Added UI Element and other QoL fixes for scripting #329

Merged
Pycorax merged 7 commits from SP3-6-c-scripting into main 2023-02-02 10:57:20 +08:00
5 changed files with 198 additions and 0 deletions
Showing only changes of commit f93d5fcd63 - Show all commits

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@ -31,6 +31,8 @@ of DigiPen Institute of Technology is prohibited.
#include "Assets/SHAssetMacros.h"
#include "Tools/Utilities/SHExecUtilities.h"
#include "SHVSUtilities.h"
#include "UI/Events/SHButtonClickEvent.h"
#include "UI/SHUIComponent.h"
namespace SHADE
{
@ -346,6 +348,21 @@ namespace SHADE
return eventData->handle;
}
SHEventHandle SHScriptEngine::onUIElementRemoved(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHComponentRemovedEvent>*>(eventPtr.get());
if (eventData->data->removedComponentType == ComponentFamily::GetID<SHUIComponent>())
csUIElementOnRemoved(eventData->data->eid);
return eventData->handle;
}
SHEventHandle SHScriptEngine::onUIElementClicked(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
csUIElementOnRemoved(eventData->data->EID);
return eventData->handle;
}
SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
@ -490,6 +507,18 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".ChildListCache",
"OnChildrenChanged"
);
csUIElementOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
"OnComponentRemoved"
);
csUIElementOnClicked = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
"OnClicked"
);
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
@ -540,6 +569,18 @@ namespace SHADE
};
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderComponentEventReceiver));
/* UI Element */
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedUIElementEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementRemoved)
};
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedUIElementEventReceiver));
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> clickedUIElementEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementClicked)
};
SHEventManager::SubscribeTo(SH_BUTTON_CLICK_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(clickedUIElementEventReceiver));
/* SceneGraph */
// Register for SceneNode child added event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addChildEventReceiver

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@ -277,6 +277,8 @@ namespace SHADE
CsEventRelayFuncPtr csColliderOnListChanged = nullptr;
CsEventRelayFuncPtr csColliderOnRemoved = nullptr;
CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
CsEventRelayFuncPtr csUIElementOnRemoved = nullptr;
CsEventRelayFuncPtr csUIElementOnClicked = nullptr;
// - Editor
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
CsFuncPtr csEditorUndo = nullptr;
@ -289,6 +291,8 @@ namespace SHADE
SHEventHandle onColliderAdded(SHEventPtr eventPtr);
SHEventHandle onColliderRemoved(SHEventPtr eventPtr);
SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
SHEventHandle onUIElementRemoved(SHEventPtr eventPtr);
SHEventHandle onUIElementClicked(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);

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@ -0,0 +1,75 @@
/************************************************************************************//*!
\file UIElement.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Jan 30, 2023
\brief Contains the definition of the functions of the managed UIElement class.
Note: This file is written in C++17/CLI.
Copyright (C) 2023 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "UIElement.hxx"
#include "Assets/NativeAsset.hxx"
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Constructors */
/*---------------------------------------------------------------------------------*/
UIElement::UIElement(Entity entity)
: Component(entity)
{}
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
CallbackEvent^ UIElement::OnClick::get()
{
// Create map if it wasn't before
if (onClickEventMap == nullptr)
{
onClickEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
}
// Create event if it wasn't before
if (!onClickEventMap->ContainsKey(owner.EntityId))
{
onClickEventMap->Add(owner.EntityId, gcnew CallbackEvent());
}
// Return the event
return onClickEventMap[owner.EntityId];
}
/*---------------------------------------------------------------------------------*/
/* Event Handling Functions */
/*-----------------------------------------------------------------------------a----*/
void UIElement::OnComponentRemoved(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Remove the event if it contained an event
if (onClickEventMap != nullptr && onClickEventMap->ContainsKey(entity))
{
onClickEventMap->Remove(entity);
}
SAFE_NATIVE_CALL_END("UIElement.OnComponentRemoved")
}
void UIElement::OnClicked(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Remove the event if it contained an event
if (onClickEventMap != nullptr && onClickEventMap->ContainsKey(entity))
{
onClickEventMap[entity]->Invoke();
}
SAFE_NATIVE_CALL_END("UIElement.OnClicked")
}
}

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@ -0,0 +1,75 @@
/************************************************************************************//*!
\file UIElement.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Jan 30, 2023
\brief Contains the definition of the managed UIElement class with the
declaration of functions for working with it.
Note: This file is written in C++17/CLI.
Copyright (C) 2023 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Project Includes
#include "Components/Component.hxx"
#include "Math/Vector3.hxx"
#include "Math/Quaternion.hxx"
// External Dependencies
#include "UI/SHUIComponent.h"
namespace SHADE
{
/// <summary>
/// CLR version of the SHADE Engine's SHUIComponent.
/// </summary>
public ref class UIElement : public Component<SHUIComponent>
{
internal:
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Constructs a UIElement Component that represents a native SHUIComponent
/// tied to the specified Entity.
/// </summary>
/// <param name="entity">Entity that this Component will be tied to.</param>
UIElement(Entity entity);
public:
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Event that is raised when this UIElement is clicked.
/// </summary>
property CallbackEvent^ OnClick
{
CallbackEvent^ get();
}
private:
/*-----------------------------------------------------------------------------*/
/* Event Handling Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// To be called from native code when this component is removed.
/// </summary>
/// <param name="entity">The entity which has it's component removed.</param>
static void OnComponentRemoved(EntityID entity);
/// <summary>
/// To be called from native code when this component is clicked.
/// </summary>
/// <param name="entity">The entity which was clicked.</param>
static void OnClicked(EntityID entity);
/*-----------------------------------------------------------------------------*/
/* Static Data Members */
/*-----------------------------------------------------------------------------*/
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onClickEventMap;
};
}

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@ -29,6 +29,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Tools/Logger/SHLog.h"
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
#include "Graphics\MiddleEnd\TextRendering\SHTextRenderableComponent.h"
#include "UI\SHUIComponent.h"
// Project Headers
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
@ -40,6 +41,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Components/Light.hxx"
#include "Components\Renderable.hxx"
#include "Components\TextRenderable.hxx"
#include "Components\UIElement.hxx"
namespace SHADE
{
@ -324,6 +326,7 @@ namespace SHADE
componentMap.Add(createComponentSet<SHCameraArmComponent, CameraArm>());
componentMap.Add(createComponentSet<SHLightComponent, Light>());
componentMap.Add(createComponentSet<SHTextRenderableComponent, TextRenderable>());
componentMap.Add(createComponentSet<SHUIComponent, UIElement>());
}
/*---------------------------------------------------------------------------------*/