Fixed Button texture swapping. Fixed Button scripts on scene change. Added buttons to scenes. Added SHEDITOR define for Managed #341
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@ -28,6 +28,8 @@ namespace SHADE
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SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
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SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
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SHComponentManager::CreateComponentSparseSet<SHButtonComponent>();
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SHComponentManager::CreateComponentSparseSet<SHToggleButtonComponent>();
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SHComponentManager::CreateComponentSparseSet<SHSliderComponent>();
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}
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void SHUISystem::Exit()
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@ -272,6 +274,7 @@ namespace SHADE
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}
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auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
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auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
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//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
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SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
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SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
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@ -280,15 +283,15 @@ namespace SHADE
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SHVec2 topExtent{ topExtent4.x,topExtent4.y };
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SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
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SHVec2 mousePos;
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SHVec2 windowSize;
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#ifdef SHEDITOR
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windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
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mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
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//mousePos.y = windowSize.y - mousePos.y;
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//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
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mousePos /= windowSize;
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mousePos /= windowSize;
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//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
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@ -305,21 +308,20 @@ namespace SHADE
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#endif
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SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
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//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
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topExtent = CanvasToScreenPoint(topExtent,true);
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topExtent = CanvasToScreenPoint(topExtent, true);
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btmExtent = CanvasToScreenPoint(btmExtent, true);
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//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
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comp.isClicked = false;
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//comp.isClicked = false;
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if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
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&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
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{
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comp.isHovered = true;
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#ifdef SHEDITOR
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if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
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//if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
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{
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if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
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{
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@ -330,22 +332,22 @@ namespace SHADE
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if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
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{
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comp.isClicked = true;
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}
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}
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#endif
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}
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//SHLOG_INFO("HOVERED")
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}
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else
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{
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comp.isHovered = false;
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//SHLOG_INFO("NOT HOVERED")
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}
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if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
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{
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comp.isClicked = false;
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comp.value = !comp.value;
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SHButtonClickEvent clickEvent;
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clickEvent.EID = comp.GetEID();
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clickEvent.value = comp.value;
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SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
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}
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