Scripting changes for item and added level 1 scene #330
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|||
Name: MD_CarRed
|
||||
ID: 76808537
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: CarBody
|
||||
ID: 135736753
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||||
Type: 8
|
||||
Name: CarWindows
|
||||
ID: 139618182
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||||
Type: 8
|
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Name: MD_Prop_Large_Watermelon
|
||||
ID: 70609427
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Watermelon_Unbroken
|
||||
ID: 134305891
|
||||
Type: 8
|
||||
Name: Watermelon_Broken01
|
||||
ID: 144023586
|
||||
Type: 8
|
||||
Name: Watermelon_Broken02
|
||||
ID: 142132679
|
||||
Type: 8
|
||||
Name: Watermelon_Broken03
|
||||
ID: 138231239
|
||||
Type: 8
|
||||
Name: Watermelon_Broken04
|
||||
ID: 135293480
|
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Type: 8
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Name: Watermelon_Broken05
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||||
ID: 146157335
|
||||
Type: 8
|
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|||
Name: MD_Prop_Small_Egg
|
||||
ID: 78383364
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Egg_Unbroken
|
||||
ID: 147457317
|
||||
Type: 8
|
||||
Name: Egg._Broken01
|
||||
ID: 134900190
|
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Type: 8
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Name: Egg._Broken02
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ID: 146271645
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Type: 8
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Name: Egg._Broken03
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||||
ID: 135945648
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Type: 8
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ID: 141722646
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Type: 8
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|||
Name: MD_TutorialGarageProps01
|
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ID: 75936469
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Type: 4
|
||||
Sub Assets:
|
||||
Name: MetalShelf
|
||||
ID: 141619727
|
||||
Type: 8
|
||||
Name: Chair01.001
|
||||
ID: 139750047
|
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Type: 8
|
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Name: Cube.002
|
||||
ID: 137072050
|
||||
Type: 8
|
||||
Name: Cube.003
|
||||
ID: 149524108
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Type: 8
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Name: GarageDoor
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ID: 148373587
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Type: 8
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Name: MD_TutorialGarageProps02
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ID: 79889545
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Type: 4
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Sub Assets:
|
||||
Name: CupboardSolidBlock.001
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ID: 141180771
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Type: 8
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Name: CupboardSinkPiece.002
|
||||
ID: 141816633
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Type: 8
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Name: MD_WashingMachine
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ID: 67614549
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Type: 4
|
||||
Sub Assets:
|
||||
Name: WashingMachine
|
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ID: 138744683
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Name: WashingMachineDoor
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ID: 139502794
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Type: 8
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Load Diff
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Name: Level1Scene
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ID: 96668835
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Type: 5
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@ -8466,7 +8466,7 @@
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@ -8739,6 +8749,8 @@
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@ -8784,6 +8796,8 @@
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|
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|
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@ -8829,6 +8843,8 @@
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|
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|
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|
@ -8874,6 +8890,509 @@
|
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|
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|
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|
||||
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|
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|
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||||
threshHold: 1
|
||||
ignoreRaccoon: true
|
||||
- Type: Item
|
||||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
density: 80
|
||||
dontReturn: false
|
||||
- EID: 143
|
||||
Name: Piece1
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.0224030018, y: 0.0607728958, z: -0.00627422333}
|
||||
Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 134900190
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0.164060935, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 142
|
||||
Name: Piece2
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.00627422333, y: 0.0337567925, z: -0.00243234634}
|
||||
Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 146271645
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: -0.34906584}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 141
|
||||
Name: Piece3
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.0166685581, y: -0.0367090404, z: 0.0114421844}
|
||||
Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 135945648
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: -0.261799395}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 140
|
||||
Name: Piece4
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.020128727, y: -0.0155199468, z: -0.0045747757}
|
||||
Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141722646
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: -1.04719758}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 15
|
||||
Name: ====ScoreZonePool====
|
||||
IsActive: true
|
||||
|
@ -8966,8 +9485,6 @@
|
|||
Scripts:
|
||||
- Type: GameManager
|
||||
Enabled: true
|
||||
itemPool: 240
|
||||
zonePool: 15
|
||||
winScene: 92009475
|
||||
loseScene: 91685359
|
||||
currGameState: 0
|
||||
|
@ -9087,7 +9604,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0.700000048, z: 0.200000286}
|
||||
Translate: {x: 0, y: 0.899999976, z: 0.200000286}
|
||||
Rotate: {x: 0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
|
@ -9206,7 +9723,7 @@
|
|||
- Type: Breakable
|
||||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
force: 1
|
||||
ignoreRaccoon: false
|
||||
- EID: 196
|
||||
Name: Piece1
|
||||
IsActive: true
|
||||
|
@ -9415,7 +9932,7 @@
|
|||
- Type: Breakable
|
||||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
force: 1
|
||||
ignoreRaccoon: false
|
||||
- EID: 65703
|
||||
Name: Piece1
|
||||
IsActive: true
|
||||
|
@ -9624,7 +10141,7 @@
|
|||
- Type: Breakable
|
||||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
force: 1
|
||||
ignoreRaccoon: false
|
||||
- EID: 65708
|
||||
Name: Piece1
|
||||
IsActive: true
|
||||
|
|
|
@ -95,6 +95,9 @@ public partial class LeafAttack : BehaviourTreeNode
|
|||
//Catch player when in range for long enough
|
||||
//Debug.Log("Success: Caught");
|
||||
player.GetScript<PlayerController>().currentState = PlayerController.RaccoonStates.CAUGHT;
|
||||
if (player.GetScript<PlayerController>().stateMachine && !player.GetScript<PlayerController>().stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
player.GetScript<PlayerController>().stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
||||
status = BehaviourTreeNodeStatus.SUCCESS;
|
||||
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
||||
return status;
|
||||
|
|
|
@ -7,12 +7,13 @@ using System.Xml.Linq;
|
|||
public class Breakable : Script
|
||||
{
|
||||
public float threshHold = 1.0f;
|
||||
public float force = 2.0f;
|
||||
public bool ignoreRaccoon = false;
|
||||
private RigidBody rb;
|
||||
private Transform trans;
|
||||
private bool isBreak = false;
|
||||
public bool isBreak { get; set; }
|
||||
private List<GameObject> itemPieces = new List<GameObject>();
|
||||
private Random ran = new Random();
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
|
@ -28,6 +29,8 @@ public class Breakable : Script
|
|||
itemPieces.Add(pieces);
|
||||
pieces.SetActive(false);
|
||||
}
|
||||
|
||||
isBreak = false;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -38,9 +41,14 @@ public class Breakable : Script
|
|||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
||||
return;
|
||||
|
||||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
||||
{
|
||||
isBreak = true;
|
||||
if(GameObject.GetScript<Item>())
|
||||
GameManager.Instance.totalItemCount -= 1;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
|
@ -54,12 +62,14 @@ public class Breakable : Script
|
|||
{
|
||||
item.SetActive(true);
|
||||
item.GetComponent<Transform>().GlobalPosition = trans.LocalPosition + item.GetComponent<Transform>().LocalPosition;
|
||||
if (item.GetScript<Item>())
|
||||
GameManager.Instance.totalItemCount += 1;
|
||||
GameObject gO = item;
|
||||
gO.Parent = GameObject.Null;
|
||||
}
|
||||
|
||||
isBreak = false;
|
||||
Audio.PlaySFXOnce2D("event:/Props/impact_break");
|
||||
Owner.SetActive(false);
|
||||
GameObject.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -12,33 +12,65 @@ public class Item : Script
|
|||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
private RigidBody rb;
|
||||
private bool once = false;
|
||||
public bool returnBack { get; set; }
|
||||
private Transform transform;
|
||||
private bool playSound = false;
|
||||
private bool caputurePos = false;
|
||||
private Vector3 firstPostion;
|
||||
private Collider collider;
|
||||
public float density = 1.0f;
|
||||
public bool dontReturn = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
transform = GetComponent<Transform>();
|
||||
collider = GetComponent<Collider>();
|
||||
if(collider)
|
||||
collider.GetCollisionShape(0).Density = density;
|
||||
|
||||
returnBack = false;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
GameManager.Instance.totalItemCount += 1;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (returnBack && !dontReturn)
|
||||
{
|
||||
transform.LocalPosition = firstPostion;
|
||||
returnBack = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (once)
|
||||
if (!caputurePos)
|
||||
{
|
||||
firstPostion = transform.LocalPosition;
|
||||
caputurePos = true;
|
||||
}
|
||||
|
||||
if (playSound)
|
||||
{
|
||||
if(currCategory == ItemCategory.LIGHT)
|
||||
Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
|
||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||
Audio.PlaySFXOnce2D("event:/Props/impact_hard");
|
||||
once = false;
|
||||
playSound = false;
|
||||
}
|
||||
|
||||
if (info.GameObject.GetScript<Homeowner1>())
|
||||
{
|
||||
returnBack = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
once = true;
|
||||
playSound = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -223,7 +223,6 @@ public class PickAndThrow : Script
|
|||
return false;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ public class PlayerController : Script
|
|||
public Camera cam { get; set; }
|
||||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
private StateMachine stateMachine;
|
||||
public StateMachine stateMachine;
|
||||
|
||||
public bool holdItem { get; set; }
|
||||
public bool isAiming { get; set; }
|
||||
|
@ -370,6 +370,13 @@ public class PlayerController : Script
|
|||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||
|
||||
if (pat && pat.item.GetScript<Item>())
|
||||
{
|
||||
holdItem = false;
|
||||
isAiming = false;
|
||||
pat.item.GetScript<Item>().returnBack = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,9 +11,6 @@ public class GameManager : Script
|
|||
LOSE
|
||||
}
|
||||
|
||||
public GameObject itemPool;
|
||||
public GameObject zonePool;
|
||||
|
||||
public uint winScene = 92009475;
|
||||
public uint loseScene = 91685359;
|
||||
|
||||
|
@ -26,49 +23,29 @@ public class GameManager : Script
|
|||
[NonSerialized]
|
||||
public float timer;
|
||||
|
||||
private IEnumerable<Item> listOfItems;
|
||||
private IEnumerable<ScoringZone> listOfZone;
|
||||
|
||||
public GameObject scoreText;
|
||||
public GameObject timeText;
|
||||
|
||||
private bool once = true;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
RemoveScript<GameManager>();
|
||||
else
|
||||
Instance = this;
|
||||
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
|
||||
totalItemCount = 0;
|
||||
Score = 0;
|
||||
currGameState = GameState.START;
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Cheats();
|
||||
|
||||
if (once)
|
||||
{
|
||||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
if (listOfItems != null)
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
|
||||
if (listOfZone != null)
|
||||
foreach (ScoringZone sz in listOfZone)
|
||||
sz.gameManger = Owner.GetScript<GameManager>();
|
||||
}
|
||||
once = false;
|
||||
}
|
||||
|
||||
if (currGameState == GameState.START)
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
|
@ -77,7 +54,7 @@ public class GameManager : Script
|
|||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
||||
|
||||
if ((timer > 0 && totalItemCount <= 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
Audio.StopAllSounds();
|
||||
|
@ -94,6 +71,12 @@ public class GameManager : Script
|
|||
}
|
||||
}
|
||||
|
||||
protected override void onDestroy()
|
||||
{
|
||||
if (Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
private void Cheats()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
using System;
|
||||
public class ScoringZone : Script
|
||||
{
|
||||
public GameManager gameManger { get; set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -10,11 +9,11 @@ public class ScoringZone : Script
|
|||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (gameManger && info.GameObject.GetScript<Item>())
|
||||
if (GameManager.Instance && info.GameObject.GetScript<Item>())
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
||||
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
||||
gameManger.totalItemCount -= 1;
|
||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
|
||||
GameManager.Instance.totalItemCount -= 1;
|
||||
info.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue