Fixed Button texture swapping. Fixed Button scripts on scene change. Added buttons to scenes. Added SHEDITOR define for Managed #341

Merged
maverickdgg merged 17 commits from SP3-20-UI-System into main 2023-02-04 00:32:29 +08:00
12 changed files with 109 additions and 94 deletions
Showing only changes of commit 21695fd4f3 - Show all commits

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@ -1,16 +1,16 @@
0 1 3
1 2 65535
2 3 65534
3 4 65534
4 5 65534
5 6 65534
6 7 65534
7 8 65534
8 9 65534
9 10 65534
10 11 65534
11 12 65534
12 13 65534
13 14 65534
14 15 65534
15 16 65534
0 1 0000000000000000
1 2 0000000000000000
2 3 0000000000000000
3 4 0000000000000000
4 5 0000000000000000
5 6 0000000000000000
6 7 0000000000000000
7 8 0000000000000000
8 9 0000000000000000
9 10 0000000000000000
10 11 0000000000000000
11 12 0000000000000000
12 13 0000000000000000
13 14 0000000000000000
14 15 0000000000000000
15 16 0000000000000000

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@ -132,23 +132,23 @@ Size=165,120
Collapsed=0
[Table][0x9D40AE32,17]
Column 0 Weight=0.9945
Column 1 Weight=0.9945
Column 0 Weight=1.0696
Column 1 Weight=0.9194
Column 2 Weight=0.9945
Column 3 Weight=0.9945
Column 4 Weight=0.9945
Column 3 Weight=1.0320
Column 4 Weight=0.9570
Column 5 Weight=0.9945
Column 6 Weight=0.9945
Column 7 Weight=0.9945
Column 8 Weight=0.9945
Column 9 Weight=0.9945
Column 10 Weight=0.9945
Column 11 Weight=0.9945
Column 12 Weight=1.0132
Column 9 Weight=1.0320
Column 10 Weight=0.9570
Column 11 Weight=1.0133
Column 12 Weight=0.9945
Column 13 Weight=0.8444
Column 14 Weight=0.9945
Column 15 Weight=1.2009
Column 16 Weight=1.0132
Column 15 Weight=0.8632
Column 16 Weight=1.3510
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=2560,941 Split=X
@ -159,7 +159,7 @@ DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=2560,941 Split
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1723,1036 Split=Y Selected=0xB41284E7
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0x69428B24
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532

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@ -13,7 +13,7 @@
Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: false
Interpolate: true
Interpolate: false
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
@ -25,7 +25,7 @@
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Collision Tag: 2
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
@ -52,7 +52,7 @@
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Collision Tag: 5
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
@ -161,7 +161,7 @@
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Collision Tag: 7
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006

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@ -82,7 +82,7 @@ public class PhysicsTestObj : Script
{
Ray colliderRay = new Ray();
colliderRay.Direction = Vector3.Right;
Physics.ColliderRaycast(collider.Owner, colliderRay, false, 8);
Physics.ColliderRaycast(collider.Owner, colliderRay, false, (ushort)64);
for (int i = 0; i < 6; ++i)
{

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@ -16,48 +16,52 @@ namespace SHADE
ImGui::TableNextRow();
ImGui::PushID("CollisionTagNames");
for (int i = SHCollisionTag::NUM_LAYERS; i >= 1; --i)
// Draw Layers
// We have 16 layers for each tag
ImGui::TableNextColumn();
for (int i = 1; i <= SHCollisionTag::NUM_LAYERS; ++i)
{
ImGui::TableNextColumn();
if(i == SHCollisionTag::NUM_LAYERS) continue;
std::string const& tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i);
if (!tag)
continue;
//ImGui::Text(tagName.data());
ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
// Show the layer number
ImGui::Text(std::to_string(i).c_str());
}
ImGui::PopID();
// Draw the table
// Convenient how we have 16 layers & 16 tags huh?
for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
{
std::string tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i);
if(!tag)
continue;
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(tagName.data());
for (int j = (SHCollisionTag::NUM_LAYERS) - 1; j >= i; --j)
ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
// The checkboxes are just to set the layers of each tag
// Nothing else should be altered.
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
{
int idx = j;
std::string tagName2 = SHCollisionTagMatrix::GetTagName(idx);
auto tag2 = SHCollisionTagMatrix::GetTag(idx);
if(!tag2)
continue;
if(tagName.empty())
tagName = std::to_string(i);
if(tagName2.empty())
tagName2 = std::to_string(idx);
ImGui::TableNextColumn();
if(i == idx)
continue;
std::string label = std::format("##{} vs {}", tagName, tagName2);
if (SHEditorWidgets::CheckBox(label, [tag, &idx] {return tag->GetLayerState(idx); }, [tag, i, idx](bool const& value) {tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value); }, label.substr(2)))
std::string label = std::format("##{}, Layer {}", tagName, j);
if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
{
isDirty = true;
}
@ -77,7 +81,7 @@ namespace SHADE
{
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
isDirty = false;
}
ImGui::EndDisabled();

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@ -166,7 +166,7 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollisionTagMatrix::Init(const std::filesystem::path& tagNameFilePath) noexcept
void SHCollisionTagMatrix::LoadFromFile(const std::filesystem::path& tagNameFilePath) noexcept
{
/**
* I HATE FILE IO
@ -240,13 +240,18 @@ namespace SHADE
, linesRead + 1
, tagIndex
)
collisionTags[tagIndex].SetMask(mask);
}
else
{
mask = static_cast<uint16_t>(std::stoi(maskString));
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
const bool LAYER_STATE = mask & 1U << i;
collisionTags[tagIndex].SetLayerState(i, LAYER_STATE);
}
}
collisionTags[tagIndex].SetMask(mask);
ss.clear();
}
@ -254,7 +259,7 @@ namespace SHADE
collisionTagNamesFile.close();
}
void SHCollisionTagMatrix::Exit(const std::filesystem::path& tagNameFilePath) noexcept
void SHCollisionTagMatrix::SaveToFile(const std::filesystem::path& tagNameFilePath) noexcept
{
std::ofstream collisionTagNamesFile { tagNameFilePath };
@ -266,7 +271,15 @@ namespace SHADE
// Index Name Mask
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " " << collisionTags[i].GetMask() << std::endl;
{
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " ";
// Write 1 or 0 for each layer for improved clarity
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
collisionTagNamesFile << (collisionTags[i].GetMask() & 1U << j ? 1 : 0);
collisionTagNamesFile << std::endl;
}
collisionTagNamesFile.close();
}

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@ -55,8 +55,8 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
static void LoadFromFile (const std::filesystem::path& tagNameFilePath) noexcept;
static void SaveToFile (const std::filesystem::path& tagNameFilePath) noexcept;
/**
* @brief

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@ -120,8 +120,11 @@ namespace SHADE
collisionTag = newCollisionTag;
if (rp3dCollider)
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
}
void SHCollisionShape::SetFriction(float friction) noexcept
{
@ -144,7 +147,12 @@ namespace SHADE
material.SetDensity(density);
if (rp3dCollider)
{
rp3dCollider->getMaterial().setMassDensity(material.GetDensity());
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
}
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
@ -157,6 +165,9 @@ namespace SHADE
rp3dMaterial.setFrictionCoefficient(material.GetFriction());
rp3dMaterial.setBounciness(material.GetBounciness());
rp3dMaterial.setMassDensity(material.GetDensity());
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
}
@ -180,7 +191,13 @@ namespace SHADE
isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
if (rp3dCollider)
{
rp3dCollider->setIsTrigger(isTrigger);
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
}
/*-----------------------------------------------------------------------------------*/
@ -189,9 +206,12 @@ namespace SHADE
void SHCollisionShape::UpdateCollisionTags() noexcept
{
if (collisionTag->IsDirty())
if (rp3dCollider && collisionTag->IsDirty())
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
}
void SHCollisionShape::Update() noexcept

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@ -210,9 +210,6 @@ namespace SHADE
{
.entityID = rigidBody->GetEID()
, .bodyType = rigidBody->type
, .interpolate = rigidBody->interpolate
, .drag = rigidBody->drag
, .angularDrag = rigidBody->angularDrag
};
rigidBodyQueue.push(RIGID_BODY_DEF);
@ -232,22 +229,8 @@ namespace SHADE
SHColliderDef::ShapeDef shapeDef
{
.type = shape->GetType()
, .posOffset = shape->GetPositionOffset()
, .rotOffset = shape->GetRotationOffset()
};
switch (shape->GetType())
{
case SHCollisionShape::Type::SPHERE:
shapeDef.size.x = dynamic_cast<const SHSphere*>(shape)->GetWorldRadius();
break;
case SHCollisionShape::Type::BOX:
shapeDef.size = dynamic_cast<const SHBox*>(shape)->GetWorldExtents();
break;
default:
break;
}
colliderDef.shapes.emplace_back(shapeDef);
}
@ -311,9 +294,9 @@ namespace SHADE
rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY());
rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ());
rigidBodyComponent->SetInterpolate (DEF.interpolate);
rigidBodyComponent->SetDrag (DEF.drag);
rigidBodyComponent->SetAngularDrag (DEF.angularDrag);
rigidBodyComponent->SetInterpolate (rigidBodyComponent->IsInterpolating());
rigidBodyComponent->SetDrag (rigidBodyComponent->GetDrag());
rigidBodyComponent->SetAngularDrag (rigidBodyComponent->GetAngularDrag());
rigidBodyQueue.pop();
}

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@ -47,9 +47,6 @@ namespace SHADE
{
EntityID entityID = MAX_EID;
SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC;
bool interpolate = true;
float drag = 0.0f;
float angularDrag = 0.0f;
};
struct SHColliderDef
@ -57,9 +54,6 @@ namespace SHADE
struct ShapeDef
{
SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE;
SHVec3 posOffset = SHVec3::Zero;
SHVec3 rotOffset = SHVec3::Zero;
SHVec3 size = SHVec3::Zero; // x for sphere radius, all 3 for box extents
};
EntityID entityID = MAX_EID;

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@ -42,6 +42,7 @@ namespace SHADE
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHCollisionShape;
friend class SHPhysicsSystem;
friend class SHPhysicsObjectManager;

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@ -122,7 +122,7 @@ namespace SHADE
// Initialise collision tags
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::LoadFromFile(defaultCollisionTagNameFilePath);
// Register Events
for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i)
@ -145,7 +145,7 @@ namespace SHADE
// Write collision tag names to file
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
}
const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept