Animation WIP merge #321
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@ -239,7 +239,13 @@ namespace Sandbox
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SDL_Quit();
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SDL_Quit();
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#endif
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#endif
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// Unload scenes
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SHSceneManager::Exit();
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SHSceneManager::Exit();
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// Free all remaining resources
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||||||
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SHResourceManager::UnloadAll();
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// Shut down engine
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SHSystemManager::Exit();
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SHSystemManager::Exit();
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SHAssetManager::Exit();
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SHAssetManager::Exit();
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}
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}
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@ -424,6 +424,10 @@ namespace SHADE
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const auto& MATRICES = animator->GetBoneMatrices();
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const auto& MATRICES = animator->GetBoneMatrices();
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boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
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boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
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}
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}
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else
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{
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// TODO: Populate with empty matrices
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}
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// We don't have to account for missing animators or reset indices as the renderable list are not updated at this point
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// We don't have to account for missing animators or reset indices as the renderable list are not updated at this point
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}
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}
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@ -176,12 +176,14 @@ namespace SHADE
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/* Type Definition */
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/* Type Definition */
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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using LibraryDeleter = std::function<void()>;
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using LibraryDeleter = std::function<void()>;
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using LibraryClearer = std::function<void()>;
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||||||
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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||||||
/* Data Members */
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/* Data Members */
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||||||
/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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std::unordered_map<std::type_index, void*> resourceLibs; // TODO: Replace with compile time map
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std::unordered_map<std::type_index, void*> resourceLibs; // TODO: Replace with compile time map
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std::vector<LibraryDeleter> deleters;
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std::vector<LibraryDeleter> deleters;
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||||||
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std::unordered_map<std::type_index, LibraryClearer> clearers;
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||||||
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||||||
/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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/* Helper Functions */
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/* Helper Functions */
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||||||
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|
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@ -23,7 +23,8 @@ namespace SHADE
|
||||||
SHResourceLibrary<SHRigNode> SHResourceManager::rigNodeStore;
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SHResourceLibrary<SHRigNode> SHResourceManager::rigNodeStore;
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||||||
std::unordered_map<std::type_index, std::unordered_map<AssetID, Handle<void>>> SHResourceManager::handlesMap;
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std::unordered_map<std::type_index, std::unordered_map<AssetID, Handle<void>>> SHResourceManager::handlesMap;
|
||||||
std::unordered_map<std::type_index, SHResourceManager::HandleAssetMap> SHResourceManager::assetIdMap;
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std::unordered_map<std::type_index, SHResourceManager::HandleAssetMap> SHResourceManager::assetIdMap;
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||||||
std::unordered_map<std::type_index, std::function<void(AssetID)>> SHResourceManager::typedFreeFuncMap;
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std::unordered_map<std::type_index, SHResourceManager::AssetFreeFunc> SHResourceManager::typedFreeFuncMap;
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||||||
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std::unordered_map<std::type_index, SHResourceManager::LibraryClearer> SHResourceManager::typedFreeAllFuncMap;
|
||||||
std::vector<AssetID> SHResourceManager::loadedAssetData;
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std::vector<AssetID> SHResourceManager::loadedAssetData;
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||||||
bool SHResourceManager::textureChanged = false;
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bool SHResourceManager::textureChanged = false;
|
||||||
bool SHResourceManager::meshChanged = false;
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bool SHResourceManager::meshChanged = false;
|
||||||
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@ -92,6 +93,14 @@ namespace SHADE
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||||||
loadedAssetData.clear();
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loadedAssetData.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHResourceManager::UnloadAll()
|
||||||
|
{
|
||||||
|
for (auto func : typedFreeAllFuncMap)
|
||||||
|
{
|
||||||
|
func.second();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Query Functions */
|
/* Query Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -111,6 +111,10 @@ namespace SHADE
|
||||||
/// Needs to be called to finalise all changes to loads, unless at runtime.
|
/// Needs to be called to finalise all changes to loads, unless at runtime.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
static void FinaliseChanges();
|
static void FinaliseChanges();
|
||||||
|
/// <summary>
|
||||||
|
/// Unloads all loaded resources.
|
||||||
|
/// </summary>
|
||||||
|
static void UnloadAll();
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Query Functions */
|
/* Query Functions */
|
||||||
|
@ -172,6 +176,8 @@ namespace SHADE
|
||||||
using HandleAssetMap = std::unordered_map<Handle<void>, AssetID>;
|
using HandleAssetMap = std::unordered_map<Handle<void>, AssetID>;
|
||||||
using AssetHandleMapRef = std::reference_wrapper<AssetHandleMap>;
|
using AssetHandleMapRef = std::reference_wrapper<AssetHandleMap>;
|
||||||
using HandleAssetMapRef = std::reference_wrapper<HandleAssetMap>;
|
using HandleAssetMapRef = std::reference_wrapper<HandleAssetMap>;
|
||||||
|
using AssetFreeFunc = std::function<void(AssetID)>;
|
||||||
|
using LibraryClearer = std::function<void()>;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
|
@ -181,7 +187,8 @@ namespace SHADE
|
||||||
static SHResourceLibrary<SHRigNode> rigNodeStore;
|
static SHResourceLibrary<SHRigNode> rigNodeStore;
|
||||||
static std::unordered_map<std::type_index, AssetHandleMap> handlesMap;
|
static std::unordered_map<std::type_index, AssetHandleMap> handlesMap;
|
||||||
static std::unordered_map<std::type_index, HandleAssetMap> assetIdMap;
|
static std::unordered_map<std::type_index, HandleAssetMap> assetIdMap;
|
||||||
static std::unordered_map<std::type_index, std::function<void(AssetID)>> typedFreeFuncMap;
|
static std::unordered_map<std::type_index, AssetFreeFunc> typedFreeFuncMap;
|
||||||
|
static std::unordered_map<std::type_index, LibraryClearer> typedFreeAllFuncMap;
|
||||||
// Pointers to temp CPU resources
|
// Pointers to temp CPU resources
|
||||||
static std::vector<AssetID> loadedAssetData;
|
static std::vector<AssetID> loadedAssetData;
|
||||||
// Dirty Flags
|
// Dirty Flags
|
||||||
|
|
|
@ -177,14 +177,19 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
handlesMap.emplace(TYPE, AssetHandleMap{});
|
handlesMap.emplace(TYPE, AssetHandleMap{});
|
||||||
assetIdMap.emplace(TYPE, HandleAssetMap{});
|
assetIdMap.emplace(TYPE, HandleAssetMap{});
|
||||||
typedFreeFuncMap.emplace
|
typedFreeFuncMap[TYPE] = [TYPE](AssetID assetId)
|
||||||
(
|
|
||||||
TYPE,
|
|
||||||
[TYPE](AssetID assetId)
|
|
||||||
{
|
{
|
||||||
static_cast<Handle<ResourceType>>(SHResourceManager::handlesMap[TYPE][assetId]).Free();
|
static_cast<Handle<ResourceType>>(SHResourceManager::handlesMap[TYPE][assetId]).Free();
|
||||||
|
};
|
||||||
|
typedFreeAllFuncMap[TYPE] = [TYPE]()
|
||||||
|
{
|
||||||
|
auto& handlesMap = SHResourceManager::handlesMap[TYPE];
|
||||||
|
for (auto handle : handlesMap)
|
||||||
|
{
|
||||||
|
static_cast<Handle<ResourceType>>(handle.second).Free();
|
||||||
}
|
}
|
||||||
);
|
handlesMap.clear();
|
||||||
|
};
|
||||||
}
|
}
|
||||||
return std::make_pair(std::ref(handlesMap[TYPE]), std::ref(assetIdMap[TYPE]));
|
return std::make_pair(std::ref(handlesMap[TYPE]), std::ref(assetIdMap[TYPE]));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue