Fixed UI Rendering #326
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@ -240,6 +240,7 @@ namespace SHADE
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gBufferSubpass->AddColorOutput("Position World Space");
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gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
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usableSubpassesMapping.emplace (std::string (SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data()), gBufferSubpass);
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/*-----------------------------------------------------------------------*/
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/* SSAO PASS AND DATA INIT */
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@ -318,7 +319,7 @@ namespace SHADE
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/* SCREEN SPACE PASS */
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/*-----------------------------------------------------------------------*/
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auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
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auto uiSubpass = screenSpaceNode->AddSubpass("UI", worldViewport, screenRenderer);
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auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
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uiSubpass->AddColorOutput("Scene");
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uiSubpass->AddColorOutput("Entity ID");
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uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
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@ -326,6 +327,8 @@ namespace SHADE
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textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
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});
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usableSubpassesMapping.emplace(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), uiSubpass);
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/*-----------------------------------------------------------------------*/
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/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
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/*-----------------------------------------------------------------------*/
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@ -420,7 +423,7 @@ namespace SHADE
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// initialize the text renderer
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auto uiNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
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textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass("UI"), descPool, textVS, textFS);
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textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), descPool, textVS, textFS);
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SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
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@ -399,6 +399,7 @@ namespace SHADE
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uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
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SHFontLibrary const& GetFontLibrary (void) const noexcept;
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const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
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std::unordered_map<std::string, Handle<SHSubpass>> const& GetUsableSubpasses(void) const noexcept {return usableSubpassesMapping;};
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/*-----------------------------------------------------------------------------*/
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/* Getters */
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@ -507,6 +508,8 @@ namespace SHADE
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uint32_t resizeHeight = 1;
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bool restoredFromMinimize = false;
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std::unordered_map<std::string, Handle<SHSubpass>> usableSubpassesMapping{};
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*---------------------------------------------------------------------------------*/
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