Scene changes and Bug fixes #336

Merged
glencelow merged 6 commits from PlayerController into main 2023-02-03 22:08:18 +08:00
6 changed files with 55 additions and 26 deletions
Showing only changes of commit 2ee46f33df - Show all commits

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@ -12,7 +12,6 @@ public class Breakable : Script
private Transform trans; private Transform trans;
public bool isBreak { get; set; } public bool isBreak { get; set; }
private List<GameObject> itemPieces = new List<GameObject>(); private List<GameObject> itemPieces = new List<GameObject>();
public bool print = false;
protected override void awake() protected override void awake()
{ {
@ -44,9 +43,6 @@ public class Breakable : Script
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>()) if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
return; return;
if(print)
Debug.Log($"COLLIED {rb.LinearVelocity.GetSqrMagnitude()} with EiD: {info.GameObject.Name}");
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>()) if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
{ {
isBreak = true; isBreak = true;

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@ -208,12 +208,23 @@ public class PickAndThrow : Script
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535); List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535); List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
if (rayList1.Count > 0 && rayList2.Count > 0 && rayList3.Count > 0) if (rayList1.Count > 0)
{ {
RaycastHit ray1 = rayList1[0]; RaycastHit ray1 = rayList1[0];
inRange = CheckForItem(ray1);
return;
}
else if (rayList2.Count > 0)
{
RaycastHit ray2 = rayList2[0]; RaycastHit ray2 = rayList2[0];
inRange = CheckForItem(ray2);
return;
}
else if (rayList3.Count > 0)
{
RaycastHit ray3 = rayList3[0]; RaycastHit ray3 = rayList3[0];
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3); inRange = CheckForItem(ray3);
return;
} }
else else
{ {

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@ -11,6 +11,7 @@ namespace SHADE
{ {
if (Begin()) if (Begin())
{ {
DrawMenuBar();
ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers); ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::PushID("CollisionTagNames"); ImGui::PushID("CollisionTagNames");
@ -56,7 +57,10 @@ namespace SHADE
if(i == idx) if(i == idx)
continue; continue;
std::string label = std::format("##{} vs {}", tagName, tagName2); std::string label = std::format("##{} vs {}", tagName, tagName2);
SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2)); if (SHEditorWidgets::CheckBox(label, [tag, &idx] {return tag->GetLayerState(idx); }, [tag, i, idx](bool const& value) {tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value); }, label.substr(2)))
{
isDirty = true;
}
} }
} }
ImGui::EndTable(); ImGui::EndTable();
@ -64,4 +68,21 @@ namespace SHADE
ImGui::End(); ImGui::End();
} }
void SHColliderTagPanel::DrawMenuBar()
{
if (ImGui::BeginMenuBar())
{
ImGui::BeginDisabled(!isDirty);
if (ImGui::Button("Save"))
{
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
isDirty = false;
}
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
}
} }

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@ -14,6 +14,7 @@ namespace SHADE
//void Exit(); //void Exit();
private: private:
void DrawMenuBar();
bool isDirty; bool isDirty;
}; };
} }

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@ -94,8 +94,8 @@ namespace SHADE
{ {
const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT || C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID; const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT || C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityA()) const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndHasComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|| !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityB()); || !SHSceneManager::CheckNodeAndHasComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
if (CLEAR_EVENT || INACTIVE_OBJECT) if (CLEAR_EVENT || INACTIVE_OBJECT)
{ {

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@ -155,7 +155,7 @@ namespace SHADE
// Load start and end points into the container for debug drawing // Load start and end points into the container for debug drawing
#ifdef SHEDITOR #ifdef SHEDITOR
SHVec3 endPos = info.ray.position + info.ray.direction * SHRay::MAX_RAYCAST_DIST; SHVec3 endPos = info.ray.position + info.ray.direction * std::clamp(info.distance,0.0f, SHRay::MAX_RAYCAST_DIST);
if (!results.empty()) if (!results.empty())
endPos = results.back().position; endPos = results.back().position;