Unretarded the collision tags #337

Merged
direnbharwani merged 4 commits from SP3-2-Physics into main 2023-02-03 23:23:20 +08:00
7 changed files with 79 additions and 43 deletions
Showing only changes of commit 7a79cda729 - Show all commits

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@ -1,2 +1,16 @@
0 1 65535
1 2 65415
0 1 0000000000000000
1 2 0000000000000000
2 3 0000000000000000
3 4 0000000000000000
4 5 0000000000000000
5 6 0000000000000000
6 7 0000000000000000
7 8 0000000000000000
8 9 0000000000000000
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10 11 0000000000000000
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14 15 0000000000000000
15 16 0000000000000000

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@ -132,8 +132,8 @@ Size=165,120
Collapsed=0
[Table][0x9D40AE32,17]
Column 0 Weight=0.9945
Column 1 Weight=0.9945
Column 0 Weight=1.0696
Column 1 Weight=0.9194
Column 2 Weight=0.9945
Column 3 Weight=1.0320
Column 4 Weight=0.9570
@ -147,8 +147,8 @@ Column 11 Weight=1.0133
Column 12 Weight=0.9945
Column 13 Weight=0.8444
Column 14 Weight=0.9945
Column 15 Weight=1.2009
Column 16 Weight=1.0133
Column 15 Weight=0.8632
Column 16 Weight=1.3510
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
@ -159,7 +159,7 @@ DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0x69428B24
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532

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@ -16,48 +16,52 @@ namespace SHADE
ImGui::TableNextRow();
ImGui::PushID("CollisionTagNames");
for (int i = SHCollisionTag::NUM_LAYERS; i >= 1; --i)
// Draw Layers
// We have 16 layers for each tag
ImGui::TableNextColumn();
for (int i = 1; i <= SHCollisionTag::NUM_LAYERS; ++i)
{
ImGui::TableNextColumn();
if(i == SHCollisionTag::NUM_LAYERS) continue;
std::string const& tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i);
if (!tag)
continue;
//ImGui::Text(tagName.data());
ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
// Show the layer number
ImGui::Text(std::to_string(i).c_str());
}
ImGui::PopID();
// Draw the table
// Convenient how we have 16 layers & 16 tags huh?
for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
{
std::string tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i);
if(!tag)
continue;
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(tagName.data());
for (int j = (SHCollisionTag::NUM_LAYERS) - 1; j >= i; --j)
ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
// The checkboxes are just to set the layers of each tag
// Nothing else should be altered.
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
{
int idx = j;
std::string tagName2 = SHCollisionTagMatrix::GetTagName(idx);
auto tag2 = SHCollisionTagMatrix::GetTag(idx);
if(!tag2)
continue;
if(tagName.empty())
tagName = std::to_string(i);
if(tagName2.empty())
tagName2 = std::to_string(idx);
ImGui::TableNextColumn();
if(i == idx)
continue;
std::string label = std::format("##{} vs {}", tagName, tagName2);
if (SHEditorWidgets::CheckBox(label, [tag, &idx] {return tag->GetLayerState(idx); }, [tag, i, idx](bool const& value) {tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value); }, label.substr(2)))
std::string label = std::format("##{}, Layer {}", tagName, j);
if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
{
isDirty = true;
}
@ -77,7 +81,7 @@ namespace SHADE
{
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
isDirty = false;
}
ImGui::EndDisabled();

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@ -166,7 +166,7 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollisionTagMatrix::Init(const std::filesystem::path& tagNameFilePath) noexcept
void SHCollisionTagMatrix::LoadFromFile(const std::filesystem::path& tagNameFilePath) noexcept
{
/**
* I HATE FILE IO
@ -240,21 +240,26 @@ namespace SHADE
, linesRead + 1
, tagIndex
)
collisionTags[tagIndex].SetMask(mask);
}
else
{
mask = static_cast<uint16_t>(std::stoi(maskString));
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
const bool LAYER_STATE = mask & 1U << i;
collisionTags[tagIndex].SetLayerState(i, LAYER_STATE);
}
}
collisionTags[tagIndex].SetMask(mask);
ss.clear();
}
collisionTagNamesFile.close();
}
void SHCollisionTagMatrix::Exit(const std::filesystem::path& tagNameFilePath) noexcept
void SHCollisionTagMatrix::SaveToFile(const std::filesystem::path& tagNameFilePath) noexcept
{
std::ofstream collisionTagNamesFile { tagNameFilePath };
@ -266,7 +271,15 @@ namespace SHADE
// Index Name Mask
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " " << collisionTags[i].GetMask() << std::endl;
{
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " ";
// Write 1 or 0 for each layer for improved clarity
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
collisionTagNamesFile << (collisionTags[i].GetMask() & 1U << j ? 1 : 0);
collisionTagNamesFile << std::endl;
}
collisionTagNamesFile.close();
}

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@ -55,8 +55,8 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
static void LoadFromFile (const std::filesystem::path& tagNameFilePath) noexcept;
static void SaveToFile (const std::filesystem::path& tagNameFilePath) noexcept;
/**
* @brief

View File

@ -120,7 +120,10 @@ namespace SHADE
collisionTag = newCollisionTag;
if (rp3dCollider)
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
}
void SHCollisionShape::SetFriction(float friction) noexcept
@ -150,7 +153,6 @@ namespace SHADE
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
}
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
@ -204,8 +206,11 @@ namespace SHADE
void SHCollisionShape::UpdateCollisionTags() noexcept
{
if (collisionTag->IsDirty())
if (rp3dCollider && collisionTag->IsDirty())
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
}

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@ -122,7 +122,7 @@ namespace SHADE
// Initialise collision tags
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::LoadFromFile(defaultCollisionTagNameFilePath);
// Register Events
for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i)
@ -145,7 +145,7 @@ namespace SHADE
// Write collision tag names to file
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
}
const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept