Fixed Button texture swapping. Fixed Button scripts on scene change. Added buttons to scenes. Added SHEDITOR define for Managed #341
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@ -366,3 +366,4 @@ MigrationBackup/
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JSON/Schemas/Catalog/
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Assets/Editor/Editor.SHConfig
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Assets/Editor/Layouts/UserLayout.ini
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@ -1,167 +0,0 @@
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[Window][MainStatusBar]
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||||
Pos=0,981
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||||
Size=1920,20
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||||
Collapsed=0
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||||
|
||||
[Window][SHEditorMenuBar]
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||||
Pos=0,48
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||||
Size=1920,933
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||||
Collapsed=0
|
||||
|
||||
[Window][Hierarchy Panel]
|
||||
Pos=0,186
|
||||
Size=300,795
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||||
Collapsed=0
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||||
DockId=0x00000004,0
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||||
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[Window][Debug##Default]
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Pos=60,60
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||||
Size=400,400
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||||
Collapsed=0
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||||
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[Window][Inspector]
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||||
Pos=1434,48
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||||
Size=486,933
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||||
Collapsed=0
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DockId=0x00000006,0
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||||
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[Window][Profiler]
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Pos=0,48
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Size=300,136
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||||
Collapsed=0
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||||
DockId=0x00000003,0
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||||
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||||
[Window][Viewport]
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Pos=227,48
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Size=1457,1012
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||||
Collapsed=0
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||||
DockId=0x0000000B,0
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||||
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[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
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Pos=60,60
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Size=32,64
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Collapsed=0
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[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
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Pos=60,60
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Size=999,581
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Collapsed=0
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[Window][ð‡–oû]
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Pos=60,60
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Size=32,64
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Collapsed=0
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[Window][ÌÌÌÌ]
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Pos=60,60
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Size=553,422
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Collapsed=0
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[Window][]
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Pos=60,60
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Size=770,394
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Collapsed=0
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[Window][ Viewport]
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Pos=227,48
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Size=1457,1012
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Collapsed=0
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DockId=0x0000000B,0
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[Window][ Viewport]
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Pos=227,48
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Size=1457,1012
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Collapsed=0
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DockId=0x0000000B,0
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[Window][î<>‹ Viewport]
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Pos=302,48
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Size=1130,697
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||||
Collapsed=0
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DockId=0x0000000B,0
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[Window][V]
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Pos=310,722
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Size=1501,338
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Collapsed=0
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DockId=0x00000008,0
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[Window][p›£€Ê]
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Pos=310,750
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Size=1501,310
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Collapsed=0
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DockId=0x0000000A,0
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[Window][ Asset Browser]
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||||
Pos=302,747
|
||||
Size=1130,234
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||||
Collapsed=0
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||||
DockId=0x0000000C,0
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||||
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[Window][Material Inspector]
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Pos=1434,48
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Size=486,933
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Collapsed=0
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||||
DockId=0x00000006,1
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[Window][Save scene as...]
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Pos=1197,693
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Size=165,120
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Collapsed=0
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[Window][Create New Asset]
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Pos=896,472
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||||
Size=464,144
|
||||
Collapsed=0
|
||||
|
||||
[Window][Collider Tag Panel]
|
||||
Pos=302,48
|
||||
Size=1130,697
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,1
|
||||
|
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[Window][Input Bindings Panel]
|
||||
Pos=1434,48
|
||||
Size=486,933
|
||||
Collapsed=0
|
||||
DockId=0x00000006,2
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|
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[Window][Save Scene As]
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Pos=877,444
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Size=165,120
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Collapsed=0
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[Table][0x9D40AE32,17]
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Column 0 Weight=0.9945
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Column 1 Weight=0.9945
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Column 2 Weight=0.9945
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Column 3 Weight=0.9945
|
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Column 4 Weight=0.9945
|
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Column 5 Weight=0.9945
|
||||
Column 6 Weight=0.9945
|
||||
Column 7 Weight=0.9945
|
||||
Column 8 Weight=0.9945
|
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Column 9 Weight=0.9945
|
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Column 10 Weight=0.9945
|
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Column 11 Weight=0.9945
|
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Column 12 Weight=1.0132
|
||||
Column 13 Weight=0.8444
|
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Column 14 Weight=0.9945
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Column 15 Weight=1.2009
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Column 16 Weight=1.0132
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,77 Size=1920,933 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1432,1036 Split=X
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||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
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||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
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||||
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
|
||||
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
|
||||
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7
|
||||
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
|
||||
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
|
||||
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
|
||||
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=486,1036 Selected=0xE7039252
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@ -210,7 +210,7 @@ namespace SHADE
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}
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else
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{
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SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
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SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
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}
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}
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}
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@ -290,20 +290,20 @@ namespace SHADE
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// Build CPU Buffer
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char* propsCurrPtr = matPropsData.get();
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for (auto& subBatch : subBatches)
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for (auto rendId : subBatch.Renderables)
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for (auto rendId : subBatch.Renderables)
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{
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const SHRenderable* renderable = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
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if (renderable)
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{
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const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
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if (renderable)
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{
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renderable->GetMaterial()->ExportProperties(propsCurrPtr);
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}
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else
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{
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SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
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}
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//propsCurrPtr += singleMatPropAlignedSize;
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propsCurrPtr += singleMatPropSize;
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renderable->GetMaterial()->ExportProperties(propsCurrPtr);
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}
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else
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{
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SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
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}
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//propsCurrPtr += singleMatPropAlignedSize;
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propsCurrPtr += singleMatPropSize;
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}
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// Transfer to GPU
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rebuildDescriptorSetBuffers(frameIndex, descPool);
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@ -357,7 +357,7 @@ namespace SHADE
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}
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else
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{
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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SHLOG_WARNING("[SHBatch] Entity #{} containing a SHRenderable with no SHTransformComponent found!", rendId);
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transformData.emplace_back();
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}
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}
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@ -578,7 +578,7 @@ namespace SHADE
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}
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else
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{
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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SHLOG_WARNING("[SHBatch] Entity #{} contianing a SHRenderable with no SHTransformComponent found!", rendId);
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transformData.emplace_back();
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}
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@ -603,7 +603,7 @@ namespace SHADE
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}
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else
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{
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SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
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SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
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}
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propsCurrPtr += singleMatPropSize;
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}
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@ -1055,7 +1055,7 @@ namespace SHADE
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for (auto& renderable : renderables)
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{
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// Check if the material instance is now unused
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renderable.CleanUpMaterials();
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renderable.CleanUpMaterials();
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|
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if (!renderable.HasChanged())
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continue;
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@ -99,6 +99,8 @@ namespace SHADE
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{
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||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
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oldMaterial = sharedMaterial;
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oldMatIsShared = true;
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matChanged = true;
|
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}
|
||||
|
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|
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Reference in New Issue