Scene changes and Bug fixes #336
File diff suppressed because it is too large
Load Diff
|
@ -8432,7 +8432,7 @@
|
||||||
- EID: 20
|
- EID: 20
|
||||||
Name: ===== Light =====
|
Name: ===== Light =====
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 2
|
NumberOfChildren: 3
|
||||||
Components: ~
|
Components: ~
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 296
|
- EID: 296
|
||||||
|
@ -8463,6 +8463,25 @@
|
||||||
Strength: 0.699999988
|
Strength: 0.699999988
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
- EID: 65674
|
||||||
|
Name: Light_Directional
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 2, y: 1.5, z: -5.5999999}
|
||||||
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Light Component:
|
||||||
|
Position: {x: 2, y: 1.5, z: -5.5999999}
|
||||||
|
Type: Directional
|
||||||
|
Direction: {x: 1, y: 0, z: 0}
|
||||||
|
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
Layer: 4294967295
|
||||||
|
Strength: 1
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
- EID: 240
|
- EID: 240
|
||||||
Name: ====ItemPool====
|
Name: ====ItemPool====
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -8486,7 +8505,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8533,7 +8552,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8580,7 +8599,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8627,7 +8646,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8674,7 +8693,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8721,7 +8740,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8768,7 +8787,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8815,7 +8834,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8862,7 +8881,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8909,7 +8928,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -8960,7 +8979,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9007,7 +9026,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9054,7 +9073,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9101,7 +9120,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9148,7 +9167,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9195,7 +9214,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9246,7 +9265,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9287,7 +9306,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9328,7 +9347,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9369,7 +9388,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9410,9 +9429,9 @@
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Static
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9449,9 +9468,9 @@
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Static
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9493,10 +9512,14 @@
|
||||||
timer: 200
|
timer: 200
|
||||||
scoreText: 237
|
scoreText: 237
|
||||||
timeText: 206
|
timeText: 206
|
||||||
|
multiplierText: 139
|
||||||
|
maxMultiplierDuration: 5
|
||||||
|
maxMultiplierCombo: 10
|
||||||
|
multiplierFont: 60
|
||||||
- EID: 199
|
- EID: 199
|
||||||
Name: =====Text====
|
Name: =====Text====
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 2
|
NumberOfChildren: 3
|
||||||
Components: ~
|
Components: ~
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 237
|
- EID: 237
|
||||||
|
@ -9529,6 +9552,21 @@
|
||||||
Font: 176667660
|
Font: 176667660
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
- EID: 139
|
||||||
|
Name: Multiplier
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -800, y: 300, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 60, y: 60, z: 60}
|
||||||
|
IsActive: true
|
||||||
|
Text Renderer Component:
|
||||||
|
Text: TEST
|
||||||
|
Font: 176667660
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
- EID: 198
|
- EID: 198
|
||||||
Name: ====Raccoon====
|
Name: ====Raccoon====
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -9551,7 +9589,7 @@
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 1
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: false
|
Use Gravity: false
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
|
@ -9696,7 +9734,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9741,7 +9779,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9782,7 +9820,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9823,7 +9861,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9864,7 +9902,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9905,7 +9943,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9950,7 +9988,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -9991,7 +10029,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10032,7 +10070,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10073,7 +10111,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10114,7 +10152,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10159,7 +10197,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10200,7 +10238,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10241,7 +10279,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10282,7 +10320,7 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -10406,9 +10444,9 @@
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.00999999978
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
Freeze Position X: false
|
Freeze Position X: false
|
||||||
Freeze Position Y: false
|
Freeze Position Y: false
|
||||||
|
|
|
@ -66,4 +66,5 @@
|
||||||
Components: ~
|
Components: ~
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: MainMenu
|
- Type: MainMenu
|
||||||
Enabled: true
|
Enabled: true
|
||||||
|
sceneID: 96668835
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System;
|
||||||
|
using SHADE;
|
||||||
|
|
||||||
|
public class FixRotation : Script
|
||||||
|
{
|
||||||
|
Transform tran;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
tran = GetComponent<Transform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
if(tran)
|
||||||
|
tran.LocalEulerAngles = Vector3.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: FixRotation
|
||||||
|
ID: 162507316
|
||||||
|
Type: 9
|
|
@ -12,7 +12,6 @@ public class Breakable : Script
|
||||||
private Transform trans;
|
private Transform trans;
|
||||||
public bool isBreak { get; set; }
|
public bool isBreak { get; set; }
|
||||||
private List<GameObject> itemPieces = new List<GameObject>();
|
private List<GameObject> itemPieces = new List<GameObject>();
|
||||||
private Random ran = new Random();
|
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
@ -44,7 +43,7 @@ public class Breakable : Script
|
||||||
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
|
||||||
{
|
{
|
||||||
isBreak = true;
|
isBreak = true;
|
||||||
if(GameObject.GetScript<Item>())
|
if(GameObject.GetScript<Item>())
|
||||||
|
|
|
@ -200,25 +200,36 @@ public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
if (pc != null)
|
if (pc != null)
|
||||||
{
|
{
|
||||||
Vector3 dirNor = pc.tranform.Forward;
|
Vector3 dirNor = pc.tranform.Forward;
|
||||||
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
||||||
playerRayPos.y += 0.05f;
|
playerRayPos.y += 0.05f;
|
||||||
dirNor.Normalise();
|
dirNor.Normalise();
|
||||||
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
||||||
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
||||||
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
||||||
|
|
||||||
if (rayList1.Count > 0 && rayList2.Count > 0 && rayList3.Count > 0)
|
if (rayList1.Count > 0)
|
||||||
{
|
{
|
||||||
RaycastHit ray1 = rayList1[0];
|
RaycastHit ray1 = rayList1[0];
|
||||||
RaycastHit ray2 = rayList2[0];
|
inRange = CheckForItem(ray1);
|
||||||
RaycastHit ray3 = rayList3[0];
|
return;
|
||||||
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3);
|
}
|
||||||
}
|
else if (rayList2.Count > 0)
|
||||||
else
|
{
|
||||||
{
|
RaycastHit ray2 = rayList2[0];
|
||||||
inRange = false;
|
inRange = CheckForItem(ray2);
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
|
else if (rayList3.Count > 0)
|
||||||
|
{
|
||||||
|
RaycastHit ray3 = rayList3[0];
|
||||||
|
inRange = CheckForItem(ray3);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
inRange = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -371,7 +371,7 @@ public class PlayerController : Script
|
||||||
stateMachine.SetState(typeof(PlayerIdleState));
|
stateMachine.SetState(typeof(PlayerIdleState));
|
||||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||||
|
|
||||||
if (pat && pat.item.GetScript<Item>())
|
if (pat && pat.item)
|
||||||
{
|
{
|
||||||
holdItem = false;
|
holdItem = false;
|
||||||
isAiming = false;
|
isAiming = false;
|
||||||
|
|
|
@ -5,7 +5,7 @@ using System.Collections.Generic;
|
||||||
public class GameManager : Script
|
public class GameManager : Script
|
||||||
{
|
{
|
||||||
public enum GameState
|
public enum GameState
|
||||||
{
|
{
|
||||||
START,
|
START,
|
||||||
WIN,
|
WIN,
|
||||||
LOSE
|
LOSE
|
||||||
|
@ -26,6 +26,16 @@ public class GameManager : Script
|
||||||
public GameObject scoreText;
|
public GameObject scoreText;
|
||||||
public GameObject timeText;
|
public GameObject timeText;
|
||||||
|
|
||||||
|
//mulitpler info
|
||||||
|
public GameObject multiplierText;
|
||||||
|
public float maxMultiplierDuration = 5.0f;
|
||||||
|
public float currMultiplierDuration { get; set; }
|
||||||
|
public int maxMultiplierCombo = 10;
|
||||||
|
public bool itemScored {get;set;}
|
||||||
|
public int currMultiplierCombo { get; set;}
|
||||||
|
public float multiplierFont = 60.0f;
|
||||||
|
private Vector3 fontScalar;
|
||||||
|
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
|
@ -40,12 +50,15 @@ public class GameManager : Script
|
||||||
totalItemCount = 0;
|
totalItemCount = 0;
|
||||||
Score = 0;
|
Score = 0;
|
||||||
currGameState = GameState.START;
|
currGameState = GameState.START;
|
||||||
|
itemScored = false;
|
||||||
|
currMultiplierCombo = 1;
|
||||||
|
currMultiplierDuration = 0;
|
||||||
|
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
Cheats();
|
Cheats();
|
||||||
|
|
||||||
if (currGameState == GameState.START)
|
if (currGameState == GameState.START)
|
||||||
{
|
{
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
|
@ -54,6 +67,25 @@ public class GameManager : Script
|
||||||
if(timeText)
|
if(timeText)
|
||||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
||||||
|
|
||||||
|
if (itemScored)
|
||||||
|
{
|
||||||
|
multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
|
||||||
|
multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
|
||||||
|
currMultiplierDuration += Time.DeltaTimeF;
|
||||||
|
|
||||||
|
if (currMultiplierDuration >= maxMultiplierDuration)
|
||||||
|
{
|
||||||
|
itemScored = false;
|
||||||
|
currMultiplierCombo = 1;
|
||||||
|
currMultiplierDuration = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||||
{
|
{
|
||||||
currGameState = GameState.WIN;
|
currGameState = GameState.WIN;
|
||||||
|
@ -85,5 +117,15 @@ public class GameManager : Script
|
||||||
SceneManager.ChangeScene(97158628);
|
SceneManager.ChangeScene(97158628);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ItemScored()
|
||||||
|
{
|
||||||
|
totalItemCount -= 1;
|
||||||
|
itemScored = true;
|
||||||
|
currMultiplierDuration = 0;
|
||||||
|
multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
|
||||||
|
if (currMultiplierCombo < maxMultiplierCombo)
|
||||||
|
currMultiplierCombo += 1;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,8 +12,8 @@ public class ScoringZone : Script
|
||||||
if (GameManager.Instance && info.GameObject.GetScript<Item>())
|
if (GameManager.Instance && info.GameObject.GetScript<Item>())
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
||||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
|
GameManager.Instance.ItemScored();
|
||||||
GameManager.Instance.totalItemCount -= 1;
|
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
||||||
info.GameObject.SetActive(false);
|
info.GameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,6 +3,7 @@ using SHADE;
|
||||||
|
|
||||||
public class MainMenu : Script
|
public class MainMenu : Script
|
||||||
{
|
{
|
||||||
|
public uint sceneID;
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
||||||
|
@ -17,7 +18,7 @@ public class MainMenu : Script
|
||||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
SceneManager.ChangeScene(86098106);
|
SceneManager.ChangeScene(sceneID);
|
||||||
Audio.StopAllSounds();
|
Audio.StopAllSounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (Begin())
|
if (Begin())
|
||||||
{
|
{
|
||||||
|
DrawMenuBar();
|
||||||
ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
|
ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
|
||||||
ImGui::TableNextRow();
|
ImGui::TableNextRow();
|
||||||
ImGui::PushID("CollisionTagNames");
|
ImGui::PushID("CollisionTagNames");
|
||||||
|
@ -56,7 +57,10 @@ namespace SHADE
|
||||||
if(i == idx)
|
if(i == idx)
|
||||||
continue;
|
continue;
|
||||||
std::string label = std::format("##{} vs {}", tagName, tagName2);
|
std::string label = std::format("##{} vs {}", tagName, tagName2);
|
||||||
SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2));
|
if (SHEditorWidgets::CheckBox(label, [tag, &idx] {return tag->GetLayerState(idx); }, [tag, i, idx](bool const& value) {tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value); }, label.substr(2)))
|
||||||
|
{
|
||||||
|
isDirty = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::EndTable();
|
ImGui::EndTable();
|
||||||
|
@ -64,4 +68,21 @@ namespace SHADE
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHColliderTagPanel::DrawMenuBar()
|
||||||
|
{
|
||||||
|
if (ImGui::BeginMenuBar())
|
||||||
|
{
|
||||||
|
ImGui::BeginDisabled(!isDirty);
|
||||||
|
if (ImGui::Button("Save"))
|
||||||
|
{
|
||||||
|
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
|
||||||
|
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
||||||
|
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
|
||||||
|
isDirty = false;
|
||||||
|
}
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
ImGui::EndMenuBar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -14,6 +14,7 @@ namespace SHADE
|
||||||
//void Exit();
|
//void Exit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void DrawMenuBar();
|
||||||
bool isDirty;
|
bool isDirty;
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -94,8 +94,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT || C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
|
const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT || C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
|
||||||
|
|
||||||
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndHasComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|
||||||
|| !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
|
|| !SHSceneManager::CheckNodeAndHasComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
|
||||||
|
|
||||||
if (CLEAR_EVENT || INACTIVE_OBJECT)
|
if (CLEAR_EVENT || INACTIVE_OBJECT)
|
||||||
{
|
{
|
||||||
|
|
|
@ -155,7 +155,7 @@ namespace SHADE
|
||||||
// Load start and end points into the container for debug drawing
|
// Load start and end points into the container for debug drawing
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
|
|
||||||
SHVec3 endPos = info.ray.position + info.ray.direction * SHRay::MAX_RAYCAST_DIST;
|
SHVec3 endPos = info.ray.position + info.ray.direction * std::clamp(info.distance,0.0f, SHRay::MAX_RAYCAST_DIST);
|
||||||
|
|
||||||
if (!results.empty())
|
if (!results.empty())
|
||||||
endPos = results.back().position;
|
endPos = results.back().position;
|
||||||
|
|
Loading…
Reference in New Issue