Done with Audio Implementation via C# #347
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@ -0,0 +1,23 @@
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using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.Audio
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{
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public static class AudioHandler
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{
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public static Dictionary<string, AudioClipHandler> audioClipHandlers = new Dictionary<string, AudioClipHandler>();
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//Functions here, maybe
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public static void stopAllSounds(bool fadeOut)
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{
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foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
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{
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h.Value.Stop(fadeOut);
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}
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}
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}
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}
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@ -0,0 +1,3 @@
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Name: AudioHandler
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ID: 159235425
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Type: 9
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@ -14,6 +14,7 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -99,6 +100,17 @@ public partial class Homeowner1 : BehaviourTree
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SetData("turningSpeed", turningSpeed);
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SetData("turningSpeed", turningSpeed);
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SetData("distanceToCapture", distanceToCapture);
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SetData("distanceToCapture", distanceToCapture);
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SetData("baseCaptureTime", captureTime);*/
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SetData("baseCaptureTime", captureTime);*/
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//These should be somewhere else
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//Debug.Log("TESTING");
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AudioHandler.audioClipHandlers["BGMUnalert"] = Audio.CreateAudioClip("event:/Music/player_undetected");
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AudioHandler.audioClipHandlers["BGMAlert"] = Audio.CreateAudioClip("event:/Music/player_detected");
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
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AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
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AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
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}
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}
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//Called every tick
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//Called every tick
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@ -132,7 +144,6 @@ public partial class Homeowner1 : BehaviourTree
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if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime)
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if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime)
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SetData("baseCaptureTime", captureTime);
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SetData("baseCaptureTime", captureTime);
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events.Tick();
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events.Tick();
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//Footsteps SFX, move them somewhere else soon
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//Footsteps SFX, move them somewhere else soon
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@ -141,7 +152,8 @@ public partial class Homeowner1 : BehaviourTree
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footstepTimeRemaining -= velocity * Time.DeltaTimeF;
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footstepTimeRemaining -= velocity * Time.DeltaTimeF;
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if (footstepTimeRemaining < 0.0f)
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if (footstepTimeRemaining < 0.0f)
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{
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{
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Audio.PlaySFXOnce2D("event:/Homeowner/homeowner_footsteps");
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//Audio.PlaySFXOnce2D("event:/Homeowner/homeowner_footsteps");
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//AudioHandler.audioClipHandlers["SFXFootstep"].Play();
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footstepTimeRemaining = footstepSFXIntervalMultiplier;
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footstepTimeRemaining = footstepSFXIntervalMultiplier;
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}
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}
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//Debug.Log("Ticked");
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//Debug.Log("Ticked");
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@ -11,6 +11,7 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -111,7 +112,9 @@ public partial class LeafChase : BehaviourTreeNode
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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{
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{
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Audio.PlaySFXOnce2D("event:/Homeowner/humming");
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//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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}
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}
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SetNodeData("isAlert", false);
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SetNodeData("isAlert", false);
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@ -11,6 +11,7 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -239,9 +240,12 @@ public partial class LeafPatrol : BehaviourTreeNode
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert"))
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert"))
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{
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{
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//Debug.Log("Unalert");
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//Debug.Log("Unalert");
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Audio.PlaySFXOnce2D("event:/Homeowner/humming");
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//AudioHandler.audioClipHandlers["BGMAlert"].Stop(true);
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Audio.StopAllSounds();
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//Audio.PlaySFXOnce2D("event:/Homeowner/humming");
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Audio.PlayBGMOnce2D("event:/Music/player_undetected");
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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}
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}
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SetNodeData("isAlert", false);
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SetNodeData("isAlert", false);
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}
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}
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@ -11,6 +11,7 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -65,7 +66,9 @@ public partial class LeafSearch : BehaviourTreeNode
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{
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{
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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{
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{
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Audio.PlaySFXOnce2D("event:/Homeowner/humming");
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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reevaluateWaypoint();
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reevaluateWaypoint();
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}
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}
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SetNodeData("isAlert", false);
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SetNodeData("isAlert", false);
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@ -185,19 +188,27 @@ public partial class LeafSearch : BehaviourTreeNode
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if (GetNodeData("isAlert") == null)
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if (GetNodeData("isAlert") == null)
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{
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{
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SetNodeData("isAlert", true);
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SetNodeData("isAlert", true);
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Audio.PlaySFXOnce2D("event:/Homeowner/homeowner_detect_raccoon");
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//Audio.StopAllSounds();
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Audio.PlaySFXOnce2D("event:/Music/stingers/player_detected");
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AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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Audio.StopAllSounds();
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AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
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Audio.PlayBGMOnce2D("event:/Music/player_detected");
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//AudioHandler.audioClipHandlers["BGMAlert"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
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//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
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Audio.SetParameter("Detected", 1.0f);
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}
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}
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else
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else
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{
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{
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
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{
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{
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Audio.PlaySFXOnce2D("event:/Homeowner/homeowner_detect_raccoon");
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//Audio.StopAllSounds();
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Audio.PlaySFXOnce2D("event:/Music/stingers/player_detected");
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AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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Audio.StopAllSounds();
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AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
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Audio.PlayBGMOnce2D("event:/Music/player_detected");
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//AudioHandler.audioClipHandlers["BGMAlert"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
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//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
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Audio.SetParameter("Detected", 1.0f);
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}
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}
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SetNodeData("isAlert", true);
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SetNodeData("isAlert", true);
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}
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}
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@ -1,4 +1,5 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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@ -31,6 +32,8 @@ public class Breakable : Script
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}
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}
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isBreak = false;
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isBreak = false;
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AudioHandler.audioClipHandlers["SFXBreak"] = Audio.CreateAudioClip("event:/Props/impact_break");
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}
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}
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protected override void update()
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protected override void update()
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@ -72,7 +75,7 @@ public class Breakable : Script
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}
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}
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isBreak = false;
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isBreak = false;
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Audio.PlaySFXOnce2D("event:/Props/impact_break");
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AudioHandler.audioClipHandlers["SFXBreak"].Play();
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GameObject.SetActive(false);
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GameObject.SetActive(false);
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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public class Item : Script
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public class Item : Script
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{
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{
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@ -29,6 +30,9 @@ public class Item : Script
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collider.GetCollisionShape(0).Density = density;
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collider.GetCollisionShape(0).Density = density;
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returnBack = false;
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returnBack = false;
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AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
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AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
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}
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}
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protected override void start()
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protected override void start()
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@ -54,11 +58,11 @@ public class Item : Script
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}
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}
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if (playSound)
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if (playSound)
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{
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{
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if(currCategory == ItemCategory.LIGHT)
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if (currCategory == ItemCategory.LIGHT)
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Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
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AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
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else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
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else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
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Audio.PlaySFXOnce2D("event:/Props/impact_hard");
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AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
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playSound = false;
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playSound = false;
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}
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}
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@ -1,5 +1,6 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting;
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using SHADE_Scripting;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using static PlayerController;
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using static PlayerController;
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@ -43,6 +44,8 @@ public class PickAndThrow : Script
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if(!tpc)
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if(!tpc)
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Debug.LogError("TPC EMPTY");
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Debug.LogError("TPC EMPTY");
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AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
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timer = delayTimer;
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timer = delayTimer;
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}
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}
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protected override void update()
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protected override void update()
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@ -72,7 +75,7 @@ public class PickAndThrow : Script
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if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
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if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
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{
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{
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Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
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AudioHandler.audioClipHandlers["SFXThrow"].Play();
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itemRidigBody.IsGravityEnabled = true;
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itemRidigBody.IsGravityEnabled = true;
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itemCollider.GetCollisionShape(0).IsTrigger = false;
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itemCollider.GetCollisionShape(0).IsTrigger = false;
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pc.isAiming = false;
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pc.isAiming = false;
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@ -1,4 +1,5 @@
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using SHADE;
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using SHADE;
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using SHADE_Scripting.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -38,6 +39,23 @@ public class GameManager : Script
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public static GameManager Instance { get; private set; }
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public static GameManager Instance { get; private set; }
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protected override void start()
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{
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base.start();
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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Audio.SetParameter("Detected", 0.0f);
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AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
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AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
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AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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}
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protected override void awake()
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protected override void awake()
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{
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{
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if (Instance != null && Instance != this)
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if (Instance != null && Instance != this)
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@ -45,8 +63,12 @@ public class GameManager : Script
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else
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else
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Instance = this;
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Instance = this;
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Audio.PlayBGMOnce2D("event:/Music/player_undetected");
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Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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//Audio.PlayBGMOnce2D("event:/Music/player_undetected");
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//Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
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totalItemCount = 0;
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totalItemCount = 0;
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Score = 0;
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Score = 0;
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currGameState = GameState.START;
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currGameState = GameState.START;
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@ -54,6 +76,9 @@ public class GameManager : Script
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currMultiplierCombo = 1;
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currMultiplierCombo = 1;
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currMultiplierDuration = 0;
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currMultiplierDuration = 0;
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fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
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fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
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AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
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AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
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}
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}
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protected override void update()
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protected override void update()
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@ -89,16 +114,22 @@ public class GameManager : Script
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if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
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if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
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{
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{
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currGameState = GameState.WIN;
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currGameState = GameState.WIN;
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Audio.StopAllSounds();
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//Audio.StopAllSounds(); //Calling this outright breaks audio clip handlers
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AudioHandler.stopAllSounds(false);
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AudioHandler.audioClipHandlers["BGMWin"].Play();
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SceneManager.ChangeScene(winScene);
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SceneManager.ChangeScene(winScene);
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Audio.PlaySFXOnce2D("event:/Music/stingers/game_win");
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//Audio.PlaySFXOnce2D("event:/Music/stingers/game_win");
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}
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}
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else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
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else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
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||||||
{
|
{
|
||||||
currGameState = GameState.LOSE;
|
currGameState = GameState.LOSE;
|
||||||
Audio.StopAllSounds();
|
//Audio.StopAllSounds();
|
||||||
|
AudioHandler.stopAllSounds(false);
|
||||||
|
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||||
SceneManager.ChangeScene(loseScene);
|
SceneManager.ChangeScene(loseScene);
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose");
|
//Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,17 +1,19 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
public class ScoringZone : Script
|
public class ScoringZone : Script
|
||||||
{
|
{
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void onTriggerEnter(CollisionInfo info)
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
{
|
{
|
||||||
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf)
|
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
||||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
||||||
GameManager.Instance.ItemScored();
|
GameManager.Instance.ItemScored();
|
||||||
info.GameObject.SetActive(false);
|
info.GameObject.SetActive(false);
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
|
|
||||||
public class EndScene : Script
|
public class EndScene : Script
|
||||||
{
|
{
|
||||||
|
@ -8,28 +9,36 @@ public class EndScene : Script
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(Input.KeyCode.R))
|
if (Input.GetKeyUp(Input.KeyCode.R))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
Audio.StopAllSounds();
|
//Audio.StopAllSounds();
|
||||||
|
AudioHandler.stopAllSounds(false);
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||||
SceneManager.ChangeScene(mainGameScene);
|
SceneManager.ChangeScene(mainGameScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.M))
|
if (Input.GetKeyDown(Input.KeyCode.M))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(Input.KeyCode.M))
|
if (Input.GetKeyUp(Input.KeyCode.M))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
Audio.StopAllSounds();
|
//Audio.StopAllSounds();
|
||||||
|
AudioHandler.stopAllSounds(false);
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||||
SceneManager.ChangeScene(mainMainScene);
|
SceneManager.ChangeScene(mainMainScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,23 +1,30 @@
|
||||||
using System;
|
using System;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
|
|
||||||
public class MainMenu : Script
|
public class MainMenu : Script
|
||||||
{
|
{
|
||||||
public uint sceneID;
|
public uint sceneID;
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
||||||
|
//Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
||||||
|
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space))
|
if (Input.GetKeyDown(Input.KeyCode.Space))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||||
SceneManager.ChangeScene(sceneID);
|
SceneManager.ChangeScene(sceneID);
|
||||||
Audio.StopAllSounds();
|
Audio.StopAllSounds();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue