Fixed Button texture swapping. Fixed Button scripts on scene change. Added buttons to scenes. Added SHEDITOR define for Managed #341

Merged
maverickdgg merged 17 commits from SP3-20-UI-System into main 2023-02-04 00:32:29 +08:00
1 changed files with 15 additions and 13 deletions
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@ -28,6 +28,8 @@ namespace SHADE
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
SHComponentManager::CreateComponentSparseSet<SHButtonComponent>();
SHComponentManager::CreateComponentSparseSet<SHToggleButtonComponent>();
SHComponentManager::CreateComponentSparseSet<SHSliderComponent>();
}
void SHUISystem::Exit()
@ -272,6 +274,7 @@ namespace SHADE
}
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
@ -280,15 +283,15 @@ namespace SHADE
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
SHVec2 mousePos;
SHVec2 windowSize;
#ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
//mousePos.y = windowSize.y - mousePos.y;
//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
mousePos /= windowSize;
mousePos /= windowSize;
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
@ -305,21 +308,20 @@ namespace SHADE
#endif
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
topExtent = CanvasToScreenPoint(topExtent,true);
topExtent = CanvasToScreenPoint(topExtent, true);
btmExtent = CanvasToScreenPoint(btmExtent, true);
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
comp.isClicked = false;
//comp.isClicked = false;
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
{
comp.isHovered = true;
#ifdef SHEDITOR
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
//if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
{
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{
@ -330,22 +332,22 @@ namespace SHADE
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = true;
}
}
#endif
}
//SHLOG_INFO("HOVERED")
}
else
{
comp.isHovered = false;
//SHLOG_INFO("NOT HOVERED")
}
if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = false;
comp.value = !comp.value;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
clickEvent.value = comp.value;
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
}