Done with Audio Implementation via C# #347
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,23 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.Audio
|
||||||
|
{
|
||||||
|
public static class AudioHandler
|
||||||
|
{
|
||||||
|
public static Dictionary<string, AudioClipHandler> audioClipHandlers = new Dictionary<string, AudioClipHandler>();
|
||||||
|
|
||||||
|
//Functions here, maybe
|
||||||
|
public static void stopAllSounds(bool fadeOut)
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
|
||||||
|
{
|
||||||
|
h.Value.Stop(fadeOut);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: AudioHandler
|
||||||
|
ID: 159235425
|
||||||
|
Type: 9
|
|
@ -14,6 +14,7 @@
|
||||||
|
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@ -99,6 +100,17 @@ public partial class Homeowner1 : BehaviourTree
|
||||||
SetData("turningSpeed", turningSpeed);
|
SetData("turningSpeed", turningSpeed);
|
||||||
SetData("distanceToCapture", distanceToCapture);
|
SetData("distanceToCapture", distanceToCapture);
|
||||||
SetData("baseCaptureTime", captureTime);*/
|
SetData("baseCaptureTime", captureTime);*/
|
||||||
|
|
||||||
|
|
||||||
|
//These should be somewhere else
|
||||||
|
//Debug.Log("TESTING");
|
||||||
|
AudioHandler.audioClipHandlers["BGMUnalert"] = Audio.CreateAudioClip("event:/Music/player_undetected");
|
||||||
|
AudioHandler.audioClipHandlers["BGMAlert"] = Audio.CreateAudioClip("event:/Music/player_detected");
|
||||||
|
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
|
||||||
|
AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
|
||||||
|
AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
|
||||||
}
|
}
|
||||||
|
|
||||||
//Called every tick
|
//Called every tick
|
||||||
|
@ -132,7 +144,6 @@ public partial class Homeowner1 : BehaviourTree
|
||||||
if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime)
|
if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime)
|
||||||
SetData("baseCaptureTime", captureTime);
|
SetData("baseCaptureTime", captureTime);
|
||||||
|
|
||||||
|
|
||||||
events.Tick();
|
events.Tick();
|
||||||
|
|
||||||
//Footsteps SFX, move them somewhere else soon
|
//Footsteps SFX, move them somewhere else soon
|
||||||
|
@ -141,7 +152,8 @@ public partial class Homeowner1 : BehaviourTree
|
||||||
footstepTimeRemaining -= velocity * Time.DeltaTimeF;
|
footstepTimeRemaining -= velocity * Time.DeltaTimeF;
|
||||||
if (footstepTimeRemaining < 0.0f)
|
if (footstepTimeRemaining < 0.0f)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Homeowner/homeowner_footsteps");
|
//Audio.PlaySFXOnce2D("event:/Homeowner/homeowner_footsteps");
|
||||||
|
//AudioHandler.audioClipHandlers["SFXFootstep"].Play();
|
||||||
footstepTimeRemaining = footstepSFXIntervalMultiplier;
|
footstepTimeRemaining = footstepSFXIntervalMultiplier;
|
||||||
}
|
}
|
||||||
//Debug.Log("Ticked");
|
//Debug.Log("Ticked");
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@ -111,7 +112,9 @@ public partial class LeafChase : BehaviourTreeNode
|
||||||
|
|
||||||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Homeowner/humming");
|
//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
|
||||||
|
Audio.SetParameter("Detected", 0.0f);
|
||||||
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
}
|
}
|
||||||
SetNodeData("isAlert", false);
|
SetNodeData("isAlert", false);
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@ -239,9 +240,12 @@ public partial class LeafPatrol : BehaviourTreeNode
|
||||||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert"))
|
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert"))
|
||||||
{
|
{
|
||||||
//Debug.Log("Unalert");
|
//Debug.Log("Unalert");
|
||||||
Audio.PlaySFXOnce2D("event:/Homeowner/humming");
|
//AudioHandler.audioClipHandlers["BGMAlert"].Stop(true);
|
||||||
Audio.StopAllSounds();
|
//Audio.PlaySFXOnce2D("event:/Homeowner/humming");
|
||||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
|
//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
|
||||||
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
||||||
|
Audio.SetParameter("Detected", 0.0f);
|
||||||
}
|
}
|
||||||
SetNodeData("isAlert", false);
|
SetNodeData("isAlert", false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@ -65,7 +66,9 @@ public partial class LeafSearch : BehaviourTreeNode
|
||||||
{
|
{
|
||||||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Homeowner/humming");
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
||||||
|
Audio.SetParameter("Detected", 0.0f);
|
||||||
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
reevaluateWaypoint();
|
reevaluateWaypoint();
|
||||||
}
|
}
|
||||||
SetNodeData("isAlert", false);
|
SetNodeData("isAlert", false);
|
||||||
|
@ -185,19 +188,27 @@ public partial class LeafSearch : BehaviourTreeNode
|
||||||
if (GetNodeData("isAlert") == null)
|
if (GetNodeData("isAlert") == null)
|
||||||
{
|
{
|
||||||
SetNodeData("isAlert", true);
|
SetNodeData("isAlert", true);
|
||||||
Audio.PlaySFXOnce2D("event:/Homeowner/homeowner_detect_raccoon");
|
//Audio.StopAllSounds();
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/player_detected");
|
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||||
Audio.StopAllSounds();
|
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
|
||||||
Audio.PlayBGMOnce2D("event:/Music/player_detected");
|
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
|
||||||
|
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
|
||||||
|
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
|
||||||
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
|
||||||
|
Audio.SetParameter("Detected", 1.0f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
|
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Homeowner/homeowner_detect_raccoon");
|
//Audio.StopAllSounds();
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/player_detected");
|
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||||
Audio.StopAllSounds();
|
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
|
||||||
Audio.PlayBGMOnce2D("event:/Music/player_detected");
|
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
|
||||||
|
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
|
||||||
|
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
|
||||||
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
|
||||||
|
Audio.SetParameter("Detected", 1.0f);
|
||||||
}
|
}
|
||||||
SetNodeData("isAlert", true);
|
SetNodeData("isAlert", true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
@ -31,6 +32,8 @@ public class Breakable : Script
|
||||||
}
|
}
|
||||||
|
|
||||||
isBreak = false;
|
isBreak = false;
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["SFXBreak"] = Audio.CreateAudioClip("event:/Props/impact_break");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
@ -72,7 +75,7 @@ public class Breakable : Script
|
||||||
}
|
}
|
||||||
|
|
||||||
isBreak = false;
|
isBreak = false;
|
||||||
Audio.PlaySFXOnce2D("event:/Props/impact_break");
|
AudioHandler.audioClipHandlers["SFXBreak"].Play();
|
||||||
GameObject.SetActive(false);
|
GameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,4 +1,5 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
public class Item : Script
|
public class Item : Script
|
||||||
{
|
{
|
||||||
|
@ -29,6 +30,9 @@ public class Item : Script
|
||||||
collider.GetCollisionShape(0).Density = density;
|
collider.GetCollisionShape(0).Density = density;
|
||||||
|
|
||||||
returnBack = false;
|
returnBack = false;
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
|
||||||
|
AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
|
@ -55,10 +59,10 @@ public class Item : Script
|
||||||
|
|
||||||
if (playSound)
|
if (playSound)
|
||||||
{
|
{
|
||||||
if(currCategory == ItemCategory.LIGHT)
|
if (currCategory == ItemCategory.LIGHT)
|
||||||
Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
|
AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
|
||||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||||
Audio.PlaySFXOnce2D("event:/Props/impact_hard");
|
AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
|
||||||
playSound = false;
|
playSound = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting;
|
using SHADE_Scripting;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using static PlayerController;
|
using static PlayerController;
|
||||||
|
@ -43,6 +44,8 @@ public class PickAndThrow : Script
|
||||||
if(!tpc)
|
if(!tpc)
|
||||||
Debug.LogError("TPC EMPTY");
|
Debug.LogError("TPC EMPTY");
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
|
||||||
|
|
||||||
timer = delayTimer;
|
timer = delayTimer;
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
@ -72,7 +75,7 @@ public class PickAndThrow : Script
|
||||||
|
|
||||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
|
AudioHandler.audioClipHandlers["SFXThrow"].Play();
|
||||||
itemRidigBody.IsGravityEnabled = true;
|
itemRidigBody.IsGravityEnabled = true;
|
||||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
pc.isAiming = false;
|
pc.isAiming = false;
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
@ -38,6 +39,23 @@ public class GameManager : Script
|
||||||
|
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
base.start();
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
|
||||||
|
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
|
||||||
|
|
||||||
|
Audio.SetParameter("Detected", 0.0f);
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
|
||||||
|
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
||||||
|
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
||||||
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
if (Instance != null && Instance != this)
|
if (Instance != null && Instance != this)
|
||||||
|
@ -45,8 +63,12 @@ public class GameManager : Script
|
||||||
else
|
else
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
|
||||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
|
||||||
Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
||||||
|
//Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||||
|
|
||||||
|
//Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
|
||||||
|
|
||||||
totalItemCount = 0;
|
totalItemCount = 0;
|
||||||
Score = 0;
|
Score = 0;
|
||||||
currGameState = GameState.START;
|
currGameState = GameState.START;
|
||||||
|
@ -54,6 +76,9 @@ public class GameManager : Script
|
||||||
currMultiplierCombo = 1;
|
currMultiplierCombo = 1;
|
||||||
currMultiplierDuration = 0;
|
currMultiplierDuration = 0;
|
||||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||||
|
|
||||||
|
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||||
|
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
@ -89,16 +114,22 @@ public class GameManager : Script
|
||||||
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||||
{
|
{
|
||||||
currGameState = GameState.WIN;
|
currGameState = GameState.WIN;
|
||||||
Audio.StopAllSounds();
|
//Audio.StopAllSounds(); //Calling this outright breaks audio clip handlers
|
||||||
|
AudioHandler.stopAllSounds(false);
|
||||||
|
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
||||||
SceneManager.ChangeScene(winScene);
|
SceneManager.ChangeScene(winScene);
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/game_win");
|
//Audio.PlaySFXOnce2D("event:/Music/stingers/game_win");
|
||||||
|
|
||||||
}
|
}
|
||||||
else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
|
else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
|
||||||
{
|
{
|
||||||
currGameState = GameState.LOSE;
|
currGameState = GameState.LOSE;
|
||||||
Audio.StopAllSounds();
|
//Audio.StopAllSounds();
|
||||||
|
AudioHandler.stopAllSounds(false);
|
||||||
|
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||||
SceneManager.ChangeScene(loseScene);
|
SceneManager.ChangeScene(loseScene);
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose");
|
//Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,17 +1,19 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
public class ScoringZone : Script
|
public class ScoringZone : Script
|
||||||
{
|
{
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void onTriggerEnter(CollisionInfo info)
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
{
|
{
|
||||||
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf)
|
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
||||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
||||||
GameManager.Instance.ItemScored();
|
GameManager.Instance.ItemScored();
|
||||||
info.GameObject.SetActive(false);
|
info.GameObject.SetActive(false);
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
|
|
||||||
public class EndScene : Script
|
public class EndScene : Script
|
||||||
{
|
{
|
||||||
|
@ -8,28 +9,36 @@ public class EndScene : Script
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(Input.KeyCode.R))
|
if (Input.GetKeyUp(Input.KeyCode.R))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
Audio.StopAllSounds();
|
//Audio.StopAllSounds();
|
||||||
|
AudioHandler.stopAllSounds(false);
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||||
SceneManager.ChangeScene(mainGameScene);
|
SceneManager.ChangeScene(mainGameScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.M))
|
if (Input.GetKeyDown(Input.KeyCode.M))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(Input.KeyCode.M))
|
if (Input.GetKeyUp(Input.KeyCode.M))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
Audio.StopAllSounds();
|
//Audio.StopAllSounds();
|
||||||
|
AudioHandler.stopAllSounds(false);
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||||
SceneManager.ChangeScene(mainMainScene);
|
SceneManager.ChangeScene(mainMainScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,23 +1,30 @@
|
||||||
using System;
|
using System;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
|
|
||||||
public class MainMenu : Script
|
public class MainMenu : Script
|
||||||
{
|
{
|
||||||
public uint sceneID;
|
public uint sceneID;
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
||||||
|
//Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
||||||
|
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space))
|
if (Input.GetKeyDown(Input.KeyCode.Space))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||||
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
|
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||||
SceneManager.ChangeScene(sceneID);
|
SceneManager.ChangeScene(sceneID);
|
||||||
Audio.StopAllSounds();
|
Audio.StopAllSounds();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue