Done with Audio Implementation via C# #347
|
@ -1,10 +1,10 @@
|
||||||
0 1 1111111000000000
|
0 StaticObject 1100000000000000
|
||||||
1 2 1111111000000000
|
1 Player 1100000000000000
|
||||||
2 3 1111010000000000
|
2 Food 1000000000000000
|
||||||
3 4 1111110000000000
|
3 Breakable 1100000000000000
|
||||||
4 5 1101110000000000
|
4 ScoringWallCollider 0100000000000000
|
||||||
5 6 1111111000000000
|
5 Homeowner 1100000000000000
|
||||||
6 7 1100011000000000
|
6 Camera 1100000000000000
|
||||||
7 8 0000000000000000
|
7 8 0000000000000000
|
||||||
8 9 0000000000000000
|
8 9 0000000000000000
|
||||||
9 10 0000000000000000
|
9 10 0000000000000000
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -151,6 +151,8 @@ public class PlayerController : Script
|
||||||
camArm = GetComponentInChildren<CameraArm>();
|
camArm = GetComponentInChildren<CameraArm>();
|
||||||
|
|
||||||
Rotation();
|
Rotation();
|
||||||
|
MoveKey();
|
||||||
|
Sprint();
|
||||||
Jump();
|
Jump();
|
||||||
GotCaught();
|
GotCaught();
|
||||||
//Debug.Log($"{currentState}");
|
//Debug.Log($"{currentState}");
|
||||||
|
@ -161,10 +163,7 @@ public class PlayerController : Script
|
||||||
|
|
||||||
protected override void fixedUpdate()
|
protected override void fixedUpdate()
|
||||||
{
|
{
|
||||||
|
|
||||||
MoveKey();
|
|
||||||
Move();
|
Move();
|
||||||
Sprint();
|
|
||||||
Gravity();
|
Gravity();
|
||||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue