Fix scene1 issues and fix scripts #343

Merged
glencelow merged 2 commits from PlayerController into main 2023-02-04 01:20:26 +08:00
87 changed files with 433 additions and 253 deletions
Showing only changes of commit 9d73806573 - Show all commits

1
.gitignore vendored
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@ -366,3 +366,4 @@ MigrationBackup/
JSON/Schemas/Catalog/ JSON/Schemas/Catalog/
Assets/Editor/Editor.SHConfig Assets/Editor/Editor.SHConfig
Assets/Editor/Layouts/UserLayout.ini

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@ -1,4 +1,4 @@
Start Maximized: true Start Maximized: true
Working Scene ID: 97086054 Working Scene ID: 91685359
Window Size: {x: 1920, y: 1013} Window Size: {x: 1920, y: 1013}
Style: 0 Style: 0

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@ -1,167 +0,0 @@
[Window][MainStatusBar]
Pos=0,989
Size=1920,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,48
Size=1920,941
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,187
Size=300,802
Collapsed=0
DockId=0x00000004,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Inspector]
Pos=1434,48
Size=486,941
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,48
Size=300,137
Collapsed=0
DockId=0x00000003,0
[Window][Viewport]
Pos=227,48
Size=1457,1012
Collapsed=0
DockId=0x0000000B,0
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
Pos=60,60
Size=32,64
Collapsed=0
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
Pos=60,60
Size=999,581
Collapsed=0
[Window][ð‡]
Pos=60,60
Size=32,64
Collapsed=0
[Window][ÌÌÌÌ]
Pos=60,60
Size=553,422
Collapsed=0
[Window][]
Pos=60,60
Size=770,394
Collapsed=0
[Window][ Viewport]
Pos=227,48
Size=1457,1012
Collapsed=0
DockId=0x0000000B,0
[Window][ Viewport]
Pos=227,48
Size=1457,1012
Collapsed=0
DockId=0x0000000B,0
[Window][î<> Viewport]
Pos=302,48
Size=1130,705
Collapsed=0
DockId=0x0000000B,0
[Window][V]
Pos=310,722
Size=1501,338
Collapsed=0
DockId=0x00000008,0
[Window][p£€Ê]
Pos=310,750
Size=1501,310
Collapsed=0
DockId=0x0000000A,0
[Window][ Asset Browser]
Pos=302,755
Size=1130,234
Collapsed=0
DockId=0x0000000C,0
[Window][Material Inspector]
Pos=1434,48
Size=486,941
Collapsed=0
DockId=0x00000006,1
[Window][Save scene as...]
Pos=1197,693
Size=165,120
Collapsed=0
[Window][Create New Asset]
Pos=896,472
Size=464,144
Collapsed=0
[Window][Collider Tag Panel]
Pos=302,48
Size=1130,705
Collapsed=0
DockId=0x0000000B,1
[Window][Input Bindings Panel]
Pos=1434,48
Size=486,941
Collapsed=0
DockId=0x00000006,2
[Window][Save Scene As]
Pos=877,444
Size=165,120
Collapsed=0
[Table][0x9D40AE32,17]
Column 0 Weight=1.0696
Column 1 Weight=0.9194
Column 2 Weight=0.9945
Column 3 Weight=1.0320
Column 4 Weight=0.9570
Column 5 Weight=0.9945
Column 6 Weight=0.9945
Column 7 Weight=0.9945
Column 8 Weight=0.9945
Column 9 Weight=1.0320
Column 10 Weight=0.9570
Column 11 Weight=1.0133
Column 12 Weight=0.9945
Column 13 Weight=0.8444
Column 14 Weight=0.9945
Column 15 Weight=0.8632
Column 16 Weight=1.3510
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1432,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0x69428B24
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=486,1036 Selected=0xE7039252

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@ -1,8 +1,8 @@
- VertexShader: 46580970 - VertexShader: 46580970
FragmentShader: 35983630 FragmentShader: 35983630
SubPass: G-Buffer Write SubPass: UI
Properties: Properties:
data.color: {x: 1, y: 1, z: 1, w: 1} data.color: {x: 1, y: 1, z: 1, w: 1}
data.textureIndex: 54429632 data.textureIndex: 51995224
data.alpha: 0 data.alpha: 0
data.beta: {x: 1, y: 1, z: 1} data.beta: {x: 1, y: 1, z: 1}

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@ -15,7 +15,7 @@
- EID: 1 - EID: 1
Name: Canvas Name: Canvas
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 3
Components: Components:
Canvas Component: Canvas Component:
Canvas Width: 1920 Canvas Width: 1920
@ -23,7 +23,7 @@
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 2 - EID: 2
Name: Default Name: Back Ground
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -36,7 +36,61 @@
Mesh: 141771688 Mesh: 141771688
Material: 123313564 Material: 123313564
IsActive: true IsActive: true
UI Component:
Canvas ID: 1
IsActive: true
Scripts: ~ Scripts: ~
- EID: 5
Name: Main Menu Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 75, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 65788519
Hovered Texture: 55999018
Clicked Texture: 66382894
IsActive: true
UI Component:
Canvas ID: 1
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 97158628
- EID: 6
Name: Quit Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66477839
Hovered Texture: 65045286
Clicked Texture: 58607560
IsActive: true
UI Component:
Canvas ID: 1
IsActive: true
Scripts:
- Type: QuitButton
Enabled: true
- EID: 3 - EID: 3
Name: Camera Name: Camera
IsActive: true IsActive: true

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@ -1,7 +1,7 @@
- EID: 0 - EID: 0
Name: Canvas Name: Canvas
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 3
Components: Components:
Canvas Component: Canvas Component:
Canvas Width: 1920 Canvas Width: 1920
@ -9,7 +9,7 @@
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 1 - EID: 1
Name: Default Name: Background
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -22,7 +22,61 @@
Mesh: 141771688 Mesh: 141771688
Material: 121834459 Material: 121834459
IsActive: true IsActive: true
UI Component:
Canvas ID: 0
IsActive: true
Scripts: ~ Scripts: ~
- EID: 5
Name: Start Game Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 75, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 52901020
Hovered Texture: 62235279
Clicked Texture: 64722619
IsActive: true
UI Component:
Canvas ID: 0
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 96668835
- EID: 6
Name: Quit Game Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66477839
Hovered Texture: 65045286
Clicked Texture: 58607560
IsActive: true
UI Component:
Canvas ID: 0
IsActive: true
Scripts:
- Type: QuitButton
Enabled: true
- EID: 2 - EID: 2
Name: Light Name: Light
IsActive: true IsActive: true

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@ -15,7 +15,7 @@
- EID: 1 - EID: 1
Name: Canvas Name: Canvas
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 3
Components: Components:
Canvas Component: Canvas Component:
Canvas Width: 1920 Canvas Width: 1920
@ -23,7 +23,7 @@
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 2 - EID: 2
Name: Default Name: Background
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -37,6 +37,51 @@
Material: 129138332 Material: 129138332
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 5
Name: Main Menu Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 75, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 65788519
Hovered Texture: 55999018
Clicked Texture: 66382894
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 97158628
- EID: 6
Name: Quit Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66477839
Hovered Texture: 65045286
Clicked Texture: 58607560
IsActive: true
Scripts:
- Type: QuitButton
Enabled: true
- EID: 3 - EID: 3
Name: Camera Name: Camera
IsActive: true IsActive: true

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@ -0,0 +1,33 @@
using System;
using SHADE;
public class ChangeSceneButton : Script
{
public uint sceneID = 0;
protected override void start()
{
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{
ui.OnClick.RegisterAction(() =>
{
if (sceneID != 0)
{
Audio.PlaySFXOnce2D("event:/UI/success");
SceneManager.ChangeScene(sceneID);
Audio.StopAllSounds();
}
});
}
else
{
Debug.LogError("Failed to register button action for ChangeSceneButton.");
}
}
protected override void update()
{
}
}

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@ -0,0 +1,3 @@
Name: SC_ChangeSceneButton
ID: 155329160
Type: 9

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@ -0,0 +1,31 @@
using System;
using SHADE;
public class QuitButton : Script
{
protected override void start()
{
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{
ui.OnClick.RegisterAction(() =>
{
ui.OnClick.RegisterAction(() =>
{
Audio.StopAllSounds();
Application.Quit();
});
});
}
else
{
Debug.LogError("Failed to register button action for QuitButton.");
}
}
protected override void update()
{
}
}

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@ -0,0 +1,3 @@
Name: SC_QuitButton
ID: 163136401
Type: 9

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@ -39,5 +39,10 @@ layout(location = 1) out uint outEntityID;
void main() void main()
{ {
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv); fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (fragColor.a < 0.01f)
{
discard;
}
outEntityID = In2.eid; outEntityID = In2.eid;
} }

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@ -0,0 +1,3 @@
Name: howToPlay_default
ID: 65084899
Type: 3

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@ -0,0 +1,3 @@
Name: howToPlay_hover
ID: 58647112
Type: 3

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@ -0,0 +1,3 @@
Name: howToPlay_pressed
ID: 55758383
Type: 3

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@ -0,0 +1,3 @@
Name: mainMenu_default
ID: 65788519
Type: 3

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@ -0,0 +1,3 @@
Name: mainMenu_hover
ID: 55999018
Type: 3

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@ -0,0 +1,3 @@
Name: mainMenu_pressed
ID: 66382894
Type: 3

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@ -0,0 +1,3 @@
Name: quit_default
ID: 66477839
Type: 3

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@ -0,0 +1,3 @@
Name: quit_hover
ID: 65045286
Type: 3

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@ -0,0 +1,3 @@
Name: quit_pressed
ID: 58607560
Type: 3

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@ -0,0 +1,3 @@
Name: retry_default
ID: 55782622
Type: 3

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@ -0,0 +1,3 @@
Name: retry_hover
ID: 58972174
Type: 3

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@ -0,0 +1,3 @@
Name: retry_pressed
ID: 55224464
Type: 3

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@ -0,0 +1,3 @@
Name: settings_default
ID: 58593104
Type: 3

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@ -0,0 +1,3 @@
Name: settings_hover
ID: 64495732
Type: 3

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@ -0,0 +1,3 @@
Name: settings_pressed
ID: 63138015
Type: 3

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@ -0,0 +1,3 @@
Name: startGame_default
ID: 52901020
Type: 3

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@ -0,0 +1,3 @@
Name: startGame_hover
ID: 62235279
Type: 3

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@ -0,0 +1,3 @@
Name: startGame_pressed
ID: 64722619
Type: 3

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@ -117,10 +117,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke() public void Invoke()
{ {
foreach (CallbackAction action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction;
action.Invoke(); action.Invoke();
} }
catch (Exception e) catch (Exception e)
@ -203,10 +204,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1) public void Invoke(T1 t1)
{ {
foreach (CallbackAction<T1> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1>;
action.Invoke(t1); action.Invoke(t1);
} }
catch (Exception e) catch (Exception e)
@ -289,10 +291,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2) public void Invoke(T1 t1, T2 t2)
{ {
foreach (CallbackAction<T1, T2> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2>;
action.Invoke(t1, t2); action.Invoke(t1, t2);
} }
catch (Exception e) catch (Exception e)
@ -375,10 +378,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3) public void Invoke(T1 t1, T2 t2, T3 t3)
{ {
foreach (CallbackAction<T1, T2, T3> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3>;
action.Invoke(t1, t2, t3); action.Invoke(t1, t2, t3);
} }
catch (Exception e) catch (Exception e)
@ -461,10 +465,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4)
{ {
foreach (CallbackAction<T1, T2, T3, T4> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4>;
action.Invoke(t1, t2, t3, t4); action.Invoke(t1, t2, t3, t4);
} }
catch (Exception e) catch (Exception e)
@ -547,10 +552,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5>;
action.Invoke(t1, t2, t3, t4, t5); action.Invoke(t1, t2, t3, t4, t5);
} }
catch (Exception e) catch (Exception e)
@ -633,10 +639,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6>;
action.Invoke(t1, t2, t3, t4, t5, t6); action.Invoke(t1, t2, t3, t4, t5, t6);
} }
catch (Exception e) catch (Exception e)
@ -719,10 +726,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6, T7>;
action.Invoke(t1, t2, t3, t4, t5, t6, t7); action.Invoke(t1, t2, t3, t4, t5, t6, t7);
} }
catch (Exception e) catch (Exception e)
@ -805,10 +813,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>;
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8); action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8);
} }
catch (Exception e) catch (Exception e)
@ -891,10 +900,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>;
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9); action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9);
} }
catch (Exception e) catch (Exception e)
@ -977,10 +987,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9, T10 t10) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9, T10 t10)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>;
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10); action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10);
} }
catch (Exception e) catch (Exception e)

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@ -134,10 +134,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(<# if (i != 0) { for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } } #>) public void Invoke(<# if (i != 0) { for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } } #>)
{ {
foreach (CallbackAction<# if (i != 0) { #><<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>><# } #> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<# if (i != 0) { #><<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>><# } #>;
action.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>); action.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
} }
catch (Exception e) catch (Exception e)

View File

@ -50,7 +50,14 @@ namespace SHADE
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::PushID(i); ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue); if (SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue))
{
isDirty = true;
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
}
ImGui::PopID(); ImGui::PopID();
// The checkboxes are just to set the layers of each tag // The checkboxes are just to set the layers of each tag
@ -60,10 +67,13 @@ namespace SHADE
{ {
ImGui::TableNextColumn(); ImGui::TableNextColumn();
std::string label = std::format("##{}, Layer {}", tagName, j); std::string label = std::format("##{}, Layer {}", tagName, j+1);
if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2))) if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
{ {
isDirty = true; isDirty = true;
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
} }
} }
} }

View File

@ -199,7 +199,7 @@ namespace SHADE
// Check material usage // Check material usage
for (const auto& rendId : sb.Renderables) for (const auto& rendId : sb.Renderables)
{ {
auto rend = SHComponentManager::GetComponent<SHRenderable>(rendId); auto rend = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
if (rend) if (rend)
{ {
if (rend->GetMaterial() == matToCheck) if (rend->GetMaterial() == matToCheck)
@ -210,7 +210,7 @@ namespace SHADE
} }
else else
{ {
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!"); SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
} }
} }
} }
@ -290,20 +290,20 @@ namespace SHADE
// Build CPU Buffer // Build CPU Buffer
char* propsCurrPtr = matPropsData.get(); char* propsCurrPtr = matPropsData.get();
for (auto& subBatch : subBatches) for (auto& subBatch : subBatches)
for (auto rendId : subBatch.Renderables) for (auto rendId : subBatch.Renderables)
{
const SHRenderable* renderable = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
if (renderable)
{ {
const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId); renderable->GetMaterial()->ExportProperties(propsCurrPtr);
if (renderable)
{
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
}
else
{
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
}
//propsCurrPtr += singleMatPropAlignedSize;
propsCurrPtr += singleMatPropSize;
} }
else
{
SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
}
//propsCurrPtr += singleMatPropAlignedSize;
propsCurrPtr += singleMatPropSize;
}
// Transfer to GPU // Transfer to GPU
rebuildDescriptorSetBuffers(frameIndex, descPool); rebuildDescriptorSetBuffers(frameIndex, descPool);
@ -328,7 +328,7 @@ namespace SHADE
for (auto rendId : subBatch.Renderables) for (auto rendId : subBatch.Renderables)
{ {
// Transform // Transform
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(rendId); auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(rendId);
if (transform) if (transform)
{ {
if (SHSceneManager::CheckNodeAndComponentsActive<SHRenderable>(rendId)) if (SHSceneManager::CheckNodeAndComponentsActive<SHRenderable>(rendId))
@ -357,7 +357,7 @@ namespace SHADE
} }
else else
{ {
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!"); SHLOG_WARNING("[SHBatch] Entity #{} containing a SHRenderable with no SHTransformComponent found!", rendId);
transformData.emplace_back(); transformData.emplace_back();
} }
} }
@ -382,12 +382,15 @@ namespace SHADE
for (auto& subBatch : subBatches) for (auto& subBatch : subBatches)
for (auto rendId : subBatch.Renderables) for (auto rendId : subBatch.Renderables)
{ {
auto* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId); auto* renderable = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
instancedIntegerData.emplace_back(SHInstancedIntegerData if (renderable)
{ {
rendId, instancedIntegerData.emplace_back(SHInstancedIntegerData
renderable->GetLightLayer() {
}); rendId,
renderable->GetLightLayer()
});
}
} }
// Transfer to GPU // Transfer to GPU
@ -575,17 +578,21 @@ namespace SHADE
} }
else else
{ {
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!"); SHLOG_WARNING("[SHBatch] Entity #{} contianing a SHRenderable with no SHTransformComponent found!", rendId);
transformData.emplace_back(); transformData.emplace_back();
} }
const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId); const SHRenderable* renderable = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
instancedIntegerData.emplace_back(SHInstancedIntegerData if (renderable)
{ {
rendId, instancedIntegerData.emplace_back(SHInstancedIntegerData
renderable->GetLightLayer() {
} rendId,
); renderable->GetLightLayer()
}
);
}
// Material Properties // Material Properties
if (!EMPTY_MAT_PROPS) if (!EMPTY_MAT_PROPS)
@ -596,7 +603,7 @@ namespace SHADE
} }
else else
{ {
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!"); SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
} }
propsCurrPtr += singleMatPropSize; propsCurrPtr += singleMatPropSize;
} }

View File

@ -1065,7 +1065,7 @@ namespace SHADE
for (auto& renderable : renderables) for (auto& renderable : renderables)
{ {
// Check if the material instance is now unused // Check if the material instance is now unused
renderable.CleanUpMaterials(); renderable.CleanUpMaterials();
if (!renderable.HasChanged()) if (!renderable.HasChanged())
continue; continue;

View File

@ -99,6 +99,8 @@ namespace SHADE
{ {
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>(); SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial); material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
oldMaterial = sharedMaterial;
oldMatIsShared = true;
matChanged = true; matChanged = true;
} }

View File

@ -205,6 +205,7 @@ namespace SHADE
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid); AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
AddComponentToComponentNode<SHAnimatorComponent>(components, eid); AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
AddComponentToComponentNode<SHUIComponent>(components, eid);
node[ComponentsNode] = components; node[ComponentsNode] = components;
@ -263,6 +264,7 @@ namespace SHADE
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode); AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode); AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode); AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
return componentIDList; return componentIDList;
} }
@ -347,5 +349,6 @@ namespace SHADE
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
} }
} }

View File

@ -137,7 +137,7 @@ namespace YAML
Node node; Node node;
node[IsTrigger] = rhs.IsTrigger(); node[IsTrigger] = rhs.IsTrigger();
node[CollisionTag] = rhs.GetCollisionTag().GetName(); node[CollisionTag] = SHCollisionTagMatrix::GetTagIndex(rhs.GetCollisionTag().GetName());
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>(); rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration(); rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
SHCollisionShape::Type colliderType = rhs.GetType(); SHCollisionShape::Type colliderType = rhs.GetType();
@ -176,7 +176,7 @@ namespace YAML
rhs.SetIsTrigger(node[IsTrigger].as<bool>()); rhs.SetIsTrigger(node[IsTrigger].as<bool>());
if(node[CollisionTag].IsDefined()) if(node[CollisionTag].IsDefined())
rhs.SetCollisionTag(SHCollisionTagMatrix::GetTag(node[CollisionTag].as<std::string>())); rhs.SetCollisionTag(SHCollisionTagMatrix::GetTag(node[CollisionTag].as<int>()));
if (!node[Type].IsDefined()) if (!node[Type].IsDefined())
return false; return false;

View File

@ -1,12 +1,13 @@
#include "SHpch.h" #include "SHpch.h"
#include "SHButtonComponent.h" #include "SHButtonComponent.h"
#include "Resource/SHResourceManager.h"
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
namespace SHADE namespace SHADE
{ {
SHButtonComponent::SHButtonComponent() SHButtonComponent::SHButtonComponent()
:size(1.0f), isHovered(false), isClicked(false), :size(1.0f), isHovered(false), isClicked(false),
defaultTexture(0), hoveredTexture(0), clickedTexture(0) defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
{ {
} }

View File

@ -40,6 +40,8 @@ namespace SHADE
AssetID defaultTexture; AssetID defaultTexture;
AssetID hoveredTexture; AssetID hoveredTexture;
AssetID clickedTexture; AssetID clickedTexture;
AssetID currentTexture;
RTTR_ENABLE() RTTR_ENABLE()

View File

@ -6,7 +6,7 @@ namespace SHADE
{ {
SHToggleButtonComponent::SHToggleButtonComponent() SHToggleButtonComponent::SHToggleButtonComponent()
:size(1.0f), isHovered(false), isClicked(false), value(false), :size(1.0f), isHovered(false), isClicked(false), value(false),
defaultTexture(0), toggledTexture(0) defaultTexture(0), toggledTexture(0), currentTexture(0)
{ {
} }

View File

@ -41,6 +41,8 @@ namespace SHADE
bool value; bool value;
AssetID defaultTexture; AssetID defaultTexture;
AssetID toggledTexture; AssetID toggledTexture;
AssetID currentTexture;

View File

@ -28,6 +28,8 @@ namespace SHADE
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>(); SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
SHComponentManager::CreateComponentSparseSet<SHUIComponent>(); SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
SHComponentManager::CreateComponentSparseSet<SHButtonComponent>(); SHComponentManager::CreateComponentSparseSet<SHButtonComponent>();
SHComponentManager::CreateComponentSparseSet<SHToggleButtonComponent>();
SHComponentManager::CreateComponentSparseSet<SHSliderComponent>();
} }
void SHUISystem::Exit() void SHUISystem::Exit()
@ -234,18 +236,23 @@ namespace SHADE
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID()); auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture()); //auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
auto material = renderable->GetModifiableMaterial();
if(!comp.isHovered && !comp.isClicked) AssetID textureID = 0;
if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE) if (!comp.isHovered && !comp.isClicked)
{ {
material->SetProperty("data.textureIndex", comp.GetDefaultTexture()); if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
//SHLOG_INFO("SETTING DEFAULT TEXTURE") {
} textureID = comp.GetDefaultTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetDefaultTexture()));
//SHLOG_INFO("SETTING DEFAULT TEXTURE")
}
}
else if (comp.isClicked) else if (comp.isClicked)
{ {
if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE) if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
{ {
material->SetProperty("data.textureIndex", comp.GetClickedTexture()); textureID = comp.GetClickedTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetClickedTexture()));
//SHLOG_INFO("SETTING CLICKED TEXTURE") //SHLOG_INFO("SETTING CLICKED TEXTURE")
} }
} }
@ -253,10 +260,17 @@ namespace SHADE
{ {
if (comp.GetHoveredTexture() != 0 && SHAssetManager::GetType(comp.GetHoveredTexture()) == AssetType::TEXTURE) if (comp.GetHoveredTexture() != 0 && SHAssetManager::GetType(comp.GetHoveredTexture()) == AssetType::TEXTURE)
{ {
material->SetProperty("data.textureIndex", comp.GetHoveredTexture()); textureID = comp.GetHoveredTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>( comp.GetHoveredTexture()));
//SHLOG_INFO("SETTING HOVERED TEXTURE") //SHLOG_INFO("SETTING HOVERED TEXTURE")
} }
} }
if (textureID != 0 && textureID != comp.currentTexture)
{
auto material = renderable->GetModifiableMaterial();
comp.currentTexture = textureID;
material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
}
@ -272,6 +286,7 @@ namespace SHADE
} }
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>(); auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID()); auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f); SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f); SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
@ -280,15 +295,15 @@ namespace SHADE
SHVec2 topExtent{ topExtent4.x,topExtent4.y }; SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y }; SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
SHVec2 mousePos; SHVec2 mousePos;
SHVec2 windowSize; SHVec2 windowSize;
#ifdef SHEDITOR #ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable; windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos; mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
//mousePos.y = windowSize.y - mousePos.y; //mousePos.y = windowSize.y - mousePos.y;
//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y) //SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
mousePos /= windowSize; mousePos /= windowSize;
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y) //SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
@ -305,21 +320,20 @@ namespace SHADE
#endif #endif
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) }; SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
topExtent = CanvasToScreenPoint(topExtent, true);
topExtent = CanvasToScreenPoint(topExtent,true);
btmExtent = CanvasToScreenPoint(btmExtent, true); btmExtent = CanvasToScreenPoint(btmExtent, true);
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
//comp.isClicked = false;
comp.isClicked = false;
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y) && mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
{ {
comp.isHovered = true; comp.isHovered = true;
#ifdef SHEDITOR #ifdef SHEDITOR
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY) //if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
{ {
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB)) if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{ {
@ -330,22 +344,22 @@ namespace SHADE
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB)) if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{ {
comp.isClicked = true; comp.isClicked = true;
} }
#endif #endif
}
//SHLOG_INFO("HOVERED")
}
else else
{ {
comp.isHovered = false; comp.isHovered = false;
//SHLOG_INFO("NOT HOVERED")
} }
if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB)) if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{ {
comp.isClicked = false; comp.isClicked = false;
comp.value = !comp.value; comp.value = !comp.value;
SHButtonClickEvent clickEvent; SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID(); clickEvent.EID = comp.GetEID();
clickEvent.value = comp.value;
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT); SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
} }
@ -354,12 +368,14 @@ namespace SHADE
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID()); auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture()); //auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
auto material = renderable->GetModifiableMaterial(); //auto material = renderable->GetModifiableMaterial();
AssetID textureID = 0;
if (comp.GetValue() == false) if (comp.GetValue() == false)
{ {
if (comp.GetDefaultTexture()!= 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE) if (comp.GetDefaultTexture()!= 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
{ {
material->SetProperty("data.textureIndex", comp.GetDefaultTexture()); textureID = comp.GetDefaultTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetDefaultTexture()));
//SHLOG_INFO("SETTING DEFAULT TEXTURE") //SHLOG_INFO("SETTING DEFAULT TEXTURE")
} }
} }
@ -367,11 +383,20 @@ namespace SHADE
{ {
if (comp.GetToggledTexture() != 0 && SHAssetManager::GetType(comp.GetToggledTexture()) == AssetType::TEXTURE) if (comp.GetToggledTexture() != 0 && SHAssetManager::GetType(comp.GetToggledTexture()) == AssetType::TEXTURE)
{ {
material->SetProperty("data.textureIndex", comp.GetToggledTexture()); textureID = comp.GetToggledTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetToggledTexture()));
//SHLOG_INFO("SETTING DEFAULT TEXTURE") //SHLOG_INFO("SETTING DEFAULT TEXTURE")
} }
} }
if (textureID != 0 && textureID != comp.currentTexture)
{
auto material = renderable->GetModifiableMaterial();
comp.currentTexture = textureID;
material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
}
} }
} }

View File

@ -103,19 +103,19 @@ project "SHADE_Managed"
filter "configurations:Debug" filter "configurations:Debug"
symbols "On" symbols "On"
defines {"_DEBUG"} defines {"_DEBUG", "SHEDITOR"}
links{"librttr_core_d.lib"} links{"librttr_core_d.lib"}
links{"fmodstudioL_vc.lib", "fmodL_vc.lib"} links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
filter "configurations:Release" filter "configurations:Release"
optimize "On" optimize "On"
defines{"_RELEASE"} defines{"_RELEASE", "SHEDITOR"}
links{"librttr_core.lib"} links{"librttr_core.lib"}
links{"fmodstudio_vc.lib", "fmod_vc.lib"} links{"fmodstudio_vc.lib", "fmod_vc.lib"}
filter "configurations:Publish" filter "configurations:Publish"
optimize "On" optimize "On"
defines{"_RELEASE"} defines{"_RELEASE", "_PUBLISH"}
links{"librttr_core.lib"} links{"librttr_core.lib"}
links{"fmodstudio_vc.lib", "fmod_vc.lib"} links{"fmodstudio_vc.lib", "fmod_vc.lib"}