Adjust AR for game camera. Expose FOV to inspector #353

Merged
maverickdgg merged 3 commits from SP3-141-Camera-System into main 2023-02-20 14:54:04 +08:00
1 changed files with 2 additions and 2 deletions
Showing only changes of commit debdba183e - Show all commits

View File

@ -204,8 +204,8 @@ namespace SHADE
//SHLOG_INFO("CAMERA COLLISION HIT, {} armlength: {}, true armlength: {}", hitResult.distance, hitResult.distance, (cameraPos - camera->position).Length());
//SHLOG_INFO("Racoon Position {}, {}, {}, Camera Position: {}, {}, {}, Distance {}", cameraTarget.x, cameraTarget.y, cameraTarget.z, cameraPos.x, cameraPos.y, cameraPos.z, SHVec3::Distance(cameraTarget, cameraPos));
//SHLOG_INFO("Camera Position: {}, {}, {}", cameraPos.x, cameraPos.y, cameraPos.z);
auto otherTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(hitResult.entityHit);
SHVec3 otherPos = hitResult.position;
//auto otherTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(hitResult.entityHit);
//SHVec3 otherPos = hitResult.position;