8 @@ namespace SHADE
|
|||
if (inputNames.empty())
|
||||
return;
|
||||
|
||||
inputImageDescriptorSets.resize(SHGraphicsConstants::NUM_FRAME_BUFFERS);
|
||||
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> bindings{};
|
||||
|
||||
for (auto& input : inputReferences)
|
||||
|
@ -280,8 +292,8 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
//// maybe do this in handle resize?
|
||||
//UpdateWriteDescriptors();
|
||||
// maybe do this in handle resize?
|
||||
UpdateWriteDescriptors();
|
||||
}
|
||||
|
||||
void SHSubpass::UpdateWriteDescriptors(void) noexcept
|
||||
|
@ -296,7 +308,7 @@ namespace SHADE
|
|||
|
||||
|
||||
// For every frame's descriptor set
|
||||
for (auto& group : inputImageDescriptors)
|
||||
for (auto& group : inputImageDescriptorSets)
|
||||
{
|
||||
if (group)
|
||||
group.Free();
|
||||
|
|
|
@ -55,8 +55,11 @@ namespace SHADE
|
|||
//! For getting attachment reference indices using handles
|
||||
std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
|
||||
|
||||
//! Descriptor set group to hold the images for input
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> inputImageDescriptors;
|
||||
//! Descriptor set group to hold the images for input. We have 3 here just in case
|
||||
//! one of the images is a swapchain image. Practically speaking its not likely not
|
||||
//! swapchain images will end up being images used in descriptor sets, but this is
|
||||
//! to have the support for it. The cost is not much.
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> inputImageDescriptorSets;
|
||||
|
||||
//! Descriptor set layout for allocating descriptor set for inputs
|
||||
Handle<SHVkDescriptorSetLayout> inputDescriptorLayout;
|
||||
|
@ -104,6 +107,7 @@ namespace SHADE
|
|||
// Runtime functions
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
void BindDescriptorInputDescriptorSets (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) const noexcept;
|
||||
|
||||
void Init(SHResourceHub& resourceManager) noexcept;
|
||||
|
||||
|
|
|
@ -80,6 +80,14 @@ namespace SHADE
|
|||
}
|
||||
|
||||
system = physicsSystem;
|
||||
|
||||
// Sync with transform if one already exists
|
||||
if (auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(GetEID()); transformComponent)
|
||||
{
|
||||
position = transformComponent->GetWorldPosition();
|
||||
orientation = transformComponent->GetWorldOrientation();
|
||||
scale = transformComponent->GetWorldScale();
|
||||
}
|
||||
}
|
||||
|
||||
void SHColliderComponent::OnDestroy()
|
||||
|
|
|
@ -322,25 +322,25 @@ namespace SHADE
|
|||
// dirtyFlags |= 1U << FLAG_POS;
|
||||
//}
|
||||
|
||||
void SHRigidBodyComponent::SetMass(float newMass) noexcept
|
||||
{
|
||||
static constexpr int FLAG_POS = 9;
|
||||
//void SHRigidBodyComponent::SetMass(float newMass) noexcept
|
||||
//{
|
||||
// static constexpr int FLAG_POS = 9;
|
||||
|
||||
if (newMass < 0.0f)
|
||||
return;
|
||||
// if (newMass < 0.0f)
|
||||
// return;
|
||||
|
||||
if (type != Type::DYNAMIC)
|
||||
{
|
||||
SHLOG_WARNING("Cannot set mass of a non-dynamic object {}", GetEID())
|
||||
return;
|
||||
}
|
||||
// if (type != Type::DYNAMIC)
|
||||
// {
|
||||
// SHLOG_WARNING("Cannot set mass of a non-dynamic object {}", GetEID())
|
||||
// return;
|
||||
// }
|
||||
|
||||
dirtyFlags |= 1U << FLAG_POS;
|
||||
mass = newMass;
|
||||
// dirtyFlags |= 1U << FLAG_POS;
|
||||
// mass = newMass;
|
||||
|
||||
// Turn off automass
|
||||
flags &= ~(1U << FLAG_POS);
|
||||
}
|
||||
// // Turn off automass
|
||||
// flags &= ~(1U << FLAG_POS);
|
||||
//}
|
||||
|
||||
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
|
||||
{
|
||||
|
@ -411,6 +411,13 @@ namespace SHADE
|
|||
}
|
||||
|
||||
system = physicsSystem;
|
||||
|
||||
// Sync with transform if one already exists
|
||||
if (auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(GetEID()); transformComponent)
|
||||
{
|
||||
position = transformComponent->GetWorldPosition();
|
||||
orientation = transformComponent->GetWorldOrientation();
|
||||
}
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddForce(const SHVec3& force) const noexcept
|
||||
|
@ -489,7 +496,7 @@ RTTR_REGISTRATION
|
|||
|
||||
registration::class_<SHRigidBodyComponent>("RigidBody Component")
|
||||
.property("Type" , &SHRigidBodyComponent::GetType , &SHRigidBodyComponent::SetType )
|
||||
.property("Mass" , &SHRigidBodyComponent::GetMass , &SHRigidBodyComponent::SetMass )
|
||||
//.property("Mass" , &SHRigidBodyComponent::GetMass , &SHRigidBodyComponent::SetMass )
|
||||
.property("Drag" , &SHRigidBodyComponent::GetDrag , &SHRigidBodyComponent::SetDrag )
|
||||
.property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag )
|
||||
.property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled )
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace SHADE
|
|||
void SetInterpolate (bool allowInterpolation) noexcept;
|
||||
//void SetAutoMass (bool autoMass) noexcept;
|
||||
|
||||
void SetMass (float newMass) noexcept;
|
||||
//void SetMass (float newMass) noexcept;
|
||||
void SetDrag (float newDrag) noexcept;
|
||||
void SetAngularDrag (float newAngularDrag) noexcept;
|
||||
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace SHADE
|
|||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
int SHPhysicsObject::AddCollisionShape(int index) const
|
||||
int SHPhysicsObject::AddCollisionShape(int index)
|
||||
{
|
||||
// Get collider component
|
||||
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
|
||||
|
@ -123,13 +123,19 @@ namespace SHADE
|
|||
default: break;
|
||||
}
|
||||
|
||||
rp3dBody->updateLocalCenterOfMassFromColliders();
|
||||
rp3dBody->updateLocalInertiaTensorFromColliders();
|
||||
if (rp3dBody->getType() == rp3d::BodyType::DYNAMIC)
|
||||
{
|
||||
rp3dBody->updateMassPropertiesFromColliders();
|
||||
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||
if (rigidBodyComponent)
|
||||
rigidBodyComponent->mass = rp3dBody->getMass();
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void SHPhysicsObject::RemoveCollisionShape(int index) const
|
||||
void SHPhysicsObject::RemoveCollisionShape(int index)
|
||||
{
|
||||
const int NUM_COLLIDERS = static_cast<int>(rp3dBody->getNbColliders());
|
||||
if (NUM_COLLIDERS == 0)
|
||||
|
@ -140,6 +146,15 @@ namespace SHADE
|
|||
|
||||
auto* collider = rp3dBody->getCollider(index);
|
||||
rp3dBody->removeCollider(collider);
|
||||
|
||||
if (rp3dBody->getType() == rp3d::BodyType::DYNAMIC)
|
||||
{
|
||||
rp3dBody->updateMassPropertiesFromColliders();
|
||||
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||
if (rigidBodyComponent)
|
||||
rigidBodyComponent->mass = rp3dBody->getMass();
|
||||
}
|
||||
}
|
||||
|
||||
void SHPhysicsObject::RemoveAllCollisionShapes() const noexcept
|
||||
|
@ -254,9 +269,7 @@ namespace SHADE
|
|||
}
|
||||
case 9: // Mass
|
||||
{
|
||||
rp3dBody->setMass(component.mass);
|
||||
rp3dBody->updateLocalCenterOfMassFromColliders();
|
||||
rp3dBody->updateLocalInertiaTensorFromColliders();
|
||||
//rp3dBody->setMass(component.mass);
|
||||
|
||||
//if (component.GetAutoMass())
|
||||
//{
|
||||
|
|
|
@ -71,8 +71,8 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
int AddCollisionShape (int index) const;
|
||||
void RemoveCollisionShape (int index) const;
|
||||
int AddCollisionShape (int index);
|
||||
void RemoveCollisionShape (int index);
|
||||
void RemoveAllCollisionShapes () const noexcept;
|
||||
|
||||
void SyncRigidBody (SHRigidBodyComponent& component) const noexcept;
|
||||
|
@ -98,12 +98,12 @@ namespace SHADE
|
|||
|
||||
// Box Shapes
|
||||
|
||||
void addBoxShape (SHCollisionShape& boxShape) const noexcept;
|
||||
void syncBoxShape (int index, SHCollisionShape& boxShape) const noexcept;
|
||||
void addBoxShape (SHCollisionShape& boxShape) const noexcept;
|
||||
void syncBoxShape (int index, SHCollisionShape& boxShape) const noexcept;
|
||||
|
||||
// Sphere Shapes
|
||||
|
||||
void addSphereShape (SHCollisionShape& sphereShape) const noexcept;
|
||||
void syncSphereShape (int index, SHCollisionShape& sphereShape) const noexcept;
|
||||
void addSphereShape (SHCollisionShape& sphereShape) const noexcept;
|
||||
void syncSphereShape (int index, SHCollisionShape& sphereShape) const noexcept;
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -118,11 +119,22 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
rp3d::DebugRenderer* rp3dRenderer = nullptr;
|
||||
#ifdef SHEDITOR
|
||||
const auto* EDITOR = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (EDITOR && EDITOR->editorState != SHEditor::State::STOP)
|
||||
{
|
||||
rp3dRenderer = &system->physicsSystem->worldState.world->getDebugRenderer();
|
||||
rp3dRenderer->setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_POINT, false);
|
||||
rp3dRenderer->setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < SHUtilities::ConvertEnum(DebugDrawFlags::NUM_FLAGS); ++i)
|
||||
{
|
||||
const bool DRAW = (system->debugDrawFlags & (1U << i)) > 0;
|
||||
if (DRAW)
|
||||
drawFunctions[i](debugDrawSystem);
|
||||
drawFunctions[i](debugDrawSystem, rp3dRenderer);
|
||||
}
|
||||
|
||||
// Automatically clear the container of raycasts despite debug drawing state
|
||||
|
@ -134,7 +146,7 @@ namespace SHADE
|
|||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawColliders(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawColliders(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
const auto& COLLIDER_SET = SHComponentManager::GetDense<SHColliderComponent>();
|
||||
for (const auto& COLLIDER : COLLIDER_SET)
|
||||
|
@ -155,27 +167,53 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawColliderAABBs(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawColliderAABBs(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawBroadPhaseAABBs(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawBroadPhaseAABBs(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawContactPoints(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawContactPoints(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
|
||||
#ifdef SHEDITOR
|
||||
const auto* EDITOR = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (EDITOR && EDITOR->editorState != SHEditor::State::STOP)
|
||||
{
|
||||
rp3dRenderer->setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_POINT, true);
|
||||
const int NUM_TRIS = static_cast<int>(rp3dRenderer->getNbTriangles());
|
||||
if (NUM_TRIS == 0)
|
||||
return;
|
||||
|
||||
const auto& TRI_ARRAY = rp3dRenderer->getTrianglesArray();
|
||||
for (int i = 0; i < NUM_TRIS; ++i)
|
||||
debugRenderer->DrawTri(SHColour::RED, TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawContactNormals(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawContactNormals(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
|
||||
#ifdef SHEDITOR
|
||||
const auto* EDITOR = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (EDITOR && EDITOR->editorState != SHEditor::State::STOP)
|
||||
{
|
||||
rp3dRenderer->setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL, true);
|
||||
const int NUM_LINES = static_cast<int>(rp3dRenderer->getNbLines());
|
||||
if (NUM_LINES == 0)
|
||||
return;
|
||||
|
||||
const auto& LINE_ARRAY = rp3dRenderer->getLinesArray();
|
||||
for (int i = 0; i < NUM_LINES; ++i)
|
||||
debugRenderer->DrawLine(SHColour::RED, LINE_ARRAY[i].point1, LINE_ARRAY[i].point2);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawRaycasts(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawRaycasts(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (!physicsSystem)
|
||||
|
|
|
@ -93,7 +93,7 @@ namespace SHADE
|
|||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
using DebugDrawFunction = void(*)(SHDebugDrawSystem*) noexcept;
|
||||
using DebugDrawFunction = void(*)(SHDebugDrawSystem*, rp3d::DebugRenderer*) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
|
@ -118,12 +118,12 @@ namespace SHADE
|
|||
|
||||
// Generic Draw Functions
|
||||
|
||||
static void drawColliders (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawColliderAABBs (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawBroadPhaseAABBs (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawContactPoints (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawContactNormals (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawRaycasts (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawColliders (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawColliderAABBs (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawBroadPhaseAABBs (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawContactPoints (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawContactNormals (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawRaycasts (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
|
||||
// Shape Generation Functions
|
||||
|
||||
|
|
|
@ -97,6 +97,13 @@ namespace SHADE
|
|||
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
||||
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath);
|
||||
|
||||
// Link Physics Object Manager with System & Raycaster
|
||||
objectManager.SetFactory(factory);
|
||||
raycaster.SetObjectManager(&objectManager);
|
||||
|
||||
// Link Collision Listener with System
|
||||
collisionListener.BindToSystem(this);
|
||||
|
||||
// Subscribe to component events
|
||||
const std::shared_ptr ADD_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::addPhysicsComponent) };
|
||||
const ReceiverPtr ADD_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ADD_COMPONENT_RECEIVER);
|
||||
|
@ -118,12 +125,7 @@ namespace SHADE
|
|||
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, ON_STOP_RECEIVER_PTR);
|
||||
|
||||
#endif
|
||||
// Link Physics Object Manager with System & Raycaster
|
||||
objectManager.SetFactory(factory);
|
||||
raycaster.SetObjectManager(&objectManager);
|
||||
|
||||
// Link Collision Listener with System
|
||||
collisionListener.BindToSystem(this);
|
||||
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::Exit()
|
||||
|
@ -136,6 +138,55 @@ namespace SHADE
|
|||
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::BuildScene(SHSceneGraph& sceneGraph)
|
||||
{
|
||||
static const auto BUILD_NEW_SCENE_PHYSICS_OBJECT = [&](SHSceneNode* node)
|
||||
{
|
||||
const EntityID EID = node->GetEntityID();
|
||||
|
||||
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(EID))
|
||||
objectManager.AddRigidBody(EID);
|
||||
|
||||
if (SHComponentManager::HasComponent<SHColliderComponent>(EID))
|
||||
objectManager.AddCollider(EID);
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
|
||||
// Destroy an existing world
|
||||
if (worldState.world != nullptr)
|
||||
{
|
||||
objectManager.RemoveAllObjects();
|
||||
objectManager.SetWorld(nullptr);
|
||||
|
||||
collisionListener.ClearContainers();
|
||||
raycaster.ClearFrame();
|
||||
|
||||
worldState.DestroyWorld(factory);
|
||||
}
|
||||
|
||||
worldState.CreateWorld(factory);
|
||||
#ifdef _PUBLISH
|
||||
worldState.world->setIsDebugRenderingEnabled(false);
|
||||
#else
|
||||
worldState.world->setIsDebugRenderingEnabled(true);
|
||||
#endif
|
||||
|
||||
// Link Collision Listener & Raycaster
|
||||
collisionListener.BindToWorld(worldState.world);
|
||||
raycaster.BindToWorld(worldState.world);
|
||||
|
||||
// Link with object manager & create all physics objects
|
||||
objectManager.SetWorld(worldState.world);
|
||||
|
||||
// When building a scene, clear the object manager command queue and build scene objects again.
|
||||
// This is done to avoid duplicate adds.
|
||||
while (!objectManager.commandQueue.empty())
|
||||
objectManager.commandQueue.pop();
|
||||
|
||||
sceneGraph.Traverse(BUILD_NEW_SCENE_PHYSICS_OBJECT);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::ForceUpdate()
|
||||
{
|
||||
if (!worldState.world)
|
||||
|
@ -228,10 +279,13 @@ namespace SHADE
|
|||
{
|
||||
objectManager.AddCollisionShape(entityID, index);
|
||||
|
||||
auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
auto& collisionShape = colliderComponent->GetCollisionShape(index);
|
||||
|
||||
const SHPhysicsColliderAddedEvent COLLIDER_ADDED_EVENT_DATA
|
||||
{
|
||||
.entityID = entityID
|
||||
, .colliderType = SHComponentManager::GetComponent<SHColliderComponent>(entityID)->GetCollisionShape(index).GetType()
|
||||
, .colliderType = collisionShape.GetType()
|
||||
, .colliderIndex = index
|
||||
};
|
||||
|
||||
|
@ -367,6 +421,11 @@ namespace SHADE
|
|||
return onPlayEvent->handle;
|
||||
|
||||
worldState.CreateWorld(factory);
|
||||
#ifdef _PUBLISH
|
||||
worldState.world->setIsDebugRenderingEnabled(false);
|
||||
#else
|
||||
worldState.world->setIsDebugRenderingEnabled(true);
|
||||
#endif
|
||||
|
||||
// Link Collision Listener & Raycaster
|
||||
collisionListener.BindToWorld(worldState.world);
|
||||
|
@ -375,8 +434,8 @@ namespace SHADE
|
|||
// Link with object manager & create all physics objects
|
||||
objectManager.SetWorld(worldState.world);
|
||||
|
||||
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
|
||||
SCENE_GRAPH.Traverse(BUILD_PHYSICS_OBJECT);
|
||||
// Build scene
|
||||
SHSceneManager::GetCurrentSceneGraph().Traverse(BUILD_PHYSICS_OBJECT);
|
||||
|
||||
return onPlayEvent->handle;
|
||||
}
|
||||
|
@ -390,11 +449,11 @@ namespace SHADE
|
|||
// Clear all collision info
|
||||
// Collision listener is automatically unbound when world is destroyed
|
||||
collisionListener.ClearContainers();
|
||||
raycaster.ClearFrame();
|
||||
|
||||
// Destroy the world
|
||||
worldState.DestroyWorld(factory);
|
||||
|
||||
return onStopEvent->handle;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -27,7 +27,7 @@
|
|||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Physics/PhysicsObject/SHPhysicsObjectManager.h"
|
||||
#include "Physics/SHPhysicsWorld.h"
|
||||
|
||||
#include "Scene/SHSceneGraph.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -74,10 +74,12 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void Init () override;
|
||||
void Exit () override;
|
||||
void Init () override;
|
||||
void Exit () override;
|
||||
|
||||
void BuildScene (SHSceneGraph& sceneGraph);
|
||||
void ForceUpdate ();
|
||||
|
||||
void ForceUpdate ();
|
||||
|
||||
/**
|
||||
* @brief Casts a ray into the world.
|
||||
|
@ -280,11 +282,11 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHEventHandle addPhysicsComponent (SHEventPtr addComponentEvent) noexcept;
|
||||
SHEventHandle removePhysicsComponent (SHEventPtr removeComponentEvent) noexcept;
|
||||
|
||||
SHEventHandle onPlay (SHEventPtr onPlayEvent);
|
||||
SHEventHandle onStop (SHEventPtr onStopEvent);
|
||||
SHEventHandle addPhysicsComponent (SHEventPtr addComponentEvent) noexcept;
|
||||
SHEventHandle removePhysicsComponent (SHEventPtr removeComponentEvent) noexcept;
|
||||
|
||||
SHEventHandle onPlay (SHEventPtr onPlayEvent);
|
||||
SHEventHandle onStop (SHEventPtr onStopEvent);
|
||||
SHEventHandle buildScene (SHEventPtr onSceneChangeEvent);
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHSceneGraphEvents.h
|
||||
* \file SHSceneEvents.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for Scene Graph Events.
|
||||
* \brief Interface for Scene Events.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -21,21 +21,21 @@ namespace SHADE
|
|||
|
||||
struct SHSceneGraphChangeParentEvent
|
||||
{
|
||||
SHSceneNode* node;
|
||||
SHSceneNode* oldParent;
|
||||
SHSceneNode* newParent;
|
||||
SHSceneNode* node = nullptr;
|
||||
SHSceneNode* oldParent = nullptr;
|
||||
SHSceneNode* newParent = nullptr;
|
||||
};
|
||||
|
||||
struct SHSceneGraphAddChildEvent
|
||||
{
|
||||
SHSceneNode* parent;
|
||||
SHSceneNode* childAdded;
|
||||
SHSceneNode* parent = nullptr;
|
||||
SHSceneNode* childAdded = nullptr;
|
||||
};
|
||||
|
||||
struct SHSceneGraphRemoveChildEvent
|
||||
{
|
||||
SHSceneNode* parent;
|
||||
SHSceneNode* childRemoved;
|
||||
SHSceneNode* parent = nullptr;
|
||||
SHSceneNode* childRemoved = nullptr;
|
||||
};
|
||||
|
||||
} // namespace SHADE
|
|
@ -16,7 +16,7 @@
|
|||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "SH_API.h"
|
||||
#include "SHSceneNode.h"
|
||||
#include "SHSceneGraphEvents.h"
|
||||
#include "SHSceneEvents.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -85,7 +85,6 @@ namespace SHADE
|
|||
currentScene->Load();
|
||||
currentScene->Init();
|
||||
}
|
||||
|
||||
}
|
||||
else // restarting scene
|
||||
{
|
||||
|
|
|
@ -27,7 +27,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Events/SHEventManager.hpp"
|
||||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
#include "Physics/SHPhysicsEvents.h"
|
||||
#include "Scene/SHSceneGraphEvents.h"
|
||||
#include "Scene/SHSceneEvents.h"
|
||||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
|
|
|
@ -211,7 +211,7 @@ namespace SHADE
|
|||
AddComponentToComponentNode<SHLightComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHRigidBodyComponent>(components, eid);
|
||||
AddConvComponentToComponentNode<SHColliderComponent>(components, eid);
|
||||
AddConvComponentToComponentNode<SHTextRendererComponent>(components, eid);
|
||||
AddConvComponentToComponentNode<SHTextRenderableComponent>(components, eid);
|
||||
|
||||
node[ComponentsNode] = components;
|
||||
|
||||
|
@ -263,7 +263,7 @@ namespace SHADE
|
|||
AddComponentID<SHRigidBodyComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHLightComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHColliderComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHTextRendererComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
|
||||
|
||||
return componentIDList;
|
||||
}
|
||||
|
@ -340,7 +340,7 @@ namespace SHADE
|
|||
SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
|
||||
SHSerializationHelper::ConvertNodeToComponent<SHColliderComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::ConvertNodeToComponent<SHTextRendererComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::ConvertNodeToComponent<SHTextRenderableComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "SHSerializationTools.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||
|
||||
namespace YAML
|
||||
|
@ -116,6 +116,7 @@ namespace YAML
|
|||
static constexpr const char* Bounciness = "Bounciness";
|
||||
static constexpr const char* Density = "Density";
|
||||
static constexpr const char* PositionOffset = "Position Offset";
|
||||
static constexpr const char* RotationOffset = "Rotation Offset";
|
||||
|
||||
static Node encode(SHCollisionShape& rhs)
|
||||
{
|
||||
|
@ -151,6 +152,7 @@ namespace YAML
|
|||
node[Bounciness] = rhs.GetBounciness();
|
||||
node[Density] = rhs.GetDensity();
|
||||
node[PositionOffset] = rhs.GetPositionOffset();
|
||||
node[RotationOffset] = rhs.GetRotationOffset();
|
||||
|
||||
return node;
|
||||
}
|
||||
|
@ -191,6 +193,8 @@ namespace YAML
|
|||
rhs.SetDensity(node[Density].as<float>());
|
||||
if (node[PositionOffset].IsDefined())
|
||||
rhs.SetPositionOffset(node[PositionOffset].as<SHVec3>());
|
||||
if (node[RotationOffset].IsDefined())
|
||||
rhs.SetRotationOffset(node[RotationOffset].as<SHVec3>());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -327,12 +331,12 @@ namespace YAML
|
|||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHTextRendererComponent>
|
||||
struct convert<SHTextRenderableComponent>
|
||||
{
|
||||
static constexpr std::string_view TEXT_YAML_TAG = "Text";
|
||||
static constexpr std::string_view FONT_YAML_TAG = "Font";
|
||||
|
||||
static YAML::Node encode(SHTextRendererComponent const& rhs)
|
||||
static YAML::Node encode(SHTextRenderableComponent const& rhs)
|
||||
{
|
||||
YAML::Node node;
|
||||
node[TEXT_YAML_TAG.data()] = rhs.GetText();
|
||||
|
@ -347,7 +351,7 @@ namespace YAML
|
|||
}
|
||||
return node;
|
||||
}
|
||||
static bool decode(YAML::Node const& node, SHTextRendererComponent& rhs)
|
||||
static bool decode(YAML::Node const& node, SHTextRenderableComponent& rhs)
|
||||
{
|
||||
if (node[TEXT_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
|
|
|
@ -33,6 +33,8 @@ project "SHADE_Managed"
|
|||
"%{IncludeDir.imgui}",
|
||||
"%{IncludeDir.imguizmo}",
|
||||
"%{IncludeDir.imnodes}",
|
||||
"%{IncludeDir.msdf_atlas_gen}",
|
||||
"%{IncludeDir.msdfgen}",
|
||||
"%{IncludeDir.yamlcpp}",
|
||||
"%{IncludeDir.SDL}\\include",
|
||||
"%{IncludeDir.RTTR}/include",
|
||||
|
@ -53,6 +55,8 @@ project "SHADE_Managed"
|
|||
links
|
||||
{
|
||||
"yaml-cpp",
|
||||
"msdfgen",
|
||||
"msdf-atlas-gen",
|
||||
"imgui",
|
||||
"SDL2.lib",
|
||||
"SDL2main.lib",
|
||||
|
@ -62,7 +66,11 @@ project "SHADE_Managed"
|
|||
|
||||
disablewarnings
|
||||
{
|
||||
"4251"
|
||||
"4251",
|
||||
"4633",
|
||||
"4634",
|
||||
"4635",
|
||||
"4638"
|
||||
}
|
||||
|
||||
defines
|
||||
|
@ -85,6 +93,8 @@ project "SHADE_Managed"
|
|||
dependson
|
||||
{
|
||||
"yaml-cpp",
|
||||
"msdfgen",
|
||||
"msdf-atlas-gen",
|
||||
"imgui",
|
||||
"SHADE_Engine"
|
||||
}
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
/************************************************************************************//*!
|
||||
\file Font.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the implementation of the functions of the managed Font class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Font.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Explicit Template Instantiation */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
template ref class NativeAsset<SHFont>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Font::Font(Handle<SHFont> font)
|
||||
: NativeAsset<SHFont> { font }
|
||||
{}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/************************************************************************************//*!
|
||||
\file Font.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the managed Font class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||
// Project Includes
|
||||
#include "NativeAsset.hxx"
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Managed counterpart of the native Font object that can be fed to TextRenderables
|
||||
/// for rendering.
|
||||
/// </summary>
|
||||
public ref class Font : public NativeAsset<SHFont>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the Font.
|
||||
/// </summary>
|
||||
/// <param name="font">Handle to the font object.</param>
|
||||
Font(Handle<SHFont> font);
|
||||
};
|
||||
}
|
|
@ -21,6 +21,17 @@ of DigiPen Institute of Technology is prohibited.
|
|||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Explicit Tempalte Instantiations */
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GenericHandle Asset::NativeObjectHandle::get()
|
||||
{
|
||||
return nativeObjHandle;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Asset::Asset(Handle<void> nativeHandle)
|
||||
: nativeObjHandle { Convert::ToCLI(Handle<void>(nativeHandle)) }
|
||||
{}
|
||||
}
|
|
@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// Primary Include
|
||||
#include "NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -23,11 +24,6 @@ namespace SHADE
|
|||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
template <typename NativeAssetType>
|
||||
GenericHandle NativeAsset<NativeAssetType>::NativeObjectHandle::get()
|
||||
{
|
||||
return nativeObjHandle;
|
||||
}
|
||||
template <typename NativeAssetType>
|
||||
Handle<NativeAssetType> NativeAsset<NativeAssetType>::NativeObject::get()
|
||||
try
|
||||
{
|
||||
|
@ -43,7 +39,6 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
template <typename NativeAssetType>
|
||||
NativeAsset<NativeAssetType>::NativeAsset(Handle<NativeAssetType> nativeObj)
|
||||
: nativeObjHandle{ Convert::ToCLI(Handle<void>(nativeObj)) }
|
||||
: Asset { Handle<void>(nativeObj) }
|
||||
{}
|
||||
|
||||
}
|
||||
|
|
|
@ -19,13 +19,9 @@ of DigiPen Institute of Technology is prohibited.
|
|||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Generalised template class for a managed representation of a native asset
|
||||
/// Abstract base class that all Native Assets will inherit from.
|
||||
/// </summary>
|
||||
/// <typeparam name="NativeAssetType">
|
||||
/// The type of the asset's native representation.
|
||||
/// </typeparam>
|
||||
template<typename NativeAssetType>
|
||||
public ref class NativeAsset
|
||||
public ref class Asset abstract
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -38,6 +34,36 @@ namespace SHADE
|
|||
{
|
||||
GenericHandle get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the asset.
|
||||
/// </summary>
|
||||
/// <param name="ptr">Native asset object handle.</param>
|
||||
Asset(Handle<void> nativeHandle);
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
GenericHandle nativeObjHandle;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Generalised template class for a managed representation of a native asset
|
||||
/// </summary>
|
||||
/// <typeparam name="NativeAssetType">
|
||||
/// The type of the asset's native representation.
|
||||
/// </typeparam>
|
||||
template<typename NativeAssetType>
|
||||
public ref class NativeAsset abstract : Asset
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Copy of the Handle to the native object.
|
||||
/// </summary>
|
||||
|
@ -52,14 +78,8 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Constructor for the native asset
|
||||
/// </summary>
|
||||
/// <param name="ptr">Native asset object.</param>
|
||||
/// <param name="ptr">Native asset object handle.</param>
|
||||
NativeAsset(Handle<NativeAssetType> ptr);
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
GenericHandle nativeObjHandle;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace SHADE
|
|||
}
|
||||
void RigidBody::Mass::set(float value)
|
||||
{
|
||||
return GetNativeComponent()->SetMass(value);
|
||||
/*return GetNativeComponent()->SetMass(value);*/
|
||||
}
|
||||
float RigidBody::Drag::get()
|
||||
{
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
/************************************************************************************//*!
|
||||
\file TextRenderable.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the functions of the managed TextRenderable
|
||||
class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "TextRenderable.hxx"
|
||||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
TextRenderable::TextRenderable(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
System::String^ TextRenderable::Text::get()
|
||||
{
|
||||
return Convert::ToCLI(GetNativeComponent()->GetText());
|
||||
}
|
||||
void TextRenderable::Text::set(System::String^ value)
|
||||
{
|
||||
GetNativeComponent()->SetText(Convert::ToNative(value));
|
||||
}
|
||||
SHADE::Font^ TextRenderable::Font::get()
|
||||
{
|
||||
return gcnew SHADE::Font(GetNativeComponent()->GetFont());
|
||||
}
|
||||
void TextRenderable::Font::set(SHADE::Font^ value)
|
||||
{
|
||||
if (value == nullptr)
|
||||
{
|
||||
GetNativeComponent()->SetFont(Handle<SHFont>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetFont(Handle<SHFont>(Convert::ToNative(value->NativeObjectHandle)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
/************************************************************************************//*!
|
||||
\file TextRenderable.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 21, 2022
|
||||
\brief Contains the definition of the managed TextRenderable class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
// Project Includes
|
||||
#include "Components/Component.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
#include "Assets/Font.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHTextRenderableComponent.
|
||||
/// </summary>
|
||||
public ref class TextRenderable : public Component<SHTextRenderableComponent>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a TextRenderable Component that represents a native TextRenderable
|
||||
/// component tied to the specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||
TextRenderable(Entity entity);
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Text to render using this TextRenderable.
|
||||
/// </summary>
|
||||
property System::String^ Text
|
||||
{
|
||||
System::String^ get();
|
||||
void set(System::String^ value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Font to use to render using this TextRenderable.
|
||||
/// </summary>
|
||||
property SHADE::Font^ Font
|
||||
{
|
||||
SHADE::Font^ get();
|
||||
void set(SHADE::Font^ value);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -117,6 +117,12 @@ namespace SHADE
|
|||
|
||||
// Header
|
||||
SHEditorUI::PushID(index);
|
||||
bool enabled = script->Enabled;
|
||||
if (SHEditorUI::InputCheckbox("", enabled))
|
||||
{
|
||||
script->Enabled = enabled;
|
||||
}
|
||||
SHEditorUI::SameLine();
|
||||
if (SHEditorUI::CollapsingHeader(LABEL))
|
||||
{
|
||||
SHEditorUI::PushID(LABEL);
|
||||
|
|
|
@ -28,6 +28,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Scene/SHSceneGraph.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
|
||||
#include "Graphics\MiddleEnd\TextRendering\SHTextRenderableComponent.h"
|
||||
// Project Headers
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Utility/Debug.hxx"
|
||||
|
@ -38,6 +39,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Components/CameraArm.hxx"
|
||||
#include "Components/Light.hxx"
|
||||
#include "Components\Renderable.hxx"
|
||||
#include "Components\TextRenderable.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -321,6 +323,7 @@ namespace SHADE
|
|||
componentMap.Add(createComponentSet<SHCameraComponent, Camera>());
|
||||
componentMap.Add(createComponentSet<SHCameraArmComponent, CameraArm>());
|
||||
componentMap.Add(createComponentSet<SHLightComponent, Light>());
|
||||
componentMap.Add(createComponentSet<SHTextRenderableComponent, TextRenderable>());
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -54,6 +54,14 @@ namespace SHADE
|
|||
return GameObject(ENTITY_ID);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GameObject GameObject::Null::get()
|
||||
{
|
||||
return GameObject();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -62,6 +62,17 @@ namespace SHADE
|
|||
/// <returns>GameObject that has the specified name. Null if not found.</returns>
|
||||
static System::Nullable<GameObject> Find(System::String^ name);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Static Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Default empty GameObject.
|
||||
/// </summary>
|
||||
static property GameObject Null
|
||||
{
|
||||
GameObject get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -22,6 +22,36 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GameObject Script::Owner::get()
|
||||
{
|
||||
return owner;
|
||||
}
|
||||
GameObject Script::GameObject::get()
|
||||
{
|
||||
return owner;
|
||||
}
|
||||
bool Script::Enabled::get()
|
||||
{
|
||||
return enabled;
|
||||
}
|
||||
void Script::Enabled::set(bool value)
|
||||
{
|
||||
// Same, don't set
|
||||
if (value == enabled)
|
||||
return;
|
||||
|
||||
enabled = value;
|
||||
|
||||
// There's a change, so call the appropriate function
|
||||
if (enabled)
|
||||
OnEnable();
|
||||
else
|
||||
OnDisable();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Component Access Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -104,11 +134,10 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* "All-time" Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Script::Initialize(GameObject newOwner)
|
||||
void Script::Initialize(SHADE::GameObject newOwner)
|
||||
{
|
||||
owner = newOwner;
|
||||
}
|
||||
|
||||
void Script::OnAttached()
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
|
@ -131,6 +160,12 @@ namespace SHADE
|
|||
awake();
|
||||
SAFE_NATIVE_CALL_END(this)
|
||||
}
|
||||
void Script::OnEnable()
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
onEnable();
|
||||
SAFE_NATIVE_CALL_END(this)
|
||||
}
|
||||
void Script::Start()
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
|
@ -162,6 +197,12 @@ namespace SHADE
|
|||
onDrawGizmos();
|
||||
SAFE_NATIVE_CALL_END(this)
|
||||
}
|
||||
void Script::OnDisable()
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
onDisable();
|
||||
SAFE_NATIVE_CALL_END(this)
|
||||
}
|
||||
void Script::OnDestroy()
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
|
@ -228,6 +269,7 @@ namespace SHADE
|
|||
/* Virtual Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Script::awake() {}
|
||||
void Script::onEnable() {}
|
||||
void Script::start() {}
|
||||
void Script::fixedUpdate() {}
|
||||
void Script::update() {}
|
||||
|
@ -236,6 +278,7 @@ namespace SHADE
|
|||
{
|
||||
OnGizmosDrawOverriden = false;
|
||||
}
|
||||
void Script::onDisable() {}
|
||||
void Script::onDestroy() {}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -38,11 +38,28 @@ namespace SHADE
|
|||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// GameObject that this Script belongs to. This is a legacy interface, use
|
||||
/// GameObject instead.
|
||||
/// </summary>
|
||||
[System::ObsoleteAttribute("Use GameObject instead.", false)]
|
||||
property SHADE::GameObject Owner
|
||||
{
|
||||
SHADE::GameObject get();
|
||||
}
|
||||
/// <summary>
|
||||
/// GameObject that this Script belongs to.
|
||||
/// </summary>
|
||||
property GameObject Owner
|
||||
property SHADE::GameObject GameObject
|
||||
{
|
||||
GameObject get() { return owner; }
|
||||
SHADE::GameObject get();
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether or not this Script should have it's update functions be executed.
|
||||
/// </summary>
|
||||
property bool Enabled
|
||||
{
|
||||
bool get();
|
||||
void set(bool value);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -127,7 +144,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <typeparam name="T">
|
||||
/// Type of script to get.
|
||||
/// This needs to be a default constructable Script.
|
||||
/// This needs to be a default constructible Script.
|
||||
/// </typeparam>
|
||||
/// <returns>Reference to the script added</returns>
|
||||
generic<typename T> where T : ref class, Script
|
||||
|
@ -206,7 +223,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Used to initialize a Script with a GameObject.
|
||||
/// </summary>
|
||||
void Initialize(GameObject newOwner);
|
||||
void Initialize(SHADE::GameObject newOwner);
|
||||
/// <summary>
|
||||
/// Used to call onAttached(). This is called immediately when this script is
|
||||
/// attached to a GameObject.
|
||||
|
@ -232,6 +249,11 @@ namespace SHADE
|
|||
/// </summary>
|
||||
void Start();
|
||||
/// <summary>
|
||||
/// Used to call onEnable. This should be called right when a script is enabled
|
||||
/// directly.
|
||||
/// </summary>
|
||||
void OnEnable();
|
||||
/// <summary>
|
||||
/// Used to call fixedUpdate(). This should be called in sync with Physics
|
||||
/// update steps and thus in most cases will execute more than Update() will.
|
||||
/// This will be called immediately before a Physics update step.
|
||||
|
@ -253,6 +275,11 @@ namespace SHADE
|
|||
/// </summary>
|
||||
void OnDrawGizmos();
|
||||
/// <summary>
|
||||
/// Used to call onDisable. This should be called right when a script is disabled
|
||||
/// directly.
|
||||
/// </summary>
|
||||
void OnDisable();
|
||||
/// <summary>
|
||||
/// Used to call onDestroy(). This should be called at the end of the frame
|
||||
/// where the attached GameObject or this script is destroyed directly or
|
||||
/// indirectly due to destruction of the owner.
|
||||
|
@ -329,6 +356,10 @@ namespace SHADE
|
|||
/// </summary>
|
||||
virtual void awake();
|
||||
/// <summary>
|
||||
/// Called when this script is enabled.
|
||||
/// </summary>
|
||||
virtual void onEnable();
|
||||
/// <summary>
|
||||
/// Called on the first frame that the attached GameObject is active but always
|
||||
/// after Awake().
|
||||
/// </summary>
|
||||
|
@ -353,6 +384,10 @@ namespace SHADE
|
|||
/// </summary>
|
||||
virtual void onDrawGizmos();
|
||||
/// <summary>
|
||||
/// Called when this script is disabled.
|
||||
/// </summary>
|
||||
virtual void onDisable();
|
||||
/// <summary>
|
||||
/// Called just before the end of the frame where the attached GameObject or
|
||||
/// this script is destroyed directly or indirectly due to destruction of the
|
||||
/// owner.
|
||||
|
@ -403,7 +438,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
GameObject owner;
|
||||
SHADE::GameObject owner;
|
||||
bool enabled = true;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -528,7 +528,8 @@ namespace SHADE
|
|||
ScriptList^ scripts = entity.Value;
|
||||
for (int i = 0; i < scripts->Count; ++i)
|
||||
{
|
||||
scripts[i]->FixedUpdate();
|
||||
if (scripts[i]->Enabled)
|
||||
scripts[i]->FixedUpdate();
|
||||
}
|
||||
}
|
||||
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
||||
|
@ -546,7 +547,8 @@ namespace SHADE
|
|||
ScriptList^ scripts = entity.Value;
|
||||
for (int i = 0; i < scripts->Count; ++i)
|
||||
{
|
||||
scripts[i]->Update();
|
||||
if (scripts[i]->Enabled)
|
||||
scripts[i]->Update();
|
||||
}
|
||||
}
|
||||
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
||||
|
@ -564,7 +566,8 @@ namespace SHADE
|
|||
ScriptList^ scripts = entity.Value;
|
||||
for (int i = 0; i < scripts->Count; ++i)
|
||||
{
|
||||
scripts[i]->LateUpdate();
|
||||
if (scripts[i]->Enabled)
|
||||
scripts[i]->LateUpdate();
|
||||
}
|
||||
}
|
||||
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
||||
|
@ -583,7 +586,8 @@ namespace SHADE
|
|||
ScriptList^ scripts = entity.Value;
|
||||
for (int i = 0; i < scripts->Count; ++i)
|
||||
{
|
||||
scripts[i]->OnDrawGizmos();
|
||||
if (scripts[i]->Enabled)
|
||||
scripts[i]->OnDrawGizmos();
|
||||
}
|
||||
}
|
||||
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
||||
|
|
|
@ -89,6 +89,8 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
std::string Convert::ToNative(System::String^ str)
|
||||
{
|
||||
if (str == nullptr)
|
||||
return "";
|
||||
return msclr::interop::marshal_as<std::string>(str);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue