Done with Audio Implementation via C# #347
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@ -12,5 +12,12 @@ namespace SHADE_Scripting.Audio
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public static Dictionary<string, AudioClipHandler> audioClipHandlers = new Dictionary<string, AudioClipHandler>();
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//Functions here, maybe
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public static void stopAllSounds(bool fadeOut)
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{
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foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
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{
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h.Value.Stop(fadeOut);
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}
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}
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}
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}
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@ -39,6 +39,23 @@ public class GameManager : Script
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public static GameManager Instance { get; private set; }
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protected override void start()
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{
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base.start();
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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Audio.SetParameter("Detected", 0.0f);
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AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
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AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
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AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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}
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protected override void awake()
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{
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if (Instance != null && Instance != this)
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@ -46,17 +63,12 @@ public class GameManager : Script
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else
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Instance = this;
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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//Audio.PlayBGMOnce2D("event:/Music/player_undetected");
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AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
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AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
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//Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
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AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
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AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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totalItemCount = 0;
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Score = 0;
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currGameState = GameState.START;
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@ -102,18 +114,22 @@ public class GameManager : Script
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if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
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{
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currGameState = GameState.WIN;
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Audio.StopAllSounds();
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//Audio.StopAllSounds(); //Calling this outright breaks audio clip handlers
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AudioHandler.stopAllSounds(false);
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AudioHandler.audioClipHandlers["BGMWin"].Play();
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SceneManager.ChangeScene(winScene);
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//Audio.PlaySFXOnce2D("event:/Music/stingers/game_win");
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AudioHandler.audioClipHandlers["BGMWin"].Play();
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}
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else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
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{
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currGameState = GameState.LOSE;
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Audio.StopAllSounds();
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//Audio.StopAllSounds();
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AudioHandler.stopAllSounds(false);
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AudioHandler.audioClipHandlers["BGMLose"].Play();
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SceneManager.ChangeScene(loseScene);
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//Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose");
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AudioHandler.audioClipHandlers["BGMLose"].Play();
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}
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}
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}
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@ -22,8 +22,9 @@ public class EndScene : Script
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if (Input.GetKeyUp(Input.KeyCode.R))
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{
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//Audio.PlaySFXOnce2D("event:/UI/success");
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//Audio.StopAllSounds();
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AudioHandler.stopAllSounds(false);
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AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
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Audio.StopAllSounds();
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SceneManager.ChangeScene(mainGameScene);
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}
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@ -35,8 +36,9 @@ public class EndScene : Script
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if (Input.GetKeyUp(Input.KeyCode.M))
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{
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//Audio.PlaySFXOnce2D("event:/UI/success");
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//Audio.StopAllSounds();
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AudioHandler.stopAllSounds(false);
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AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
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Audio.StopAllSounds();
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SceneManager.ChangeScene(mainMainScene);
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}
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