Fix camera arm and win scene issue #346
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@ -4317,7 +4317,7 @@
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Scripts:
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- Type: GameManager
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Enabled: true
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winScene: 92009475
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winScene: 86098106
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loseScene: 91685359
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currGameState: 0
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totalItemCount: 0
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@ -5089,7 +5089,7 @@
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throwForce: [8, 10, 8]
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cameraArmOffSet: [0, 0.25, 0]
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delayTimer: 1
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aimingLength: 0.5
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aimingLength: 0.899999976
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throwItem: false
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rayDistance: 0.5
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- EID: 65733
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@ -5135,7 +5135,7 @@
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Scripts:
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- Type: SHADE_Scripting.ThirdPersonCamera
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Enabled: true
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armLength: 1
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armLength: 2
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turnSpeedPitch: 0.300000012
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turnSpeedYaw: 0.5
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pitchClamp: 45
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@ -9733,6 +9733,7 @@
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pitchClamp: 45
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inverseXControls: false
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inverseYControls: false
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lowerClamp: 5
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- EID: 9
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Name: PlayerBag
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IsActive: true
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@ -36,6 +36,9 @@
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Mesh: 141771688
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Material: 129138332
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IsActive: true
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UI Component:
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Canvas ID: 1
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IsActive: true
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Scripts: ~
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- EID: 5
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Name: Main Menu Button
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@ -56,6 +59,9 @@
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Hovered Texture: 55999018
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Clicked Texture: 66382894
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IsActive: true
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UI Component:
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Canvas ID: 1
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IsActive: true
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Scripts:
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- Type: ChangeSceneButton
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Enabled: true
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@ -79,6 +85,9 @@
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Hovered Texture: 65045286
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Clicked Texture: 58607560
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IsActive: true
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UI Component:
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Canvas ID: 1
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IsActive: true
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Scripts:
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- Type: QuitButton
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Enabled: true
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@ -17,6 +17,7 @@ namespace SHADE_Scripting
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public float pitchClamp = 45.0f;
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public bool inverseXControls = false;
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public bool inverseYControls = false;
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public float lowerClamp = 5.0f;
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protected override void awake()
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{
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@ -58,9 +59,9 @@ namespace SHADE_Scripting
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{
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arm.Pitch = pitchClamp;
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}
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else if (arm.Pitch < 0)
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else if (arm.Pitch < lowerClamp)
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{
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arm.Pitch = 0;
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arm.Pitch = lowerClamp;
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}
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}
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}
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