Added UI Element and other QoL fixes for scripting #329
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@ -4,6 +4,7 @@
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//|| SHADE Includes ||
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//#==============================================================#
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#include "Editor/EditorWindow/SHEditorWindow.h"
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#include "Editor/SHEditor.h"
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namespace SHADE
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{
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@ -33,6 +33,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "SHVSUtilities.h"
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#include "UI/Events/SHButtonClickEvent.h"
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#include "UI/SHUIComponent.h"
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#include "Editor/EditorWindow/MenuBar/SHEditorMenuBar.h"
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namespace SHADE
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{
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@ -123,6 +124,11 @@ namespace SHADE
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csScriptsRemoveAllImmediately(entity, callOnDestroy);
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}
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void SHScriptEngine::RemoveAllScriptsFromAllImmediately(bool callOnDestroy)
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{
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csScriptRemoveAllForAllNow(callOnDestroy);
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}
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/*---------------------------------------------------------------------------------*/
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/* Script Serialisation Functions */
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/*---------------------------------------------------------------------------------*/
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@ -377,6 +383,13 @@ namespace SHADE
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return eventData->handle;
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}
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SHEventHandle SHScriptEngine::onSceneDestroyed(SHEventPtr eventPtr)
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{
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auto eventData = reinterpret_cast<const SHEventSpec<SHEditorStateChangeEvent>*>(eventPtr.get());
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csScriptRemoveAllForAllNow(true);
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return eventData->handle;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*-----------------------------------------------------------------------------------*/
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@ -477,6 +490,12 @@ namespace SHADE
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"RemoveAllScriptsImmediately"
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);
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csScriptRemoveAllForAllNow = dotNet.GetFunctionPtr<CsScriptBoolFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"RemoveAllScriptsFromAllImmediately"
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);
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csScriptsSerialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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@ -549,6 +568,14 @@ namespace SHADE
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};
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SHEventManager::SubscribeTo(SH_ENTITY_DESTROYED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedEventReceiver));
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/* Editor */
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// Register for editor state change event
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> destroyedSceneEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneDestroyed)
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};
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SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedSceneEventReceiver));
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/* Colliders */
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// Register for collider added event
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addedColliderEventReceiver
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@ -148,6 +148,13 @@ namespace SHADE
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/// play mode.
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/// </param>
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void RemoveAllScriptsImmediately(EntityID entity, bool callOnDestroy);
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/// <summary>
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/// Removes all Scripts attached to all entities immediately. The
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/// </summary>
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/// <param name="callOnDestroy">
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/// Whether or not to call OnDestroy on the scripts.
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/// </param>
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void RemoveAllScriptsFromAllImmediately(bool callOnDestroy);
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/*-----------------------------------------------------------------------------*/
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/* Script Serialisation Functions */
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@ -235,6 +242,7 @@ namespace SHADE
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using CsScriptManipFuncPtr = bool(*)(EntityID, const char*);
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using CsScriptBasicFuncPtr = void(*)(EntityID);
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using CsScriptOptionalFuncPtr = void(*)(EntityID, bool);
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using CsScriptBoolFuncPtr = void(*)(bool);
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using CsScriptSerialiseYamlFuncPtr = bool(*)(EntityID, void*);
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using CsScriptDeserialiseYamlFuncPtr = bool(*)(EntityID, const void*);
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using CsScriptEditorFuncPtr = void(*)(EntityID);
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@ -271,6 +279,7 @@ namespace SHADE
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CsScriptManipFuncPtr csScriptsAdd = nullptr;
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CsScriptBasicFuncPtr csScriptsRemoveAll = nullptr;
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CsScriptOptionalFuncPtr csScriptsRemoveAllImmediately = nullptr;
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CsScriptBoolFuncPtr csScriptRemoveAllForAllNow = nullptr;
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CsScriptSerialiseYamlFuncPtr csScriptsSerialiseYaml = nullptr;
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CsScriptDeserialiseYamlFuncPtr csScriptsDeserialiseYaml = nullptr;
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// - Events
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@ -295,6 +304,7 @@ namespace SHADE
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SHEventHandle onUIElementClicked(SHEventPtr eventPtr);
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SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
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SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
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SHEventHandle onSceneDestroyed(SHEventPtr eventPtr);
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/*-----------------------------------------------------------------------------*/
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/* Helper Functions */
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@ -65,7 +65,7 @@ namespace SHADE
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/* System Routine Functions - FrameCleanUpRoutine */
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/*-----------------------------------------------------------------------------------*/
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SHScriptEngine::FrameCleanUpRoutine::FrameCleanUpRoutine()
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: SHSystemRoutine("Script Engine Frame Clean Up", true)
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: SHSystemRoutine("Script Engine Frame Clean Up", true)
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{}
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void SHScriptEngine::FrameCleanUpRoutine::Execute(double) noexcept
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{
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@ -400,21 +400,21 @@ namespace SHADE
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return;
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// Clear all
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System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
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for each (Script ^ script in scriptList)
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{
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// Call OnDestroy only if indicated and also if the game has run
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if (callOnDestroy && Application::IsPlaying || Application::IsPaused)
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{
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script->OnDestroy();
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}
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script->OnDetached();
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removeAllScriptsImmediately(entity, callOnDestroy && Application::IsPlaying || Application::IsPaused);
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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// Remove scripts from awakening if they were not woken up to begin with
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awakeList.Remove(script);
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startList.Remove(script);
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void ScriptStore::RemoveAllScriptsFromAllImmediately(bool callOnDestroy)
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{
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SAFE_NATIVE_CALL_BEGIN
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// Clear all
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for each (System::Collections::Generic::KeyValuePair<Entity, ScriptList^>^ pair in scripts)
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{
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removeAllScriptsImmediately(pair->Key, callOnDestroy);
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}
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scriptList->Clear();
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awakeList.Clear();
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startList.Clear();
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disposalQueue.Clear();
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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@ -798,6 +798,25 @@ namespace SHADE
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script->OnDetached();
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}
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void ScriptStore::removeAllScriptsImmediately(Entity entity, bool callOnDestroy)
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{
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System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
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for each (Script ^ script in scriptList)
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{
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// Call OnDestroy only if indicated and also if the game has run
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if (callOnDestroy)
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{
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script->OnDestroy();
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}
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script->OnDetached();
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// Remove scripts from awakening if they were not woken up to begin with
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awakeList.Remove(script);
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startList.Remove(script);
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}
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scriptList->Clear();
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}
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namespace
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{
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/* Select Many */
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@ -228,6 +228,13 @@ namespace SHADE
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/// play mode.
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/// </param>
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static void RemoveAllScriptsImmediately(Entity entity, bool callOnDestroy);
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/// <summary>
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/// Removes all Scripts attached to all entities immediately. The
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/// </summary>
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/// <param name="callOnDestroy">
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/// Whether or not to call OnDestroy on the scripts.
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/// </param>
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static void RemoveAllScriptsFromAllImmediately(bool callOnDestroy);
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internal:
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/*-----------------------------------------------------------------------------*/
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@ -343,6 +350,7 @@ namespace SHADE
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/* Helper Functions */
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/*-----------------------------------------------------------------------------*/
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static void removeScript(Script^ script);
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static void removeAllScriptsImmediately(Entity script, bool callOnDestroy);
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static void refreshScriptTypeList();
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static void getGenericMethods();
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static System::Type^ getScriptType(System::String^ scriptName);
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