Fixed Button texture swapping. Fixed Button scripts on scene change. Added buttons to scenes. Added SHEDITOR define for Managed #341
|
@ -363,8 +363,6 @@ MigrationBackup/
|
|||
|
||||
*.filters
|
||||
|
||||
Assets/Editor/Layouts/UserLayout.ini
|
||||
|
||||
JSON/Schemas/Catalog/
|
||||
|
||||
Assets/Editor/Editor.SHConfig
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
Start in Fullscreen: false
|
||||
Starting Scene ID: 87244611
|
||||
Starting Scene ID: 97158628
|
||||
Window Size: {x: 1920, y: 1080}
|
||||
Window Title: SHADE Engine
|
|
@ -1 +1,96 @@
|
|||
7
|
||||
Controller Look Horizontal
|
||||
0
|
||||
0
|
||||
5
|
||||
0.2
|
||||
5
|
||||
0
|
||||
0
|
||||
0
|
||||
1
|
||||
18
|
||||
0
|
||||
Controller Look Vertical
|
||||
0
|
||||
0
|
||||
5
|
||||
0.2
|
||||
5
|
||||
0
|
||||
0
|
||||
0
|
||||
1
|
||||
19
|
||||
0
|
||||
Horizontal
|
||||
0
|
||||
0
|
||||
5
|
||||
0.2
|
||||
5
|
||||
1
|
||||
2
|
||||
39
|
||||
68
|
||||
2
|
||||
37
|
||||
65
|
||||
2
|
||||
3
|
||||
16
|
||||
1
|
||||
2
|
||||
Jump
|
||||
0
|
||||
0
|
||||
1000
|
||||
0.2
|
||||
1000
|
||||
0
|
||||
1
|
||||
32
|
||||
0
|
||||
1
|
||||
10
|
||||
0
|
||||
Mouse Look Horizontal
|
||||
1
|
||||
0
|
||||
1
|
||||
0.2
|
||||
1
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
Mouse Look Vertical
|
||||
2
|
||||
0
|
||||
1
|
||||
0.2
|
||||
1
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
Vertical
|
||||
0
|
||||
0
|
||||
5
|
||||
0.2
|
||||
5
|
||||
1
|
||||
2
|
||||
38
|
||||
87
|
||||
2
|
||||
40
|
||||
83
|
||||
2
|
||||
0
|
||||
17
|
||||
1
|
||||
1
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
Start Maximized: true
|
||||
Working Scene ID: 97161771
|
||||
Window Size: {x: 1920, y: 1080}
|
||||
Style: 0
|
|
@ -0,0 +1,165 @@
|
|||
[Window][MainStatusBar]
|
||||
Pos=0,989
|
||||
Size=1920,20
|
||||
Collapsed=0
|
||||
|
||||
[Window][SHEditorMenuBar]
|
||||
Pos=0,48
|
||||
Size=1920,941
|
||||
Collapsed=0
|
||||
|
||||
[Window][Hierarchy Panel]
|
||||
Pos=0,187
|
||||
Size=300,802
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Inspector]
|
||||
Pos=1604,48
|
||||
Size=316,941
|
||||
Collapsed=0
|
||||
DockId=0x00000006,0
|
||||
|
||||
[Window][Profiler]
|
||||
Pos=0,48
|
||||
Size=300,137
|
||||
Collapsed=0
|
||||
DockId=0x00000003,0
|
||||
|
||||
[Window][Viewport]
|
||||
Pos=227,48
|
||||
Size=1457,1012
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
|
||||
Pos=60,60
|
||||
Size=32,64
|
||||
Collapsed=0
|
||||
|
||||
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
|
||||
Pos=60,60
|
||||
Size=999,581
|
||||
Collapsed=0
|
||||
|
||||
[Window][ð‡–oû]
|
||||
Pos=60,60
|
||||
Size=32,64
|
||||
Collapsed=0
|
||||
|
||||
[Window][ÌÌÌÌ]
|
||||
Pos=60,60
|
||||
Size=553,422
|
||||
Collapsed=0
|
||||
|
||||
[Window][]
|
||||
Pos=60,60
|
||||
Size=770,394
|
||||
Collapsed=0
|
||||
|
||||
[Window][ Viewport]
|
||||
Pos=227,48
|
||||
Size=1457,1012
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][ Viewport]
|
||||
Pos=227,48
|
||||
Size=1457,1012
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][î<>‹ Viewport]
|
||||
Pos=302,48
|
||||
Size=1300,836
|
||||
Collapsed=0
|
||||
DockId=0x0000000B,0
|
||||
|
||||
[Window][V]
|
||||
Pos=310,722
|
||||
Size=1501,338
|
||||
Collapsed=0
|
||||
DockId=0x00000008,0
|
||||
|
||||
[Window][p›£€Ê]
|
||||
Pos=310,750
|
||||
Size=1501,310
|
||||
Collapsed=0
|
||||
DockId=0x0000000A,0
|
||||
|
||||
[Window][ Asset Browser]
|
||||
Pos=302,886
|
||||
Size=1300,103
|
||||
Collapsed=0
|
||||
DockId=0x0000000C,0
|
||||
|
||||
[Window][Material Inspector]
|
||||
Pos=1604,48
|
||||
Size=316,941
|
||||
Collapsed=0
|
||||
DockId=0x00000006,1
|
||||
|
||||
[Window][Save scene as...]
|
||||
Pos=1197,693
|
||||
Size=165,120
|
||||
Collapsed=0
|
||||
|
||||
[Window][Create New Asset]
|
||||
Pos=896,472
|
||||
Size=464,144
|
||||
Collapsed=0
|
||||
|
||||
[Window][Collider Tag Panel]
|
||||
Pos=60,60
|
||||
Size=625,744
|
||||
Collapsed=0
|
||||
|
||||
[Window][Input Bindings Panel]
|
||||
Pos=60,60
|
||||
Size=154,204
|
||||
Collapsed=0
|
||||
|
||||
[Window][Save Scene As]
|
||||
Pos=877,444
|
||||
Size=165,120
|
||||
Collapsed=0
|
||||
|
||||
[Table][0x9D40AE32,17]
|
||||
Column 0 Weight=1.0000
|
||||
Column 1 Weight=1.0000
|
||||
Column 2 Weight=1.0000
|
||||
Column 3 Weight=1.0000
|
||||
Column 4 Weight=1.0000
|
||||
Column 5 Weight=1.0000
|
||||
Column 6 Weight=1.0000
|
||||
Column 7 Weight=1.0000
|
||||
Column 8 Weight=1.0000
|
||||
Column 9 Weight=1.0000
|
||||
Column 10 Weight=1.0000
|
||||
Column 11 Weight=1.0000
|
||||
Column 12 Weight=1.0000
|
||||
Column 13 Weight=1.0000
|
||||
Column 14 Weight=1.0000
|
||||
Column 15 Weight=1.0000
|
||||
Column 16 Weight=1.0000
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
|
||||
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1602,1036 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1300,1036 Split=Y Selected=0xB41284E7
|
||||
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
|
||||
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
|
||||
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,836 CentralNode=1 Selected=0xB41284E7
|
||||
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,103 Selected=0xB128252A
|
||||
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
|
||||
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
|
||||
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=316,1036 Selected=0xE7039252
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 47911992
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 58303057
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: AnimatedBag
|
||||
ID: 117923942
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 47911992
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 64651793
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: AnimatedRaccoon
|
||||
ID: 128805346
|
||||
Type: 7
|
|
@ -1,6 +1,6 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: G-Buffer Write
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 54324293
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: G-Buffer Write
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 54429632
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: G-Buffer Write
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 57302694
|
||||
|
|
File diff suppressed because one or more lines are too long
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|
@ -0,0 +1,7 @@
|
|||
Name: BoneIKTest4
|
||||
ID: 81814706
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Cube
|
||||
ID: 137599708
|
||||
Type: 8
|
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|
@ -4,6 +4,7 @@ using System;
|
|||
|
||||
public class SoundsBoard : Script
|
||||
{
|
||||
AudioClipHandler test;
|
||||
protected override void awake()
|
||||
{
|
||||
/*
|
||||
|
@ -31,13 +32,21 @@ event:/Homeowner/homeowner_humming
|
|||
event:/Homeowner/homeowner_footsteps
|
||||
event:/Homeowner/homeowner_detect_raccoon
|
||||
*/
|
||||
test = Audio.CreateAudioClip("event:/Music/player_undetected");
|
||||
Audio.AddAudioClipToSFXChannelGroup(test);
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
test.Play();
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Q))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_element");
|
||||
test.Play();
|
||||
if (Input.GetKeyDown(Input.KeyCode.W))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_empty");
|
||||
test.Stop(true);
|
||||
if (Input.GetKeyDown(Input.KeyCode.E))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_enter_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||
|
|
|
@ -0,0 +1,78 @@
|
|||
#version 450
|
||||
#extension GL_KHR_vulkan_glsl : enable
|
||||
|
||||
//#include "ShaderDescriptorDefinitions.glsl"
|
||||
|
||||
|
||||
layout(location = 0) in vec3 aVertexPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
layout(location = 2) in vec3 aNormal;
|
||||
layout(location = 3) in vec3 aTangent;
|
||||
layout(location = 4) in mat4 worldTransform;
|
||||
layout(location = 8) in uvec2 integerData;
|
||||
layout(location = 9) in uvec4 aBoneIndices;
|
||||
layout(location = 10) in vec4 aBoneWeights;
|
||||
layout(location = 11) in uint firstBoneIndex;
|
||||
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
vec4 worldPos; // location = 3
|
||||
} Out;
|
||||
|
||||
// material stuff
|
||||
layout(location = 4) out struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
|
||||
} Out2;
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
mat4 viewMat;
|
||||
mat4 projMat;
|
||||
} cameraData;
|
||||
|
||||
layout (std430, set = 2, binding = 1) buffer AnimBoneMatrices
|
||||
{
|
||||
mat4 data[];
|
||||
} BoneMatrices;
|
||||
|
||||
void main()
|
||||
{
|
||||
Out2.materialIndex = gl_InstanceIndex;
|
||||
Out2.eid = integerData[0];
|
||||
Out2.lightLayerIndex = integerData[1];
|
||||
|
||||
// for transforming gBuffer position and normal data
|
||||
mat4 modelViewMat = cameraData.viewMat * worldTransform;
|
||||
|
||||
// gBuffer position will be in view space
|
||||
Out.vertPos = modelViewMat * vec4(aVertexPos, 1.0f);
|
||||
|
||||
Out.worldPos = worldTransform * vec4 (aVertexPos, 1.0f);
|
||||
|
||||
// uvs for texturing in fragment shader
|
||||
Out.uv = aUV;
|
||||
|
||||
mat3 transposeInv = mat3 (transpose(inverse(modelViewMat)));
|
||||
|
||||
// normals are also in view space
|
||||
Out.normal.rgb = transposeInv * aNormal.rgb;
|
||||
Out.normal.rgb = normalize (Out.normal.rgb);
|
||||
|
||||
// Compute bone matrix
|
||||
mat4 boneMatrix = BoneMatrices.data[firstBoneIndex + aBoneIndices[0]] * aBoneWeights[0];
|
||||
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[1]] * aBoneWeights[1];
|
||||
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[2]] * aBoneWeights[2];
|
||||
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[3]] * aBoneWeights[3];
|
||||
|
||||
// clip space for rendering
|
||||
gl_Position = cameraData.vpMat * worldTransform * boneMatrix * vec4 (aVertexPos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: Anim_VS
|
||||
ID: 47911992
|
||||
Type: 2
|
|
@ -17,7 +17,6 @@ layout(location = 0) in struct
|
|||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
vec4 worldPos; // location = 3
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
|
|
|
@ -10,7 +10,9 @@ layout(location = 2) in vec3 aNormal;
|
|||
layout(location = 3) in vec3 aTangent;
|
||||
layout(location = 4) in mat4 worldTransform;
|
||||
layout(location = 8) in uvec2 integerData;
|
||||
|
||||
layout(location = 9) in uvec4 aBoneIndices;
|
||||
layout(location = 10) in vec4 aBoneWeights;
|
||||
layout(location = 11) in uint firstBoneIndex;
|
||||
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
|
|
Binary file not shown.
|
@ -33,18 +33,11 @@ layout (std430, set = 2, binding = 0) buffer MaterialProperties // For mater
|
|||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 position;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
layout(location = 2) out uint lightLayerIndices;
|
||||
layout(location = 3) out vec4 normals;
|
||||
layout(location = 4) out vec4 albedo;
|
||||
|
||||
void main()
|
||||
{
|
||||
position = In.vertPos;
|
||||
normals = In.normal;
|
||||
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
}
|
Binary file not shown.
|
@ -34,6 +34,7 @@
|
|||
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "UI/SHUISystem.h"
|
||||
#include "Animation/SHAnimationSystem.h"
|
||||
|
||||
// Components
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
|
@ -47,6 +48,7 @@
|
|||
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Tools/SHDebugDraw.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
||||
|
@ -95,6 +97,7 @@ namespace Sandbox
|
|||
// Link up SHDebugDraw
|
||||
SHSystemManager::CreateSystem<SHDebugDrawSystem>();
|
||||
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
|
||||
SHSystemManager::CreateSystem<SHAnimationSystem>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
@ -141,7 +144,7 @@ namespace Sandbox
|
|||
#ifdef SHEDITOR
|
||||
SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
|
||||
#endif
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHAnimationSystem, SHAnimationSystem::UpdateRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::RenderRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::EndRoutine>();
|
||||
|
||||
|
@ -149,6 +152,7 @@ namespace Sandbox
|
|||
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHAnimatorComponent>();
|
||||
//SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
||||
|
||||
SHAssetManager::Load();
|
||||
|
@ -170,6 +174,10 @@ namespace Sandbox
|
|||
|
||||
// Link up SHDebugDraw
|
||||
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
|
||||
|
||||
auto clip = SHResourceManager::LoadOrGet<SHAnimationClip>(77816045);
|
||||
auto rig = SHResourceManager::LoadOrGet<SHRig>(77816045);
|
||||
int i = 0;
|
||||
}
|
||||
|
||||
void SBApplication::Update(void)
|
||||
|
@ -232,7 +240,13 @@ namespace Sandbox
|
|||
SDL_Quit();
|
||||
#endif
|
||||
|
||||
// Unload scenes
|
||||
SHSceneManager::Exit();
|
||||
|
||||
// Free all remaining resources
|
||||
SHResourceManager::UnloadAll();
|
||||
|
||||
// Shut down engine
|
||||
SHSystemManager::Exit();
|
||||
SHAssetManager::Exit();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimationClip.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the function definitions of the SHAnimationClip class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Pre-compiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "SHAnimationClip.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHAnimationClip::SHAnimationClip(const SHAnimAsset& asset)
|
||||
: ticksPerSecond { static_cast<int>(asset.ticksPerSecond) }
|
||||
, totalTime { static_cast<float>(asset.duration) / static_cast<int>(asset.ticksPerSecond) }
|
||||
{
|
||||
// Populate keyframes
|
||||
for (const auto& channel : asset.nodeChannels)
|
||||
{
|
||||
// Create a channel
|
||||
Channel newChannel;
|
||||
newChannel.Name = std::string(channel.name);
|
||||
newChannel.PositionKeyFrames.reserve(channel.positionKeys.size());
|
||||
newChannel.RotationKeyFrames.reserve(channel.rotationKeys.size());
|
||||
newChannel.ScaleKeyFrames.reserve(channel.scaleKeys.size());
|
||||
|
||||
// Populate Keyframes
|
||||
for (const auto& posKey : channel.positionKeys)
|
||||
{
|
||||
newChannel.PositionKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ static_cast<int>(posKey.time), posKey.value});
|
||||
}
|
||||
for (const auto& rotKey : channel.rotationKeys)
|
||||
{
|
||||
newChannel.RotationKeyFrames.emplace_back(SHAnimationKeyFrame<SHQuaternion>{ static_cast<int>(rotKey.time), rotKey.value});
|
||||
}
|
||||
for (const auto& scaleKey : channel.scaleKeys)
|
||||
{
|
||||
newChannel.ScaleKeyFrames.emplace_back(SHAnimationKeyFrame<SHVec3>{ static_cast<int>(scaleKey.time), scaleKey.value});
|
||||
}
|
||||
|
||||
newChannel.MaxFrames = std::max({ newChannel.PositionKeyFrames.size(), newChannel.RotationKeyFrames.size(), newChannel.ScaleKeyFrames.size() });
|
||||
|
||||
// Insert the channel
|
||||
channels.emplace_back(std::move(newChannel));
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimationClip.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Dec 12, 2022
|
||||
\brief Contains the definition of the SHAnimationClip struct and related types.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Assets/Asset Types/Models/SHAnimationAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Defines a single key frame in an animation for a specific type of data.
|
||||
/// </summary>
|
||||
template<typename T>
|
||||
struct SHAnimationKeyFrame
|
||||
{
|
||||
int FrameIndex;
|
||||
T Data;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Represents a animation clip of a 3D animation that is made for a specific model
|
||||
/// rig.
|
||||
/// </summary>
|
||||
class SH_API SHAnimationClip
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Defines the animations of a single bone in a rig.
|
||||
/// </summary>
|
||||
struct Channel
|
||||
{
|
||||
std::string Name;
|
||||
std::vector<SHAnimationKeyFrame<SHVec3>> PositionKeyFrames;
|
||||
std::vector<SHAnimationKeyFrame<SHQuaternion>> RotationKeyFrames;
|
||||
std::vector<SHAnimationKeyFrame<SHVec3>> ScaleKeyFrames;
|
||||
int MaxFrames;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs an SHAnimation Clip from a specified SHAnimAsset.
|
||||
/// </summary>
|
||||
/// <param name="asset">Animation asset to load.</param>
|
||||
explicit SHAnimationClip(const SHAnimAsset& asset);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
const std::vector<Channel>& GetChannels() const noexcept { return channels; }
|
||||
int GetTicksPerSecond() const noexcept { return ticksPerSecond; }
|
||||
float GetTotalTime() const noexcept { return totalTime; }
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
std::vector<Channel> channels;
|
||||
int ticksPerSecond;
|
||||
float totalTime;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
};
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimationSystem.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the function definitions of the SHAnimationSystem class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Include
|
||||
#include "SHAnimationSystem.h"
|
||||
// Project Includes
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "SHAnimatorComponent.h"
|
||||
#include "ECS_Base/General/SHFamily.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - UpdateRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHAnimationSystem::UpdateRoutine::UpdateRoutine()
|
||||
: SHSystemRoutine("Animation System Update", true)
|
||||
{
|
||||
SHFamilyID<SHSystem>::GetID<SHAnimationSystem>();
|
||||
}
|
||||
|
||||
void SHAnimationSystem::UpdateRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
auto& animators = SHComponentManager::GetDense<SHAnimatorComponent>();
|
||||
for (auto& animator : animators)
|
||||
{
|
||||
animator.Update(dt);
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHSystem Overrides */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHAnimationSystem::Init(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHAnimationSystem::Exit(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimationSystem.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the definition of the SHAnimationSystem class and related types.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// System that is responsible for updating all animations.
|
||||
/// </summary>
|
||||
class SH_API SHAnimationSystem : public SHSystem
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Responsible for updating the playback of all animator components and computing
|
||||
/// the required bone matrices.
|
||||
/// </summary>
|
||||
class SH_API UpdateRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
UpdateRoutine();
|
||||
void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHAnimationSystem() = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHSystem Overrides */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
virtual void Init(void) override final;
|
||||
virtual void Exit(void) override final;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,187 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimatorComponent.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the definition of functions of the SHAnimatorComponent Component
|
||||
class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Include
|
||||
#include "SHAnimatorComponent.h"
|
||||
// STL Includes
|
||||
#include <queue>
|
||||
// Project Includes
|
||||
#include "SHRig.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "SHAnimationClip.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Tools/SHDebugDraw.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::Play()
|
||||
{
|
||||
isPlaying = false;
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::Play(Handle<SHAnimationClip> clip)
|
||||
{
|
||||
currClip = clip;
|
||||
currPlaybackTime = 0.0f;
|
||||
Play();
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::PlayFromStart()
|
||||
{
|
||||
isPlaying = true;
|
||||
currPlaybackTime = 0.0f;
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::Pause()
|
||||
{
|
||||
isPlaying = false;
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::Stop()
|
||||
{
|
||||
isPlaying = false;
|
||||
currPlaybackTime = 0.0f;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::SetRig(Handle<SHRig> newRig)
|
||||
{
|
||||
// Same rig, don't bother
|
||||
if (rig == newRig)
|
||||
return;
|
||||
|
||||
rig = newRig;
|
||||
|
||||
// Populate bone matrices based on new rig's default pose
|
||||
boneMatrices.clear();
|
||||
if (rig)
|
||||
{
|
||||
std::fill_n(std::back_inserter(boneMatrices), rig->GetNodeCount(), SHMatrix::Identity);
|
||||
}
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::SetClip(Handle<SHAnimationClip> newClip)
|
||||
{
|
||||
// No change
|
||||
if (currClip == newClip)
|
||||
return;
|
||||
|
||||
// Set parameters
|
||||
currClip = newClip;
|
||||
secsPerTick = 1.0f / currClip->GetTicksPerSecond();
|
||||
|
||||
// Build channel map
|
||||
channelMap.clear();
|
||||
if (currClip)
|
||||
{
|
||||
for (const auto& channel : currClip->GetChannels())
|
||||
{
|
||||
channelMap.emplace(channel.Name, &channel);
|
||||
}
|
||||
}
|
||||
|
||||
if (rig && currClip)
|
||||
{
|
||||
updatePoseWithClip(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Update Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::Update(float dt)
|
||||
{
|
||||
// Nothing to animate
|
||||
if (!currClip || !isPlaying || !rig)
|
||||
return;
|
||||
|
||||
// Update time on the playback
|
||||
currPlaybackTime += dt;
|
||||
if (currPlaybackTime > currClip->GetTotalTime())
|
||||
{
|
||||
currPlaybackTime = currPlaybackTime - currClip->GetTotalTime();
|
||||
}
|
||||
|
||||
// Reset all matrices
|
||||
for (auto& mat : boneMatrices)
|
||||
{
|
||||
mat = SHMatrix::Identity;
|
||||
}
|
||||
|
||||
// Play the clip
|
||||
updatePoseWithClip(currPlaybackTime);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::updatePoseWithClip(float poseTime)
|
||||
{
|
||||
// Get closest frame index
|
||||
const int CLOSEST_FRAME_IDX = static_cast<int>(std::floorf(poseTime * currClip->GetTicksPerSecond()));
|
||||
updatePoseWithClip(CLOSEST_FRAME_IDX, poseTime, rig->GetRootNode(), SHMatrix::Identity);
|
||||
}
|
||||
|
||||
void SHAnimatorComponent::updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
|
||||
{
|
||||
// Check if there is a channel for this node
|
||||
const std::string& BONE_NAME = rig->GetName(node);
|
||||
SHMatrix transformMatrix = node->TransformMatrix;
|
||||
if (channelMap.contains(BONE_NAME))
|
||||
{
|
||||
const auto CHANNEL = channelMap[BONE_NAME];
|
||||
transformMatrix = SHMatrix::Transform
|
||||
(
|
||||
getInterpolatedValue(CHANNEL->PositionKeyFrames, closestFrameIndex, poseTime),
|
||||
getInterpolatedValue(CHANNEL->RotationKeyFrames, closestFrameIndex, poseTime),
|
||||
getInterpolatedValue(CHANNEL->ScaleKeyFrames, closestFrameIndex, poseTime)
|
||||
);
|
||||
}
|
||||
|
||||
// Apply parent's transformation
|
||||
transformMatrix = transformMatrix * parentMatrix;
|
||||
|
||||
// Apply transformations to this node
|
||||
const int BONE_MTX_IDX = rig->GetNodeIndex(node);
|
||||
std::optional<SHVec3> position;
|
||||
if (BONE_MTX_IDX >= 0)
|
||||
{
|
||||
boneMatrices[BONE_MTX_IDX] = node->OffsetMatrix * transformMatrix;
|
||||
}
|
||||
|
||||
// Apply pose to children
|
||||
for (auto& child : node->Children)
|
||||
{
|
||||
updatePoseWithClip(closestFrameIndex, poseTime, child, transformMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* RTTR Registration */
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::class_<SHAnimatorComponent>("Animator Component");
|
||||
}
|
|
@ -0,0 +1,155 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimatorComponent.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the definition of the SHAnimatorComponent class and related
|
||||
types.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <vector>
|
||||
// External Dependencies
|
||||
#include <rttr/registration>
|
||||
// Project Includes
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "SHAnimationClip.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHRig;
|
||||
struct SHRigNode;
|
||||
class SHAnimationClip;
|
||||
class SHVkBuffer;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Component that holds and controls the animation related properties of a skinned
|
||||
/// mesh.
|
||||
/// </summary>
|
||||
class SH_API SHAnimatorComponent final : public SHComponent
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Plays the currently loaded animation from the last time.
|
||||
/// </summary>
|
||||
void Play();
|
||||
/// <summary>
|
||||
/// Plays the specified animation clip from the start.
|
||||
/// </summary>
|
||||
/// <param name="clip"></param>
|
||||
void Play(Handle<SHAnimationClip> clip);
|
||||
/// <summary>
|
||||
/// Plays the currently loaded animation clip from the start.
|
||||
/// </summary>
|
||||
void PlayFromStart();
|
||||
/// <summary>
|
||||
/// Pauses the animation at the current time.
|
||||
/// </summary>
|
||||
void Pause();
|
||||
/// <summary>
|
||||
/// Stops the animation and resets the play time back to 0.
|
||||
/// </summary>
|
||||
void Stop();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Sets the animation rig for this animator.
|
||||
/// </summary>
|
||||
/// <param name="newRig">Rig to use.</param>
|
||||
void SetRig(Handle<SHRig> newRig);
|
||||
/// <summary>
|
||||
/// Sets the animation clip of this animator without playing it.
|
||||
/// This will set the pose of the model to it's initial pose.
|
||||
/// If the clip is the same as the current clip, nothing happens.
|
||||
/// </summary>
|
||||
/// <param name="newClip">Clip to use.</param>
|
||||
void SetClip(Handle<SHAnimationClip> newClip);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves all the bone matrices of this animator.
|
||||
/// </summary>
|
||||
/// <returns>Reference to a vector of the bone matrices.</returns>
|
||||
const std::vector<SHMatrix>& GetBoneMatrices() const noexcept { return boneMatrices; }
|
||||
/// <summary>
|
||||
/// Retrieve the currently set model rig.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the currently set rig.</returns>
|
||||
Handle<SHRig> GetRig() const noexcept { return rig; }
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Retrieve the currently set animation clip.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the currently set animation clip.</returns>
|
||||
Handle<SHAnimationClip> GetCurrentClip() const noexcept { return currClip; }
|
||||
/// <summary>
|
||||
/// Checks if an animation is currently playing.
|
||||
/// </summary>
|
||||
/// <returns>True if an animation clip is currently playing.</returns>
|
||||
bool IsPlaying() const { return isPlaying; }
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Update Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Updates the current state of the animation if one is specified based on the
|
||||
/// current animation clip and frames. This will update the bone matrices.
|
||||
/// </summary>
|
||||
/// <param name="dt">Time passed since the last frame.</param>
|
||||
void Update(float dt);
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHRig> rig;
|
||||
Handle<SHAnimationClip> currClip;
|
||||
// Playback Tracking
|
||||
float currPlaybackTime = 0.0f;
|
||||
bool isPlaying = true;
|
||||
// Useful Cached Data
|
||||
float secsPerTick = 0.0f;
|
||||
// Buffer
|
||||
std::vector<SHMatrix> boneMatrices;
|
||||
// Caches
|
||||
std::unordered_map<std::string, const SHAnimationClip::Channel*> channelMap;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void updatePoseWithClip(float poseTime);
|
||||
void updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix);
|
||||
template<typename T>
|
||||
T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* RTTR */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
}
|
||||
|
||||
#include "SHAnimatorComponent.hpp"
|
|
@ -0,0 +1,82 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHAnimatorComponent.hpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 10, 2023
|
||||
\brief Contains the definition of function templates of the SHAnimatorComponent
|
||||
Component class.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Primary Include
|
||||
#include "SHAnimatorComponent.h"
|
||||
// Project Includes
|
||||
#include "SHRig.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "SHAnimationClip.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename T>
|
||||
T SHAnimatorComponent::getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime)
|
||||
{
|
||||
// Only allow SHVec3 and SHQuaternion
|
||||
static_assert(std::is_same_v<T, SHVec3> || std::is_same_v<T, SHQuaternion>, "Only interpolation for SHVec3 and SHQuaternion is allowed.");
|
||||
|
||||
// Find the key frames that surround the current frame index
|
||||
auto firstKeyFrame = keyframes.end();
|
||||
auto nextKeyFrame = keyframes.end();
|
||||
for (auto iter = keyframes.begin(); iter != keyframes.end(); ++iter)
|
||||
{
|
||||
const auto& KEYFRAME = *iter;
|
||||
|
||||
if (KEYFRAME.FrameIndex <= closestFrameIndex)
|
||||
{
|
||||
firstKeyFrame = iter;
|
||||
}
|
||||
else // KEYFRAME.FrameIndex > closestFrameIndex
|
||||
{
|
||||
nextKeyFrame = iter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Edge Cases
|
||||
if (firstKeyFrame == keyframes.end())
|
||||
{
|
||||
// No keyframes at all, means no changes
|
||||
if (nextKeyFrame == keyframes.end())
|
||||
return T();
|
||||
// Out of range, clamp to the back
|
||||
else
|
||||
return nextKeyFrame->Data;
|
||||
}
|
||||
// At the back, so no keyframes will follow
|
||||
else if (nextKeyFrame == keyframes.end())
|
||||
{
|
||||
return firstKeyFrame->Data;
|
||||
}
|
||||
|
||||
// Get interpolated vector
|
||||
const float PREV_FRAME_TIME = firstKeyFrame->FrameIndex * secsPerTick;
|
||||
const float NEXT_FRAME_TIME = nextKeyFrame->FrameIndex * secsPerTick;
|
||||
const float NORMALISED_TIME = (poseTime - PREV_FRAME_TIME) / (NEXT_FRAME_TIME - PREV_FRAME_TIME);
|
||||
|
||||
if constexpr (std::is_same_v<T, SHQuaternion>)
|
||||
{
|
||||
return SHQuaternion::Slerp(firstKeyFrame->Data, nextKeyFrame->Data, NORMALISED_TIME);
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, SHVec3>)
|
||||
{
|
||||
return SHVec3::Lerp(firstKeyFrame->Data, nextKeyFrame->Data, NORMALISED_TIME);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,149 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHRig.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the function definitions of the SHRig class.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Pre-compiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "SHRig.h"
|
||||
// STL Includes
|
||||
#include <stack>
|
||||
// Project Headers
|
||||
#include "Assets/Asset Types/Models/SHRigAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHRig::SHRig(const SHRigAsset& asset, SHResourceLibrary<SHRigNode>& nodeStore)
|
||||
{
|
||||
// Don't bother if empty
|
||||
if (asset.root == nullptr)
|
||||
{
|
||||
SHLOG_ERROR("[SHRig] Attempted to load an invalid rig with no root.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Do a recursive depth first traversal to populate the rig
|
||||
rootNode = recurseCreateNode(asset, asset.root, nodeStore);
|
||||
if (rootNode)
|
||||
{
|
||||
globalInverseMatrix = SHMatrix::Inverse(rootNode->TransformMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
SHRig::SHRig(SHRig&& rhs)
|
||||
: rootNode { rhs.rootNode }
|
||||
, nodeNames { std::move(rhs.nodeNames) }
|
||||
, nodesByName { std::move(rhs.nodesByName) }
|
||||
, nodes { std::move(rhs.nodes) }
|
||||
, nodeIndexMap { std::move(rhs.nodeIndexMap) }
|
||||
, globalInverseMatrix { std::move(rhs.globalInverseMatrix) }
|
||||
{
|
||||
rhs.rootNode = {};
|
||||
}
|
||||
SHRig::~SHRig()
|
||||
{
|
||||
// Unload all nodes
|
||||
for (auto node : nodes)
|
||||
{
|
||||
if (node)
|
||||
node.Free();
|
||||
}
|
||||
nodes.clear();
|
||||
}
|
||||
|
||||
SHRig& SHRig::operator=(SHRig&& rhs)
|
||||
{
|
||||
rootNode = rhs.rootNode;
|
||||
nodeNames = std::move(rhs.nodeNames);
|
||||
nodesByName = std::move(rhs.nodesByName);
|
||||
nodes = std::move(rhs.nodes);
|
||||
nodeIndexMap = std::move(rhs.nodeIndexMap);
|
||||
globalInverseMatrix = std::move(rhs.globalInverseMatrix);
|
||||
|
||||
rhs.rootNode = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
const std::string& SHRig::GetName(Handle<SHRigNode> node) const noexcept
|
||||
{
|
||||
static const std::string EMPTY_STRING = "";
|
||||
|
||||
if (nodeNames.contains(node))
|
||||
return nodeNames.at(node);
|
||||
|
||||
return EMPTY_STRING;
|
||||
}
|
||||
|
||||
Handle<SHRigNode> SHRig::GetNode(const std::string& name) const noexcept
|
||||
{
|
||||
if (nodesByName.contains(name))
|
||||
return nodesByName.at(name);
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
int SHRig::GetNodeCount() const noexcept
|
||||
{
|
||||
return static_cast<int>(nodes.size());
|
||||
}
|
||||
|
||||
int SHRig::GetNodeIndex(Handle<SHRigNode> node) const noexcept
|
||||
{
|
||||
if (nodeIndexMap.contains(node))
|
||||
{
|
||||
return nodeIndexMap.at(node);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
Handle<SHRigNode> SHRig::recurseCreateNode(const SHRigAsset& asset, const SHRigNodeAsset* sourceNode, SHResourceLibrary<SHRigNode>& nodeStore)
|
||||
{
|
||||
// Construct the node
|
||||
auto newNode = nodeStore.Create();
|
||||
|
||||
// Fill the node with data
|
||||
const auto& NODE_DATA = asset.nodeDataCollection.at(sourceNode->idRef);
|
||||
newNode->OffsetMatrix = SHMatrix::Transpose(NODE_DATA.offset);
|
||||
newNode->TransformMatrix = SHMatrix::Transpose(NODE_DATA.transform);
|
||||
|
||||
// Populate maps
|
||||
if (!NODE_DATA.name.empty())
|
||||
{
|
||||
nodeNames.emplace(newNode, NODE_DATA.name);
|
||||
nodesByName.emplace(NODE_DATA.name, newNode);
|
||||
}
|
||||
nodeIndexMap.emplace(newNode, sourceNode->idRef);
|
||||
nodes.emplace_back(newNode);
|
||||
|
||||
// Fill child nodes
|
||||
for (const auto& child : sourceNode->children)
|
||||
{
|
||||
// Ignore nulls
|
||||
if (child == nullptr)
|
||||
continue;
|
||||
|
||||
// Recursively create children
|
||||
auto childNode = recurseCreateNode(asset, child, nodeStore); // Not sure why this works but it is required for
|
||||
newNode->Children.emplace_back(childNode); // the emplace_back operation to not crash
|
||||
}
|
||||
|
||||
return newNode;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,147 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHRig.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 20, 2022
|
||||
\brief Contains the definition of the SHRig struct and related types.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
struct SHRigAsset;
|
||||
struct SHRigNodeAsset;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
struct SHRigNode
|
||||
{
|
||||
/// <summary>
|
||||
/// Matrix that performs a transformation from local space to bone (node) space.
|
||||
/// </summary>
|
||||
SHMatrix OffsetMatrix;
|
||||
/// <summary>
|
||||
/// Matrix that performs a transformation from bone (node) space to local space.
|
||||
/// </summary>
|
||||
SHMatrix TransformMatrix;
|
||||
/// <summary>
|
||||
/// Child nodes of this node.
|
||||
/// </summary>
|
||||
std::vector<Handle<SHRigNode>> Children;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Represents an animation skeletal rig for a model.
|
||||
/// </summary>
|
||||
class SH_API SHRig
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a rig from a SHRigAsset.
|
||||
/// </summary>
|
||||
/// <param name="asset">
|
||||
/// SHRigAsset to load.
|
||||
/// </param>
|
||||
/// <param name="nodeStore">
|
||||
/// Reference to a ResourceLibrary to use to create the rig's nodes.
|
||||
/// </param>
|
||||
explicit SHRig(const SHRigAsset& asset, SHResourceLibrary<SHRigNode>& nodeStore);
|
||||
/// <summary>
|
||||
/// Move Constructor
|
||||
/// </summary>
|
||||
/// <param name="rhs>SHRig to move from.</param>
|
||||
SHRig(SHRig&& rhs);
|
||||
/// <summary>
|
||||
/// Default destructor.
|
||||
/// </summary>
|
||||
~SHRig();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Move assignment operator.
|
||||
/// </summary>
|
||||
/// <param name="rhs>SHRig to move from.</param>
|
||||
/// <returns>Reference to this object.</returns>
|
||||
SHRig& operator=(SHRig&& rhs);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the name of a node.
|
||||
/// </summary>
|
||||
/// <param name="node">Node to get the name of.</param>
|
||||
/// <returns>
|
||||
/// Name of the node. If it does not have a name or is invalid, an empty string will
|
||||
/// be provided.
|
||||
/// </returns>
|
||||
const std::string& GetName(Handle<SHRigNode> node) const noexcept;
|
||||
/// <summary>
|
||||
/// Retrieves the root node of the rig.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the root node of the rig.</returns>
|
||||
Handle<SHRigNode> GetRootNode() const noexcept { return rootNode; }
|
||||
const SHMatrix& GetGlobalInverseMatrix() const noexcept { return globalInverseMatrix; }
|
||||
/// <summary>
|
||||
/// Retrieves a node via name.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the node to retrieve.</param>
|
||||
/// <returns>
|
||||
/// Node with the specified name. If it does not have a name or is invalid, an empty
|
||||
/// handle will be provided.
|
||||
/// </returns>
|
||||
Handle<SHRigNode> GetNode(const std::string& name) const noexcept;
|
||||
/// <summary>
|
||||
/// Returns the number of nodes in the rig. This matches the number of bone matrices
|
||||
/// needed.
|
||||
/// </summary>
|
||||
int GetNodeCount() const noexcept;
|
||||
/// <summary>
|
||||
/// Retrieves the index in the node storage.
|
||||
/// </summary>
|
||||
int GetNodeIndex(Handle<SHRigNode> node) const noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRigNode> rootNode;
|
||||
std::unordered_map<Handle<SHRigNode>, std::string> nodeNames;
|
||||
std::unordered_map<std::string, Handle<SHRigNode>> nodesByName;
|
||||
std::vector<Handle<SHRigNode>> nodes;
|
||||
std::unordered_map<Handle<SHRigNode>, int> nodeIndexMap;
|
||||
SHMatrix globalInverseMatrix;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRigNode> recurseCreateNode(const SHRigAsset& asset, const SHRigNodeAsset* sourceNode, SHResourceLibrary<SHRigNode>& nodeStore);
|
||||
};
|
||||
}
|
|
@ -0,0 +1,88 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAnimationAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
enum class SHAnimationBehaviour : uint8_t
|
||||
{
|
||||
DEFAULT = 0x0,
|
||||
CONSTANT = 0x1,
|
||||
LINEAR = 0x2,
|
||||
REPEAT = 0x3
|
||||
};
|
||||
|
||||
// Smallest data containers
|
||||
struct PositionKey
|
||||
{
|
||||
float time;
|
||||
SHVec3 value;
|
||||
};
|
||||
|
||||
struct RotationKey
|
||||
{
|
||||
float time;
|
||||
SHVec4 value;
|
||||
};
|
||||
|
||||
struct ScaleKey
|
||||
{
|
||||
float time;
|
||||
SHVec3 value;
|
||||
};
|
||||
|
||||
// Headers for read/write
|
||||
struct SHAnimNodeInfo
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t posKeyCount;
|
||||
uint32_t rotKeyCount;
|
||||
uint32_t scaKeyCount;
|
||||
};
|
||||
|
||||
struct SHAnimDataHeader
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t animNodeCount;
|
||||
std::vector<SHAnimNodeInfo> nodeHeaders;
|
||||
};
|
||||
|
||||
// Main data containers
|
||||
struct SHAnimData
|
||||
{
|
||||
std::string name;
|
||||
SHAnimationBehaviour pre;
|
||||
SHAnimationBehaviour post;
|
||||
|
||||
std::vector<PositionKey> positionKeys;
|
||||
std::vector<RotationKey> rotationKeys;
|
||||
std::vector<ScaleKey> scaleKeys;
|
||||
|
||||
};
|
||||
|
||||
struct SH_API SHAnimAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
|
||||
double duration;
|
||||
double ticksPerSecond;
|
||||
|
||||
std::vector<SHAnimData> nodeChannels;
|
||||
//std::vector<aiMeshAnim*> meshChannels;
|
||||
//std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
/******************************************************************************
|
||||
* \file SHMeshAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 19 November 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
#include "Math/Vector/SHVec4U.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
constexpr int BONE_INDEX_ALIGHTMENT = 4;
|
||||
|
||||
struct SHMeshDataHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
uint32_t charCount;
|
||||
uint32_t boneCount;
|
||||
};
|
||||
|
||||
struct MeshBoneInfo
|
||||
{
|
||||
uint32_t charCount;
|
||||
uint32_t weightCount; // Size should be same as boneCount
|
||||
};
|
||||
|
||||
struct BoneWeight
|
||||
{
|
||||
uint32_t index;
|
||||
float weight;
|
||||
};
|
||||
|
||||
struct MeshBone
|
||||
{
|
||||
std::string name;
|
||||
SHMatrix offset;
|
||||
std::vector<BoneWeight> weights;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::vector<SHVec3> VertexPositions;
|
||||
std::vector<SHVec3> VertexTangents;
|
||||
std::vector<SHVec3> VertexNormals;
|
||||
std::vector<SHVec2> VertexTexCoords;
|
||||
std::vector<uint32_t> Indices;
|
||||
std::vector<SHVec4U> VertexBoneIndices;
|
||||
std::vector<SHVec4> VertexBoneWeights;
|
||||
uint32_t BoneCount;
|
||||
};
|
||||
}
|
|
@ -13,36 +13,28 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Math/SHMath.h"
|
||||
#include "SHAssetData.h"
|
||||
|
||||
#include "Assets/Asset Types/Models/SHAnimationAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHMeshAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHRigAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHMeshAssetHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct SHModelAssetHeader
|
||||
{
|
||||
size_t meshCount;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshData : SHAssetData
|
||||
{
|
||||
SHMeshAssetHeader header;
|
||||
std::vector<SHVec3> VertexPositions;
|
||||
std::vector<SHVec3> VertexTangents;
|
||||
std::vector<SHVec3> VertexNormals;
|
||||
std::vector<SHVec2> VertexTexCoords;
|
||||
std::vector<uint32_t> Indices;
|
||||
size_t animCount;
|
||||
};
|
||||
|
||||
struct SH_API SHModelAsset : SHAssetData
|
||||
{
|
||||
SHModelAssetHeader header;
|
||||
std::vector<SHMeshData*> subMeshes;
|
||||
SHRigAsset rig;
|
||||
|
||||
std::vector<SHMeshDataHeader> meshHeaders;
|
||||
std::vector<SHAnimDataHeader> animHeaders;
|
||||
|
||||
std::vector<SHMeshAsset*> meshes;
|
||||
std::vector<SHAnimAsset*> anims;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHRigAsset.h"
|
||||
|
||||
#include <queue>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHRigAsset::~SHRigAsset()
|
||||
{
|
||||
if (root != nullptr)
|
||||
delete[] root;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
/******************************************************************************
|
||||
* \file SHRigAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 19 November 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHRigDataHeader
|
||||
{
|
||||
uint32_t nodeCount;
|
||||
std::vector<uint32_t> charCounts;
|
||||
};
|
||||
|
||||
struct SHRigNodeData
|
||||
{
|
||||
std::string name;
|
||||
SHMatrix transform;
|
||||
SHMatrix offset;
|
||||
};
|
||||
|
||||
struct SHRigNodeAsset
|
||||
{
|
||||
uint32_t idRef;
|
||||
std::vector<SHRigNodeAsset*> children;
|
||||
};
|
||||
|
||||
struct SH_API SHRigAsset : SHAssetData
|
||||
{
|
||||
~SHRigAsset();
|
||||
|
||||
SHRigDataHeader header;
|
||||
std::vector<SHRigNodeData> nodeDataCollection;
|
||||
SHRigNodeAsset* root;
|
||||
};
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAnimationAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/anim.h>
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SH_API SHAnimationAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
|
||||
std::vector<aiNodeAnim*> nodeChannels;
|
||||
std::vector<aiMeshAnim*> meshChannels;
|
||||
std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||
|
||||
double duration;
|
||||
double ticksPerSecond;
|
||||
};
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
|
||||
#include "SHModelAsset.h"
|
||||
#include "Models/SHModelAsset.h"
|
||||
#include "SHTextureAsset.h"
|
|
@ -13,73 +13,321 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHModelLoader.h"
|
||||
#include <fstream>
|
||||
#include <queue>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHModelLoader::ReadHeader(std::ifstream& file, SHMeshLoaderHeader& header) noexcept
|
||||
void SHModelLoader::ReadHeaders(FileReference file, SHModelAsset& asset)
|
||||
{
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&header),
|
||||
sizeof(SHMeshLoaderHeader)
|
||||
reinterpret_cast<char*>(&asset.header),
|
||||
sizeof(asset.header)
|
||||
);
|
||||
|
||||
if (asset.header.meshCount > 0)
|
||||
{
|
||||
asset.meshHeaders.resize(asset.header.meshCount);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(asset.meshHeaders.data()),
|
||||
asset.header.meshCount * sizeof(SHMeshDataHeader)
|
||||
);
|
||||
}
|
||||
|
||||
if (asset.header.animCount > 0)
|
||||
{
|
||||
asset.animHeaders.resize(asset.header.animCount);
|
||||
for (auto i {0}; i < asset.header.animCount; ++i)
|
||||
{
|
||||
auto& animHeader = asset.animHeaders[i];
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animHeader.charCount),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animHeader.animNodeCount),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
animHeader.nodeHeaders.resize(animHeader.animNodeCount);
|
||||
for (auto j {0}; j < animHeader.animNodeCount; ++j)
|
||||
{
|
||||
auto& nodeHeader = animHeader.nodeHeaders[j];
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&nodeHeader),
|
||||
sizeof(SHAnimNodeInfo)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadData(FileReference file, SHModelAsset& asset)
|
||||
{
|
||||
ReadMeshData(file, asset.meshHeaders, asset.meshes);
|
||||
ReadAnimData(file, asset.animHeaders, asset.anims);
|
||||
|
||||
// Not eof yet, animation exists
|
||||
if (file.peek() != EOF)
|
||||
{
|
||||
ReadRigHeader(file, asset.rig.header);
|
||||
ReadRigData(file, asset.rig.header, asset.rig.nodeDataCollection);
|
||||
ReadRigTree(file, asset.rig.header, asset.rig.root);
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadAnimNode(FileReference file, SHAnimNodeInfo const& info, SHAnimData& data)
|
||||
{
|
||||
data.name.resize(info.charCount);
|
||||
file.read(
|
||||
data.name.data(),
|
||||
info.charCount
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data.pre),
|
||||
sizeof(SHAnimationBehaviour)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data.post),
|
||||
sizeof(SHAnimationBehaviour)
|
||||
);
|
||||
|
||||
uint32_t keySize {0};
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&keySize),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
data.positionKeys.resize(keySize);
|
||||
data.rotationKeys.resize(keySize);
|
||||
data.scaleKeys.resize(keySize);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.positionKeys.data()),
|
||||
sizeof(PositionKey) * keySize
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.rotationKeys.data()),
|
||||
sizeof(RotationKey) * keySize
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(data.scaleKeys.data()),
|
||||
sizeof(ScaleKey) * keySize
|
||||
);
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadData(std::ifstream& file, SHMeshLoaderHeader const& header, SHMeshData& data) noexcept
|
||||
void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header)
|
||||
{
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * header.vertexCount };
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&header.nodeCount),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
data.VertexPositions.resize(header.vertexCount);
|
||||
data.VertexTangents.resize(header.vertexCount);
|
||||
data.VertexNormals.resize(header.vertexCount);
|
||||
data.VertexTexCoords.resize(header.vertexCount);
|
||||
data.Indices.resize(header.indexCount);
|
||||
data.header.name.resize(header.charCount);
|
||||
|
||||
file.read(data.header.name.data(), header.charCount);
|
||||
file.read(reinterpret_cast<char*>(data.VertexPositions.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexTangents.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexNormals.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexTexCoords.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char*>(data.Indices.data()), sizeof(uint32_t) * header.indexCount);
|
||||
|
||||
data.header.vertexCount = header.vertexCount;
|
||||
data.header.indexCount = header.indexCount;
|
||||
header.charCounts.resize(header.nodeCount);
|
||||
file.read(
|
||||
reinterpret_cast<char*>(header.charCounts.data()),
|
||||
sizeof(uint32_t) * header.nodeCount
|
||||
);
|
||||
}
|
||||
|
||||
void SHModelLoader::LoadSHMesh(AssetPath path, SHModelAsset& model) noexcept
|
||||
void SHModelLoader::ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data)
|
||||
{
|
||||
data.resize(header.nodeCount);
|
||||
|
||||
for (auto i {0}; i < header.nodeCount; ++i)
|
||||
{
|
||||
data[i].name.resize(header.charCounts[i]);
|
||||
file.read(
|
||||
data[i].name.data(),
|
||||
header.charCounts[i]
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data[i].transform),
|
||||
sizeof(SHMatrix)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&data[i].offset),
|
||||
sizeof(SHMatrix)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadRigTree(FileReference file, SHRigDataHeader const& header, SHRigNodeAsset*& root)
|
||||
{
|
||||
// Read All nodes into one contiguous data block
|
||||
struct NodeTemp
|
||||
{
|
||||
uint32_t id, numChild;
|
||||
};
|
||||
|
||||
NodeTemp* dst = new NodeTemp[header.nodeCount];
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(dst),
|
||||
sizeof(NodeTemp) * header.nodeCount
|
||||
);
|
||||
|
||||
// Build and populate tree
|
||||
SHRigNodeAsset* nodePool = new SHRigNodeAsset[header.nodeCount];
|
||||
root = nodePool;
|
||||
|
||||
std::queue<std::pair<SHRigNodeAsset*, NodeTemp*>> nodeQueue;
|
||||
nodeQueue.emplace(std::make_pair(nodePool, dst));
|
||||
|
||||
SHRigNodeAsset* depthPtr = nodePool + 1;
|
||||
NodeTemp* depthTempPtr = dst + 1;
|
||||
|
||||
while(!nodeQueue.empty())
|
||||
{
|
||||
auto currPair = nodeQueue.front();
|
||||
nodeQueue.pop();
|
||||
auto currNode = currPair.first;
|
||||
auto currTemp = currPair.second;
|
||||
|
||||
currNode->idRef = currTemp->id;
|
||||
|
||||
for (auto i{0}; i < currTemp->numChild; ++i)
|
||||
{
|
||||
currNode->children.push_back(depthPtr);
|
||||
nodeQueue.emplace(depthPtr++, depthTempPtr++);
|
||||
}
|
||||
}
|
||||
|
||||
delete[] dst;
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers,
|
||||
std::vector<SHMeshAsset*>& meshes)
|
||||
{
|
||||
meshes.resize(headers.size());
|
||||
for (auto i {0}; i < headers.size(); ++i)
|
||||
{
|
||||
auto const& header = headers[i];
|
||||
auto& data = *new SHMeshAsset;
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * header.vertexCount };
|
||||
|
||||
data.name.resize(header.charCount);
|
||||
data.VertexPositions.resize(header.vertexCount);
|
||||
data.VertexTangents.resize(header.vertexCount);
|
||||
data.VertexNormals.resize(header.vertexCount);
|
||||
data.VertexTexCoords.resize(header.vertexCount);
|
||||
data.Indices.resize(header.indexCount);
|
||||
data.BoneCount = header.boneCount;
|
||||
|
||||
file.read(data.name.data(), header.charCount);
|
||||
file.read(reinterpret_cast<char*>(data.VertexPositions.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexTangents.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexNormals.data()), vertexVec3Byte);
|
||||
file.read(reinterpret_cast<char*>(data.VertexTexCoords.data()), vertexVec2Byte);
|
||||
file.read(reinterpret_cast<char*>(data.Indices.data()), sizeof(uint32_t) * header.indexCount);
|
||||
|
||||
if (header.boneCount)
|
||||
{
|
||||
std::vector<MeshBoneInfo> boneInfos(header.boneCount);
|
||||
std::vector<MeshBone> bones(header.boneCount);
|
||||
|
||||
file.read(reinterpret_cast<char*>(boneInfos.data()), sizeof(MeshBoneInfo) * header.boneCount);
|
||||
|
||||
for (auto i{ 0 }; i < header.boneCount; ++i)
|
||||
{
|
||||
auto& bone = bones[i];
|
||||
auto const& info = boneInfos[i];
|
||||
|
||||
bone.name.resize(info.charCount);
|
||||
file.read(bone.name.data(), info.charCount);
|
||||
file.read(reinterpret_cast<char*>(&bone.offset), sizeof(SHMatrix));
|
||||
|
||||
bone.weights.resize(info.weightCount);
|
||||
file.read(reinterpret_cast<char*>(bone.weights.data()), sizeof(BoneWeight) * info.weightCount);
|
||||
}
|
||||
|
||||
data.VertexBoneIndices.resize(header.vertexCount);
|
||||
data.VertexBoneWeights.resize(header.vertexCount);
|
||||
|
||||
for (uint32_t boneIndex{0}; boneIndex < bones.size(); ++boneIndex)
|
||||
{
|
||||
auto const& bone = bones[boneIndex];
|
||||
for (auto const& weight : bone.weights)
|
||||
{
|
||||
auto& boneIndices = data.VertexBoneIndices[weight.index];
|
||||
auto& boneWeight = data.VertexBoneWeights[weight.index];
|
||||
|
||||
for (auto j{0}; j < BONE_INDEX_ALIGHTMENT; ++j)
|
||||
{
|
||||
if (boneWeight[j] == 0.f)
|
||||
{
|
||||
boneIndices[j] = boneIndex;
|
||||
boneWeight[j] = weight.weight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meshes[i] = &data;
|
||||
}
|
||||
}
|
||||
|
||||
void SHModelLoader::ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers,
|
||||
std::vector<SHAnimAsset*>& anims)
|
||||
{
|
||||
anims.resize(headers.size());
|
||||
for (auto i {0}; i < headers.size(); ++i)
|
||||
{
|
||||
auto const& header = headers[i];
|
||||
auto& animAsset = *new SHAnimAsset;
|
||||
|
||||
animAsset.name.resize(header.charCount);
|
||||
file.read(
|
||||
animAsset.name.data(),
|
||||
header.charCount
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animAsset.duration),
|
||||
sizeof(double)
|
||||
);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&animAsset.ticksPerSecond),
|
||||
sizeof(double)
|
||||
);
|
||||
|
||||
animAsset.nodeChannels.resize(header.animNodeCount);
|
||||
for (auto i {0}; i < header.animNodeCount; ++i)
|
||||
{
|
||||
ReadAnimNode(file, header.nodeHeaders[i], animAsset.nodeChannels[i]);
|
||||
}
|
||||
|
||||
anims[i] = &animAsset;
|
||||
}
|
||||
}
|
||||
|
||||
SHAssetData* SHModelLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHModelAsset();
|
||||
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("[Model Loader] Unable to open SHModel File: {}", path.string());
|
||||
return;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
file.seekg(0);
|
||||
ReadHeaders(file, *result);
|
||||
ReadData(file, *result);
|
||||
|
||||
file.read(
|
||||
reinterpret_cast<char*>(&model.header),
|
||||
sizeof(SHModelAssetHeader)
|
||||
);
|
||||
|
||||
std::vector<SHMeshLoaderHeader> headers(model.header.meshCount);
|
||||
model.subMeshes.resize(model.header.meshCount);
|
||||
|
||||
for (auto i{ 0 }; i < model.header.meshCount; ++i)
|
||||
{
|
||||
model.subMeshes[i] = new SHMeshData();
|
||||
ReadHeader(file, headers[i]);
|
||||
ReadData(file, headers[i], *model.subMeshes[i]);
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHModelLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHModelAsset();
|
||||
|
||||
LoadSHMesh(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#include "Assets/Asset Types/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHModelAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
#include <fstream>
|
||||
|
||||
|
@ -18,19 +18,20 @@ namespace SHADE
|
|||
{
|
||||
class SHModelLoader : public SHAssetLoader
|
||||
{
|
||||
struct SHMeshLoaderHeader
|
||||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
uint32_t charCount;
|
||||
};
|
||||
using FileReference = std::ifstream&;
|
||||
|
||||
void ReadAnimNode(FileReference file, SHAnimNodeInfo const& info, SHAnimData& data);
|
||||
|
||||
void ReadHeader(std::ifstream& file, SHMeshLoaderHeader& header) noexcept;
|
||||
void ReadData(std::ifstream& file, SHMeshLoaderHeader const& header, SHMeshData& data) noexcept;
|
||||
void ReadRigHeader(FileReference file, SHRigDataHeader& header);
|
||||
void ReadRigData(FileReference file, SHRigDataHeader const& header, std::vector<SHRigNodeData>& data);
|
||||
void ReadRigTree(FileReference file, SHRigDataHeader const& header, SHRigNodeAsset*& root);
|
||||
|
||||
void ReadMeshData(FileReference file, std::vector<SHMeshDataHeader> const& headers, std::vector<SHMeshAsset*>& meshes);
|
||||
void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims);
|
||||
|
||||
void ReadHeaders(FileReference file, SHModelAsset& asset);
|
||||
void ReadData(FileReference file, SHModelAsset& asset);
|
||||
public:
|
||||
void LoadSHMesh(AssetPath path, SHModelAsset& model) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
#include <rttr/registration.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -492,8 +493,8 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::Load() noexcept
|
||||
{
|
||||
BuildAssetCollection();
|
||||
InitLoaders();
|
||||
BuildAssetCollection();
|
||||
//CompileAll();
|
||||
//LoadAllData();
|
||||
}
|
||||
|
@ -549,7 +550,7 @@ namespace SHADE
|
|||
{
|
||||
assetData.emplace(
|
||||
parent.subAssets[i]->id,
|
||||
parentModel->subMeshes[i]
|
||||
parentModel->meshes[i]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -607,10 +608,10 @@ namespace SHADE
|
|||
|
||||
SHModelAsset* const data = reinterpret_cast<SHModelAsset*>(LoadData(newAsset));
|
||||
assetData.emplace(newAsset.id, data);
|
||||
for(auto const& subMesh : data->subMeshes)
|
||||
for(auto const& subMesh : data->meshes)
|
||||
{
|
||||
SHAsset subAsset{
|
||||
.name = subMesh->header.name,
|
||||
.name = subMesh->name,
|
||||
.id = GenerateAssetID(AssetType::MESH),
|
||||
.type = AssetType::MESH,
|
||||
.isSubAsset = true,
|
||||
|
@ -733,3 +734,25 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace rttr
|
||||
{
|
||||
using namespace SHADE;
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
registration::enumeration<AssetType>("Asset Type")
|
||||
(
|
||||
value("Invalid", AssetType::INVALID),
|
||||
value("Shader", AssetType::SHADER),
|
||||
value("Shader [Built-In]", AssetType::SHADER_BUILT_IN),
|
||||
value("Texture", AssetType::TEXTURE),
|
||||
value("Model", AssetType::MODEL),
|
||||
value("Scene", AssetType::SCENE),
|
||||
value("Prefab", AssetType::PREFAB),
|
||||
value("Material", AssetType::MATERIAL),
|
||||
value("Mesh", AssetType::MESH),
|
||||
value("Script", AssetType::SCRIPT),
|
||||
value("Font", AssetType::FONT)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,11 @@ namespace SHADE
|
|||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||
{
|
||||
if (id == 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
|
|
|
@ -125,14 +125,29 @@ namespace SHADE
|
|||
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
if (listenerTransform)
|
||||
{
|
||||
listener.SetPos(listenerTransform->GetLocalPosition());
|
||||
listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f });
|
||||
listener.SetPos(listenerTransform->GetWorldPosition()); // TODO: Clean up listener
|
||||
listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f }); //TODO: USE CORRECT FORWARD
|
||||
FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
|
||||
FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
|
||||
FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
|
||||
fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
|
||||
}
|
||||
}
|
||||
|
||||
auto [begin, end] = audioClipLibrary.GetDenseAccess();
|
||||
for(auto it = begin; it != end; ++it)
|
||||
{
|
||||
if(it->instance && (it->transformRef != MAX_EID))
|
||||
{
|
||||
if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
|
||||
{
|
||||
FMOD_3D_ATTRIBUTES attribs{}; //TODO: Set other attribs
|
||||
auto pos = transformComponent->GetWorldPosition();
|
||||
attribs.position = {pos.x, pos.y, pos.z};
|
||||
it->instance->set3DAttributes(&attribs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SHAudioSystem::AudioRoutine::AudioRoutine()
|
||||
|
@ -325,27 +340,83 @@ namespace SHADE
|
|||
return std::nullopt;
|
||||
}
|
||||
|
||||
AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
|
||||
Handle<AudioClip> SHAudioSystem::CreateAudioClip(const char* path)
|
||||
{
|
||||
AudioClipID newID{};
|
||||
AudioClip* clip = nullptr;
|
||||
auto it = eventMap.find(path);
|
||||
if (it != eventMap.end())
|
||||
Handle<AudioClip> audioClipHandle{};
|
||||
|
||||
if(auto it = eventMap.find(path); it != eventMap.end())
|
||||
{
|
||||
FMOD::Studio::EventInstance* event = nullptr;
|
||||
it->second->createInstance(&event);
|
||||
if (event)
|
||||
{
|
||||
//event->start();
|
||||
newID = clipID;
|
||||
clipID++;
|
||||
eventInstances.emplace(newID, AudioClip(newID, event));
|
||||
clip = &eventInstances[newID];
|
||||
}
|
||||
audioClipHandle = audioClipLibrary.Create();
|
||||
it->second->createInstance(&audioClipHandle->instance);
|
||||
}
|
||||
return clip;
|
||||
|
||||
return audioClipHandle;
|
||||
}
|
||||
|
||||
void SHAudioSystem::AddAudioClipToBGMChannelGroup(Handle<AudioClip> handle)
|
||||
{
|
||||
if(!handle->instance)
|
||||
return;
|
||||
FMOD::ChannelGroup* channelGroup;
|
||||
handle->instance->getChannelGroup(&channelGroup);
|
||||
|
||||
if(!channelGroup)
|
||||
{
|
||||
SHLOG_ERROR("Event instance has no channel group")
|
||||
return;
|
||||
}
|
||||
bgmChannelGroup->addGroup(channelGroup);
|
||||
}
|
||||
|
||||
void SHAudioSystem::AddAudioClipToSFXChannelGroup(Handle<AudioClip> handle)
|
||||
{
|
||||
if (!handle->instance)
|
||||
return;
|
||||
FMOD::ChannelGroup* channelGroup;
|
||||
handle->instance->getChannelGroup(&channelGroup);
|
||||
|
||||
if (!channelGroup)
|
||||
{
|
||||
SHLOG_ERROR("Event instance has no channel group")
|
||||
return;
|
||||
}
|
||||
sfxChannelGroup->addGroup(channelGroup);
|
||||
}
|
||||
|
||||
void SHAudioSystem::AttachAudioClipToObject(Handle<AudioClip> handle, EntityID eid)
|
||||
{
|
||||
if (auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||
{
|
||||
handle->transformRef = eid;
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::DetachAudioClipFromObject(Handle<AudioClip> handle)
|
||||
{
|
||||
handle->transformRef = MAX_EID;
|
||||
}
|
||||
|
||||
//AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
|
||||
//{
|
||||
// AudioClipID newID{};
|
||||
// AudioClip* clip = nullptr;
|
||||
// auto it = eventMap.find(path);
|
||||
// if (it != eventMap.end())
|
||||
// {
|
||||
// FMOD::Studio::EventInstance* event = nullptr;
|
||||
// it->second->createInstance(&event);
|
||||
// if (event)
|
||||
// {
|
||||
// //event->start();
|
||||
// newID = clipID;
|
||||
// clipID++;
|
||||
// eventInstances.emplace(newID, AudioClip(newID, event));
|
||||
// clip = &eventInstances[newID];
|
||||
// }
|
||||
// }
|
||||
// return clip;
|
||||
//}
|
||||
|
||||
//std::vector<const char*> SHAudioSystem::GetAllEvents()
|
||||
//{
|
||||
// int count{};
|
||||
|
@ -489,41 +560,39 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
AudioClip::AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst)
|
||||
:instance(inst), id(clipID)
|
||||
void AudioClip::Play()
|
||||
{
|
||||
}
|
||||
|
||||
AudioClip::~AudioClip()
|
||||
{
|
||||
}
|
||||
|
||||
void AudioClip::Play(bool isSfx)
|
||||
{
|
||||
if (!instance)
|
||||
if(!instance)
|
||||
return;
|
||||
instance->start();
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
}
|
||||
|
||||
void AudioClip::Play(SHVec3 position, bool isSfx)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->start();
|
||||
FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
attributes.forward.z = 1.0f;
|
||||
attributes.up.y = 1.0f;
|
||||
//void AudioClip::Play(bool isSfx)
|
||||
//{
|
||||
// if (!instance)
|
||||
// return;
|
||||
// instance->start();
|
||||
// auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
// instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
//}
|
||||
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
SHVec3 listenerPos = audioSystem->GetListenerPosition();
|
||||
attributes.position.x = position[0];
|
||||
attributes.position.y = position[1];
|
||||
attributes.position.z = listenerPos[2];
|
||||
instance->set3DAttributes(&attributes);
|
||||
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
}
|
||||
//void AudioClip::Play(SHVec3 position, bool isSfx)
|
||||
//{
|
||||
// if (!instance)
|
||||
// return;
|
||||
// instance->start();
|
||||
// FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
// attributes.forward.z = 1.0f;
|
||||
// attributes.up.y = 1.0f;
|
||||
|
||||
// auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
// SHVec3 listenerPos = audioSystem->GetListenerPosition();
|
||||
// attributes.position.x = position[0];
|
||||
// attributes.position.y = position[1];
|
||||
// attributes.position.z = listenerPos[2];
|
||||
// instance->set3DAttributes(&attributes);
|
||||
// instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
//}
|
||||
|
||||
void AudioClip::Stop(bool fadeOut)
|
||||
{
|
||||
|
@ -557,12 +626,12 @@ namespace SHADE
|
|||
instance->setParameterByName(paramName, value);
|
||||
}
|
||||
|
||||
void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setParameterByNameWithLabel(paramName, label);
|
||||
}
|
||||
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||
//{
|
||||
// if (!instance)
|
||||
// return;
|
||||
// instance->setParameterByNameWithLabel(paramName, label);
|
||||
//}
|
||||
|
||||
float AudioClip::GetParameterValue(const char* paramName)
|
||||
{
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "Events/SHEvent.h"
|
||||
|
||||
#include "SH_API.h"
|
||||
#include <Resource/SHResourceLibrary.h>
|
||||
#define AUDIO_SYS_MAX_CHANNELS 1024
|
||||
|
||||
namespace SHADE
|
||||
|
@ -22,27 +23,22 @@ namespace SHADE
|
|||
|
||||
class SHAudioListenerComponent;
|
||||
|
||||
typedef uint64_t AudioClipID;
|
||||
|
||||
class AudioClip
|
||||
class SH_API AudioClip
|
||||
{
|
||||
public:
|
||||
AudioClip() = default;
|
||||
AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst);
|
||||
~AudioClip();
|
||||
void Play(bool isSfx = true);
|
||||
void Play(SHVec3 position, bool isSfx = true);
|
||||
void Play();
|
||||
//void Play(SHVec3 position);
|
||||
void Stop(bool fadeOut = true);
|
||||
|
||||
void SetPause(bool pause);
|
||||
bool IsPaused();
|
||||
void SetParameter(const char* paramName, float value);
|
||||
void SetParameterLabel(const char* paramName, const char* label);
|
||||
//void SetParameterLabel(const char* paramName, const char* label);
|
||||
float GetParameterValue(const char* paramName);
|
||||
friend class SHAudioSystem;
|
||||
private:
|
||||
FMOD::Studio::EventInstance* instance;
|
||||
AudioClipID id;
|
||||
FMOD::Studio::EventInstance* instance = nullptr;
|
||||
EntityID transformRef = MAX_EID;
|
||||
};
|
||||
|
||||
class SH_API SHAudioSystem : public SHSystem
|
||||
|
@ -62,7 +58,7 @@ namespace SHADE
|
|||
void Exit();
|
||||
|
||||
int GetAvailableChannelIndex();
|
||||
/*std::vector<SHSound>::size_type CreateSound(const char* filepath, bool loop = false);*/
|
||||
|
||||
void PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||
void PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||
void PlayEventOnce(const char* path, bool isSFX = true, EntityID eid = MAX_EID, bool spatial = false);
|
||||
|
@ -71,9 +67,15 @@ namespace SHADE
|
|||
void StopAllSounds();
|
||||
|
||||
std::optional<FMOD_GUID> GetEventGUID(const char* path);
|
||||
AudioClip* CreateAudioClip(const char* path);
|
||||
//std::vector<const char*> GetAllEvents();
|
||||
//AudioClip* CreateAudioClip(const char* path);
|
||||
//AUDIO CLIP
|
||||
Handle<AudioClip> CreateAudioClip(const char* path);
|
||||
void AddAudioClipToBGMChannelGroup(Handle<AudioClip> handle);
|
||||
void AddAudioClipToSFXChannelGroup(Handle<AudioClip> handle);
|
||||
|
||||
void AttachAudioClipToObject(Handle<AudioClip> handle, EntityID eid);
|
||||
void DetachAudioClipFromObject(Handle<AudioClip> handle);
|
||||
///
|
||||
float GetBgmVolume();
|
||||
float GetSfxVolume();
|
||||
float GetMasterVolume();
|
||||
|
@ -84,6 +86,7 @@ namespace SHADE
|
|||
bool GetPaused() const;
|
||||
SHVec3 GetListenerPosition();
|
||||
void LoadBank(const char* path);
|
||||
|
||||
private:
|
||||
FMOD::Studio::System* fmodStudioSystem;
|
||||
FMOD::System* fmodSystem;
|
||||
|
@ -95,7 +98,9 @@ namespace SHADE
|
|||
//std::unordered_map<ResourceID, SHBank> bankMap;
|
||||
std::unordered_map<std::string, SHBank> bankMap;
|
||||
std::unordered_map<std::string, FMOD::Studio::EventDescription*> eventMap;
|
||||
std::unordered_map<AudioClipID, AudioClip> eventInstances;
|
||||
//std::unordered_map<AudioClipID, AudioClip> eventInstances;
|
||||
SHResourceLibrary<AudioClip> audioClipLibrary{};
|
||||
|
||||
FMOD::ChannelGroup* bgmChannelGroup, * sfxChannelGroup, * masterGroup;
|
||||
FMOD::Channel* audioChannels[AUDIO_SYS_MAX_CHANNELS];
|
||||
FMOD_RESULT result;
|
||||
|
@ -105,7 +110,6 @@ namespace SHADE
|
|||
SHBank masterBank, stringsBank, musicBank, sfxBank; //To do: change to map of banks loaded by resource manager
|
||||
|
||||
std::vector<SHAudioListenerComponent>* denseListener;
|
||||
AudioClipID clipID = 0;
|
||||
|
||||
SHEventHandle onPlay(SHEventPtr onStopEvent);
|
||||
SHEventHandle onStop(SHEventPtr onStopEvent);
|
||||
|
|
|
@ -314,7 +314,7 @@ namespace SHADE
|
|||
camera.orthoProjMatrix(3, 3) = 1.0f;
|
||||
|
||||
//camera.perspProjMatrix = SHMatrix::OrthographicLH(9.0f, 9.0f, 0.1f, 20.0f);
|
||||
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
||||
//camera.orthoProjMatrix = SHMatrix::OrthographicLH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
||||
//camera.perspProjMatrix = SHMatrix::OrthographicLH(5.0f, 5.0f, 0.1f, 20.0f);
|
||||
//camera.projMatrix.Transpose();
|
||||
|
||||
|
|
|
@ -16,6 +16,9 @@
|
|||
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
||||
#include "Scripting/SHVSUtilities.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Tools/Utilities/SHStringUtilities.h"
|
||||
#include <filesystem>
|
||||
#include <rttr/type>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -27,6 +30,13 @@ namespace SHADE
|
|||
void SHAssetBrowser::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
rttr::array_range<rttr::string_view> typeNames = typeEnumAlign.get_names();
|
||||
|
||||
for(auto const& name : typeNames)
|
||||
{
|
||||
uint64_t val = typeEnumAlign.name_to_value(name).to_uint64();
|
||||
typeFilters[val] = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetBrowser::Update()
|
||||
|
@ -34,7 +44,10 @@ namespace SHADE
|
|||
SHEditorWindow::Update();
|
||||
if (Begin())
|
||||
{
|
||||
RecursivelyDrawTree(rootFolder);
|
||||
for(auto subFolder : rootFolder->subFolders)
|
||||
{
|
||||
RecursivelyDrawTree(subFolder);
|
||||
}
|
||||
DrawMenuBar();
|
||||
DrawCurrentFolder();
|
||||
DrawAssetBeingCreated();
|
||||
|
@ -50,6 +63,11 @@ namespace SHADE
|
|||
refreshQueued = true;
|
||||
}
|
||||
|
||||
void SHAssetBrowser::SetScrollTo(AssetID assetid)
|
||||
{
|
||||
assetToScrollTo = assetid;
|
||||
}
|
||||
|
||||
void SHAssetBrowser::Refresh() noexcept
|
||||
{
|
||||
SHAssetManager::RefreshDirectory();
|
||||
|
@ -69,6 +87,7 @@ namespace SHADE
|
|||
{
|
||||
isAssetBeingCreated = true;
|
||||
}
|
||||
DrawAssetBrowserFilter();
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
@ -81,13 +100,34 @@ namespace SHADE
|
|||
auto files = folder->files;
|
||||
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
|
||||
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
|
||||
if(!filter.empty() && (!subFolders.empty() || !files.empty()))
|
||||
{
|
||||
ImGui::SetNextItemOpen(true);
|
||||
}
|
||||
if (isSelected)
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
if (folder == rootFolder)
|
||||
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
||||
|
||||
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
||||
ImGuiID folderID = ImGui::GetItemID();
|
||||
if(assetToScrollTo != 0)
|
||||
{
|
||||
if(auto asset = SHAssetManager::GetAsset(assetToScrollTo))
|
||||
{
|
||||
if(!asset->path.empty())
|
||||
{
|
||||
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(asset->path.string(), folder->name.data()) != std::string::npos);
|
||||
}
|
||||
else if(auto parent = SHAssetManager::GetAsset(asset->parent))
|
||||
{
|
||||
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(parent->path.string(), folder->name.data()) != std::string::npos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool isOpen = false;
|
||||
if(filter.empty())
|
||||
isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
||||
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
|
||||
//if (ImGui::BeginPopupContextItem())
|
||||
|
@ -101,7 +141,7 @@ namespace SHADE
|
|||
selectedFolders.push_back(folder);
|
||||
}
|
||||
|
||||
if (isOpen)
|
||||
if (isOpen || !filter.empty())
|
||||
{
|
||||
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
||||
const float horizontalOffset = 0.0f;
|
||||
|
@ -127,7 +167,8 @@ namespace SHADE
|
|||
}
|
||||
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
||||
|
||||
ImGui::TreePop();
|
||||
if(filter.empty())
|
||||
ImGui::TreePop();
|
||||
}
|
||||
return nodeRect;
|
||||
}
|
||||
|
@ -167,8 +208,26 @@ namespace SHADE
|
|||
{
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
||||
static constexpr std::string_view icon = ICON_MD_FILE_PRESENT;
|
||||
bool highlighted = false;
|
||||
if (!filter.empty())
|
||||
{
|
||||
if (SHStringUtilities::StringFindInsensitive(file.name.data(), filter) == std::string::npos)
|
||||
{
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
else
|
||||
{
|
||||
highlighted = true;
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||
}
|
||||
}
|
||||
ImGui::PushID(file.name.data());
|
||||
|
||||
bool const isOpen = ImGui::TreeNodeEx(file.name.data(), flags, "%s %s%s", icon.data(), file.name.data(), file.ext.data());
|
||||
if(highlighted)
|
||||
{
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
|
@ -194,6 +253,27 @@ namespace SHADE
|
|||
{
|
||||
if (asset == nullptr)
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
|
||||
if (!typeFilters[static_cast<uint64_t>(asset->type)])
|
||||
{
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
|
||||
bool highlighted = false;
|
||||
if(!filter.empty())
|
||||
{
|
||||
ImGui::SetNextItemOpen(true);
|
||||
if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
|
||||
{
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
else
|
||||
{
|
||||
highlighted = true;
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||
}
|
||||
}
|
||||
|
||||
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
|
||||
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
|
||||
if (isSelected)
|
||||
|
@ -215,7 +295,33 @@ namespace SHADE
|
|||
default:;
|
||||
}
|
||||
|
||||
if(assetToScrollTo != 0)
|
||||
{
|
||||
if(asset->id == assetToScrollTo)
|
||||
{
|
||||
ImGui::SetScrollHereY();
|
||||
selectedAssets.clear();
|
||||
selectedAssets.push_back(asset->id);
|
||||
assetToScrollTo = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (auto const& subAsset : asset->subAssets)
|
||||
{
|
||||
if(subAsset->id == assetToScrollTo)
|
||||
{
|
||||
ImGui::SetNextItemOpen(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s%s", icon.data(), asset->name.data(), ext.data());
|
||||
|
||||
if(highlighted)
|
||||
{
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if (SHDragDrop::BeginSource())
|
||||
{
|
||||
|
@ -339,4 +445,43 @@ namespace SHADE
|
|||
// QueueRefresh();
|
||||
//}
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawAssetBrowserFilter()
|
||||
{
|
||||
if (ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
|
||||
{
|
||||
}
|
||||
if (ImGui::Button("x"))
|
||||
{
|
||||
filter.clear();
|
||||
}
|
||||
if(ImGui::BeginMenu("Type"))
|
||||
{
|
||||
if (ImGui::Button("All"))
|
||||
{
|
||||
for (auto& [id, value] : typeFilters)
|
||||
value = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("None"))
|
||||
{
|
||||
for (auto& [id, value] : typeFilters)
|
||||
value = false;
|
||||
}
|
||||
for (auto& [id, value] : typeFilters)
|
||||
{
|
||||
if(ImGui::Checkbox(typeEnumAlign.value_to_name(id).data(), &value))
|
||||
{
|
||||
|
||||
}
|
||||
if(ImGui::IsItemClicked(ImGuiMouseButton_Right))
|
||||
{
|
||||
for (auto& [id2, value2] : typeFilters)
|
||||
value2 = false;
|
||||
value = true;
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,18 +4,21 @@
|
|||
#include "Assets/SHAsset.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include "Filesystem/SHFolder.h"
|
||||
#include <rttr/enumeration.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAssetBrowser final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||
SHAssetBrowser();
|
||||
|
||||
void Init();
|
||||
void Update();
|
||||
|
||||
void QueueRefresh() noexcept;
|
||||
void SetScrollTo(AssetID assetid);
|
||||
private:
|
||||
void DrawMenuBar();
|
||||
ImRect RecursivelyDrawTree(FolderPointer folder);
|
||||
|
@ -23,6 +26,7 @@ namespace SHADE
|
|||
ImRect DrawFile(SHFile& file) noexcept;
|
||||
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
|
||||
void DrawAssetBeingCreated() noexcept;
|
||||
void DrawAssetBrowserFilter();
|
||||
|
||||
void Refresh() noexcept;
|
||||
|
||||
|
@ -30,9 +34,13 @@ namespace SHADE
|
|||
std::vector<FolderPointer> selectedFolders;
|
||||
std::vector<AssetID> selectedAssets;
|
||||
static constexpr float tileWidth = 50.0f;
|
||||
static constexpr std::string_view newAssetPopup = "Create New Asset";
|
||||
std::string nameOfAssetBeingCreated, filter;
|
||||
rttr::enumeration typeEnumAlign = rttr::type::get<AssetType>().get_enumeration();
|
||||
std::unordered_map<uint64_t, bool> typeFilters;
|
||||
|
||||
AssetID assetToScrollTo = 0;
|
||||
bool refreshQueued = false;
|
||||
bool isAssetBeingCreated = false;
|
||||
static constexpr std::string_view newAssetPopup = "Create New Asset";
|
||||
std::string nameOfAssetBeingCreated;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -57,9 +57,13 @@ namespace SHADE
|
|||
skipFrame = false;
|
||||
return;
|
||||
}
|
||||
DrawMenuBar();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
DrawMenuBar();
|
||||
if(wasFilterChanged && !filter.empty())
|
||||
{
|
||||
filterHighlightedEntities.clear();
|
||||
filterOpenEntities.clear();
|
||||
}
|
||||
if (const auto root = sceneGraph.GetRoot())
|
||||
{
|
||||
auto const& children = root->GetChildren();
|
||||
|
@ -67,7 +71,13 @@ namespace SHADE
|
|||
for (const auto child : children)
|
||||
{
|
||||
if (child)
|
||||
{
|
||||
if(wasFilterChanged && !filter.empty())
|
||||
{
|
||||
EntityFilterCheck(child);
|
||||
}
|
||||
RecursivelyDrawEntityNode(child);
|
||||
}
|
||||
if (skipFrame)
|
||||
{
|
||||
ImGui::End();
|
||||
|
@ -177,9 +187,10 @@ namespace SHADE
|
|||
|
||||
void SHHierarchyPanel::DrawHierarchyPanelFilter() noexcept
|
||||
{
|
||||
wasFilterChanged = false;
|
||||
if(ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
|
||||
{
|
||||
|
||||
wasFilterChanged = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Button("x"))
|
||||
|
@ -204,24 +215,65 @@ namespace SHADE
|
|||
{
|
||||
result |= SHComponentManager::HasComponent<SHTransformComponent>(eid);
|
||||
}
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHColliderComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRigidBodyComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraArmComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRenderable>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHLightComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTextRenderableComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHUIComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHButtonComponent>().get_name().data(), filter) != std::string::npos;
|
||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCanvasComponent>().get_name().data(), filter) != std::string::npos;
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHColliderComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHColliderComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRigidBodyComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHRigidBodyComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHCameraComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraArmComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHCameraArmComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRenderable>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHRenderable>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHLightComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHLightComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTextRenderableComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHTextRenderableComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHUIComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHUIComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHButtonComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHButtonComponent>(eid);
|
||||
}
|
||||
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCanvasComponent>().get_name().data(), filter) != std::string::npos)
|
||||
{
|
||||
result |= SHComponentManager::HasComponent<SHCanvasComponent>(eid);
|
||||
}
|
||||
|
||||
//std::vector<SHSceneNode*> const& children = entityNode->GetChildren();
|
||||
if(result)
|
||||
{
|
||||
filterHighlightedEntities.push_back(eid);
|
||||
}
|
||||
|
||||
//for (auto const& child : children)
|
||||
//{
|
||||
// result |= EntityFilterCheck(child);
|
||||
//}
|
||||
std::vector<SHSceneNode*> const& children = entityNode->GetChildren();
|
||||
|
||||
bool open = false;
|
||||
for (auto const& child : children)
|
||||
{
|
||||
open |= EntityFilterCheck(child);
|
||||
}
|
||||
result |= open;
|
||||
|
||||
if(open)
|
||||
{
|
||||
filterOpenEntities.push_back(eid);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -245,31 +297,27 @@ namespace SHADE
|
|||
|
||||
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
|
||||
|
||||
bool highlighted = false;
|
||||
//if(!filter.empty())
|
||||
//{
|
||||
// highlighted = EntityFilterCheck(currentNode);
|
||||
// if (highlighted)
|
||||
// {
|
||||
// ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||
//
|
||||
// ImGui::SetNextItemOpen(true);
|
||||
//
|
||||
//
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
//
|
||||
// }
|
||||
//}
|
||||
bool highlighted = false, open = false;
|
||||
if(!filter.empty())
|
||||
{
|
||||
highlighted = (std::ranges::find(filterHighlightedEntities, eid) != filterHighlightedEntities.end());
|
||||
if(open = std::ranges::find(filterOpenEntities, eid) != filterOpenEntities.end())
|
||||
{
|
||||
ImGui::SetNextItemOpen(true);
|
||||
}
|
||||
|
||||
if(!open && !highlighted)
|
||||
{
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, highlighted ? highlightedColor : ImVec4(0.5f, 0.5f, 0.5f, 1.f ));
|
||||
}
|
||||
|
||||
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
|
||||
|
||||
//Draw Node
|
||||
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(eid), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
|
||||
|
||||
if (highlighted)
|
||||
if(!filter.empty())
|
||||
{
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
|
|
@ -15,11 +15,11 @@
|
|||
namespace SHADE
|
||||
{
|
||||
class SHSceneNode;
|
||||
constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||
|
||||
class SHHierarchyPanel final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||
SHHierarchyPanel();
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
|
@ -44,7 +44,8 @@ namespace SHADE
|
|||
std::string filter;
|
||||
bool isAnyNodeSelected = false;
|
||||
EntityID scrollTo = MAX_EID;
|
||||
std::vector<EntityID> draggingEntities;
|
||||
std::vector<EntityID> draggingEntities, filterOpenEntities, filterHighlightedEntities;
|
||||
bool wasFilterChanged = false;
|
||||
|
||||
};//class SHHierarchyPanel
|
||||
|
||||
|
|
|
@ -0,0 +1,546 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHInputBindingsPanel.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
//Vectors containing data for elements for different bindings
|
||||
static std::vector<std::string> bindingRenames;
|
||||
|
||||
//Flags to prevent unwanted editing of bindings
|
||||
static size_t positiveKeyListeningFor;
|
||||
static bool positiveKeyListening;
|
||||
|
||||
static size_t negativeKeyListeningFor;
|
||||
static bool negativeKeyListening;
|
||||
|
||||
static size_t positiveControllerListeningFor;
|
||||
static bool positiveControllerListening;
|
||||
|
||||
static size_t negativeControllerListeningFor;
|
||||
static bool negativeControllerListening;
|
||||
|
||||
//Internal Helper function
|
||||
void resizeVectors(size_t newSize)
|
||||
{
|
||||
bindingRenames.resize(newSize);
|
||||
for (auto& s : bindingRenames)
|
||||
s.clear();
|
||||
}
|
||||
|
||||
//Internal Helper function
|
||||
std::string labelConcat(char const* label, size_t entryNumber)
|
||||
{
|
||||
std::string concat = label;
|
||||
concat += std::to_string(entryNumber);
|
||||
return concat;
|
||||
}
|
||||
|
||||
void SHInputBindingsPanel::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
}
|
||||
|
||||
void SHInputBindingsPanel::Update()
|
||||
{
|
||||
if (SHEditorWindow::Begin())
|
||||
{
|
||||
//ImGui::ShowDemoWindow();
|
||||
|
||||
//Binding count
|
||||
ImGui::Text("Binding Count: %d", SHInputManager::CountBindings());
|
||||
|
||||
//Binding file name
|
||||
static std::string bindingFileName;
|
||||
ImGui::InputText("Binding File Path", &bindingFileName);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(".SHConfig will be appeneded to file name");
|
||||
ImGui::Text("If no name is provided, saves to or loads from \"Assets/Bindings.SHConfig\"");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Save bindings to...
|
||||
if (ImGui::Button("Save Bindings"))
|
||||
{
|
||||
if (bindingFileName.empty())
|
||||
{
|
||||
SHInputManager::SaveBindings();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string filePath = std::string(ASSET_ROOT);
|
||||
filePath += "/";
|
||||
filePath += bindingFileName;
|
||||
filePath += ".SHConfig";
|
||||
SHInputManager::SaveBindings(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
//Load bindings from...
|
||||
if (ImGui::Button("Load Bindings"))
|
||||
{
|
||||
if (bindingFileName.empty())
|
||||
{
|
||||
SHInputManager::LoadBindings();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string filePath = std::string(ASSET_ROOT);
|
||||
filePath += "/";
|
||||
filePath += bindingFileName;
|
||||
filePath += ".SHConfig";
|
||||
SHInputManager::LoadBindings(filePath);
|
||||
}
|
||||
resizeVectors(SHInputManager::CountBindings());
|
||||
}
|
||||
|
||||
//Button to add new binding
|
||||
if (ImGui::Button("Add New Binding"))
|
||||
{
|
||||
std::string newBindingName = "Binding" + std::to_string(SHInputManager::CountBindings());
|
||||
SHInputManager::AddBinding(newBindingName);
|
||||
resizeVectors(SHInputManager::CountBindings());
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Add a new binding to the list");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Ensure unique label for entries
|
||||
size_t entryNumber = 0;
|
||||
|
||||
//Listing for each binding
|
||||
for (auto& binding : SHInputManager::GetBindings())
|
||||
{
|
||||
if (ImGui::CollapsingHeader(binding.first.c_str()))
|
||||
{
|
||||
//Modifiable binding name
|
||||
ImGui::Text("Binding Name: %s", binding.first.c_str());
|
||||
ImGui::InputText(labelConcat("##bindingModifyName", entryNumber).c_str(), &bindingRenames[entryNumber]);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(labelConcat("Rename##bindingRename", entryNumber).c_str()))
|
||||
{
|
||||
SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
|
||||
bindingRenames[entryNumber].clear();
|
||||
}
|
||||
|
||||
if (ImGui::Button(labelConcat("Delete Binding##", entryNumber).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBinding(binding.first);
|
||||
resizeVectors(SHInputManager::CountBindings());
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Delete this binding from the list");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Binding value test
|
||||
ImGui::BeginDisabled();
|
||||
float val = SHInputManager::GetBindingAxis(binding.first);
|
||||
ImGui::SliderFloat(labelConcat("Value##", entryNumber).c_str(), &val, -1.0f, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Test the current value of the binding");
|
||||
ImGui::Text("For mouse movement/wheel inputs, will be multiplied by Sensitivity, with 0 being neutral (no input detected)");
|
||||
ImGui::Text("Between -1 and 1 for other inputs, with 0 still being neutral (no input detected)");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::BeginDisabled();
|
||||
float rawVal = SHInputManager::GetBindingAxisRaw(binding.first);
|
||||
ImGui::SliderFloat(labelConcat("Raw Value##", entryNumber).c_str(), &rawVal, -1.0f, 1.0f);
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Test the current value of the binding");
|
||||
ImGui::Text("Raw value means it will be fixed among -1, 0 and 1 for non-mouse movement/wheel inputs");
|
||||
ImGui::Text("No difference between this and Value for mouse movement/wheel inputs");
|
||||
ImGui::Text("But for other inputs, does not consider smoothing options such as gravity and sensitivity");
|
||||
ImGui::Text("If both positive and negative input is detected, returns neutral 0");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Binding Type Combo Box
|
||||
int bindingType = static_cast<int>(SHInputManager::GetBindingType(binding.first));
|
||||
if (ImGui::Combo(labelConcat("Input Type##", entryNumber).c_str(), &bindingType, "Keyboard / Mouse Buttons / Controller\0Mouse Horizontal\0Mouse Vertical\0Mouse Scroll Wheel"))
|
||||
SHInputManager::SetBindingType(binding.first, static_cast<SHInputManager::SH_BINDINGTYPE>(bindingType));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Which of the four types the binding uses");
|
||||
ImGui::Text("Keyboard / Mouse Buttons / Controller = Keys, mouse buttons and ALL controller inputs");
|
||||
ImGui::Text("Mouse Horizontal = Horizontal movement of the mouse");
|
||||
ImGui::Text("Mouse Vertical = Vertical movement of the mouse");
|
||||
ImGui::Text("Mouse Scroll Wheel = The scroll wheel found at the middle of most mouses");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Inversion
|
||||
bool bindingInvert = SHInputManager::GetBindingInverted(binding.first);
|
||||
if (ImGui::Checkbox(labelConcat("Inverted##", entryNumber).c_str(), &bindingInvert))
|
||||
SHInputManager::SetBindingInverted(binding.first, bindingInvert);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("If inverted:");
|
||||
ImGui::Text("Positive inputs mean negative value of the binding");
|
||||
ImGui::Text("Negative inputs mean positive value of the binding");
|
||||
ImGui::Text("Mouse moving up / right means negative value of the binding");
|
||||
ImGui::Text("Scrolling the mouse wheel up means negative value of the binding");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Sensitivity
|
||||
double bindingSensitivity = SHInputManager::GetBindingSensitivity(binding.first);
|
||||
if (ImGui::InputDouble(labelConcat("Sensitivity##", entryNumber).c_str(), &bindingSensitivity))
|
||||
SHInputManager::SetBindingSensitivity(binding.first, bindingSensitivity);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value multiplier for mouse movement and scrolling");
|
||||
ImGui::Text("For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative");
|
||||
//ImGui::Text("For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1");
|
||||
ImGui::Text("Irrelevant for other analog inputs");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Below this section is only for KB/M type bindings
|
||||
//Not relevant for mouse movement and scrolling
|
||||
if (SHInputManager::GetBindingType(binding.first) == SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER)
|
||||
{
|
||||
//Dead
|
||||
float bindingDead = static_cast<float>(SHInputManager::GetBindingDead(binding.first));
|
||||
if (ImGui::SliderFloat(labelConcat("Deadzone##", entryNumber).c_str(), &bindingDead, 0.0f, 1.0f))
|
||||
SHInputManager::SetBindingDead(binding.first, static_cast<double>(bindingDead));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Any positive or negative analog input with magnitude less than this will be registered as neutral");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Gravity
|
||||
double bindingGravity = SHInputManager::GetBindingGravity(binding.first);
|
||||
if (ImGui::InputDouble(labelConcat("Gravity##", entryNumber).c_str(), &bindingGravity))
|
||||
SHInputManager::SetBindingGravity(binding.first, static_cast<double>(bindingGravity));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("The rate at which the value moves to neutral if no input in the direction is read");
|
||||
ImGui::TextColored(ImVec4{ 1.0f, 0.5f, 0.5f, 1.0f }, "Should be non-negative");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
//Snap
|
||||
bool bindingSnap = SHInputManager::GetBindingSnap(binding.first);
|
||||
if (ImGui::Checkbox(labelConcat("Snap##", entryNumber).c_str(), &bindingSnap))
|
||||
SHInputManager::SetBindingSnap(binding.first, bindingSnap);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("If no other input on the axis is present and a input is made in the opposite direction of the current value,");
|
||||
ImGui::Text("the binding's value will jump to neutral 0 before resuming in the input direction");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
size_t keycodeIndex = 0;
|
||||
//Positive key codes
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Positive Key Codes:");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("When this keyboard or mouse button is held, causes the value to go positive, or negative when inverted");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
//Button to ask for inputs
|
||||
if (!positiveKeyListening)
|
||||
{
|
||||
if (ImGui::Button(labelConcat("New##positiveKeyCode", entryNumber).c_str()))
|
||||
{
|
||||
positiveKeyListening = true;
|
||||
positiveKeyListeningFor = entryNumber;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (positiveKeyListeningFor == entryNumber)
|
||||
{
|
||||
//Listening for inputs
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.4f, 0.4f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.6f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::Button(labelConcat("PRESS##positiveKeyCode", entryNumber).c_str());
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
SHInputManager::SH_KEYCODE k;
|
||||
if (SHInputManager::AnyKey(&k))
|
||||
{
|
||||
positiveKeyListening = false;
|
||||
SHInputManager::AddBindingPositiveKeyCode(binding.first, k);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not listening
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button(labelConcat("New##positiveKeyCode", entryNumber).c_str());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
//List and remove bindings
|
||||
ImGui::Indent();
|
||||
keycodeIndex = 0;
|
||||
for (auto& k : binding.second.positiveKeyCodes)
|
||||
{
|
||||
//ImGui::Text("%d", static_cast<int>(k));
|
||||
ImGui::Text(SHInputManager::GetKeyCodeName(k).c_str());
|
||||
ImGui::SameLine();
|
||||
std::string labelString = "X##KeyPositive";
|
||||
labelString += binding.first;
|
||||
|
||||
//Delete button
|
||||
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBindingPositiveKeyCode(binding.first, k);
|
||||
break;
|
||||
}
|
||||
++keycodeIndex;
|
||||
}
|
||||
ImGui::Unindent();
|
||||
|
||||
|
||||
//Negative key codes
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Negative Key Codes:");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("When this keyboard or mouse button is held, causes the value to go negative, or positive when inverted");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
//Button to ask for inputs
|
||||
if (!negativeKeyListening)
|
||||
{
|
||||
if (ImGui::Button(labelConcat("New##negativeKeyCode", entryNumber).c_str()))
|
||||
{
|
||||
negativeKeyListening = true;
|
||||
negativeKeyListeningFor = entryNumber;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (negativeKeyListeningFor == entryNumber)
|
||||
{
|
||||
//Listening for inputs
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.4f, 0.4f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.6f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::Button(labelConcat("PRESS##negativeKeyCode", entryNumber).c_str());
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
SHInputManager::SH_KEYCODE k;
|
||||
if (SHInputManager::AnyKey(&k))
|
||||
{
|
||||
negativeKeyListening = false;
|
||||
SHInputManager::AddBindingNegativeKeyCode(binding.first, k);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not listening
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button(labelConcat("New##negativeKeyCode", entryNumber).c_str());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
//List and remove bindings
|
||||
ImGui::Indent();
|
||||
keycodeIndex = 0;
|
||||
for (auto& k : binding.second.negativeKeyCodes)
|
||||
{
|
||||
//ImGui::Text("%d", static_cast<int>(k));
|
||||
ImGui::Text(SHInputManager::GetKeyCodeName(k).c_str());
|
||||
ImGui::SameLine();
|
||||
std::string labelString = "X##KeyNegative";
|
||||
labelString += binding.first;
|
||||
|
||||
//Delete button
|
||||
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBindingNegativeKeyCode(binding.first, k);
|
||||
break;
|
||||
}
|
||||
++keycodeIndex;
|
||||
}
|
||||
ImGui::Unindent();
|
||||
|
||||
//Positive controller codes
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Positive Controller Codes:");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("When this controller button is held, causes the value to go positive, or negative when inverted");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
//Button to ask for inputs
|
||||
if (!positiveControllerListening)
|
||||
{
|
||||
if (ImGui::Button(labelConcat("New##positiveControllerCode", entryNumber).c_str()))
|
||||
{
|
||||
positiveControllerListening = true;
|
||||
positiveControllerListeningFor = entryNumber;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (positiveControllerListeningFor == entryNumber)
|
||||
{
|
||||
//Listening for inputs
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.4f, 0.4f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.6f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::Button(labelConcat("PRESS##positiveControllerCode", entryNumber).c_str());
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
SHInputManager::SH_CONTROLLERCODE c;
|
||||
if (SHInputManager::AnyControllerInput(&c))
|
||||
{
|
||||
positiveControllerListening = false;
|
||||
SHInputManager::AddBindingPositiveControllerCode(binding.first, c);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not listening
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button(labelConcat("New##positiveControllerCode", entryNumber).c_str());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
//List and remove bindings
|
||||
ImGui::Indent();
|
||||
keycodeIndex = 0;
|
||||
for (auto& c : binding.second.positiveControllerCodes)
|
||||
{
|
||||
//ImGui::Text("%d", static_cast<int>(k));
|
||||
ImGui::Text(SHInputManager::GetControllerCodeName(c).c_str());
|
||||
ImGui::SameLine();
|
||||
std::string labelString = "X##ControllerPositive";
|
||||
labelString += binding.first;
|
||||
|
||||
//Delete button
|
||||
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBindingPositiveControllerCode(binding.first, c);
|
||||
break;
|
||||
}
|
||||
++keycodeIndex;
|
||||
}
|
||||
ImGui::Unindent();
|
||||
|
||||
//Negative controller codes
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Negative Controller Codes:");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("When this controller button is pressed, causes the value to go negative, or positive when inverted");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
//Button to ask for inputs
|
||||
if (!negativeControllerListening)
|
||||
{
|
||||
if (ImGui::Button(labelConcat("New##negativeControllerCode", entryNumber).c_str()))
|
||||
{
|
||||
negativeControllerListening = true;
|
||||
negativeControllerListeningFor = entryNumber;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (negativeControllerListeningFor == entryNumber)
|
||||
{
|
||||
//Listening for inputs
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.4f, 0.4f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.6f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::Button(labelConcat("PRESS##negativeControllerCode", entryNumber).c_str());
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
SHInputManager::SH_CONTROLLERCODE c;
|
||||
if (SHInputManager::AnyControllerInput(&c))
|
||||
{
|
||||
negativeControllerListening = false;
|
||||
SHInputManager::AddBindingNegativeControllerCode(binding.first, c);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not listening
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::Button(labelConcat("New##negativeControllerCode", entryNumber).c_str());
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
|
||||
//List and remove bindings
|
||||
ImGui::Indent();
|
||||
keycodeIndex = 0;
|
||||
for (auto& c : binding.second.negativeControllerCodes)
|
||||
{
|
||||
//ImGui::Text("%d", static_cast<int>(k));
|
||||
ImGui::Text(SHInputManager::GetControllerCodeName(c).c_str());
|
||||
ImGui::SameLine();
|
||||
std::string labelString = "X##ControllerNegative";
|
||||
labelString += binding.first;
|
||||
|
||||
//Delete button
|
||||
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
|
||||
{
|
||||
SHInputManager::RemoveBindingNegativeControllerCode(binding.first, c);
|
||||
break;
|
||||
}
|
||||
++keycodeIndex;
|
||||
}
|
||||
ImGui::Unindent();
|
||||
}
|
||||
}
|
||||
++entryNumber; //Next entry
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHInputBindingsPanel::Exit()
|
||||
{
|
||||
SHEditorWindow::Exit();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
#pragma once
|
||||
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include <imgui.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHInputBindingsPanel final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHInputBindingsPanel() : SHEditorWindow("Input Bindings Panel", ImGuiWindowFlags_MenuBar) {}
|
||||
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
};
|
||||
}
|
|
@ -22,6 +22,10 @@
|
|||
#include "Serialization/SHSerializationHelper.hpp"
|
||||
#include "Tools/Utilities/SHClipboardUtilities.h"
|
||||
#include "SHInspectorCommands.h"
|
||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||
#include "Animation/SHAnimatorComponent.h"
|
||||
#include "../SHEditorWindowManager.h"
|
||||
#include "../AssetBrowser/SHAssetBrowser.h"
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T>
|
||||
|
@ -500,6 +504,15 @@ namespace SHADE
|
|||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if(Handle<SHMesh> const& mesh = component->GetMesh())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
|
||||
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
||||
[component]()
|
||||
|
@ -519,6 +532,15 @@ namespace SHADE
|
|||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if(Handle<SHMaterialInstance> const& mat = component->GetMaterial())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -556,7 +578,14 @@ namespace SHADE
|
|||
component->SetFont(SHResourceManager::LoadOrGet<SHFont>(id));
|
||||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if (Handle<SHFont> const& font = component->GetFont())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHFont>(font).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
SHEditorWidgets::InputText("Text",
|
||||
[component](void)
|
||||
{
|
||||
|
@ -574,4 +603,75 @@ namespace SHADE
|
|||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHAnimatorComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHAnimatorComponent>());
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
Handle<SHRig> const& rig = component->GetRig();
|
||||
const auto RIG_NAME = rig ? SHResourceManager::GetAssetName<SHRig>(rig).value_or("") : "";
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Rig", RIG_NAME, [component]()
|
||||
{
|
||||
Handle<SHRig> const& rig = component->GetRig();
|
||||
return SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
if (SHAssetManager::GetType(id) != AssetType::MODEL)
|
||||
{
|
||||
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||
return;
|
||||
}
|
||||
component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
|
||||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if (Handle<SHRig> const& rig = component->GetRig())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
||||
const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
|
||||
[component]()
|
||||
{
|
||||
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
||||
return SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
if (SHAssetManager::GetType(id) != AssetType::MODEL)
|
||||
{
|
||||
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||
return;
|
||||
}
|
||||
component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if (Handle<SHAnimationClip> const& clip = component->GetCurrentClip())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -28,6 +28,13 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename Component>
|
||||
void EnsureComponent(EntityID eid)
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<Component>(eid) == nullptr)
|
||||
SHComponentManager::AddComponent<Component>(eid);
|
||||
}
|
||||
|
||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
bool DrawAddComponentButton(EntityID const& eid)
|
||||
{
|
||||
|
@ -49,9 +56,13 @@ namespace SHADE
|
|||
return selected;
|
||||
}
|
||||
|
||||
template <typename ComponentType, typename EnforcedComponent, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true, std::enable_if_t<std::is_base_of_v<SHComponent, EnforcedComponent>, bool> = true>
|
||||
template <typename ComponentType, typename ... EnforcedComponents>
|
||||
bool DrawAddComponentWithEnforcedComponentButton(EntityID const& eid)
|
||||
{
|
||||
// Only make sure components are passed here
|
||||
static_assert(std::is_base_of_v<SHComponent, ComponentType>, "");
|
||||
//(static_assert(std::is_base_of_v<SHComponent, EnforcedComponents>, ""), ...);
|
||||
|
||||
bool selected = false;
|
||||
if (!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||
{
|
||||
|
@ -59,9 +70,8 @@ namespace SHADE
|
|||
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<EnforcedComponent>(eid) == nullptr)
|
||||
SHComponentManager::AddComponent<EnforcedComponent>(eid);
|
||||
|
||||
// Ensure that all required components are present
|
||||
(EnsureComponent<EnforcedComponents>(eid), ...);
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
}
|
||||
if(ImGui::IsItemHovered())
|
||||
|
@ -70,9 +80,8 @@ namespace SHADE
|
|||
ImGui::Text("Adds", componentName); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
|
||||
ImGui::Text("to this entity", componentName);
|
||||
ImGui::Text("Adds"); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::red, "%s", rttr::type::get<EnforcedComponent>().get_name().data()); ImGui::SameLine();
|
||||
ImGui::Text("if the entity does not already have it");
|
||||
ImGui::Text("Adds the following components if the entity does not already have it: ");
|
||||
(ImGui::TextColored(ImGuiColors::red, "%s", rttr::type::get<EnforcedComponents>().get_name().data()), ...);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
@ -118,6 +127,10 @@ namespace SHADE
|
|||
{
|
||||
DrawComponent(renderableComponent);
|
||||
}
|
||||
if (auto animatorComponent = SHComponentManager::GetComponent_s<SHAnimatorComponent>(eid))
|
||||
{
|
||||
DrawComponent(animatorComponent);
|
||||
}
|
||||
if(auto colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
|
||||
{
|
||||
DrawComponent(colliderComponent);
|
||||
|
@ -179,6 +192,7 @@ namespace SHADE
|
|||
DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHTextRenderableComponent, SHTransformComponent>(eid);
|
||||
DrawAddComponentWithEnforcedComponentButton<SHAnimatorComponent, SHTransformComponent, SHRenderable>(eid);
|
||||
|
||||
|
||||
ImGui::EndMenu();
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
#include "SHpch.h"
|
||||
|
||||
#include <memory>
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Serialization/SHSerializationHelper.hpp"
|
||||
#include "SHMaterialInspector.h"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
|
@ -89,11 +92,17 @@ namespace SHADE
|
|||
if (vertShader && fragShader && gfxSystem)
|
||||
{
|
||||
// - Retrieve pipeline from pipeline library
|
||||
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
||||
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
|
||||
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
|
||||
// - Set Pipeline
|
||||
matHandle->SetPipeline(pipeline);
|
||||
auto subPass = gfxSystem->GetUsableSubpass(currentMatSpec->subpassName);
|
||||
if (subPass)
|
||||
{
|
||||
// Set Pipeline if valid
|
||||
auto pipeline = subPass->GetParentNode()->GetOrCreatePipeline({vertShader, fragShader}, subPass);
|
||||
matHandle->SetPipeline(pipeline);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("[SHMaterialInspector] Failed to find material subpass of type \"{}\"", currentMatSpec->subpassName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -176,7 +185,7 @@ namespace SHADE
|
|||
const std::string VERT_SHADER_NAME = VERT_SHADER_INFO ? VERT_SHADER_INFO->name : "Unknown Shader";
|
||||
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||
(
|
||||
"Fragment Shader", VERT_SHADER_NAME.data(),
|
||||
"Vertex Shader", VERT_SHADER_NAME.data(),
|
||||
[this]() { return currentMatSpec->vertexShader; },
|
||||
[this](const AssetID& id) { currentMatSpec->vertexShader = id; },
|
||||
SHDragDrop::DRAG_RESOURCE
|
||||
|
@ -191,6 +200,37 @@ namespace SHADE
|
|||
SHDragDrop::DRAG_RESOURCE
|
||||
);
|
||||
|
||||
// Subpass
|
||||
const auto& SP_NAMES = SHGraphicsConstants::RenderGraphEntityNames::USABLE_SUBPASSES;
|
||||
ImGui::Text("Subpass");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::BeginCombo("##", currentMatSpec->subpassName.data(), ImGuiComboFlags_None))
|
||||
{
|
||||
for (const auto& NAME : SP_NAMES)
|
||||
{
|
||||
const bool IS_SELECTED = currentMatSpec->subpassName == NAME;
|
||||
if (ImGui::Selectable(NAME.data(), IS_SELECTED))
|
||||
{
|
||||
isDirty = true;
|
||||
SHCommandManager::PerformCommand
|
||||
(
|
||||
std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>
|
||||
(
|
||||
currentMatSpec->subpassName,
|
||||
std::string(NAME),
|
||||
[&](const std::string& newName){ currentMatSpec->subpassName = newName; }
|
||||
)),
|
||||
false
|
||||
);
|
||||
}
|
||||
if (IS_SELECTED)
|
||||
{
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
// Load the shader to access it's data
|
||||
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||
if (!fragShader)
|
||||
|
@ -201,8 +241,8 @@ namespace SHADE
|
|||
// Get interface for the shader combination
|
||||
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface
|
||||
(
|
||||
mappings.at(SHPredefinedDescriptorTypes::MATERIALS),
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||
mappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA
|
||||
);
|
||||
if (!interface)
|
||||
return;
|
||||
|
|
|
@ -7,3 +7,4 @@
|
|||
#include "AssetBrowser/SHAssetBrowser.h" //Asset Browser
|
||||
#include "MaterialInspector/SHMaterialInspector.h" //Material Inspector
|
||||
#include "ColliderTagPanel/SHColliderTagPanel.h" //Collider Tag Panel
|
||||
#include "InputBindings/SHInputBindingsPanel.h" //Input Bindings
|
|
@ -97,7 +97,9 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef SHEDITOR
|
||||
editorConfig = &SHConfigurationManager::LoadEditorConfig();
|
||||
#endif
|
||||
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
|
@ -106,6 +108,7 @@ namespace SHADE
|
|||
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHInputBindingsPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
|
@ -130,8 +133,9 @@ namespace SHADE
|
|||
|
||||
InitBackend();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SetStyle(static_cast<Style>(editorConfig->style));
|
||||
|
||||
#endif // SHEDITOR
|
||||
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
|
@ -339,13 +343,18 @@ namespace SHADE
|
|||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->startMaximized = shWindow->GetWindowData().isMaximised;
|
||||
SHConfigurationManager::SaveEditorConfig();
|
||||
#endif // SHEDITOR
|
||||
}
|
||||
|
||||
void SHEditor::SetStyle(Style style)
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->style = static_cast<uint32_t>(style);
|
||||
#endif // SHEDITOR
|
||||
|
||||
switch (style)
|
||||
{
|
||||
default:
|
||||
|
@ -549,7 +558,10 @@ namespace SHADE
|
|||
|
||||
SHSceneManager::SetCurrentSceneName(newSceneName);
|
||||
SHSceneManager::SetCurrentSceneAssetID(SHAssetManager::CreateNewAsset(AssetType::SCENE, newSceneName));
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
||||
#endif // SHEDITOR
|
||||
|
||||
}
|
||||
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
|
||||
|
||||
|
@ -558,7 +570,10 @@ namespace SHADE
|
|||
{
|
||||
if(shWindow->IsUnsavedChanges())
|
||||
shWindow->ToggleUnsavedChanges();
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
||||
#endif // SHEDITOR
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -623,7 +638,11 @@ namespace SHADE
|
|||
editorState = SHEditor::State::STOP;
|
||||
SHCommandManager::SwapStacks();
|
||||
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
LoadScene(editorConfig->workingSceneID);
|
||||
#endif // SHEDITOR
|
||||
|
||||
}
|
||||
|
||||
void SHEditor::ProcessShortcuts()
|
||||
|
@ -678,7 +697,9 @@ namespace SHADE
|
|||
if(width > 0 && height > 0)
|
||||
{
|
||||
auto [width, height] = shWindow->GetWindowSize();
|
||||
#ifdef SHEditor
|
||||
editorConfig->windowSize = { static_cast<float>(width), static_cast<float>(height) };
|
||||
#endif // SHEditor
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -127,8 +127,9 @@ namespace SHADE
|
|||
std::vector<EntityID> selectedEntities;
|
||||
|
||||
State editorState = State::STOP;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SHEditorConfig* editorConfig;
|
||||
#endif // SHEDITOR
|
||||
|
||||
private:
|
||||
/**
|
||||
|
|
|
@ -98,9 +98,9 @@ namespace SHADE
|
|||
static bool IsItemHovered();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Menu */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static bool BeginMenu(const std::string& label);
|
||||
/* ImGui Wrapper Functions - Menu */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static bool BeginMenu(const std::string& label);
|
||||
static bool BeginMenu(const std::string& label, const char* icon);
|
||||
static void EndMenu();
|
||||
static void BeginTooltip();
|
||||
|
@ -164,8 +164,8 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="title">Text to display.</param>
|
||||
/// <returns>True if button was pressed.</returns>
|
||||
static bool Button(const std::string& title);
|
||||
static bool Selectable(const std::string& label);
|
||||
static bool Button(const std::string& title);
|
||||
static bool Selectable(const std::string& label);
|
||||
static bool Selectable(const std::string& label, const char* icon);
|
||||
/// <summary>
|
||||
/// Creates a checkbox widget for boolean input.
|
||||
|
|
|
@ -424,7 +424,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
||||
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_AutoSelectAll, nullptr, nullptr);
|
||||
if(SHDragDrop::BeginTarget())
|
||||
{
|
||||
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
||||
|
|
|
@ -105,6 +105,12 @@ namespace SHADE
|
|||
std::vector<SHAsset> assets;
|
||||
|
||||
// Get all subfolders/files in this current folder
|
||||
if (!std::filesystem::exists(std::filesystem::path(folder->path)))
|
||||
{
|
||||
SHLOG_WARNING("[Asset Manager] Path to build directory does not exist!: {}", folder->path);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (auto& dirEntry : std::filesystem::directory_iterator(folder->path))
|
||||
{
|
||||
auto path = dirEntry.path();
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
|||
enum class SH_PHYSICAL_DEVICE_TYPE
|
||||
{
|
||||
BEST,
|
||||
DEDICATED,
|
||||
};
|
||||
|
||||
class SHVkPhysicalDevice
|
||||
|
|
|
@ -160,9 +160,31 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
return bestDevice;
|
||||
}
|
||||
|
||||
vk::PhysicalDevice SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice(uint32_t apiVersion /*= SHVulkanAPIVersion::V_1_2*/)
|
||||
{
|
||||
if (!queried || physicalDevices.empty())
|
||||
return nullptr;
|
||||
|
||||
for (auto const& device : physicalDevices)
|
||||
{
|
||||
// Check for API version and device type. Ignore if queried device doesn't support version passed in
|
||||
if (device.getProperties().apiVersion < static_cast<uint32_t>(apiVersion))
|
||||
continue;
|
||||
|
||||
//VkDeviceSize biggestDeviceHeapSize = device.getMemoryProperties().;
|
||||
if (device.getProperties().deviceType == vk::PhysicalDeviceType::eDiscreteGpu)
|
||||
return device;
|
||||
|
||||
}
|
||||
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -181,10 +203,10 @@ namespace SHADE
|
|||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
SHLOG_TRACE("Successfully queried Physical Devices:");
|
||||
SHLOG_INFO("Successfully queried Physical Devices:");
|
||||
for (auto const& device : physicalDevices)
|
||||
{
|
||||
SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||
SHLOG_INFO(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace SHADE
|
|||
static void QueryPhysicalDevices(bool printInfo) noexcept;
|
||||
//static std::vector<std::shared_ptr<SHPhysicalDevice>> GetDevicesByType(VkPhysicalDeviceType gpuType, SHVulkanAPIVersion apiVersion = SHVulkanAPIVersion::V_1_2) noexcept;
|
||||
static vk::PhysicalDevice GetBestDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
||||
static vk::PhysicalDevice GetFirstDedicatedDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -213,6 +213,8 @@ namespace SHADE
|
|||
{
|
||||
case SH_PHYSICAL_DEVICE_TYPE::BEST:
|
||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
||||
case SH_PHYSICAL_DEVICE_TYPE::DEDICATED:
|
||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice());
|
||||
default:
|
||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
||||
}
|
||||
|
|
|
@ -29,48 +29,59 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "UI/SHUIComponent.h"
|
||||
#include "Animation/SHAnimatorComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Constructors/Destructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHBatch::SHBatch(Handle<SHVkPipeline> pipeline)
|
||||
: pipeline{ pipeline }
|
||||
: pipeline{ pipeline }
|
||||
{
|
||||
if (!pipeline)
|
||||
throw std::invalid_argument("Attempted to create a SHBatch with an invalid SHPipeline!");
|
||||
|
||||
// Check the pipeline and flag it depending on whether or not it is animated
|
||||
isAnimated = checkIfIsAnimatedPipeline(pipeline);
|
||||
|
||||
// Mark all as dirty
|
||||
setAllDirtyFlags();
|
||||
}
|
||||
|
||||
SHBatch::SHBatch(SHBatch&& rhs)
|
||||
: device { rhs.device }
|
||||
, pipeline { rhs.pipeline }
|
||||
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
|
||||
, matBufferDirty { std::move(rhs.matBufferDirty) }
|
||||
, subBatches { std::move(rhs.subBatches) }
|
||||
, isDirty { std::move(rhs.isDirty) }
|
||||
, drawData { std::move(rhs.drawData) }
|
||||
, transformData { std::move(rhs.transformData) }
|
||||
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
|
||||
, matPropsData { std::move(rhs.matPropsData) }
|
||||
, matPropsDataSize { rhs.matPropsDataSize }
|
||||
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
|
||||
, singleMatPropSize { rhs.singleMatPropSize }
|
||||
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
|
||||
, drawDataBuffer { rhs.drawDataBuffer }
|
||||
, transformDataBuffer { rhs.transformDataBuffer }
|
||||
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
|
||||
, matPropsBuffer { rhs.matPropsBuffer }
|
||||
, matPropsDescSet { rhs.matPropsDescSet }
|
||||
: device { rhs.device }
|
||||
, isAnimated { rhs.isAnimated }
|
||||
, pipeline { rhs.pipeline }
|
||||
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
|
||||
, matBufferDirty { std::move(rhs.matBufferDirty) }
|
||||
, subBatches { std::move(rhs.subBatches) }
|
||||
, isDirty { std::move(rhs.isDirty) }
|
||||
, drawData { std::move(rhs.drawData) }
|
||||
, transformData { std::move(rhs.transformData) }
|
||||
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
|
||||
, matPropsData { std::move(rhs.matPropsData) }
|
||||
, matPropsDataSize { rhs.matPropsDataSize }
|
||||
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
|
||||
, singleMatPropSize { rhs.singleMatPropSize }
|
||||
, boneMatrixData { std::move(rhs.boneMatrixData) }
|
||||
, boneMatrixIndices { std::move(rhs.boneMatrixIndices) }
|
||||
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
|
||||
, drawDataBuffer { rhs.drawDataBuffer }
|
||||
, transformDataBuffer { rhs.transformDataBuffer }
|
||||
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
|
||||
, matPropsBuffer { rhs.matPropsBuffer }
|
||||
, boneMatrixBuffer { rhs.boneMatrixBuffer }
|
||||
, boneMatrixFirstIndexBuffer { rhs.boneMatrixFirstIndexBuffer }
|
||||
, instanceDataDescSet { rhs.instanceDataDescSet }
|
||||
{
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.matPropsDescSet = {};
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.boneMatrixBuffer = {};
|
||||
rhs.boneMatrixFirstIndexBuffer = {};
|
||||
rhs.instanceDataDescSet = {};
|
||||
}
|
||||
|
||||
SHBatch& SHBatch::operator=(SHBatch&& rhs)
|
||||
|
@ -78,32 +89,39 @@ namespace SHADE
|
|||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
device = rhs.device ;
|
||||
pipeline = rhs.pipeline ;
|
||||
referencedMatInstances = std::move(rhs.referencedMatInstances);
|
||||
matBufferDirty = std::move(rhs.matBufferDirty) ;
|
||||
subBatches = std::move(rhs.subBatches) ;
|
||||
isDirty = std::move(rhs.isDirty) ;
|
||||
drawData = std::move(rhs.drawData) ;
|
||||
transformData = std::move(rhs.transformData) ;
|
||||
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
|
||||
matPropsData = std::move(rhs.matPropsData) ;
|
||||
matPropsDataSize = rhs.matPropsDataSize ;
|
||||
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
|
||||
singleMatPropSize = rhs.singleMatPropSize ;
|
||||
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
|
||||
drawDataBuffer = rhs.drawDataBuffer ;
|
||||
transformDataBuffer = rhs.transformDataBuffer ;
|
||||
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
|
||||
matPropsBuffer = rhs.matPropsBuffer ;
|
||||
matPropsDescSet = rhs.matPropsDescSet ;
|
||||
device = rhs.device ;
|
||||
isAnimated = rhs.isAnimated ;
|
||||
pipeline = rhs.pipeline ;
|
||||
referencedMatInstances = std::move(rhs.referencedMatInstances);
|
||||
matBufferDirty = std::move(rhs.matBufferDirty) ;
|
||||
subBatches = std::move(rhs.subBatches) ;
|
||||
isDirty = std::move(rhs.isDirty) ;
|
||||
drawData = std::move(rhs.drawData) ;
|
||||
transformData = std::move(rhs.transformData) ;
|
||||
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
|
||||
matPropsData = std::move(rhs.matPropsData) ;
|
||||
matPropsDataSize = rhs.matPropsDataSize ;
|
||||
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
|
||||
singleMatPropSize = rhs.singleMatPropSize ;
|
||||
boneMatrixData = std::move(rhs.boneMatrixData) ;
|
||||
boneMatrixIndices = std::move(rhs.boneMatrixIndices) ;
|
||||
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
|
||||
drawDataBuffer = rhs.drawDataBuffer ;
|
||||
transformDataBuffer = rhs.transformDataBuffer ;
|
||||
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
|
||||
matPropsBuffer = rhs.matPropsBuffer ;
|
||||
boneMatrixBuffer = rhs.boneMatrixBuffer ;
|
||||
boneMatrixFirstIndexBuffer = rhs.boneMatrixFirstIndexBuffer ;
|
||||
instanceDataDescSet = rhs.instanceDataDescSet ;
|
||||
|
||||
// Unset values
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.matPropsDescSet = {};
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.boneMatrixBuffer = {};
|
||||
rhs.boneMatrixFirstIndexBuffer = {};
|
||||
rhs.instanceDataDescSet = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -121,11 +139,14 @@ namespace SHADE
|
|||
instancedIntegerBuffer[i].Free();
|
||||
if (matPropsBuffer[i])
|
||||
matPropsBuffer[i].Free();
|
||||
if (matPropsDescSet[i])
|
||||
matPropsDescSet[i].Free();
|
||||
if (instanceDataDescSet[i])
|
||||
instanceDataDescSet[i].Free();
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Usage Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHBatch::Add(const SHRenderable* renderable)
|
||||
{
|
||||
// Ignore if null
|
||||
|
@ -285,7 +306,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Transfer to GPU
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
rebuildDescriptorSetBuffers(frameIndex, descPool);
|
||||
|
||||
// This frame is updated
|
||||
matBufferDirty[frameIndex] = false;
|
||||
|
@ -359,21 +380,86 @@ namespace SHADE
|
|||
|
||||
// Populate on the CPU
|
||||
for (auto& subBatch : subBatches)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
{
|
||||
auto* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
instancedIntegerData.emplace_back(SHInstancedIntegerData
|
||||
{
|
||||
auto* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
instancedIntegerData.emplace_back(SHInstancedIntegerData
|
||||
{
|
||||
rendId,
|
||||
renderable->GetLightLayer()
|
||||
}
|
||||
);
|
||||
}
|
||||
rendId,
|
||||
renderable->GetLightLayer()
|
||||
});
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
if (instancedIntegerBuffer[frameIndex] && !drawData.empty())
|
||||
instancedIntegerBuffer[frameIndex]->WriteToMemory(instancedIntegerData.data(), static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData)), 0, 0);
|
||||
}
|
||||
|
||||
void SHBatch::UpdateAnimationBuffer(uint32_t frameIndex)
|
||||
{
|
||||
// Ignore if not animated batch
|
||||
if (!isAnimated)
|
||||
return;
|
||||
|
||||
// Frame Index check
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to update animation buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset Animation Matrix Data
|
||||
boneMatrixData.clear();
|
||||
boneMatrixIndices.clear();
|
||||
|
||||
// Add the first identity matrix into the bone matrix data
|
||||
boneMatrixData.emplace_back(SHMatrix::Identity); // This kills the GPU
|
||||
|
||||
// Populate on the CPU
|
||||
for (auto& subBatch : subBatches)
|
||||
for (auto rendId : subBatch.Renderables)
|
||||
{
|
||||
// Get resources
|
||||
auto animator = SHComponentManager::GetComponent_s<SHAnimatorComponent>(rendId);
|
||||
auto renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
|
||||
auto mesh = renderable->GetMesh();
|
||||
|
||||
// Mark start
|
||||
boneMatrixIndices.emplace_back(static_cast<uint32_t>(boneMatrixData.size()));
|
||||
|
||||
// Add matrices
|
||||
const int BONE_COUNT = static_cast<int>(mesh->BoneCount);
|
||||
int extraMatricesToAdd = BONE_COUNT;
|
||||
if (animator)
|
||||
{
|
||||
// Add matrices
|
||||
const auto& MATRICES = animator->GetBoneMatrices();
|
||||
if (MATRICES.size() <= BONE_COUNT)
|
||||
{
|
||||
boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
|
||||
extraMatricesToAdd = std::max({0, BONE_COUNT - static_cast<int>(MATRICES.size())});
|
||||
}
|
||||
}
|
||||
|
||||
// If we need to patch up with more matrices, add it
|
||||
if (extraMatricesToAdd > 0)
|
||||
{
|
||||
boneMatrixData.insert(boneMatrixData.end(), extraMatricesToAdd, SHMatrix::Identity);
|
||||
}
|
||||
}
|
||||
|
||||
// Update GPU Buffers
|
||||
if (!boneMatrixIndices.empty())
|
||||
{
|
||||
const uint32_t BMI_DATA_BYTES = static_cast<uint32_t>(boneMatrixIndices.size() * sizeof(uint32_t));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, boneMatrixFirstIndexBuffer[frameIndex], boneMatrixIndices.data(), BMI_DATA_BYTES,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
"Batch Instance Bone Matrix First Index Buffer"
|
||||
);
|
||||
}
|
||||
rebuildBoneMatrixDescSetBuffer(frameIndex);
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||
|
@ -410,14 +496,23 @@ namespace SHADE
|
|||
// - EID data
|
||||
instancedIntegerData.reserve(numTotalElements);
|
||||
instancedIntegerData.clear();
|
||||
// - Bone Data
|
||||
if (isAnimated)
|
||||
{
|
||||
boneMatrixData.clear();
|
||||
boneMatrixIndices.clear();
|
||||
boneMatrixIndices.reserve(numTotalElements);
|
||||
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
// Add the first identity matrix into the bone matrix data
|
||||
boneMatrixData.emplace_back(SHMatrix::Identity);
|
||||
}
|
||||
|
||||
// - Material Properties Data
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
descMappings.at(SHPredefinedDescriptorTypes::MATERIALS),
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
descMappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
|
||||
|
@ -444,13 +539,13 @@ namespace SHADE
|
|||
if (CURR_INSTANCES > 0)
|
||||
{
|
||||
drawData.emplace_back(vk::DrawIndexedIndirectCommand
|
||||
{
|
||||
.indexCount = subBatch.Mesh->IndexCount,
|
||||
.instanceCount = CURR_INSTANCES,
|
||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||
.firstInstance = nextInstanceIndex
|
||||
});
|
||||
{
|
||||
.indexCount = subBatch.Mesh->IndexCount,
|
||||
.instanceCount = CURR_INSTANCES,
|
||||
.firstIndex = subBatch.Mesh->FirstIndex,
|
||||
.vertexOffset = subBatch.Mesh->FirstVertex,
|
||||
.firstInstance = nextInstanceIndex
|
||||
});
|
||||
}
|
||||
nextInstanceIndex += CURR_INSTANCES;
|
||||
|
||||
|
@ -503,9 +598,36 @@ namespace SHADE
|
|||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
||||
}
|
||||
//propsCurrPtr += singleMatPropAlignedSize;
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
}
|
||||
|
||||
// Bone Data
|
||||
if (isAnimated)
|
||||
{
|
||||
// Mark start
|
||||
boneMatrixIndices.emplace_back(static_cast<uint32_t>(boneMatrixData.size()));
|
||||
|
||||
auto animator = SHComponentManager::GetComponent_s<SHAnimatorComponent>(rendId);
|
||||
auto mesh = renderable->GetMesh();
|
||||
const int BONE_COUNT = static_cast<int>(mesh->BoneCount);
|
||||
int extraMatricesToAdd = BONE_COUNT;
|
||||
if (animator)
|
||||
{
|
||||
// Add matrices
|
||||
const auto& MATRICES = animator->GetBoneMatrices();
|
||||
if (MATRICES.size() <= BONE_COUNT)
|
||||
{
|
||||
boneMatrixData.insert(boneMatrixData.end(), MATRICES.cbegin(), MATRICES.cend());
|
||||
extraMatricesToAdd = std::max({0, BONE_COUNT - static_cast<int>(MATRICES.size())});
|
||||
}
|
||||
}
|
||||
|
||||
// If we need to patch up with more matrices, add it
|
||||
if (extraMatricesToAdd > 0)
|
||||
{
|
||||
boneMatrixData.insert(boneMatrixData.end(), extraMatricesToAdd, SHMatrix::Identity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -540,8 +662,19 @@ namespace SHADE
|
|||
BuffUsage::eVertexBuffer,
|
||||
"Batch Instance Data Buffer"
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
// - Bone Matrix Indices
|
||||
if (isAnimated && !boneMatrixIndices.empty())
|
||||
{
|
||||
const uint32_t BMI_DATA_BYTES = static_cast<uint32_t>(boneMatrixIndices.size() * sizeof(uint32_t));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, boneMatrixFirstIndexBuffer[frameIndex], boneMatrixIndices.data(), BMI_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Batch Instance Bone Matrix First Index Buffer"
|
||||
);
|
||||
}
|
||||
// - Material and bone buffers/descriptor sets
|
||||
rebuildDescriptorSetBuffers(frameIndex, descPool);
|
||||
}
|
||||
|
||||
// Mark this frame as no longer dirty
|
||||
|
@ -551,7 +684,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline/* = true*/)
|
||||
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -564,7 +697,11 @@ namespace SHADE
|
|||
return;
|
||||
|
||||
// Bind all required objects before drawing
|
||||
static std::array<uint32_t, 1> dynamicOffset{ 0 };
|
||||
std::vector<uint32_t> dynamicOffset{ 0 };
|
||||
if (isAnimated && !boneMatrixData.empty())
|
||||
{
|
||||
dynamicOffset.emplace_back(0);
|
||||
}
|
||||
cmdBuffer->BeginLabeledSegment("SHBatch for Pipeline #" + std::to_string(pipeline.GetId().Data.Index));
|
||||
|
||||
if (bindBatchPipeline)
|
||||
|
@ -572,16 +709,24 @@ namespace SHADE
|
|||
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::INTEGER_DATA, instancedIntegerBuffer[frameIndex], 0);
|
||||
if (matPropsDescSet[frameIndex])
|
||||
if (isAnimated && boneMatrixFirstIndexBuffer[frameIndex])
|
||||
{
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::BONE_MATRIX_FIRST_INDEX, boneMatrixFirstIndexBuffer[frameIndex], 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// HACK: Bind the transform buffer instead since we won't use it anyways, but we must bind something
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::BONE_MATRIX_FIRST_INDEX, transformDataBuffer[frameIndex], 0);
|
||||
}
|
||||
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
if (instanceDataDescSet[frameIndex])
|
||||
{
|
||||
cmdBuffer->BindDescriptorSet
|
||||
(
|
||||
matPropsDescSet[frameIndex],
|
||||
instanceDataDescSet[frameIndex],
|
||||
SH_PIPELINE_TYPE::GRAPHICS,
|
||||
//SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
descMappings.at(SHPredefinedDescriptorTypes::MATERIALS),
|
||||
descMappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
dynamicOffset
|
||||
);
|
||||
}
|
||||
|
@ -624,49 +769,128 @@ namespace SHADE
|
|||
isCPUBuffersDirty = true;
|
||||
}
|
||||
|
||||
void SHBatch::rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
void SHBatch::rebuildDescriptorSetBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
if (matPropsData && !drawData.empty())
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
vk::BufferUsageFlagBits::eStorageBuffer,
|
||||
"Batch Material Data"
|
||||
);
|
||||
// Using Declarations and constants
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
using PreDefDescLayoutType = SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes;
|
||||
|
||||
if (!matPropsDescSet[frameIndex])
|
||||
|
||||
/* Create Descriptor Sets if Needed */
|
||||
PreDefDescLayoutType layoutTypes = {};
|
||||
if (matPropsData)
|
||||
{
|
||||
layoutTypes = PreDefDescLayoutType::MATERIALS;
|
||||
}
|
||||
if (!boneMatrixData.empty())
|
||||
{
|
||||
layoutTypes = PreDefDescLayoutType::MATERIAL_AND_BONES;
|
||||
}
|
||||
|
||||
const bool MUST_BUILD_BONE_DESC = isAnimated && !boneMatrixData.empty();
|
||||
|
||||
if (matPropsData || MUST_BUILD_BONE_DESC)
|
||||
{
|
||||
// Make sure that we have a descriptor set if we don't already have one
|
||||
if (!instanceDataDescSet[frameIndex])
|
||||
{
|
||||
matPropsDescSet[frameIndex] = descPool->Allocate
|
||||
instanceDataDescSet[frameIndex] = descPool->Allocate
|
||||
(
|
||||
SHGraphicsPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::MATERIALS),
|
||||
SHGraphicsPredefinedData::GetPredefinedDescSetLayouts(layoutTypes),
|
||||
{ 0 }
|
||||
);
|
||||
#ifdef _DEBUG
|
||||
const auto& DESC_SETS = matPropsDescSet[frameIndex]->GetVkHandle();
|
||||
const auto& DESC_SETS = instanceDataDescSet[frameIndex]->GetVkHandle();
|
||||
for (auto descSet : DESC_SETS)
|
||||
{
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eDescriptorSet, descSet, "[Descriptor Set] Batch Material Data");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr uint32_t MATERIAL_DESC_SET_INDEX = 0;
|
||||
/* Material Data */
|
||||
if (matPropsData && !drawData.empty())
|
||||
{
|
||||
// Update GPU buffer
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
BuffUsage::eStorageBuffer,
|
||||
"Batch Material Data"
|
||||
);
|
||||
|
||||
// Update descriptor set buffer
|
||||
std::array<Handle<SHVkBuffer>, 1> bufferList = { matPropsBuffer[frameIndex] };
|
||||
matPropsDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||
instanceDataDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||
(
|
||||
MATERIAL_DESC_SET_INDEX,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
bufferList,
|
||||
0, static_cast<uint32_t>(matPropsDataSize)
|
||||
);
|
||||
matPropsDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||
|
||||
// Update the descriptor set buffer
|
||||
instanceDataDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||
(
|
||||
MATERIAL_DESC_SET_INDEX,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA
|
||||
);
|
||||
}
|
||||
|
||||
/* Animation Bone Data */
|
||||
if (MUST_BUILD_BONE_DESC)
|
||||
{
|
||||
rebuildBoneMatrixDescSetBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHBatch::rebuildBoneMatrixDescSetBuffer(uint32_t frameIndex)
|
||||
{
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
// Update GPU Buffers
|
||||
const uint32_t BONE_MTX_DATA_BYTES = static_cast<uint32_t>(boneMatrixData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, boneMatrixBuffer[frameIndex], boneMatrixData.data(), BONE_MTX_DATA_BYTES,
|
||||
BuffUsage::eStorageBuffer,
|
||||
"Batch Bone Matrix Buffer"
|
||||
);
|
||||
|
||||
// Update descriptor set buffer
|
||||
std::array<Handle<SHVkBuffer>, 1> bufferList = { boneMatrixBuffer[frameIndex] };
|
||||
instanceDataDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||
(
|
||||
MATERIAL_DESC_SET_INDEX,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_BONE_DATA,
|
||||
bufferList,
|
||||
0,
|
||||
static_cast<uint32_t>(boneMatrixData.size() * sizeof(SHMatrix))
|
||||
);
|
||||
|
||||
// Update the descriptor set buffer
|
||||
instanceDataDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||
(
|
||||
MATERIAL_DESC_SET_INDEX,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_BONE_DATA
|
||||
);
|
||||
}
|
||||
|
||||
bool SHBatch::checkIfIsAnimatedPipeline(Handle<SHVkPipeline> pipeline)
|
||||
{
|
||||
if (!pipeline || !pipeline->GetPipelineLayout())
|
||||
return false;
|
||||
|
||||
// Grab the pipeline descriptor set layouts
|
||||
auto pipelineDescLayouts = pipeline->GetPipelineLayout()->GetDescriptorSetLayoutsPipeline();
|
||||
|
||||
// Check if they contain the material and bones layout, that indicates it is
|
||||
using GfxPreDef = SHGraphicsPredefinedData;
|
||||
using GfxPreDefType = GfxPreDef::PredefinedDescSetLayoutTypes;
|
||||
const Handle<SHVkDescriptorSetLayout> BONE_DESC_SET_LAYOUT = GfxPreDef::GetPredefinedDescSetLayouts(GfxPreDefType::MATERIAL_AND_BONES)[0];
|
||||
return std::find_if(pipelineDescLayouts.begin(), pipelineDescLayouts.end(), [BONE_DESC_SET_LAYOUT](Handle<SHVkDescriptorSetLayout> layout)
|
||||
{
|
||||
return BONE_DESC_SET_LAYOUT == layout;
|
||||
}) != pipelineDescLayouts.end();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,116 +27,132 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkPipeline;
|
||||
class SHMesh;
|
||||
class SHRenderable;
|
||||
class SHVkLogicalDevice;
|
||||
class SHMaterialInstance;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Describes a segment of the sub batch operation.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
struct SHSubBatch
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkPipeline;
|
||||
class SHMesh;
|
||||
class SHRenderable;
|
||||
class SHVkLogicalDevice;
|
||||
class SHMaterialInstance;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
Handle<SHMesh> Mesh;
|
||||
std::unordered_set<EntityID> Renderables;
|
||||
};
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Describes a segment of the sub batch operation.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
class SHBatch
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHBatch(Handle<SHVkPipeline> pipeline);
|
||||
SHBatch(const SHBatch&) = delete;
|
||||
SHBatch(SHBatch&& rhs);
|
||||
SHBatch& operator=(const SHBatch&) = delete;
|
||||
SHBatch& operator=(SHBatch&& rhs);
|
||||
~SHBatch();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Describes a segment of the sub batch operation.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
struct SHSubBatch
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHMesh> Mesh;
|
||||
std::unordered_set<EntityID> Renderables;
|
||||
};
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Describes a segment of the sub batch operation.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHBatch
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHBatch(Handle<SHVkPipeline> pipeline);
|
||||
SHBatch(const SHBatch&) = delete;
|
||||
SHBatch(SHBatch&& rhs);
|
||||
SHBatch& operator=(const SHBatch&) = delete;
|
||||
SHBatch& operator=(SHBatch&& rhs);
|
||||
~SHBatch();
|
||||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateInstancedIntegerBuffer(uint32_t frameIndex);
|
||||
void UpdateAnimationBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex);
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateInstancedIntegerBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline = true);
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> GetPipeline() const noexcept { return pipeline; };
|
||||
bool IsEmpty() const noexcept { return subBatches.empty(); }
|
||||
Handle<SHVkBuffer> GetTransformBuffer(uint32_t frameIndex) const noexcept;
|
||||
Handle<SHVkBuffer> GetMDIBuffer(uint32_t frameIndex) const noexcept;
|
||||
bool IsAnimated() const noexcept { return isAnimated; }
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> GetPipeline() const noexcept { return pipeline; };
|
||||
bool IsEmpty() const noexcept { return subBatches.empty(); }
|
||||
Handle<SHVkBuffer> GetTransformBuffer(uint32_t frameIndex) const noexcept;
|
||||
Handle<SHVkBuffer> GetMDIBuffer(uint32_t frameIndex) const noexcept;
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
using TripleBool = std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleDescSet = std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using TripleBool = std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleDescSet = std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static constexpr uint32_t MATERIAL_DESC_SET_INDEX = 0;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
// Batch Properties
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
||||
TripleBool matBufferDirty;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
TripleBool isDirty;
|
||||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::vector<SHInstancedIntegerData> instancedIntegerData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropAlignedSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
TripleBuffer drawDataBuffer;
|
||||
TripleBuffer transformDataBuffer;
|
||||
TripleBuffer instancedIntegerBuffer;
|
||||
TripleBuffer matPropsBuffer;
|
||||
TripleDescSet matPropsDescSet;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
// Config
|
||||
bool isAnimated; // Whether the material supports animation
|
||||
// Batch Properties
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
||||
TripleBool matBufferDirty;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
TripleBool isDirty;
|
||||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::vector<SHInstancedIntegerData> instancedIntegerData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropAlignedSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
std::vector<SHMatrix> boneMatrixData; // 0th element is always an identity matrix
|
||||
std::vector<uint32_t> boneMatrixIndices;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
TripleBuffer drawDataBuffer;
|
||||
TripleBuffer transformDataBuffer;
|
||||
TripleBuffer instancedIntegerBuffer;
|
||||
TripleBuffer matPropsBuffer;
|
||||
TripleBuffer boneMatrixBuffer;
|
||||
TripleBuffer boneMatrixFirstIndexBuffer; // Instanced buffer, indicates where the first bone matrix is
|
||||
TripleDescSet instanceDataDescSet;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void setAllDirtyFlags();
|
||||
void rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void setAllDirtyFlags();
|
||||
void rebuildDescriptorSetBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void rebuildBoneMatrixDescSetBuffer(uint32_t frameIndex);
|
||||
static bool checkIfIsAnimatedPipeline(Handle<SHVkPipeline> pipeline);
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -94,6 +94,7 @@ namespace SHADE
|
|||
{
|
||||
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
batch.UpdateAnimationBuffer(frameIndex);
|
||||
batch.UpdateInstancedIntegerBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,13 +23,19 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsPredefinedData::InitDescMappings(void) noexcept
|
||||
{
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING)].descMappings.AddMappings
|
||||
({
|
||||
{SHPredefinedDescriptorTypes::STATIC_DATA, 0},
|
||||
{SHPredefinedDescriptorTypes::CAMERA, 1},
|
||||
{SHPredefinedDescriptorTypes::MATERIALS, 2},
|
||||
});
|
||||
{SHPredefinedDescriptorTypes::STATIC_DATA, 0},
|
||||
{SHPredefinedDescriptorTypes::CAMERA, 1},
|
||||
{SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH, 2},
|
||||
});
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING_ANIM)].descMappings.AddMappings
|
||||
({
|
||||
{SHPredefinedDescriptorTypes::STATIC_DATA, 0},
|
||||
{SHPredefinedDescriptorTypes::CAMERA, 1},
|
||||
{SHPredefinedDescriptorTypes::PER_INSTANCE_ANIM_BATCH, 2},
|
||||
});
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].descMappings.AddMappings
|
||||
({
|
||||
|
@ -50,9 +56,13 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsPredefinedData::InitDummyPipelineLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING)].dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{ perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING)].descSetLayouts });
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{ perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].descSetLayouts });
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::RENDER_GRAPH_NODE_COMPUTE)].dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{ perSystemData[SHUtilities::ConvertEnum(SystemType::RENDER_GRAPH_NODE_COMPUTE)].descSetLayouts });
|
||||
for (int i = 0; i < SYSTEM_TYPE_COUNT; ++i)
|
||||
{
|
||||
perSystemData[i].dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy
|
||||
(
|
||||
SHPipelineLayoutParamsDummy { perSystemData[i].descSetLayouts }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -124,8 +134,8 @@ namespace SHADE
|
|||
SHVkDescriptorSetLayout::Binding materialDataBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment | vk::ShaderStageFlagBits::eVertex,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
|
||||
|
@ -166,12 +176,24 @@ namespace SHADE
|
|||
Handle<SHVkDescriptorSetLayout> shadowMapDescLayout = logicalDevice->CreateDescriptorSetLayout({ shadowMapBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, shadowMapDescLayout->GetVkHandle(), "[Descriptor Set Layout] Shadow Maps");
|
||||
|
||||
// For per instance data (transforms, materials, etc.)
|
||||
SHVkDescriptorSetLayout::Binding boneDataBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
.Stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::PER_INST_BONE_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
Handle<SHVkDescriptorSetLayout> materialBoneDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding, boneDataBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, materialBoneDataPerInstanceLayout->GetVkHandle(), "[Descriptor Set Layout] Material and Bone Globals");
|
||||
|
||||
predefinedLayouts.push_back(staticGlobalLayout);
|
||||
predefinedLayouts.push_back(lightDataDescSetLayout);
|
||||
predefinedLayouts.push_back(cameraDataGlobalLayout);
|
||||
predefinedLayouts.push_back(materialDataPerInstanceLayout);
|
||||
predefinedLayouts.push_back(fontDataDescSetLayout);
|
||||
predefinedLayouts.push_back(shadowMapDescLayout);
|
||||
predefinedLayouts.push_back(materialBoneDataPerInstanceLayout);
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING)].descSetLayouts = GetPredefinedDescSetLayouts
|
||||
(
|
||||
|
@ -180,6 +202,13 @@ namespace SHADE
|
|||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::MATERIALS
|
||||
);
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::BATCHING_ANIM)].descSetLayouts = GetPredefinedDescSetLayouts
|
||||
(
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::STATIC_DATA |
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::CAMERA |
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::MATERIAL_AND_BONES
|
||||
);
|
||||
|
||||
perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].descSetLayouts = GetPredefinedDescSetLayouts
|
||||
(
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes::STATIC_DATA |
|
||||
|
@ -197,12 +226,15 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsPredefinedData::InitPredefinedVertexInputState(void) noexcept
|
||||
{
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_2D) }); // Instanced integer data at index 8
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Attribute positions at binding 0
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // Attribute UVs at binding 1
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Attribute Normals at binding 2
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Attribute Tangents at binding 3
|
||||
defaultVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Instanced Transform at binding 4 - 7 (4 slots)
|
||||
defaultVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::UINT32_2D) }); // Instanced integer data at index 8
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::UINT32_4D) }); // Attribute bone indices at index 9
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_4D) }); // Attribute bone weights at index 10
|
||||
defaultVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // Instance bone matrix first index at index 11
|
||||
|
||||
shadowMapVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D)});
|
||||
shadowMapVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }, 4, 4); // Transform at binding 4 - 7 (4 slots)
|
||||
|
@ -256,12 +288,24 @@ namespace SHADE
|
|||
return static_cast<SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes>(static_cast<uint64_t>(lhs) | static_cast<uint64_t>(rhs));
|
||||
}
|
||||
|
||||
SHADE::SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& operator|=(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept
|
||||
{
|
||||
lhs = lhs | rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes operator&(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept
|
||||
{
|
||||
return static_cast<SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes>(static_cast<uint64_t>(lhs) & static_cast<uint64_t>(rhs));
|
||||
|
||||
}
|
||||
|
||||
SHADE::SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& operator&=(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept
|
||||
{
|
||||
lhs = lhs & rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
//SHGraphicsPredefinedData::PerSystem const& SHGraphicsPredefinedData::GetBatchingSystemData(void) noexcept
|
||||
//{
|
||||
// return batchingSystemData;
|
||||
|
|
|
@ -23,21 +23,24 @@ namespace SHADE
|
|||
// This enum is mainly to initialize a bit field to retrieve bit fields from SHPRedefinedData
|
||||
enum class PredefinedDescSetLayoutTypes : uint64_t
|
||||
{
|
||||
STATIC_DATA = 0x01,
|
||||
LIGHTS = 0x02,
|
||||
CAMERA = 0x04,
|
||||
MATERIALS = 0x08,
|
||||
FONT = 0x10,
|
||||
SHADOW = 0x20,
|
||||
STATIC_DATA = 0b00000001,
|
||||
LIGHTS = 0b00000010,
|
||||
CAMERA = 0b00000100,
|
||||
MATERIALS = 0b00001000,
|
||||
FONT = 0b00010000,
|
||||
SHADOW = 0b00100000,
|
||||
MATERIAL_AND_BONES = 0b01000000
|
||||
};
|
||||
|
||||
enum class SystemType
|
||||
{
|
||||
BATCHING = 0,
|
||||
BATCHING_ANIM,
|
||||
TEXT_RENDERING,
|
||||
RENDER_GRAPH_NODE_COMPUTE,
|
||||
NUM_TYPES
|
||||
};
|
||||
static constexpr int SYSTEM_TYPE_COUNT = static_cast<int>(SystemType::NUM_TYPES);
|
||||
|
||||
struct PerSystem
|
||||
{
|
||||
|
@ -103,5 +106,7 @@ namespace SHADE
|
|||
|
||||
};
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes operator| (SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept;
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& operator|=(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept;
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes operator& (SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept;
|
||||
SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& operator&=(SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes& lhs, SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes rhs) noexcept;
|
||||
}
|
||||
|
|
|
@ -11,7 +11,8 @@ namespace SHADE
|
|||
STATIC_DATA,
|
||||
LIGHTS,
|
||||
CAMERA,
|
||||
MATERIALS,
|
||||
PER_INSTANCE_BATCH,
|
||||
PER_INSTANCE_ANIM_BATCH,
|
||||
FONT,
|
||||
RENDER_GRAPH_NODE_COMPUTE_RESOURCE,
|
||||
RENDER_GRAPH_RESOURCE,
|
||||
|
|
|
@ -14,7 +14,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// STL Includes
|
||||
#include <algorithm>
|
||||
// Project Includes
|
||||
#include "Assets/Asset Types/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHModelAsset.h"
|
||||
#include "../Meshes/SHPrimitiveGenerator.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "SHGraphicsSystem.h"
|
||||
|
|
|
@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// STL Includes
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -114,7 +115,14 @@ namespace SHADE
|
|||
static constexpr std::string_view DEFERRED_COMPOSITE_COMPUTE = "Deferred Composite";
|
||||
|
||||
|
||||
static constexpr std::string_view GBUFFER_WRITE_SUBPASS = "G-Buffer Write";
|
||||
static constexpr std::string_view UI_SUBPASS = "UI";
|
||||
|
||||
static constexpr std::array USABLE_SUBPASSES =
|
||||
{
|
||||
GBUFFER_WRITE_SUBPASS,
|
||||
UI_SUBPASS
|
||||
};
|
||||
};
|
||||
|
||||
struct DescriptorSetBindings
|
||||
|
@ -161,7 +169,15 @@ namespace SHADE
|
|||
DescriptorSet binding for per instance material values.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BATCHED_PER_INST_DATA = 0;
|
||||
static constexpr uint32_t PER_INST_MATERIAL_DATA = 0;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet binding for per instance bone values.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t PER_INST_BONE_DATA = 1;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -191,6 +207,14 @@ namespace SHADE
|
|||
static constexpr uint32_t SHADOW_MAP_IMAGE_SAMPLER_DATA = 0;
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Descriptor set binding for bone matrix data.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BONE_MATRIX_DATA = 1;
|
||||
};
|
||||
|
||||
struct VertexBufferBindings
|
||||
|
@ -237,6 +261,27 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t INTEGER_DATA = 5;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Vertex buffer bindings for the bone indices buffer.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BONE_INDICES = 6;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Vertex buffer bindings for the bone weights buffer.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BONE_WEIGHTS = 7;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Vertex buffer bindings for the bone matrix first index buffer.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BONE_MATRIX_FIRST_INDEX = 8;
|
||||
|
||||
static constexpr uint32_t CALCULATED_GLYPH_POSITION = 0;
|
||||
static constexpr uint32_t GLYPH_INDEX = 1;
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace SHADE
|
|||
#endif
|
||||
|
||||
// Get Physical Device
|
||||
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::BEST);
|
||||
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::DEDICATED);
|
||||
if (!physicalDevice->GetVkPhysicalDevice())
|
||||
{
|
||||
throw std::runtime_error("[Graphics System] No supported Vulkan 1.3 compatible GPU was detected!");
|
||||
|
@ -127,15 +127,19 @@ namespace SHADE
|
|||
|
||||
SHFreetypeInstance::Init();
|
||||
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
|
||||
|
||||
// Load Built In Shaders
|
||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||
static constexpr AssetID VS_ANIM = 47911992; animtVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_ANIM);
|
||||
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
||||
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
|
||||
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
|
||||
|
@ -231,7 +235,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* G-BUFFER SUBPASS INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write", worldViewport, worldRenderer);
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data(), worldViewport, worldRenderer);
|
||||
gBufferSubpass->AddColorOutput("Position");
|
||||
gBufferSubpass->AddColorOutput("Entity ID");
|
||||
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
||||
|
@ -240,6 +244,7 @@ namespace SHADE
|
|||
gBufferSubpass->AddColorOutput("Position World Space");
|
||||
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
|
||||
|
||||
usableSubpassesMapping.emplace (std::string (SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data()), gBufferSubpass);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SSAO PASS AND DATA INIT */
|
||||
|
@ -318,7 +323,7 @@ namespace SHADE
|
|||
/* SCREEN SPACE PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
|
||||
auto uiSubpass = screenSpaceNode->AddSubpass("UI", worldViewport, screenRenderer);
|
||||
auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
|
||||
uiSubpass->AddColorOutput("Scene");
|
||||
uiSubpass->AddColorOutput("Entity ID");
|
||||
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
|
@ -326,6 +331,8 @@ namespace SHADE
|
|||
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
|
||||
});
|
||||
|
||||
usableSubpassesMapping.emplace(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), uiSubpass);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -420,7 +427,7 @@ namespace SHADE
|
|||
|
||||
// initialize the text renderer
|
||||
auto uiNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
||||
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass("UI"), descPool, textVS, textFS);
|
||||
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), descPool, textVS, textFS);
|
||||
|
||||
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
||||
|
||||
|
@ -447,9 +454,15 @@ namespace SHADE
|
|||
defaultMaterial = AddMaterial
|
||||
(
|
||||
defaultVertShader, defaultFragShader,
|
||||
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write")
|
||||
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS)
|
||||
);
|
||||
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
||||
defaultAnimMaterial = AddMaterial
|
||||
(
|
||||
animtVertShader, defaultFragShader,
|
||||
renderGraph->GetNode("G-Buffer")->GetSubpass("G-Buffer Write")
|
||||
);
|
||||
defaultAnimMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
||||
}
|
||||
|
||||
|
||||
|
@ -525,6 +538,8 @@ namespace SHADE
|
|||
std::make_pair(meshLibrary.GetVertexTexCoordsBuffer(), SHGraphicsConstants::VertexBufferBindings::TEX_COORD),
|
||||
std::make_pair(meshLibrary.GetVertexNormalsBuffer(), SHGraphicsConstants::VertexBufferBindings::NORMAL),
|
||||
std::make_pair(meshLibrary.GetVertexTangentsBuffer(), SHGraphicsConstants::VertexBufferBindings::TANGENT),
|
||||
std::make_pair(meshLibrary.GetVertexBoneIndicesBuffer(), SHGraphicsConstants::VertexBufferBindings::BONE_INDICES),
|
||||
std::make_pair(meshLibrary.GetVertexBoneWeightsBuffer(), SHGraphicsConstants::VertexBufferBindings::BONE_WEIGHTS),
|
||||
std::make_pair(meshLibrary.GetIndexBuffer(), 0),
|
||||
};
|
||||
|
||||
|
@ -564,32 +579,24 @@ namespace SHADE
|
|||
else
|
||||
renderer->UpdateData(frameIndex);
|
||||
#else
|
||||
renderers[renIndex]->UpdateDataAndBind(frameIndex);
|
||||
renderer->UpdateData(frameIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::B))
|
||||
{
|
||||
auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
||||
for (auto& comp : lightComps)
|
||||
{
|
||||
comp.SetEnableShadow(true);
|
||||
}
|
||||
}
|
||||
//if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::B))
|
||||
//{
|
||||
// auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
||||
// for (auto& comp : lightComps)
|
||||
// {
|
||||
// comp.SetEnableShadow(true);
|
||||
// }
|
||||
//}
|
||||
|
||||
renderGraph->Begin(frameIndex);
|
||||
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
renderGraph->Execute(frameIndex, descPool);
|
||||
renderGraph->Execute(frameIndex, descPool, MESH_DATA);
|
||||
renderGraph->End(frameIndex);
|
||||
|
||||
graphicsQueue->SubmitCommandBuffer
|
||||
|
@ -765,7 +772,7 @@ namespace SHADE
|
|||
auto const& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHLightEnableShadowEvent>*>(eventPtr.get())->data;
|
||||
auto* lightComp = SHComponentManager::GetComponent<SHLightComponent>(EVENT_DATA->lightEntity);
|
||||
std::string resourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
|
||||
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write");
|
||||
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS);
|
||||
|
||||
if (EVENT_DATA->generateRenderer)
|
||||
{
|
||||
|
@ -800,7 +807,12 @@ namespace SHADE
|
|||
rasterState.cull_mode = vk::CullModeFlagBits::eBack;
|
||||
|
||||
tempLibrary.Init(device);
|
||||
tempLibrary.CreateGraphicsPipelines({ shadowMapVS, {} }, shadowMapNode->GetRenderpass(), newSubpass, SHGraphicsPredefinedData::GetShadowMapViState(), rasterState);
|
||||
tempLibrary.CreateGraphicsPipelines
|
||||
(
|
||||
{ shadowMapVS, {} }, shadowMapNode->GetRenderpass(), newSubpass,
|
||||
SHGraphicsPredefinedData::SystemType::BATCHING,
|
||||
SHGraphicsPredefinedData::GetShadowMapViState(), rasterState
|
||||
);
|
||||
shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, {} });
|
||||
}
|
||||
newSubpass->SetCompanionSubpass(companionSubpass, shadowMapPipeline); // set companion subpass and pipeline
|
||||
|
@ -865,9 +877,9 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Mesh Registration Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHADE::Handle<SHADE::SHMesh> SHGraphicsSystem::AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices)
|
||||
SHADE::Handle<SHADE::SHMesh> SHGraphicsSystem::AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices, const SHMesh::VertexBoneIndices* const boneIndices, const SHMesh::VertexWeights* const boneWeights, uint32_t boneCount)
|
||||
{
|
||||
return meshLibrary.AddMesh(vertexCount, positions, texCoords, tangents, normals, indexCount, indices);
|
||||
return meshLibrary.AddMesh(vertexCount, positions, texCoords, tangents, normals, boneIndices, boneWeights, indexCount, indices, boneCount);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::RemoveMesh(Handle<SHMesh> mesh)
|
||||
|
@ -1182,6 +1194,16 @@ namespace SHADE
|
|||
return fontLibrary;
|
||||
}
|
||||
|
||||
Handle <SHSubpass> SHGraphicsSystem::GetUsableSubpass(std::string const& subpassName) const noexcept
|
||||
{
|
||||
if (usableSubpassesMapping.contains(subpassName))
|
||||
{
|
||||
return usableSubpassesMapping.at (subpassName);
|
||||
}
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
|
||||
{
|
||||
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
|
|
|
@ -230,7 +230,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
Handle<SHMesh> AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices);
|
||||
Handle<SHMesh> AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices, const SHMesh::VertexBoneIndices* const boneIndices = nullptr, const SHMesh::VertexWeights* const boneWeights = nullptr, uint32_t boneCount = 0);
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -399,6 +399,7 @@ namespace SHADE
|
|||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
||||
const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
|
||||
Handle <SHSubpass> GetUsableSubpass(std::string const& subpassName) const noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters */
|
||||
|
@ -455,6 +456,7 @@ namespace SHADE
|
|||
|
||||
// Built-In Shaders
|
||||
Handle<SHVkShaderModule> defaultVertShader;
|
||||
Handle<SHVkShaderModule> animtVertShader;
|
||||
Handle<SHVkShaderModule> defaultFragShader;
|
||||
Handle<SHVkShaderModule> debugVertShader;
|
||||
Handle<SHVkShaderModule> debugFragShader;
|
||||
|
@ -473,6 +475,7 @@ namespace SHADE
|
|||
|
||||
// Built-In Materials
|
||||
Handle<SHMaterial> defaultMaterial;
|
||||
Handle<SHMaterial> defaultAnimMaterial;
|
||||
Handle<SHVkPipeline> debugDrawPipeline;
|
||||
Handle<SHVkPipeline> debugDrawDepthPipeline;
|
||||
Handle<SHVkPipeline> debugDrawLineMeshPipeline;
|
||||
|
@ -507,6 +510,8 @@ namespace SHADE
|
|||
uint32_t resizeHeight = 1;
|
||||
bool restoredFromMinimize = false;
|
||||
|
||||
std::unordered_map<std::string, Handle<SHSubpass>> usableSubpassesMapping{};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -100,9 +100,9 @@ namespace SHADE
|
|||
auto const& mappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
mappings.at (SHPredefinedDescriptorTypes::MATERIALS),
|
||||
mappings.at (SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
//SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
}
|
||||
|
|
|
@ -81,9 +81,9 @@ namespace SHADE
|
|||
{
|
||||
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING).at(SHPredefinedDescriptorTypes::MATERIALS),
|
||||
SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING).at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
|
||||
//SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
SHGraphicsConstants::DescriptorSetBindings::PER_INST_MATERIAL_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
}
|
||||
|
|
|
@ -20,187 +20,252 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
SHADE::Handle<SHADE::SHMesh> SHMeshLibrary::AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices)
|
||||
{
|
||||
isDirty = true;
|
||||
SHADE::Handle<SHADE::SHMesh> SHMeshLibrary::AddMesh
|
||||
(
|
||||
uint32_t vertexCount, const SHMesh::VertexPosition* const positions,
|
||||
const SHMesh::VertexTexCoord* const texCoords,
|
||||
const SHMesh::VertexTangent* const tangents,
|
||||
const SHMesh::VertexNormal* const normals,
|
||||
const SHMesh::VertexBoneIndices* const boneIndices,
|
||||
const SHMesh::VertexWeights* const boneWeights,
|
||||
uint32_t indexCount, const SHMesh::Index* const indices,
|
||||
uint32_t boneCount)
|
||||
{
|
||||
isDirty = true;
|
||||
|
||||
auto handle = meshes.Create();
|
||||
meshAddJobs.emplace_back( MeshAddJob
|
||||
{
|
||||
vertexCount,
|
||||
positions,
|
||||
texCoords,
|
||||
tangents,
|
||||
normals,
|
||||
indexCount,
|
||||
indices,
|
||||
handle
|
||||
});
|
||||
return handle;
|
||||
}
|
||||
|
||||
void SHMeshLibrary::RemoveMesh(Handle<SHMesh> mesh)
|
||||
auto handle = meshes.Create();
|
||||
meshAddJobs.emplace_back(MeshAddJob
|
||||
{
|
||||
if (!mesh)
|
||||
throw std::invalid_argument("Attempted to remove a Mesh that did not belong to the Mesh Library!");
|
||||
vertexCount,
|
||||
positions,
|
||||
texCoords,
|
||||
tangents,
|
||||
normals,
|
||||
boneIndices,
|
||||
boneWeights,
|
||||
indexCount,
|
||||
indices,
|
||||
boneCount,
|
||||
handle
|
||||
});
|
||||
return handle;
|
||||
}
|
||||
|
||||
meshRemoveJobs.emplace_back(mesh);
|
||||
isDirty = true;
|
||||
void SHMeshLibrary::RemoveMesh(Handle<SHMesh> mesh)
|
||||
{
|
||||
if (!mesh)
|
||||
throw std::invalid_argument("Attempted to remove a Mesh that did not belong to the Mesh Library!");
|
||||
|
||||
meshRemoveJobs.emplace_back(mesh);
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
void SHMeshLibrary::BuildBuffers(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer)
|
||||
{
|
||||
// No changes
|
||||
if (!isDirty)
|
||||
return;
|
||||
|
||||
// Remove
|
||||
if (!meshRemoveJobs.empty())
|
||||
{
|
||||
// - Remove from order list
|
||||
for (const auto& meshToRemove : meshRemoveJobs)
|
||||
{
|
||||
auto searchResult = std::find(meshOrder.begin(), meshOrder.end(), meshToRemove);
|
||||
// Shouldn't happen, ignore
|
||||
if (searchResult == meshOrder.end())
|
||||
continue;
|
||||
|
||||
// Remove from mesh list
|
||||
meshOrder.erase(searchResult);
|
||||
}
|
||||
meshRemoveJobs.clear();
|
||||
// - Shift existing elements in to close up the gaps
|
||||
int32_t nextVertInsertPoint = 0;
|
||||
uint32_t nextIdxInsertPoint = 0;
|
||||
for (auto& mesh : meshOrder)
|
||||
{
|
||||
// Check if already in the correct place
|
||||
if (nextVertInsertPoint != mesh->FirstVertex)
|
||||
{
|
||||
/* There's a gap, we need to shift */
|
||||
// Vertices
|
||||
vertPosStorage.erase(vertPosStorage.begin() + nextVertInsertPoint, vertPosStorage.begin() + mesh->FirstVertex);
|
||||
vertTexCoordStorage.erase(vertTexCoordStorage.begin() + nextVertInsertPoint, vertTexCoordStorage.begin() + mesh->FirstVertex);
|
||||
vertTangentStorage.erase(vertTangentStorage.begin() + nextVertInsertPoint, vertTangentStorage.begin() + mesh->FirstVertex);
|
||||
vertNormalStorage.erase(vertNormalStorage.begin() + nextVertInsertPoint, vertNormalStorage.begin() + mesh->FirstVertex);
|
||||
vertBoneIdxStorage.erase(vertBoneIdxStorage.begin() + nextVertInsertPoint, vertBoneIdxStorage.begin() + mesh->FirstVertex);
|
||||
vertBoneWeightStorage.erase(vertBoneWeightStorage.begin() + nextVertInsertPoint, vertBoneWeightStorage.begin() + mesh->FirstVertex);
|
||||
// - Update mesh data
|
||||
mesh->FirstVertex = nextVertInsertPoint;
|
||||
|
||||
// Indices
|
||||
indexStorage.erase(indexStorage.begin() + nextIdxInsertPoint, indexStorage.begin() + mesh->FirstIndex);
|
||||
// - Update mesh data
|
||||
mesh->FirstIndex = nextIdxInsertPoint;
|
||||
|
||||
// Prepare for next
|
||||
nextVertInsertPoint += mesh->VertexCount;
|
||||
nextIdxInsertPoint += mesh->IndexCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHMeshLibrary::BuildBuffers(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer)
|
||||
// Add
|
||||
if (!meshAddJobs.empty())
|
||||
{
|
||||
// No changes
|
||||
if (!isDirty)
|
||||
return;
|
||||
|
||||
// Remove
|
||||
if (!meshRemoveJobs.empty())
|
||||
// - Compute updated size
|
||||
size_t newVertElems = vertPosStorage.size();
|
||||
size_t newIdxElems = indexStorage.size();
|
||||
for (const auto& addJob : meshAddJobs)
|
||||
{
|
||||
newVertElems += addJob.VertexCount;
|
||||
newIdxElems += addJob.IndexCount;
|
||||
}
|
||||
// - Reserve new memory
|
||||
vertPosStorage.reserve(newVertElems);
|
||||
vertTexCoordStorage.reserve(newVertElems);
|
||||
vertTangentStorage.reserve(newVertElems);
|
||||
vertNormalStorage.reserve(newVertElems);
|
||||
vertBoneIdxStorage.reserve(newVertElems);
|
||||
vertBoneWeightStorage.reserve(newVertElems);
|
||||
indexStorage.reserve(newIdxElems);
|
||||
// - Append new data
|
||||
for (auto& addJob : meshAddJobs)
|
||||
{
|
||||
// Update handle
|
||||
SHMesh& meshData = *addJob.Handle;
|
||||
meshData = SHMesh
|
||||
{
|
||||
// - Remove from order list
|
||||
for (const auto& meshToRemove : meshRemoveJobs)
|
||||
{
|
||||
auto searchResult = std::find(meshOrder.begin(), meshOrder.end(), meshToRemove);
|
||||
// Shouldn't happen, ignore
|
||||
if (searchResult == meshOrder.end())
|
||||
continue;
|
||||
.FirstVertex = static_cast<int32_t>(vertPosStorage.size()),
|
||||
.VertexCount = static_cast<uint32_t>(addJob.VertexCount),
|
||||
.FirstIndex = static_cast<uint32_t>(indexStorage.size()),
|
||||
.IndexCount = static_cast<uint32_t>(addJob.IndexCount),
|
||||
.BoneCount = addJob.BoneCount
|
||||
};
|
||||
|
||||
// Remove from mesh list
|
||||
meshOrder.erase(searchResult);
|
||||
}
|
||||
meshRemoveJobs.clear();
|
||||
// - Shift existing elements in to close up the gaps
|
||||
int32_t nextVertInsertPoint = 0;
|
||||
uint32_t nextIdxInsertPoint = 0;
|
||||
for (auto& mesh : meshOrder)
|
||||
{
|
||||
// Check if already in the correct place
|
||||
if (nextVertInsertPoint != mesh->FirstVertex)
|
||||
{
|
||||
/* There's a gap, we need to shift */
|
||||
// Vertices
|
||||
vertPosStorage.erase(vertPosStorage.begin() + nextVertInsertPoint, vertPosStorage.begin() + mesh->FirstVertex);
|
||||
vertTexCoordStorage.erase(vertTexCoordStorage.begin() + nextVertInsertPoint, vertTexCoordStorage.begin() + mesh->FirstVertex);
|
||||
vertTangentStorage.erase(vertTangentStorage.begin() + nextVertInsertPoint, vertTangentStorage.begin() + mesh->FirstVertex);
|
||||
vertNormalStorage.erase(vertNormalStorage.begin() + nextVertInsertPoint, vertNormalStorage.begin() + mesh->FirstVertex);
|
||||
// - Update mesh data
|
||||
mesh->FirstVertex = nextVertInsertPoint;
|
||||
|
||||
// Indices
|
||||
indexStorage.erase(indexStorage.begin() + nextIdxInsertPoint, indexStorage.begin() + mesh->FirstIndex);
|
||||
// - Update mesh data
|
||||
mesh->FirstIndex = nextIdxInsertPoint;
|
||||
|
||||
// Prepare for next
|
||||
nextVertInsertPoint += mesh->VertexCount;
|
||||
nextIdxInsertPoint += mesh->IndexCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add
|
||||
if (!meshAddJobs.empty())
|
||||
// Copy into storage
|
||||
vertPosStorage.insert
|
||||
(
|
||||
vertPosStorage.end(),
|
||||
addJob.VertexPositions, addJob.VertexPositions + addJob.VertexCount
|
||||
);
|
||||
vertTexCoordStorage.insert
|
||||
(
|
||||
vertTexCoordStorage.end(),
|
||||
addJob.VertexTexCoords, addJob.VertexTexCoords + addJob.VertexCount
|
||||
);
|
||||
vertTangentStorage.insert
|
||||
(
|
||||
vertTangentStorage.end(),
|
||||
addJob.VertexTangents, addJob.VertexTangents + addJob.VertexCount
|
||||
);
|
||||
vertNormalStorage.insert
|
||||
(
|
||||
vertNormalStorage.end(),
|
||||
addJob.VertexNormals, addJob.VertexNormals + addJob.VertexCount
|
||||
);
|
||||
if (addJob.VertexBoneIndices)
|
||||
{
|
||||
// - Compute updated size
|
||||
size_t newVertElems = vertPosStorage.size();
|
||||
size_t newIdxElems = indexStorage.size();
|
||||
for (const auto& addJob : meshAddJobs)
|
||||
{
|
||||
newVertElems += addJob.VertexCount;
|
||||
newIdxElems += addJob.IndexCount;
|
||||
}
|
||||
// - Reserve new memory
|
||||
vertPosStorage .reserve(newVertElems);
|
||||
vertTexCoordStorage.reserve(newVertElems);
|
||||
vertTangentStorage .reserve(newVertElems);
|
||||
vertNormalStorage .reserve(newVertElems);
|
||||
indexStorage .reserve(newIdxElems);
|
||||
// - Append new data
|
||||
for (auto& addJob : meshAddJobs)
|
||||
{
|
||||
// Update handle
|
||||
SHMesh& meshData = *addJob.Handle;
|
||||
meshData = SHMesh
|
||||
{
|
||||
.FirstVertex = static_cast<int32_t>(vertPosStorage.size()),
|
||||
.VertexCount = static_cast<uint32_t>(addJob.VertexCount),
|
||||
.FirstIndex = static_cast<uint32_t>(indexStorage.size()),
|
||||
.IndexCount = static_cast<uint32_t>(addJob.IndexCount),
|
||||
};
|
||||
|
||||
// Copy into storage
|
||||
vertPosStorage.insert
|
||||
(
|
||||
vertPosStorage.end(),
|
||||
addJob.VertexPositions, addJob.VertexPositions + addJob.VertexCount
|
||||
);
|
||||
vertTexCoordStorage.insert
|
||||
(
|
||||
vertTexCoordStorage.end(),
|
||||
addJob.VertexTexCoords, addJob.VertexTexCoords + addJob.VertexCount
|
||||
);
|
||||
vertTangentStorage.insert
|
||||
(
|
||||
vertTangentStorage.end(),
|
||||
addJob.VertexTangents, addJob.VertexTangents + addJob.VertexCount
|
||||
);
|
||||
vertNormalStorage.insert
|
||||
(
|
||||
vertNormalStorage.end(),
|
||||
addJob.VertexNormals, addJob.VertexNormals + addJob.VertexCount
|
||||
);
|
||||
indexStorage.insert
|
||||
(
|
||||
indexStorage.end(),
|
||||
addJob.Indices, addJob.Indices + addJob.IndexCount
|
||||
);
|
||||
}
|
||||
meshAddJobs.clear();
|
||||
vertBoneIdxStorage.insert
|
||||
(
|
||||
vertBoneIdxStorage.end(),
|
||||
addJob.VertexBoneIndices, addJob.VertexBoneIndices + addJob.VertexCount
|
||||
);
|
||||
}
|
||||
|
||||
// Send to GPU
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertPosBuffer,
|
||||
vertPosStorage.data(),
|
||||
static_cast<uint32_t>(vertPosStorage.size()) * sizeof(SHMesh::VertexPosition),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Positions"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTexCoordBuffer,
|
||||
vertTexCoordStorage.data(),
|
||||
static_cast<uint32_t>(vertTexCoordStorage.size()) * sizeof(SHMesh::VertexTexCoord),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex TexCoords"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTangentBuffer,
|
||||
vertTangentStorage.data(),
|
||||
static_cast<uint32_t>(vertTangentStorage.size()) * sizeof(SHMesh::VertexTangent),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Tangents"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertNormalBuffer,
|
||||
vertNormalStorage.data(),
|
||||
static_cast<uint32_t>(vertNormalStorage.size()) * sizeof(SHMesh::VertexNormal),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Normals"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, indexBuffer,
|
||||
indexStorage.data(),
|
||||
static_cast<uint32_t>(indexStorage.size()) * sizeof(SHMesh::Index),
|
||||
BuffUsage::eIndexBuffer,
|
||||
"Mesh Library Indices"
|
||||
);
|
||||
|
||||
isDirty = false;
|
||||
else
|
||||
{
|
||||
vertBoneIdxStorage.resize(vertBoneIdxStorage.size() + addJob.VertexCount);
|
||||
}
|
||||
if (addJob.VertexBoneWeights)
|
||||
{
|
||||
vertBoneWeightStorage.insert
|
||||
(
|
||||
vertBoneWeightStorage.end(),
|
||||
addJob.VertexBoneWeights, addJob.VertexBoneWeights + addJob.VertexCount
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto OG_SIZE = vertBoneWeightStorage.size();
|
||||
vertBoneWeightStorage.resize(vertBoneWeightStorage.size() + addJob.VertexCount);
|
||||
std::fill_n(vertBoneWeightStorage.begin() + OG_SIZE, addJob.VertexCount, SHVec4(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
indexStorage.insert
|
||||
(
|
||||
indexStorage.end(),
|
||||
addJob.Indices, addJob.Indices + addJob.IndexCount
|
||||
);
|
||||
}
|
||||
meshAddJobs.clear();
|
||||
}
|
||||
|
||||
// Send to GPU
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertPosBuffer,
|
||||
vertPosStorage.data(),
|
||||
static_cast<uint32_t>(vertPosStorage.size()) * sizeof(SHMesh::VertexPosition),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Positions"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTexCoordBuffer,
|
||||
vertTexCoordStorage.data(),
|
||||
static_cast<uint32_t>(vertTexCoordStorage.size()) * sizeof(SHMesh::VertexTexCoord),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex TexCoords"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTangentBuffer,
|
||||
vertTangentStorage.data(),
|
||||
static_cast<uint32_t>(vertTangentStorage.size()) * sizeof(SHMesh::VertexTangent),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Tangents"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertNormalBuffer,
|
||||
vertNormalStorage.data(),
|
||||
static_cast<uint32_t>(vertNormalStorage.size()) * sizeof(SHMesh::VertexNormal),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Normals"
|
||||
);
|
||||
if (!vertBoneIdxStorage.empty())
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertBoneIdxBuffer,
|
||||
vertBoneIdxStorage.data(),
|
||||
static_cast<uint32_t>(vertBoneIdxStorage.size()) * sizeof(SHMesh::VertexBoneIndices),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Bone Indices"
|
||||
);
|
||||
}
|
||||
if (!vertBoneWeightStorage.empty())
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertBoneWeightBuffer,
|
||||
vertBoneWeightStorage.data(),
|
||||
static_cast<uint32_t>(vertBoneWeightStorage.size()) * sizeof(SHMesh::VertexWeights),
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Bone Weights"
|
||||
);
|
||||
}
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, indexBuffer,
|
||||
indexStorage.data(),
|
||||
static_cast<uint32_t>(indexStorage.size()) * sizeof(SHMesh::Index),
|
||||
BuffUsage::eIndexBuffer,
|
||||
"Mesh Library Indices"
|
||||
);
|
||||
|
||||
isDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,170 +19,191 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/Vector/SHVec4U.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandBuffer;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Represents a single mesh that is stored in a SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMesh
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using Index = uint32_t;
|
||||
using VertexPosition = SHVec3;
|
||||
using VertexTexCoord = SHVec2;
|
||||
using VertexTangent = SHVec3;
|
||||
using VertexNormal = SHVec3;
|
||||
using VertexBoneIndices = SHVec4U;
|
||||
using VertexWeights = SHVec4;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
int32_t FirstVertex;
|
||||
uint32_t VertexCount;
|
||||
uint32_t FirstIndex;
|
||||
uint32_t IndexCount;
|
||||
uint32_t BoneCount;
|
||||
};
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Manages storage for all Meshes in the Graphics System as a single set of Vertex
|
||||
and Index Buffers.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMeshLibrary
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Represents a single mesh that is stored in a SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMesh
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using Index = uint32_t;
|
||||
using VertexPosition = SHVec3;
|
||||
using VertexTexCoord = SHVec2;
|
||||
using VertexTangent = SHVec3;
|
||||
using VertexNormal = SHVec3;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
int32_t FirstVertex;
|
||||
uint32_t VertexCount;
|
||||
uint32_t FirstIndex;
|
||||
uint32_t IndexCount;
|
||||
};
|
||||
/***********************************************************************************/
|
||||
\brief
|
||||
Adds a mesh to the Mesh Library. But this does not mean that the meshes have
|
||||
been added yet. A call to "BuildBuffers()" is required to transfer all
|
||||
meshes into the GPU.
|
||||
|
||||
\param vertexCount
|
||||
Number of vertices in this Mesh.
|
||||
\param positions
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
positions.
|
||||
\param texCoords
|
||||
Pointer to the first in a contiguous array of SHMathVec2s that define vertex
|
||||
texture coordinates.
|
||||
\param tangents
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
tangents.
|
||||
\param normals
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
normals.
|
||||
\param indexCount
|
||||
Number of indices in this mesh.
|
||||
\param indices
|
||||
Pointer to the first in a contiguous array of uint32_ts that define mesh
|
||||
indicies.
|
||||
|
||||
\return
|
||||
Handle to the created Mesh. This is not valid to be used until a call to
|
||||
BuildBuffers().
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
Handle<SHMesh> AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions,
|
||||
const SHMesh::VertexTexCoord* const texCoords,
|
||||
const SHMesh::VertexTangent* const tangents,
|
||||
const SHMesh::VertexNormal* const normals,
|
||||
const SHMesh::VertexBoneIndices* const boneIndices,
|
||||
const SHMesh::VertexWeights* const boneWeights,
|
||||
uint32_t indexCount, const SHMesh::Index* const indices,
|
||||
uint32_t boneCount);
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Manages storage for all Meshes in the Graphics System as a single set of Vertex
|
||||
and Index Buffers.
|
||||
|
||||
\brief
|
||||
Removes a mesh from the MeshLibrary. But this does not mean that the meshes
|
||||
have been removed yet. A call to "BuildBuffers()" is required to finalise all
|
||||
changes.
|
||||
|
||||
\param mesh
|
||||
Handle to the mesh to remove.
|
||||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMeshLibrary
|
||||
/*******************************************************************************/
|
||||
void RemoveMesh(Handle<SHMesh> mesh);
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Finalises all changes to the MeshLibrary into the GPU buffers.
|
||||
|
||||
\param device
|
||||
Device used to create and update the buffers.
|
||||
\param cmdBuffer
|
||||
Command buffer used to set up transfers of data in the GPU memory. This
|
||||
call must be preceded by calls to cmdBuffer's BeginRecording() and ended
|
||||
with EndRecording(). Do recall to also submit the cmdBuffer to a transfer
|
||||
queue.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void BuildBuffers(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkBuffer> GetVertexPositionsBuffer() const noexcept { return vertPosBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexTexCoordsBuffer() const noexcept { return vertTexCoordBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexTangentsBuffer() const noexcept { return vertTangentBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexNormalsBuffer() const noexcept { return vertNormalBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexBoneIndicesBuffer() const noexcept { return vertBoneIdxBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexBoneWeightsBuffer() const noexcept { return vertBoneWeightBuffer; }
|
||||
Handle<SHVkBuffer> GetIndexBuffer() const noexcept { return indexBuffer; }
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
struct MeshAddJob
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a mesh to the Mesh Library. But this does not mean that the meshes have
|
||||
been added yet. A call to "BuildBuffers()" is required to transfer all
|
||||
meshes into the GPU.
|
||||
|
||||
\param vertexCount
|
||||
Number of vertices in this Mesh.
|
||||
\param positions
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
positions.
|
||||
\param texCoords
|
||||
Pointer to the first in a contiguous array of SHMathVec2s that define vertex
|
||||
texture coordinates.
|
||||
\param tangents
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
tangents.
|
||||
\param normals
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
normals.
|
||||
\param indexCount
|
||||
Number of indices in this mesh.
|
||||
\param indices
|
||||
Pointer to the first in a contiguous array of uint32_ts that define mesh
|
||||
indicies.
|
||||
|
||||
\return
|
||||
Handle to the created Mesh. This is not valid to be used until a call to
|
||||
BuildBuffers().
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
Handle<SHMesh> AddMesh(uint32_t vertexCount, const SHMesh::VertexPosition* const positions, const SHMesh::VertexTexCoord* const texCoords, const SHMesh::VertexTangent* const tangents, const SHMesh::VertexNormal* const normals, uint32_t indexCount, const SHMesh::Index* const indices);
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Removes a mesh from the MeshLibrary. But this does not mean that the meshes
|
||||
have been removed yet. A call to "BuildBuffers()" is required to finalise all
|
||||
changes.
|
||||
|
||||
\param mesh
|
||||
Handle to the mesh to remove.
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
void RemoveMesh(Handle<SHMesh> mesh);
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Finalises all changes to the MeshLibrary into the GPU buffers.
|
||||
|
||||
\param device
|
||||
Device used to create and update the buffers.
|
||||
\param cmdBuffer
|
||||
Command buffer used to set up transfers of data in the GPU memory. This
|
||||
call must be preceded by calls to cmdBuffer's BeginRecording() and ended
|
||||
with EndRecording(). Do recall to also submit the cmdBuffer to a transfer
|
||||
queue.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void BuildBuffers(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkBuffer> GetVertexPositionsBuffer() const noexcept { return vertPosBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexTexCoordsBuffer() const noexcept { return vertTexCoordBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexTangentsBuffer() const noexcept { return vertTangentBuffer; }
|
||||
Handle<SHVkBuffer> GetVertexNormalsBuffer() const noexcept { return vertNormalBuffer; }
|
||||
Handle<SHVkBuffer> GetIndexBuffer() const { return indexBuffer; }
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
struct MeshAddJob
|
||||
{
|
||||
uint32_t VertexCount = 0;
|
||||
const SHMesh::VertexPosition* VertexPositions = nullptr;
|
||||
const SHMesh::VertexTexCoord* VertexTexCoords = nullptr;
|
||||
const SHMesh::VertexTangent * VertexTangents = nullptr;
|
||||
const SHMesh::VertexNormal * VertexNormals = nullptr;
|
||||
uint32_t IndexCount = 0;
|
||||
const SHMesh::Index * Indices = nullptr;
|
||||
Handle<SHMesh> Handle;
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Manipulation Queues
|
||||
std::vector<MeshAddJob> meshAddJobs;
|
||||
std::vector<Handle<SHMesh>> meshRemoveJobs;
|
||||
// Tracking
|
||||
SHResourceLibrary<SHMesh> meshes{};
|
||||
std::vector<Handle<SHMesh>> meshOrder;
|
||||
// CPU Storage
|
||||
std::vector<SHMesh::VertexPosition> vertPosStorage;
|
||||
std::vector<SHMesh::VertexTexCoord> vertTexCoordStorage;
|
||||
std::vector<SHMesh::VertexTangent> vertTangentStorage;
|
||||
std::vector<SHMesh::VertexNormal> vertNormalStorage;
|
||||
std::vector<SHMesh::Index> indexStorage;
|
||||
// GPU Storage
|
||||
Handle<SHVkBuffer> vertPosBuffer{};
|
||||
Handle<SHVkBuffer> vertTexCoordBuffer{};
|
||||
Handle<SHVkBuffer> vertTangentBuffer{};
|
||||
Handle<SHVkBuffer> vertNormalBuffer{};
|
||||
Handle<SHVkBuffer> indexBuffer {};
|
||||
// Flags
|
||||
bool isDirty = true;
|
||||
uint32_t VertexCount = 0;
|
||||
const SHMesh::VertexPosition* VertexPositions = nullptr;
|
||||
const SHMesh::VertexTexCoord* VertexTexCoords = nullptr;
|
||||
const SHMesh::VertexTangent* VertexTangents = nullptr;
|
||||
const SHMesh::VertexNormal* VertexNormals = nullptr;
|
||||
const SHMesh::VertexBoneIndices* VertexBoneIndices = nullptr;
|
||||
const SHMesh::VertexWeights* VertexBoneWeights = nullptr;
|
||||
uint32_t IndexCount = 0;
|
||||
const SHMesh::Index* Indices = nullptr;
|
||||
uint32_t BoneCount = 0;
|
||||
Handle<SHMesh> Handle;
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Manipulation Queues
|
||||
std::vector<MeshAddJob> meshAddJobs;
|
||||
std::vector<Handle<SHMesh>> meshRemoveJobs;
|
||||
// Tracking
|
||||
SHResourceLibrary<SHMesh> meshes;
|
||||
std::vector<Handle<SHMesh>> meshOrder;
|
||||
// CPU Storage
|
||||
std::vector<SHMesh::VertexPosition> vertPosStorage;
|
||||
std::vector<SHMesh::VertexTexCoord> vertTexCoordStorage;
|
||||
std::vector<SHMesh::VertexTangent> vertTangentStorage;
|
||||
std::vector<SHMesh::VertexNormal> vertNormalStorage;
|
||||
std::vector<SHMesh::VertexBoneIndices> vertBoneIdxStorage; // Must be in multiples of 4
|
||||
std::vector<SHMesh::VertexWeights> vertBoneWeightStorage;
|
||||
std::vector<SHMesh::Index> indexStorage;
|
||||
// GPU Storage
|
||||
Handle<SHVkBuffer> vertPosBuffer{};
|
||||
Handle<SHVkBuffer> vertTexCoordBuffer{};
|
||||
Handle<SHVkBuffer> vertTangentBuffer{};
|
||||
Handle<SHVkBuffer> vertNormalBuffer{};
|
||||
Handle<SHVkBuffer> vertBoneIdxBuffer{};
|
||||
Handle<SHVkBuffer> vertBoneWeightBuffer{};
|
||||
Handle<SHVkBuffer> indexBuffer{};
|
||||
// Flags
|
||||
bool isDirty = true;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -25,18 +25,18 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::cubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::sphereMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCircleMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCapsuleCapMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::cubeMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::sphereMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::lineCubeMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::lineCircleMesh;
|
||||
SHMeshAsset SHPrimitiveGenerator::lineCapsuleCapMesh;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Primitive Generation Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::Cube() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::Cube() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
SHMeshAsset mesh;
|
||||
|
||||
mesh.VertexPositions =
|
||||
{
|
||||
|
@ -221,9 +221,9 @@ namespace SHADE
|
|||
return addMeshDataTo(cubeMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHMeshData SHPrimitiveGenerator::Sphere() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::Sphere() noexcept
|
||||
{
|
||||
SHMeshData meshData;
|
||||
SHMeshAsset meshData;
|
||||
|
||||
const int LAT_SLICES = 12;
|
||||
const int LONG_SLICES = 12;
|
||||
|
@ -288,9 +288,9 @@ namespace SHADE
|
|||
return addMeshDataTo(sphereMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHMeshData SHPrimitiveGenerator::LineCube() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::LineCube() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
SHMeshAsset mesh;
|
||||
|
||||
mesh.VertexPositions =
|
||||
{
|
||||
|
@ -347,9 +347,9 @@ namespace SHADE
|
|||
return addMeshDataTo(lineCubeMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHMeshData SHPrimitiveGenerator::LineCircle() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::LineCircle() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
SHMeshAsset mesh;
|
||||
|
||||
// Generate points of the circle
|
||||
static constexpr int SPLITS = 36;
|
||||
|
@ -393,9 +393,9 @@ namespace SHADE
|
|||
return addMeshDataTo(lineCircleMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHADE::SHMeshData SHPrimitiveGenerator::LineCapsuleCap() noexcept
|
||||
SHMeshAsset SHPrimitiveGenerator::LineCapsuleCap() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
SHMeshAsset mesh;
|
||||
|
||||
// Have multiple semi-circles for the cap
|
||||
static constexpr int SPLITS = 36;
|
||||
|
@ -454,7 +454,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshAsset& meshData, SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
return meshLibrary.AddMesh
|
||||
(
|
||||
|
@ -463,12 +463,15 @@ namespace SHADE
|
|||
meshData.VertexTexCoords.data(),
|
||||
meshData.VertexTangents.data(),
|
||||
meshData.VertexNormals.data(),
|
||||
nullptr,
|
||||
nullptr,
|
||||
static_cast<uint32_t>(meshData.Indices.size()),
|
||||
meshData.Indices.data()
|
||||
meshData.Indices.data(),
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::addMeshDataTo(const SHMeshAsset& meshData, SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
return gfxSystem.AddMesh
|
||||
(
|
||||
|
|
|
@ -12,10 +12,11 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/SHModelAsset.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
|
||||
#include "SH_API.h"
|
||||
#include "Math/SHMath.h"
|
||||
#include "Assets/Asset Types/Models/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/Models/SHMeshAsset.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -47,13 +48,13 @@ namespace SHADE
|
|||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cube and stores the data in a SHMeshData object.
|
||||
Produces a cube and stores the data in a SHMeshAsset object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the cube.
|
||||
SHMeshAsset object containing vertex data for the cube.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData Cube() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset Cube() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -83,13 +84,13 @@ namespace SHADE
|
|||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a sphere and stores the data in a SHMeshData object.
|
||||
Produces a sphere and stores the data in a SHMeshAsset object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the sphere.
|
||||
SHMeshAsset object containing vertex data for the sphere.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData Sphere() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset Sphere() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -120,13 +121,13 @@ namespace SHADE
|
|||
/*!
|
||||
\brief
|
||||
Produces a cube that is comprised only of lines with no diagonal lines and store
|
||||
the data in a SHMeshData object.
|
||||
the data in a SHMeshAsset object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line cube.
|
||||
SHMeshAsset object containing vertex data for the line cube.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCube() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset LineCube() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -158,13 +159,13 @@ namespace SHADE
|
|||
/*!
|
||||
\brief
|
||||
Produces a circle that is comprised only of lines with no diagonal lines and
|
||||
store the data in a SHMeshData object.
|
||||
store the data in a SHMeshAsset object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line circle.
|
||||
SHMeshAsset object containing vertex data for the line circle.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCircle() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset LineCircle() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -204,7 +205,7 @@ namespace SHADE
|
|||
SHMeshData object containing vertex data for the line circle.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCapsuleCap() noexcept;
|
||||
[[nodiscard]] static SHMeshAsset LineCapsuleCap() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
|
@ -239,16 +240,16 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHMeshLibrary& meshLibrary) noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshData& meshData, SHGraphicsSystem& gfxSystem) noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshAsset& meshData, SHMeshLibrary& meshLibrary) noexcept;
|
||||
static Handle<SHMesh> addMeshDataTo(const SHMeshAsset& meshData, SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static SHMeshData cubeMesh;
|
||||
static SHMeshData sphereMesh;
|
||||
static SHMeshData lineCubeMesh;
|
||||
static SHMeshData lineCircleMesh;
|
||||
static SHMeshData lineCapsuleCapMesh;
|
||||
static SHMeshAsset cubeMesh;
|
||||
static SHMeshAsset sphereMesh;
|
||||
static SHMeshAsset lineCubeMesh;
|
||||
static SHMeshAsset lineCircleMesh;
|
||||
static SHMeshAsset lineCapsuleCapMesh;
|
||||
};
|
||||
}
|
|
@ -7,7 +7,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateGraphicsPipelines(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass, SHVertexInputState const& viState/* = SHGraphicsPredefinedData::GetDefaultViState()*/, SHRasterizationState const& rasterState) noexcept
|
||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateGraphicsPipelines(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass, SHGraphicsPredefinedData::SystemType systemType, SHVertexInputState const& viState, SHRasterizationState const& rasterState) noexcept
|
||||
{
|
||||
std::vector<Handle<SHVkShaderModule>> modules{};
|
||||
if (vsFsPair.first)
|
||||
|
@ -17,8 +17,8 @@ namespace SHADE
|
|||
|
||||
SHPipelineLayoutParams params
|
||||
{
|
||||
.shaderModules = std::move(modules),
|
||||
.predefinedDescSetLayouts = SHGraphicsPredefinedData::GetSystemData(SHGraphicsPredefinedData::SystemType::BATCHING).descSetLayouts
|
||||
.shaderModules = {vsFsPair.first, vsFsPair.second},
|
||||
.predefinedDescSetLayouts = SHGraphicsPredefinedData::GetSystemData(systemType).descSetLayouts
|
||||
};
|
||||
|
||||
// Create the pipeline layout
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace SHADE
|
|||
std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair,
|
||||
Handle<SHVkRenderpass> renderpass,
|
||||
Handle<SHSubpass> subpass,
|
||||
SHGraphicsPredefinedData::SystemType systemType,
|
||||
SHVertexInputState const& viState = SHGraphicsPredefinedData::GetDefaultViState(),
|
||||
SHRasterizationState const& rasterState = SHRasterizationState{}
|
||||
) noexcept;
|
||||
|
|
|
@ -565,7 +565,7 @@ namespace SHADE
|
|||
|
||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept
|
||||
{
|
||||
auto cmdBuffer = commandBuffers[frameIndex];
|
||||
cmdBuffer->BeginLabeledSegment(name);
|
||||
|
@ -578,6 +578,7 @@ namespace SHADE
|
|||
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
|
||||
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
if (node->renderpass)
|
||||
|
@ -585,6 +586,15 @@ namespace SHADE
|
|||
// bind static global data
|
||||
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.at(SHPredefinedDescriptorTypes::STATIC_DATA));
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
node->Execute(cmdBuffer, descPool, frameIndex);
|
||||
}
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue