Static variables in scripts are now reset when leaving play mode #351
|
@ -363,8 +363,6 @@ MigrationBackup/
|
|||
|
||||
*.filters
|
||||
|
||||
Assets/Editor/Layouts/UserLayout.ini
|
||||
|
||||
JSON/Schemas/Catalog/
|
||||
|
||||
Assets/Editor/Editor.SHConfig
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
Start in Fullscreen: false
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||||
Starting Scene ID: 87244611
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Starting Scene ID: 97086054
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Window Size: {x: 1920, y: 1080}
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Window Title: SHADE Engine
|
|
@ -1,16 +1,16 @@
|
|||
0 1
|
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1 2
|
||||
2 3
|
||||
3 4
|
||||
4 5
|
||||
5 6
|
||||
6 7
|
||||
7 8
|
||||
8 9
|
||||
9 10
|
||||
10 11
|
||||
11 12
|
||||
12 13
|
||||
13 14
|
||||
14 15
|
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15 16
|
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0 1 3
|
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1 2 65535
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12 13 65534
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|
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14 15 65534
|
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15 16 65534
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|
|
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@ -0,0 +1,4 @@
|
|||
Start Maximized: true
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Working Scene ID: 97086054
|
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Window Size: {x: 1920, y: 1013}
|
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Style: 0
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@ -0,0 +1,167 @@
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[Window][MainStatusBar]
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Pos=0,989
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Size=1920,20
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Collapsed=0
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[Window][SHEditorMenuBar]
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Pos=0,48
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Size=1920,941
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Collapsed=0
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[Window][Hierarchy Panel]
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Pos=0,187
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Size=300,802
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Collapsed=0
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DockId=0x00000004,0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Inspector]
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Pos=1434,48
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Size=486,941
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Collapsed=0
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DockId=0x00000006,0
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[Window][Profiler]
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Pos=0,48
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Size=300,137
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Collapsed=0
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DockId=0x00000003,0
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[Window][Viewport]
|
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Pos=227,48
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Size=1457,1012
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Collapsed=0
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DockId=0x0000000B,0
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[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
|
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Pos=60,60
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Size=32,64
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Collapsed=0
|
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|
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[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
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||||
Pos=60,60
|
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Size=999,581
|
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Collapsed=0
|
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|
||||
[Window][ð‡–oû]
|
||||
Pos=60,60
|
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Size=32,64
|
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Collapsed=0
|
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|
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[Window][ÌÌÌÌ]
|
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Pos=60,60
|
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Size=553,422
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Collapsed=0
|
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|
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[Window][]
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Pos=60,60
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Size=770,394
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Collapsed=0
|
||||
|
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[Window][ Viewport]
|
||||
Pos=227,48
|
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Size=1457,1012
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Collapsed=0
|
||||
DockId=0x0000000B,0
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||||
|
||||
[Window][ Viewport]
|
||||
Pos=227,48
|
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Size=1457,1012
|
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Collapsed=0
|
||||
DockId=0x0000000B,0
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||||
|
||||
[Window][î<>‹ Viewport]
|
||||
Pos=302,48
|
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Size=1130,705
|
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Collapsed=0
|
||||
DockId=0x0000000B,0
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||||
|
||||
[Window][V]
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||||
Pos=310,722
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||||
Size=1501,338
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Collapsed=0
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||||
DockId=0x00000008,0
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||||
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||||
[Window][p›£€Ê]
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||||
Pos=310,750
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||||
Size=1501,310
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||||
Collapsed=0
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||||
DockId=0x0000000A,0
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||||
|
||||
[Window][ Asset Browser]
|
||||
Pos=302,755
|
||||
Size=1130,234
|
||||
Collapsed=0
|
||||
DockId=0x0000000C,0
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||||
|
||||
[Window][Material Inspector]
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||||
Pos=1434,48
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||||
Size=486,941
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||||
Collapsed=0
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||||
DockId=0x00000006,1
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||||
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||||
[Window][Save scene as...]
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||||
Pos=1197,693
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||||
Size=165,120
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||||
Collapsed=0
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||||
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||||
[Window][Create New Asset]
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||||
Pos=896,472
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||||
Size=464,144
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||||
Collapsed=0
|
||||
|
||||
[Window][Collider Tag Panel]
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||||
Pos=302,48
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||||
Size=1130,705
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||||
Collapsed=0
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||||
DockId=0x0000000B,1
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||||
|
||||
[Window][Input Bindings Panel]
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||||
Pos=1434,48
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||||
Size=486,941
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||||
Collapsed=0
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||||
DockId=0x00000006,2
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||||
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||||
[Window][Save Scene As]
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||||
Pos=877,444
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||||
Size=165,120
|
||||
Collapsed=0
|
||||
|
||||
[Table][0x9D40AE32,17]
|
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Column 0 Weight=0.9945
|
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Column 1 Weight=0.9945
|
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Column 2 Weight=0.9945
|
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Column 3 Weight=0.9945
|
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Column 4 Weight=0.9945
|
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Column 5 Weight=0.9945
|
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Column 6 Weight=0.9945
|
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Column 7 Weight=0.9945
|
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Column 8 Weight=0.9945
|
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Column 9 Weight=0.9945
|
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Column 10 Weight=0.9945
|
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Column 11 Weight=0.9945
|
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Column 12 Weight=1.0132
|
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Column 13 Weight=0.8444
|
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Column 14 Weight=0.9945
|
||||
Column 15 Weight=1.2009
|
||||
Column 16 Weight=1.0132
|
||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
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||||
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1432,1036 Split=X
|
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
|
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
|
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
|
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DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
|
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DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
|
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DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7
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DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
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DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
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DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
|
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DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=486,1036 Selected=0xE7039252
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||||
|
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@ -1,6 +1,6 @@
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|||
- VertexShader: 46580970
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||||
FragmentShader: 35983630
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||||
SubPass: G-Buffer Write
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 54324293
|
||||
|
|
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@ -1,6 +1,6 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: G-Buffer Write
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 54429632
|
||||
|
|
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@ -1,6 +1,6 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: G-Buffer Write
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 57302694
|
||||
|
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -0,0 +1,10 @@
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|||
Name: MD_CarRed
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||||
ID: 76808537
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: CarBody
|
||||
ID: 135736753
|
||||
Type: 8
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||||
Name: CarWindows
|
||||
ID: 139618182
|
||||
Type: 8
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -0,0 +1,22 @@
|
|||
Name: MD_Prop_Large_Watermelon
|
||||
ID: 70609427
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Watermelon_Unbroken
|
||||
ID: 134305891
|
||||
Type: 8
|
||||
Name: Watermelon_Broken01
|
||||
ID: 144023586
|
||||
Type: 8
|
||||
Name: Watermelon_Broken02
|
||||
ID: 142132679
|
||||
Type: 8
|
||||
Name: Watermelon_Broken03
|
||||
ID: 138231239
|
||||
Type: 8
|
||||
Name: Watermelon_Broken04
|
||||
ID: 135293480
|
||||
Type: 8
|
||||
Name: Watermelon_Broken05
|
||||
ID: 146157335
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,19 @@
|
|||
Name: MD_Prop_Small_Egg
|
||||
ID: 78383364
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Egg_Unbroken
|
||||
ID: 147457317
|
||||
Type: 8
|
||||
Name: Egg._Broken01
|
||||
ID: 134900190
|
||||
Type: 8
|
||||
Name: Egg._Broken02
|
||||
ID: 146271645
|
||||
Type: 8
|
||||
Name: Egg._Broken03
|
||||
ID: 135945648
|
||||
Type: 8
|
||||
Name: Egg._Broken04
|
||||
ID: 141722646
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,19 @@
|
|||
Name: MD_TutorialGarageProps01
|
||||
ID: 75936469
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: MetalShelf
|
||||
ID: 141619727
|
||||
Type: 8
|
||||
Name: Chair01.001
|
||||
ID: 139750047
|
||||
Type: 8
|
||||
Name: Cube.002
|
||||
ID: 137072050
|
||||
Type: 8
|
||||
Name: Cube.003
|
||||
ID: 149524108
|
||||
Type: 8
|
||||
Name: GarageDoor
|
||||
ID: 148373587
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,10 @@
|
|||
Name: MD_TutorialGarageProps02
|
||||
ID: 79889545
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: CupboardSolidBlock.001
|
||||
ID: 141180771
|
||||
Type: 8
|
||||
Name: CupboardSinkPiece.002
|
||||
ID: 141816633
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,10 @@
|
|||
Name: MD_WashingMachine
|
||||
ID: 67614549
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: WashingMachine
|
||||
ID: 138744683
|
||||
Type: 8
|
||||
Name: WashingMachineDoor
|
||||
ID: 139502794
|
||||
Type: 8
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,3 @@
|
|||
Name: Level1Scene
|
||||
ID: 96668835
|
||||
Type: 5
|
|
@ -8466,7 +8466,7 @@
|
|||
- EID: 240
|
||||
Name: ====ItemPool====
|
||||
IsActive: true
|
||||
NumberOfChildren: 9
|
||||
NumberOfChildren: 11
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 241
|
||||
|
@ -8514,6 +8514,8 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 157
|
||||
Name: Mesh_Meat
|
||||
IsActive: true
|
||||
|
@ -8559,6 +8561,8 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 156
|
||||
Name: Mesh_Meat
|
||||
IsActive: true
|
||||
|
@ -8604,6 +8608,8 @@
|
|||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 155
|
||||
Name: Mesh_Cheese
|
||||
IsActive: true
|
||||
|
@ -8649,6 +8655,8 @@
|
|||
Enabled: true
|
||||
Score: 100
|
||||
currCategory: 2
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 154
|
||||
Name: Mesh_Cheese
|
||||
IsActive: true
|
||||
|
@ -8694,6 +8702,8 @@
|
|||
Enabled: true
|
||||
Score: 100
|
||||
currCategory: 2
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 153
|
||||
Name: Mesh_Cheese
|
||||
IsActive: true
|
||||
|
@ -8739,6 +8749,8 @@
|
|||
Enabled: true
|
||||
Score: 100
|
||||
currCategory: 2
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 65778
|
||||
Name: Mesh_Apple
|
||||
IsActive: true
|
||||
|
@ -8784,6 +8796,8 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 152
|
||||
Name: Mesh_Apple
|
||||
IsActive: true
|
||||
|
@ -8829,6 +8843,8 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 151
|
||||
Name: Mesh_Apple
|
||||
IsActive: true
|
||||
|
@ -8874,6 +8890,509 @@
|
|||
Enabled: true
|
||||
Score: 10
|
||||
currCategory: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 65686
|
||||
Name: Watermelon
|
||||
IsActive: true
|
||||
NumberOfChildren: 5
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.44600534, y: 0.333341181, z: 6.14019775}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0.999979734, y: 1, z: 0.999979734}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 134305891
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Sphere
|
||||
Radius: 0.5
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Breakable
|
||||
Enabled: true
|
||||
threshHold: 2
|
||||
ignoreRaccoon: true
|
||||
- Type: Item
|
||||
Enabled: true
|
||||
Score: 100
|
||||
currCategory: 2
|
||||
density: 1
|
||||
dontReturn: false
|
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||||
IsActive: true
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,210 @@
|
|||
- EID: 0
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 7, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0.999999344, y: 0.999999821, z: 0.999999523}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: false
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: PhysicsTestObj
|
||||
Enabled: true
|
||||
forceAmount: 50
|
||||
torqueAmount: 500
|
||||
- EID: 1
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 4, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0.436332315}
|
||||
Scale: {x: 4.5999999, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 2, z: 7}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65539
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.70000005, y: 0.5, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: 0.436332315}
|
||||
Scale: {x: 4.5999999, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 4
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -1.70000005, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 10, y: 0.5, z: 10}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 5
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -4.80000019, y: 3, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: 1.57079637}
|
||||
Scale: {x: 10, y: 0.5, z: 10}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65542
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 4.80000019, y: 3, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: 1.57079637}
|
||||
Scale: {x: 10, y: 0.5, z: 10}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 7
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 3}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: PhysicsTest
|
||||
ID: 97086054
|
||||
Type: 5
|
|
@ -95,6 +95,9 @@ public partial class LeafAttack : BehaviourTreeNode
|
|||
//Catch player when in range for long enough
|
||||
//Debug.Log("Success: Caught");
|
||||
player.GetScript<PlayerController>().currentState = PlayerController.RaccoonStates.CAUGHT;
|
||||
if (player.GetScript<PlayerController>().stateMachine && !player.GetScript<PlayerController>().stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
player.GetScript<PlayerController>().stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
||||
status = BehaviourTreeNodeStatus.SUCCESS;
|
||||
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
||||
return status;
|
||||
|
|
|
@ -159,7 +159,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
|||
//Since transform position is often the raccoon's base and the ray needs to hit somewhere higher to be more reliable
|
||||
Vector3 rayDestination = plrT.GlobalPosition + plrT.GlobalScale * playerCollider.PositionOffset;
|
||||
Ray sightRay = new Ray(eyePosition, rayDestination - eyePosition);
|
||||
RaycastHit sightRayHit = Physics.Raycast(sightRay);
|
||||
RaycastHit sightRayHit = Physics.Raycast(sightRay, false, (ushort)65535)[0];
|
||||
//As of November 2022, RaycastHit contains only the FIRST object hit by
|
||||
//the ray in the Other GameObject data member
|
||||
//Diren may likely add ALL objects hit by the ray over December
|
||||
|
|
|
@ -7,12 +7,13 @@ using System.Xml.Linq;
|
|||
public class Breakable : Script
|
||||
{
|
||||
public float threshHold = 1.0f;
|
||||
public float force = 2.0f;
|
||||
public bool ignoreRaccoon = false;
|
||||
private RigidBody rb;
|
||||
private Transform trans;
|
||||
private bool isBreak = false;
|
||||
public bool isBreak { get; set; }
|
||||
private List<GameObject> itemPieces = new List<GameObject>();
|
||||
private Random ran = new Random();
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
|
@ -28,6 +29,8 @@ public class Breakable : Script
|
|||
itemPieces.Add(pieces);
|
||||
pieces.SetActive(false);
|
||||
}
|
||||
|
||||
isBreak = false;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -38,9 +41,14 @@ public class Breakable : Script
|
|||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
||||
return;
|
||||
|
||||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
||||
{
|
||||
isBreak = true;
|
||||
if(GameObject.GetScript<Item>())
|
||||
GameManager.Instance.totalItemCount -= 1;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
|
@ -54,12 +62,14 @@ public class Breakable : Script
|
|||
{
|
||||
item.SetActive(true);
|
||||
item.GetComponent<Transform>().GlobalPosition = trans.LocalPosition + item.GetComponent<Transform>().LocalPosition;
|
||||
if (item.GetScript<Item>())
|
||||
GameManager.Instance.totalItemCount += 1;
|
||||
GameObject gO = item;
|
||||
gO.Parent = GameObject.Null;
|
||||
}
|
||||
|
||||
isBreak = false;
|
||||
Audio.PlaySFXOnce2D("event:/Props/impact_break");
|
||||
Owner.SetActive(false);
|
||||
GameObject.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -12,33 +12,65 @@ public class Item : Script
|
|||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
private RigidBody rb;
|
||||
private bool once = false;
|
||||
public bool returnBack { get; set; }
|
||||
private Transform transform;
|
||||
private bool playSound = false;
|
||||
private bool caputurePos = false;
|
||||
private Vector3 firstPostion;
|
||||
private Collider collider;
|
||||
public float density = 1.0f;
|
||||
public bool dontReturn = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
transform = GetComponent<Transform>();
|
||||
collider = GetComponent<Collider>();
|
||||
if(collider)
|
||||
collider.GetCollisionShape(0).Density = density;
|
||||
|
||||
returnBack = false;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
GameManager.Instance.totalItemCount += 1;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (returnBack && !dontReturn)
|
||||
{
|
||||
transform.LocalPosition = firstPostion;
|
||||
returnBack = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (once)
|
||||
if (!caputurePos)
|
||||
{
|
||||
firstPostion = transform.LocalPosition;
|
||||
caputurePos = true;
|
||||
}
|
||||
|
||||
if (playSound)
|
||||
{
|
||||
if(currCategory == ItemCategory.LIGHT)
|
||||
Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
|
||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||
Audio.PlaySFXOnce2D("event:/Props/impact_hard");
|
||||
once = false;
|
||||
playSound = false;
|
||||
}
|
||||
|
||||
if (info.GameObject.GetScript<Homeowner1>())
|
||||
{
|
||||
returnBack = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
once = true;
|
||||
playSound = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static PlayerController;
|
||||
using static Item;
|
||||
|
||||
|
@ -203,11 +204,22 @@ public class PickAndThrow : Script
|
|||
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
||||
playerRayPos.y += 0.05f;
|
||||
dirNor.Normalise();
|
||||
RaycastHit ray1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance);
|
||||
RaycastHit ray2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance);
|
||||
RaycastHit ray3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f);
|
||||
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
||||
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
||||
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
||||
|
||||
if (rayList1.Count > 0 && rayList2.Count > 0 && rayList3.Count > 0)
|
||||
{
|
||||
RaycastHit ray1 = rayList1[0];
|
||||
RaycastHit ray2 = rayList2[0];
|
||||
RaycastHit ray3 = rayList3[0];
|
||||
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3);
|
||||
}
|
||||
else
|
||||
{
|
||||
inRange = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckForItem(RaycastHit ray)
|
||||
|
@ -223,7 +235,6 @@ public class PickAndThrow : Script
|
|||
return false;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ public class PlayerController : Script
|
|||
public Camera cam { get; set; }
|
||||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
private StateMachine stateMachine;
|
||||
public StateMachine stateMachine;
|
||||
|
||||
public bool holdItem { get; set; }
|
||||
public bool isAiming { get; set; }
|
||||
|
@ -370,6 +370,13 @@ public class PlayerController : Script
|
|||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||
|
||||
if (pat && pat.item.GetScript<Item>())
|
||||
{
|
||||
holdItem = false;
|
||||
isAiming = false;
|
||||
pat.item.GetScript<Item>().returnBack = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,9 +11,6 @@ public class GameManager : Script
|
|||
LOSE
|
||||
}
|
||||
|
||||
public GameObject itemPool;
|
||||
public GameObject zonePool;
|
||||
|
||||
public uint winScene = 92009475;
|
||||
public uint loseScene = 91685359;
|
||||
|
||||
|
@ -26,49 +23,29 @@ public class GameManager : Script
|
|||
[NonSerialized]
|
||||
public float timer;
|
||||
|
||||
private IEnumerable<Item> listOfItems;
|
||||
private IEnumerable<ScoringZone> listOfZone;
|
||||
|
||||
public GameObject scoreText;
|
||||
public GameObject timeText;
|
||||
|
||||
private bool once = true;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
RemoveScript<GameManager>();
|
||||
else
|
||||
Instance = this;
|
||||
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
|
||||
totalItemCount = 0;
|
||||
Score = 0;
|
||||
currGameState = GameState.START;
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Cheats();
|
||||
|
||||
if (once)
|
||||
{
|
||||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
if (listOfItems != null)
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
|
||||
if (listOfZone != null)
|
||||
foreach (ScoringZone sz in listOfZone)
|
||||
sz.gameManger = Owner.GetScript<GameManager>();
|
||||
}
|
||||
once = false;
|
||||
}
|
||||
|
||||
if (currGameState == GameState.START)
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
|
@ -77,7 +54,7 @@ public class GameManager : Script
|
|||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
||||
|
||||
if ((timer > 0 && totalItemCount <= 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
Audio.StopAllSounds();
|
||||
|
@ -94,6 +71,12 @@ public class GameManager : Script
|
|||
}
|
||||
}
|
||||
|
||||
protected override void onDestroy()
|
||||
{
|
||||
if (Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
private void Cheats()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
using System;
|
||||
public class ScoringZone : Script
|
||||
{
|
||||
public GameManager gameManger { get; set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -10,11 +9,11 @@ public class ScoringZone : Script
|
|||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (gameManger && info.GameObject.GetScript<Item>())
|
||||
if (GameManager.Instance && info.GameObject.GetScript<Item>())
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
||||
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
||||
gameManger.totalItemCount -= 1;
|
||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
|
||||
GameManager.Instance.totalItemCount -= 1;
|
||||
info.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,119 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Item;
|
||||
|
||||
|
||||
public class PhysicsTestObj : Script
|
||||
{
|
||||
public RigidBody body { get; set; }
|
||||
public Collider collider { get; set; }
|
||||
|
||||
// Movement input booleans
|
||||
public enum Direction
|
||||
{
|
||||
UP,
|
||||
DOWN,
|
||||
FORWARD,
|
||||
BACK,
|
||||
LEFT,
|
||||
RIGHT
|
||||
};
|
||||
|
||||
internal bool[] move = new bool[6];
|
||||
internal bool[] rotate = new bool[6];
|
||||
|
||||
internal Vector3[] moveVec = new Vector3[6]
|
||||
{
|
||||
Vector3.Up,
|
||||
Vector3.Down,
|
||||
Vector3.Back,
|
||||
Vector3.Forward,
|
||||
Vector3.Left,
|
||||
Vector3.Right
|
||||
};
|
||||
|
||||
internal Vector3[] rotateVec = new Vector3[6]
|
||||
{
|
||||
Vector3.Right,
|
||||
Vector3.Left,
|
||||
Vector3.Forward,
|
||||
Vector3.Down,
|
||||
Vector3.Up,
|
||||
Vector3.Down
|
||||
};
|
||||
|
||||
internal Input.KeyCode[] moveInputKeys = new Input.KeyCode[6]
|
||||
{
|
||||
Input.KeyCode.Space,
|
||||
Input.KeyCode.LeftControl,
|
||||
Input.KeyCode.W,
|
||||
Input.KeyCode.S,
|
||||
Input.KeyCode.A,
|
||||
Input.KeyCode.D
|
||||
};
|
||||
|
||||
internal Input.KeyCode[] rotateInputKeys = new Input.KeyCode[6]
|
||||
{
|
||||
Input.KeyCode.I,
|
||||
Input.KeyCode.K,
|
||||
Input.KeyCode.U,
|
||||
Input.KeyCode.O,
|
||||
Input.KeyCode.J,
|
||||
Input.KeyCode.L
|
||||
};
|
||||
|
||||
public float forceAmount = 50.0f;
|
||||
public float torqueAmount = 500.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
body = GetComponent<RigidBody>();
|
||||
collider = GetComponent<Collider>();
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
move[i] = false;
|
||||
rotate[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Ray colliderRay = new Ray();
|
||||
colliderRay.Direction = Vector3.Right;
|
||||
Physics.ColliderRaycast(collider.Owner, colliderRay, false, 8);
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
if (Input.GetKeyDown(moveInputKeys[i]))
|
||||
move[i] = true;
|
||||
|
||||
if (Input.GetKeyDown(rotateInputKeys[i]))
|
||||
rotate[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
for (int i = 0; i < 6; ++i)
|
||||
{
|
||||
bool shouldMove = move[i];
|
||||
bool shouldRotate = rotate[i];
|
||||
|
||||
if (shouldMove)
|
||||
{
|
||||
//Vector3 offset = new Vector3(0.25f, 0.0f, 0.0f);
|
||||
//rb.AddForceAtLocalPos(moveVec[i] * forceAmount, offset);
|
||||
body.AddForce(moveVec[i] * forceAmount);
|
||||
move[i] = false;
|
||||
}
|
||||
|
||||
if (shouldRotate)
|
||||
{
|
||||
body.AddTorque(rotateVec[i] * torqueAmount);
|
||||
rotate[i] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: PhysicsTestObj
|
||||
ID: 163401492
|
||||
Type: 9
|
|
@ -33,18 +33,11 @@ layout (std430, set = 2, binding = 0) buffer MaterialProperties // For mater
|
|||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 position;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
layout(location = 2) out uint lightLayerIndices;
|
||||
layout(location = 3) out vec4 normals;
|
||||
layout(location = 4) out vec4 albedo;
|
||||
|
||||
void main()
|
||||
{
|
||||
position = In.vertPos;
|
||||
normals = In.normal;
|
||||
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
}
|
Binary file not shown.
|
@ -119,11 +119,11 @@ namespace Sandbox
|
|||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostLogicUpdate>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
||||
|
||||
#ifndef _PUBLISH
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDrawRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDraw>();
|
||||
#endif
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
|
||||
|
@ -206,27 +206,6 @@ namespace Sandbox
|
|||
#else
|
||||
SHSystemManager::RunRoutines(false, SHFrameRateController::GetRawDeltaTime());
|
||||
#endif
|
||||
// TODO: Move into an Editor menu
|
||||
static bool drawContacts = false;
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F9))
|
||||
{
|
||||
drawContacts = !drawContacts;
|
||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACT_POINTS, drawContacts);
|
||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACT_NORMALS, drawContacts);
|
||||
}
|
||||
static bool drawColliders = false;
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F10))
|
||||
{
|
||||
drawColliders = !drawColliders;
|
||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDER, drawColliders);
|
||||
}
|
||||
static bool drawRays = false;
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F11))
|
||||
{
|
||||
drawRays = !drawRays;
|
||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
|
||||
}
|
||||
|
||||
}
|
||||
// Finish all graphics jobs first
|
||||
graphicsSystem->AwaitGraphicsExecution();
|
||||
|
|
|
@ -44,23 +44,6 @@ namespace Sandbox
|
|||
{
|
||||
sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
|
||||
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (!physicsSystem)
|
||||
{
|
||||
SHLOGV_CRITICAL("Failed to get the physics system for building the scene!")
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
physicsSystem->ForceBuild(SHSceneManager::GetCurrentSceneGraph());
|
||||
|
||||
#else
|
||||
|
||||
physicsSystem->BuildScene(SHSceneManager::GetCurrentSceneGraph());
|
||||
|
||||
#endif
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* TESTING CODE */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -92,7 +92,7 @@ namespace Sandbox
|
|||
|
||||
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
|
||||
|
||||
floorCollider.AddBoundingBox();
|
||||
//floorCollider.AddBoundingBox();
|
||||
|
||||
// Create blank entity with a script
|
||||
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
|
@ -113,9 +113,9 @@ namespace Sandbox
|
|||
racoonTransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
||||
racoonTransform.SetWorldPosition({ -3.0f, -2.0f, -5.0f });
|
||||
|
||||
racoonCollider.AddBoundingBox();
|
||||
//racoonCollider.AddBoundingBox();
|
||||
racoonCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
|
||||
racoonCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
//racoonCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
auto racoonItemLocation = SHEntityManager::CreateEntity<SHTransformComponent>();
|
||||
auto& racoonItemLocationTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(racoonItemLocation);
|
||||
|
@ -138,15 +138,15 @@ namespace Sandbox
|
|||
itemTransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
||||
itemTransform.SetWorldPosition({ 0.0f, -2.0f, -5.0f });
|
||||
|
||||
itemCollider.AddBoundingBox();
|
||||
itemCollider.AddBoundingBox(SHVec3(2.0f,2.0f,2.0f));
|
||||
//itemCollider.AddBoundingBox();
|
||||
//itemCollider.AddBoundingBox(SHVec3(2.0f,2.0f,2.0f));
|
||||
itemCollider.GetCollisionShape(1).SetIsTrigger(true);
|
||||
|
||||
itemCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
itemCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
//itemCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
itemCollider.GetCollisionShape(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
itemCollider.GetCollisionShape(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
|
||||
//itemCollider.GetCollisionShape(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
|
||||
|
||||
itemRigidBody.SetInterpolate(false);
|
||||
itemRigidBody.SetFreezeRotationX(true);
|
||||
|
@ -167,9 +167,9 @@ namespace Sandbox
|
|||
AITransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
||||
AITransform.SetWorldPosition({ -8.0f, -2.0f, 2.5f });
|
||||
|
||||
AICollider.AddBoundingBox();
|
||||
//AICollider.AddBoundingBox();
|
||||
AICollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||
AICollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
//AICollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||
|
||||
AIRigidBody.SetInterpolate(false);
|
||||
AIRigidBody.SetFreezeRotationX(true);
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
#include <rttr/registration.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -733,3 +734,25 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace rttr
|
||||
{
|
||||
using namespace SHADE;
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
registration::enumeration<AssetType>("Asset Type")
|
||||
(
|
||||
value("Invalid", AssetType::INVALID),
|
||||
value("Shader", AssetType::SHADER),
|
||||
value("Shader [Built-In]", AssetType::SHADER_BUILT_IN),
|
||||
value("Texture", AssetType::TEXTURE),
|
||||
value("Model", AssetType::MODEL),
|
||||
value("Scene", AssetType::SCENE),
|
||||
value("Prefab", AssetType::PREFAB),
|
||||
value("Material", AssetType::MATERIAL),
|
||||
value("Mesh", AssetType::MESH),
|
||||
value("Script", AssetType::SCRIPT),
|
||||
value("Font", AssetType::FONT)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include "Scene/SHSceneManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Math/Geometry/SHBox.h"
|
||||
#include "Math/SHRay.h"
|
||||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
|
||||
|
@ -162,9 +161,6 @@ namespace SHADE
|
|||
SHTransformComponent* transform = SHComponentManager::GetComponent_s<SHTransformComponent>(pivot.GetEID());
|
||||
auto physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
|
||||
|
||||
|
||||
|
||||
if (camera == nullptr || transform == nullptr)
|
||||
return;
|
||||
|
||||
|
@ -180,29 +176,28 @@ namespace SHADE
|
|||
camera->dirtyView = true;
|
||||
}*/
|
||||
|
||||
|
||||
pivot.ray.position = camera->GetPosition() + pivot.targetOffset;
|
||||
pivot.ray.direction = SHVec3::Normalise((camera->position + offset)- pivot.ray.position);
|
||||
|
||||
//SHLOG_INFO("Ray position: {},{},{} direction:{},{},{}",pivot.ray.position.x, pivot.ray.position.y, pivot.ray.position.z,pivot.ray.direction.x, pivot.ray.direction.y, pivot.ray.direction.z)
|
||||
|
||||
auto result = physicsSystem->Raycast(pivot.ray );
|
||||
if (result && result.distance < pivot.GetArmLength())
|
||||
{
|
||||
|
||||
SHVec3 newOffset = SHVec3{ 0.0f,0.0f, result.distance * 0.8f };
|
||||
newOffset = SHVec3::RotateX(newOffset, -(SHMath::DegreesToRadians(pivot.GetPitch())));
|
||||
newOffset = SHVec3::RotateY(newOffset, (SHMath::DegreesToRadians(pivot.GetYaw())));
|
||||
pivot.offset = newOffset;
|
||||
//SHLOG_INFO("CAMERA COLLISION HIT, {}", result.distance);
|
||||
}
|
||||
else
|
||||
{
|
||||
//SHLOG_INFO("CAMERA COLLISION CANT HIT CAMERA");
|
||||
}
|
||||
|
||||
|
||||
//auto result = physicsSystem->Raycast(pivot.ray);
|
||||
//if (result && result.distance < pivot.GetArmLength())
|
||||
//{
|
||||
//
|
||||
// SHVec3 newOffset = SHVec3{ 0.0f,0.0f, result.distance * 0.8f };
|
||||
// newOffset = SHVec3::RotateX(newOffset, -(SHMath::DegreesToRadians(pivot.GetPitch())));
|
||||
// newOffset = SHVec3::RotateY(newOffset, (SHMath::DegreesToRadians(pivot.GetYaw())));
|
||||
// pivot.offset = newOffset;
|
||||
// //SHLOG_INFO("CAMERA COLLISION HIT, {}", result.distance);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// //SHLOG_INFO("CAMERA COLLISION CANT HIT CAMERA");
|
||||
//}
|
||||
|
||||
//
|
||||
//
|
||||
|
||||
// pivot.rtMatrix = SHMatrix::Inverse(pivot.rtMatrix);
|
||||
|
||||
|
@ -314,7 +309,7 @@ namespace SHADE
|
|||
camera.orthoProjMatrix(3, 3) = 1.0f;
|
||||
|
||||
//camera.perspProjMatrix = SHMatrix::OrthographicLH(9.0f, 9.0f, 0.1f, 20.0f);
|
||||
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
||||
//camera.orthoProjMatrix = SHMatrix::OrthographicLH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
||||
//camera.perspProjMatrix = SHMatrix::OrthographicLH(5.0f, 5.0f, 0.1f, 20.0f);
|
||||
//camera.projMatrix.Transpose();
|
||||
|
||||
|
|
|
@ -16,6 +16,9 @@
|
|||
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
||||
#include "Scripting/SHVSUtilities.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Tools/Utilities/SHStringUtilities.h"
|
||||
#include <filesystem>
|
||||
#include <rttr/type>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -27,6 +30,13 @@ namespace SHADE
|
|||
void SHAssetBrowser::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
rttr::array_range<rttr::string_view> typeNames = typeEnumAlign.get_names();
|
||||
|
||||
for(auto const& name : typeNames)
|
||||
{
|
||||
uint64_t val = typeEnumAlign.name_to_value(name).to_uint64();
|
||||
typeFilters[val] = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetBrowser::Update()
|
||||
|
@ -34,7 +44,10 @@ namespace SHADE
|
|||
SHEditorWindow::Update();
|
||||
if (Begin())
|
||||
{
|
||||
RecursivelyDrawTree(rootFolder);
|
||||
for(auto subFolder : rootFolder->subFolders)
|
||||
{
|
||||
RecursivelyDrawTree(subFolder);
|
||||
}
|
||||
DrawMenuBar();
|
||||
DrawCurrentFolder();
|
||||
DrawAssetBeingCreated();
|
||||
|
@ -50,6 +63,11 @@ namespace SHADE
|
|||
refreshQueued = true;
|
||||
}
|
||||
|
||||
void SHAssetBrowser::SetScrollTo(AssetID assetid)
|
||||
{
|
||||
assetToScrollTo = assetid;
|
||||
}
|
||||
|
||||
void SHAssetBrowser::Refresh() noexcept
|
||||
{
|
||||
SHAssetManager::RefreshDirectory();
|
||||
|
@ -69,6 +87,7 @@ namespace SHADE
|
|||
{
|
||||
isAssetBeingCreated = true;
|
||||
}
|
||||
DrawAssetBrowserFilter();
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
@ -81,13 +100,34 @@ namespace SHADE
|
|||
auto files = folder->files;
|
||||
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
|
||||
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
|
||||
if(!filter.empty() && (!subFolders.empty() || !files.empty()))
|
||||
{
|
||||
ImGui::SetNextItemOpen(true);
|
||||
}
|
||||
if (isSelected)
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
if (folder == rootFolder)
|
||||
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
||||
|
||||
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
||||
ImGuiID folderID = ImGui::GetItemID();
|
||||
if(assetToScrollTo != 0)
|
||||
{
|
||||
if(auto asset = SHAssetManager::GetAsset(assetToScrollTo))
|
||||
{
|
||||
if(!asset->path.empty())
|
||||
{
|
||||
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(asset->path.string(), folder->name.data()) != std::string::npos);
|
||||
}
|
||||
else if(auto parent = SHAssetManager::GetAsset(asset->parent))
|
||||
{
|
||||
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(parent->path.string(), folder->name.data()) != std::string::npos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool isOpen = false;
|
||||
if(filter.empty())
|
||||
isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
||||
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
|
||||
//if (ImGui::BeginPopupContextItem())
|
||||
|
@ -101,7 +141,7 @@ namespace SHADE
|
|||
selectedFolders.push_back(folder);
|
||||
}
|
||||
|
||||
if (isOpen)
|
||||
if (isOpen || !filter.empty())
|
||||
{
|
||||
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
||||
const float horizontalOffset = 0.0f;
|
||||
|
@ -127,6 +167,7 @@ namespace SHADE
|
|||
}
|
||||
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
||||
|
||||
if(filter.empty())
|
||||
ImGui::TreePop();
|
||||
}
|
||||
return nodeRect;
|
||||
|
@ -167,8 +208,26 @@ namespace SHADE
|
|||
{
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
||||
static constexpr std::string_view icon = ICON_MD_FILE_PRESENT;
|
||||
bool highlighted = false;
|
||||
if (!filter.empty())
|
||||
{
|
||||
if (SHStringUtilities::StringFindInsensitive(file.name.data(), filter) == std::string::npos)
|
||||
{
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
else
|
||||
{
|
||||
highlighted = true;
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||
}
|
||||
}
|
||||
ImGui::PushID(file.name.data());
|
||||
|
||||
bool const isOpen = ImGui::TreeNodeEx(file.name.data(), flags, "%s %s%s", icon.data(), file.name.data(), file.ext.data());
|
||||
if(highlighted)
|
||||
{
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
|
@ -194,6 +253,27 @@ namespace SHADE
|
|||
{
|
||||
if (asset == nullptr)
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
|
||||
if (!typeFilters[static_cast<uint64_t>(asset->type)])
|
||||
{
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
|
||||
bool highlighted = false;
|
||||
if(!filter.empty())
|
||||
{
|
||||
ImGui::SetNextItemOpen(true);
|
||||
if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
|
||||
{
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
else
|
||||
{
|
||||
highlighted = true;
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||
}
|
||||
}
|
||||
|
||||
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
|
||||
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
|
||||
if (isSelected)
|
||||
|
@ -215,7 +295,33 @@ namespace SHADE
|
|||
default:;
|
||||
}
|
||||
|
||||
if(assetToScrollTo != 0)
|
||||
{
|
||||
if(asset->id == assetToScrollTo)
|
||||
{
|
||||
ImGui::SetScrollHereY();
|
||||
selectedAssets.clear();
|
||||
selectedAssets.push_back(asset->id);
|
||||
assetToScrollTo = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (auto const& subAsset : asset->subAssets)
|
||||
{
|
||||
if(subAsset->id == assetToScrollTo)
|
||||
{
|
||||
ImGui::SetNextItemOpen(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s%s", icon.data(), asset->name.data(), ext.data());
|
||||
|
||||
if(highlighted)
|
||||
{
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if (SHDragDrop::BeginSource())
|
||||
{
|
||||
|
@ -339,4 +445,43 @@ namespace SHADE
|
|||
// QueueRefresh();
|
||||
//}
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawAssetBrowserFilter()
|
||||
{
|
||||
if (ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
|
||||
{
|
||||
}
|
||||
if (ImGui::Button("x"))
|
||||
{
|
||||
filter.clear();
|
||||
}
|
||||
if(ImGui::BeginMenu("Type"))
|
||||
{
|
||||
if (ImGui::Button("All"))
|
||||
{
|
||||
for (auto& [id, value] : typeFilters)
|
||||
value = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("None"))
|
||||
{
|
||||
for (auto& [id, value] : typeFilters)
|
||||
value = false;
|
||||
}
|
||||
for (auto& [id, value] : typeFilters)
|
||||
{
|
||||
if(ImGui::Checkbox(typeEnumAlign.value_to_name(id).data(), &value))
|
||||
{
|
||||
|
||||
}
|
||||
if(ImGui::IsItemClicked(ImGuiMouseButton_Right))
|
||||
{
|
||||
for (auto& [id2, value2] : typeFilters)
|
||||
value2 = false;
|
||||
value = true;
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,18 +4,21 @@
|
|||
#include "Assets/SHAsset.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include "Filesystem/SHFolder.h"
|
||||
#include <rttr/enumeration.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAssetBrowser final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||
SHAssetBrowser();
|
||||
|
||||
void Init();
|
||||
void Update();
|
||||
|
||||
void QueueRefresh() noexcept;
|
||||
void SetScrollTo(AssetID assetid);
|
||||
private:
|
||||
void DrawMenuBar();
|
||||
ImRect RecursivelyDrawTree(FolderPointer folder);
|
||||
|
@ -23,6 +26,7 @@ namespace SHADE
|
|||
ImRect DrawFile(SHFile& file) noexcept;
|
||||
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
|
||||
void DrawAssetBeingCreated() noexcept;
|
||||
void DrawAssetBrowserFilter();
|
||||
|
||||
void Refresh() noexcept;
|
||||
|
||||
|
@ -30,9 +34,13 @@ namespace SHADE
|
|||
std::vector<FolderPointer> selectedFolders;
|
||||
std::vector<AssetID> selectedAssets;
|
||||
static constexpr float tileWidth = 50.0f;
|
||||
static constexpr std::string_view newAssetPopup = "Create New Asset";
|
||||
std::string nameOfAssetBeingCreated, filter;
|
||||
rttr::enumeration typeEnumAlign = rttr::type::get<AssetType>().get_enumeration();
|
||||
std::unordered_map<uint64_t, bool> typeFilters;
|
||||
|
||||
AssetID assetToScrollTo = 0;
|
||||
bool refreshQueued = false;
|
||||
bool isAssetBeingCreated = false;
|
||||
static constexpr std::string_view newAssetPopup = "Create New Asset";
|
||||
std::string nameOfAssetBeingCreated;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHColliderTagPanel.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -15,7 +15,7 @@ namespace SHADE
|
|||
ImGui::TableNextRow();
|
||||
ImGui::PushID("CollisionTagNames");
|
||||
|
||||
for (int i = SHCollisionTag::NUM_LAYERS; i >= 0; --i)
|
||||
for (int i = SHCollisionTag::NUM_LAYERS; i >= 1; --i)
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
if(i == SHCollisionTag::NUM_LAYERS) continue;
|
||||
|
@ -29,7 +29,7 @@ namespace SHADE
|
|||
ImGui::PopID();
|
||||
}
|
||||
ImGui::PopID();
|
||||
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
|
||||
for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
|
||||
{
|
||||
std::string tagName = SHCollisionTagMatrix::GetTagName(i);
|
||||
auto tag = SHCollisionTagMatrix::GetTag(i);
|
||||
|
@ -53,8 +53,8 @@ namespace SHADE
|
|||
tagName2 = std::to_string(idx);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
//if(i == idx)
|
||||
// continue;
|
||||
if(i == idx)
|
||||
continue;
|
||||
std::string label = std::format("##{} vs {}", tagName, tagName2);
|
||||
SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2));
|
||||
}
|
||||
|
|
|
@ -15,11 +15,11 @@
|
|||
namespace SHADE
|
||||
{
|
||||
class SHSceneNode;
|
||||
constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||
|
||||
class SHHierarchyPanel final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||
SHHierarchyPanel();
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
|
|
|
@ -18,12 +18,15 @@
|
|||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
#include "Serialization/SHSerializationHelper.hpp"
|
||||
#include "Tools/Utilities/SHClipboardUtilities.h"
|
||||
#include "SHInspectorCommands.h"
|
||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||
#include "Animation/SHAnimatorComponent.h"
|
||||
#include "Physics/Collision/Shapes/SHBox.h"
|
||||
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||
#include "../SHEditorWindowManager.h"
|
||||
#include "../AssetBrowser/SHAssetBrowser.h"
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T>
|
||||
|
@ -302,7 +305,7 @@ namespace SHADE
|
|||
{
|
||||
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->GetIsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
|
||||
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->IsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -334,6 +337,8 @@ namespace SHADE
|
|||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
SHEditorWidgets::CheckBox("Draw Colliders", [component] { return component->GetDebugDrawState(); }, [component](bool value) { component->SetDebugDrawState(value); });
|
||||
|
||||
auto& colliders = component->GetCollisionShapes();
|
||||
int const size = static_cast<int>(colliders.size());
|
||||
ImGui::BeginChild("Collision Shapes", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
|
||||
|
@ -341,57 +346,57 @@ namespace SHADE
|
|||
for (int i{}; i < size; ++i)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
SHCollisionShape* collider = &component->GetCollisionShape(i);
|
||||
SHCollisionShape* collisionShape = &component->GetCollisionShape(i);
|
||||
auto cursorPos = ImGui::GetCursorPos();
|
||||
|
||||
|
||||
if (collider->GetType() == SHCollisionShape::Type::BOX)
|
||||
if (collisionShape->GetType() == SHCollisionShape::Type::BOX)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
|
||||
const auto* BOX = reinterpret_cast<const SHBox*>(collider->GetShape());
|
||||
auto* boxShape = dynamic_cast<SHBox*>(collisionShape);
|
||||
SHEditorWidgets::DragVec3
|
||||
(
|
||||
"Half Extents", { "X", "Y", "Z" },
|
||||
[BOX] { return BOX->GetRelativeExtents(); },
|
||||
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
|
||||
[boxShape] { return boxShape->GetRelativeExtents(); },
|
||||
[boxShape](SHVec3 const& vec) { boxShape->SetRelativeExtents(vec); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollisionShape::Type::SPHERE)
|
||||
else if (collisionShape->GetType() == SHCollisionShape::Type::SPHERE)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
const auto* SPHERE = reinterpret_cast<const SHSphere*>(collider->GetShape());
|
||||
auto* sphereShape = dynamic_cast<SHSphere*>(collisionShape);
|
||||
SHEditorWidgets::DragFloat
|
||||
(
|
||||
"Radius",
|
||||
[SPHERE] { return SPHERE->GetRelativeRadius(); },
|
||||
[collider](float const& value) { collider->SetBoundingSphere(value); });
|
||||
[sphereShape] { return sphereShape->GetRelativeRadius(); },
|
||||
[sphereShape](float const& value) { sphereShape->SetRelativeRadius(value); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollisionShape::Type::CAPSULE)
|
||||
{
|
||||
//else if (collisionShape->GetType() == SHCollisionShape::Type::CAPSULE)
|
||||
//{
|
||||
|
||||
}
|
||||
//}
|
||||
|
||||
{
|
||||
SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); });
|
||||
SHEditorWidgets::ComboBox("Tag", collisionTagNames, [collider]{return SHCollisionTagMatrix::GetTagIndex(collider->GetCollisionTag().GetName());}, [collider](int const& value){collider->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));});
|
||||
SHEditorWidgets::CheckBox("Is Trigger", [collisionShape] { return collisionShape->IsTrigger(); }, [collisionShape](bool value) { collisionShape->SetIsTrigger(value); });
|
||||
SHEditorWidgets::ComboBox("Tag", collisionTagNames, [collisionShape]{return SHCollisionTagMatrix::GetTagIndex(collisionShape->GetCollisionTag().GetName());}, [collisionShape](int const& value){collisionShape->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));});
|
||||
if(ImGui::CollapsingHeader("Physics Material"))
|
||||
{
|
||||
SHEditorWidgets::DragFloat("Friction", [collider] { return collider->GetFriction(); }, [collider](float value) { collider->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f);
|
||||
SHEditorWidgets::DragFloat("Bounciness", [collider] { return collider->GetBounciness(); }, [collider](float value) { collider->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f);
|
||||
SHEditorWidgets::DragFloat("Mass Density", [collider] { return collider->GetDensity(); }, [collider](float value) { collider->SetDensity(value); }, "Mass Density", 0.1f, 0.0f);
|
||||
SHEditorWidgets::DragFloat("Friction", [collisionShape] { return collisionShape->GetFriction(); }, [collisionShape](float value) { collisionShape->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f);
|
||||
SHEditorWidgets::DragFloat("Bounciness", [collisionShape] { return collisionShape->GetBounciness(); }, [collisionShape](float value) { collisionShape->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f);
|
||||
SHEditorWidgets::DragFloat("Mass Density", [collisionShape] { return collisionShape->GetDensity(); }, [collisionShape](float value) { collisionShape->SetDensity(value); }, "Mass Density", 0.1f, 0.0f);
|
||||
}
|
||||
|
||||
SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collisionShape] {return collisionShape->GetPositionOffset(); }, [&collisionShape](SHVec3 const& vec) {collisionShape->SetPositionOffset(vec); });
|
||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
|
||||
[&collider]
|
||||
[&collisionShape]
|
||||
{
|
||||
auto offset = collider->GetRotationOffset();
|
||||
auto offset = collisionShape->GetRotationOffset();
|
||||
return offset;
|
||||
},
|
||||
[&collider](SHVec3 const& vec)
|
||||
[&collisionShape](SHVec3 const& vec)
|
||||
{
|
||||
collider->SetRotationOffset(vec);
|
||||
collisionShape->SetRotationOffset(vec);
|
||||
}, true);
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
|
@ -406,7 +411,7 @@ namespace SHADE
|
|||
}
|
||||
if (colliderToDelete.has_value())
|
||||
{
|
||||
component->RemoveCollider(colliderToDelete.value());
|
||||
component->RemoveCollisionShape(colliderToDelete.value());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
|
@ -416,11 +421,11 @@ namespace SHADE
|
|||
|
||||
if (ImGui::Selectable("Box Collider"))
|
||||
{
|
||||
newColl = component->AddBoundingBox();
|
||||
newColl = component->AddBoxCollisionShape(SHVec3::One);
|
||||
}
|
||||
if (ImGui::Selectable("Sphere Collider"))
|
||||
{
|
||||
newColl = component->AddBoundingSphere();
|
||||
newColl = component->AddSphereCollisionShape(1.0f);
|
||||
}
|
||||
|
||||
//No idea why this doesn't work
|
||||
|
@ -502,6 +507,15 @@ namespace SHADE
|
|||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if(Handle<SHMesh> const& mesh = component->GetMesh())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
|
||||
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
||||
[component]()
|
||||
|
@ -521,6 +535,15 @@ namespace SHADE
|
|||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if(Handle<SHMaterialInstance> const& mat = component->GetMaterial())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -558,7 +581,14 @@ namespace SHADE
|
|||
component->SetFont(SHResourceManager::LoadOrGet<SHFont>(id));
|
||||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if (Handle<SHFont> const& font = component->GetFont())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHFont>(font).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
SHEditorWidgets::InputText("Text",
|
||||
[component](void)
|
||||
{
|
||||
|
@ -606,7 +636,14 @@ namespace SHADE
|
|||
component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
|
||||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if (Handle<SHRig> const& rig = component->GetRig())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
||||
const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
|
||||
|
@ -624,6 +661,14 @@ namespace SHADE
|
|||
}
|
||||
component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if (Handle<SHAnimationClip> const& clip = component->GetCurrentClip())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
#include "SHpch.h"
|
||||
|
||||
#include <memory>
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Serialization/SHSerializationHelper.hpp"
|
||||
#include "SHMaterialInspector.h"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
|
@ -89,12 +92,18 @@ namespace SHADE
|
|||
if (vertShader && fragShader && gfxSystem)
|
||||
{
|
||||
// - Retrieve pipeline from pipeline library
|
||||
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
||||
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
|
||||
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
|
||||
// - Set Pipeline
|
||||
auto subPass = gfxSystem->GetUsableSubpass(currentMatSpec->subpassName);
|
||||
if (subPass)
|
||||
{
|
||||
// Set Pipeline if valid
|
||||
auto pipeline = subPass->GetParentNode()->GetOrCreatePipeline({vertShader, fragShader}, subPass);
|
||||
matHandle->SetPipeline(pipeline);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("[SHMaterialInspector] Failed to find material subpass of type \"{}\"", currentMatSpec->subpassName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Save Properties
|
||||
|
@ -176,7 +185,7 @@ namespace SHADE
|
|||
const std::string VERT_SHADER_NAME = VERT_SHADER_INFO ? VERT_SHADER_INFO->name : "Unknown Shader";
|
||||
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||
(
|
||||
"Fragment Shader", VERT_SHADER_NAME.data(),
|
||||
"Vertex Shader", VERT_SHADER_NAME.data(),
|
||||
[this]() { return currentMatSpec->vertexShader; },
|
||||
[this](const AssetID& id) { currentMatSpec->vertexShader = id; },
|
||||
SHDragDrop::DRAG_RESOURCE
|
||||
|
@ -191,6 +200,37 @@ namespace SHADE
|
|||
SHDragDrop::DRAG_RESOURCE
|
||||
);
|
||||
|
||||
// Subpass
|
||||
const auto& SP_NAMES = SHGraphicsConstants::RenderGraphEntityNames::USABLE_SUBPASSES;
|
||||
ImGui::Text("Subpass");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::BeginCombo("##", currentMatSpec->subpassName.data(), ImGuiComboFlags_None))
|
||||
{
|
||||
for (const auto& NAME : SP_NAMES)
|
||||
{
|
||||
const bool IS_SELECTED = currentMatSpec->subpassName == NAME;
|
||||
if (ImGui::Selectable(NAME.data(), IS_SELECTED))
|
||||
{
|
||||
isDirty = true;
|
||||
SHCommandManager::PerformCommand
|
||||
(
|
||||
std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>
|
||||
(
|
||||
currentMatSpec->subpassName,
|
||||
std::string(NAME),
|
||||
[&](const std::string& newName){ currentMatSpec->subpassName = newName; }
|
||||
)),
|
||||
false
|
||||
);
|
||||
}
|
||||
if (IS_SELECTED)
|
||||
{
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
// Load the shader to access it's data
|
||||
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||
if (!fragShader)
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "Serialization/SHSerialization.h"
|
||||
#include "Serialization/Configurations/SHConfigurationManager.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
||||
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||
|
||||
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
|
||||
|
||||
|
@ -88,6 +89,7 @@ namespace SHADE
|
|||
DrawThemeMenu();
|
||||
DrawLayoutMenu();
|
||||
DrawApplicationConfig();
|
||||
DrawPhysicsSettings();
|
||||
|
||||
std::string const sceneName{std::format("Current Scene: {}",SHSceneManager::GetSceneName().data())};
|
||||
auto const size = ImGui::CalcTextSize(sceneName.data());
|
||||
|
@ -304,4 +306,27 @@ namespace SHADE
|
|||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::DrawPhysicsSettings() noexcept
|
||||
{
|
||||
if (ImGui::BeginMenu("Physics Settings"))
|
||||
{
|
||||
if (auto* physicsDebugDraw = SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>())
|
||||
{
|
||||
bool drawColliders = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS);
|
||||
if (ImGui::Checkbox("Draw Colliders", &drawColliders))
|
||||
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS, drawColliders);
|
||||
|
||||
bool drawContactPoints = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS);
|
||||
if (ImGui::Checkbox("Draw Contact Points", &drawContactPoints))
|
||||
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS, drawContactPoints);
|
||||
|
||||
bool drawRays = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS);
|
||||
if (ImGui::Checkbox("Draw Rays", &drawRays))
|
||||
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace SHADE
|
|||
void DrawThemeMenu() noexcept;
|
||||
void DrawLayoutMenu() noexcept;
|
||||
void DrawApplicationConfig() noexcept;
|
||||
void DrawPhysicsSettings() noexcept;
|
||||
|
||||
float menuBarHeight = 20.0f;
|
||||
std::vector<std::filesystem::path> layoutPaths;
|
||||
|
|
|
@ -97,7 +97,9 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef SHEDITOR
|
||||
editorConfig = &SHConfigurationManager::LoadEditorConfig();
|
||||
#endif
|
||||
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
|
@ -131,8 +133,9 @@ namespace SHADE
|
|||
|
||||
InitBackend();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SetStyle(static_cast<Style>(editorConfig->style));
|
||||
|
||||
#endif // SHEDITOR
|
||||
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
|
@ -340,13 +343,18 @@ namespace SHADE
|
|||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->startMaximized = shWindow->GetWindowData().isMaximised;
|
||||
SHConfigurationManager::SaveEditorConfig();
|
||||
#endif // SHEDITOR
|
||||
}
|
||||
|
||||
void SHEditor::SetStyle(Style style)
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->style = static_cast<uint32_t>(style);
|
||||
#endif // SHEDITOR
|
||||
|
||||
switch (style)
|
||||
{
|
||||
default:
|
||||
|
@ -550,7 +558,10 @@ namespace SHADE
|
|||
|
||||
SHSceneManager::SetCurrentSceneName(newSceneName);
|
||||
SHSceneManager::SetCurrentSceneAssetID(SHAssetManager::CreateNewAsset(AssetType::SCENE, newSceneName));
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
||||
#endif // SHEDITOR
|
||||
|
||||
}
|
||||
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
|
||||
|
||||
|
@ -559,7 +570,10 @@ namespace SHADE
|
|||
{
|
||||
if(shWindow->IsUnsavedChanges())
|
||||
shWindow->ToggleUnsavedChanges();
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
||||
#endif // SHEDITOR
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -624,7 +638,11 @@ namespace SHADE
|
|||
editorState = SHEditor::State::STOP;
|
||||
SHCommandManager::SwapStacks();
|
||||
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
LoadScene(editorConfig->workingSceneID);
|
||||
#endif // SHEDITOR
|
||||
|
||||
}
|
||||
|
||||
void SHEditor::ProcessShortcuts()
|
||||
|
@ -679,7 +697,9 @@ namespace SHADE
|
|||
if(width > 0 && height > 0)
|
||||
{
|
||||
auto [width, height] = shWindow->GetWindowSize();
|
||||
#ifdef SHEditor
|
||||
editorConfig->windowSize = { static_cast<float>(width), static_cast<float>(height) };
|
||||
#endif // SHEditor
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -127,8 +127,9 @@ namespace SHADE
|
|||
std::vector<EntityID> selectedEntities;
|
||||
|
||||
State editorState = State::STOP;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
SHEditorConfig* editorConfig;
|
||||
#endif // SHEDITOR
|
||||
|
||||
private:
|
||||
/**
|
||||
|
|
|
@ -424,7 +424,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
||||
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_AutoSelectAll, nullptr, nullptr);
|
||||
if(SHDragDrop::BeginTarget())
|
||||
{
|
||||
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
||||
|
|
|
@ -24,4 +24,5 @@ constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
|
|||
constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
|
||||
constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
|
||||
constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
|
||||
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_DRAW_EVENT { 19 };
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
|||
enum class SH_PHYSICAL_DEVICE_TYPE
|
||||
{
|
||||
BEST,
|
||||
DEDICATED,
|
||||
};
|
||||
|
||||
class SHVkPhysicalDevice
|
||||
|
|
|
@ -160,9 +160,31 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
return bestDevice;
|
||||
}
|
||||
|
||||
vk::PhysicalDevice SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice(uint32_t apiVersion /*= SHVulkanAPIVersion::V_1_2*/)
|
||||
{
|
||||
if (!queried || physicalDevices.empty())
|
||||
return nullptr;
|
||||
|
||||
for (auto const& device : physicalDevices)
|
||||
{
|
||||
// Check for API version and device type. Ignore if queried device doesn't support version passed in
|
||||
if (device.getProperties().apiVersion < static_cast<uint32_t>(apiVersion))
|
||||
continue;
|
||||
|
||||
//VkDeviceSize biggestDeviceHeapSize = device.getMemoryProperties().;
|
||||
if (device.getProperties().deviceType == vk::PhysicalDeviceType::eDiscreteGpu)
|
||||
return device;
|
||||
|
||||
}
|
||||
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -181,10 +203,10 @@ namespace SHADE
|
|||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
SHLOG_TRACE("Successfully queried Physical Devices:");
|
||||
SHLOG_INFO("Successfully queried Physical Devices:");
|
||||
for (auto const& device : physicalDevices)
|
||||
{
|
||||
SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||
SHLOG_INFO(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace SHADE
|
|||
static void QueryPhysicalDevices(bool printInfo) noexcept;
|
||||
//static std::vector<std::shared_ptr<SHPhysicalDevice>> GetDevicesByType(VkPhysicalDeviceType gpuType, SHVulkanAPIVersion apiVersion = SHVulkanAPIVersion::V_1_2) noexcept;
|
||||
static vk::PhysicalDevice GetBestDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
||||
static vk::PhysicalDevice GetFirstDedicatedDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -213,6 +213,8 @@ namespace SHADE
|
|||
{
|
||||
case SH_PHYSICAL_DEVICE_TYPE::BEST:
|
||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
||||
case SH_PHYSICAL_DEVICE_TYPE::DEDICATED:
|
||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice());
|
||||
default:
|
||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// STL Includes
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -114,7 +115,14 @@ namespace SHADE
|
|||
static constexpr std::string_view DEFERRED_COMPOSITE_COMPUTE = "Deferred Composite";
|
||||
|
||||
|
||||
static constexpr std::string_view GBUFFER_WRITE_SUBPASS = "G-Buffer Write";
|
||||
static constexpr std::string_view UI_SUBPASS = "UI";
|
||||
|
||||
static constexpr std::array USABLE_SUBPASSES =
|
||||
{
|
||||
GBUFFER_WRITE_SUBPASS,
|
||||
UI_SUBPASS
|
||||
};
|
||||
};
|
||||
|
||||
struct DescriptorSetBindings
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace SHADE
|
|||
#endif
|
||||
|
||||
// Get Physical Device
|
||||
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::BEST);
|
||||
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::DEDICATED);
|
||||
if (!physicalDevice->GetVkPhysicalDevice())
|
||||
{
|
||||
throw std::runtime_error("[Graphics System] No supported Vulkan 1.3 compatible GPU was detected!");
|
||||
|
@ -133,6 +133,9 @@ namespace SHADE
|
|||
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
|
||||
|
||||
// Load Built In Shaders
|
||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||
|
@ -232,7 +235,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* G-BUFFER SUBPASS INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write", worldViewport, worldRenderer);
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data(), worldViewport, worldRenderer);
|
||||
gBufferSubpass->AddColorOutput("Position");
|
||||
gBufferSubpass->AddColorOutput("Entity ID");
|
||||
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
||||
|
@ -241,6 +244,7 @@ namespace SHADE
|
|||
gBufferSubpass->AddColorOutput("Position World Space");
|
||||
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
|
||||
|
||||
usableSubpassesMapping.emplace (std::string (SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data()), gBufferSubpass);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SSAO PASS AND DATA INIT */
|
||||
|
@ -319,7 +323,7 @@ namespace SHADE
|
|||
/* SCREEN SPACE PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
|
||||
auto uiSubpass = screenSpaceNode->AddSubpass("UI", worldViewport, screenRenderer);
|
||||
auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
|
||||
uiSubpass->AddColorOutput("Scene");
|
||||
uiSubpass->AddColorOutput("Entity ID");
|
||||
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
|
@ -327,6 +331,8 @@ namespace SHADE
|
|||
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
|
||||
});
|
||||
|
||||
usableSubpassesMapping.emplace(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), uiSubpass);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -421,7 +427,7 @@ namespace SHADE
|
|||
|
||||
// initialize the text renderer
|
||||
auto uiNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
||||
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass("UI"), descPool, textVS, textFS);
|
||||
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), descPool, textVS, textFS);
|
||||
|
||||
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
||||
|
||||
|
@ -448,7 +454,7 @@ namespace SHADE
|
|||
defaultMaterial = AddMaterial
|
||||
(
|
||||
defaultVertShader, defaultFragShader,
|
||||
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write")
|
||||
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS)
|
||||
);
|
||||
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
||||
defaultAnimMaterial = AddMaterial
|
||||
|
@ -573,7 +579,7 @@ namespace SHADE
|
|||
else
|
||||
renderer->UpdateData(frameIndex);
|
||||
#else
|
||||
renderers[renIndex]->UpdateDataAndBind(frameIndex);
|
||||
renderer->UpdateData(frameIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -589,16 +595,8 @@ namespace SHADE
|
|||
renderGraph->Begin(frameIndex);
|
||||
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
renderGraph->Execute(frameIndex, descPool);
|
||||
renderGraph->Execute(frameIndex, descPool, MESH_DATA);
|
||||
renderGraph->End(frameIndex);
|
||||
|
||||
graphicsQueue->SubmitCommandBuffer
|
||||
|
@ -774,7 +772,7 @@ namespace SHADE
|
|||
auto const& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHLightEnableShadowEvent>*>(eventPtr.get())->data;
|
||||
auto* lightComp = SHComponentManager::GetComponent<SHLightComponent>(EVENT_DATA->lightEntity);
|
||||
std::string resourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
|
||||
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write");
|
||||
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS);
|
||||
|
||||
if (EVENT_DATA->generateRenderer)
|
||||
{
|
||||
|
@ -1196,6 +1194,16 @@ namespace SHADE
|
|||
return fontLibrary;
|
||||
}
|
||||
|
||||
Handle <SHSubpass> SHGraphicsSystem::GetUsableSubpass(std::string const& subpassName) const noexcept
|
||||
{
|
||||
if (usableSubpassesMapping.contains(subpassName))
|
||||
{
|
||||
return usableSubpassesMapping.at (subpassName);
|
||||
}
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
|
||||
{
|
||||
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
|
|
|
@ -399,6 +399,7 @@ namespace SHADE
|
|||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
||||
const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
|
||||
Handle <SHSubpass> GetUsableSubpass(std::string const& subpassName) const noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters */
|
||||
|
@ -509,6 +510,8 @@ namespace SHADE
|
|||
uint32_t resizeHeight = 1;
|
||||
bool restoredFromMinimize = false;
|
||||
|
||||
std::unordered_map<std::string, Handle<SHSubpass>> usableSubpassesMapping{};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -565,7 +565,7 @@ namespace SHADE
|
|||
|
||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept
|
||||
{
|
||||
auto cmdBuffer = commandBuffers[frameIndex];
|
||||
cmdBuffer->BeginLabeledSegment(name);
|
||||
|
@ -578,6 +578,7 @@ namespace SHADE
|
|||
|
||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||
|
||||
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
if (node->renderpass)
|
||||
|
@ -585,6 +586,15 @@ namespace SHADE
|
|||
// bind static global data
|
||||
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.at(SHPredefinedDescriptorTypes::STATIC_DATA));
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
node->Execute(cmdBuffer, descPool, frameIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -143,7 +143,7 @@ namespace SHADE
|
|||
|
||||
void Generate (void) noexcept;
|
||||
void CheckForNodeComputes (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept;
|
||||
void Begin (uint32_t frameIndex) noexcept;
|
||||
void End (uint32_t frameIndex) noexcept;
|
||||
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
|
|
|
@ -474,7 +474,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode> const& SHSubpass::GetParentNode(void) const noexcept
|
||||
Handle<SHRenderGraphNode> SHSubpass::GetParentNode(void) const noexcept
|
||||
{
|
||||
return parentNode;
|
||||
}
|
||||
|
|
|
@ -159,7 +159,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
void SetCompanionSubpass (Handle<SHSubpass> companion, Handle<SHVkPipeline> pipeline) noexcept;
|
||||
|
||||
Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept;
|
||||
Handle<SHRenderGraphNode> GetParentNode(void) const noexcept;
|
||||
SHSubPassIndex GetIndex() const noexcept;
|
||||
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
||||
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
||||
|
|
|
@ -1,250 +0,0 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBox.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHBox.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/SHRay.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBox::SHBox() noexcept
|
||||
: RelativeExtents { SHVec3::One }
|
||||
{
|
||||
type = Type::BOX;
|
||||
}
|
||||
|
||||
SHBox::SHBox(const SHVec3& c, const SHVec3& hE) noexcept
|
||||
: RelativeExtents { SHVec3::One }
|
||||
{
|
||||
type = Type::BOX;
|
||||
|
||||
Center = c;
|
||||
Extents = hE;
|
||||
}
|
||||
|
||||
|
||||
SHBox::SHBox(const SHBox& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return;
|
||||
|
||||
type = Type::BOX;
|
||||
|
||||
Center = rhs.Center;
|
||||
Extents = rhs.Extents;
|
||||
RelativeExtents = rhs.RelativeExtents;
|
||||
}
|
||||
|
||||
SHBox::SHBox(SHBox&& rhs) noexcept
|
||||
{
|
||||
type = Type::BOX;
|
||||
|
||||
Center = rhs.Center;
|
||||
Extents = rhs.Extents;
|
||||
RelativeExtents = rhs.RelativeExtents;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBox& SHBox::operator=(const SHBox& rhs) noexcept
|
||||
{
|
||||
if (rhs.type != Type::BOX)
|
||||
{
|
||||
SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
|
||||
}
|
||||
else if (this != &rhs)
|
||||
{
|
||||
Center = rhs.Center;
|
||||
Extents = rhs.Extents;
|
||||
RelativeExtents = rhs.RelativeExtents;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SHBox& SHBox::operator=(SHBox&& rhs) noexcept
|
||||
{
|
||||
if (rhs.type != Type::BOX)
|
||||
{
|
||||
SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
|
||||
}
|
||||
else
|
||||
{
|
||||
Center = rhs.Center;
|
||||
Extents = rhs.Extents;
|
||||
RelativeExtents = rhs.RelativeExtents;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 SHBox::GetCenter() const noexcept
|
||||
{
|
||||
return Center;
|
||||
}
|
||||
|
||||
SHVec3 SHBox::GetWorldExtents() const noexcept
|
||||
{
|
||||
return Extents;
|
||||
}
|
||||
|
||||
const SHVec3& SHBox::GetRelativeExtents() const noexcept
|
||||
{
|
||||
return RelativeExtents;
|
||||
}
|
||||
|
||||
SHVec3 SHBox::GetMin() const noexcept
|
||||
{
|
||||
return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
|
||||
}
|
||||
|
||||
SHVec3 SHBox::GetMax() const noexcept
|
||||
{
|
||||
return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHBox::SetCenter(const SHVec3& newCenter) noexcept
|
||||
{
|
||||
Center = newCenter;
|
||||
}
|
||||
|
||||
void SHBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
|
||||
{
|
||||
Extents = newWorldExtents;
|
||||
}
|
||||
|
||||
void SHBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
|
||||
{
|
||||
RelativeExtents = newRelativeExtents;
|
||||
}
|
||||
|
||||
void SHBox::SetMin(const SHVec3& min) noexcept
|
||||
{
|
||||
const SHVec3 MAX = GetMax();
|
||||
|
||||
Center = SHVec3::Lerp(min, MAX, 0.5f);
|
||||
Extents = SHVec3::Abs((MAX - min) * 0.5f);
|
||||
}
|
||||
|
||||
void SHBox::SetMax(const SHVec3& max) noexcept
|
||||
{
|
||||
const SHVec3 MIN = GetMin();
|
||||
|
||||
Center = SHVec3::Lerp(MIN, max, 0.5f);
|
||||
Extents = SHVec3::Abs((max - MIN) * 0.5f);
|
||||
}
|
||||
|
||||
void SHBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
|
||||
{
|
||||
Center = SHVec3::Lerp(min, max, 0.5f);
|
||||
Extents = SHVec3::Abs((max - min) * 0.5f);
|
||||
}
|
||||
|
||||
std::vector<SHVec3> SHBox::GetVertices() const noexcept
|
||||
{
|
||||
std::vector<SHVec3> vertices{ 8 };
|
||||
GetCorners(vertices.data());
|
||||
return vertices;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHBox::TestPoint(const SHVec3& point) const noexcept
|
||||
{
|
||||
return BoundingBox::Contains(point);
|
||||
}
|
||||
|
||||
SHRaycastResult SHBox::Raycast(const SHRay& ray) const noexcept
|
||||
{
|
||||
SHRaycastResult result;
|
||||
|
||||
result.hit = Intersects(ray.position, ray.direction, result.distance);
|
||||
if (result.hit)
|
||||
{
|
||||
result.position = ray.position + ray.direction * result.distance;
|
||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHBox::Contains(const SHBox& rhs) const noexcept
|
||||
{
|
||||
return BoundingBox::Contains(rhs);
|
||||
}
|
||||
|
||||
float SHBox::Volume() const noexcept
|
||||
{
|
||||
return 8.0f * (Extents.x * Extents.y * Extents.z);
|
||||
}
|
||||
|
||||
float SHBox::SurfaceArea() const noexcept
|
||||
{
|
||||
return 8.0f * ((Extents.x * Extents.y)
|
||||
+ (Extents.x * Extents.z)
|
||||
+ (Extents.y * Extents.z));
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBox SHBox::Combine(const SHBox& lhs, const SHBox& rhs) noexcept
|
||||
{
|
||||
SHBox result;
|
||||
CreateMerged(result, lhs, rhs);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHBox::Intersect(const SHBox& lhs, const SHBox& rhs) noexcept
|
||||
{
|
||||
return lhs.Intersects(rhs);
|
||||
}
|
||||
|
||||
SHBox SHBox::BuildFromBoxes(const SHBox* boxes, size_t numBoxes) noexcept
|
||||
{
|
||||
SHBox result;
|
||||
|
||||
for (size_t i = 1; i < numBoxes; ++i)
|
||||
CreateMerged(result, boxes[i - 1], boxes[i]);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHBox SHBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
|
||||
{
|
||||
SHBox result;
|
||||
CreateFromPoints(result, numVertices, vertices, stride);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -1,105 +0,0 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBox.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXCollision.h>
|
||||
|
||||
// Project Headers
|
||||
#include "SHShape.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHBox : public SHShape,
|
||||
private DirectX::BoundingBox
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static constexpr size_t NUM_VERTICES = 8;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
~SHBox () override = default;
|
||||
|
||||
SHBox () noexcept;
|
||||
SHBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
|
||||
SHBox (const SHBox& rhs) noexcept;
|
||||
SHBox (SHBox&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHBox& operator= (const SHBox& rhs) noexcept;
|
||||
SHBox& operator= (SHBox&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHVec3 GetCenter () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetRelativeExtents () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetMin () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetMax () const noexcept;
|
||||
[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetCenter (const SHVec3& newCenter) noexcept;
|
||||
void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
|
||||
void SetRelativeExtents (const SHVec3& newRelativeExtents) noexcept;
|
||||
void SetMin (const SHVec3& min) noexcept;
|
||||
void SetMax (const SHVec3& max) noexcept;
|
||||
void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
|
||||
[[nodiscard]] SHRaycastResult Raycast(const SHRay& ray) const noexcept override;
|
||||
|
||||
[[nodiscard]] bool Contains (const SHBox& rhs) const noexcept;
|
||||
[[nodiscard]] float Volume () const noexcept;
|
||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHBox Combine (const SHBox& lhs, const SHBox& rhs) noexcept;
|
||||
[[nodiscard]] static bool Intersect (const SHBox& lhs, const SHBox& rhs) noexcept;
|
||||
[[nodiscard]] static SHBox BuildFromBoxes (const SHBox* boxes, size_t numBoxes) noexcept;
|
||||
[[nodiscard]] static SHBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 RelativeExtents;
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
||||
|
|
@ -1,208 +0,0 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBoundingSphere.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Bounding Sphere
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHSphere.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/SHRay.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHSphere::SHSphere() noexcept
|
||||
: RelativeRadius { 1.0f }
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
}
|
||||
|
||||
SHSphere::SHSphere(const SHVec3& center, float radius) noexcept
|
||||
: RelativeRadius { 1.0f }
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
|
||||
Center = center;
|
||||
Radius = radius;
|
||||
}
|
||||
|
||||
SHSphere::SHSphere(const SHSphere& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return;
|
||||
|
||||
type = Type::SPHERE;
|
||||
|
||||
Center = rhs.Center;
|
||||
Radius = rhs.Radius;
|
||||
RelativeRadius = rhs.RelativeRadius;
|
||||
}
|
||||
|
||||
SHSphere::SHSphere(SHSphere&& rhs) noexcept
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
|
||||
Center = rhs.Center;
|
||||
Radius = rhs.Radius;
|
||||
RelativeRadius = rhs.RelativeRadius;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHSphere& SHSphere::operator=(const SHSphere& rhs) noexcept
|
||||
{
|
||||
if (rhs.type != Type::SPHERE)
|
||||
{
|
||||
SHLOG_WARNING("Cannot assign a non-sphere to a sphere!")
|
||||
}
|
||||
else if (this != &rhs)
|
||||
{
|
||||
Center = rhs.Center;
|
||||
Radius = rhs.Radius;
|
||||
RelativeRadius = rhs.RelativeRadius;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SHSphere& SHSphere::operator=(SHSphere&& rhs) noexcept
|
||||
{
|
||||
if (rhs.type != Type::SPHERE)
|
||||
{
|
||||
SHLOG_WARNING("Cannot assign a non-sphere to a sphere!")
|
||||
}
|
||||
else
|
||||
{
|
||||
Center = rhs.Center;
|
||||
Radius = rhs.Radius;
|
||||
RelativeRadius = rhs.RelativeRadius;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 SHSphere::GetCenter() const noexcept
|
||||
{
|
||||
return Center;
|
||||
}
|
||||
|
||||
float SHSphere::GetWorldRadius() const noexcept
|
||||
{
|
||||
return Radius;
|
||||
}
|
||||
|
||||
float SHSphere::GetRelativeRadius() const noexcept
|
||||
{
|
||||
return RelativeRadius;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHSphere::SetCenter(const SHVec3& center) noexcept
|
||||
{
|
||||
Center = center;
|
||||
}
|
||||
|
||||
void SHSphere::SetWorldRadius(float newWorldRadius) noexcept
|
||||
{
|
||||
Radius = newWorldRadius;
|
||||
}
|
||||
|
||||
void SHSphere::SetRelativeRadius(float newRelativeRadius) noexcept
|
||||
{
|
||||
RelativeRadius = newRelativeRadius;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHSphere::TestPoint(const SHVec3& point) const noexcept
|
||||
{
|
||||
return BoundingSphere::Contains(point);
|
||||
}
|
||||
|
||||
SHRaycastResult SHSphere::Raycast(const SHRay& ray) const noexcept
|
||||
{
|
||||
SHRaycastResult result;
|
||||
|
||||
result.hit = Intersects(ray.position, ray.direction, result.distance);
|
||||
if (result.hit)
|
||||
{
|
||||
result.position = ray.position + ray.direction * result.distance;
|
||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHSphere::Contains(const SHSphere& rhs) const noexcept
|
||||
{
|
||||
return BoundingSphere::Contains(rhs);
|
||||
}
|
||||
|
||||
float SHSphere::Volume() const noexcept
|
||||
{
|
||||
return (4.0f / 3.0f) * SHMath::PI * (Radius * Radius * Radius);
|
||||
}
|
||||
|
||||
float SHSphere::SurfaceArea() const noexcept
|
||||
{
|
||||
return 4.0f * SHMath::PI * (Radius * Radius);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHSphere SHSphere::Combine(const SHSphere& lhs, const SHSphere& rhs) noexcept
|
||||
{
|
||||
SHSphere result;
|
||||
CreateMerged(result, lhs, rhs);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SHSphere::Intersect(const SHSphere& lhs, const SHSphere& rhs) noexcept
|
||||
{
|
||||
return lhs.Intersects(rhs);
|
||||
}
|
||||
|
||||
SHSphere SHSphere::BuildFromSpheres(const SHSphere* spheres, size_t numSpheres) noexcept
|
||||
{
|
||||
SHSphere result;
|
||||
|
||||
for (size_t i = 1; i < numSpheres; ++i)
|
||||
CreateMerged(result, spheres[i - 1], spheres[i]);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHSphere SHSphere::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
|
||||
{
|
||||
SHSphere result;
|
||||
CreateFromPoints(result, numVertices, vertices, stride);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -10,6 +10,8 @@
|
|||
|
||||
#include <SHpch.h>
|
||||
|
||||
#include <reactphysics3d/mathematics/Ray.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHRay.h"
|
||||
|
||||
|
@ -30,7 +32,7 @@ namespace SHADE
|
|||
, direction { dir }
|
||||
{}
|
||||
|
||||
SHRay::SHRay(const reactphysics3d::Ray rp3dRay) noexcept
|
||||
SHRay::SHRay(const reactphysics3d::Ray& rp3dRay) noexcept
|
||||
: position { rp3dRay.point1 }
|
||||
, direction { SHVec3::Normalise(rp3dRay.point2 - rp3dRay.point1) }
|
||||
{}
|
||||
|
|
|
@ -16,8 +16,13 @@
|
|||
#include "SH_API.h"
|
||||
#include "Vector/SHVec3.h"
|
||||
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -40,7 +45,7 @@ namespace SHADE
|
|||
|
||||
SHRay () noexcept;
|
||||
SHRay (const SHVec3& pos, const SHVec3& dir) noexcept;
|
||||
SHRay (const reactphysics3d::Ray rp3dRay) noexcept;
|
||||
SHRay (const reactphysics3d::Ray& rp3dRay) noexcept;
|
||||
|
||||
SHRay (const SHRay&) noexcept = default;
|
||||
SHRay (SHRay&& ) noexcept = default;
|
||||
|
|
|
@ -246,8 +246,6 @@ namespace SHADE
|
|||
tf.world.position = SHVec3::Transform(tf.local.position, localToWorld);
|
||||
tf.world.scale = tf.local.scale * (parent ? parent->GetLocalScale() : SHVec3::One);
|
||||
|
||||
|
||||
|
||||
if (convertRotation)
|
||||
{
|
||||
tf.worldRotation = tf.localRotation + (parent ? parent->GetLocalRotation() : SHVec3::Zero);
|
||||
|
|
|
@ -14,18 +14,36 @@
|
|||
// Primary Header
|
||||
#include "SHCollisionTagMatrix.h"
|
||||
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHCollisionTagMatrix::dirty = true;
|
||||
SHCollisionTag SHCollisionTagMatrix::collisionTags[SHCollisionTag::NUM_LAYERS];
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHCollisionTagMatrix::IsDirty() noexcept
|
||||
{
|
||||
// Check if any collision tag is dirty
|
||||
for (auto& tag : collisionTags)
|
||||
{
|
||||
if (tag.IsDirty())
|
||||
{
|
||||
dirty = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return dirty;
|
||||
}
|
||||
|
||||
const std::string& SHCollisionTagMatrix::GetTagName(int tagIndex)
|
||||
{
|
||||
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
||||
|
@ -91,6 +109,8 @@ namespace SHADE
|
|||
if (collisionTag.GetName() != tagName)
|
||||
continue;
|
||||
|
||||
dirty = true;
|
||||
|
||||
collisionTag = newTag;
|
||||
return;
|
||||
}
|
||||
|
@ -105,6 +125,8 @@ namespace SHADE
|
|||
if (collisionTag.GetName() != tagName)
|
||||
continue;
|
||||
|
||||
dirty = true;
|
||||
|
||||
collisionTag.SetMask(mask);
|
||||
return;
|
||||
}
|
||||
|
@ -125,6 +147,8 @@ namespace SHADE
|
|||
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
dirty = true;
|
||||
|
||||
collisionTags[tagIndex] = newTag;
|
||||
}
|
||||
|
||||
|
@ -133,6 +157,8 @@ namespace SHADE
|
|||
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
dirty = true;
|
||||
|
||||
collisionTags[tagIndex].SetMask(mask);
|
||||
}
|
||||
|
||||
|
@ -145,8 +171,9 @@ namespace SHADE
|
|||
/**
|
||||
* I HATE FILE IO
|
||||
*
|
||||
* Each line in the file should be "index<space>tag name".
|
||||
* If the line fails to follow this format, use the default tag name (index + 1)
|
||||
* Each line in the file should be "index<space>tag name<space>mask".
|
||||
* If the line fails to follow this format, use the default tag name (index + 1) and default mask.
|
||||
* If no mask was read, use a default mask.
|
||||
*/
|
||||
|
||||
// Populate tag names with default
|
||||
|
@ -187,18 +214,40 @@ namespace SHADE
|
|||
{
|
||||
SHLOG_ERROR
|
||||
(
|
||||
"Collision tag file line {} does not match the required format of 'index<space>tag name'. Default tag used for index {}"
|
||||
"Collision tag file line {} does not match the required format of 'index<space>tag name<space>mask'. Default tag used for index {}"
|
||||
, linesRead + 1
|
||||
, tagIndex
|
||||
)
|
||||
|
||||
// Use default
|
||||
collisionTags[tagIndex].SetName(std::to_string(tagIndex + 1));
|
||||
collisionTags[tagIndex].SetMask(SHUtilities::ConvertEnum(SHCollisionTag::Layer::ALL));
|
||||
continue;
|
||||
}
|
||||
|
||||
collisionTags[tagIndex].SetName(tagName);
|
||||
|
||||
// Next element is the mask value
|
||||
std::string maskString;
|
||||
ss >> maskString;
|
||||
|
||||
uint16_t mask = std::numeric_limits<uint16_t>::max();
|
||||
if (maskString.empty())
|
||||
{
|
||||
SHLOG_ERROR
|
||||
(
|
||||
"Collision tag file line {} does not match the required format of 'index<space>tag name<space>mask'. Default mask used for index {}"
|
||||
, linesRead + 1
|
||||
, tagIndex
|
||||
)
|
||||
}
|
||||
else
|
||||
{
|
||||
mask = static_cast<uint16_t>(std::stoi(maskString));
|
||||
}
|
||||
|
||||
collisionTags[tagIndex].SetMask(mask);
|
||||
|
||||
ss.clear();
|
||||
}
|
||||
|
||||
|
@ -215,9 +264,19 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
// Index Name Mask
|
||||
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
|
||||
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << std::endl;
|
||||
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " " << collisionTags[i].GetMask() << std::endl;
|
||||
|
||||
collisionTagNamesFile.close();
|
||||
}
|
||||
|
||||
void SHCollisionTagMatrix::Clear() noexcept
|
||||
{
|
||||
dirty = false;
|
||||
|
||||
for (auto& tag : collisionTags)
|
||||
tag.dirty = false;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -29,6 +29,7 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static bool IsDirty () noexcept;
|
||||
[[nodiscard]] static const std::string& GetTagName (int tagIndex);
|
||||
[[nodiscard]] static int GetTagIndex (const std::string& tagName) noexcept;
|
||||
|
||||
|
@ -57,11 +58,18 @@ namespace SHADE
|
|||
static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
|
||||
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Clears the dirty flag.
|
||||
*/
|
||||
static void Clear () noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static bool dirty;
|
||||
static SHCollisionTag collisionTags[SHCollisionTag::NUM_LAYERS];
|
||||
};
|
||||
}
|
|
@ -23,15 +23,18 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionTag::SHCollisionTag() noexcept
|
||||
: mask { SHUtilities::ConvertEnum(Layer::ALL) }
|
||||
: dirty { true }
|
||||
, mask { SHUtilities::ConvertEnum(Layer::ALL) }
|
||||
{}
|
||||
|
||||
SHCollisionTag::SHCollisionTag(uint16_t _mask) noexcept
|
||||
: mask { _mask }
|
||||
: dirty { true }
|
||||
, mask { _mask }
|
||||
{}
|
||||
|
||||
SHCollisionTag::SHCollisionTag(Layer layer) noexcept
|
||||
: mask { SHUtilities::ConvertEnum(layer) }
|
||||
: dirty { true }
|
||||
, mask { SHUtilities::ConvertEnum(layer) }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -57,6 +60,11 @@ namespace SHADE
|
|||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHCollisionTag::IsDirty() const noexcept
|
||||
{
|
||||
return dirty;
|
||||
}
|
||||
|
||||
uint16_t SHCollisionTag::GetMask() const noexcept
|
||||
{
|
||||
return mask;
|
||||
|
@ -86,6 +94,7 @@ namespace SHADE
|
|||
|
||||
void SHCollisionTag::SetMask(uint16_t newMask) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
mask = newMask;
|
||||
}
|
||||
|
||||
|
@ -96,6 +105,8 @@ namespace SHADE
|
|||
|
||||
void SHCollisionTag::SetLayerState(Layer layer, bool state) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
|
||||
const auto VALUE = SHUtilities::ConvertEnum(layer);
|
||||
state ? mask |= VALUE : mask &= ~(VALUE);
|
||||
}
|
||||
|
@ -105,6 +116,8 @@ namespace SHADE
|
|||
if (layerIndex < 0 || layerIndex > NUM_LAYERS)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
||||
dirty = true;
|
||||
|
||||
const auto VALUE = 1U << layerIndex;
|
||||
state ? mask |= (VALUE) : mask &= ~(VALUE);
|
||||
}
|
|
@ -23,6 +23,13 @@ namespace SHADE
|
|||
|
||||
class SH_API SHCollisionTag
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHCollisionTagMatrix;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -82,6 +89,7 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool IsDirty () const noexcept;
|
||||
[[nodiscard]] uint16_t GetMask () const noexcept;
|
||||
[[nodiscard]] const std::string& GetName () const noexcept;
|
||||
[[nodiscard]] bool GetLayerState (Layer layer) const noexcept;
|
||||
|
@ -101,6 +109,7 @@ namespace SHADE
|
|||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
bool dirty;
|
||||
uint16_t mask;
|
||||
std::string name;
|
||||
};
|
|
@ -1,350 +0,0 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsRaycaster.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Physics Raycaster.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHPhysicsRaycaster.h"
|
||||
|
||||
/*
|
||||
* TODO(DIREN):
|
||||
* Once the physics engine has been rebuilt, this whole implementation should change
|
||||
* and just call PhysicsWorld.Raycast etc.
|
||||
*
|
||||
* SHRaycastResult can be converted to a bool when necessary.
|
||||
*/
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsRaycaster::SHPhysicsRaycaster() noexcept
|
||||
: world { nullptr }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHPhysicsRaycaster::RaycastPairs& SHPhysicsRaycaster::GetRaycasts() const noexcept
|
||||
{
|
||||
return raycasts;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsRaycaster::SetObjectManager(SHPhysicsObjectManager* physicsObjectManager) noexcept
|
||||
{
|
||||
objectManager = physicsObjectManager;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsRaycaster::BindToWorld(rp3d::PhysicsWorld* physicsWorld) noexcept
|
||||
{
|
||||
world = physicsWorld;
|
||||
}
|
||||
|
||||
void SHPhysicsRaycaster::ClearFrame() noexcept
|
||||
{
|
||||
raycasts.clear();
|
||||
}
|
||||
|
||||
SHPhysicsRaycastResult SHPhysicsRaycaster::Raycast(const SHRay& ray, float distance, const SHCollisionTag& collisionTag) noexcept
|
||||
{
|
||||
// Reset temp
|
||||
temp = SHPhysicsRaycastResult{};
|
||||
temp.distance = distance;
|
||||
|
||||
if (!world)
|
||||
{
|
||||
SHLOG_ERROR("Physics world missing for raycasting!")
|
||||
return temp;
|
||||
}
|
||||
|
||||
// If distance in infinity, cast to the default max distance of 2 km.
|
||||
if (distance == std::numeric_limits<float>::infinity())
|
||||
{
|
||||
world->raycast(ray, this, collisionTag);
|
||||
}
|
||||
else
|
||||
{
|
||||
const SHVec3 END_POINT = ray.position + ray.direction * distance;
|
||||
const rp3d::Ray RP3D_RAY{ ray.position, END_POINT };
|
||||
world->raycast(RP3D_RAY, this, collisionTag);
|
||||
}
|
||||
|
||||
// If a hit was found, populate temp info for return.
|
||||
if (temp.hit)
|
||||
{
|
||||
temp.distance = SHVec3::Distance(ray.position, temp.position);
|
||||
temp.angle = SHVec3::Angle(ray.position, temp.position);
|
||||
}
|
||||
|
||||
raycasts.emplace_back(ray, temp);
|
||||
return temp;
|
||||
}
|
||||
|
||||
SHPhysicsRaycastResult SHPhysicsRaycaster::Linecast(const SHVec3& start, const SHVec3& end, const SHCollisionTag& collisionTag) noexcept
|
||||
{
|
||||
temp = SHPhysicsRaycastResult{};
|
||||
temp.distance = SHVec3::Distance(start, end);
|
||||
|
||||
if (!world)
|
||||
{
|
||||
SHLOG_ERROR("Physics world missing for raycasting!")
|
||||
return temp;
|
||||
}
|
||||
|
||||
const rp3d::Ray RP3D_RAY{ start, end };
|
||||
world->raycast(RP3D_RAY, this, collisionTag);
|
||||
|
||||
if (temp.hit)
|
||||
{
|
||||
temp.distance = SHVec3::Distance(start, temp.position);
|
||||
temp.angle = SHVec3::Angle(start, temp.position);
|
||||
}
|
||||
|
||||
raycasts.emplace_back(RP3D_RAY, temp);
|
||||
return temp;
|
||||
}
|
||||
|
||||
SHPhysicsRaycastResult SHPhysicsRaycaster::ColliderRaycast(EntityID eid, const SHRay& ray, float distance) noexcept
|
||||
{
|
||||
SHPhysicsRaycastResult result;
|
||||
result.distance = distance;
|
||||
|
||||
// Get a valid physics object with at least 1 collider.
|
||||
const auto* PHYSICS_OBJECT = validateColliderRaycast(eid);
|
||||
if (!PHYSICS_OBJECT)
|
||||
return result;
|
||||
|
||||
auto* rp3dBody = PHYSICS_OBJECT->GetCollisionBody();
|
||||
|
||||
// Data to populate
|
||||
rp3d::RaycastInfo rp3dRaycastInfo;
|
||||
bool hit = false;
|
||||
|
||||
if (distance == std::numeric_limits<float>::infinity())
|
||||
{
|
||||
hit = rp3dBody->raycast(ray, rp3dRaycastInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
const SHVec3 END_POINT = ray.position + ray.direction * distance;
|
||||
const rp3d::Ray RP3D_RAY{ ray.position, END_POINT };
|
||||
hit = rp3dBody->raycast(RP3D_RAY, rp3dRaycastInfo);
|
||||
}
|
||||
|
||||
if (hit)
|
||||
{
|
||||
result.hit = true;
|
||||
result.position = rp3dRaycastInfo.worldPoint;
|
||||
result.normal = rp3dRaycastInfo.worldPoint;
|
||||
result.distance = SHVec3::Distance(ray.position, result.position);
|
||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
||||
result.entityHit = eid;
|
||||
result.shapeIndex = findColliderIndex(rp3dBody, rp3dRaycastInfo.collider->getEntity());
|
||||
}
|
||||
|
||||
raycasts.emplace_back(ray, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHPhysicsRaycastResult SHPhysicsRaycaster::ColliderRaycast(EntityID eid, int shapeIndex, const SHRay& ray, float distance) noexcept
|
||||
{
|
||||
SHPhysicsRaycastResult result;
|
||||
result.distance = distance;
|
||||
|
||||
// Get a valid physics object with at least 1 collider.
|
||||
const auto* PHYSICS_OBJECT = validateColliderRaycast(eid);
|
||||
if (!PHYSICS_OBJECT)
|
||||
return result;
|
||||
|
||||
// Boundary check for shape index
|
||||
if (shapeIndex < 0 || shapeIndex >= static_cast<int>(PHYSICS_OBJECT->GetCollisionBody()->getNbColliders()))
|
||||
{
|
||||
SHLOGV_WARNING("Invalid collision shape index passed in")
|
||||
return result;
|
||||
}
|
||||
|
||||
auto* rp3dCollider = PHYSICS_OBJECT->GetCollisionBody()->getCollider(shapeIndex);
|
||||
|
||||
rp3d::RaycastInfo rp3dRaycastInfo;
|
||||
bool hit = false;
|
||||
if (distance == std::numeric_limits<float>::infinity())
|
||||
{
|
||||
hit = rp3dCollider->raycast(ray, rp3dRaycastInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
const SHVec3 END_POINT = ray.position + ray.direction * distance;
|
||||
const rp3d::Ray RP3D_RAY{ ray.position, END_POINT };
|
||||
hit = rp3dCollider->raycast(RP3D_RAY, rp3dRaycastInfo);
|
||||
}
|
||||
|
||||
if (hit)
|
||||
{
|
||||
result.hit = true;
|
||||
result.position = rp3dRaycastInfo.worldPoint;
|
||||
result.normal = rp3dRaycastInfo.worldPoint;
|
||||
result.distance = SHVec3::Distance(ray.position, result.position);
|
||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
||||
result.entityHit = eid;
|
||||
result.shapeIndex = shapeIndex;
|
||||
}
|
||||
|
||||
raycasts.emplace_back(ray, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHPhysicsRaycastResult SHPhysicsRaycaster::ColliderLinecast(EntityID eid, const SHVec3& start, const SHVec3& end) noexcept
|
||||
{
|
||||
SHPhysicsRaycastResult result;
|
||||
result.distance = SHVec3::Distance(start, end);
|
||||
|
||||
const auto* PHYSICS_OBJECT = validateColliderRaycast(eid);
|
||||
if (!PHYSICS_OBJECT)
|
||||
return result;
|
||||
|
||||
auto* rp3dBody = PHYSICS_OBJECT->GetCollisionBody();
|
||||
|
||||
rp3d::RaycastInfo rp3dRaycastInfo;
|
||||
|
||||
const rp3d::Ray RP3D_RAY{ start, end };
|
||||
if (rp3dBody->raycast(RP3D_RAY, rp3dRaycastInfo))
|
||||
{
|
||||
result.hit = true;
|
||||
result.position = rp3dRaycastInfo.worldPoint;
|
||||
result.normal = rp3dRaycastInfo.worldPoint;
|
||||
result.distance = SHVec3::Distance(start, result.position);
|
||||
result.angle = SHVec3::Angle(end, result.position);
|
||||
result.entityHit = eid;
|
||||
result.shapeIndex = findColliderIndex(rp3dBody, rp3dRaycastInfo.collider->getEntity());
|
||||
}
|
||||
|
||||
raycasts.emplace_back(RP3D_RAY, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
SHPhysicsRaycastResult SHPhysicsRaycaster::ColliderLinecast(EntityID eid, int shapeIndex, const SHVec3& start, const SHVec3& end) noexcept
|
||||
{
|
||||
SHPhysicsRaycastResult result;
|
||||
result.distance = SHVec3::Distance(start, end);
|
||||
|
||||
const auto* PHYSICS_OBJECT = validateColliderRaycast(eid);
|
||||
if (!PHYSICS_OBJECT)
|
||||
return result;
|
||||
|
||||
if (shapeIndex < 0 || shapeIndex >= static_cast<int>(PHYSICS_OBJECT->GetCollisionBody()->getNbColliders()))
|
||||
{
|
||||
SHLOGV_WARNING("Invalid collision shape index passed in")
|
||||
return result;
|
||||
}
|
||||
|
||||
auto* rp3dCollider = PHYSICS_OBJECT->GetCollisionBody()->getCollider(shapeIndex);
|
||||
|
||||
rp3d::RaycastInfo rp3dRaycastInfo;
|
||||
|
||||
const rp3d::Ray RP3D_RAY{ start, end };
|
||||
if (rp3dCollider->raycast(RP3D_RAY, rp3dRaycastInfo))
|
||||
{
|
||||
result.hit = true;
|
||||
result.position = rp3dRaycastInfo.worldPoint;
|
||||
result.normal = rp3dRaycastInfo.worldPoint;
|
||||
result.distance = SHVec3::Distance(start, result.position);
|
||||
result.angle = SHVec3::Angle(end, result.position);
|
||||
result.entityHit = eid;
|
||||
result.shapeIndex = shapeIndex;
|
||||
}
|
||||
|
||||
raycasts.emplace_back(RP3D_RAY, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
rp3d::decimal SHPhysicsRaycaster::notifyRaycastHit(const rp3d::RaycastInfo& raycastInfo)
|
||||
{
|
||||
temp.hit = true;
|
||||
temp.position = raycastInfo.worldPoint;
|
||||
temp.normal = raycastInfo.worldNormal;
|
||||
|
||||
if (!objectManager)
|
||||
{
|
||||
SHLOGV_ERROR("No physics object manager linked with raycaster to match bodies")
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// Compare body IDs to find the matching physics object
|
||||
const auto HIT_BODY_EID = raycastInfo.body->getEntity();
|
||||
|
||||
for (const auto& [entityID, physicsObject] : objectManager->GetPhysicsObjects())
|
||||
{
|
||||
const auto RP3D_BODY = physicsObject.GetCollisionBody();
|
||||
|
||||
// Match rp3d bodies
|
||||
if (RP3D_BODY->getEntity() != HIT_BODY_EID)
|
||||
continue;
|
||||
|
||||
temp.entityHit = entityID;
|
||||
|
||||
// Find collider index
|
||||
if (const int INDEX = findColliderIndex(RP3D_BODY, raycastInfo.collider->getEntity()); INDEX > -1)
|
||||
{
|
||||
temp.shapeIndex = INDEX;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsObject* SHPhysicsRaycaster::validateColliderRaycast(EntityID eid) noexcept
|
||||
{
|
||||
if (!objectManager)
|
||||
{
|
||||
SHLOGV_ERROR("No physics object manager linked with raycaster to match bodies")
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* physicsObject = objectManager->GetPhysicsObject(eid);
|
||||
if (!physicsObject || physicsObject->GetCollisionBody()->getNbColliders() == 0)
|
||||
{
|
||||
SHLOGV_WARNING("Cannot cast ray at an entity without colliders!")
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return physicsObject;
|
||||
}
|
||||
|
||||
int SHPhysicsRaycaster::findColliderIndex(const rp3d::CollisionBody* rp3dBody, rp3d::Entity rp3dColliderEID) noexcept
|
||||
{
|
||||
const int NUM_COLLISION_SHAPES = static_cast<int>(rp3dBody->getNbColliders());
|
||||
for (int i = 0; i < NUM_COLLISION_SHAPES; ++i)
|
||||
{
|
||||
const auto COLLIDER_EID = rp3dBody->getCollider(i)->getEntity();
|
||||
if (COLLIDER_EID == rp3dColliderEID)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -1,134 +0,0 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsRaycaster.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Physics Raycaster.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
|
||||
// Project Headers
|
||||
#include "Math/SHRay.h"
|
||||
#include "Physics/PhysicsObject/SHPhysicsObjectManager.h"
|
||||
#include "Physics/SHPhysicsWorld.h"
|
||||
#include "SH_API.h"
|
||||
#include "SHCollisionTags.h"
|
||||
#include "SHPhysicsRaycastResult.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHPhysicsRaycaster : public reactphysics3d::RaycastCallback
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
using RaycastPair = std::pair<SHRay, SHPhysicsRaycastResult>;
|
||||
using RaycastPairs = std::vector<RaycastPair>;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsRaycaster() noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] const RaycastPairs& GetRaycasts() const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetObjectManager(SHPhysicsObjectManager* physicsObjectManager) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void BindToWorld (rp3d::PhysicsWorld* physicsWorld) noexcept;
|
||||
void ClearFrame () noexcept;
|
||||
|
||||
// TODO(Diren): Filtering, return all shades ray hits
|
||||
|
||||
SHPhysicsRaycastResult Raycast
|
||||
(
|
||||
const SHRay& ray
|
||||
, float distance = std::numeric_limits<float>::infinity()
|
||||
, const SHCollisionTag& collisionTag = SHCollisionTag{}
|
||||
) noexcept;
|
||||
|
||||
SHPhysicsRaycastResult Linecast
|
||||
(
|
||||
const SHVec3& start
|
||||
, const SHVec3& end
|
||||
, const SHCollisionTag& collisionTag = SHCollisionTag{}
|
||||
) noexcept;
|
||||
|
||||
SHPhysicsRaycastResult ColliderRaycast
|
||||
(
|
||||
EntityID eid
|
||||
, const SHRay& ray
|
||||
, float distance = std::numeric_limits<float>::infinity()
|
||||
) noexcept;
|
||||
|
||||
SHPhysicsRaycastResult ColliderRaycast
|
||||
(
|
||||
EntityID eid
|
||||
, int shapeIndex
|
||||
, const SHRay& ray
|
||||
, float distance = std::numeric_limits<float>::infinity()
|
||||
) noexcept;
|
||||
|
||||
SHPhysicsRaycastResult ColliderLinecast
|
||||
(
|
||||
EntityID eid
|
||||
, const SHVec3& start
|
||||
, const SHVec3& end
|
||||
) noexcept;
|
||||
|
||||
SHPhysicsRaycastResult ColliderLinecast
|
||||
(
|
||||
EntityID eid
|
||||
, int shapeIndex
|
||||
, const SHVec3& start
|
||||
, const SHVec3& end
|
||||
) noexcept;
|
||||
|
||||
rp3d::decimal notifyRaycastHit(const rp3d::RaycastInfo& raycastInfo) override;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
rp3d::PhysicsWorld* world;
|
||||
SHPhysicsObjectManager* objectManager; // For
|
||||
SHPhysicsRaycastResult temp; // Holds the temporary result after casting into the world
|
||||
RaycastPairs raycasts; // Used for debug drawing
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsObject* validateColliderRaycast (EntityID eid) noexcept;
|
||||
static int findColliderIndex (const rp3d::CollisionBody* rp3dBody, rp3d::Entity rp3dColliderEID) noexcept;
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,120 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBoxCollisionShape.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Box Collision Shape.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHBox.h"
|
||||
|
||||
// Project Headers
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBox::SHBox() noexcept
|
||||
: SHCollisionShape (Type::BOX)
|
||||
, relativeExtents { SHVec3::One }
|
||||
, scale { SHVec3::One }
|
||||
{
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(SHVec3::One * 0.5f);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 SHBox::GetWorldExtents() const noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
return SHVec3{ dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->getHalfExtents() };
|
||||
|
||||
return relativeExtents * scale * 0.5f;
|
||||
}
|
||||
|
||||
SHVec3 SHBox::GetRelativeExtents() const noexcept
|
||||
{
|
||||
return relativeExtents;
|
||||
}
|
||||
|
||||
SHVec3 SHBox::GetWorldCentroid() const noexcept
|
||||
{
|
||||
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||
return SHVec3::Transform(positionOffset, TRS);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(newWorldExtents);
|
||||
|
||||
// Recompute Relative radius
|
||||
relativeExtents = 2.0f * newWorldExtents / scale;
|
||||
}
|
||||
|
||||
void SHBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
|
||||
{
|
||||
relativeExtents = newRelativeExtents;
|
||||
|
||||
// Recompute world radius
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(relativeExtents * scale * 0.5f);
|
||||
}
|
||||
|
||||
void SHBox::SetScale(const SHVec3& newScale) noexcept
|
||||
{
|
||||
scale = SHVec3::Abs(newScale);
|
||||
|
||||
// Recompute world radius
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(relativeExtents * scale * 0.5f);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHBox::Update() noexcept
|
||||
{
|
||||
const SHTransform& PARENT_TRANSFORM = collider->GetTransform();
|
||||
SetScale(PARENT_TRANSFORM.scale);
|
||||
|
||||
SHCollisionShape::Update();
|
||||
}
|
||||
|
||||
|
||||
SHMatrix SHBox::GetTRS() const noexcept
|
||||
{
|
||||
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||
const SHVec3 SCALE = GetWorldExtents() * 2.0f;
|
||||
|
||||
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||
const SHVec3 POSITION = SHVec3::Transform(positionOffset, TRS);
|
||||
|
||||
return SHMatrix::Transform(POSITION, ROTATION, SCALE);
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHShape.h
|
||||
* \file SHBox.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a shape.
|
||||
* \brief Interface for a Box Collision Shape.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -11,9 +11,7 @@
|
|||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "SH_API.h"
|
||||
#include "Math/SHRay.h"
|
||||
|
||||
#include "SHCollisionShape.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -21,62 +19,61 @@ namespace SHADE
|
|||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHShape
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulate a Box Shape used for Physics Simulations.
|
||||
*/
|
||||
class SH_API SHBox final : public SHCollisionShape
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHColliderComponent;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
enum class Type
|
||||
{
|
||||
BOX
|
||||
, SPHERE
|
||||
, CAPSULE
|
||||
, CONVEX_HULL
|
||||
|
||||
, COUNT
|
||||
, NONE = -1
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
bool isIntersecting;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
virtual ~SHShape () = default;
|
||||
SHBox () noexcept;
|
||||
~SHBox () override = default;
|
||||
|
||||
SHShape (const SHShape&) = default;
|
||||
SHShape (SHShape&&) = default;
|
||||
|
||||
SHShape& operator=(const SHShape&) = default;
|
||||
SHShape& operator=(SHShape&&) = default;
|
||||
|
||||
SHShape();
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] Type GetType () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetRelativeExtents () const noexcept;
|
||||
|
||||
[[nodiscard]] SHVec3 GetWorldCentroid () const noexcept override;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
|
||||
void SetRelativeExtents (const SHVec3& newRelativeExtents) noexcept;
|
||||
void SetScale (const SHVec3& newScale) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) const noexcept = 0;
|
||||
[[nodiscard]] virtual SHRaycastResult Raycast (const SHRay& ray) const noexcept = 0;
|
||||
void Update () noexcept override;
|
||||
[[nodiscard]] SHMatrix GetTRS () const noexcept override;
|
||||
|
||||
protected:
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
Type type;
|
||||
SHVec3 relativeExtents;
|
||||
SHVec3 scale;
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,232 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCollider.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Collider.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHCollisionShape.h"
|
||||
|
||||
// Project Headers
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionShape::SHCollisionShape(Type colliderType)
|
||||
: rp3dCollider { nullptr }
|
||||
, collider { nullptr }
|
||||
, collisionTag { SHCollisionTagMatrix::GetTag(0) }
|
||||
, flags { 0 }
|
||||
{
|
||||
flags |= 1U << SHUtilities::ConvertEnum(colliderType);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHCollisionShape::GetFriction() const noexcept
|
||||
{
|
||||
return material.GetFriction();
|
||||
}
|
||||
|
||||
float SHCollisionShape::GetBounciness() const noexcept
|
||||
{
|
||||
return material.GetBounciness();
|
||||
}
|
||||
|
||||
float SHCollisionShape::GetDensity() const noexcept
|
||||
{
|
||||
return material.GetDensity();
|
||||
}
|
||||
|
||||
const SHPhysicsMaterial& SHCollisionShape::GetMaterial() const noexcept
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollisionShape::GetPositionOffset() const noexcept
|
||||
{
|
||||
return positionOffset;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollisionShape::GetRotationOffset() const noexcept
|
||||
{
|
||||
return rotationOffset;
|
||||
}
|
||||
|
||||
SHCollisionShape::Type SHCollisionShape::GetType() const noexcept
|
||||
{
|
||||
for (int i = 0; i < SHUtilities::ConvertEnum(Type::COUNT); ++i)
|
||||
{
|
||||
const uint8_t FLAG_VALUE = 1U << SHUtilities::ConvertEnum(static_cast<Type>(i));
|
||||
|
||||
if (flags & FLAG_VALUE)
|
||||
return static_cast<Type>(i);
|
||||
}
|
||||
|
||||
return Type::INVALID;
|
||||
}
|
||||
|
||||
bool SHCollisionShape::IsTrigger() const noexcept
|
||||
{
|
||||
static constexpr int FLAG_POS = 3;
|
||||
static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
|
||||
|
||||
return flags & FLAG_VALUE;
|
||||
}
|
||||
|
||||
bool SHCollisionShape::IsColliding() const noexcept
|
||||
{
|
||||
static constexpr int FLAG_POS = 4;
|
||||
static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
|
||||
|
||||
return flags & FLAG_VALUE;
|
||||
}
|
||||
|
||||
const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
|
||||
{
|
||||
return *collisionTag;
|
||||
}
|
||||
|
||||
SHVec3 SHCollisionShape::GetWorldCentroid() const noexcept
|
||||
{
|
||||
return collider->GetTransform().position;
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollisionShape::SetCollisionTag(SHCollisionTag* newCollisionTag) noexcept
|
||||
{
|
||||
collisionTag = newCollisionTag;
|
||||
|
||||
if (rp3dCollider)
|
||||
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetFriction(float friction) noexcept
|
||||
{
|
||||
material.SetFriction(friction);
|
||||
|
||||
if (rp3dCollider)
|
||||
rp3dCollider->getMaterial().setFrictionCoefficient(material.GetFriction());
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetBounciness(float bounciness) noexcept
|
||||
{
|
||||
material.SetBounciness(bounciness);
|
||||
|
||||
if (rp3dCollider)
|
||||
rp3dCollider->getMaterial().setBounciness(material.GetBounciness());
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetDensity(float density) noexcept
|
||||
{
|
||||
material.SetDensity(density);
|
||||
|
||||
if (rp3dCollider)
|
||||
rp3dCollider->getMaterial().setMassDensity(material.GetDensity());
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||
{
|
||||
material = newMaterial;
|
||||
|
||||
if (rp3dCollider)
|
||||
{
|
||||
auto& rp3dMaterial = rp3dCollider->getMaterial();
|
||||
rp3dMaterial.setFrictionCoefficient(material.GetFriction());
|
||||
rp3dMaterial.setBounciness(material.GetBounciness());
|
||||
rp3dMaterial.setMassDensity(material.GetDensity());
|
||||
}
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||
{
|
||||
positionOffset = posOffset;
|
||||
Update();
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
||||
{
|
||||
rotationOffset = rotOffset;
|
||||
Update();
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetIsTrigger(bool isTrigger) noexcept
|
||||
{
|
||||
static constexpr int FLAG_POS = 3;
|
||||
static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
|
||||
|
||||
isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
|
||||
|
||||
if (rp3dCollider)
|
||||
rp3dCollider->setIsTrigger(isTrigger);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollisionShape::UpdateCollisionTags() noexcept
|
||||
{
|
||||
if (collisionTag->IsDirty())
|
||||
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
|
||||
}
|
||||
|
||||
|
||||
void SHCollisionShape::Update() noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
{
|
||||
const rp3d::Transform OFFSETS{ positionOffset, SHQuaternion::FromEuler(rotationOffset) };
|
||||
rp3dCollider->setLocalToBodyTransform(OFFSETS);
|
||||
}
|
||||
}
|
||||
|
||||
SHMatrix SHCollisionShape::GetTRS() const noexcept
|
||||
{
|
||||
return SHMatrix::Identity;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::enumeration<SHCollisionShape::Type>("Collider Type")
|
||||
(
|
||||
value("Box", SHCollisionShape::Type::BOX),
|
||||
value("Sphere", SHCollisionShape::Type::SPHERE)
|
||||
// TODO(Diren): Add More Shapes
|
||||
);
|
||||
|
||||
registration::class_<SHCollisionShape>("Collider")
|
||||
.property("IsTrigger" , &SHCollisionShape::IsTrigger , &SHCollisionShape::SetIsTrigger )
|
||||
.property("Friction" , &SHCollisionShape::GetFriction , &SHCollisionShape::SetFriction )
|
||||
.property("Bounciness" , &SHCollisionShape::GetBounciness , &SHCollisionShape::SetBounciness )
|
||||
.property("Density" , &SHCollisionShape::GetDensity , &SHCollisionShape::SetDensity )
|
||||
.property("Position Offset" , &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset)
|
||||
.property("Rotation Offset" , &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true));
|
||||
}
|
|
@ -0,0 +1,164 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCollisionShape.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Base CollisionShape Class.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <rttr/registration>
|
||||
#include <reactphysics3d/collision/Collider.h>
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTags.h"
|
||||
#include "Physics/Collision/SHPhysicsMaterial.h"
|
||||
#include "Math/Transform/SHTransform.h"
|
||||
#include "Physics/Collision/SHPhysicsRaycastResult.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SHColliderComponent;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHCollisionShape
|
||||
{
|
||||
private:
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHPhysicsSystem;
|
||||
friend class SHPhysicsObjectManager;
|
||||
friend class SHColliderComponent;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
enum class Type
|
||||
{
|
||||
SPHERE
|
||||
, BOX
|
||||
|
||||
, COUNT
|
||||
, INVALID = -1
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionShape(Type colliderType = Type::INVALID);
|
||||
|
||||
SHCollisionShape(const SHCollisionShape& rhs) noexcept = default;
|
||||
SHCollisionShape(SHCollisionShape&& rhs) noexcept = default;
|
||||
virtual ~SHCollisionShape() noexcept = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionShape& operator=(const SHCollisionShape& rhs) noexcept = default;
|
||||
SHCollisionShape& operator=(SHCollisionShape&& rhs) noexcept = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
// Material Properties
|
||||
// TODO: Remove individual setters once instanced materials are supported
|
||||
|
||||
[[nodiscard]] float GetFriction() const noexcept;
|
||||
[[nodiscard]] float GetBounciness() const noexcept;
|
||||
[[nodiscard]] float GetDensity() const noexcept;
|
||||
[[nodiscard]] const SHPhysicsMaterial& GetMaterial() const noexcept;
|
||||
|
||||
// Offsets
|
||||
|
||||
[[nodiscard]] const SHVec3& GetPositionOffset() const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetRotationOffset() const noexcept;
|
||||
|
||||
// Flags
|
||||
|
||||
[[nodiscard]] Type GetType() const noexcept;
|
||||
[[nodiscard]] bool IsTrigger() const noexcept;
|
||||
[[nodiscard]] bool IsColliding() const noexcept;
|
||||
|
||||
[[nodiscard]] const SHCollisionTag& GetCollisionTag() const noexcept;
|
||||
|
||||
[[nodiscard]] virtual SHVec3 GetWorldCentroid() const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetCollisionTag(SHCollisionTag* newCollisionTag) noexcept;
|
||||
|
||||
void SetFriction(float friction) noexcept;
|
||||
void SetBounciness(float bounciness) noexcept;
|
||||
void SetDensity(float density) noexcept;
|
||||
void SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept;
|
||||
|
||||
void SetPositionOffset(const SHVec3& posOffset) noexcept;
|
||||
void SetRotationOffset(const SHVec3& rotOffset) noexcept;
|
||||
|
||||
// Forces rigidbody to recompute mass if one exists
|
||||
void SetIsTrigger(bool isTrigger) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Re-sets the collision tags if it is dirty.
|
||||
*/
|
||||
void UpdateCollisionTags() noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the transform of the shape.
|
||||
*/
|
||||
virtual void Update() noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the TRS matrix for rendering the shape.
|
||||
* @return
|
||||
* The model-to-world matrix for rendering the shape.
|
||||
*/
|
||||
[[nodiscard]] virtual SHMatrix GetTRS() const noexcept;
|
||||
|
||||
protected:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
reactphysics3d::Collider* rp3dCollider;
|
||||
SHColliderComponent* collider; // The collider it belongs to.
|
||||
SHCollisionTag* collisionTag;
|
||||
SHPhysicsMaterial material; // TODO: Change to pointer once instancing is supported
|
||||
|
||||
SHVec3 positionOffset;
|
||||
SHVec3 rotationOffset;
|
||||
|
||||
uint8_t flags; // 0 0 0 trigger 0 capsule sphere box
|
||||
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
}
|
|
@ -0,0 +1,122 @@
|
|||
/****************************************************************************************
|
||||
* \file SHSphereCollisionShape.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Sphere Collision Shape.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHSphere.h"
|
||||
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHSphere::SHSphere() noexcept
|
||||
: SHCollisionShape (Type::SPHERE)
|
||||
, relativeRadius { 1.0f }
|
||||
, scale { 1.0f }
|
||||
{
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->setRadius(0.5f);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHSphere::GetWorldRadius() const noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
return dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->getRadius();
|
||||
|
||||
return relativeRadius * scale * 0.5f;
|
||||
}
|
||||
|
||||
float SHSphere::GetRelativeRadius() const noexcept
|
||||
{
|
||||
return relativeRadius;
|
||||
}
|
||||
|
||||
SHVec3 SHSphere::GetWorldCentroid() const noexcept
|
||||
{
|
||||
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||
return SHVec3::Transform(positionOffset, TRS);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHSphere::SetWorldRadius(float newWorldRadius) noexcept
|
||||
{
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->setRadius(newWorldRadius);
|
||||
|
||||
// Recompute Relative radius
|
||||
relativeRadius = 2.0f * newWorldRadius / scale;
|
||||
}
|
||||
|
||||
void SHSphere::SetRelativeRadius(float newRelativeRadius) noexcept
|
||||
{
|
||||
relativeRadius = newRelativeRadius;
|
||||
|
||||
// Recompute world radius
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->setRadius(relativeRadius * scale * 0.5f);
|
||||
}
|
||||
|
||||
void SHSphere::SetScale(float maxScale) noexcept
|
||||
{
|
||||
scale = std::fabs(maxScale);
|
||||
|
||||
// Recompute world radius
|
||||
if (rp3dCollider)
|
||||
dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->setRadius(relativeRadius * scale * 0.5f);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHSphere::Update() noexcept
|
||||
{
|
||||
const SHTransform& PARENT_TRANSFORM = collider->GetTransform();
|
||||
|
||||
const float SPHERE_SCALE = std::fabs(SHMath::Max({ PARENT_TRANSFORM.scale.x, PARENT_TRANSFORM.scale.y, PARENT_TRANSFORM.scale.z }));
|
||||
SetScale(SPHERE_SCALE);
|
||||
|
||||
SHCollisionShape::Update();
|
||||
}
|
||||
|
||||
|
||||
SHMatrix SHSphere::GetTRS() const noexcept
|
||||
{
|
||||
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||
const SHVec3 SCALE = GetWorldRadius();
|
||||
|
||||
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||
const SHVec3 POSITION = SHVec3::Transform(positionOffset, TRS);
|
||||
|
||||
return SHMatrix::Transform(POSITION, ROTATION, SCALE);
|
||||
}
|
||||
} // namespace SHADE
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBoundingSphere.h
|
||||
* \file SHSphereCollisionShape.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Bounding Sphere.
|
||||
* \brief Interface for a Sphere Collision Shape.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -10,11 +10,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <DirectXCollision.h>
|
||||
|
||||
// Project Headers
|
||||
#include "SHShape.h"
|
||||
#include "SH_API.h"
|
||||
#include "SHCollisionShape.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -22,71 +19,61 @@ namespace SHADE
|
|||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHSphere : public SHShape,
|
||||
private DirectX::BoundingSphere
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulate a Sphere Shape used for Physics Simulations.
|
||||
*/
|
||||
class SH_API SHSphere final : public SHCollisionShape
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHColliderComponent;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHSphere () noexcept;
|
||||
SHSphere (const SHVec3& center, float radius) noexcept;
|
||||
SHSphere (const SHSphere& rhs) noexcept;
|
||||
SHSphere (SHSphere&& rhs) noexcept;
|
||||
|
||||
~SHSphere () override = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHSphere& operator= (const SHSphere& rhs) noexcept;
|
||||
SHSphere& operator= (SHSphere&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHVec3 GetCenter () const noexcept;
|
||||
[[nodiscard]] float GetWorldRadius () const noexcept;
|
||||
[[nodiscard]] float GetRelativeRadius () const noexcept;
|
||||
|
||||
[[nodiscard]] SHVec3 GetWorldCentroid () const noexcept override;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetCenter (const SHVec3& center) noexcept;
|
||||
void SetWorldRadius (float newWorldRadius) noexcept;
|
||||
void SetRelativeRadius (float newRelativeRadius) noexcept;
|
||||
void SetScale (float maxScale) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
|
||||
[[nodiscard]] SHRaycastResult Raycast(const SHRay& ray) const noexcept override;
|
||||
|
||||
[[nodiscard]] bool Contains (const SHSphere& rhs) const noexcept;
|
||||
[[nodiscard]] float Volume () const noexcept;
|
||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHSphere Combine (const SHSphere& lhs, const SHSphere& rhs) noexcept;
|
||||
[[nodiscard]] static bool Intersect (const SHSphere& lhs, const SHSphere& rhs) noexcept;
|
||||
[[nodiscard]] static SHSphere BuildFromSpheres (const SHSphere* spheres, size_t numSpheres) noexcept;
|
||||
[[nodiscard]] static SHSphere BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
||||
void Update () noexcept override;
|
||||
[[nodiscard]] SHMatrix GetTRS () const noexcept override;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
float RelativeRadius;
|
||||
|
||||
float relativeRadius;
|
||||
float scale;
|
||||
};
|
||||
} // namespace SHADE
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHShape.cpp
|
||||
* \file SHPhysicsObject.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a shape.
|
||||
* \brief Implementation for a Physics Object.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -11,25 +11,25 @@
|
|||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHShape.h"
|
||||
#include "SHPhysicsObject.h"
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/* Constructor & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHShape::SHShape()
|
||||
: type { Type::NONE }
|
||||
SHPhysicsObject::SHPhysicsObject(EntityID eid) noexcept
|
||||
: entityID { eid }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHShape::Type SHShape::GetType() const noexcept
|
||||
SHPhysicsObject::~SHPhysicsObject() noexcept
|
||||
{
|
||||
return type;
|
||||
entityID = MAX_EID;
|
||||
body = nullptr;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,48 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsObject.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Physics Object.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulates a rigid body and a collider tied to an Entity.
|
||||
*/
|
||||
struct SH_API SHPhysicsObject
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
// We use a rigid body all the time. Colliders without rigid bodies have a static body.
|
||||
|
||||
EntityID entityID = MAX_EID;
|
||||
rp3d::RigidBody* body = nullptr;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsObject (EntityID eid) noexcept;
|
||||
~SHPhysicsObject () noexcept;
|
||||
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,429 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsObjectManager.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Physics Object Manager.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHPhysicsObjectManager.h"
|
||||
|
||||
// Project Headers
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||
#include "Physics/Collision/Shapes/SHBox.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsObjectManager::SHPhysicsObjectManager() noexcept
|
||||
: factory { nullptr }
|
||||
, physicsWorld { nullptr }
|
||||
{}
|
||||
|
||||
|
||||
|
||||
SHPhysicsObjectManager::~SHPhysicsObjectManager() noexcept
|
||||
{
|
||||
RemoveAllObjects();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsObjectManager::EntityObjectMap& SHPhysicsObjectManager::GetPhysicsObjects() noexcept
|
||||
{
|
||||
return physicsObjects;
|
||||
}
|
||||
|
||||
const SHPhysicsObject* SHPhysicsObjectManager::GetPhysicsObject(EntityID entityID) noexcept
|
||||
{
|
||||
const auto PHYSICS_OBJECT_ITERATOR = physicsObjects.find(entityID);
|
||||
if (PHYSICS_OBJECT_ITERATOR == physicsObjects.end())
|
||||
{
|
||||
SHLOG_ERROR("Cannot find physics object for entity {}!", entityID)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &PHYSICS_OBJECT_ITERATOR->second;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsObjectManager::SetFactory(rp3d::PhysicsCommon* physicsFactory) noexcept
|
||||
{
|
||||
factory = physicsFactory;
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::SetPhysicsWorld(rp3d::PhysicsWorld* world) noexcept
|
||||
{
|
||||
physicsWorld = world;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsObjectManager::AddRigidBody(EntityID entityID) noexcept
|
||||
{
|
||||
SHASSERT(physicsWorld, "Physics World Missing ffrom Physics Object Manager!")
|
||||
|
||||
SHPhysicsObject* physicsObject = ensurePhysicsObject(entityID);
|
||||
|
||||
// Get the rigidbody and transform components
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent<SHRigidBodyComponent>(entityID);
|
||||
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||
|
||||
|
||||
|
||||
if (!physicsObject->body)
|
||||
{
|
||||
if (!transformComponent)
|
||||
{
|
||||
SHLOG_ERROR("Unable to create a rigid body for Entity {} with missing transform!", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
// Create a new rigidbody in the physics object
|
||||
const rp3d::Transform RP3D_TRANSFORM{ transformComponent->GetWorldPosition(), transformComponent->GetWorldOrientation() };
|
||||
physicsObject->body = physicsWorld->createRigidBody(RP3D_TRANSFORM);
|
||||
}
|
||||
|
||||
// Link with the component
|
||||
rigidBodyComponent->SetRigidBody(physicsObject->body);
|
||||
|
||||
// Reset the type
|
||||
const auto RIGID_BODY_TYPE = rigidBodyComponent->GetType();
|
||||
switch (RIGID_BODY_TYPE)
|
||||
{
|
||||
case SHRigidBodyComponent::Type::STATIC:
|
||||
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||
break;
|
||||
case SHRigidBodyComponent::Type::KINEMATIC:
|
||||
physicsObject->body->setType(rp3d::BodyType::KINEMATIC);
|
||||
break;
|
||||
case SHRigidBodyComponent::Type::DYNAMIC:
|
||||
physicsObject->body->setType(rp3d::BodyType::DYNAMIC);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::RemoveRigidBody(EntityID entityID) noexcept
|
||||
{
|
||||
SHASSERT(physicsWorld, "Physics World Missing from Physics Object Manager!")
|
||||
|
||||
const auto PHYSICS_OBJECT_ITERATOR = physicsObjects.find(entityID);
|
||||
if (PHYSICS_OBJECT_ITERATOR == physicsObjects.end())
|
||||
return;
|
||||
|
||||
SHPhysicsObject* physicsObject = &PHYSICS_OBJECT_ITERATOR->second;
|
||||
|
||||
// If a collider component exists, we just set the body to static
|
||||
if (SHComponentManager::GetComponent_s<SHColliderComponent>(entityID))
|
||||
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||
else
|
||||
{
|
||||
physicsWorld->destroyRigidBody(physicsObject->body);
|
||||
destroyPhysicsObject(entityID);
|
||||
}
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::AddCollider(EntityID entityID) noexcept
|
||||
{
|
||||
SHASSERT(physicsWorld, "Physics World Missing from Physics Object Manager!")
|
||||
|
||||
SHPhysicsObject* physicsObject = ensurePhysicsObject(entityID);
|
||||
|
||||
// Get the collider & transform component
|
||||
auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||
|
||||
// Check if a body already exists. If it does, link it with the component
|
||||
if (!physicsObject->body)
|
||||
{
|
||||
if (!transformComponent)
|
||||
{
|
||||
SHLOG_ERROR("Unable to create a collider for Entity {} with missing transform!", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
// Create a static body
|
||||
const rp3d::Transform RP3D_TRANSFORM{ transformComponent->GetWorldPosition(), transformComponent->GetWorldOrientation() };
|
||||
physicsObject->body = physicsWorld->createRigidBody(RP3D_TRANSFORM);
|
||||
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||
}
|
||||
|
||||
// Link with component
|
||||
colliderComponent->SetFactory(factory);
|
||||
colliderComponent->SetCollisionBody(physicsObject->body);
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::RemoveCollider(EntityID entityID) noexcept
|
||||
{
|
||||
const auto PHYSICS_OBJECT_ITERATOR = physicsObjects.find(entityID);
|
||||
if (PHYSICS_OBJECT_ITERATOR != physicsObjects.end())
|
||||
{
|
||||
SHPhysicsObject* physicsObject = &PHYSICS_OBJECT_ITERATOR->second;
|
||||
|
||||
// Remove all collision shapes from the body
|
||||
int32_t numShapes = static_cast<int32_t>(physicsObject->body->getNbColliders());
|
||||
while (--numShapes >= 0)
|
||||
{
|
||||
auto* rp3dCollider = physicsObject->body->getCollider(numShapes);
|
||||
physicsObject->body->removeCollider(rp3dCollider);
|
||||
}
|
||||
|
||||
// Destroy if no rigidbody component
|
||||
if (!SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID))
|
||||
destroyPhysicsObject(entityID);
|
||||
}
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::RemoveAllObjects() noexcept
|
||||
{
|
||||
// Physics objects itself will delete the object
|
||||
physicsObjects.clear();
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::AddRigidBodyDef(EntityID entityID) noexcept
|
||||
{
|
||||
auto* rigidBody = SHComponentManager::GetComponent<SHRigidBodyComponent>(entityID);
|
||||
|
||||
const SHRigidBodyDef RIGID_BODY_DEF
|
||||
{
|
||||
.entityID = rigidBody->GetEID()
|
||||
, .bodyType = rigidBody->type
|
||||
, .interpolate = rigidBody->interpolate
|
||||
, .drag = rigidBody->drag
|
||||
, .angularDrag = rigidBody->angularDrag
|
||||
};
|
||||
|
||||
rigidBodyQueue.push(RIGID_BODY_DEF);
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::AddColliderDef(EntityID entityID) noexcept
|
||||
{
|
||||
auto* collider = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
|
||||
SHColliderDef colliderDef
|
||||
{
|
||||
.entityID = collider->GetEID()
|
||||
};
|
||||
|
||||
for (const auto* shape : collider->shapes)
|
||||
{
|
||||
SHColliderDef::ShapeDef shapeDef
|
||||
{
|
||||
.type = shape->GetType()
|
||||
, .posOffset = shape->GetPositionOffset()
|
||||
, .rotOffset = shape->GetRotationOffset()
|
||||
};
|
||||
|
||||
switch (shape->GetType())
|
||||
{
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
shapeDef.size.x = dynamic_cast<const SHSphere*>(shape)->GetWorldRadius();
|
||||
break;
|
||||
case SHCollisionShape::Type::BOX:
|
||||
shapeDef.size = dynamic_cast<const SHBox*>(shape)->GetWorldExtents();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
colliderDef.shapes.emplace_back(shapeDef);
|
||||
}
|
||||
|
||||
colliderQueue.push(colliderDef);
|
||||
}
|
||||
|
||||
void SHPhysicsObjectManager::FlushDefinitions() noexcept
|
||||
{
|
||||
SHASSERT(physicsWorld, "Physics World Missing ffrom Physics Object Manager!")
|
||||
|
||||
// Flush all rigid bodies
|
||||
while (!rigidBodyQueue.empty())
|
||||
{
|
||||
const SHRigidBodyDef& DEF = rigidBodyQueue.front();
|
||||
|
||||
SHPhysicsObject* physicsObject = ensurePhysicsObject(DEF.entityID);
|
||||
|
||||
// Get transform component
|
||||
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(DEF.entityID);
|
||||
if (!transformComponent)
|
||||
{
|
||||
SHLOG_ERROR("Unable to create a rigid body for Entity {} with missing transform!", DEF.entityID)
|
||||
|
||||
rigidBodyQueue.pop();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create a new rigidbody in the physics object
|
||||
const rp3d::Transform RP3D_TRANSFORM{ transformComponent->GetWorldPosition(), transformComponent->GetWorldOrientation() };
|
||||
physicsObject->body = physicsWorld->createRigidBody(RP3D_TRANSFORM);
|
||||
|
||||
// Get rigidBody component
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent<SHRigidBodyComponent>(DEF.entityID);
|
||||
rigidBodyComponent->SetRigidBody(physicsObject->body);
|
||||
|
||||
// Set type
|
||||
rigidBodyComponent->type = DEF.bodyType;
|
||||
switch (DEF.bodyType)
|
||||
{
|
||||
case SHRigidBodyComponent::Type::STATIC:
|
||||
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||
break;
|
||||
case SHRigidBodyComponent::Type::KINEMATIC:
|
||||
physicsObject->body->setType(rp3d::BodyType::KINEMATIC);
|
||||
break;
|
||||
case SHRigidBodyComponent::Type::DYNAMIC:
|
||||
physicsObject->body->setType(rp3d::BodyType::DYNAMIC);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// Re-set properties
|
||||
rigidBodyComponent->SetGravityEnabled (rigidBodyComponent->IsGravityEnabled());
|
||||
rigidBodyComponent->SetIsAllowedToSleep (rigidBodyComponent->IsAllowedToSleep());
|
||||
rigidBodyComponent->SetFreezePositionX (rigidBodyComponent->GetFreezePositionX());
|
||||
rigidBodyComponent->SetFreezePositionY (rigidBodyComponent->GetFreezePositionY());
|
||||
rigidBodyComponent->SetFreezePositionZ (rigidBodyComponent->GetFreezePositionZ());
|
||||
rigidBodyComponent->SetFreezeRotationX (rigidBodyComponent->GetFreezeRotationX());
|
||||
rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY());
|
||||
rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ());
|
||||
|
||||
rigidBodyComponent->SetInterpolate (DEF.interpolate);
|
||||
rigidBodyComponent->SetDrag (DEF.drag);
|
||||
rigidBodyComponent->SetAngularDrag (DEF.angularDrag);
|
||||
|
||||
rigidBodyQueue.pop();
|
||||
}
|
||||
|
||||
// Flush all colliders
|
||||
while (!colliderQueue.empty())
|
||||
{
|
||||
const SHColliderDef& DEF = colliderQueue.front();
|
||||
|
||||
SHPhysicsObject* physicsObject = ensurePhysicsObject(DEF.entityID);
|
||||
|
||||
// Get transform component
|
||||
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(DEF.entityID);
|
||||
if (!transformComponent)
|
||||
{
|
||||
SHLOG_ERROR("Unable to create a collider for Entity {} with missing transform!", DEF.entityID)
|
||||
|
||||
colliderQueue.pop();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!physicsObject->body)
|
||||
{
|
||||
// Create a static body
|
||||
const rp3d::Transform RP3D_TRANSFORM{ transformComponent->GetWorldPosition(), transformComponent->GetWorldOrientation() };
|
||||
physicsObject->body = physicsWorld->createRigidBody(RP3D_TRANSFORM);
|
||||
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||
}
|
||||
|
||||
// Get rigidBody component
|
||||
auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(DEF.entityID);
|
||||
|
||||
colliderComponent->SetFactory(factory);
|
||||
colliderComponent->SetCollisionBody(physicsObject->body);
|
||||
|
||||
// Add all shapes
|
||||
for (size_t i = 0; i < colliderComponent->shapes.size(); ++i)
|
||||
{
|
||||
// Get the currrent shape
|
||||
auto& collisionShape = colliderComponent->shapes[i];
|
||||
|
||||
// Add the rp3d collider to the shade collision shape
|
||||
switch (collisionShape->GetType())
|
||||
{
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
auto* sphereShape = dynamic_cast<SHSphere*>(collisionShape);
|
||||
|
||||
const float SPHERE_SCALE = std::fabs(SHMath::Max({ colliderComponent->transform.scale.x, colliderComponent->transform.scale.y, colliderComponent->transform.scale.z }));
|
||||
|
||||
rp3d::SphereShape* rp3dSphere = factory->createSphereShape(sphereShape->GetRelativeRadius() * SPHERE_SCALE * 0.5f);
|
||||
|
||||
const rp3d::Transform OFFSETS{ sphereShape->GetPositionOffset(), SHQuaternion::FromEuler(sphereShape->GetRotationOffset()) };
|
||||
sphereShape->rp3dCollider = physicsObject->body->addCollider(rp3dSphere, OFFSETS);
|
||||
sphereShape->rp3dCollider->setIsTrigger(sphereShape->IsTrigger());
|
||||
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
auto* boxShape = dynamic_cast<SHBox*>(collisionShape);
|
||||
|
||||
rp3d::BoxShape* rp3dBox = factory->createBoxShape(boxShape->GetRelativeExtents() * colliderComponent->transform.scale * 0.5f);
|
||||
|
||||
const rp3d::Transform OFFSETS{ boxShape->GetPositionOffset(), SHQuaternion::FromEuler(boxShape->GetRotationOffset()) };
|
||||
boxShape->rp3dCollider = physicsObject->body->addCollider(rp3dBox, OFFSETS);
|
||||
boxShape->rp3dCollider->setIsTrigger(boxShape->IsTrigger());
|
||||
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
|
||||
collisionShape->SetMaterial(collisionShape->GetMaterial());
|
||||
|
||||
const auto& COLLISION_TAG = collisionShape->GetCollisionTag();
|
||||
collisionShape->SetCollisionTag(SHCollisionTagMatrix::GetTag(COLLISION_TAG.GetName()));
|
||||
}
|
||||
|
||||
physicsObject->body->updateMassPropertiesFromColliders();
|
||||
|
||||
colliderQueue.pop();
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsObject* SHPhysicsObjectManager::createPhysicsObject(EntityID entityID)
|
||||
{
|
||||
const auto& NEW_OBJECT = physicsObjects.emplace(entityID, SHPhysicsObject{entityID}).first;
|
||||
return &NEW_OBJECT->second;
|
||||
}
|
||||
|
||||
SHPhysicsObject* SHPhysicsObjectManager::ensurePhysicsObject(EntityID entityID)
|
||||
{
|
||||
const auto PHYSICS_OBJECT_ITERATOR = physicsObjects.find(entityID);
|
||||
|
||||
SHPhysicsObject* physicsObject = PHYSICS_OBJECT_ITERATOR == physicsObjects.end()
|
||||
? createPhysicsObject(entityID)
|
||||
: &PHYSICS_OBJECT_ITERATOR->second;
|
||||
|
||||
return physicsObject;
|
||||
}
|
||||
|
||||
|
||||
void SHPhysicsObjectManager::destroyPhysicsObject(EntityID entityID)
|
||||
{
|
||||
physicsObjects.erase(entityID);
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,182 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsObjectManager.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Physics Object Manager.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
|
||||
// Project Headers
|
||||
#include "SHPhysicsObject.h"
|
||||
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulates a manager for physics objects that links raw physics components with the
|
||||
* engine's components.
|
||||
*/
|
||||
class SH_API SHPhysicsObjectManager
|
||||
{
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
using EntityObjectMap = std::unordered_map<EntityID, SHPhysicsObject>;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
struct SHRigidBodyDef
|
||||
{
|
||||
EntityID entityID = MAX_EID;
|
||||
SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC;
|
||||
bool interpolate = true;
|
||||
float drag = 0.0f;
|
||||
float angularDrag = 0.0f;
|
||||
};
|
||||
|
||||
struct SHColliderDef
|
||||
{
|
||||
struct ShapeDef
|
||||
{
|
||||
SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE;
|
||||
SHVec3 posOffset = SHVec3::Zero;
|
||||
SHVec3 rotOffset = SHVec3::Zero;
|
||||
SHVec3 size = SHVec3::Zero; // x for sphere radius, all 3 for box extents
|
||||
};
|
||||
|
||||
EntityID entityID = MAX_EID;
|
||||
std::vector<ShapeDef> shapes;
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsObjectManager () noexcept;
|
||||
~SHPhysicsObjectManager () noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] EntityObjectMap& GetPhysicsObjects () noexcept;
|
||||
[[nodiscard]] const SHPhysicsObject* GetPhysicsObject (EntityID entityID) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SetFactory (rp3d::PhysicsCommon* physicsFactory) noexcept;
|
||||
void SetPhysicsWorld(rp3d::PhysicsWorld* world) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Creates a rigid body and links it with the rigid body component.
|
||||
* @param entityID
|
||||
* The entity to link the new rigid body to.
|
||||
*/
|
||||
void AddRigidBody (EntityID entityID) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Destroys a rigid body and removes the link with the rigid body component.
|
||||
* @param entityID
|
||||
* The entity to destroy the rigid body of.
|
||||
*/
|
||||
void RemoveRigidBody (EntityID entityID) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Creates a composite collider and links it with the collider component.
|
||||
* @param entityID
|
||||
* The entity to link the new collider to.
|
||||
*/
|
||||
void AddCollider (EntityID entityID) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Destroys a composite collider and removes the link with the collider component.
|
||||
* @param entityID
|
||||
* The entity to destroy the collider of.
|
||||
*/
|
||||
void RemoveCollider (EntityID entityID) noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Removes all physics object in the manager. This is only meant to be called when
|
||||
* the world is being destroyed or the scene is being changed.
|
||||
*/
|
||||
void RemoveAllObjects () noexcept;
|
||||
|
||||
/**
|
||||
* @brief Adds a rigidbody definition to add to the physics world.
|
||||
* @param rigidBody
|
||||
* The rigidbody component
|
||||
*/
|
||||
void AddRigidBodyDef (EntityID entityID) noexcept;
|
||||
|
||||
/**
|
||||
* @brief Adds a collider definition to add to the physics world.
|
||||
* @param collider
|
||||
* The collider component
|
||||
*/
|
||||
void AddColliderDef (EntityID entityID) noexcept;
|
||||
|
||||
/**
|
||||
* @brief Adds all loaded definitions into the physics world.
|
||||
*/
|
||||
void FlushDefinitions () noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
using RigidBodyQueue = std::queue<SHRigidBodyDef>;
|
||||
using ColliderQueue = std::queue<SHColliderDef>;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
rp3d::PhysicsCommon* factory;
|
||||
rp3d::PhysicsWorld* physicsWorld;
|
||||
EntityObjectMap physicsObjects;
|
||||
|
||||
RigidBodyQueue rigidBodyQueue;
|
||||
ColliderQueue colliderQueue;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsObject* createPhysicsObject (EntityID entityID);
|
||||
SHPhysicsObject* ensurePhysicsObject (EntityID entityID);
|
||||
void destroyPhysicsObject (EntityID entityID);
|
||||
|
||||
|
||||
};
|
||||
|
||||
} // namespace SHADE
|
|
@ -9,6 +9,7 @@
|
|||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHColliderComponent.h"
|
||||
|
@ -16,7 +17,9 @@
|
|||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
#include "Physics/SHPhysicsEvents.h"
|
||||
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||
#include "Physics/Collision/Shapes/SHBox.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -25,185 +28,257 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHColliderComponent::SHColliderComponent() noexcept
|
||||
: system { nullptr }
|
||||
: flags { ACTIVE_FLAG | MOVED_FLAG }
|
||||
, factory { nullptr }
|
||||
, collisionBody { nullptr }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHColliderComponent::GetDebugDrawState() const noexcept
|
||||
{
|
||||
return flags & DRAW_FLAG;
|
||||
}
|
||||
|
||||
const SHTransform& SHColliderComponent::GetTransform() const noexcept
|
||||
{
|
||||
return transform;
|
||||
}
|
||||
|
||||
const SHVec3& SHColliderComponent::GetPosition() const noexcept
|
||||
{
|
||||
return position;
|
||||
return transform.position;
|
||||
}
|
||||
|
||||
const SHQuaternion& SHColliderComponent::GetOrientation() const noexcept
|
||||
{
|
||||
return orientation;
|
||||
}
|
||||
|
||||
SHVec3 SHColliderComponent::GetRotation() const noexcept
|
||||
{
|
||||
return orientation.ToEuler();
|
||||
return transform.orientation;
|
||||
}
|
||||
|
||||
const SHVec3& SHColliderComponent::GetScale() const noexcept
|
||||
{
|
||||
return scale;
|
||||
return transform.scale;
|
||||
}
|
||||
|
||||
const SHColliderComponent::CollisionShapes& SHColliderComponent::GetCollisionShapes() const noexcept
|
||||
{
|
||||
return collisionShapes;
|
||||
return shapes;
|
||||
}
|
||||
|
||||
SHCollisionShape& SHColliderComponent::GetCollisionShape(int index)
|
||||
{
|
||||
if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
|
||||
throw std::invalid_argument("Out-of-range access!");
|
||||
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||
|
||||
return collisionShapes[index];
|
||||
if (index < 0 || index >= NUM_SHAPES)
|
||||
throw std::invalid_argument("Out-of-range index!");
|
||||
|
||||
return *shapes[index];
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHColliderComponent::SetDebugDrawState(bool state) noexcept
|
||||
{
|
||||
state ? flags |= DRAW_FLAG : flags &= ~(DRAW_FLAG);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
// Broadcast event for the Debug Draw system to catch
|
||||
const SHColliderOnDebugDrawEvent EVENT_DATA
|
||||
{
|
||||
.entityID = GetEID()
|
||||
, .debugDrawState = state
|
||||
};
|
||||
|
||||
SHEventManager::BroadcastEvent<SHColliderOnDebugDrawEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_DRAW_EVENT);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHColliderComponent::SetFactory(rp3d::PhysicsCommon* physicsCommon) noexcept
|
||||
{
|
||||
factory = physicsCommon;
|
||||
}
|
||||
|
||||
void SHColliderComponent::SetCollisionBody(rp3d::CollisionBody* body) noexcept
|
||||
{
|
||||
collisionBody = body;
|
||||
}
|
||||
|
||||
void SHColliderComponent::SetTransform(const SHTransform& newTransform) noexcept
|
||||
{
|
||||
flags |= MOVED_FLAG;
|
||||
transform = newTransform;
|
||||
}
|
||||
|
||||
void SHColliderComponent::SetPosition(const SHVec3& newPosition) noexcept
|
||||
{
|
||||
flags |= MOVED_FLAG;
|
||||
transform.position = newPosition;
|
||||
}
|
||||
|
||||
void SHColliderComponent::SetOrientation(const SHQuaternion& newOrientation) noexcept
|
||||
{
|
||||
flags |= MOVED_FLAG;
|
||||
transform.orientation = newOrientation;
|
||||
}
|
||||
|
||||
void SHColliderComponent::SetScale(const SHVec3& newScale) noexcept
|
||||
{
|
||||
flags |= MOVED_FLAG;
|
||||
transform.scale = newScale;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHColliderComponent::OnCreate()
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (!physicsSystem)
|
||||
{
|
||||
SHLOG_ERROR("Physics System does not exist to link with Physics Components!")
|
||||
return;
|
||||
}
|
||||
|
||||
system = physicsSystem;
|
||||
|
||||
// Sync with transform if one already exists
|
||||
if (auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(GetEID()); transformComponent)
|
||||
{
|
||||
position = transformComponent->GetWorldPosition();
|
||||
orientation = transformComponent->GetWorldOrientation();
|
||||
scale = transformComponent->GetWorldScale();
|
||||
}
|
||||
}
|
||||
|
||||
void SHColliderComponent::OnDestroy()
|
||||
{
|
||||
|
||||
int32_t numShapes = static_cast<int32_t>(shapes.size());
|
||||
while (--numShapes >= 0)
|
||||
{
|
||||
delete shapes[numShapes];
|
||||
shapes[numShapes] = nullptr;
|
||||
}
|
||||
|
||||
void SHColliderComponent::RecomputeCollisionShapes() noexcept
|
||||
{
|
||||
for (auto& collisionShape : collisionShapes)
|
||||
{
|
||||
switch (collisionShape.GetType())
|
||||
{
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
auto* box = reinterpret_cast<SHBox*>(collisionShape.shape);
|
||||
const SHVec3& RELATIVE_EXTENTS = box->GetRelativeExtents();
|
||||
|
||||
// Recompute world extents based on new scale and fixed relative extents
|
||||
|
||||
const SHVec3 WORLD_EXTENTS = RELATIVE_EXTENTS * (scale * 0.5f);
|
||||
box->SetWorldExtents(WORLD_EXTENTS);
|
||||
|
||||
continue;
|
||||
}
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
auto* sphere = reinterpret_cast<SHSphere*>(collisionShape.shape);
|
||||
const float RELATIVE_RADIUS = sphere->GetRelativeRadius();
|
||||
|
||||
// Recompute world radius based on new scale and fixed radius
|
||||
|
||||
const float MAX_SCALE = SHMath::Max({ scale.x, scale.y, scale.z });
|
||||
const float WORLD_RADIUS = RELATIVE_RADIUS * MAX_SCALE * 0.5f;
|
||||
sphere->SetWorldRadius(WORLD_RADIUS);
|
||||
|
||||
continue;
|
||||
}
|
||||
default: continue;
|
||||
}
|
||||
}
|
||||
shapes.clear();
|
||||
}
|
||||
|
||||
int SHColliderComponent::AddBoundingBox(const SHVec3& halfExtents, const SHVec3& posOffset, const SHVec3& rotOffset) noexcept
|
||||
const SHMatrix& SHColliderComponent::ComputeTRS() noexcept
|
||||
{
|
||||
if (!system)
|
||||
{
|
||||
SHLOG_ERROR("Physics system does not exist, unable to add Box Collider!")
|
||||
return -1;
|
||||
return transform.ComputeTRS();
|
||||
}
|
||||
|
||||
static constexpr auto TYPE = SHCollisionShape::Type::BOX;
|
||||
int SHColliderComponent::AddSphereCollisionShape(float relativeRadius, const SHVec3& posOffset, const SHVec3& rotOffset)
|
||||
{
|
||||
const float SPHERE_SCALE = std::fabs(SHMath::Max({ transform.scale.x, transform.scale.y, transform.scale.z }));
|
||||
|
||||
auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
|
||||
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||
|
||||
collider.entityID = GetEID();
|
||||
collider.SetPositionOffset(posOffset);
|
||||
collider.SetRotationOffset(rotOffset);
|
||||
collider.SetBoundingBox(halfExtents);
|
||||
// Create collision shape
|
||||
shapes.emplace_back(new SHSphere{});
|
||||
auto* newSphere = dynamic_cast<SHSphere*>(shapes.back());
|
||||
|
||||
// Notify Physics System
|
||||
const int NEW_SHAPE_INDEX = static_cast<int>(collisionShapes.size()) - 1;
|
||||
newSphere->collider = this;
|
||||
newSphere->positionOffset = posOffset;
|
||||
newSphere->rotationOffset = rotOffset;
|
||||
newSphere->relativeRadius = relativeRadius;
|
||||
newSphere->scale = SPHERE_SCALE;
|
||||
|
||||
system->AddCollisionShape(GetEID(), NEW_SHAPE_INDEX);
|
||||
return NEW_SHAPE_INDEX;
|
||||
// Broadcast Event for adding a shape
|
||||
const SHPhysicsColliderAddedEvent EVENT_DATA
|
||||
{
|
||||
.entityID = GetEID()
|
||||
, .colliderType = SHCollisionShape::Type::BOX
|
||||
, .colliderIndex = static_cast<int>(NEW_INDEX)
|
||||
};
|
||||
|
||||
SHEventManager::BroadcastEvent<SHPhysicsColliderAddedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_ADDED_EVENT);
|
||||
|
||||
// Only link with react if a factory is present.
|
||||
// Otherwise, it will be linked through the physics object manager once the definitions are flushed.
|
||||
if (factory)
|
||||
{
|
||||
rp3d::SphereShape* rp3dSphere = factory->createSphereShape(relativeRadius * SPHERE_SCALE * 0.5f);
|
||||
|
||||
const rp3d::Transform OFFSETS{ posOffset, SHQuaternion::FromEuler(rotOffset) };
|
||||
newSphere->rp3dCollider = collisionBody->addCollider(rp3dSphere, OFFSETS);
|
||||
|
||||
dynamic_cast<rp3d::RigidBody*>(collisionBody)->updateMassPropertiesFromColliders();
|
||||
}
|
||||
|
||||
int SHColliderComponent::AddBoundingSphere(float radius, const SHVec3& posOffset) noexcept
|
||||
{
|
||||
if (!system)
|
||||
{
|
||||
SHLOG_ERROR("Physics system does not exist, unable to add Sphere Collider!")
|
||||
return -1;
|
||||
return static_cast<int>(NEW_INDEX);
|
||||
}
|
||||
|
||||
static constexpr auto TYPE = SHCollisionShape::Type::SPHERE;
|
||||
int SHColliderComponent::AddBoxCollisionShape(const SHVec3& relativeExtents, const SHVec3& posOffset, const SHVec3& rotOffset)
|
||||
{
|
||||
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||
|
||||
auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
|
||||
// Create collision shape
|
||||
shapes.emplace_back(new SHBox{});
|
||||
auto* newBox = dynamic_cast<SHBox*>(shapes.back());
|
||||
|
||||
collider.entityID = GetEID();
|
||||
collider.SetPositionOffset(posOffset);
|
||||
collider.SetBoundingSphere(radius);
|
||||
newBox->collider = this;
|
||||
newBox->positionOffset = posOffset;
|
||||
newBox->rotationOffset = rotOffset;
|
||||
newBox->relativeExtents = relativeExtents;
|
||||
newBox->scale = SHVec3::Abs(transform.scale);
|
||||
|
||||
// Notify Physics System
|
||||
const int NEW_SHAPE_INDEX = static_cast<int>(collisionShapes.size()) - 1;
|
||||
// Broadcast Event for adding a shape
|
||||
const SHPhysicsColliderAddedEvent EVENT_DATA
|
||||
{
|
||||
.entityID = GetEID()
|
||||
, .colliderType = SHCollisionShape::Type::BOX
|
||||
, .colliderIndex = static_cast<int>(NEW_INDEX)
|
||||
};
|
||||
|
||||
system->AddCollisionShape(GetEID(), NEW_SHAPE_INDEX);
|
||||
return NEW_SHAPE_INDEX;
|
||||
SHEventManager::BroadcastEvent<SHPhysicsColliderAddedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_ADDED_EVENT);
|
||||
|
||||
if (factory)
|
||||
{
|
||||
rp3d::BoxShape* rp3dBox = factory->createBoxShape(relativeExtents * newBox->scale * 0.5f);
|
||||
|
||||
const rp3d::Transform OFFSETS{ posOffset, SHQuaternion::FromEuler(rotOffset) };
|
||||
newBox->rp3dCollider = collisionBody->addCollider(rp3dBox, OFFSETS);
|
||||
|
||||
dynamic_cast<rp3d::RigidBody*>(collisionBody)->updateMassPropertiesFromColliders();
|
||||
}
|
||||
|
||||
void SHColliderComponent::RemoveCollider(int index)
|
||||
{
|
||||
if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
|
||||
throw std::invalid_argument("Out-of-range access!");
|
||||
|
||||
int idx = 0;
|
||||
auto it = collisionShapes.begin();
|
||||
for (; it != collisionShapes.end(); ++it)
|
||||
{
|
||||
if (idx == index)
|
||||
break;
|
||||
|
||||
++idx;
|
||||
return static_cast<int>(NEW_INDEX);
|
||||
}
|
||||
|
||||
it = collisionShapes.erase(it);
|
||||
|
||||
// Notify Physics System
|
||||
if (!system)
|
||||
void SHColliderComponent::RemoveCollisionShape(int index)
|
||||
{
|
||||
SHLOG_ERROR("Physics system does not exist, unable to remove Collider!")
|
||||
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||
|
||||
if (index < 0 || index >= NUM_SHAPES)
|
||||
throw std::invalid_argument("Out-of-range index!");
|
||||
|
||||
int i = 0;
|
||||
for (auto shapeIter = shapes.begin(); shapeIter != shapes.end(); ++i, ++shapeIter)
|
||||
{
|
||||
if (i == index)
|
||||
{
|
||||
collisionBody->removeCollider((*shapeIter)->rp3dCollider);
|
||||
dynamic_cast<rp3d::RigidBody*>(collisionBody)->updateMassPropertiesFromColliders();
|
||||
|
||||
const SHPhysicsColliderRemovedEvent EVENT_DATA
|
||||
{
|
||||
.entityID = GetEID()
|
||||
, .colliderType = (*shapeIter)->GetType()
|
||||
, .colliderIndex = index
|
||||
};
|
||||
|
||||
// Broadcast Event for removing a shape
|
||||
SHEventManager::BroadcastEvent<SHPhysicsColliderRemovedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_REMOVED_EVENT);
|
||||
|
||||
SHLOG_INFO_D("Removing Collision Shape {} from Entity {}", index, GetEID())
|
||||
|
||||
delete *shapeIter;
|
||||
shapeIter = shapes.erase(shapeIter);
|
||||
return;
|
||||
}
|
||||
|
||||
system->RemoveCollisionShape(GetEID(), index);
|
||||
}
|
||||
}
|
||||
|
||||
void SHColliderComponent::Update() noexcept
|
||||
{
|
||||
for (auto& shape : shapes)
|
||||
shape->Update();
|
||||
}
|
||||
|
||||
void SHColliderComponent::UpdateCollisionTags() noexcept
|
||||
{
|
||||
for (auto& shape : shapes)
|
||||
shape->UpdateCollisionTags();
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // namespace SHADE
|
||||
|
||||
|
|
|
@ -10,18 +10,24 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <rttr/registration>
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/Geometry/SHBox.h"
|
||||
#include "Math/Geometry/SHSphere.h"
|
||||
#include "SHCollisionShape.h"
|
||||
#include "Math/Transform/SHTransform.h"
|
||||
#include "Physics/Collision/Shapes/SHCollisionShape.h"
|
||||
|
||||
//namespace SHADE
|
||||
//{
|
||||
// class SHPhysicsSystem;
|
||||
//}
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
|
||||
namespace reactphysics3d
|
||||
{
|
||||
class PhysicsCommon;
|
||||
class CollisionBody;
|
||||
}
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -37,13 +43,13 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHPhysicsSystem;
|
||||
friend class SHPhysicsObject;
|
||||
friend class SHPhysicsObjectManager;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
using CollisionShapes = std::vector<SHCollisionShape>;
|
||||
using CollisionShapes = std::vector<SHCollisionShape*>;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -67,29 +73,96 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool HasChanged () const noexcept;
|
||||
[[nodiscard]] bool GetDebugDrawState () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHTransform& GetTransform () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
|
||||
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetRotation () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetScale () const noexcept;
|
||||
|
||||
[[nodiscard]] const CollisionShapes& GetCollisionShapes () const noexcept;
|
||||
[[nodiscard]] SHCollisionShape& GetCollisionShape (int index);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetDebugDrawState (bool state) noexcept;
|
||||
|
||||
void SetFactory (reactphysics3d::PhysicsCommon* physicsCommon) noexcept;
|
||||
void SetCollisionBody (reactphysics3d::CollisionBody* body) noexcept;
|
||||
|
||||
void SetTransform (const SHTransform& newTransform) noexcept;
|
||||
void SetPosition (const SHVec3& newPosition) noexcept;
|
||||
void SetOrientation (const SHQuaternion& newOrientation) noexcept;
|
||||
void SetScale (const SHVec3& newScale) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void OnCreate () override;
|
||||
void OnDestroy() override;
|
||||
|
||||
void RecomputeCollisionShapes () noexcept;
|
||||
/**
|
||||
* @brief
|
||||
* Computes the TRS for the collider's transform
|
||||
* @return
|
||||
* The computed TRS.
|
||||
*/
|
||||
const SHMatrix& ComputeTRS() noexcept;
|
||||
|
||||
void RemoveCollider (int index);
|
||||
/**
|
||||
* @brief
|
||||
* Adds a sphere collision shape.
|
||||
* @param relativeRadius
|
||||
* The relative radius is constructed with respect to the world scale. <br/>
|
||||
* Radius = max(scale.x, scale.y, scale.z) * 0.5 * relativeRadius
|
||||
* @param posOffset
|
||||
* The position offset of the sphere from the center of the collider. Defaults to a Zero Vector.
|
||||
* @param rotOffset
|
||||
* The rotation offset of the sphere from the rotation of the collider. Defaults to a Zero Vector.
|
||||
* @return
|
||||
* The index of the newly added shape.
|
||||
*/
|
||||
int AddSphereCollisionShape (float relativeRadius, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||
|
||||
int AddBoundingBox (const SHVec3& halfExtents = SHVec3::One, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero) noexcept;
|
||||
int AddBoundingSphere (float radius = 1.0f, const SHVec3& posOffset = SHVec3::Zero) noexcept;
|
||||
/**
|
||||
* @brief
|
||||
* Adds a box collision shape.
|
||||
* @param relativeExtents
|
||||
* The relative extents are constructed with respect to the world scale. <br/>
|
||||
* Extents = scale * 0.5 * relativeExtents
|
||||
* @param posOffset
|
||||
* The position offset of the box from the center of the collider. Defaults to a Zero Vector.
|
||||
* @param rotOffset
|
||||
* The rotation offset of the box from the rotation of the collider. Defaults to a Zero Vector.
|
||||
* @return
|
||||
* The index of the newly added shape.
|
||||
*/
|
||||
int AddBoxCollisionShape (const SHVec3& relativeExtents, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Removes a shape from the container. Removal reduces the size of the container.
|
||||
* If removing all, perform removal from back to front.
|
||||
* @param index
|
||||
* The index of the shape to remove.
|
||||
* @throws
|
||||
* Invalid argument for out-of-range indices.
|
||||
*/
|
||||
void RemoveCollisionShape (int index);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Recomputes the transforms for all shapes in this composite collider.
|
||||
*/
|
||||
void Update () noexcept;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Re-sets any dirty collision tags on collision shapes.
|
||||
*/
|
||||
void UpdateCollisionTags () noexcept;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -97,12 +170,15 @@ namespace SHADE
|
|||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsSystem* system;
|
||||
static constexpr uint8_t ACTIVE_FLAG = 1U << 0;
|
||||
static constexpr uint8_t DRAW_FLAG = 1U << 1;
|
||||
static constexpr uint8_t MOVED_FLAG = 1U << 2;
|
||||
|
||||
SHVec3 position;
|
||||
SHQuaternion orientation;
|
||||
SHVec3 scale;
|
||||
CollisionShapes collisionShapes;
|
||||
uint8_t flags; // 0 0 0 0 0 hasMoved debugDraw active
|
||||
reactphysics3d::PhysicsCommon* factory;
|
||||
reactphysics3d::CollisionBody* collisionBody;
|
||||
SHTransform transform;
|
||||
CollisionShapes shapes;
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
|
|
@ -1,368 +0,0 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCollider.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Collider.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHCollisionShape.h"
|
||||
// Project Headers
|
||||
#include "Math/Geometry/SHBox.h"
|
||||
#include "Math/Geometry/SHSphere.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
#include "SHColliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionShape::SHCollisionShape(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
|
||||
: type { colliderType }
|
||||
, entityID { eid }
|
||||
, isTrigger { false }
|
||||
, dirty { true }
|
||||
, shape { nullptr }
|
||||
, material { physicsMaterial }
|
||||
, collisionTag { SHCollisionTagMatrix::GetTag(0) }
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Type::BOX:
|
||||
{
|
||||
shape = new SHBox{ SHVec3::Zero, SHVec3::One };
|
||||
break;
|
||||
}
|
||||
case Type::SPHERE:
|
||||
{
|
||||
shape = new SHSphere{ SHVec3::Zero, 0.5f };
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
SHCollisionShape::SHCollisionShape(const SHCollisionShape& rhs) noexcept
|
||||
: type { rhs.type}
|
||||
, entityID { rhs.entityID }
|
||||
, isTrigger { rhs.isTrigger }
|
||||
, dirty { true }
|
||||
, shape { nullptr }
|
||||
, material { rhs.material }
|
||||
, positionOffset { rhs.positionOffset }
|
||||
, rotationOffset { rhs.rotationOffset }
|
||||
, collisionTag { rhs.collisionTag }
|
||||
{
|
||||
CopyShape(rhs.shape);
|
||||
}
|
||||
|
||||
SHCollisionShape::SHCollisionShape(SHCollisionShape&& rhs) noexcept
|
||||
: type { rhs.type}
|
||||
, entityID { rhs.entityID }
|
||||
, isTrigger { rhs.isTrigger }
|
||||
, dirty { true }
|
||||
, shape { nullptr }
|
||||
, material { rhs.material }
|
||||
, positionOffset { rhs.positionOffset }
|
||||
, rotationOffset { rhs.rotationOffset }
|
||||
, collisionTag { rhs.collisionTag }
|
||||
{
|
||||
CopyShape(rhs.shape);
|
||||
}
|
||||
|
||||
SHCollisionShape::~SHCollisionShape() noexcept
|
||||
{
|
||||
shape = nullptr;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionShape& SHCollisionShape::operator=(const SHCollisionShape& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
type = rhs.type;
|
||||
entityID = rhs.entityID;
|
||||
isTrigger = rhs.isTrigger;
|
||||
dirty = true;
|
||||
material = rhs.material;
|
||||
positionOffset = rhs.positionOffset;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
collisionTag = rhs.collisionTag;
|
||||
|
||||
delete shape;
|
||||
CopyShape(rhs.shape);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SHCollisionShape& SHCollisionShape::operator=(SHCollisionShape&& rhs) noexcept
|
||||
{
|
||||
type = rhs.type;
|
||||
entityID = rhs.entityID;
|
||||
isTrigger = rhs.isTrigger;
|
||||
dirty = true;
|
||||
material = rhs.material;
|
||||
positionOffset = rhs.positionOffset;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
collisionTag = rhs.collisionTag;
|
||||
|
||||
delete shape;
|
||||
CopyShape(rhs.shape);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHCollisionShape::HasChanged() const noexcept
|
||||
{
|
||||
return dirty;
|
||||
}
|
||||
|
||||
bool SHCollisionShape::IsTrigger() const noexcept
|
||||
{
|
||||
return isTrigger;
|
||||
}
|
||||
|
||||
SHCollisionShape::Type SHCollisionShape::GetType() const noexcept
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
|
||||
{
|
||||
return *collisionTag;
|
||||
}
|
||||
|
||||
float SHCollisionShape::GetFriction() const noexcept
|
||||
{
|
||||
return material.GetFriction();
|
||||
}
|
||||
|
||||
float SHCollisionShape::GetBounciness() const noexcept
|
||||
{
|
||||
return material.GetBounciness();
|
||||
}
|
||||
|
||||
float SHCollisionShape::GetDensity() const noexcept
|
||||
{
|
||||
return material.GetDensity();
|
||||
}
|
||||
|
||||
const SHPhysicsMaterial& SHCollisionShape::GetMaterial() const noexcept
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollisionShape::GetPositionOffset() const noexcept
|
||||
{
|
||||
return positionOffset;
|
||||
}
|
||||
|
||||
const SHVec3& SHCollisionShape::GetRotationOffset() const noexcept
|
||||
{
|
||||
return rotationOffset;
|
||||
}
|
||||
|
||||
const SHShape* SHCollisionShape::GetShape() const noexcept
|
||||
{
|
||||
return shape;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollisionShape::SetBoundingBox(const SHVec3& halfExtents)
|
||||
{
|
||||
dirty = true;
|
||||
|
||||
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
auto* box = reinterpret_cast<SHBox*>(shape);
|
||||
|
||||
SHVec3 correctedHalfExtents = halfExtents;
|
||||
|
||||
// Get current relative halfExtents for error checking. 0 is ignored
|
||||
const SHVec3& CURRENT_RELATIVE_EXTENTS = box->GetRelativeExtents();
|
||||
for (size_t i = 0; i < SHVec3::SIZE; ++i)
|
||||
{
|
||||
if (SHMath::CompareFloat(halfExtents[i], 0.0f))
|
||||
correctedHalfExtents[i] = CURRENT_RELATIVE_EXTENTS[i];
|
||||
}
|
||||
|
||||
// Set the half extents relative to world scale
|
||||
const SHVec3 WORLD_EXTENTS = correctedHalfExtents * COLLIDER->GetScale() * 0.5f;
|
||||
|
||||
if (type != Type::BOX)
|
||||
{
|
||||
type = Type::BOX;
|
||||
|
||||
delete shape;
|
||||
shape = new SHBox{ positionOffset, WORLD_EXTENTS };
|
||||
}
|
||||
|
||||
box->SetWorldExtents(WORLD_EXTENTS);
|
||||
box->SetRelativeExtents(correctedHalfExtents);
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetBoundingSphere(float radius)
|
||||
{
|
||||
dirty = true;
|
||||
|
||||
auto* sphere = reinterpret_cast<SHSphere*>(shape);
|
||||
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
|
||||
// Get current relative halfExtents for error checking. 0 is ignored
|
||||
const float CURRENT_RELATIVE_RADIUS = sphere->GetRelativeRadius();
|
||||
if (SHMath::CompareFloat(radius, 0.0f))
|
||||
radius = CURRENT_RELATIVE_RADIUS;
|
||||
|
||||
// Set the radius relative to world scale
|
||||
const SHVec3 WORLD_SCALE = COLLIDER->GetScale();
|
||||
const float MAX_SCALE = SHMath::Max({ WORLD_SCALE.x, WORLD_SCALE.y, WORLD_SCALE.z });
|
||||
const float WORLD_RADIUS = radius * MAX_SCALE * 0.5f;
|
||||
|
||||
if (type != Type::SPHERE)
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
|
||||
delete shape;
|
||||
shape = new SHSphere{ positionOffset, WORLD_RADIUS };
|
||||
}
|
||||
|
||||
sphere->SetWorldRadius(WORLD_RADIUS);
|
||||
sphere->SetRelativeRadius(radius);
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetIsTrigger(bool trigger) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
isTrigger = trigger;
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetCollisionTag(SHCollisionTag* newCollisionTag) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
collisionTag = newCollisionTag;
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetFriction(float friction) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetFriction(friction);
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetBounciness(float bounciness) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetBounciness(bounciness);
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetDensity(float density) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetDensity(density);
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material = newMaterial;
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
positionOffset = posOffset;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Type::BOX:
|
||||
{
|
||||
reinterpret_cast<SHBox*>(shape)->SetCenter(positionOffset);
|
||||
break;
|
||||
}
|
||||
case Type::SPHERE:
|
||||
{
|
||||
reinterpret_cast<SHSphere*>(shape)->SetCenter(positionOffset);
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
rotationOffset = rotOffset;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollisionShape::CopyShape(const SHShape* rhs)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Type::BOX:
|
||||
{
|
||||
const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs);
|
||||
|
||||
shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() };
|
||||
auto* lhsBox = reinterpret_cast<SHBox*>(shape);
|
||||
lhsBox->SetRelativeExtents(RHS_BOX->GetRelativeExtents());
|
||||
|
||||
break;
|
||||
}
|
||||
case Type::SPHERE:
|
||||
{
|
||||
const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs);
|
||||
|
||||
shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
|
||||
auto* lhsSphere = reinterpret_cast<SHSphere*>(shape);
|
||||
lhsSphere->SetRelativeRadius(RHS_SPHERE->GetRelativeRadius());
|
||||
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::enumeration<SHCollisionShape::Type>("Collider Type")
|
||||
(
|
||||
value("Box", SHCollisionShape::Type::BOX),
|
||||
value("Sphere", SHCollisionShape::Type::SPHERE)
|
||||
// TODO(Diren): Add More Shapes
|
||||
);
|
||||
|
||||
registration::class_<SHCollisionShape>("Collider")
|
||||
.property("IsTrigger" , &SHCollisionShape::IsTrigger , &SHCollisionShape::SetIsTrigger )
|
||||
.property("Friction" , &SHCollisionShape::GetFriction , &SHCollisionShape::SetFriction )
|
||||
.property("Bounciness" , &SHCollisionShape::GetBounciness , &SHCollisionShape::SetBounciness )
|
||||
.property("Density" , &SHCollisionShape::GetDensity , &SHCollisionShape::SetDensity )
|
||||
.property("Position Offset" , &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset)
|
||||
.property("Rotation Offset" , &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true));
|
||||
}
|
|
@ -1,134 +0,0 @@
|
|||
/****************************************************************************************
|
||||
* \file SHCollider.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Collider.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <rttr/registration>
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "Math/Geometry/SHShape.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "SHPhysicsMaterial.h"
|
||||
#include "Physics/Collision/SHCollisionTags.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHCollisionShape
|
||||
{
|
||||
private:
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHColliderComponent;
|
||||
friend class SHPhysicsObject;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
enum class Type
|
||||
{
|
||||
BOX
|
||||
, SPHERE
|
||||
, CAPSULE
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionShape (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
||||
|
||||
SHCollisionShape (const SHCollisionShape& rhs) noexcept;
|
||||
SHCollisionShape (SHCollisionShape&& rhs) noexcept;
|
||||
~SHCollisionShape () noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionShape& operator=(const SHCollisionShape& rhs) noexcept;
|
||||
SHCollisionShape& operator=(SHCollisionShape&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool HasChanged () const noexcept;
|
||||
|
||||
[[nodiscard]] bool IsTrigger () const noexcept;
|
||||
|
||||
[[nodiscard]] Type GetType () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHCollisionTag& GetCollisionTag () const noexcept;
|
||||
|
||||
[[nodiscard]] float GetFriction () const noexcept;
|
||||
[[nodiscard]] float GetBounciness () const noexcept;
|
||||
[[nodiscard]] float GetDensity () const noexcept;
|
||||
[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetRotationOffset () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHShape* GetShape () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetBoundingBox (const SHVec3& halfExtents);
|
||||
void SetBoundingSphere (float radius);
|
||||
|
||||
void SetIsTrigger (bool isTrigger) noexcept;
|
||||
void SetCollisionTag (SHCollisionTag* newCollisionTag) noexcept;
|
||||
void SetFriction (float friction) noexcept;
|
||||
void SetBounciness (float bounciness) noexcept;
|
||||
void SetDensity (float density) noexcept;
|
||||
void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
|
||||
|
||||
void SetPositionOffset (const SHVec3& posOffset) noexcept;
|
||||
void SetRotationOffset (const SHVec3& rotOffset) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
Type type;
|
||||
EntityID entityID; // The entity this collider belongs to
|
||||
bool isTrigger;
|
||||
bool dirty;
|
||||
|
||||
SHShape* shape;
|
||||
SHPhysicsMaterial material;
|
||||
|
||||
SHVec3 positionOffset;
|
||||
SHVec3 rotationOffset;
|
||||
|
||||
SHCollisionTag* collisionTag;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void CopyShape(const SHShape* rhs);
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
||||
} // namespace SHADE
|
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Reference in New Issue