Scripting changes for item and added level 1 scene #330
|
@ -1 +1,96 @@
|
|||
7
|
||||
Controller Look Horizontal
|
||||
0
|
||||
0
|
||||
5
|
||||
0.2
|
||||
5
|
||||
0
|
||||
0
|
||||
0
|
||||
1
|
||||
18
|
||||
0
|
||||
Controller Look Vertical
|
||||
0
|
||||
0
|
||||
5
|
||||
0.2
|
||||
5
|
||||
0
|
||||
0
|
||||
0
|
||||
1
|
||||
19
|
||||
0
|
||||
Horizontal
|
||||
0
|
||||
0
|
||||
5
|
||||
0.2
|
||||
5
|
||||
1
|
||||
2
|
||||
39
|
||||
68
|
||||
2
|
||||
37
|
||||
65
|
||||
2
|
||||
3
|
||||
16
|
||||
1
|
||||
2
|
||||
Jump
|
||||
0
|
||||
0
|
||||
1000
|
||||
0.2
|
||||
1000
|
||||
0
|
||||
1
|
||||
32
|
||||
0
|
||||
1
|
||||
10
|
||||
0
|
||||
Mouse Look Horizontal
|
||||
1
|
||||
0
|
||||
1
|
||||
0.2
|
||||
1
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
Mouse Look Vertical
|
||||
2
|
||||
0
|
||||
1
|
||||
0.2
|
||||
1
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
Vertical
|
||||
0
|
||||
0
|
||||
5
|
||||
0.2
|
||||
5
|
||||
1
|
||||
2
|
||||
38
|
||||
87
|
||||
2
|
||||
40
|
||||
83
|
||||
2
|
||||
0
|
||||
17
|
||||
1
|
||||
1
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
Start Maximized: true
|
||||
Working Scene ID: 97161771
|
||||
Window Size: {x: 1920, y: 1080}
|
||||
Style: 0
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 47911992
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 58303057
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: AnimatedBag
|
||||
ID: 117923942
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 47911992
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 64651793
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: AnimatedRaccoon
|
||||
ID: 128805346
|
||||
Type: 7
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,7 @@
|
|||
Name: BoneIKTest4
|
||||
ID: 81814706
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Cube
|
||||
ID: 137599708
|
||||
Type: 8
|
Binary file not shown.
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File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -4,6 +4,7 @@ using System;
|
|||
|
||||
public class SoundsBoard : Script
|
||||
{
|
||||
AudioClipHandler test;
|
||||
protected override void awake()
|
||||
{
|
||||
/*
|
||||
|
@ -31,13 +32,21 @@ event:/Homeowner/homeowner_humming
|
|||
event:/Homeowner/homeowner_footsteps
|
||||
event:/Homeowner/homeowner_detect_raccoon
|
||||
*/
|
||||
test = Audio.CreateAudioClip("event:/Music/player_undetected");
|
||||
Audio.AddAudioClipToSFXChannelGroup(test);
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
test.Play();
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Q))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_element");
|
||||
test.Play();
|
||||
if (Input.GetKeyDown(Input.KeyCode.W))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_empty");
|
||||
test.Stop(true);
|
||||
if (Input.GetKeyDown(Input.KeyCode.E))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_enter_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||
|
|
|
@ -0,0 +1,78 @@
|
|||
#version 450
|
||||
#extension GL_KHR_vulkan_glsl : enable
|
||||
|
||||
//#include "ShaderDescriptorDefinitions.glsl"
|
||||
|
||||
|
||||
layout(location = 0) in vec3 aVertexPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
layout(location = 2) in vec3 aNormal;
|
||||
layout(location = 3) in vec3 aTangent;
|
||||
layout(location = 4) in mat4 worldTransform;
|
||||
layout(location = 8) in uvec2 integerData;
|
||||
layout(location = 9) in uvec4 aBoneIndices;
|
||||
layout(location = 10) in vec4 aBoneWeights;
|
||||
layout(location = 11) in uint firstBoneIndex;
|
||||
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
vec4 worldPos; // location = 3
|
||||
} Out;
|
||||
|
||||
// material stuff
|
||||
layout(location = 4) out struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
|
||||
} Out2;
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
mat4 viewMat;
|
||||
mat4 projMat;
|
||||
} cameraData;
|
||||
|
||||
layout (std430, set = 2, binding = 1) buffer AnimBoneMatrices
|
||||
{
|
||||
mat4 data[];
|
||||
} BoneMatrices;
|
||||
|
||||
void main()
|
||||
{
|
||||
Out2.materialIndex = gl_InstanceIndex;
|
||||
Out2.eid = integerData[0];
|
||||
Out2.lightLayerIndex = integerData[1];
|
||||
|
||||
// for transforming gBuffer position and normal data
|
||||
mat4 modelViewMat = cameraData.viewMat * worldTransform;
|
||||
|
||||
// gBuffer position will be in view space
|
||||
Out.vertPos = modelViewMat * vec4(aVertexPos, 1.0f);
|
||||
|
||||
Out.worldPos = worldTransform * vec4 (aVertexPos, 1.0f);
|
||||
|
||||
// uvs for texturing in fragment shader
|
||||
Out.uv = aUV;
|
||||
|
||||
mat3 transposeInv = mat3 (transpose(inverse(modelViewMat)));
|
||||
|
||||
// normals are also in view space
|
||||
Out.normal.rgb = transposeInv * aNormal.rgb;
|
||||
Out.normal.rgb = normalize (Out.normal.rgb);
|
||||
|
||||
// Compute bone matrix
|
||||
mat4 boneMatrix = BoneMatrices.data[firstBoneIndex + aBoneIndices[0]] * aBoneWeights[0];
|
||||
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[1]] * aBoneWeights[1];
|
||||
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[2]] * aBoneWeights[2];
|
||||
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[3]] * aBoneWeights[3];
|
||||
|
||||
// clip space for rendering
|
||||
gl_Position = cameraData.vpMat * worldTransform * boneMatrix * vec4 (aVertexPos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: Anim_VS
|
||||
ID: 47911992
|
||||
Type: 2
|
|
@ -17,7 +17,6 @@ layout(location = 0) in struct
|
|||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
vec4 worldPos; // location = 3
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
|
|
|
@ -10,7 +10,9 @@ layout(location = 2) in vec3 aNormal;
|
|||
layout(location = 3) in vec3 aTangent;
|
||||
layout(location = 4) in mat4 worldTransform;
|
||||
layout(location = 8) in uvec2 integerData;
|
||||
|
||||
layout(location = 9) in uvec4 aBoneIndices;
|
||||
layout(location = 10) in vec4 aBoneWeights;
|
||||
layout(location = 11) in uint firstBoneIndex;
|
||||
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
|
|
Binary file not shown.
|
@ -34,6 +34,7 @@
|
|||
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "UI/SHUISystem.h"
|
||||
#include "Animation/SHAnimationSystem.h"
|
||||
|
||||
// Components
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
|
@ -47,6 +48,7 @@
|
|||
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Tools/SHDebugDraw.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
||||
|
@ -95,6 +97,7 @@ namespace Sandbox
|
|||
// Link up SHDebugDraw
|
||||
SHSystemManager::CreateSystem<SHDebugDrawSystem>();
|
||||
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
|
||||
SHSystemManager::CreateSystem<SHAnimationSystem>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
@ -141,7 +144,7 @@ namespace Sandbox
|
|||
#ifdef SHEDITOR
|
||||
SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
|
||||
#endif
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHAnimationSystem, SHAnimationSystem::UpdateRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::RenderRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::EndRoutine>();
|
||||
|
||||
|
@ -149,6 +152,7 @@ namespace Sandbox
|
|||
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHAnimatorComponent>();
|
||||
//SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
||||
|
||||
SHAssetManager::Load();
|
||||
|
@ -170,6 +174,10 @@ namespace Sandbox
|
|||
|
||||
// Link up SHDebugDraw
|
||||
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
|
||||
|
||||
auto clip = SHResourceManager::LoadOrGet<SHAnimationClip>(77816045);
|
||||
auto rig = SHResourceManager::LoadOrGet<SHRig>(77816045);
|
||||
int i = 0;
|
||||
}
|
||||
|
||||
void SBApplication::Update(void)
|
||||
|
@ -232,7 +240,13 @@ namespace Sandbox
|
|||
SDL_Quit();
|
||||
#endif
|
||||
|
||||
// Unload scenes
|
||||
SHSceneManager::Exit();
|
||||
|
||||
// Free all remaining resources
|
||||
SHResourceManager::UnloadAll();
|
||||
|
||||
// Shut down engine
|
||||
SHSystemManager::Exit();
|
||||
SHAssetManager::Exit();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimationClip.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the function definitions of the SHAnimationClip class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Pre-compiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "SHAnimationClip.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHAnimationClip::SHAnimationClip(const SHAnimAsset& asset)
|
||||
: ticksPerSecond { static_cast<int>(asset.ticksPerSecond) }
|
||||
, totalTime { static_cast<float>(asset.duration) / static_cast<int>(asset.ticksPerSecond) }
|
||||
{
|
||||
// Populate keyframes
|
||||
for (const auto& channel : asset.nodeChannels)
|
||||
{
|
||||
// Create a channel
|
||||
Channel newChannel;
|
||||
newChannel.Name = std::string(channel.name);
|
||||
newChannel.PositionKeyFrames.reserve(channel.positionKeys.size());
|
||||
newChannel.RotationKeyFrames.reserve(channel.rotationKeys.size());
|
||||
newChannel.ScaleKeyFrames.reserve(channel.scaleKeys.size());
|
||||
|
||||
// Populate Keyframes
|
||||
for (const auto& posKey : channel.positionKeys)
|
||||
{
|
||||
newChannel.PositionKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ static_cast<int>(posKey.time), posKey.value});
|
||||
}
|
||||
for (const auto& rotKey : channel.rotationKeys)
|
||||
{
|
||||
newChannel.RotationKeyFrames.emplace_back(SHAnimationKeyFrame<SHQuaternion>{ static_cast<int>(rotKey.time), rotKey.value});
|
||||
}
|
||||
for (const auto& scaleKey : channel.scaleKeys)
|
||||
{
|
||||
newChannel.ScaleKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ static_cast<int>(scaleKey.time), scaleKey.value});
|
||||
}
|
||||
|
||||
newChannel.MaxFrames = std::max({ newChannel.PositionKeyFrames.size(), newChannel.RotationKeyFrames.size(), newChannel.ScaleKeyFrames.size() });
|
||||
|
||||
// Insert the channel
|
||||
channels.emplace_back(std::move(newChannel));
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimationClip.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Dec 12, 2022
|
||||
\brief Contains the definition of the SHAnimationClip struct and related types.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Assets/Asset Types/Models/SHAnimationAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Defines a single key frame in an animation for a specific type of data.
|
||||
/// </summary>
|
||||
template<typename T>
|
||||
struct SHAnimationKeyFrame
|
||||
{
|
||||
int FrameIndex;
|
||||
T Data;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Represents a animation clip of a 3D animation that is made for a specific model
|
||||
/// rig.
|
||||
/// </summary>
|
||||
class SH_API SHAnimationClip
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Defines the animations of a single bone in a rig.
|
||||
/// </summary>
|
||||
struct Channel
|
||||
{
|
||||
std::string Name;
|
||||
std::vector<SHAnimationKeyFrame<SHVec3>> PositionKeyFrames;
|
||||
std::vector<SHAnimationKeyFrame<SHQuaternion>> RotationKeyFrames;
|
||||
std::vector<SHAnimationKeyFrame<SHVec3>> ScaleKeyFrames;
|
||||
int MaxFrames;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs an SHAnimation Clip from a specified SHAnimAsset.
|
||||
/// </summary>
|
||||
/// <param name="asset">Animation asset to load.</param>
|
||||
explicit SHAnimationClip(const SHAnimAsset& asset);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
const std::vector<Channel>& GetChannels() const noexcept { return channels; }
|
||||
int GetTicksPerSecond() const noexcept { return ticksPerSecond; }
|
||||
float GetTotalTime() const noexcept { return totalTime; }
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
std::vector<Channel> channels;
|
||||
int ticksPerSecond;
|
||||
float totalTime;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
};
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimationSystem.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the function definitions of the SHAnimationSystem class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Include
|
||||
#include "SHAnimationSystem.h"
|
||||
// Project Includes
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "SHAnimatorComponent.h"
|
||||
#include "ECS_Base/General/SHFamily.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - UpdateRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHAnimationSystem::UpdateRoutine::UpdateRoutine()
|
||||
: SHSystemRoutine("Animation System Update", true)
|
||||
{
|
||||
SHFamilyID<SHSystem>::GetID<SHAnimationSystem>();
|
||||
}
|
||||
|
||||
void SHAnimationSystem::UpdateRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
auto& animators = SHComponentManager::GetDense<SHAnimatorComponent>();
|
||||
for (auto& animator : animators)
|
||||
{
|
||||
animator.Update(dt);
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHSystem Overrides */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHAnimationSystem::Init(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHAnimationSystem::Exit(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimationSystem.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the definition of the SHAnimationSystem class and related types.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// System that is responsible for updating all animations.
|
||||
/// </summary>
|
||||
class SH_API SHAnimationSystem : public SHSystem
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Responsible for updating the playback of all animator components and computing
|
||||
/// the required bone matrices.
|
||||
/// </summary>
|
||||
class SH_API UpdateRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
UpdateRoutine();
|
||||
void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHAnimationSystem() = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHSystem Overrides */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
virtual void Init(void) override final;
|
||||
virtual void Exit(void) override final;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,187 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimatorComponent.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the definition of functions of the SHAnimatorComponent Component
|
||||
class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Include
|
||||
#include "SHAnimatorComponent.h"
|
||||
// STL Includes
|
||||
#include <queue>
|
||||
// Project Includes
|
||||
#include "SHRig.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "SHAnimationClip.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Tools/SHDebugDraw.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::Play()
|
||||
{
|
||||
isPlaying = false;
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::Play(Handle<SHAnimationClip> clip)
|
||||
{
|
||||
currClip = clip;
|
||||
currPlaybackTime = 0.0f;
|
||||
Play();
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::PlayFromStart()
|
||||
{
|
||||
isPlaying = true;
|
||||
currPlaybackTime = 0.0f;
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::Pause()
|
||||
{
|
||||
isPlaying = false;
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::Stop()
|
||||
{
|
||||
isPlaying = false;
|
||||
currPlaybackTime = 0.0f;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::SetRig(Handle<SHRig> newRig)
|
||||
{
|
||||
// Same rig, don't bother
|
||||
if (rig == newRig)
|
||||
return;
|
||||
|
||||
rig = newRig;
|
||||
|
||||
// Populate bone matrices based on new rig's default pose
|
||||
boneMatrices.clear();
|
||||
if (rig)
|
||||
{
|
||||
std::fill_n(std::back_inserter(boneMatrices), rig->GetNodeCount(), SHMatrix::Identity);
|
||||
}
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::SetClip(Handle<SHAnimationClip> newClip)
|
||||
{
|
||||
// No change
|
||||
if (currClip == newClip)
|
||||
return;
|
||||
|
||||
// Set parameters
|
||||
currClip = newClip;
|
||||
secsPerTick = 1.0f / currClip->GetTicksPerSecond();
|
||||
|
||||
// Build channel map
|
||||
channelMap.clear();
|
||||
if (currClip)
|
||||
{
|
||||
for (const auto& channel : currClip->GetChannels())
|
||||
{
|
||||
channelMap.emplace(channel.Name, &channel);
|
||||
}
|
||||
}
|
||||
|
||||
if (rig && currClip)
|
||||
{
|
||||
updatePoseWithClip(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Update Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::Update(float dt)
|
||||
{
|
||||
// Nothing to animate
|
||||
if (!currClip || !isPlaying || !rig)
|
||||
return;
|
||||
|
||||
// Update time on the playback
|
||||
currPlaybackTime += dt;
|
||||
if (currPlaybackTime > currClip->GetTotalTime())
|
||||
{
|
||||
currPlaybackTime = currPlaybackTime - currClip->GetTotalTime();
|
||||
}
|
||||
|
||||
// Reset all matrices
|
||||
for (auto& mat : boneMatrices)
|
||||
{
|
||||
mat = SHMatrix::Identity;
|
||||
}
|
||||
|
||||
// Play the clip
|
||||
updatePoseWithClip(currPlaybackTime);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::updatePoseWithClip(float poseTime)
|
||||
{
|
||||
// Get closest frame index
|
||||
const int CLOSEST_FRAME_IDX = static_cast<int>(std::floorf(poseTime * currClip->GetTicksPerSecond()));
|
||||
updatePoseWithClip(CLOSEST_FRAME_IDX, poseTime, rig->GetRootNode(), SHMatrix::Identity);
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
|
||||
{
|
||||
// Check if there is a channel for this node
|
||||
const std::string& BONE_NAME = rig->GetName(node);
|
||||
SHMatrix transformMatrix = node->TransformMatrix;
|
||||
if (channelMap.contains(BONE_NAME))
|
||||
{
|
||||
const auto CHANNEL = channelMap[BONE_NAME];
|
||||
transformMatrix = SHMatrix::Transform
|
||||
(
|
||||
getInterpolatedValue(CHANNEL->PositionKeyFrames, closestFrameIndex, poseTime),
|
||||
getInterpolatedValue(CHANNEL->RotationKeyFrames, closestFrameIndex, poseTime),
|
||||
getInterpolatedValue(CHANNEL->ScaleKeyFrames, closestFrameIndex, poseTime)
|
||||
);
|
||||
}
|
||||
|
||||
// Apply parent's transformation
|
||||
transformMatrix = transformMatrix * parentMatrix;
|
||||
|
||||
// Apply transformations to this node
|
||||
const int BONE_MTX_IDX = rig->GetNodeIndex(node);
|
||||
std::optional<SHVec3> position;
|
||||
if (BONE_MTX_IDX >= 0)
|
||||
{
|
||||
boneMatrices[BONE_MTX_IDX] = node->OffsetMatrix * transformMatrix;
|
||||
}
|
||||
|
||||
// Apply pose to children
|
||||
for (auto& child : node->Children)
|
||||
{
|
||||
updatePoseWithClip(closestFrameIndex, poseTime, child, transformMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* RTTR Registration */
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::class_<SHAnimatorComponent>("Animator Component");
|
||||
}
|
|
@ -0,0 +1,155 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimatorComponent.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the definition of the SHAnimatorComponent class and related
|
||||
types.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <vector>
|
||||
// External Dependencies
|
||||
#include <rttr/registration>
|
||||
// Project Includes
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "SHAnimationClip.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHRig;
|
||||
struct SHRigNode;
|
||||
class SHAnimationClip;
|
||||
class SHVkBuffer;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Component that holds and controls the animation related properties of a skinned
|
||||
/// mesh.
|
||||
/// </summary>
|
||||
class SH_API SHAnimatorComponent final : public SHComponent
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Plays the currently loaded animation from the last time.
|
||||
/// </summary>
|
||||
void Play();
|
||||
/// <summary>
|
||||
/// Plays the specified animation clip from the start.
|
||||
/// </summary>
|
||||
/// <param name="clip"></param>
|
||||
void Play(Handle<SHAnimationClip> clip);
|
||||
/// <summary>
|
||||
/// Plays the currently loaded animation clip from the start.
|
||||
/// </summary>
|
||||
void PlayFromStart();
|
||||
/// <summary>
|
||||
/// Pauses the animation at the current time.
|
||||
/// </summary>
|
||||
void Pause();
|
||||
/// <summary>
|
||||
/// Stops the animation and resets the play time back to 0.
|
||||
/// </summary>
|
||||
void Stop();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Sets the animation rig for this animator.
|
||||
/// </summary>
|
||||
/// <param name="newRig">Rig to use.</param>
|
||||
void SetRig(Handle<SHRig> newRig);
|
||||
/// <summary>
|
||||
/// Sets the animation clip of this animator without playing it.
|
||||
/// This will set the pose of the model to it's initial pose.
|
||||
/// If the clip is the same as the current clip, nothing happens.
|
||||
/// </summary>
|
||||
/// <param name="newClip">Clip to use.</param>
|
||||
void SetClip(Handle<SHAnimationClip> newClip);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves all the bone matrices of this animator.
|
||||
/// </summary>
|
||||
/// <returns>Reference to a vector of the bone matrices.</returns>
|
||||
const std::vector<SHMatrix>& GetBoneMatrices() const noexcept { return boneMatrices; }
|
||||
/// <summary>
|
||||
/// Retrieve the currently set model rig.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the currently set rig.</returns>
|
||||
Handle<SHRig> GetRig() const noexcept { return rig; }
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Retrieve the currently set animation clip.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the currently set animation clip.</returns>
|
||||
Handle<SHAnimationClip> GetCurrentClip() const noexcept { return currClip; }
|
||||
/// <summary>
|
||||
/// Checks if an animation is currently playing.
|
||||
/// </summary>
|
||||
/// <returns>True if an animation clip is currently playing.</returns>
|
||||
bool IsPlaying() const { return isPlaying; }
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Update Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Updates the current state of the animation if one is specified based on the
|
||||
/// current animation clip and frames. This will update the bone matrices.
|
||||
/// </summary>
|
||||
/// <param name="dt">Time passed since the last frame.</param>
|
||||
void Update(float dt);
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHRig> rig;
|
||||
Handle<SHAnimationClip> currClip;
|
||||
// Playback Tracking
|
||||
float currPlaybackTime = 0.0f;
|
||||
bool isPlaying = true;
|
||||
// Useful Cached Data
|
||||
float secsPerTick = 0.0f;
|
||||
// Buffer
|
||||
std::vector<SHMatrix> boneMatrices;
|
||||
// Caches
|
||||
std::unordered_map<std::string, const SHAnimationClip::Channel*> channelMap;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void updatePoseWithClip(float poseTime);
|
||||
void updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix);
|
||||
template<typename T>
|
||||
T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* RTTR */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
}
|
||||
|
||||
#include "SHAnimatorComponent.hpp"
|
|
@ -0,0 +1,82 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimatorComponent.hpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 10, 2023
|
||||
\brief Contains the definition of function templates of the SHAnimatorComponent
|
||||
Component class.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Primary Include
|
||||
#include "SHAnimatorComponent.h"
|
||||
// Project Includes
|
||||
#include "SHRig.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "SHAnimationClip.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename T>
|
||||
T SHAnimatorComponent::getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime)
|
||||
{
|
||||
// Only allow SHVec3 and SHQuaternion
|
||||
static_assert(std::is_same_v<T, SHVec3> || std::is_same_v<T, SHQuaternion>, "Only interpolation for SHVec3 and SHQuaternion is allowed.");
|
||||
|
||||
// Find the key frames that surround the current frame index
|
||||
auto firstKeyFrame = keyframes.end();
|
||||
auto nextKeyFrame = keyframes.end();
|
||||
for (auto iter = keyframes.begin(); iter != keyframes.end(); ++iter)
|
||||
{
|
||||
const auto& KEYFRAME = *iter;
|
||||
|
||||
if (KEYFRAME.FrameIndex <= closestFrameIndex)
|
||||
{
|
||||
firstKeyFrame = iter;
|
||||
}
|
||||
else // KEYFRAME.FrameIndex > closestFrameIndex
|
||||
{
|
||||
nextKeyFrame = iter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Edge Cases
|
||||
if (firstKeyFrame == keyframes.end())
|
||||
{
|
||||
// No keyframes at all, means no changes
|
||||
if (nextKeyFrame == keyframes.end())
|
||||
return T();
|
||||
// Out of range, clamp to the back
|
||||
else
|
||||
return nextKeyFrame->Data;
|
||||
}
|
||||
// At the back, so no keyframes will follow
|
||||
else if (nextKeyFrame == keyframes.end())
|
||||
{
|
||||
return firstKeyFrame->Data;
|
||||
}
|
||||
|
||||
// Get interpolated vector
|
||||
const float PREV_FRAME_TIME = firstKeyFrame->FrameIndex * secsPerTick;
|
||||
const float NEXT_FRAME_TIME = nextKeyFrame->FrameIndex * secsPerTick;
|
||||
const float NORMALISED_TIME = (poseTime - PREV_FRAME_TIME) / (NEXT_FRAME_TIME - PREV_FRAME_TIME);
|
||||
|
||||
if constexpr (std::is_same_v<T, SHQuaternion>)
|
||||
{
|
||||
return SHQuaternion::Slerp(firstKeyFrame->Data, nextKeyFrame->Data, NORMALISED_TIME);
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, SHVec3>)
|
||||
{
|
||||
return SHVec3::Lerp(firstKeyFrame->Data, nextKeyFrame->Data, NORMALISED_TIME);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,149 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHRig.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the function definitions of the SHRig class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Pre-compiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "SHRig.h"
|
||||
// STL Includes
|
||||
#include <stack>
|
||||
// Project Headers
|
||||
#include "Assets/Asset Types/Models/SHRigAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHRig::SHRig(const SHRigAsset& asset, SHResourceLibrary<SHRigNode>& nodeStore)
|
||||
{
|
||||
// Don't bother if empty
|
||||
if (asset.root == nullptr)
|
||||
{
|
||||
SHLOG_ERROR("[SHRig] Attempted to load an invalid rig with no root.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Do a recursive depth first traversal to populate the rig
|
||||
rootNode = recurseCreateNode(asset, asset.root, nodeStore);
|
||||
if (rootNode)
|
||||
{
|
||||
globalInverseMatrix = SHMatrix::Inverse(rootNode->TransformMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
SHRig::SHRig(SHRig&& rhs)
|
||||
: rootNode { rhs.rootNode }
|
||||
, nodeNames { std::move(rhs.nodeNames) }
|
||||
, nodesByName { std::move(rhs.nodesByName) }
|
||||
, nodes { std::move(rhs.nodes) }
|
||||
, nodeIndexMap { std::move(rhs.nodeIndexMap) }
|
||||
, globalInverseMatrix { std::move(rhs.globalInverseMatrix) }
|
||||
{
|
||||
rhs.rootNode = {};
|
||||
}
|
||||
SHRig::~SHRig()
|
||||
{
|
||||
// Unload all nodes
|
||||
for (auto node : nodes)
|
||||
{
|
||||
if (node)
|
||||
node.Free();
|
||||
}
|
||||
nodes.clear();
|
||||
}
|
||||
|
||||
SHRig& SHRig::operator=(SHRig&& rhs)
|
||||
{
|
||||
rootNode = rhs.rootNode;
|
||||
nodeNames = std::move(rhs.nodeNames);
|
||||
nodesByName = std::move(rhs.nodesByName);
|
||||
nodes = std::move(rhs.nodes);
|
||||
nodeIndexMap = std::move(rhs.nodeIndexMap);
|
||||
globalInverseMatrix = std::move(rhs.globalInverseMatrix);
|
||||
|
||||
rhs.rootNode = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
const std::string& SHRig::GetName(Handle<SHRigNode> node) const noexcept
|
||||
{
|
||||
static const std::string EMPTY_STRING = "";
|
||||
|
||||
if (nodeNames.contains(node))
|
||||
return nodeNames.at(node);
|
||||
|
||||
return EMPTY_STRING;
|
||||
}
|
||||
|
||||
Handle<SHRigNode> SHRig::GetNode(const std::string& name) const noexcept
|
||||
{
|
||||
if (nodesByName.contains(name))
|
||||
return nodesByName.at(name);
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
int SHRig::GetNodeCount() const noexcept
|
||||
{
|
||||
return static_cast<int>(nodes.size());
|
||||
}
|
||||
|
||||
int SHRig::GetNodeIndex(Handle<SHRigNode> node) const noexcept
|
||||
{
|
||||
if (nodeIndexMap.contains(node))
|
||||
{
|
||||
return nodeIndexMap.at(node);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
Handle<SHRigNode> SHRig::recurseCreateNode(const SHRigAsset& asset, const SHRigNodeAsset* sourceNode, SHResourceLibrary<SHRigNode>& nodeStore)
|
||||
{
|
||||
// Construct the node
|
||||
auto newNode = nodeStore.Create();
|
||||
|
||||
// Fill the node with data
|
||||
const auto& NODE_DATA = asset.nodeDataCollection.at(sourceNode->idRef);
|
||||
newNode->OffsetMatrix = SHMatrix::Transpose(NODE_DATA.offset);
|
||||
newNode->TransformMatrix = SHMatrix::Transpose(NODE_DATA.transform);
|
||||
|
||||
// Populate maps
|
||||
if (!NODE_DATA.name.empty())
|
||||
{
|
||||
nodeNames.emplace(newNode, NODE_DATA.name);
|
||||
nodesByName.emplace(NODE_DATA.name, newNode);
|
||||
}
|
||||
nodeIndexMap.emplace(newNode, sourceNode->idRef);
|
||||
nodes.emplace_back(newNode);
|
||||
|
||||
// Fill child nodes
|
||||
for (const auto& child : sourceNode->children)
|
||||
{
|
||||
// Ignore nulls
|
||||
if (child == nullptr)
|
||||
continue;
|
||||
|
||||
// Recursively create children
|
||||
auto childNode = recurseCreateNode(asset, child, nodeStore); // Not sure why this works but it is required for
|
||||
newNode->Children.emplace_back(childNode); // the emplace_back operation to not crash
|
||||
}
|
||||
|
||||
return newNode;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,147 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHRig.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the definition of the SHRig struct and related types.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
struct SHRigAsset;
|
||||
struct SHRigNodeAsset;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
struct SHRigNode
|
||||
{
|
||||
/// <summary>
|
||||
/// Matrix that performs a transformation from local space to bone (node) space.
|
||||
/// </summary>
|
||||
SHMatrix OffsetMatrix;
|
||||
/// <summary>
|
||||
/// Matrix that performs a transformation from bone (node) space to local space.
|
||||
/// </summary>
|
||||
SHMatrix TransformMatrix;
|
||||
/// <summary>
|
||||
/// Child nodes of this node.
|
||||
/// </summary>
|
||||
std::vector<Handle<SHRigNode>> Children;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Represents an animation skeletal rig for a model.
|
||||
/// </summary>
|
||||
class SH_API SHRig
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a rig from a SHRigAsset.
|
||||
/// </summary>
|
||||
/// <param name="asset">
|
||||
/// SHRigAsset to load.
|
||||
/// </param>
|
||||
/// <param name="nodeStore">
|
||||
/// Reference to a ResourceLibrary to use to create the rig's nodes.
|
||||
/// </param>
|
||||
explicit SHRig(const SHRigAsset& asset, SHResourceLibrary<SHRigNode>& nodeStore);
|
||||
/// <summary>
|
||||
/// Move Constructor
|
||||
/// </summary>
|
||||
/// <param name="rhs>SHRig to move from.</param>
|
||||
SHRig(SHRig&& rhs);
|
||||
/// <summary>
|
||||
/// Default destructor.
|
||||
/// </summary>
|
||||
~SHRig();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Move assignment operator.
|
||||
/// </summary>
|
||||
/// <param name="rhs>SHRig to move from.</param>
|
||||
/// <returns>Reference to this object.</returns>
|
||||
SHRig& operator=(SHRig&& rhs);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the name of a node.
|
||||
/// </summary>
|
||||
/// <param name="node">Node to get the name of.</param>
|
||||
/// <returns>
|
||||
/// Name of the node. If it does not have a name or is invalid, an empty string will
|
||||
/// be provided.
|
||||
/// </returns>
|
||||
const std::string& GetName(Handle<SHRigNode> node) const noexcept;
|
||||
/// <summary>
|
||||
/// Retrieves the root node of the rig.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the root node of the rig.</returns>
|
||||
Handle<SHRigNode> GetRootNode() const noexcept { return rootNode; }
|
||||
const SHMatrix& GetGlobalInverseMatrix() const noexcept { return globalInverseMatrix; }
|
||||
/// <summary>
|
||||
/// Retrieves a node via name.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the node to retrieve.</param>
|
||||
/// <returns>
|
||||
/// Node with the specified name. If it does not have a name or is invalid, an empty
|
||||
/// handle will be provided.
|
||||
/// </returns>
|
||||
Handle<SHRigNode> GetNode(const std::string& name) const noexcept;
|
||||
/// <summary>
|
||||
/// Returns the number of nodes in the rig. This matches the number of bone matrices
|
||||
/// needed.
|
||||
/// </summary>
|
||||
int GetNodeCount() const noexcept;
|
||||
/// <summary>
|
||||
/// Retrieves the index in the node storage.
|
||||
/// </summary>
|
||||
int GetNodeIndex(Handle<SHRigNode> node) const noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRigNode> rootNode;
|
||||
std::unordered_map<Handle<SHRigNode>, std::string> nodeNames;
|
||||
std::unordered_map<std::string, Handle<SHRigNode>> nodesByName;
|
||||
std::vector<Handle<SHRigNode>> nodes;
|
||||
std::unordered_map<Handle<SHRigNode>, int> nodeIndexMap;
|
||||
SHMatrix globalInverseMatrix;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRigNode> recurseCreateNode(const SHRigAsset& asset, const SHRigNodeAsset* sourceNode, SHResourceLibrary<SHRigNode>& nodeStore);
|
||||
};
|
||||
}
|
|
@ -0,0 +1,88 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAnimationAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
enum class SHAnimationBehaviour : uint8_t
|
||||
{
|
||||
DEFAULT = 0x0,
|
||||
CONSTANT = 0x1,
|
||||
LINEAR = 0x2,
|
||||
REPEAT = 0x3
|
||||
};
|
||||
|
||||
// Smallest data containers
|
||||
struct PositionKey
|
||||
{
|
||||
float time;
|
||||
SHVec3 value;
|
||||
};
|
||||
|
||||
struct RotationKey
|
||||
{
|
||||
float time;
|
||||
SHVec4 value;
|
||||
};
|
||||
|
||||
struct ScaleKey
|
||||
{
|
||||
float time;
|
||||
SHVec3 value;
|
||||
};
|
||||
|
||||
// Headers for read/write
|
||||
struct SHAnimNodeInfo
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t posKeyCount;
|
||||
uint32_t rotKeyCount;
|
||||
uint32_t scaKeyCount;
|
||||
};
|
||||
|
||||
struct SHAnimDataHeader
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t animNodeCount;
|
||||
std::vector<SHAnimNodeInfo> nodeHeaders;
|
||||
};
|
||||
|
||||
// Main data containers
|
||||
struct SHAnimData
|
||||
{
|
||||
std::string name;
|
||||
SHAnimationBehaviour pre;
|
||||
SHAnimationBehaviour post;
|
||||
|
||||
std::vector<PositionKey> positionKeys;
|
||||
std::vector<RotationKey> rotationKeys;
|
||||
std::vector<ScaleKey> scaleKeys;
|
||||
|
||||
};
|
||||
|
||||
struct SH_API SHAnimAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
|
||||
double duration;
|
||||
double ticksPerSecond;
|
||||
|
||||
std::vector<SHAnimData> nodeChannels;
|
||||
//std::vector<aiMeshAnim*> meshChannels;
|
||||
//std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
/******************************************************************************
|
||||
* \file SHMeshAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 19 November 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
#include "Math/Vector/SHVec4U.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
constexpr int BONE_INDEX_ALIGHTMENT = 4;
|
||||
|
||||
struct SHMeshDataHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
uint32_t charCount;
|
||||
uint32_t boneCount;
|
||||
};
|
||||
|
||||
struct MeshBoneInfo
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t weightCount; // Size should be same as boneCount
|
||||
};
|
||||
|
||||
struct BoneWeight
|
||||
{
|
||||
uint32_t index;
|
||||
float weight;
|
||||
};
|
||||
|
||||
struct MeshBone
|
||||
{
|
||||
std::string name;
|
||||
SHMatrix offset;
|
||||
std::vector<BoneWeight> weights;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::vector<SHVec3> VertexPositions;
|
||||
std::vector<SHVec3> VertexTangents;
|
||||
std::vector<SHVec3> VertexNormals;
|
||||
std::vector<SHVec2> VertexTexCoords;
|
||||
std::vector<uint32_t> Indices;
|
||||
std::vector<SHVec4U> VertexBoneIndices;
|
||||
std::vector<SHVec4> VertexBoneWeights;
|
||||
uint32_t BoneCount;
|
||||
};
|
||||
}
|
|
@ -13,36 +13,28 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Math/SHMath.h"
|
||||
#include "SHAssetData.h"
|
||||
|
||||
#include "Assets/Asset Types/Models/SHAnimationAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHMeshAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHRigAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHMeshAssetHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct SHModelAssetHeader
|
||||
{
|
||||
size_t meshCount;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshData : SHAssetData
|
||||
{
|
||||
SHMeshAssetHeader header;
|
||||
std::vector<SHVec3> VertexPositions;
|
||||
std::vector<SHVec3> VertexTangents;
|
||||
std::vector<SHVec3> VertexNormals;
|
||||
std::vector<SHVec2> VertexTexCoords;
|
||||
std::vector<uint32_t> Indices;
|
||||
size_t animCount;
|
||||
};
|
||||
|
||||
struct SH_API SHModelAsset : SHAssetData
|
||||
{
|
||||
SHModelAssetHeader header;
|
||||
std::vector<SHMeshData*> subMeshes;
|
||||
SHRigAsset rig;
|
||||
|
||||
std::vector<SHMeshDataHeader> meshHeaders;
|
||||
std::vector<SHAnimDataHeader> animHeaders;
|
||||
|
||||
std::vector<SHMeshAsset*> meshes;
|
||||
std::vector<SHAnimAsset*> anims;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHRigAsset.h"
|
||||
|
||||
#include <queue>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHRigAsset::~SHRigAsset()
|
||||
{
|
||||
if (root != nullptr)
|
||||
delete[] root;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
/******************************************************************************
|
||||
* \file SHRigAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 19 November 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHRigDataHeader
|
||||
{
|
||||
uint32_t nodeCount;
|
||||
std::vector<uint32_t> charCounts;
|
||||
};
|
||||
|
||||
struct SHRigNodeData
|
||||
{
|
||||
std::string name;
|
||||
SHMatrix transform;
|
||||
SHMatrix offset;
|
||||
};
|
||||
|
||||
struct SHRigNodeAsset
|
||||
{
|
||||
uint32_t idRef;
|
||||
std::vector<SHRigNodeAsset*> children;
|
||||
};
|
||||
|
||||
struct SH_API SHRigAsset : SHAssetData
|
||||
{
|
||||
~SHRigAsset();
|
||||
|
||||
SHRigDataHeader header;
|
||||
std::vector<SHRigNodeData> nodeDataCollection;
|
||||
SHRigNodeAsset* root;
|
||||
};
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAnimationAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/anim.h>
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SH_API SHAnimationAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
|
||||
std::vector<aiNodeAnim*> nodeChannels;
|
||||
std::vector<aiMeshAnim*> meshChannels;
|
||||
std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||
|
||||
double duration;
|
||||
double ticksPerSecond;
|
||||
};
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
|
||||
#include "SHModelAsset.h"
|
||||
#include "Models/SHModelAsset.h"
|
||||
#include "SHTextureAsset.h"
|
|
@ -13,73 +13,321 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHModelLoader.h"
|
||||
#include <fstream>
|
||||
#include <queue>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHModelLoader::ReadHeader(std::ifstream& file, SHMeshLoaderHeader& header) noexcept
|
||||
void SHModelLoader::ReadHeaders(FileReference file, SHModelAsset& asset)
|
||||
{
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&header),
|
||||
sizeof(SHMeshLoaderHeader)
|
||||
reinterpret_cast<char*>(&asset.header),
|
||||
sizeof(asset.header)
|
||||
);
|
||||
|
||||
if (asset.header.meshCount > 0)
|
||||
{
|
||||
asset.meshHeaders.resize(asset.header.meshCount);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(asset.meshHeaders.data()),
|
||||
asset.header.meshCount * sizeof(SHMeshDataHeader)
|
||||
);
|
||||
}
|
||||
|
||||
if (asset.header.animCount > 0)
|
||||
{
|
||||
asset.animHeaders.resize(asset.header.animCount);
|
||||
for (auto i {0}; i < asset.header.animCount; ++i)
|
||||
{
|
||||
auto& animHeader = asset.animHeaders[i];
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animHeader.charCount),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animHeader.animNodeCount),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
animHeader.nodeHeaders.resize(animHeader.animNodeCount);
|
||||
for (auto j {0}; j < animHeader.animNodeCount; ++j)
|
||||
{
|
||||
auto& nodeHeader = animHeader.nodeHeaders[j];
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&nodeHeader),
|
||||
sizeof(SHAnimNodeInfo)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadData(FileReference file, SHModelAsset& asset)
|
||||
{
|
||||
ReadMeshData(file, asset.meshHeaders, asset.meshes);
|
||||
ReadAnimData(file, asset.animHeaders, asset.anims);
|
||||
|
||||
// Not eof yet, animation exists
|
||||
if (file.peek() != EOF)
|
||||
{
|
||||
ReadRigHeader(file, asset.rig.header);
|
||||
ReadRigData(file, asset.rig.header, asset.rig.nodeDataCollection);
|
||||
ReadRigTree(file, asset.rig.header, asset.rig.root);
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadAnimNode(FileReference file, SHAnimNodeInfo const& info, SHAnimData& data)
|
||||
{
|
||||
data.name.resize(info.charCount);
|
||||
file.read(
|
||||
data.name.data(),
|
||||
info.charCount
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data.pre),
|
||||
sizeof(SHAnimationBehaviour)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data.post),
|
||||
sizeof(SHAnimationBehaviour)
|
||||
);
|
||||
|
||||
uint32_t keySize {0};
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&keySize),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
data.positionKeys.resize(keySize);
|
||||
data.rotationKeys.resize(keySize);
|
||||
data.scaleKeys.resize(keySize);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.positionKeys.data()),
|
||||
sizeof(PositionKey) * keySize
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.rotationKeys.data()),
|
||||
sizeof(RotationKey) * keySize
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.scaleKeys.data()),
|
||||
sizeof(ScaleKey) * keySize
|
||||
);
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadData(std::ifstream& file, SHMeshLoaderHeader const& header, SHMeshData& data) noexcept
|
||||
void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header)
|
||||
{
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * header.vertexCount };
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&header.nodeCount),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
data.VertexPositions.resize(header.vertexCount);
|
||||
data.VertexTangents.resize(header.vertexCount);
|
||||
data.VertexNormals.resize(header.vertexCount);
|
||||
data.VertexTexCoords.resize(header.vertexCount);
|
||||
data.Indices.resize(header.indexCount);
|
||||
data.header.name.resize(header.charCount);
|
||||
|
||||
file.read(data.header.name.data(), header.charCount);
|
||||
file.read(reinterpret_cast<char*>(data.VertexPositions.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexTangents.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexNormals.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexTexCoords.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char*>(data.Indices.data()), sizeof(uint32_t) * header.indexCount);
|
||||
|
||||
data.header.vertexCount = header.vertexCount;
|
||||
data.header.indexCount = header.indexCount;
|
||||
header.charCounts.resize(header.nodeCount);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(header.charCounts.data()),
|
||||
sizeof(uint32_t) * header.nodeCount
|
||||
);
|
||||
}
|
||||
|
||||
void SHModelLoader::LoadSHMesh(AssetPath path, SHModelAsset& model) noexcept
|
||||
void SHModelLoader::ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data)
|
||||
{
|
||||
data.resize(header.nodeCount);
|
||||
|
||||
for (auto i {0}; i < header.nodeCount; ++i)
|
||||
{
|
||||
data[i].name.resize(header.charCounts[i]);
|
||||
file.read(
|
||||
data[i].name.data(),
|
||||
header.charCounts[i]
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data[i].transform),
|
||||
sizeof(SHMatrix)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data[i].offset),
|
||||
sizeof(SHMatrix)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadRigTree(FileReference file, SHRigDataHeader const& header, SHRigNodeAsset*& root)
|
||||
{
|
||||
// Read All nodes into one contiguous data block
|
||||
struct NodeTemp
|
||||
{
|
||||
uint32_t id, numChild;
|
||||
};
|
||||
|
||||
NodeTemp* dst = new NodeTemp[header.nodeCount];
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(dst),
|
||||
sizeof(NodeTemp) * header.nodeCount
|
||||
);
|
||||
|
||||
// Build and populate tree
|
||||
SHRigNodeAsset* nodePool = new SHRigNodeAsset[header.nodeCount];
|
||||
root = nodePool;
|
||||
|
||||
std::queue<std::pair<SHRigNodeAsset*, NodeTemp*>> nodeQueue;
|
||||
nodeQueue.emplace(std::make_pair(nodePool, dst));
|
||||
|
||||
SHRigNodeAsset* depthPtr = nodePool + 1;
|
||||
NodeTemp* depthTempPtr = dst + 1;
|
||||
|
||||
while(!nodeQueue.empty())
|
||||
{
|
||||
auto currPair = nodeQueue.front();
|
||||
nodeQueue.pop();
|
||||
auto currNode = currPair.first;
|
||||
auto currTemp = currPair.second;
|
||||
|
||||
currNode->idRef = currTemp->id;
|
||||
|
||||
for (auto i{0}; i < currTemp->numChild; ++i)
|
||||
{
|
||||
currNode->children.push_back(depthPtr);
|
||||
nodeQueue.emplace(depthPtr++, depthTempPtr++);
|
||||
}
|
||||
}
|
||||
|
||||
delete[] dst;
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers,
|
||||
std::vector<SHMeshAsset*>& meshes)
|
||||
{
|
||||
meshes.resize(headers.size());
|
||||
for (auto i {0}; i < headers.size(); ++i)
|
||||
{
|
||||
auto const& header = headers[i];
|
||||
auto& data = *new SHMeshAsset;
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * header.vertexCount };
|
||||
|
||||
data.name.resize(header.charCount);
|
||||
data.VertexPositions.resize(header.vertexCount);
|
||||
data.VertexTangents.resize(header.vertexCount);
|
||||
data.VertexNormals.resize(header.vertexCount);
|
||||
data.VertexTexCoords.resize(header.vertexCount);
|
||||
data.Indices.resize(header.indexCount);
|
||||
data.BoneCount = header.boneCount;
|
||||
|
||||
file.read(data.name.data(), header.charCount);
|
||||
file.read(reinterpret_cast<char*>(data.VertexPositions.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexTangents.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexNormals.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexTexCoords.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char*>(data.Indices.data()), sizeof(uint32_t) * header.indexCount);
|
||||
|
||||
if (header.boneCount)
|
||||
{
|
||||
std::vector<MeshBoneInfo> boneInfos(header.boneCount);
|
||||
std::vector<MeshBone> bones(header.boneCount);
|
||||
|
||||
file.read(reinterpret_cast<char*>(boneInfos.data()), sizeof(MeshBoneInfo) * header.boneCount);
|
||||
|
||||
for (auto i{ 0 }; i < header.boneCount; ++i)
|
||||
{
|
||||
auto& bone = bones[i];
|
||||
auto const& info = boneInfos[i];
|
||||
|
||||
bone.name.resize(info.charCount);
|
||||
file.read(bone.name.data(), info.charCount);
|
||||
file.read(reinterpret_cast<char*>(&bone.offset), sizeof(SHMatrix));
|
||||
|
||||
bone.weights.resize(info.weightCount);
|
||||
file.read(reinterpret_cast<char*>(bone.weights.data()), sizeof(BoneWeight) * info.weightCount);
|
||||
}
|
||||
|
||||
data.VertexBoneIndices.resize(header.vertexCount);
|
||||
data.VertexBoneWeights.resize(header.vertexCount);
|
||||
|
||||
for (uint32_t boneIndex{0}; boneIndex < bones.size(); ++boneIndex)
|
||||
{
|
||||
auto const& bone = bones[boneIndex];
|
||||
for (auto const& weight : bone.weights)
|
||||
{
|
||||
auto& boneIndices = data.VertexBoneIndices[weight.index];
|
||||
auto& boneWeight = data.VertexBoneWeights[weight.index];
|
||||
|
||||
for (auto j{0}; j < BONE_INDEX_ALIGHTMENT; ++j)
|
||||
{
|
||||
if (boneWeight[j] == 0.f)
|
||||
{
|
||||
boneIndices[j] = boneIndex;
|
||||
boneWeight[j] = weight.weight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meshes[i] = &data;
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers,
|
||||
std::vector<SHAnimAsset*>& anims)
|
||||
{
|
||||
anims.resize(headers.size());
|
||||
for (auto i {0}; i < headers.size(); ++i)
|
||||
{
|
||||
auto const& header = headers[i];
|
||||
auto& animAsset = *new SHAnimAsset;
|
||||
|
||||
animAsset.name.resize(header.charCount);
|
||||
file.read(
|
||||
animAsset.name.data(),
|
||||
header.charCount
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animAsset.duration),
|
||||
sizeof(double)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animAsset.ticksPerSecond),
|
||||
sizeof(double)
|
||||
);
|
||||
|
||||
animAsset.nodeChannels.resize(header.animNodeCount);
|
||||
for (auto i {0}; i < header.animNodeCount; ++i)
|
||||
{
|
||||
ReadAnimNode(file, header.nodeHeaders[i], animAsset.nodeChannels[i]);
|
||||
}
|
||||
|
||||
anims[i] = &animAsset;
|
||||
}
|
||||
}
|
||||
|
||||
SHAssetData* SHModelLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHModelAsset();
|
||||
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("[Model Loader] Unable to open SHModel File: {}", path.string());
|
||||
return;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
file.seekg(0);
|
||||
ReadHeaders(file, *result);
|
||||
ReadData(file, *result);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&model.header),
|
||||
sizeof(SHModelAssetHeader)
|
||||
);
|
||||
|
||||
std::vector<SHMeshLoaderHeader> headers(model.header.meshCount);
|
||||
model.subMeshes.resize(model.header.meshCount);
|
||||
|
||||
for (auto i{ 0 }; i < model.header.meshCount; ++i)
|
||||
{
|
||||
model.subMeshes[i] = new SHMeshData();
|
||||
ReadHeader(file, headers[i]);
|
||||
ReadData(file, headers[i], *model.subMeshes[i]);
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHModelLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHModelAsset();
|
||||
|
||||
LoadSHMesh(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#include "Assets/Asset Types/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHModelAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
#include <fstream>
|
||||
|
||||
|
@ -18,19 +18,20 @@ namespace SHADE
|
|||
{
|
||||
class SHModelLoader : public SHAssetLoader
|
||||
{
|
||||
struct SHMeshLoaderHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
uint32_t charCount;
|
||||
};
|
||||
using FileReference = std::ifstream&;
|
||||
|
||||
void ReadAnimNode(FileReference file, SHAnimNodeInfo const& info, SHAnimData& data);
|
||||
|
||||
void ReadHeader(std::ifstream& file, SHMeshLoaderHeader& header) noexcept;
|
||||
void ReadData(std::ifstream& file, SHMeshLoaderHeader const& header, SHMeshData& data) noexcept;
|
||||
void ReadRigHeader(FileReference file, SHRigDataHeader& header);
|
||||
void ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data);
|
||||
void ReadRigTree(FileReference file, SHRigDataHeader const& header, SHRigNodeAsset*& root);
|
||||
|
||||
void ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers, std::vector<SHMeshAsset*>& meshes);
|
||||
void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims);
|
||||
|
||||
void ReadHeaders(FileReference file, SHModelAsset& asset);
|
||||
void ReadData(FileReference file, SHModelAsset& asset);
|
||||
public:
|
||||
void LoadSHMesh(AssetPath path, SHModelAsset& model) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
|
|
|
@ -492,8 +492,8 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::Load() noexcept
|
||||
{
|
||||
BuildAssetCollection();
|
||||
InitLoaders();
|
||||
BuildAssetCollection();
|
||||
//CompileAll();
|
||||
//LoadAllData();
|
||||
}
|
||||
|
@ -549,7 +549,7 @@ namespace SHADE
|
|||
{
|
||||
assetData.emplace(
|
||||
parent.subAssets[i]->id,
|
||||
parentModel->subMeshes[i]
|
||||
parentModel->meshes[i]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -607,10 +607,10 @@ namespace SHADE
|
|||
|
||||
SHModelAsset* const data = reinterpret_cast<SHModelAsset*>(LoadData(newAsset));
|
||||
assetData.emplace(newAsset.id, data);
|
||||
for(auto const& subMesh : data->subMeshes)
|
||||
for(auto const& subMesh : data->meshes)
|
||||
{
|
||||
SHAsset subAsset{
|
||||
.name = subMesh->header.name,
|
||||
.name = subMesh->name,
|
||||
.id = GenerateAssetID(AssetType::MESH),
|
||||
.type = AssetType::MESH,
|
||||
.isSubAsset = true,
|
||||
|
|
|
@ -6,6 +6,11 @@ namespace SHADE
|
|||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||
{
|
||||
if (id == 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
|
|
|
@ -125,14 +125,29 @@ namespace SHADE
|
|||
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
if (listenerTransform)
|
||||
{
|
||||
listener.SetPos(listenerTransform->GetLocalPosition());
|
||||
listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f });
|
||||
listener.SetPos(listenerTransform->GetWorldPosition()); // TODO: Clean up listener
|
||||
listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f }); //TODO: USE CORRECT FORWARD
|
||||
FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
|
||||
FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
|
||||
FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
|
||||
fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
|
||||
}
|
||||
}
|
||||
|
||||
auto [begin, end] = audioClipLibrary.GetDenseAccess();
|
||||
for(auto it = begin; it != end; ++it)
|
||||
{
|
||||
if(it->instance && (it->transformRef != MAX_EID))
|
||||
{
|
||||
if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
|
||||
{
|
||||
FMOD_3D_ATTRIBUTES attribs{}; //TODO: Set other attribs
|
||||
auto pos = transformComponent->GetWorldPosition();
|
||||
attribs.position = {pos.x, pos.y, pos.z};
|
||||
it->instance->set3DAttributes(&attribs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SHAudioSystem::AudioRoutine::AudioRoutine()
|
||||
|
@ -325,27 +340,83 @@ namespace SHADE
|
|||
return std::nullopt;
|
||||
}
|
||||
|
||||
AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
|
||||
Handle<AudioClip> SHAudioSystem::CreateAudioClip(const char* path)
|
||||
{
|
||||
AudioClipID newID{};
|
||||
AudioClip* clip = nullptr;
|
||||
auto it = eventMap.find(path);
|
||||
if (it != eventMap.end())
|
||||
Handle<AudioClip> audioClipHandle{};
|
||||
|
||||
if(auto it = eventMap.find(path); it != eventMap.end())
|
||||
{
|
||||
FMOD::Studio::EventInstance* event = nullptr;
|
||||
it->second->createInstance(&event);
|
||||
if (event)
|
||||
{
|
||||
//event->start();
|
||||
newID = clipID;
|
||||
clipID++;
|
||||
eventInstances.emplace(newID, AudioClip(newID, event));
|
||||
clip = &eventInstances[newID];
|
||||
}
|
||||
audioClipHandle = audioClipLibrary.Create();
|
||||
it->second->createInstance(&audioClipHandle->instance);
|
||||
}
|
||||
return clip;
|
||||
|
||||
return audioClipHandle;
|
||||
}
|
||||
|
||||
void SHAudioSystem::AddAudioClipToBGMChannelGroup(Handle<AudioClip> handle)
|
||||
{
|
||||
if(!handle->instance)
|
||||
return;
|
||||
FMOD::ChannelGroup* channelGroup;
|
||||
handle->instance->getChannelGroup(&channelGroup);
|
||||
|
||||
if(!channelGroup)
|
||||
{
|
||||
SHLOG_ERROR("Event instance has no channel group")
|
||||
return;
|
||||
}
|
||||
bgmChannelGroup->addGroup(channelGroup);
|
||||
}
|
||||
|
||||
void SHAudioSystem::AddAudioClipToSFXChannelGroup(Handle<AudioClip> handle)
|
||||
{
|
||||
if (!handle->instance)
|
||||
return;
|
||||
FMOD::ChannelGroup* channelGroup;
|
||||
handle->instance->getChannelGroup(&channelGroup);
|
||||
|
||||
if (!channelGroup)
|
||||
{
|
||||
SHLOG_ERROR("Event instance has no channel group")
|
||||
return;
|
||||
}
|
||||
sfxChannelGroup->addGroup(channelGroup);
|
||||
}
|
||||
|
||||
void SHAudioSystem::AttachAudioClipToObject(Handle<AudioClip> handle, EntityID eid)
|
||||
{
|
||||
if (auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||
{
|
||||
handle->transformRef = eid;
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::DetachAudioClipFromObject(Handle<AudioClip> handle)
|
||||
{
|
||||
handle->transformRef = MAX_EID;
|
||||
}
|
||||
|
||||
//AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
|
||||
//{
|
||||
// AudioClipID newID{};
|
||||
// AudioClip* clip = nullptr;
|
||||
// auto it = eventMap.find(path);
|
||||
// if (it != eventMap.end())
|
||||
// {
|
||||
// FMOD::Studio::EventInstance* event = nullptr;
|
||||
// it->second->createInstance(&event);
|
||||
// if (event)
|
||||
// {
|
||||
// //event->start();
|
||||
// newID = clipID;
|
||||
// clipID++;
|
||||
// eventInstances.emplace(newID, AudioClip(newID, event));
|
||||
// clip = &eventInstances[newID];
|
||||
// }
|
||||
// }
|
||||
// return clip;
|
||||
//}
|
||||
|
||||
//std::vector<const char*> SHAudioSystem::GetAllEvents()
|
||||
//{
|
||||
// int count{};
|
||||
|
@ -489,41 +560,39 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
AudioClip::AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst)
|
||||
:instance(inst), id(clipID)
|
||||
void AudioClip::Play()
|
||||
{
|
||||
}
|
||||
|
||||
AudioClip::~AudioClip()
|
||||
{
|
||||
}
|
||||
|
||||
void AudioClip::Play(bool isSfx)
|
||||
{
|
||||
if (!instance)
|
||||
if(!instance)
|
||||
return;
|
||||
instance->start();
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
}
|
||||
|
||||
void AudioClip::Play(SHVec3 position, bool isSfx)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->start();
|
||||
FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
attributes.forward.z = 1.0f;
|
||||
attributes.up.y = 1.0f;
|
||||
//void AudioClip::Play(bool isSfx)
|
||||
//{
|
||||
// if (!instance)
|
||||
// return;
|
||||
// instance->start();
|
||||
// auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
// instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
//}
|
||||
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
SHVec3 listenerPos = audioSystem->GetListenerPosition();
|
||||
attributes.position.x = position[0];
|
||||
attributes.position.y = position[1];
|
||||
attributes.position.z = listenerPos[2];
|
||||
instance->set3DAttributes(&attributes);
|
||||
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
}
|
||||
//void AudioClip::Play(SHVec3 position, bool isSfx)
|
||||
//{
|
||||
// if (!instance)
|
||||
// return;
|
||||
// instance->start();
|
||||
// FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
// attributes.forward.z = 1.0f;
|
||||
// attributes.up.y = 1.0f;
|
||||
|
||||
// auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
// SHVec3 listenerPos = audioSystem->GetListenerPosition();
|
||||
// attributes.position.x = position[0];
|
||||
// attributes.position.y = position[1];
|
||||
// attributes.position.z = listenerPos[2];
|
||||
// instance->set3DAttributes(&attributes);
|
||||
// instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
//}
|
||||
|
||||
void AudioClip::Stop(bool fadeOut)
|
||||
{
|
||||
|
@ -557,12 +626,12 @@ namespace SHADE
|
|||
instance->setParameterByName(paramName, value);
|
||||
}
|
||||
|
||||
void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setParameterByNameWithLabel(paramName, label);
|
||||
}
|
||||
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||
//{
|
||||
// if (!instance)
|
||||
// return;
|
||||
// instance->setParameterByNameWithLabel(paramName, label);
|
||||
//}
|
||||
|
||||
float AudioClip::GetParameterValue(const char* paramName)
|
||||
{
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "Events/SHEvent.h"
|
||||
|
||||
#include "SH_API.h"
|
||||
#include <Resource/SHResourceLibrary.h>
|
||||
#define AUDIO_SYS_MAX_CHANNELS 1024
|
||||
|
||||
namespace SHADE
|
||||
|
@ -22,27 +23,22 @@ namespace SHADE
|
|||
|
||||
class SHAudioListenerComponent;
|
||||
|
||||
typedef uint64_t AudioClipID;
|
||||
|
||||
class AudioClip
|
||||
class SH_API AudioClip
|
||||
{
|
||||
public:
|
||||
AudioClip() = default;
|
||||
AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst);
|
||||
~AudioClip();
|
||||
void Play(bool isSfx = true);
|
||||
void Play(SHVec3 position, bool isSfx = true);
|
||||
void Play();
|
||||
//void Play(SHVec3 position);
|
||||
void Stop(bool fadeOut = true);
|
||||
|
||||
void SetPause(bool pause);
|
||||
bool IsPaused();
|
||||
void SetParameter(const char* paramName, float value);
|
||||
void SetParameterLabel(const char* paramName, const char* label);
|
||||
//void SetParameterLabel(const char* paramName, const char* label);
|
||||
float GetParameterValue(const char* paramName);
|
||||
friend class SHAudioSystem;
|
||||
private:
|
||||
FMOD::Studio::EventInstance* instance;
|
||||
AudioClipID id;
|
||||
FMOD::Studio::EventInstance* instance = nullptr;
|
||||
EntityID transformRef = MAX_EID;
|
||||
};
|
||||
|
||||
class SH_API SHAudioSystem : public SHSystem
|
||||
|
@ -62,7 +58,7 @@ namespace SHADE
|
|||
void Exit();
|
||||
|
||||
int GetAvailableChannelIndex();
|
||||
/*std::vector<SHSound>::size_type CreateSound(const char* filepath, bool loop = false);*/
|
||||
|
||||
void PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||
void PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||
void PlayEventOnce(const char* path, bool isSFX = true, EntityID eid = MAX_EID, bool spatial = false);
|
||||
|
@ -71,9 +67,15 @@ namespace SHADE
|
|||
void StopAllSounds();
|
||||
|
||||
std::optional<FMOD_GUID> GetEventGUID(const char* path);
|
||||
AudioClip* CreateAudioClip(const char* path);
|
||||
//std::vector<const char*> GetAllEvents();
|
||||
//AudioClip* CreateAudioClip(const char* path);
|
||||
//AUDIO CLIP
|
||||
Handle<AudioClip> CreateAudioClip(const char* path);
|
||||
void AddAudioClipToBGMChannelGroup(Handle<AudioClip> handle);
|
||||
void AddAudioClipToSFXChannelGroup(Handle<AudioClip> handle);
|
||||
|
||||
void AttachAudioClipToObject(Handle<AudioClip> handle, EntityID eid);
|
||||
void DetachAudioClipFromObject(Handle<AudioClip> handle);
|
||||
///
|
||||
float GetBgmVolume();
|
||||
float GetSfxVolume();
|
||||
float GetMasterVolume();
|
||||
|
@ -84,6 +86,7 @@ namespace SHADE
|
|||
bool GetPaused() const;
|
||||
SHVec3 GetListenerPosition();
|
||||
void LoadBank(const char* path);
|
||||
|
||||
private:
|
||||
FMOD::Studio::System* fmodStudioSystem;
|
||||
FMOD::System* fmodSystem;
|
||||
|
@ -95,7 +98,9 @@ namespace SHADE
|
|||
//std::unordered_map<ResourceID, SHBank> bankMap;
|
||||
std::unordered_map<std::string, SHBank> bankMap;
|
||||
std::unordered_map<std::string, FMOD::Studio::EventDescription*> eventMap;
|
||||
std::unordered_map<AudioClipID, AudioClip> eventInstances;
|
||||
//std::unordered_map<AudioClipID, AudioClip> eventInstances;
|
||||
SHResourceLibrary<AudioClip> audioClipLibrary{};
|
||||
|
||||
FMOD::ChannelGroup* bgmChannelGroup, * sfxChannelGroup, * masterGroup;
|
||||
FMOD::Channel* audioChannels[AUDIO_SYS_MAX_CHANNELS];
|
||||
FMOD_RESULT result;
|
||||
|
@ -105,7 +110,6 @@ namespace SHADE
|
|||
SHBank masterBank, stringsBank, musicBank, sfxBank; //To do: change to map of banks loaded by resource manager
|
||||
|
||||
std::vector<SHAudioListenerComponent>* denseListener;
|
||||
AudioClipID clipID = 0;
|
||||
|
||||
SHEventHandle onPlay(SHEventPtr onStopEvent);
|
||||
SHEventHandle onStop(SHEventPtr onStopEvent);
|
||||
|
|
|
@ -57,9 +57,13 @@ namespace SHADE
|
|||
skipFrame = false;
|
||||
return;
|
||||
}
|
||||
DrawMenuBar();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
DrawMenuBar();
|
||||
if(wasFilterChanged && !filter.empty())
|
||||
{
|
||||
filterHighlightedEntities.clear();
|
||||
filterOpenEntities.clear();
|
||||
}
|
||||
if (const auto root = sceneGraph.GetRoot())
|
||||
{
|
||||
auto const& children = root->GetChildren();
|
||||
|
@ -67,7 +71,13 @@ namespace SHADE
|
|||
for (const auto child : children)
|
||||
{
|
||||
if (child)
|
||||
{
|
||||
if(wasFilterChanged && !filter.empty())
|
||||
{
|
||||
EntityFilterCheck(child);
|
||||
}
|
||||
RecursivelyDrawEntityNode(child);
|
||||
}
|
||||
if (skipFrame)
|
||||
{
|
||||
ImGui::End();
|
||||
|
@ -177,9 +187,10 @@ namespace SHADE
|
|||
|
||||
void SHHierarchyPanel::DrawHierarchyPanelFilter() noexcept
|
||||
{
|
||||
wasFilterChanged = false;
|
||||
if(ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
|
||||
{
|
||||
|
||||
wasFilterChanged = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Button("x"))
|
||||
|
@ -204,24 +215,65 @@ namespace SHADE
|
|||
{
|
||||
result |= SHComponentManager::HasComponent<SHTransformComponent>(eid);
|
||||
}
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHColliderComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRigidBodyComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraArmComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRenderable>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHLightComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTextRenderableComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHUIComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHButtonComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCanvasComponent>().get_name().data(), filter) != std::string::npos;
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHColliderComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHColliderComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRigidBodyComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHRigidBodyComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHCameraComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraArmComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHCameraArmComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRenderable>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHRenderable>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHLightComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHLightComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTextRenderableComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHTextRenderableComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHUIComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHUIComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHButtonComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHButtonComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCanvasComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHCanvasComponent>(eid);
|
||||
}
|
||||
|
||||
//std::vector<SHSceneNode*> const& children = entityNode->GetChildren();
|
||||
if(result)
|
||||
{
|
||||
filterHighlightedEntities.push_back(eid);
|
||||
}
|
||||
|
||||
//for (auto const& child : children)
|
||||
//{
|
||||
// result |= EntityFilterCheck(child);
|
||||
//}
|
||||
std::vector<SHSceneNode*> const& children = entityNode->GetChildren();
|
||||
|
||||
bool open = false;
|
||||
for (auto const& child : children)
|
||||
{
|
||||
open |= EntityFilterCheck(child);
|
||||
}
|
||||
result |= open;
|
||||
|
||||
if(open)
|
||||
{
|
||||
filterOpenEntities.push_back(eid);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -245,31 +297,27 @@ namespace SHADE
|
|||
|
||||
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
|
||||
|
||||
bool highlighted = false;
|
||||
//if(!filter.empty())
|
||||
//{
|
||||
// highlighted = EntityFilterCheck(currentNode);
|
||||
// if (highlighted)
|
||||
// {
|
||||
// ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||
//
|
||||
// ImGui::SetNextItemOpen(true);
|
||||
//
|
||||
//
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
//
|
||||
// }
|
||||
//}
|
||||
bool highlighted = false, open = false;
|
||||
if(!filter.empty())
|
||||
{
|
||||
highlighted = (std::ranges::find(filterHighlightedEntities, eid) != filterHighlightedEntities.end());
|
||||
if(open = std::ranges::find(filterOpenEntities, eid) != filterOpenEntities.end())
|
||||
{
|
||||
ImGui::SetNextItemOpen(true);
|
||||
}
|
||||
|
||||
if(!open && !highlighted)
|
||||
{
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, highlighted ? highlightedColor : ImVec4(0.5f, 0.5f, 0.5f, 1.f ));
|
||||
}
|
||||
|
||||
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
|
||||
|
||||
//Draw Node
|
||||
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(eid), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
|
||||
|
||||
if (highlighted)
|
||||
if(!filter.empty())
|
||||
{
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
|
|
@ -44,7 +44,8 @@ namespace SHADE
|
|||
std::string filter;
|
||||
bool isAnyNodeSelected = false;
|
||||
EntityID scrollTo = MAX_EID;
|
||||
std::vector<EntityID> draggingEntities;
|
||||
std::vector<EntityID> draggingEntities, filterOpenEntities, filterHighlightedEntities;
|
||||
bool wasFilterChanged = false;
|
||||
|
||||
};//class SHHierarchyPanel
|
||||
|
||||
|
|
|
@ -0,0 +1,546 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHInputBindingsPanel.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
//Vectors containing data for elements for different bindings
|
||||
static std::vector<std::string> bindingRenames;
|
||||
|
||||
//Flags to prevent unwanted editing of bindings
|
||||
static size_t positiveKeyListeningFor;
|
||||
static bool positiveKeyListening;
|
||||
|
||||
static size_t negativeKeyListeningFor;
|
||||
static bool negativeKeyListening;
|
||||
|
||||
static size_t positiveControllerListeningFor;
|
||||
static bool positiveControllerListening;
|
||||
|
||||
static size_t negativeControllerListeningFor;
|
||||
static bool negativeControllerListening;
|
||||
|
||||
//Internal Helper function
|
||||
void resizeVectors(size_t newSize)
|
||||
{
|
||||
bindingRenames.resize(newSize);
|
||||
for (auto& s : bindingRenames)
|
||||
s.clear();
|
||||
}
|
||||
|
||||
//Internal Helper function
|
||||
std::string labelConcat(char const* label, size_t entryNumber)
|
||||
{
|
||||
std::string concat = label;
|
||||
concat += std::to_string(entryNumber);
|
||||
return concat;
|
||||
}
|
||||
|
||||
void SHInputBindingsPanel::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
}
|
||||
|
||||
void SHInputBindingsPanel::Update()
|
||||
{
|
||||
if (SHEditorWindow::Begin())
|
||||
{
|
||||
//ImGui::ShowDemoWindow();
|
||||
|
||||
//Binding count
|
||||
ImGui::Text("Binding Count: %d", SHInputManager::CountBindings());
|
||||
|
||||
//Binding file name
|
||||
static std::string bindingFileName;
|
||||
ImGui::InputText("Binding File Path", &bindingFileName);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(".SHConfig will be appeneded to file name");
|
||||
ImGui::Text("If no name is provided, saves to or loads from \"Assets/Bindings.SHConfig\"");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Save bindings to...
|
||||
if (ImGui::Button("Save Bindings"))
|
||||
{
|
||||
if (bindingFileName.empty())
|
||||
{
|
||||
SHInputManager::SaveBindings();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string filePath = std::string(ASSET_ROOT);
|
||||
filePath += "/";
|
||||
filePath += bindingFileName;
|
||||
filePath += ".SHConfig";
|
||||
SHInputManager::SaveBindings(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
//Load bindings from...
|
||||
if (ImGui::Button("Load Bindings"))
|
||||
{
|
||||
if (bindingFileName.empty())
|
||||
{
|
||||
SHInputManager::LoadBindings();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string filePath = std::string(ASSET_ROOT);
|
||||
filePath += "/";
|
||||
filePath += bindingFileName;
|
||||
filePath += ".SHConfig";
|
||||
SHInputManager::LoadBindings(filePath);
|
||||
}
|
||||
resizeVectors(SHInputManager::CountBindings());
|
||||
}
|
||||
|
||||
//Button to add new binding
|
||||
if (ImGui::Button("Add New Binding"))
|
||||
{
|
||||
std::string newBindingName = "Binding" + std::to_string(SHInputManager::CountBindings());
|
||||
SHInputManager::AddBinding(newBindingName);
|
||||
resizeVectors(SHInputManager::CountBindings());
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Add a new binding to the list");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Ensure unique label for entries
|
||||
size_t entryNumber = 0;
|
||||
|
||||
//Listing for each binding
|
||||
for (auto& binding : SHInputManager::GetBindings())
|
||||
{
|
||||
if (ImGui::CollapsingHeader(binding.first.c_str()))
|
||||
{
|
||||
//Modifiable binding name
|
||||
ImGui::Text("Binding Name: %s", binding.first.c_str());
|
||||
ImGui::InputText(labelConcat("##bindingModifyName", entryNumber).c_str(), &bindingRenames[entryNumber]);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(labelConcat("Rename##bindingRename", entryNumber).c_str()))
|
||||
{
|
||||
SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
|
||||
bindingRenames[entryNumber].clear();
|
||||
}
|
||||
|
||||
if (ImGui::Button(labelConcat("Delete Binding##", entryNumber).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBinding(binding.first);
|
||||
resizeVectors(SHInputManager::CountBindings());
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Delete this binding from the list");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Binding value test
|
||||
ImGui::BeginDisabled();
|
||||
float val = SHInputManager::GetBindingAxis(binding.first);
|
||||
ImGui::SliderFloat(labelConcat("Value##", entryNumber).c_str(), &val, -1.0f, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Test the current value of the binding");
|
||||
ImGui::Text("For mouse movement/wheel inputs, will be multiplied by Sensitivity, with 0 being neutral (no input detected)");
|
||||
ImGui::Text("Between -1 and 1 for other inputs, with 0 still being neutral (no input detected)");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::BeginDisabled();
|
||||
float rawVal = SHInputManager::GetBindingAxisRaw(binding.first);
|
||||
ImGui::SliderFloat(labelConcat("Raw Value##", entryNumber).c_str(), &rawVal, -1.0f, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Test the current value of the binding");
|
||||
ImGui::Text("Raw value means it will be fixed among -1, 0 and 1 for non-mouse movement/wheel inputs");
|
||||
ImGui::Text("No difference between this and Value for mouse movement/wheel inputs");
|
||||
ImGui::Text("But for other inputs, does not consider smoothing options such as gravity and sensitivity");
|
||||
ImGui::Text("If both positive and negative input is detected, returns neutral 0");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Binding Type Combo Box
|
||||
int bindingType = static_cast<int>(SHInputManager::GetBindingType(binding.first));
|
||||
if (ImGui::Combo(labelConcat("Input Type##", entryNumber).c_str(), &bindingType, "Keyboard / Mouse Buttons / Controller\0Mouse Horizontal\0Mouse Vertical\0Mouse Scroll Wheel"))
|
||||
SHInputManager::SetBindingType(binding.first, static_cast<SHInputManager::SH_BINDINGTYPE>(bindingType));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Which of the four types the binding uses");
|
||||
ImGui::Text("Keyboard / Mouse Buttons / Controller = Keys, mouse buttons and ALL controller inputs");
|
||||
ImGui::Text("Mouse Horizontal = Horizontal movement of the mouse");
|
||||
ImGui::Text("Mouse Vertical = Vertical movement of the mouse");
|
||||
ImGui::Text("Mouse Scroll Wheel = The scroll wheel found at the middle of most mouses");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Inversion
|
||||
bool bindingInvert = SHInputManager::GetBindingInverted(binding.first);
|
||||
if (ImGui::Checkbox(labelConcat("Inverted##", entryNumber).c_str(), &bindingInvert))
|
||||
SHInputManager::SetBindingInverted(binding.first, bindingInvert);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("If inverted:");
|
||||
ImGui::Text("Positive inputs mean negative value of the binding");
|
||||
ImGui::Text("Negative inputs mean positive value of the binding");
|
||||
ImGui::Text("Mouse moving up / right means negative value of the binding");
|
||||
ImGui::Text("Scrolling the mouse wheel up means negative value of the binding");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Sensitivity
|
||||
double bindingSensitivity = SHInputManager::GetBindingSensitivity(binding.first);
|
||||
if (ImGui::InputDouble(labelConcat("Sensitivity##", entryNumber).c_str(), &bindingSensitivity))
|
||||
SHInputManager::SetBindingSensitivity(binding.first, bindingSensitivity);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value multiplier for mouse movement and scrolling");
|
||||
ImGui::Text("For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative");
|
||||
//ImGui::Text("For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1");
|
||||
ImGui::Text("Irrelevant for other analog inputs");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Below this section is only for KB/M type bindings
|
||||
//Not relevant for mouse movement and scrolling
|
||||
if (SHInputManager::GetBindingType(binding.first) == SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER)
|
||||
{
|
||||
//Dead
|
||||
float bindingDead = static_cast<float>(SHInputManager::GetBindingDead(binding.first));
|
||||
if (ImGui::SliderFloat(labelConcat("Deadzone##", entryNumber).c_str(), &bindingDead, 0.0f, 1.0f))
|
||||
SHInputManager::SetBindingDead(binding.first, static_cast<double>(bindingDead));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Any positive or negative analog input with magnitude less than this will be registered as neutral");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Gravity
|
||||
double bindingGravity = SHInputManager::GetBindingGravity(binding.first);
|
||||
if (ImGui::InputDouble(labelConcat("Gravity##", entryNumber).c_str(), &bindingGravity))
|
||||
SHInputManager::SetBindingGravity(binding.first, static_cast<double>(bindingGravity));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("The rate at which the value moves to neutral if no input in the direction is read");
|
||||
ImGui::TextColored(ImVec4{ 1.0f, 0.5f, 0.5f, 1.0f }, "Should be non-negative");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Snap
|
||||
bool bindingSnap = SHInputManager::GetBindingSnap(binding.first);
|
||||
if (ImGui::Checkbox(labelConcat("Snap##", entryNumber).c_str(), &bindingSnap))
|
||||
SHInputManager::SetBindingSnap(binding.first, bindingSnap);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("If no other input on the axis is present and a input is made in the opposite direction of the current value,");
|
||||
ImGui::Text("the binding's value will jump to neutral 0 before resuming in the input direction");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
size_t keycodeIndex = 0;
|
||||
//Positive key codes
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Positive Key Codes:");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("When this keyboard or mouse button is held, causes the value to go positive, or negative when inverted");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
//Button to ask for inputs
|
||||
if (!positiveKeyListening)
|
||||
{
|
||||
if (ImGui::Button(labelConcat("New##positiveKeyCode", entryNumber).c_str()))
|
||||
{
|
||||
positiveKeyListening = true;
|
||||
positiveKeyListeningFor = entryNumber;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (positiveKeyListeningFor == entryNumber)
|
||||
{
|
||||
//Listening for inputs
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.4f, 0.4f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.6f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::Button(labelConcat("PRESS##positiveKeyCode", entryNumber).c_str());
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
SHInputManager::SH_KEYCODE k;
|
||||
if (SHInputManager::AnyKey(&k))
|
||||
{
|
||||
positiveKeyListening = false;
|
||||
SHInputManager::AddBindingPositiveKeyCode(binding.first, k);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not listening
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button(labelConcat("New##positiveKeyCode", entryNumber).c_str());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
//List and remove bindings
|
||||
ImGui::Indent();
|
||||
keycodeIndex = 0;
|
||||
for (auto& k : binding.second.positiveKeyCodes)
|
||||
{
|
||||
//ImGui::Text("%d", static_cast<int>(k));
|
||||
ImGui::Text(SHInputManager::GetKeyCodeName(k).c_str());
|
||||
ImGui::SameLine();
|
||||
std::string labelString = "X##KeyPositive";
|
||||
labelString += binding.first;
|
||||
|
||||
//Delete button
|
||||
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBindingPositiveKeyCode(binding.first, k);
|
||||
break;
|
||||
}
|
||||
++keycodeIndex;
|
||||
}
|
||||
ImGui::Unindent();
|
||||
|
||||
|
||||
//Negative key codes
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Negative Key Codes:");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("When this keyboard or mouse button is held, causes the value to go negative, or positive when inverted");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
//Button to ask for inputs
|
||||
if (!negativeKeyListening)
|
||||
{
|
||||
if (ImGui::Button(labelConcat("New##negativeKeyCode", entryNumber).c_str()))
|
||||
{
|
||||
negativeKeyListening = true;
|
||||
negativeKeyListeningFor = entryNumber;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (negativeKeyListeningFor == entryNumber)
|
||||
{
|
||||
//Listening for inputs
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.4f, 0.4f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.6f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::Button(labelConcat("PRESS##negativeKeyCode", entryNumber).c_str());
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
SHInputManager::SH_KEYCODE k;
|
||||
if (SHInputManager::AnyKey(&k))
|
||||
{
|
||||
negativeKeyListening = false;
|
||||
SHInputManager::AddBindingNegativeKeyCode(binding.first, k);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not listening
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button(labelConcat("New##negativeKeyCode", entryNumber).c_str());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
//List and remove bindings
|
||||
ImGui::Indent();
|
||||
keycodeIndex = 0;
|
||||
for (auto& k : binding.second.negativeKeyCodes)
|
||||
{
|
||||
//ImGui::Text("%d", static_cast<int>(k));
|
||||
ImGui::Text(SHInputManager::GetKeyCodeName(k).c_str());
|
||||
ImGui::SameLine();
|
||||
std::string labelString = "X##KeyNegative";
|
||||
labelString += binding.first;
|
||||
|
||||
//Delete button
|
||||
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBindingNegativeKeyCode(binding.first, k);
|
||||
break;
|
||||
}
|
||||
++keycodeIndex;
|
||||
}
|
||||
ImGui::Unindent();
|
||||
|
||||
//Positive controller codes
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Positive Controller Codes:");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("When this controller button is held, causes the value to go positive, or negative when inverted");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
//Button to ask for inputs
|
||||
if (!positiveControllerListening)
|
||||
{
|
||||
if (ImGui::Button(labelConcat("New##positiveControllerCode", entryNumber).c_str()))
|
||||
{
|
||||
positiveControllerListening = true;
|
||||
positiveControllerListeningFor = entryNumber;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (positiveControllerListeningFor == entryNumber)
|
||||
{
|
||||
//Listening for inputs
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.4f, 0.4f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.6f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::Button(labelConcat("PRESS##positiveControllerCode", entryNumber).c_str());
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
SHInputManager::SH_CONTROLLERCODE c;
|
||||
if (SHInputManager::AnyControllerInput(&c))
|
||||
{
|
||||
positiveControllerListening = false;
|
||||
SHInputManager::AddBindingPositiveControllerCode(binding.first, c);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not listening
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button(labelConcat("New##positiveControllerCode", entryNumber).c_str());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
//List and remove bindings
|
||||
ImGui::Indent();
|
||||
keycodeIndex = 0;
|
||||
for (auto& c : binding.second.positiveControllerCodes)
|
||||
{
|
||||
//ImGui::Text("%d", static_cast<int>(k));
|
||||
ImGui::Text(SHInputManager::GetControllerCodeName(c).c_str());
|
||||
ImGui::SameLine();
|
||||
std::string labelString = "X##ControllerPositive";
|
||||
labelString += binding.first;
|
||||
|
||||
//Delete button
|
||||
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBindingPositiveControllerCode(binding.first, c);
|
||||
break;
|
||||
}
|
||||
++keycodeIndex;
|
||||
}
|
||||
ImGui::Unindent();
|
||||
|
||||
//Negative controller codes
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Negative Controller Codes:");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("When this controller button is pressed, causes the value to go negative, or positive when inverted");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
//Button to ask for inputs
|
||||
if (!negativeControllerListening)
|
||||
{
|
||||
if (ImGui::Button(labelConcat("New##negativeControllerCode", entryNumber).c_str()))
|
||||
{
|
||||
negativeControllerListening = true;
|
||||
negativeControllerListeningFor = entryNumber;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (negativeControllerListeningFor == entryNumber)
|
||||
{
|
||||
//Listening for inputs
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.4f, 0.4f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.6f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::Button(labelConcat("PRESS##negativeControllerCode", entryNumber).c_str());
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
SHInputManager::SH_CONTROLLERCODE c;
|
||||
if (SHInputManager::AnyControllerInput(&c))
|
||||
{
|
||||
negativeControllerListening = false;
|
||||
SHInputManager::AddBindingNegativeControllerCode(binding.first, c);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not listening
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button(labelConcat("New##negativeControllerCode", entryNumber).c_str());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
//List and remove bindings
|
||||
ImGui::Indent();
|
||||
keycodeIndex = 0;
|
||||
for (auto& c : binding.second.negativeControllerCodes)
|
||||
{
|
||||
//ImGui::Text("%d", static_cast<int>(k));
|
||||
ImGui::Text(SHInputManager::GetControllerCodeName(c).c_str());
|
||||
ImGui::SameLine();
|
||||
std::string labelString = "X##ControllerNegative";
|
||||
labelString += binding.first;
|
||||
|
||||
//Delete button
|
||||
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBindingNegativeControllerCode(binding.first, c);
|
||||
break;
|
||||
}
|
||||
++keycodeIndex;
|
||||
}
|
||||
ImGui::Unindent();
|
||||
}
|
||||
}
|
||||
++entryNumber; //Next entry
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHInputBindingsPanel::Exit()
|
||||
{
|
||||
SHEditorWindow::Exit();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
#pragma once
|
||||
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include <imgui.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHInputBindingsPanel final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHInputBindingsPanel() : SHEditorWindow("Input Bindings Panel", ImGuiWindowFlags_MenuBar) {}
|
||||
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
};
|
||||
}
|
|
@ -22,6 +22,8 @@
|
|||
#include "Serialization/SHSerializationHelper.hpp"
|
||||
#include "Tools/Utilities/SHClipboardUtilities.h"
|
||||
#include "SHInspectorCommands.h"
|
||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||
#include "Animation/SHAnimatorComponent.h"
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T>
|
||||
|
@ -574,4 +576,60 @@ namespace SHADE
|
|||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHAnimatorComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHAnimatorComponent>());
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
Handle<SHRig> const& rig = component->GetRig();
|
||||
const auto RIG_NAME = rig ? SHResourceManager::GetAssetName<SHRig>(rig).value_or("") : "";
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Rig", RIG_NAME, [component]()
|
||||
{
|
||||
Handle<SHRig> const& rig = component->GetRig();
|
||||
return SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
if (SHAssetManager::GetType(id) != AssetType::MODEL)
|
||||
{
|
||||
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||
return;
|
||||
}
|
||||
component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
|
||||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
||||
const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
|
||||
[component]()
|
||||
{
|
||||
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
||||
return SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
if (SHAssetManager::GetType(id) != AssetType::MODEL)
|
||||
{
|
||||
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||
return;
|
||||
}
|
||||
component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -28,6 +28,13 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename Component>
|
||||
void EnsureComponent(EntityID eid)
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<Component>(eid) == nullptr)
|
||||
SHComponentManager::AddComponent<Component>(eid);
|
||||
}
|
||||
|
||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
bool DrawAddComponentButton(EntityID const& eid)
|
||||
{
|
||||
|
@ -49,9 +56,13 @@ namespace SHADE
|
|||
return selected;
|
||||
}
|
||||
|
||||
template <typename ComponentType, typename EnforcedComponent, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true, std::enable_if_t<std::is_base_of_v<SHComponent, EnforcedComponent>, bool> = true>
|
||||
template <typename ComponentType, typename ... EnforcedComponents>
|
||||
bool DrawAddComponentWithEnforcedComponentButton(EntityID const& eid)
|
||||
{
|
||||
// Only make sure components are passed here
|
||||
static_assert(std::is_base_of_v<SHComponent, ComponentType>, "");
|
||||
//(static_assert(std::is_base_of_v<SHComponent, EnforcedComponents>, ""), ...);
|
||||
|
||||
bool selected = false;
|
||||
if (!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||
{
|
||||
|
@ -59,9 +70,8 @@ namespace SHADE
|
|||
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<EnforcedComponent>(eid) == nullptr)
|
||||
SHComponentManager::AddComponent<EnforcedComponent>(eid);
|
||||
|
||||
// Ensure that all required components are present
|
||||
(EnsureComponent<EnforcedComponents>(eid), ...);
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
}
|
||||
if(ImGui::IsItemHovered())
|
||||
|
@ -70,9 +80,8 @@ namespace SHADE
|
|||
ImGui::Text("Adds", componentName); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
|
||||
ImGui::Text("to this entity", componentName);
|
||||
ImGui::Text("Adds"); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::red, "%s", rttr::type::get<EnforcedComponent>().get_name().data()); ImGui::SameLine();
|
||||
ImGui::Text("if the entity does not already have it");
|
||||
ImGui::Text("Adds the following components if the entity does not already have it: ");
|
||||
(ImGui::TextColored(ImGuiColors::red, "%s", rttr::type::get<EnforcedComponents>().get_name().data()), ...);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
@ -118,6 +127,10 @@ namespace SHADE
|
|||
{
|
||||
DrawComponent(renderableComponent);
|
||||
}
|
||||
if (auto animatorComponent = SHComponentManager::GetComponent_s<SHAnimatorComponent>(eid))
|
||||
{
|
||||
DrawComponent(animatorComponent);
|
||||
}
|
||||
if(auto colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
|
||||
{
|
||||
DrawComponent(colliderComponent);
|
||||
|
@ -179,6 +192,7 @@ namespace SHADE
|
|||
DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHTextRenderableComponent, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHAnimatorComponent, SHTransformComponent, SHRenderable>(eid);
|
||||
|
||||
|
||||
ImGui::EndMenu();
|
||||
|
|
|
@ -201,8 +201,8 @@ namespace SHADE
|
|||
// Get interface for the shader combination
|
||||
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface
|
||||
(
|
||||
mappings.at(SHPredefinedDescriptorTypes::MATERIALS),
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||
mappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA
|
||||
);
|
||||
if (!interface)
|
||||
return;
|
||||
|
|
|
@ -7,3 +7,4 @@
|
|||
#include "AssetBrowser/SHAssetBrowser.h" //Asset Browser
|
||||
#include "MaterialInspector/SHMaterialInspector.h" //Material Inspector
|
||||
#include "ColliderTagPanel/SHColliderTagPanel.h" //Collider Tag Panel
|
||||
#include "InputBindings/SHInputBindingsPanel.h" //Input Bindings
|
|
@ -106,6 +106,7 @@ namespace SHADE
|
|||
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHInputBindingsPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
|
|
|
@ -105,6 +105,12 @@ namespace SHADE
|
|||
std::vector<SHAsset> assets;
|
||||
|
||||
// Get all subfolders/files in this current folder
|
||||
if (!std::filesystem::exists(std::filesystem::path(folder->path)))
|
||||
{
|
||||
SHLOG_WARNING("[Asset Manager] Path to build directory does not exist!: {}", folder->path);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (auto& dirEntry : std::filesystem::directory_iterator(folder->path))
|
||||
{
|
||||
auto path = dirEntry.path();
|
||||
|
|
|
@ -29,48 +29,59 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "UI/SHUIComponent.h"
|
||||
#include "Animation/SHAnimatorComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Constructors/Destructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHBatch::SHBatch(Handle<SHVkPipeline> pipeline)
|
||||
: pipeline{ pipeline }
|
||||
: pipeline{ pipeline }
|
||||
{
|
||||
if (!pipeline)
|
||||
throw std::invalid_argument("Attempted to create a SHBatch with an invalid SHPipeline!");
|
||||
|
||||
// Check the pipeline and flag it depending on whether or not it is animated
|
||||
isAnimated = checkIfIsAnimatedPipeline(pipeline);
|
||||
|
||||
// Mark all as dirty
|
||||
setAllDirtyFlags();
|
||||
}
|
||||
|
||||
SHBatch::SHBatch(SHBatch&& rhs)
|
||||
: device { rhs.device }
|
||||
, pipeline { rhs.pipeline }
|
||||
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
|
||||
, matBufferDirty { std::move(rhs.matBufferDirty) }
|
||||
, subBatches { std::move(rhs.subBatches) }
|
||||
, isDirty { std::move(rhs.isDirty) }
|
||||
, drawData { std::move(rhs.drawData) }
|
||||
, transformData { std::move(rhs.transformData) }
|
||||
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
|
||||
, matPropsData { std::move(rhs.matPropsData) }
|
||||
, matPropsDataSize { rhs.matPropsDataSize }
|
||||
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
|
||||
, singleMatPropSize { rhs.singleMatPropSize }
|
||||
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
|
||||
, drawDataBuffer { rhs.drawDataBuffer }
|
||||
, transformDataBuffer { rhs.transformDataBuffer }
|
||||
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
|
||||
, matPropsBuffer { rhs.matPropsBuffer }
|
||||
, matPropsDescSet { rhs.matPropsDescSet }
|
||||
: device { rhs.device }
|
||||
, isAnimated { rhs.isAnimated }
|
||||
, pipeline { rhs.pipeline }
|
||||
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
|
||||
, matBufferDirty { std::move(rhs.matBufferDirty) }
|
||||
, subBatches { std::move(rhs.subBatches) }
|
||||
, isDirty { std::move(rhs.isDirty) }
|
||||
, drawData { std::move(rhs.drawData) }
|
||||
, transformData { std::move(rhs.transformData) }
|
||||
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
|
||||
, matPropsData { std::move(rhs.matPropsData) }
|
||||
, matPropsDataSize { rhs.matPropsDataSize }
|
||||
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
|
||||
, singleMatPropSize { rhs.singleMatPropSize }
|
||||
, boneMatrixData { std::move(rhs.boneMatrixData) }
|
||||
, boneMatrixIndices { std::move(rhs.boneMatrixIndices) }
|
||||
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
|
||||
, drawDataBuffer { rhs.drawDataBuffer }
|
||||
, transformDataBuffer { rhs.transformDataBuffer }
|
||||
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
|
||||
, matPropsBuffer { rhs.matPropsBuffer }
|
||||
, boneMatrixBuffer { rhs.boneMatrixBuffer }
|
||||
, boneMatrixFirstIndexBuffer { rhs.boneMatrixFirstIndexBuffer }
|
||||
, instanceDataDescSet { rhs.instanceDataDescSet }
|
||||
{
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.matPropsDescSet = {};
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.boneMatrixBuffer = {};
|
||||
rhs.boneMatrixFirstIndexBuffer = {};
|
||||
rhs.instanceDataDescSet = {};
|
||||
}
|
||||
|
||||
SHBatch& SHBatch::operator=(SHBatch&& rhs)
|
||||
|
@ -78,32 +89,39 @@ namespace SHADE
|
|||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
device = rhs.device ;
|
||||
pipeline = rhs.pipeline ;
|
||||
referencedMatInstances = std::move(rhs.referencedMatInstances);
|
||||
matBufferDirty = std::move(rhs.matBufferDirty) ;
|
||||
subBatches = std::move(rhs.subBatches) ;
|
||||
isDirty = std::move(rhs.isDirty) ;
|
||||
drawData = std::move(rhs.drawData) ;
|
||||
transformData = std::move(rhs.transformData) ;
|
||||
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
|
||||
matPropsData = std::move(rhs.matPropsData) ;
|
||||
matPropsDataSize = rhs.matPropsDataSize ;
|
||||
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
|
||||
singleMatPropSize = rhs.singleMatPropSize ;
|
||||
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
|
||||
drawDataBuffer = rhs.drawDataBuffer ;
|
||||
transformDataBuffer = rhs.transformDataBuffer ;
|
||||
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
|
||||
matPropsBuffer = rhs.matPropsBuffer ;
|
||||
matPropsDescSet = rhs.matPropsDescSet ;
|
||||
device = rhs.device ;
|
||||
isAnimated = rhs.isAnimated ;
|
||||
pipeline = rhs.pipeline ;
|
||||
referencedMatInstances = std::move(rhs.referencedMatInstances);
|
||||
matBufferDirty = std::move(rhs.matBufferDirty) ;
|
||||
subBatches = std::move(rhs.subBatches) ;
|
||||
isDirty = std::move(rhs.isDirty) ;
|
||||
drawData = std::move(rhs.drawData) ;
|
||||
transformData = std::move(rhs.transformData) ;
|
||||
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
|
||||
matPropsData = std::move(rhs.matPropsData) ;
|
||||
matPropsDataSize = rhs.matPropsDataSize ;
|
||||
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
|
||||
singleMatPropSize = rhs.singleMatPropSize ;
|
||||
boneMatrixData = std::move(rhs.boneMatrixData) ;
|
||||
boneMatrixIndices = std::move(rhs.boneMatrixIndices) ;
|
||||
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
|
||||
drawDataBuffer = rhs.drawDataBuffer ;
|
||||
transformDataBuffer = rhs.transformDataBuffer ;
|
||||
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
|
||||
matPropsBuffer = rhs.matPropsBuffer ;
|
||||
boneMatrixBuffer = rhs.boneMatrixBuffer ;
|
||||
boneMatrixFirstIndexBuffer = rhs.boneMatrixFirstIndexBuffer ;
|
||||
instanceDataDescSet = rhs.instanceDataDescSet ;
|
||||
|
||||
// Unset values
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.matPropsDescSet = {};
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.boneMatrixBuffer = {};
|
||||
rhs.boneMatrixFirstIndexBuffer = {};
|
||||
rhs.instanceDataDescSet = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -121,11 +139,14 @@ namespace SHADE
|
|||
instancedIntegerBuffer[i].Free();
|
||||
if (matPropsBuffer[i])
|
||||
matPropsBuffer[i].Free();
|
||||
if (matPropsDescSet[i])
|
||||
matPropsDescSet[i].Free();
|
||||
if (instanceDataDescSet[i])
|
||||
instanceDataDescSet[i].Free();
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHBatch::Add(const SHRenderable* renderable)
|
||||
{
|
||||
// Ignore if null
|
||||
|
@ -285,7 +306,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Transfer to GPU
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
rebuildDescriptorSetBuffers(frameIndex, descPool);
|
||||
|
||||
// This frame is updated
|
||||
matBufferDirty[frameIndex] = false;
|
||||
|
@ -359,21 +380,86 @@ namespace SHADE
|
|||
|
||||
// Populate on the CPU
|
||||
for (auto& subBatch : subBatches)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
{
|
||||
auto* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
instancedIntegerData.emplace_back(SHInstancedIntegerData
|
||||
{
|
||||
auto* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
instancedIntegerData.emplace_back(SHInstancedIntegerData
|
||||
{
|
||||
rendId,
|
||||
renderable->GetLightLayer()
|
||||
}
|
||||
);
|
||||
}
|
||||
rendId,
|
||||
renderable->GetLightLayer()
|
||||
});
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
if (instancedIntegerBuffer[frameIndex] && !drawData.empty())
|
||||
instancedIntegerBuffer[frameIndex]->WriteToMemory(instancedIntegerData.data(), static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData)), 0, 0);
|
||||
}
|
||||
|
||||
void SHBatch::UpdateAnimationBuffer(uint32_t frameIndex)
|
||||
{
|
||||
// Ignore if not animated batch
|
||||
if (!isAnimated)
|
||||
return;
|
||||
|
||||
// Frame Index check
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to update animation buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset Animation Matrix Data
|
||||
boneMatrixData.clear();
|
||||
boneMatrixIndices.clear();
|
||||
|
||||
// Add the first identity matrix into the bone matrix data
|
||||
boneMatrixData.emplace_back(SHMatrix::Identity); // This kills the GPU
|
||||
|
||||
// Populate on the CPU
|
||||
for (auto& subBatch : subBatches)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
{
|
||||
// Get resources
|
||||
auto animator = SHComponentManager::GetComponent_s<SHAnimatorComponent>(rendId);
|
||||
auto renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
auto mesh = renderable->GetMesh();
|
||||
|
||||
// Mark start
|
||||
boneMatrixIndices.emplace_back(static_cast<uint32_t>(boneMatrixData.size()));
|
||||
|
||||
// Add matrices
|
||||
const int BONE_COUNT = static_cast<int>(mesh->BoneCount);
|
||||
int extraMatricesToAdd = BONE_COUNT;
|
||||
if (animator)
|
||||
{
|
||||
// Add matrices
|
||||
const auto& MATRICES = animator->GetBoneMatrices();
|
||||
if (MATRICES.size() <= BONE_COUNT)
|
||||
{
|
||||
boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
|
||||
extraMatricesToAdd = std::max({0, BONE_COUNT - static_cast<int>(MATRICES.size())});
|
||||
}
|
||||
}
|
||||
|
||||
// If we need to patch up with more matrices, add it
|
||||
if (extraMatricesToAdd > 0)
|
||||
{
|
||||
boneMatrixData.insert(boneMatrixData.end(), extraMatricesToAdd, SHMatrix::Identity);
|
||||
}
|
||||
}
|
||||
|
||||
// Update GPU Buffers
|
||||
if (!boneMatrixIndices.empty())
|
||||
{
|
||||
const uint32_t BMI_DATA_BYTES = static_cast<uint32_t>(boneMatrixIndices.size() * sizeof(uint32_t));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, boneMatrixFirstIndexBuffer[frameIndex], boneMatrixIndices.data(), BMI_DATA_BYTES,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
"Batch Instance Bone Matrix First Index Buffer"
|
||||
);
|
||||
}
|
||||
rebuildBoneMatrixDescSetBuffer(frameIndex);
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||
|
@ -410,14 +496,23 @@ namespace SHADE
|
|||
// - EID data
|
||||
instancedIntegerData.reserve(numTotalElements);
|
||||
instancedIntegerData.clear();
|
||||
// - Bone Data
|
||||
if (isAnimated)
|
||||
{
|
||||
boneMatrixData.clear();
|
||||
boneMatrixIndices.clear();
|
||||
boneMatrixIndices.reserve(numTotalElements);
|
||||
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
// Add the first identity matrix into the bone matrix data
|
||||
boneMatrixData.emplace_back(SHMatrix::Identity);
|
||||
}
|
||||
|
||||
// - Material Properties Data
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
descMappings.at(SHPredefinedDescriptorTypes::MATERIALS),
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
descMappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
|
||||
|
@ -444,13 +539,13 @@ namespace SHADE
|
|||
if (CURR_INSTANCES > 0)
|
||||
{
|
||||
drawData.emplace_back(vk::DrawIndexedIndirectCommand
|
||||
{
|
||||
.indexCount = subBatch.Mesh->IndexCount,
|
||||
.instanceCount = CURR_INSTANCES,
|
||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||
.firstInstance = nextInstanceIndex
|
||||
});
|
||||
{
|
||||
.indexCount = subBatch.Mesh->IndexCount,
|
||||
.instanceCount = CURR_INSTANCES,
|
||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||
.firstInstance = nextInstanceIndex
|
||||
});
|
||||
}
|
||||
nextInstanceIndex += CURR_INSTANCES;
|
||||
|
||||
|
@ -503,9 +598,36 @@ namespace SHADE
|
|||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
||||
}
|
||||
//propsCurrPtr += singleMatPropAlignedSize;
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
}
|
||||
|
||||
// Bone Data
|
||||
if (isAnimated)
|
||||
{
|
||||
// Mark start
|
||||
boneMatrixIndices.emplace_back(static_cast<uint32_t>(boneMatrixData.size()));
|
||||
|
||||
auto animator = SHComponentManager::GetComponent_s<SHAnimatorComponent>(rendId);
|
||||
auto mesh = renderable->GetMesh();
|
||||
const int BONE_COUNT = static_cast<int>(mesh->BoneCount);
|
||||
int extraMatricesToAdd = BONE_COUNT;
|
||||
if (animator)
|
||||
{
|
||||
// Add matrices
|
||||
const auto& MATRICES = animator->GetBoneMatrices();
|
||||
if (MATRICES.size() <= BONE_COUNT)
|
||||
{
|
||||
boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
|
||||
extraMatricesToAdd = std::max({0, BONE_COUNT - static_cast<int>(MATRICES.size())});
|
||||
}
|
||||
}
|
||||
|
||||
// If we need to patch up with more matrices, add it
|
||||
if (extraMatricesToAdd > 0)
|
||||
{
|
||||
boneMatrixData.insert(boneMatrixData.end(), extraMatricesToAdd, SHMatrix::Identity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -540,8 +662,19 @@ namespace SHADE
|
|||
BuffUsage::eVertexBuffer,
|
||||
"Batch Instance Data Buffer"
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
// - Bone Matrix Indices
|
||||
if (isAnimated && !boneMatrixIndices.empty())
|
||||
{
|
||||
const uint32_t BMI_DATA_BYTES = static_cast<uint32_t>(boneMatrixIndices.size() * sizeof(uint32_t));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, boneMatrixFirstIndexBuffer[frameIndex], boneMatrixIndices.data(), BMI_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Batch Instance Bone Matrix First Index Buffer"
|
||||
);
|
||||
}
|
||||
// - Material and bone buffers/descriptor sets
|
||||
rebuildDescriptorSetBuffers(frameIndex, descPool);
|
||||
}
|
||||
|
||||
// Mark this frame as no longer dirty
|
||||
|
@ -551,7 +684,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline/* = true*/)
|
||||
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -564,7 +697,11 @@ namespace SHADE
|
|||
return;
|
||||
|
||||
// Bind all required objects before drawing
|
||||
static std::array<uint32_t, 1> dynamicOffset{ 0 };
|
||||
std::vector<uint32_t> dynamicOffset{ 0 };
|
||||
if (isAnimated && !boneMatrixData.empty())
|
||||
{
|
||||
dynamicOffset.emplace_back(0);
|
||||
}
|
||||
cmdBuffer->BeginLabeledSegment("SHBatch for Pipeline #" + std::to_string(pipeline.GetId().Data.Index));
|
||||
|
||||
if (bindBatchPipeline)
|
||||
|
@ -572,16 +709,24 @@ namespace SHADE
|
|||
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::INTEGER_DATA, instancedIntegerBuffer[frameIndex], 0);
|
||||
if (matPropsDescSet[frameIndex])
|
||||
if (isAnimated && boneMatrixFirstIndexBuffer[frameIndex])
|
||||
{
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::BONE_MATRIX_FIRST_INDEX, boneMatrixFirstIndexBuffer[frameIndex], 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// HACK: Bind the transform buffer instead since we won't use it anyways, but we must bind something
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::BONE_MATRIX_FIRST_INDEX, transformDataBuffer[frameIndex], 0);
|
||||
}
|
||||
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
if (instanceDataDescSet[frameIndex])
|
||||
{
|
||||
cmdBuffer->BindDescriptorSet
|
||||
(
|
||||
matPropsDescSet[frameIndex],
|
||||
instanceDataDescSet[frameIndex],
|
||||
SH_PIPELINE_TYPE::GRAPHICS,
|
||||
//SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
descMappings.at(SHPredefinedDescriptorTypes::MATERIALS),
|
||||
descMappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
dynamicOffset
|
||||
);
|
||||
}
|
||||
|
@ -624,49 +769,128 @@ namespace SHADE
|
|||
isCPUBuffersDirty = true;
|
||||
}
|
||||
|
||||
void SHBatch::rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
void SHBatch::rebuildDescriptorSetBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
if (matPropsData && !drawData.empty())
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
vk::BufferUsageFlagBits::eStorageBuffer,
|
||||
"Batch Material Data"
|
||||
);
|
||||
// Using Declarations and constants
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
using PreDefDescLayoutType = SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes;
|
||||
|
||||
if (!matPropsDescSet[frameIndex])
|
||||
|
||||
/* Create Descriptor Sets if Needed */
|
||||
PreDefDescLayoutType layoutTypes = {};
|
||||
if (matPropsData)
|
||||
{
|
||||
layoutTypes = PreDefDescLayoutType::MATERIALS;
|
||||
}
|
||||
if (!boneMatrixData.empty())
|
||||
{
|
||||
layoutTypes = PreDefDescLayoutType::MATERIAL_AND_BONES;
|
||||
}
|
||||
|
||||
const bool MUST_BUILD_BONE_DESC = isAnimated && !boneMatrixData.empty();
|
||||
|
||||
if (matPropsData || MUST_BUILD_BONE_DESC)
|
||||
{
|
||||
// Make sure that we have a descriptor set if we don't already have one
|
||||
if (!instanceDataDescSet[frameIndex])
|
||||
{
|
||||
matPropsDescSet[frameIndex] = descPool->Allocate
|
||||
instanceDataDescSet[frameIndex] = descPool->Allocate
|
||||
(
|
||||
SHGraphicsPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::MATERIALS),
|
||||
SHGraphicsPredefinedData::GetPredefinedDescSetLayouts(layoutTypes),
|
||||
{ 0 }
|
||||
);
|
||||
#ifdef _DEBUG
|
||||
const auto& DESC_SETS = matPropsDescSet[frameIndex]->GetVkHandle();
|
||||
const auto& DESC_SETS = instanceDataDescSet[frameIndex]->GetVkHandle();
|
||||
for (auto descSet : DESC_SETS)
|
||||
{
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eDescriptorSet, descSet, "[Descriptor Set] Batch Material Data");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr uint32_t MATERIAL_DESC_SET_INDEX = 0;
|
||||
/* Material Data */
|
||||
if (matPropsData && !drawData.empty())
|
||||
{
|
||||
// Update GPU buffer
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
BuffUsage::eStorageBuffer,
|
||||
"Batch Material Data"
|
||||
);
|
||||
|
||||
// Update descriptor set buffer
|
||||
std::array<Handle<SHVkBuffer>, 1> bufferList = { matPropsBuffer[frameIndex] };
|
||||
matPropsDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||
instanceDataDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||
(
|
||||
MATERIAL_DESC_SET_INDEX,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
bufferList,
|
||||
0, static_cast<uint32_t>(matPropsDataSize)
|
||||
);
|
||||
matPropsDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||
|
||||
// Update the descriptor set buffer
|
||||
instanceDataDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||
(
|
||||
MATERIAL_DESC_SET_INDEX,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA
|
||||
);
|
||||
}
|
||||
|
||||
/* Animation Bone Data */
|
||||
if (MUST_BUILD_BONE_DESC)
|
||||
{
|
||||
rebuildBoneMatrixDescSetBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHBatch::rebuildBoneMatrixDescSetBuffer(uint32_t frameIndex)
|
||||
{
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
// Update GPU Buffers
|
||||
const uint32_t BONE_MTX_DATA_BYTES = static_cast<uint32_t>(boneMatrixData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, boneMatrixBuffer[frameIndex], boneMatrixData.data(), BONE_MTX_DATA_BYTES,
|
||||
BuffUsage::eStorageBuffer,
|
||||
"Batch Bone Matrix Buffer"
|
||||
);
|
||||
|
||||
// Update descriptor set buffer
|
||||
std::array<Handle<SHVkBuffer>, 1> bufferList = { boneMatrixBuffer[frameIndex] };
|
||||
instanceDataDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||
(
|
||||
MATERIAL_DESC_SET_INDEX,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_BONE_DATA,
|
||||
bufferList,
|
||||
0,
|
||||
static_cast<uint32_t>(boneMatrixData.size() * sizeof(SHMatrix))
|
||||
);
|
||||
|
||||
// Update the descriptor set buffer
|
||||
instanceDataDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||
(
|
||||
MATERIAL_DESC_SET_INDEX,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_BONE_DATA
|
||||
);
|
||||
}
|
||||
|
||||
bool SHBatch::checkIfIsAnimatedPipeline(Handle<SHVkPipeline> pipeline)
|
||||
{
|
||||
if (!pipeline || !pipeline->GetPipelineLayout())
|
||||
return false;
|
||||
|
||||
// Grab the pipeline descriptor set layouts
|
||||
auto pipelineDescLayouts = pipeline->GetPipelineLayout()->GetDescriptorSetLayoutsPipeline();
|
||||
|
||||
// Check if they contain the material and bones layout, that indicates it is
|
||||
using GfxPreDef = SHGraphicsPredefinedData;
|
||||
using GfxPreDefType = GfxPreDef::PredefinedDescSetLayoutTypes;
|
||||
const Handle<SHVkDescriptorSetLayout> BONE_DESC_SET_LAYOUT = GfxPreDef::GetPredefinedDescSetLayouts(GfxPreDefType::MATERIAL_AND_BONES)[0];
|
||||
return std::find_if(pipelineDescLayouts.begin(), pipelineDescLayouts.end(), [BONE_DESC_SET_LAYOUT](Handle<SHVkDescriptorSetLayout> layout)
|
||||
{
|
||||
return BONE_DESC_SET_LAYOUT == layout;
|
||||
}) != pipelineDescLayouts.end();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,116 +27,132 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkPipeline;
|
||||
class SHMesh;
|
||||
class SHRenderable;
|
||||
class SHVkLogicalDevice;
|
||||
class SHMaterialInstance;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Describes a segment of the sub batch operation.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
struct SHSubBatch
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkPipeline;
|
||||
class SHMesh;
|
||||
class SHRenderable;
|
||||
class SHVkLogicalDevice;
|
||||
class SHMaterialInstance;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
Handle<SHMesh> Mesh;
|
||||
std::unordered_set<EntityID> Renderables;
|
||||
};
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Describes a segment of the sub batch operation.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
class SHBatch
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHBatch(Handle<SHVkPipeline> pipeline);
|
||||
SHBatch(const SHBatch&) = delete;
|
||||
SHBatch(SHBatch&& rhs);
|
||||
SHBatch& operator=(const SHBatch&) = delete;
|
||||
SHBatch& operator=(SHBatch&& rhs);
|
||||
~SHBatch();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Describes a segment of the sub batch operation.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
struct SHSubBatch
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHMesh> Mesh;
|
||||
std::unordered_set<EntityID> Renderables;
|
||||
};
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Describes a segment of the sub batch operation.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHBatch
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHBatch(Handle<SHVkPipeline> pipeline);
|
||||
SHBatch(const SHBatch&) = delete;
|
||||
SHBatch(SHBatch&& rhs);
|
||||
SHBatch& operator=(const SHBatch&) = delete;
|
||||
SHBatch& operator=(SHBatch&& rhs);
|
||||
~SHBatch();
|
||||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateInstancedIntegerBuffer(uint32_t frameIndex);
|
||||
void UpdateAnimationBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex);
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateInstancedIntegerBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline = true);
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> GetPipeline() const noexcept { return pipeline; };
|
||||
bool IsEmpty() const noexcept { return subBatches.empty(); }
|
||||
Handle<SHVkBuffer> GetTransformBuffer(uint32_t frameIndex) const noexcept;
|
||||
Handle<SHVkBuffer> GetMDIBuffer(uint32_t frameIndex) const noexcept;
|
||||
bool IsAnimated() const noexcept { return isAnimated; }
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> GetPipeline() const noexcept { return pipeline; };
|
||||
bool IsEmpty() const noexcept { return subBatches.empty(); }
|
||||
Handle<SHVkBuffer> GetTransformBuffer(uint32_t frameIndex) const noexcept;
|
||||
Handle<SHVkBuffer> GetMDIBuffer(uint32_t frameIndex) const noexcept;
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
using TripleBool = std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleDescSet = std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using TripleBool = std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleDescSet = std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static constexpr uint32_t MATERIAL_DESC_SET_INDEX = 0;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
// Batch Properties
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
||||
TripleBool matBufferDirty;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
TripleBool isDirty;
|
||||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::vector<SHInstancedIntegerData> instancedIntegerData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropAlignedSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
TripleBuffer drawDataBuffer;
|
||||
TripleBuffer transformDataBuffer;
|
||||
TripleBuffer instancedIntegerBuffer;
|
||||
TripleBuffer matPropsBuffer;
|
||||
TripleDescSet matPropsDescSet;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
// Config
|
||||
bool isAnimated; // Whether the material supports animation
|
||||
// Batch Properties
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
||||
TripleBool matBufferDirty;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
TripleBool isDirty;
|
||||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::vector<SHInstancedIntegerData> instancedIntegerData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropAlignedSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
std::vector<SHMatrix> boneMatrixData; // 0th element is always an identity matrix
|
||||
std::vector<uint32_t> boneMatrixIndices;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
TripleBuffer drawDataBuffer;
|
||||
TripleBuffer transformDataBuffer;
|
||||
TripleBuffer instancedIntegerBuffer;
|
||||
TripleBuffer matPropsBuffer;
|
||||
TripleBuffer boneMatrixBuffer;
|
||||
TripleBuffer boneMatrixFirstIndexBuffer; // Instanced buffer, indicates where the first bone matrix is
|
||||
TripleDescSet instanceDataDescSet;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void setAllDirtyFlags();
|
||||
void rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void setAllDirtyFlags();
|
||||
void rebuildDescriptorSetBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void rebuildBoneMatrixDescSetBuffer(uint32_t frameIndex);
|
||||
static bool checkIfIsAnimatedPipeline(Handle<SHVkPipeline> pipeline);
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -94,6 +94,7 @@ namespace SHADE
|
|||
{
|
||||
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
batch.UpdateAnimationBuffer(frameIndex);
|
||||
batch.UpdateInstancedIntegerBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,13 +23,19 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsPredefinedData::InitDescMappings(void) noexcept
|
||||
{
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING)].descMappings.AddMappings
|
||||
({
|
||||
{SHPredefinedDescriptorTypes::STATIC_DATA, 0},
|
||||
{SHPredefinedDescriptorTypes::CAMERA, 1},
|
||||
{SHPredefinedDescriptorTypes::MATERIALS, 2},
|
||||
});
|
||||
{SHPredefinedDescriptorTypes::STATIC_DATA, 0},
|
||||
{SHPredefinedDescriptorTypes::CAMERA, 1},
|
||||
{SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH, 2},
|
||||
});
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING_ANIM)].descMappings.AddMappings
|
||||
({
|
||||
{SHPredefinedDescriptorTypes::STATIC_DATA, 0},
|
||||
{SHPredefinedDescriptorTypes::CAMERA, 1},
|
||||
{SHPredefinedDescriptorTypes::PER_INSTANCE_ANIM_BATCH, 2},
|
||||
});
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].descMappings.AddMappings
|
||||
({
|
||||
|
@ -50,9 +56,13 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsPredefinedData::InitDummyPipelineLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING)].dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{ perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING)].descSetLayouts });
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{ perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].descSetLayouts });
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::RENDER_GRAPH_NODE_COMPUTE)].dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{ perSystemData[SHUtilities::ConvertEnum(SystemType::RENDER_GRAPH_NODE_COMPUTE)].descSetLayouts });
|
||||
for (int i = 0; i < SYSTEM_TYPE_COUNT; ++i)
|
||||
{
|
||||
perSystemData[i].dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy
|
||||
(
|
||||
SHPipelineLayoutParamsDummy { perSystemData[i].descSetLayouts }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -124,8 +134,8 @@ namespace SHADE
|
|||
SHVkDescriptorSetLayout::Binding materialDataBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment | vk::ShaderStageFlagBits::eVertex,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
|
||||
|
@ -166,12 +176,24 @@ namespace SHADE
|
|||
Handle<SHVkDescriptorSetLayout> shadowMapDescLayout = logicalDevice->CreateDescriptorSetLayout({ shadowMapBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, shadowMapDescLayout->GetVkHandle(), "[Descriptor Set Layout] Shadow Maps");
|
||||
|
||||
// For per instance data (transforms, materials, etc.)
|
||||
SHVkDescriptorSetLayout::Binding boneDataBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
.Stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::PER_INST_BONE_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
Handle<SHVkDescriptorSetLayout> materialBoneDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding, boneDataBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, materialBoneDataPerInstanceLayout->GetVkHandle(), "[Descriptor Set Layout] Material and Bone Globals");
|
||||
|
||||
predefinedLayouts.push_back(staticGlobalLayout);
|
||||
predefinedLayouts.push_back(lightDataDescSetLayout);
|
||||
predefinedLayouts.push_back(cameraDataGlobalLayout);
|
||||
predefinedLayouts.push_back(materialDataPerInstanceLayout);
|
||||
predefinedLayouts.push_back(fontDataDescSetLayout);
|
||||
predefinedLayouts.push_back(shadowMapDescLayout);
|
||||
predefinedLayouts.push_back(materialBoneDataPerInstanceLayout);
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING)].descSetLayouts = GetPredefinedDescSetLayouts
|
||||
(
|
||||
|
@ -180,6 +202,13 @@ namespace SHADE
|
|||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::MATERIALS
|
||||
);
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING_ANIM)].descSetLayouts = GetPredefinedDescSetLayouts
|
||||
(
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::STATIC_DATA |
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::CAMERA |
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::MATERIAL_AND_BONES
|
||||
);
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].descSetLayouts = GetPredefinedDescSetLayouts
|
||||
(
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::STATIC_DATA |
|
||||
|
@ -197,12 +226,15 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsPredefinedData::InitPredefinedVertexInputState(void) noexcept
|
||||
{
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_2D) }); // Instanced integer data at index 8
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Attribute positions at binding 0
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // Attribute UVs at binding 1
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Attribute Normals at binding 2
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Attribute Tangents at binding 3
|
||||
defaultVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Instanced Transform at binding 4 - 7 (4 slots)
|
||||
defaultVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::UINT32_2D) }); // Instanced integer data at index 8
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::UINT32_4D) }); // Attribute bone indices at index 9
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_4D) }); // Attribute bone weights at index 10
|
||||
defaultVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // Instance bone matrix first index at index 11
|
||||
|
||||
shadowMapVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D)});
|
||||
shadowMapVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }, 4, 4); // Transform at binding 4 - 7 (4 slots)
|
||||
|
@ -256,12 +288,24 @@ namespace SHADE
|
|||
return static_cast<SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes>(static_cast<uint64_t>(lhs) | static_cast<uint64_t>(rhs));
|
||||
}
|
||||
|
||||
SHADE::SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& operator|=(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept
|
||||
{
|
||||
lhs = lhs | rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes operator&(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept
|
||||
{
|
||||
return static_cast<SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes>(static_cast<uint64_t>(lhs) & static_cast<uint64_t>(rhs));
|
||||
|
||||
}
|
||||
|
||||
SHADE::SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& operator&=(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept
|
||||
{
|
||||
lhs = lhs & rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
//SHGraphicsPredefinedData::PerSystem const& SHGraphicsPredefinedData::GetBatchingSystemData(void) noexcept
|
||||
//{
|
||||
// return batchingSystemData;
|
||||
|
|
|
@ -23,21 +23,24 @@ namespace SHADE
|
|||
// This enum is mainly to initialize a bit field to retrieve bit fields from SHPRedefinedData
|
||||
enum class PredefinedDescSetLayoutTypes : uint64_t
|
||||
{
|
||||
STATIC_DATA = 0x01,
|
||||
LIGHTS = 0x02,
|
||||
CAMERA = 0x04,
|
||||
MATERIALS = 0x08,
|
||||
FONT = 0x10,
|
||||
SHADOW = 0x20,
|
||||
STATIC_DATA = 0b00000001,
|
||||
LIGHTS = 0b00000010,
|
||||
CAMERA = 0b00000100,
|
||||
MATERIALS = 0b00001000,
|
||||
FONT = 0b00010000,
|
||||
SHADOW = 0b00100000,
|
||||
MATERIAL_AND_BONES = 0b01000000
|
||||
};
|
||||
|
||||
enum class SystemType
|
||||
{
|
||||
BATCHING = 0,
|
||||
BATCHING_ANIM,
|
||||
TEXT_RENDERING,
|
||||
RENDER_GRAPH_NODE_COMPUTE,
|
||||
NUM_TYPES
|
||||
};
|
||||
static constexpr int SYSTEM_TYPE_COUNT = static_cast<int>(SystemType::NUM_TYPES);
|
||||
|
||||
struct PerSystem
|
||||
{
|
||||
|
@ -103,5 +106,7 @@ namespace SHADE
|
|||
|
||||
};
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes operator| (SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept;
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& operator|=(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept;
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes operator& (SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept;
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& operator&=(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept;
|
||||
}
|
||||
|
|
|
@ -11,7 +11,8 @@ namespace SHADE
|
|||
STATIC_DATA,
|
||||
LIGHTS,
|
||||
CAMERA,
|
||||
MATERIALS,
|
||||
PER_INSTANCE_BATCH,
|
||||
PER_INSTANCE_ANIM_BATCH,
|
||||
FONT,
|
||||
RENDER_GRAPH_NODE_COMPUTE_RESOURCE,
|
||||
RENDER_GRAPH_RESOURCE,
|
||||
|
|
|
@ -14,7 +14,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// STL Includes
|
||||
#include <algorithm>
|
||||
// Project Includes
|
||||
#include "Assets/Asset Types/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHModelAsset.h"
|
||||
#include "../Meshes/SHPrimitiveGenerator.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "SHGraphicsSystem.h"
|
||||
|
|
|
@ -161,7 +161,15 @@ namespace SHADE
|
|||
DescriptorSet binding for per instance material values.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BATCHED_PER_INST_DATA = 0;
|
||||
static constexpr uint32_t PER_INST_MATERIAL_DATA = 0;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet binding for per instance bone values.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t PER_INST_BONE_DATA = 1;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -191,6 +199,14 @@ namespace SHADE
|
|||
static constexpr uint32_t SHADOW_MAP_IMAGE_SAMPLER_DATA = 0;
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Descriptor set binding for bone matrix data.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BONE_MATRIX_DATA = 1;
|
||||
};
|
||||
|
||||
struct VertexBufferBindings
|
||||
|
@ -237,6 +253,27 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t INTEGER_DATA = 5;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Vertex buffer bindings for the bone indices buffer.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BONE_INDICES = 6;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Vertex buffer bindings for the bone weights buffer.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BONE_WEIGHTS = 7;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Vertex buffer bindings for the bone matrix first index buffer.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BONE_MATRIX_FIRST_INDEX = 8;
|
||||
|
||||
static constexpr uint32_t CALCULATED_GLYPH_POSITION = 0;
|
||||
static constexpr uint32_t GLYPH_INDEX = 1;
|
||||
|
|
|
@ -127,15 +127,16 @@ namespace SHADE
|
|||
|
||||
SHFreetypeInstance::Init();
|
||||
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
||||
|
||||
// Load Built In Shaders
|
||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||
static constexpr AssetID VS_ANIM = 47911992; animtVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_ANIM);
|
||||
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
||||
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
|
||||
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
|
||||
|
@ -450,6 +451,12 @@ namespace SHADE
|
|||
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write")
|
||||
);
|
||||
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
||||
defaultAnimMaterial = AddMaterial
|
||||
(
|
||||
animtVertShader, defaultFragShader,
|
||||
renderGraph->GetNode("G-Buffer")->GetSubpass("G-Buffer Write")
|
||||
);
|
||||
defaultAnimMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
||||
}
|
||||
|
||||
|
||||
|
@ -525,6 +532,8 @@ namespace SHADE
|
|||
std::make_pair(meshLibrary.GetVertexTexCoordsBuffer(), SHGraphicsConstants::VertexBufferBindings::TEX_COORD),
|
||||
std::make_pair(meshLibrary.GetVertexNormalsBuffer(), SHGraphicsConstants::VertexBufferBindings::NORMAL),
|
||||
std::make_pair(meshLibrary.GetVertexTangentsBuffer(), SHGraphicsConstants::VertexBufferBindings::TANGENT),
|
||||
std::make_pair(meshLibrary.GetVertexBoneIndicesBuffer(), SHGraphicsConstants::VertexBufferBindings::BONE_INDICES),
|
||||
std::make_pair(meshLibrary.GetVertexBoneWeightsBuffer(), SHGraphicsConstants::VertexBufferBindings::BONE_WEIGHTS),
|
||||
std::make_pair(meshLibrary.GetIndexBuffer(), 0),
|
||||
};
|
||||
|
||||
|
@ -568,14 +577,14 @@ namespace SHADE
|
|||
#endif
|
||||
}
|
||||
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::B))
|
||||
{
|
||||
auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
||||
for (auto& comp : lightComps)
|
||||
{
|
||||
comp.SetEnableShadow(true);
|
||||
}
|
||||
}
|
||||
//if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::B))
|
||||
//{
|
||||
// auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
||||
// for (auto& comp : lightComps)
|
||||
// {
|
||||
// comp.SetEnableShadow(true);
|
||||
// }
|
||||
//}
|
||||
|
||||
renderGraph->Begin(frameIndex);
|
||||
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
||||
|
@ -800,7 +809,12 @@ namespace SHADE
|
|||
rasterState.cull_mode = vk::CullModeFlagBits::eBack;
|
||||
|
||||
tempLibrary.Init(device);
|
||||
tempLibrary.CreateGraphicsPipelines({ shadowMapVS, {} }, shadowMapNode->GetRenderpass(), newSubpass, SHGraphicsPredefinedData::GetShadowMapViState(), rasterState);
|
||||
tempLibrary.CreateGraphicsPipelines
|
||||
(
|
||||
{ shadowMapVS, {} }, shadowMapNode->GetRenderpass(), newSubpass,
|
||||
SHGraphicsPredefinedData::SystemType::BATCHING,
|
||||
SHGraphicsPredefinedData::GetShadowMapViState(), rasterState
|
||||
);
|
||||
shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, {} });
|
||||
}
|
||||
newSubpass->SetCompanionSubpass(companionSubpass, shadowMapPipeline); // set companion subpass and pipeline
|
||||
|
@ -865,9 +879,9 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Mesh Registration Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHADE::Handle<SHADE::SHMesh> SHGraphicsSystem::AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices)
|
||||
SHADE::Handle<SHADE::SHMesh> SHGraphicsSystem::AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices, const SHMesh::VertexBoneIndices* const boneIndices, const SHMesh::VertexWeights* const boneWeights, uint32_t boneCount)
|
||||
{
|
||||
return meshLibrary.AddMesh(vertexCount, positions, texCoords, tangents, normals, indexCount, indices);
|
||||
return meshLibrary.AddMesh(vertexCount, positions, texCoords, tangents, normals, boneIndices, boneWeights, indexCount, indices, boneCount);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::RemoveMesh(Handle<SHMesh> mesh)
|
||||
|
|
|
@ -230,7 +230,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
Handle<SHMesh> AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices);
|
||||
Handle<SHMesh> AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices, const SHMesh::VertexBoneIndices* const boneIndices = nullptr, const SHMesh::VertexWeights* const boneWeights = nullptr, uint32_t boneCount = 0);
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -455,6 +455,7 @@ namespace SHADE
|
|||
|
||||
// Built-In Shaders
|
||||
Handle<SHVkShaderModule> defaultVertShader;
|
||||
Handle<SHVkShaderModule> animtVertShader;
|
||||
Handle<SHVkShaderModule> defaultFragShader;
|
||||
Handle<SHVkShaderModule> debugVertShader;
|
||||
Handle<SHVkShaderModule> debugFragShader;
|
||||
|
@ -473,6 +474,7 @@ namespace SHADE
|
|||
|
||||
// Built-In Materials
|
||||
Handle<SHMaterial> defaultMaterial;
|
||||
Handle<SHMaterial> defaultAnimMaterial;
|
||||
Handle<SHVkPipeline> debugDrawPipeline;
|
||||
Handle<SHVkPipeline> debugDrawDepthPipeline;
|
||||
Handle<SHVkPipeline> debugDrawLineMeshPipeline;
|
||||
|
|
|
@ -100,9 +100,9 @@ namespace SHADE
|
|||
auto const& mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
mappings.at (SHPredefinedDescriptorTypes::MATERIALS),
|
||||
mappings.at (SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
//SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
}
|
||||
|
|
|
@ -81,9 +81,9 @@ namespace SHADE
|
|||
{
|
||||
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING).at(SHPredefinedDescriptorTypes::MATERIALS),
|
||||
SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING).at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
//SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
}
|
||||
|
|
|
@ -20,187 +20,252 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
SHADE::Handle<SHADE::SHMesh> SHMeshLibrary::AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices)
|
||||
{
|
||||
isDirty = true;
|
||||
SHADE::Handle<SHADE::SHMesh> SHMeshLibrary::AddMesh
|
||||
(
|
||||
uint32_t vertexCount, const SHMesh::VertexPosition* const positions,
|
||||
const SHMesh::VertexTexCoord* const texCoords,
|
||||
const SHMesh::VertexTangent* const tangents,
|
||||
const SHMesh::VertexNormal* const normals,
|
||||
const SHMesh::VertexBoneIndices* const boneIndices,
|
||||
const SHMesh::VertexWeights* const boneWeights,
|
||||
uint32_t indexCount, const SHMesh::Index* const indices,
|
||||
uint32_t boneCount)
|
||||
{
|
||||
isDirty = true;
|
||||
|
||||
auto handle = meshes.Create();
|
||||
meshAddJobs.emplace_back( MeshAddJob
|
||||
{
|
||||
vertexCount,
|
||||
positions,
|
||||
texCoords,
|
||||
tangents,
|
||||
normals,
|
||||
indexCount,
|
||||
indices,
|
||||
handle
|
||||
});
|
||||
return handle;
|
||||
}
|
||||
|
||||
void SHMeshLibrary::RemoveMesh(Handle<SHMesh> mesh)
|
||||
auto handle = meshes.Create();
|
||||
meshAddJobs.emplace_back(MeshAddJob
|
||||
{
|
||||
if (!mesh)
|
||||
throw std::invalid_argument("Attempted to remove a Mesh that did not belong to the Mesh Library!");
|
||||
vertexCount,
|
||||
positions,
|
||||
texCoords,
|
||||
tangents,
|
||||
normals,
|
||||
boneIndices,
|
||||
boneWeights,
|
||||
indexCount,
|
||||
indices,
|
||||
boneCount,
|
||||
handle
|
||||
});
|
||||
return handle;
|
||||
}
|
||||
|
||||
meshRemoveJobs.emplace_back(mesh);
|
||||
isDirty = true;
|
||||
void SHMeshLibrary::RemoveMesh(Handle<SHMesh> mesh)
|
||||
{
|
||||
if (!mesh)
|
||||
throw std::invalid_argument("Attempted to remove a Mesh that did not belong to the Mesh Library!");
|
||||
|
||||
meshRemoveJobs.emplace_back(mesh);
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
void SHMeshLibrary::BuildBuffers(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer)
|
||||
{
|
||||
// No changes
|
||||
if (!isDirty)
|
||||
return;
|
||||
|
||||
// Remove
|
||||
if (!meshRemoveJobs.empty())
|
||||
{
|
||||
// - Remove from order list
|
||||
for (const auto& meshToRemove : meshRemoveJobs)
|
||||
{
|
||||
auto searchResult = std::find(meshOrder.begin(), meshOrder.end(), meshToRemove);
|
||||
// Shouldn't happen, ignore
|
||||
if (searchResult == meshOrder.end())
|
||||
continue;
|
||||
|
||||
// Remove from mesh list
|
||||
meshOrder.erase(searchResult);
|
||||
}
|
||||
meshRemoveJobs.clear();
|
||||
// - Shift existing elements in to close up the gaps
|
||||
int32_t nextVertInsertPoint = 0;
|
||||
uint32_t nextIdxInsertPoint = 0;
|
||||
for (auto& mesh : meshOrder)
|
||||
{
|
||||
// Check if already in the correct place
|
||||
if (nextVertInsertPoint != mesh->FirstVertex)
|
||||
{
|
||||
/* There's a gap, we need to shift */
|
||||
// Vertices
|
||||
vertPosStorage.erase(vertPosStorage.begin() + nextVertInsertPoint, vertPosStorage.begin() + mesh->FirstVertex);
|
||||
vertTexCoordStorage.erase(vertTexCoordStorage.begin() + nextVertInsertPoint, vertTexCoordStorage.begin() + mesh->FirstVertex);
|
||||
vertTangentStorage.erase(vertTangentStorage.begin() + nextVertInsertPoint, vertTangentStorage.begin() + mesh->FirstVertex);
|
||||
vertNormalStorage.erase(vertNormalStorage.begin() + nextVertInsertPoint, vertNormalStorage.begin() + mesh->FirstVertex);
|
||||
vertBoneIdxStorage.erase(vertBoneIdxStorage.begin() + nextVertInsertPoint, vertBoneIdxStorage.begin() + mesh->FirstVertex);
|
||||
vertBoneWeightStorage.erase(vertBoneWeightStorage.begin() + nextVertInsertPoint, vertBoneWeightStorage.begin() + mesh->FirstVertex);
|
||||
// - Update mesh data
|
||||
mesh->FirstVertex = nextVertInsertPoint;
|
||||
|
||||
// Indices
|
||||
indexStorage.erase(indexStorage.begin() + nextIdxInsertPoint, indexStorage.begin() + mesh->FirstIndex);
|
||||
// - Update mesh data
|
||||
mesh->FirstIndex = nextIdxInsertPoint;
|
||||
|
||||
// Prepare for next
|
||||
nextVertInsertPoint += mesh->VertexCount;
|
||||
nextIdxInsertPoint += mesh->IndexCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHMeshLibrary::BuildBuffers(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer)
|
||||
// Add
|
||||
if (!meshAddJobs.empty())
|
||||
{
|
||||
// No changes
|
||||
if (!isDirty)
|
||||
return;
|
||||
|
||||
// Remove
|
||||
if (!meshRemoveJobs.empty())
|
||||
// - Compute updated size
|
||||
size_t newVertElems = vertPosStorage.size();
|
||||
size_t newIdxElems = indexStorage.size();
|
||||
for (const auto& addJob : meshAddJobs)
|
||||
{
|
||||
newVertElems += addJob.VertexCount;
|
||||
newIdxElems += addJob.IndexCount;
|
||||
}
|
||||
// - Reserve new memory
|
||||
vertPosStorage.reserve(newVertElems);
|
||||
vertTexCoordStorage.reserve(newVertElems);
|
||||
vertTangentStorage.reserve(newVertElems);
|
||||
vertNormalStorage.reserve(newVertElems);
|
||||
vertBoneIdxStorage.reserve(newVertElems);
|
||||
vertBoneWeightStorage.reserve(newVertElems);
|
||||
indexStorage.reserve(newIdxElems);
|
||||
// - Append new data
|
||||
for (auto& addJob : meshAddJobs)
|
||||
{
|
||||
// Update handle
|
||||
SHMesh& meshData = *addJob.Handle;
|
||||
meshData = SHMesh
|
||||
{
|
||||
// - Remove from order list
|
||||
for (const auto& meshToRemove : meshRemoveJobs)
|
||||
{
|
||||
auto searchResult = std::find(meshOrder.begin(), meshOrder.end(), meshToRemove);
|
||||
// Shouldn't happen, ignore
|
||||
if (searchResult == meshOrder.end())
|
||||
continue;
|
||||
.FirstVertex = static_cast<int32_t>(vertPosStorage.size()),
|
||||
.VertexCount = static_cast<uint32_t>(addJob.VertexCount),
|
||||
.FirstIndex = static_cast<uint32_t>(indexStorage.size()),
|
||||
.IndexCount = static_cast<uint32_t>(addJob.IndexCount),
|
||||
.BoneCount = addJob.BoneCount
|
||||
};
|
||||
|
||||
// Remove from mesh list
|
||||
meshOrder.erase(searchResult);
|
||||
}
|
||||
meshRemoveJobs.clear();
|
||||
// - Shift existing elements in to close up the gaps
|
||||
int32_t nextVertInsertPoint = 0;
|
||||
uint32_t nextIdxInsertPoint = 0;
|
||||
for (auto& mesh : meshOrder)
|
||||
{
|
||||
// Check if already in the correct place
|
||||
if (nextVertInsertPoint != mesh->FirstVertex)
|
||||
{
|
||||
/* There's a gap, we need to shift */
|
||||
// Vertices
|
||||
vertPosStorage.erase(vertPosStorage.begin() + nextVertInsertPoint, vertPosStorage.begin() + mesh->FirstVertex);
|
||||
vertTexCoordStorage.erase(vertTexCoordStorage.begin() + nextVertInsertPoint, vertTexCoordStorage.begin() + mesh->FirstVertex);
|
||||
vertTangentStorage.erase(vertTangentStorage.begin() + nextVertInsertPoint, vertTangentStorage.begin() + mesh->FirstVertex);
|
||||
vertNormalStorage.erase(vertNormalStorage.begin() + nextVertInsertPoint, vertNormalStorage.begin() + mesh->FirstVertex);
|
||||
// - Update mesh data
|
||||
mesh->FirstVertex = nextVertInsertPoint;
|
||||
|
||||
// Indices
|
||||
indexStorage.erase(indexStorage.begin() + nextIdxInsertPoint, indexStorage.begin() + mesh->FirstIndex);
|
||||
// - Update mesh data
|
||||
mesh->FirstIndex = nextIdxInsertPoint;
|
||||
|
||||
// Prepare for next
|
||||
nextVertInsertPoint += mesh->VertexCount;
|
||||
nextIdxInsertPoint += mesh->IndexCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add
|
||||
if (!meshAddJobs.empty())
|
||||
// Copy into storage
|
||||
vertPosStorage.insert
|
||||
(
|
||||
vertPosStorage.end(),
|
||||
addJob.VertexPositions, addJob.VertexPositions + addJob.VertexCount
|
||||
);
|
||||
vertTexCoordStorage.insert
|
||||
(
|
||||
vertTexCoordStorage.end(),
|
||||
addJob.VertexTexCoords, addJob.VertexTexCoords + addJob.VertexCount
|
||||
);
|
||||
vertTangentStorage.insert
|
||||
(
|
||||
vertTangentStorage.end(),
|
||||
addJob.VertexTangents, addJob.VertexTangents + addJob.VertexCount
|
||||
);
|
||||
vertNormalStorage.insert
|
||||
(
|
||||
vertNormalStorage.end(),
|
||||
addJob.VertexNormals, addJob.VertexNormals + addJob.VertexCount
|
||||
);
|
||||
if (addJob.VertexBoneIndices)
|
||||
{
|
||||
// - Compute updated size
|
||||
size_t newVertElems = vertPosStorage.size();
|
||||
size_t newIdxElems = indexStorage.size();
|
||||
for (const auto& addJob : meshAddJobs)
|
||||
{
|
||||
newVertElems += addJob.VertexCount;
|
||||
newIdxElems += addJob.IndexCount;
|
||||
}
|
||||
// - Reserve new memory
|
||||
vertPosStorage .reserve(newVertElems);
|
||||
vertTexCoordStorage.reserve(newVertElems);
|
||||
vertTangentStorage .reserve(newVertElems);
|
||||
vertNormalStorage .reserve(newVertElems);
|
||||
indexStorage .reserve(newIdxElems);
|
||||
// - Append new data
|
||||
for (auto& addJob : meshAddJobs)
|
||||
{
|
||||
// Update handle
|
||||
SHMesh& meshData = *addJob.Handle;
|
||||
meshData = SHMesh
|
||||
{
|
||||
.FirstVertex = static_cast<int32_t>(vertPosStorage.size()),
|
||||
.VertexCount = static_cast<uint32_t>(addJob.VertexCount),
|
||||
.FirstIndex = static_cast<uint32_t>(indexStorage.size()),
|
||||
.IndexCount = static_cast<uint32_t>(addJob.IndexCount),
|
||||
};
|
||||
|
||||
// Copy into storage
|
||||
vertPosStorage.insert
|
||||
(
|
||||
vertPosStorage.end(),
|
||||
addJob.VertexPositions, addJob.VertexPositions + addJob.VertexCount
|
||||
);
|
||||
vertTexCoordStorage.insert
|
||||
(
|
||||
vertTexCoordStorage.end(),
|
||||
addJob.VertexTexCoords, addJob.VertexTexCoords + addJob.VertexCount
|
||||
);
|
||||
vertTangentStorage.insert
|
||||
(
|
||||
vertTangentStorage.end(),
|
||||
addJob.VertexTangents, addJob.VertexTangents + addJob.VertexCount
|
||||
);
|
||||
vertNormalStorage.insert
|
||||
(
|
||||
vertNormalStorage.end(),
|
||||
addJob.VertexNormals, addJob.VertexNormals + addJob.VertexCount
|
||||
);
|
||||
indexStorage.insert
|
||||
(
|
||||
indexStorage.end(),
|
||||
addJob.Indices, addJob.Indices + addJob.IndexCount
|
||||
);
|
||||
}
|
||||
meshAddJobs.clear();
|
||||
vertBoneIdxStorage.insert
|
||||
(
|
||||
vertBoneIdxStorage.end(),
|
||||
addJob.VertexBoneIndices, addJob.VertexBoneIndices + addJob.VertexCount
|
||||
);
|
||||
}
|
||||
|
||||
// Send to GPU
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertPosBuffer,
|
||||
vertPosStorage.data(),
|
||||
static_cast<uint32_t>(vertPosStorage.size()) * sizeof(SHMesh::VertexPosition),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Positions"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTexCoordBuffer,
|
||||
vertTexCoordStorage.data(),
|
||||
static_cast<uint32_t>(vertTexCoordStorage.size()) * sizeof(SHMesh::VertexTexCoord),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex TexCoords"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTangentBuffer,
|
||||
vertTangentStorage.data(),
|
||||
static_cast<uint32_t>(vertTangentStorage.size()) * sizeof(SHMesh::VertexTangent),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Tangents"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertNormalBuffer,
|
||||
vertNormalStorage.data(),
|
||||
static_cast<uint32_t>(vertNormalStorage.size()) * sizeof(SHMesh::VertexNormal),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Normals"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, indexBuffer,
|
||||
indexStorage.data(),
|
||||
static_cast<uint32_t>(indexStorage.size()) * sizeof(SHMesh::Index),
|
||||
BuffUsage::eIndexBuffer,
|
||||
"Mesh Library Indices"
|
||||
);
|
||||
|
||||
isDirty = false;
|
||||
else
|
||||
{
|
||||
vertBoneIdxStorage.resize(vertBoneIdxStorage.size() + addJob.VertexCount);
|
||||
}
|
||||
if (addJob.VertexBoneWeights)
|
||||
{
|
||||
vertBoneWeightStorage.insert
|
||||
(
|
||||
vertBoneWeightStorage.end(),
|
||||
addJob.VertexBoneWeights, addJob.VertexBoneWeights + addJob.VertexCount
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto OG_SIZE = vertBoneWeightStorage.size();
|
||||
vertBoneWeightStorage.resize(vertBoneWeightStorage.size() + addJob.VertexCount);
|
||||
std::fill_n(vertBoneWeightStorage.begin() + OG_SIZE, addJob.VertexCount, SHVec4(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
indexStorage.insert
|
||||
(
|
||||
indexStorage.end(),
|
||||
addJob.Indices, addJob.Indices + addJob.IndexCount
|
||||
);
|
||||
}
|
||||
meshAddJobs.clear();
|
||||
}
|
||||
|
||||
// Send to GPU
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertPosBuffer,
|
||||
vertPosStorage.data(),
|
||||
static_cast<uint32_t>(vertPosStorage.size()) * sizeof(SHMesh::VertexPosition),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Positions"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTexCoordBuffer,
|
||||
vertTexCoordStorage.data(),
|
||||
static_cast<uint32_t>(vertTexCoordStorage.size()) * sizeof(SHMesh::VertexTexCoord),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex TexCoords"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTangentBuffer,
|
||||
vertTangentStorage.data(),
|
||||
static_cast<uint32_t>(vertTangentStorage.size()) * sizeof(SHMesh::VertexTangent),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Tangents"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertNormalBuffer,
|
||||
vertNormalStorage.data(),
|
||||
static_cast<uint32_t>(vertNormalStorage.size()) * sizeof(SHMesh::VertexNormal),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Normals"
|
||||
);
|
||||
if (!vertBoneIdxStorage.empty())
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertBoneIdxBuffer,
|
||||
vertBoneIdxStorage.data(),
|
||||
static_cast<uint32_t>(vertBoneIdxStorage.size()) * sizeof(SHMesh::VertexBoneIndices),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Bone Indices"
|
||||
);
|
||||
}
|
||||
if (!vertBoneWeightStorage.empty())
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertBoneWeightBuffer,
|
||||
vertBoneWeightStorage.data(),
|
||||
static_cast<uint32_t>(vertBoneWeightStorage.size()) * sizeof(SHMesh::VertexWeights),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Bone Weights"
|
||||
);
|
||||
}
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, indexBuffer,
|
||||
indexStorage.data(),
|
||||
static_cast<uint32_t>(indexStorage.size()) * sizeof(SHMesh::Index),
|
||||
BuffUsage::eIndexBuffer,
|
||||
"Mesh Library Indices"
|
||||
);
|
||||
|
||||
isDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,170 +19,191 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/Vector/SHVec4U.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandBuffer;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Represents a single mesh that is stored in a SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMesh
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using Index = uint32_t;
|
||||
using VertexPosition = SHVec3;
|
||||
using VertexTexCoord = SHVec2;
|
||||
using VertexTangent = SHVec3;
|
||||
using VertexNormal = SHVec3;
|
||||
using VertexBoneIndices = SHVec4U;
|
||||
using VertexWeights = SHVec4;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
int32_t FirstVertex;
|
||||
uint32_t VertexCount;
|
||||
uint32_t FirstIndex;
|
||||
uint32_t IndexCount;
|
||||
uint32_t BoneCount;
|
||||
};
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Manages storage for all Meshes in the Graphics System as a single set of Vertex
|
||||
and Index Buffers.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMeshLibrary
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Represents a single mesh that is stored in a SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMesh
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using Index = uint32_t;
|
||||
using VertexPosition = SHVec3;
|
||||
using VertexTexCoord = SHVec2;
|
||||
using VertexTangent = SHVec3;
|
||||
using VertexNormal = SHVec3;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
int32_t FirstVertex;
|
||||
uint32_t VertexCount;
|
||||
uint32_t FirstIndex;
|
||||
uint32_t IndexCount;
|
||||
};
|
||||
/***********************************************************************************/
|
||||
\brief
|
||||
Adds a mesh to the Mesh Library. But this does not mean that the meshes have
|
||||
been added yet. A call to "BuildBuffers()" is required to transfer all
|
||||
meshes into the GPU.
|
||||
|
||||
\param vertexCount
|
||||
Number of vertices in this Mesh.
|
||||
\param positions
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
positions.
|
||||
\param texCoords
|
||||
Pointer to the first in a contiguous array of SHMathVec2s that define vertex
|
||||
texture coordinates.
|
||||
\param tangents
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
tangents.
|
||||
\param normals
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
normals.
|
||||
\param indexCount
|
||||
Number of indices in this mesh.
|
||||
\param indices
|
||||
Pointer to the first in a contiguous array of uint32_ts that define mesh
|
||||
indicies.
|
||||
|
||||
\return
|
||||
Handle to the created Mesh. This is not valid to be used until a call to
|
||||
BuildBuffers().
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
Handle<SHMesh> AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions,
|
||||
const SHMesh::VertexTexCoord* const texCoords,
|
||||
const SHMesh::VertexTangent* const tangents,
|
||||
const SHMesh::VertexNormal* const normals,
|
||||
const SHMesh::VertexBoneIndices* const boneIndices,
|
||||
const SHMesh::VertexWeights* const boneWeights,
|
||||
uint32_t indexCount, const SHMesh::Index* const indices,
|
||||
uint32_t boneCount);
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Manages storage for all Meshes in the Graphics System as a single set of Vertex
|
||||
and Index Buffers.
|
||||
|
||||
\brief
|
||||
Removes a mesh from the MeshLibrary. But this does not mean that the meshes
|
||||
have been removed yet. A call to "BuildBuffers()" is required to finalise all
|
||||
changes.
|
||||
|
||||
\param mesh
|
||||
Handle to the mesh to remove.
|
||||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMeshLibrary
|
||||
/*******************************************************************************/
|
||||
void RemoveMesh(Handle<SHMesh> mesh);
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Finalises all changes to the MeshLibrary into the GPU buffers.
|
||||
|
||||
\param device
|
||||
Device used to create and update the buffers.
|
||||
\param cmdBuffer
|
||||
Command buffer used to set up transfers of data in the GPU memory. This
|
||||
call must be preceded by calls to cmdBuffer's BeginRecording() and ended
|
||||
with EndRecording(). Do recall to also submit the cmdBuffer to a transfer
|
||||
queue.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void BuildBuffers(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkBuffer> GetVertexPositionsBuffer() const noexcept { return vertPosBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexTexCoordsBuffer() const noexcept { return vertTexCoordBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexTangentsBuffer() const noexcept { return vertTangentBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexNormalsBuffer() const noexcept { return vertNormalBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexBoneIndicesBuffer() const noexcept { return vertBoneIdxBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexBoneWeightsBuffer() const noexcept { return vertBoneWeightBuffer; }
|
||||
Handle<SHVkBuffer> GetIndexBuffer() const noexcept { return indexBuffer; }
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
struct MeshAddJob
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a mesh to the Mesh Library. But this does not mean that the meshes have
|
||||
been added yet. A call to "BuildBuffers()" is required to transfer all
|
||||
meshes into the GPU.
|
||||
|
||||
\param vertexCount
|
||||
Number of vertices in this Mesh.
|
||||
\param positions
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
positions.
|
||||
\param texCoords
|
||||
Pointer to the first in a contiguous array of SHMathVec2s that define vertex
|
||||
texture coordinates.
|
||||
\param tangents
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
tangents.
|
||||
\param normals
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
normals.
|
||||
\param indexCount
|
||||
Number of indices in this mesh.
|
||||
\param indices
|
||||
Pointer to the first in a contiguous array of uint32_ts that define mesh
|
||||
indicies.
|
||||
|
||||
\return
|
||||
Handle to the created Mesh. This is not valid to be used until a call to
|
||||
BuildBuffers().
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
Handle<SHMesh> AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices);
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Removes a mesh from the MeshLibrary. But this does not mean that the meshes
|
||||
have been removed yet. A call to "BuildBuffers()" is required to finalise all
|
||||
changes.
|
||||
|
||||
\param mesh
|
||||
Handle to the mesh to remove.
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
void RemoveMesh(Handle<SHMesh> mesh);
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Finalises all changes to the MeshLibrary into the GPU buffers.
|
||||
|
||||
\param device
|
||||
Device used to create and update the buffers.
|
||||
\param cmdBuffer
|
||||
Command buffer used to set up transfers of data in the GPU memory. This
|
||||
call must be preceded by calls to cmdBuffer's BeginRecording() and ended
|
||||
with EndRecording(). Do recall to also submit the cmdBuffer to a transfer
|
||||
queue.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void BuildBuffers(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkBuffer> GetVertexPositionsBuffer() const noexcept { return vertPosBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexTexCoordsBuffer() const noexcept { return vertTexCoordBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexTangentsBuffer() const noexcept { return vertTangentBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexNormalsBuffer() const noexcept { return vertNormalBuffer; }
|
||||
Handle<SHVkBuffer> GetIndexBuffer() const { return indexBuffer; }
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
struct MeshAddJob
|
||||
{
|
||||
uint32_t VertexCount = 0;
|
||||
const SHMesh::VertexPosition* VertexPositions = nullptr;
|
||||
const SHMesh::VertexTexCoord* VertexTexCoords = nullptr;
|
||||
const SHMesh::VertexTangent * VertexTangents = nullptr;
|
||||
const SHMesh::VertexNormal * VertexNormals = nullptr;
|
||||
uint32_t IndexCount = 0;
|
||||
const SHMesh::Index * Indices = nullptr;
|
||||
Handle<SHMesh> Handle;
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Manipulation Queues
|
||||
std::vector<MeshAddJob> meshAddJobs;
|
||||
std::vector<Handle<SHMesh>> meshRemoveJobs;
|
||||
// Tracking
|
||||
SHResourceLibrary<SHMesh> meshes{};
|
||||
std::vector<Handle<SHMesh>> meshOrder;
|
||||
// CPU Storage
|
||||
std::vector<SHMesh::VertexPosition> vertPosStorage;
|
||||
std::vector<SHMesh::VertexTexCoord> vertTexCoordStorage;
|
||||
std::vector<SHMesh::VertexTangent> vertTangentStorage;
|
||||
std::vector<SHMesh::VertexNormal> vertNormalStorage;
|
||||
std::vector<SHMesh::Index> indexStorage;
|
||||
// GPU Storage
|
||||
Handle<SHVkBuffer> vertPosBuffer{};
|
||||
Handle<SHVkBuffer> vertTexCoordBuffer{};
|
||||
Handle<SHVkBuffer> vertTangentBuffer{};
|
||||
Handle<SHVkBuffer> vertNormalBuffer{};
|
||||
Handle<SHVkBuffer> indexBuffer {};
|
||||
// Flags
|
||||
bool isDirty = true;
|
||||
uint32_t VertexCount = 0;
|
||||
const SHMesh::VertexPosition* VertexPositions = nullptr;
|
||||
const SHMesh::VertexTexCoord* VertexTexCoords = nullptr;
|
||||
const SHMesh::VertexTangent* VertexTangents = nullptr;
|
||||
const SHMesh::VertexNormal* VertexNormals = nullptr;
|
||||
const SHMesh::VertexBoneIndices* VertexBoneIndices = nullptr;
|
||||
const SHMesh::VertexWeights* VertexBoneWeights = nullptr;
|
||||
uint32_t IndexCount = 0;
|
||||
const SHMesh::Index* Indices = nullptr;
|
||||
uint32_t BoneCount = 0;
|
||||
Handle<SHMesh> Handle;
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Manipulation Queues
|
||||
std::vector<MeshAddJob> meshAddJobs;
|
||||
std::vector<Handle<SHMesh>> meshRemoveJobs;
|
||||
// Tracking
|
||||
SHResourceLibrary<SHMesh> meshes;
|
||||
std::vector<Handle<SHMesh>> meshOrder;
|
||||
// CPU Storage
|
||||
std::vector<SHMesh::VertexPosition> vertPosStorage;
|
||||
std::vector<SHMesh::VertexTexCoord> vertTexCoordStorage;
|
||||
std::vector<SHMesh::VertexTangent> vertTangentStorage;
|
||||
std::vector<SHMesh::VertexNormal> vertNormalStorage;
|
||||
std::vector<SHMesh::VertexBoneIndices> vertBoneIdxStorage; // Must be in multiples of 4
|
||||
std::vector<SHMesh::VertexWeights> vertBoneWeightStorage;
|
||||
std::vector<SHMesh::Index> indexStorage;
|
||||
// GPU Storage
|
||||
Handle<SHVkBuffer> vertPosBuffer{};
|
||||
Handle<SHVkBuffer> vertTexCoordBuffer{};
|
||||
Handle<SHVkBuffer> vertTangentBuffer{};
|
||||
Handle<SHVkBuffer> vertNormalBuffer{};
|
||||
Handle<SHVkBuffer> vertBoneIdxBuffer{};
|
||||
Handle<SHVkBuffer> vertBoneWeightBuffer{};
|
||||
Handle<SHVkBuffer> indexBuffer{};
|
||||
// Flags
|
||||
bool isDirty = true;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -25,18 +25,18 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::cubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::sphereMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCircleMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCapsuleCapMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::cubeMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::sphereMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::lineCubeMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::lineCircleMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::lineCapsuleCapMesh;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Primitive Generation Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::Cube() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::Cube() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
SHMeshAsset mesh;
|
||||
|
||||
mesh.VertexPositions =
|
||||
{
|
||||
|
@ -221,9 +221,9 @@ namespace SHADE
|
|||
return addMeshDataTo(cubeMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHMeshData SHPrimitiveGenerator::Sphere() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::Sphere() noexcept
|
||||
{
|
||||
SHMeshData meshData;
|
||||
SHMeshAsset meshData;
|
||||
|
||||
const int LAT_SLICES = 12;
|
||||
const int LONG_SLICES = 12;
|
||||
|
@ -288,9 +288,9 @@ namespace SHADE
|
|||
return addMeshDataTo(sphereMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHMeshData SHPrimitiveGenerator::LineCube() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::LineCube() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
SHMeshAsset mesh;
|
||||
|
||||
mesh.VertexPositions =
|
||||
{
|
||||
|
@ -347,9 +347,9 @@ namespace SHADE
|
|||
return addMeshDataTo(lineCubeMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHMeshData SHPrimitiveGenerator::LineCircle() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::LineCircle() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
SHMeshAsset mesh;
|
||||
|
||||
// Generate points of the circle
|
||||
static constexpr int SPLITS = 36;
|
||||
|
@ -393,9 +393,9 @@ namespace SHADE
|
|||
return addMeshDataTo(lineCircleMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHADE::SHMeshData SHPrimitiveGenerator::LineCapsuleCap() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::LineCapsuleCap() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
SHMeshAsset mesh;
|
||||
|
||||
// Have multiple semi-circles for the cap
|
||||
static constexpr int SPLITS = 36;
|
||||
|
@ -454,7 +454,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshAsset& meshData, SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
return meshLibrary.AddMesh
|
||||
(
|
||||
|
@ -463,12 +463,15 @@ namespace SHADE
|
|||
meshData.VertexTexCoords.data(),
|
||||
meshData.VertexTangents.data(),
|
||||
meshData.VertexNormals.data(),
|
||||
nullptr,
|
||||
nullptr,
|
||||
static_cast<uint32_t>(meshData.Indices.size()),
|
||||
meshData.Indices.data()
|
||||
meshData.Indices.data(),
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshAsset& meshData, SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
return gfxSystem.AddMesh
|
||||
(
|
||||
|
|
|
@ -12,10 +12,11 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/SHModelAsset.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
|
||||
#include "SH_API.h"
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/Models/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHMeshAsset.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -47,13 +48,13 @@ namespace SHADE
|
|||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cube and stores the data in a SHMeshData object.
|
||||
Produces a cube and stores the data in a SHMeshAsset object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the cube.
|
||||
SHMeshAsset object containing vertex data for the cube.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData Cube() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset Cube() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -83,13 +84,13 @@ namespace SHADE
|
|||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a sphere and stores the data in a SHMeshData object.
|
||||
Produces a sphere and stores the data in a SHMeshAsset object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the sphere.
|
||||
SHMeshAsset object containing vertex data for the sphere.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData Sphere() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset Sphere() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -120,13 +121,13 @@ namespace SHADE
|
|||
/*!
|
||||
\brief
|
||||
Produces a cube that is comprised only of lines with no diagonal lines and store
|
||||
the data in a SHMeshData object.
|
||||
the data in a SHMeshAsset object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line cube.
|
||||
SHMeshAsset object containing vertex data for the line cube.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCube() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset LineCube() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -158,13 +159,13 @@ namespace SHADE
|
|||
/*!
|
||||
\brief
|
||||
Produces a circle that is comprised only of lines with no diagonal lines and
|
||||
store the data in a SHMeshData object.
|
||||
store the data in a SHMeshAsset object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line circle.
|
||||
SHMeshAsset object containing vertex data for the line circle.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCircle() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset LineCircle() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -204,7 +205,7 @@ namespace SHADE
|
|||
SHMeshData object containing vertex data for the line circle.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCapsuleCap() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset LineCapsuleCap() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -239,16 +240,16 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshAsset& meshData, SHMeshLibrary& meshLibrary) noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshAsset& meshData, SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static SHMeshData cubeMesh;
|
||||
static SHMeshData sphereMesh;
|
||||
static SHMeshData lineCubeMesh;
|
||||
static SHMeshData lineCircleMesh;
|
||||
static SHMeshData lineCapsuleCapMesh;
|
||||
static SHMeshAsset cubeMesh;
|
||||
static SHMeshAsset sphereMesh;
|
||||
static SHMeshAsset lineCubeMesh;
|
||||
static SHMeshAsset lineCircleMesh;
|
||||
static SHMeshAsset lineCapsuleCapMesh;
|
||||
};
|
||||
}
|
|
@ -7,7 +7,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateGraphicsPipelines(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass, SHVertexInputState const& viState/* = SHGraphicsPredefinedData::GetDefaultViState()*/, SHRasterizationState const& rasterState) noexcept
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateGraphicsPipelines(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass, SHGraphicsPredefinedData::SystemType systemType, SHVertexInputState const& viState, SHRasterizationState const& rasterState) noexcept
|
||||
{
|
||||
std::vector<Handle<SHVkShaderModule>> modules{};
|
||||
if (vsFsPair.first)
|
||||
|
@ -17,8 +17,8 @@ namespace SHADE
|
|||
|
||||
SHPipelineLayoutParams params
|
||||
{
|
||||
.shaderModules = std::move(modules),
|
||||
.predefinedDescSetLayouts = SHGraphicsPredefinedData::GetSystemData(SHGraphicsPredefinedData::SystemType::BATCHING).descSetLayouts
|
||||
.shaderModules = {vsFsPair.first, vsFsPair.second},
|
||||
.predefinedDescSetLayouts = SHGraphicsPredefinedData::GetSystemData(systemType).descSetLayouts
|
||||
};
|
||||
|
||||
// Create the pipeline layout
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace SHADE
|
|||
std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair,
|
||||
Handle<SHVkRenderpass> renderpass,
|
||||
Handle<SHSubpass> subpass,
|
||||
SHGraphicsPredefinedData::SystemType systemType,
|
||||
SHVertexInputState const& viState = SHGraphicsPredefinedData::GetDefaultViState(),
|
||||
SHRasterizationState const& rasterState = SHRasterizationState{}
|
||||
) noexcept;
|
||||
|
|
|
@ -689,11 +689,37 @@ namespace SHADE
|
|||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetGraphicsPipeline(vsFsPair);
|
||||
if (!pipeline)
|
||||
{
|
||||
// default to batching system type
|
||||
SHGraphicsPredefinedData::SystemType systemType{ SHGraphicsPredefinedData::SystemType::BATCHING };
|
||||
auto const& REFLECTED_SETS = vsFsPair.first->GetReflectedData().GetDescriptorBindingInfo().GetReflectedSets();
|
||||
|
||||
// look for animation set binding in the shader (set 2 binding 1)
|
||||
for (auto const& set : REFLECTED_SETS)
|
||||
{
|
||||
auto const mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING_ANIM);
|
||||
|
||||
// Look for set 2
|
||||
if (set->set == mappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_ANIM_BATCH))
|
||||
{
|
||||
for (int i = 0; i < set->binding_count; i++)
|
||||
{
|
||||
// look for binding 1. if found use BATCHING_ANIM system type
|
||||
if (set->bindings[i]->binding == SHGraphicsConstants::DescriptorSetBindings::BONE_MATRIX_DATA)
|
||||
{
|
||||
systemType = SHGraphicsPredefinedData::SystemType::BATCHING_ANIM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pipeline = pipelineLibrary.CreateGraphicsPipelines
|
||||
(
|
||||
vsFsPair,
|
||||
renderpass,
|
||||
subpass
|
||||
subpass,
|
||||
systemType
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -100,6 +100,475 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
std::string SHInputManager::GetKeyCodeName(SH_KEYCODE k) noexcept
|
||||
{
|
||||
int kInt = static_cast<int>(k);
|
||||
//Numbers
|
||||
if (kInt >= static_cast<int>(SH_KEYCODE::NUMBER_0) && kInt <= static_cast<int>(SH_KEYCODE::NUMBER_9))
|
||||
{
|
||||
return std::to_string(kInt - 48);
|
||||
}
|
||||
//Letters
|
||||
if (kInt >= static_cast<int>(SH_KEYCODE::A) && kInt <= static_cast<int>(SH_KEYCODE::Z))
|
||||
{
|
||||
return std::string(1, static_cast<char>(kInt));
|
||||
}
|
||||
//Numpads
|
||||
if (kInt >= static_cast<int>(SH_KEYCODE::NUMPAD_0) && kInt <= static_cast<int>(SH_KEYCODE::NUMPAD_9))
|
||||
{
|
||||
return "Numpad " + std::to_string(kInt - 96);
|
||||
}
|
||||
//Function keys
|
||||
if (kInt >= static_cast<int>(SH_KEYCODE::F1) && kInt <= static_cast<int>(SH_KEYCODE::F24))
|
||||
{
|
||||
return "F" + std::to_string(kInt - 111);
|
||||
}
|
||||
|
||||
//Other keys
|
||||
switch (k)
|
||||
{
|
||||
case SH_KEYCODE::LMB:
|
||||
return "Left Mouse Button";
|
||||
break;
|
||||
case SH_KEYCODE::RMB:
|
||||
return "Right Mouse Button";
|
||||
break;
|
||||
case SH_KEYCODE::CANCEL:
|
||||
return "Cancel";
|
||||
break;
|
||||
case SH_KEYCODE::MMB:
|
||||
return "Middle Mouse Button";
|
||||
break;
|
||||
case SH_KEYCODE::XMB1:
|
||||
return "X1 Mouse Button";
|
||||
break;
|
||||
case SH_KEYCODE::XMB2:
|
||||
return "X2 Mouse Button";
|
||||
break;
|
||||
case SH_KEYCODE::BACKSPACE:
|
||||
return "Backspace";
|
||||
break;
|
||||
case SH_KEYCODE::TAB:
|
||||
return "Tab";
|
||||
break;
|
||||
case SH_KEYCODE::CLEAR:
|
||||
return "Clear";
|
||||
break;
|
||||
case SH_KEYCODE::ENTER:
|
||||
return "Enter";
|
||||
break;
|
||||
case SH_KEYCODE::SHIFT:
|
||||
return "Shift";
|
||||
break;
|
||||
case SH_KEYCODE::CTRL:
|
||||
return "Ctrl";
|
||||
break;
|
||||
case SH_KEYCODE::ALT:
|
||||
return "Alt";
|
||||
break;
|
||||
case SH_KEYCODE::PAUSE:
|
||||
return "Pause";
|
||||
break;
|
||||
case SH_KEYCODE::CAPS_LOCK:
|
||||
return "Caps Lock";
|
||||
break;
|
||||
case SH_KEYCODE::IME_KANA:
|
||||
return "IME Kana / Hangul Mode";
|
||||
break;
|
||||
case SH_KEYCODE::IME_ON:
|
||||
return "IME On";
|
||||
break;
|
||||
case SH_KEYCODE::IME_JUNJA:
|
||||
return "IME Junja Mode";
|
||||
break;
|
||||
case SH_KEYCODE::IME_FINAL:
|
||||
return "IME Final Mode";
|
||||
break;
|
||||
case SH_KEYCODE::IME_HANJA:
|
||||
return "IME Kanji / Hanja Mode";
|
||||
break;
|
||||
case SH_KEYCODE::IME_OFF:
|
||||
return "IME Off";
|
||||
break;
|
||||
case SH_KEYCODE::ESCAPE:
|
||||
return "Esc";
|
||||
break;
|
||||
case SH_KEYCODE::IME_CONVERT:
|
||||
return "IME Convert";
|
||||
break;
|
||||
case SH_KEYCODE::IME_NONCONVERT:
|
||||
return "IME Nonconvert";
|
||||
break;
|
||||
case SH_KEYCODE::IME_ACCEPT:
|
||||
return "IME Accept";
|
||||
break;
|
||||
case SH_KEYCODE::IME_MODECHANGE:
|
||||
return "IME Mode Change Request";
|
||||
break;
|
||||
case SH_KEYCODE::SPACE:
|
||||
return "Spacebar";
|
||||
break;
|
||||
case SH_KEYCODE::PAGE_UP:
|
||||
return "Page Up";
|
||||
break;
|
||||
case SH_KEYCODE::PAGE_DOWN:
|
||||
return "Page Down";
|
||||
break;
|
||||
case SH_KEYCODE::END:
|
||||
return "End";
|
||||
break;
|
||||
case SH_KEYCODE::HOME:
|
||||
return "Home";
|
||||
break;
|
||||
case SH_KEYCODE::LEFT_ARROW:
|
||||
return "Left Arrow";
|
||||
break;
|
||||
case SH_KEYCODE::UP_ARROW:
|
||||
return "Up Arrow";
|
||||
break;
|
||||
case SH_KEYCODE::RIGHT_ARROW:
|
||||
return "Right Arrow";
|
||||
break;
|
||||
case SH_KEYCODE::DOWN_ARROW:
|
||||
return "Down Arrow";
|
||||
break;
|
||||
case SH_KEYCODE::SELECT:
|
||||
return "Select";
|
||||
break;
|
||||
case SH_KEYCODE::PRINT:
|
||||
return "Print";
|
||||
break;
|
||||
case SH_KEYCODE::EXECUTE:
|
||||
return "Execute";
|
||||
break;
|
||||
case SH_KEYCODE::PRINT_SCREEN:
|
||||
return "Print Screen";
|
||||
break;
|
||||
case SH_KEYCODE::INSERT:
|
||||
return "Insert";
|
||||
break;
|
||||
case SH_KEYCODE::DEL:
|
||||
return "Delete";
|
||||
break;
|
||||
case SH_KEYCODE::HELP:
|
||||
return "Help";
|
||||
break;
|
||||
case SH_KEYCODE::LEFT_WINDOWS:
|
||||
return "Left Windows";
|
||||
break;
|
||||
case SH_KEYCODE::RIGHT_WINDOWS:
|
||||
return "Right Windows";
|
||||
break;
|
||||
case SH_KEYCODE::APPS:
|
||||
return "Applications";
|
||||
break;
|
||||
case SH_KEYCODE::SLEEP:
|
||||
return "Sleep";
|
||||
break;
|
||||
case SH_KEYCODE::MULTIPLY:
|
||||
return "Numpad *";
|
||||
break;
|
||||
case SH_KEYCODE::ADD:
|
||||
return "Numpad +";
|
||||
break;
|
||||
case SH_KEYCODE::SEPARATOR:
|
||||
return "Separator";
|
||||
break;
|
||||
case SH_KEYCODE::SUBTRACT:
|
||||
return "Numpad -";
|
||||
break;
|
||||
case SH_KEYCODE::DECIMAL:
|
||||
return "Numpad .";
|
||||
break;
|
||||
case SH_KEYCODE::DIVIDE:
|
||||
return "Numpad /";
|
||||
break;
|
||||
case SH_KEYCODE::NUM_LOCK:
|
||||
return "Num Lock";
|
||||
break;
|
||||
case SH_KEYCODE::SCROLL_LOCK:
|
||||
return "Scroll Lock";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_PC98_NUMPAD_EQUAL:
|
||||
return "OEM PC98 Numpad Equal / Fujitsu Dictionary";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_FUJITSU_UNREGISTER:
|
||||
return "OEM Fujitsu Unregister";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_FUJITSU_REGISTER:
|
||||
return "OEM Fujitsu Register";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_FUJITSU_LEFT_THUMB:
|
||||
return "OEM Fujitsu Left Thumb";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_FUJITSU_RIGHT_THUMB:
|
||||
return "OEM Fujitsu Right Thumb";
|
||||
break;
|
||||
case SH_KEYCODE::LEFT_SHIFT:
|
||||
return "Left Shift";
|
||||
break;
|
||||
case SH_KEYCODE::RIGHT_SHIFT:
|
||||
return "Right Shift";
|
||||
break;
|
||||
case SH_KEYCODE::LEFT_CTRL:
|
||||
return "Left Ctrl";
|
||||
break;
|
||||
case SH_KEYCODE::RIGHT_CTRL:
|
||||
return "Right Ctrl";
|
||||
break;
|
||||
case SH_KEYCODE::LEFT_ALT:
|
||||
return "Left Alt";
|
||||
break;
|
||||
case SH_KEYCODE::RIGHT_ALT:
|
||||
return "Right Alt";
|
||||
break;
|
||||
case SH_KEYCODE::BROWSER_BACK:
|
||||
return "Browser Back";
|
||||
break;
|
||||
case SH_KEYCODE::BROWSER_FORWARD:
|
||||
return "Browser Forward";
|
||||
break;
|
||||
case SH_KEYCODE::BROWSER_REFRESH:
|
||||
return "Browser Refresh";
|
||||
break;
|
||||
case SH_KEYCODE::BROWSER_STOP:
|
||||
return "Browser Stop";
|
||||
break;
|
||||
case SH_KEYCODE::BROWSER_SEARCH:
|
||||
return "Browser Search";
|
||||
break;
|
||||
case SH_KEYCODE::BROWSER_FAVOURITES:
|
||||
return "Browser Favourites";
|
||||
break;
|
||||
case SH_KEYCODE::BROWSER_HOME:
|
||||
return "Browser Start and Home";
|
||||
break;
|
||||
case SH_KEYCODE::VOLUME_MUTE:
|
||||
return "Volume Mute";
|
||||
break;
|
||||
case SH_KEYCODE::VOLUME_DOWN:
|
||||
return "Volume Down";
|
||||
break;
|
||||
case SH_KEYCODE::VOLUME_UP:
|
||||
return "Volume Up";
|
||||
break;
|
||||
case SH_KEYCODE::MEDIA_NEXT_TRACK:
|
||||
return "Media Next Track";
|
||||
break;
|
||||
case SH_KEYCODE::MEDIA_PREVIOUS_TRACK:
|
||||
return "Media Previous Track";
|
||||
break;
|
||||
case SH_KEYCODE::MEDIA_STOP:
|
||||
return "Media Stop";
|
||||
break;
|
||||
case SH_KEYCODE::MEDIA_PLAY_PAUSE:
|
||||
return "Media Play/Pause";
|
||||
break;
|
||||
case SH_KEYCODE::LAUNCH_MAIL:
|
||||
return "Launch Mail";
|
||||
break;
|
||||
case SH_KEYCODE::LAUNCH_MEDIA_SELECT:
|
||||
return "Select Media";
|
||||
break;
|
||||
case SH_KEYCODE::LAUNCH_APP_1:
|
||||
return "Launch App 1";
|
||||
break;
|
||||
case SH_KEYCODE::LAUNCH_APP_2:
|
||||
return "Launch App 2";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_1:
|
||||
return "; or :";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_PLUS:
|
||||
return "= or +";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_COMMA:
|
||||
return ", or <";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_MINUS:
|
||||
return "- or _";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_PERIOD:
|
||||
return ". or >";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_2:
|
||||
return "/ or ?";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_3:
|
||||
return "` or ~";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_4:
|
||||
return "[ or {";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_5:
|
||||
return "\\ or |";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_6:
|
||||
return "] or }";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_7:
|
||||
return "\' or \"";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_8:
|
||||
return "OEM 8";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_AX:
|
||||
return "OEM AX";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_102:
|
||||
return "< or > or \\ or |";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_ICO_HELP:
|
||||
return "ICO Help";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_ICO_00:
|
||||
return "ICO 00";
|
||||
break;
|
||||
case SH_KEYCODE::IME_PROCESS:
|
||||
return "IME Process";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_ICO_CLEAR:
|
||||
return "ICO Clear";
|
||||
break;
|
||||
case SH_KEYCODE::PACKET:
|
||||
return "Packet";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_RESET:
|
||||
return "OEM Reset";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_JUMP:
|
||||
return "OEM Jump";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_PA1:
|
||||
return "OEM PA1";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_PA2:
|
||||
return "OEM PA2";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_PA3:
|
||||
return "OEM PA3";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_WSCTRL:
|
||||
return "OEM WSCTRL";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_CUSEL:
|
||||
return "OEM CuSel";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_ATTN:
|
||||
return "OEM Attn";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_FINISH:
|
||||
return "OEM Finish";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_COPY:
|
||||
return "OEM Copy";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_AUTO:
|
||||
return "OEM Auto";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_ENLW:
|
||||
return "OEM ENLW";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_BACKTAB:
|
||||
return "OEM Backtab";
|
||||
break;
|
||||
case SH_KEYCODE::ATTN:
|
||||
return "Attn";
|
||||
break;
|
||||
case SH_KEYCODE::CRSEL:
|
||||
return "CrSel";
|
||||
break;
|
||||
case SH_KEYCODE::EXSEL:
|
||||
return "ExSel";
|
||||
break;
|
||||
case SH_KEYCODE::EREOF:
|
||||
return "Erase EOF";
|
||||
break;
|
||||
case SH_KEYCODE::PLAY:
|
||||
return "Play";
|
||||
break;
|
||||
case SH_KEYCODE::ZOOM:
|
||||
return "Zoom";
|
||||
break;
|
||||
case SH_KEYCODE::NONAME:
|
||||
return "No Name Key";
|
||||
break;
|
||||
case SH_KEYCODE::PA_1:
|
||||
return "PA1";
|
||||
break;
|
||||
case SH_KEYCODE::OEM_CLEAR:
|
||||
return "OEM Clear";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string SHInputManager::GetControllerCodeName(SH_CONTROLLERCODE c) noexcept
|
||||
{
|
||||
switch (c)
|
||||
{
|
||||
case SH_CONTROLLERCODE::DPAD_UP:
|
||||
return "D-Pad Up";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::DPAD_DOWN:
|
||||
return "D-Pad Down";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::DPAD_LEFT:
|
||||
return "D-Pad Left";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::DPAD_RIGHT:
|
||||
return "D-Pad Right";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::START:
|
||||
return "Start Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::BACK:
|
||||
return "Back Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::LEFT_THUMBSTICK:
|
||||
return "Left Thumbstick Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::RIGHT_THUMBSTICK:
|
||||
return "Right Thumbstick Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::LEFT_SHOULDER:
|
||||
return "Left Shoulder Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::RIGHT_SHOULDER:
|
||||
return "Right Shoulder Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::A:
|
||||
return "A Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::B:
|
||||
return "B Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::X:
|
||||
return "X Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::Y:
|
||||
return "Y Button";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::LEFT_TRIGGER:
|
||||
return "Left Trigger";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::RIGHT_TRIGGER:
|
||||
return "Right Trigger";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::LEFT_THUMBSTICK_X:
|
||||
return "Left Thumbstick Horizontal";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::LEFT_THUMBSTICK_Y:
|
||||
return "Left Thumbstick Vertical";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::RIGHT_THUMBSTICK_X:
|
||||
return "Right Thumbstick Horizontal";
|
||||
break;
|
||||
case SH_CONTROLLERCODE::RIGHT_THUMBSTICK_Y:
|
||||
return "Right Thumbstick Vertical";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//The Binding File format presently goes as such:
|
||||
/*
|
||||
* Binding count
|
||||
|
@ -680,7 +1149,7 @@ namespace SHADE
|
|||
digitalInput = true;
|
||||
}
|
||||
if (std::abs(newValue) > std::abs(largestMagnitude))
|
||||
largestMagnitude = newValue * data.sensitivity * (data.inverted ? -1.0 : 1.0);
|
||||
largestMagnitude = newValue * (data.inverted ? -1.0 : 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -696,7 +1165,7 @@ namespace SHADE
|
|||
digitalInput = true;
|
||||
}
|
||||
if (std::abs(newValue) > std::abs(largestMagnitude))
|
||||
largestMagnitude = -newValue * data.sensitivity * (data.inverted ? -1.0 : 1.0);
|
||||
largestMagnitude = -newValue * (data.inverted ? -1.0 : 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -740,21 +1209,23 @@ namespace SHADE
|
|||
if (data.value > 1.0) data.value = 1.0;
|
||||
else if (data.value < -1.0) data.value = -1.0;
|
||||
}
|
||||
//If analog input was in,
|
||||
//sensitivity is instead used as a multiplier
|
||||
//If analog input was in, raw value taken
|
||||
else
|
||||
{
|
||||
data.value = largestMagnitude * data.sensitivity;
|
||||
data.value = largestMagnitude;
|
||||
if (data.value > 1.0) data.value = 1.0;
|
||||
else if (data.value < -1.0) data.value = -1.0;
|
||||
}
|
||||
|
||||
if (data.snap) //Snapping
|
||||
{
|
||||
if (data.value > 0.0 && data.negativeInputHeld)
|
||||
data.value = 0.0;
|
||||
if (data.value < 0.0 && data.positiveInputHeld)
|
||||
data.value = 0.0;
|
||||
if (digitalInput) //Only for digital inputs
|
||||
{
|
||||
if (data.value > 0.0 && data.negativeInputHeld)
|
||||
data.value = 0.0;
|
||||
if (data.value < 0.0 && data.positiveInputHeld)
|
||||
data.value = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -936,11 +1407,11 @@ namespace SHADE
|
|||
{
|
||||
return 0.0;
|
||||
}
|
||||
else if (bindings[bindingName].positiveInputHeld)
|
||||
else if (GetBindingAxis(bindingName, cNum) > 0.0)
|
||||
{
|
||||
return 1.0;
|
||||
}
|
||||
else if (bindings[bindingName].negativeInputHeld)
|
||||
else if (GetBindingAxis(bindingName, cNum) < 0.0)
|
||||
{
|
||||
return -1.0;
|
||||
}
|
||||
|
|
|
@ -363,6 +363,7 @@ namespace SHADE
|
|||
|
||||
//Speed in units per second that the axis will move toward target value for digital
|
||||
//For mouse movement / scrolling, serves as multiplier
|
||||
//Irrelevant for other analog inputs
|
||||
double sensitivity = 1.0;
|
||||
|
||||
//If enabled, axis value will reset to zero when pressing a button
|
||||
|
@ -415,6 +416,12 @@ namespace SHADE
|
|||
return controllerInUse;
|
||||
}
|
||||
|
||||
//Get the name of key code
|
||||
static std::string GetKeyCodeName(SH_KEYCODE const keyCode) noexcept;
|
||||
|
||||
//Get the name of controller code
|
||||
static std::string GetControllerCodeName(SH_CONTROLLERCODE const controllerCode) noexcept;
|
||||
|
||||
//For testing purposes
|
||||
//static void PrintCurrentState() noexcept;
|
||||
|
||||
|
@ -738,6 +745,16 @@ namespace SHADE
|
|||
return bindings.erase(bindingName);
|
||||
}
|
||||
|
||||
//Rename a binding
|
||||
static inline void RenameBinding(std::string const& oldBindingName, std::string const& newBindingName) noexcept
|
||||
{
|
||||
//https://stackoverflow.com/a/44883472
|
||||
//https://en.cppreference.com/w/cpp/container/map/extract
|
||||
auto nodeHandler = bindings.extract(oldBindingName);
|
||||
nodeHandler.key() = newBindingName;
|
||||
bindings.insert(std::move(nodeHandler));
|
||||
}
|
||||
|
||||
//Clears all bindings from the list
|
||||
static inline void ClearBindings() noexcept
|
||||
{
|
||||
|
@ -809,7 +826,7 @@ namespace SHADE
|
|||
//Get the sensitivity of the binding
|
||||
//Serves as a multiplier for mouse movement/scrolling
|
||||
//For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative
|
||||
//For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1
|
||||
//Irrelevant for other analog inputs
|
||||
static inline double GetBindingSensitivity(std::string const& bindingName)
|
||||
{
|
||||
return bindings[bindingName].sensitivity;
|
||||
|
@ -818,7 +835,7 @@ namespace SHADE
|
|||
//Set the sensitivity of the binding
|
||||
//Serves as a multiplier for mouse movement/scrolling
|
||||
//For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative
|
||||
//For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1
|
||||
//Irrelevant for other analog inputs
|
||||
static inline void SetBindingSensitivity(std::string const& bindingName, double const newValue)
|
||||
{
|
||||
bindings[bindingName].sensitivity = newValue;
|
||||
|
@ -984,8 +1001,6 @@ namespace SHADE
|
|||
|
||||
//Get the axis value of binding, between -1 and 1 for non-mouse movement/wheel
|
||||
//For mouse movement/wheel, it won't be between -1 and 1. It will also be multiplied by sensitivity
|
||||
//To avoid interference between mouse movement/wheel and keyboard/mouse/controller input,
|
||||
//Set mouseXBound, mouseYBound and mouseScrollBound to false
|
||||
//controllerNumber is not used
|
||||
static double GetBindingAxis(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHVec4U.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 16, 2023
|
||||
\brief Contains type alias for SHVec4U.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Simple type alias for a array of uint32_t of 4 uint32_ts.
|
||||
/// </summary>
|
||||
using SHVec4U = std::array<uint32_t, 4>;
|
||||
}
|
|
@ -176,12 +176,14 @@ namespace SHADE
|
|||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using LibraryDeleter = std::function<void()>;
|
||||
using LibraryClearer = std::function<void()>;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
std::unordered_map<std::type_index, void*> resourceLibs; // TODO: Replace with compile time map
|
||||
std::vector<LibraryDeleter> deleters;
|
||||
std::unordered_map<std::type_index, void*> resourceLibs; // TODO: Replace with compile time map
|
||||
std::vector<LibraryDeleter> deleters;
|
||||
std::unordered_map<std::type_index, LibraryClearer> clearers;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -20,9 +20,11 @@ namespace SHADE
|
|||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHResourceHub SHResourceManager::resourceHub;
|
||||
SHResourceLibrary<SHRigNode> SHResourceManager::rigNodeStore;
|
||||
std::unordered_map<std::type_index, std::unordered_map<AssetID, Handle<void>>> SHResourceManager::handlesMap;
|
||||
std::unordered_map<std::type_index, SHResourceManager::HandleAssetMap> SHResourceManager::assetIdMap;
|
||||
std::unordered_map<std::type_index, std::function<void(AssetID)>> SHResourceManager::typedFreeFuncMap;
|
||||
std::unordered_map<std::type_index, SHResourceManager::AssetFreeFunc> SHResourceManager::typedFreeFuncMap;
|
||||
std::unordered_map<std::type_index, SHResourceManager::LibraryClearer> SHResourceManager::typedFreeAllFuncMap;
|
||||
std::vector<AssetID> SHResourceManager::loadedAssetData;
|
||||
bool SHResourceManager::textureChanged = false;
|
||||
bool SHResourceManager::meshChanged = false;
|
||||
|
@ -91,6 +93,14 @@ namespace SHADE
|
|||
loadedAssetData.clear();
|
||||
}
|
||||
|
||||
void SHResourceManager::UnloadAll()
|
||||
{
|
||||
for (auto func : typedFreeAllFuncMap)
|
||||
{
|
||||
func.second();
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Query Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -13,11 +13,12 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// STL Includes
|
||||
#include <unordered_map>
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "SHResourceLibrary.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Assets/Asset Types/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "Assets/Asset Types/SHShaderAsset.h"
|
||||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||
|
@ -27,6 +28,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
|
||||
#include "Assets/Asset Types/SHMaterialAsset.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||
#include "Animation/SHAnimationClip.h"
|
||||
#include "Animation/SHRig.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -34,6 +37,7 @@ namespace SHADE
|
|||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHMaterial;
|
||||
struct SHRigNode;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -43,12 +47,14 @@ namespace SHADE
|
|||
/// </summary>
|
||||
template<typename T = void>
|
||||
struct SHResourceLoader { using AssetType = void; };
|
||||
template<> struct SHResourceLoader<SHMesh> { using AssetType = SHMeshData; };
|
||||
template<> struct SHResourceLoader<SHMesh> { using AssetType = SHMeshAsset; };
|
||||
template<> struct SHResourceLoader<SHTexture> { using AssetType = SHTextureAsset; };
|
||||
template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; };
|
||||
template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; };
|
||||
template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; };
|
||||
template<> struct SHResourceLoader<SHFont> { using AssetType = SHFontAsset; };
|
||||
template<> struct SHResourceLoader<SHAnimationClip> { using AssetType = SHModelAsset; };
|
||||
template<> struct SHResourceLoader<SHRig> { using AssetType = SHModelAsset; };
|
||||
|
||||
/// <summary>
|
||||
/// Static class responsible for loading and caching runtime resources from their
|
||||
|
@ -105,6 +111,10 @@ namespace SHADE
|
|||
/// Needs to be called to finalise all changes to loads, unless at runtime.
|
||||
/// </summary>
|
||||
static void FinaliseChanges();
|
||||
/// <summary>
|
||||
/// Unloads all loaded resources.
|
||||
/// </summary>
|
||||
static void UnloadAll();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Query Functions */
|
||||
|
@ -166,15 +176,19 @@ namespace SHADE
|
|||
using HandleAssetMap = std::unordered_map<Handle<void>, AssetID>;
|
||||
using AssetHandleMapRef = std::reference_wrapper<AssetHandleMap>;
|
||||
using HandleAssetMapRef = std::reference_wrapper<HandleAssetMap>;
|
||||
using AssetFreeFunc = std::function<void(AssetID)>;
|
||||
using LibraryClearer = std::function<void()>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
// Handles
|
||||
static SHResourceHub resourceHub;
|
||||
static SHResourceLibrary<SHRigNode> rigNodeStore;
|
||||
static std::unordered_map<std::type_index, AssetHandleMap> handlesMap;
|
||||
static std::unordered_map<std::type_index, HandleAssetMap> assetIdMap;
|
||||
static std::unordered_map<std::type_index, std::function<void(AssetID)>> typedFreeFuncMap;
|
||||
static std::unordered_map<std::type_index, AssetFreeFunc> typedFreeFuncMap;
|
||||
static std::unordered_map<std::type_index, LibraryClearer> typedFreeAllFuncMap;
|
||||
// Pointers to temp CPU resources
|
||||
static std::vector<AssetID> loadedAssetData;
|
||||
// Dirty Flags
|
||||
|
|
|
@ -40,7 +40,9 @@ namespace SHADE
|
|||
!std::is_same_v<ResourceType, SHVkShaderModule> &&
|
||||
!std::is_same_v<ResourceType, SHMaterialSpec> &&
|
||||
!std::is_same_v<ResourceType, SHFont> &&
|
||||
!std::is_same_v<ResourceType, SHMaterial>
|
||||
!std::is_same_v<ResourceType, SHMaterial> &&
|
||||
!std::is_same_v<ResourceType, SHAnimationClip> &&
|
||||
!std::is_same_v<ResourceType, SHRig>
|
||||
)
|
||||
{
|
||||
static_assert(true, "Unsupported Resource Type specified for SHResourceManager.");
|
||||
|
@ -175,14 +177,19 @@ namespace SHADE
|
|||
{
|
||||
handlesMap.emplace(TYPE, AssetHandleMap{});
|
||||
assetIdMap.emplace(TYPE, HandleAssetMap{});
|
||||
typedFreeFuncMap.emplace
|
||||
(
|
||||
TYPE,
|
||||
[TYPE](AssetID assetId)
|
||||
typedFreeFuncMap[TYPE] = [TYPE](AssetID assetId)
|
||||
{
|
||||
static_cast<Handle<ResourceType>>(SHResourceManager::handlesMap[TYPE][assetId]).Free();
|
||||
};
|
||||
typedFreeAllFuncMap[TYPE] = [TYPE]()
|
||||
{
|
||||
auto& handlesMap = SHResourceManager::handlesMap[TYPE];
|
||||
for (auto handle : handlesMap)
|
||||
{
|
||||
static_cast<Handle<ResourceType>>(SHResourceManager::handlesMap[TYPE][assetId]).Free();
|
||||
static_cast<Handle<ResourceType>>(handle.second).Free();
|
||||
}
|
||||
);
|
||||
handlesMap.clear();
|
||||
};
|
||||
}
|
||||
return std::make_pair(std::ref(handlesMap[TYPE]), std::ref(assetIdMap[TYPE]));
|
||||
}
|
||||
|
@ -209,7 +216,10 @@ namespace SHADE
|
|||
assetData.VertexTangents.data(),
|
||||
assetData.VertexNormals.data(),
|
||||
assetData.Indices.size(),
|
||||
assetData.Indices.data()
|
||||
assetData.Indices.data(),
|
||||
assetData.VertexBoneIndices.empty() ? nullptr : assetData.VertexBoneIndices.data(),
|
||||
assetData.VertexBoneWeights.empty() ? nullptr : assetData.VertexBoneWeights.data(),
|
||||
assetData.BoneCount
|
||||
);
|
||||
}
|
||||
// Textures
|
||||
|
@ -345,5 +355,16 @@ namespace SHADE
|
|||
|
||||
return gfxSystem->AddFont(assetData);
|
||||
}
|
||||
// Animation Clip and Rig
|
||||
else if constexpr (std::is_same_v<ResourceType, SHRig>)
|
||||
{
|
||||
loadedAssetData.emplace_back(assetId);
|
||||
return resourceHub.Create<ResourceType>(assetData.rig, rigNodeStore);
|
||||
}
|
||||
else if constexpr (std::is_same_v<ResourceType, SHAnimationClip>)
|
||||
{
|
||||
loadedAssetData.emplace_back(assetId);
|
||||
return resourceHub.Create<ResourceType>(*assetData.anims[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -204,6 +204,7 @@ namespace SHADE
|
|||
AddComponentToComponentNode<SHToggleButtonComponent>(components, eid);
|
||||
|
||||
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
||||
|
||||
node[ComponentsNode] = components;
|
||||
|
||||
|
@ -261,6 +262,7 @@ namespace SHADE
|
|||
AddComponentID<SHButtonComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
||||
|
||||
return componentIDList;
|
||||
}
|
||||
|
@ -344,5 +346,6 @@ namespace SHADE
|
|||
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -325,7 +325,7 @@ namespace SHADE
|
|||
{
|
||||
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(spec.fragShader);
|
||||
auto const& mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(mappings.at(SHPredefinedDescriptorTypes::MATERIALS), SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
|
||||
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(mappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH), SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA);
|
||||
int const varCount = static_cast<int>(interface->GetVariableCount());
|
||||
|
||||
for (int i = 0; i < varCount; ++i)
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "SHSerializationTools.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||
#include "Animation/SHAnimatorComponent.h"
|
||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||
|
||||
namespace YAML
|
||||
|
@ -29,6 +30,8 @@ namespace YAML
|
|||
struct HasYAMLConv<SHRenderable> : std::true_type {};
|
||||
template<>
|
||||
struct HasYAMLConv<SHTextRenderableComponent> : std::true_type {};
|
||||
template<>
|
||||
struct HasYAMLConv<SHAnimatorComponent> : std::true_type {};
|
||||
|
||||
template<>
|
||||
struct convert<SHVec4>
|
||||
|
@ -386,4 +389,33 @@ namespace YAML
|
|||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<>
|
||||
struct convert<SHAnimatorComponent>
|
||||
{
|
||||
static constexpr std::string_view RIG_YAML_TAG = "Rig";
|
||||
static constexpr std::string_view CLIP_YAML_TAG = "Clip";
|
||||
|
||||
static YAML::Node encode(SHAnimatorComponent const& rhs)
|
||||
{
|
||||
YAML::Node node;
|
||||
node[RIG_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHRig>(rhs.GetRig()).value_or(0);
|
||||
node[CLIP_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHAnimationClip>(rhs.GetCurrentClip()).value_or(0);
|
||||
return node;
|
||||
}
|
||||
static bool decode(YAML::Node const& node, SHAnimatorComponent& rhs)
|
||||
{
|
||||
if (node[RIG_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
rhs.SetRig(SHResourceManager::LoadOrGet<SHRig>(node[RIG_YAML_TAG.data()].as<AssetID>()));
|
||||
}
|
||||
if (node[CLIP_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
rhs.SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(node[CLIP_YAML_TAG.data()].as<AssetID>()));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -98,4 +98,35 @@ namespace SHADE
|
|||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->StopAllSounds();
|
||||
}
|
||||
|
||||
AudioClipHandler Audio::CreateAudioClip(System::String^ path)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
return AudioClipHandler(audioSys->CreateAudioClip(Convert::ToNative(path).data()));
|
||||
}
|
||||
|
||||
void Audio::AddAudioClipToBGMChannelGroup(AudioClipHandler handle)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->AddAudioClipToBGMChannelGroup(handle.NativeObject);
|
||||
}
|
||||
|
||||
void Audio::AddAudioClipToSFXChannelGroup(AudioClipHandler handle)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->AddAudioClipToSFXChannelGroup(handle.NativeObject);
|
||||
}
|
||||
|
||||
void Audio::AttachAudioClipToObject(AudioClipHandler handle, EntityID eid)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->AttachAudioClipToObject(handle.NativeObject, eid);
|
||||
}
|
||||
|
||||
void Audio::DetachAudioClipFromObject(AudioClipHandler handle)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->DetachAudioClipFromObject(handle.NativeObject);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
#include "Engine/GameObject.hxx"
|
||||
#include "Audio/AudioClip.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -99,5 +100,13 @@ namespace SHADE
|
|||
/// Stops playback of all sound effects and music.
|
||||
/// </summary>
|
||||
static void StopAllSounds();
|
||||
|
||||
|
||||
//to comment ltr
|
||||
static AudioClipHandler CreateAudioClip(System::String^ path);
|
||||
static void AddAudioClipToBGMChannelGroup(AudioClipHandler handle);
|
||||
static void AddAudioClipToSFXChannelGroup(AudioClipHandler handle);
|
||||
static void AttachAudioClipToObject(AudioClipHandler handle, EntityID eid);
|
||||
static void DetachAudioClipFromObject(AudioClipHandler handle);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,89 @@
|
|||
/************************************************************************************//*!
|
||||
\file AudioClip.cxx
|
||||
\author Glence Low
|
||||
\par email: glence.low\@digipen.edu
|
||||
\date Jan 16, 2023
|
||||
\brief Contains the implementation of the functions in managed AudioClip
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "AudioClip.hxx"
|
||||
// Standard Library
|
||||
#include <stdexcept>
|
||||
// Project Includes
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Resource/SHResourceManagerInterface.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<AudioClip> AudioClipHandler::NativeObject::get()
|
||||
try
|
||||
{
|
||||
return Handle<AudioClip>(Convert::ToNative(audioClipInstHandle));
|
||||
}
|
||||
catch (const BadHandleCastException&)
|
||||
{
|
||||
return Handle<AudioClip>();
|
||||
}
|
||||
GenericHandle AudioClipHandler::NativeObjectHandle::get()
|
||||
{
|
||||
return audioClipInstHandle;
|
||||
}
|
||||
AssetID AudioClipHandler::NativeAssetID::get()
|
||||
{
|
||||
return SHResourceManagerInterface::GetAssetID(Convert::ToNative(audioClipInstHandle)).value_or(INVALID_ASSET_ID);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
AudioClipHandler::AudioClipHandler(Handle<AudioClip> audioClip)
|
||||
: audioClipInstHandle{ Handle<void>(audioClip) }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* AudioClip Properties Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void AudioClipHandler::Play()
|
||||
{
|
||||
NativeObject->Play();
|
||||
}
|
||||
|
||||
void AudioClipHandler::Stop(bool fadeOut)
|
||||
{
|
||||
NativeObject->Stop(fadeOut);
|
||||
}
|
||||
|
||||
void AudioClipHandler::SetPause(bool pause)
|
||||
{
|
||||
NativeObject->SetPause(pause);
|
||||
}
|
||||
|
||||
bool AudioClipHandler::IsPaused()
|
||||
{
|
||||
return NativeObject->IsPaused();
|
||||
}
|
||||
|
||||
void AudioClipHandler::SetParameter(System::String^ paramName, float value)
|
||||
{
|
||||
NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
|
||||
}
|
||||
|
||||
float AudioClipHandler::GetParameterValue(System::String^ paramName)
|
||||
{
|
||||
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
/************************************************************************************//*!
|
||||
\file AudioClip.hxx
|
||||
\author Glence Low
|
||||
\par email: glence.low\@digipen.edu
|
||||
\date Jan 16, 2023
|
||||
\brief Contains the definition of the managed Audio Clip class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
// Project Includes
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Managed counterpart of the AudioSystem containing Audioclip
|
||||
/// that can be fed to Audioscripting for creating clips.
|
||||
/// </summary>
|
||||
public value struct AudioClipHandler
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Copy of the Handle to the native object.
|
||||
/// </summary>
|
||||
property Handle<AudioClip> NativeObject
|
||||
{
|
||||
Handle<AudioClip> get();
|
||||
}
|
||||
/// <summary>
|
||||
/// Generic handle for the native object
|
||||
/// </summary>
|
||||
property GenericHandle NativeObjectHandle
|
||||
{
|
||||
GenericHandle get();
|
||||
}
|
||||
/// <summary>
|
||||
/// The raw asset ID of the asset.
|
||||
/// </summary>
|
||||
property AssetID NativeAssetID
|
||||
{
|
||||
AssetID get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the AudioClip
|
||||
/// </summary>
|
||||
/// <param name="AudioClip">Handle to the native material object.</param>
|
||||
AudioClipHandler(Handle<AudioClip> audioclip);
|
||||
|
||||
public:
|
||||
|
||||
//to comment ltr
|
||||
void Play();
|
||||
void Stop(bool fadeOut);
|
||||
void SetPause(bool pause);
|
||||
bool IsPaused();
|
||||
void SetParameter(System::String^ paramName, float value);
|
||||
float GetParameterValue(System::String^ paramName);
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
GenericHandle audioClipInstHandle;
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue