Bug fixes for textrenderable and sterilization, added base for game pause #354
|
@ -9563,6 +9563,7 @@
|
|||
timer: 200
|
||||
scoreText: 237
|
||||
timeText: 206
|
||||
gamePauseText: 11
|
||||
multiplierText: 139
|
||||
maxMultiplierDuration: 5
|
||||
maxMultiplierCombo: 10
|
||||
|
@ -9570,7 +9571,7 @@
|
|||
- EID: 199
|
||||
Name: =====Text====
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
NumberOfChildren: 4
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 237
|
||||
|
@ -9618,6 +9619,21 @@
|
|||
Font: 176667660
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 11
|
||||
Name: GamePause
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -145, y: 200, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: Game Pause
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 198
|
||||
Name: ====Raccoon====
|
||||
IsActive: true
|
||||
|
@ -9677,18 +9693,20 @@
|
|||
maxJumpTime: 0.75
|
||||
fallMultipler: 3
|
||||
jumpPadMultiplayer: 1.20000005
|
||||
lightMultiper: 0.75
|
||||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
lightMultiper: 0.899999976
|
||||
mediumMultiper: 0.699999988
|
||||
heavyMultiper: 0.5
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [10, 8, 10]
|
||||
cameraArmOffSet: [0, 0.25, 0]
|
||||
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
|
||||
delayTimer: 1
|
||||
aimingLength: 1
|
||||
throwItem: false
|
||||
rayDistance: 0.75
|
||||
rayHeight: 0.100000001
|
||||
aimingFOV: 50
|
||||
defaultFOV: 45
|
||||
- EID: 3
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
|
@ -9715,30 +9733,31 @@
|
|||
Pitch: 0
|
||||
Yaw: 360
|
||||
Roll: 1.28065994e-06
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Width: 1055
|
||||
Height: 604
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 45
|
||||
IsActive: true
|
||||
Camera Arm Component:
|
||||
Arm Pitch: 0
|
||||
Arm Yaw: 0
|
||||
Arm Length: 3
|
||||
Look At Camera Origin: true
|
||||
Target Offset: {x: 0, y: 0, z: 0}
|
||||
Target Offset: {x: 0, y: 0.75, z: 0}
|
||||
Camera Collision: true
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||
Enabled: true
|
||||
armLength: 3
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
pitchClamp: 45
|
||||
turnSpeedPitch: 0.200000003
|
||||
turnSpeedYaw: 0.400000006
|
||||
inverseXControls: false
|
||||
inverseYControls: true
|
||||
lowerClamp: 5
|
||||
inverseYControls: false
|
||||
pitchUpperClamp: 45
|
||||
pitchLowerClamp: 5
|
||||
- EID: 9
|
||||
Name: PlayerBag
|
||||
IsActive: true
|
||||
|
@ -10533,28 +10552,108 @@
|
|||
distanceToCapture: 0.5
|
||||
captureTime: 0.5
|
||||
footstepSFXIntervalMultiplier: 0.5
|
||||
- EID: 16
|
||||
Name: Default
|
||||
- EID: 12
|
||||
Name: Mesh_Meat
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.43332767, y: 0.149463654, z: 6.84711409}
|
||||
Translate: {x: 2.30459714, y: 0.209537908, z: 6.371418}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 136892700
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 0
|
||||
Collision Tag: 2
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 0.25, z: 1}
|
||||
Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Enabled: true
|
||||
Score: 50
|
||||
currCategory: 1
|
||||
density: 1
|
||||
dontReturn: false
|
||||
- EID: 16
|
||||
Name: JumpPad
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.43332767, y: 0.149463654, z: 6.84711409}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: false
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 0.25, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: JumpPad
|
||||
Enabled: true
|
||||
Enabled: true
|
||||
- EID: 10
|
||||
Name: Canvas
|
||||
IsActive: false
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 8
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 52901020
|
||||
Hovered Texture: 62235279
|
||||
Clicked Texture: 64722619
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 10
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -19,5 +19,13 @@ namespace SHADE_Scripting.Audio
|
|||
h.Value.Stop(fadeOut);
|
||||
}
|
||||
}
|
||||
|
||||
public static void pauseAllSounds(bool pause)
|
||||
{
|
||||
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
|
||||
{
|
||||
h.Value.SetPause(pause);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ using static Item;
|
|||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public Vector3 throwForce = new Vector3(10.0f, 8.0f, 10.0f);
|
||||
public Vector3 cameraArmOffSet = new Vector3(0.0f, 0.25f, 0.0f);
|
||||
public GameObject item { get; set; }
|
||||
public float delayTimer = 1.0f;
|
||||
|
@ -33,6 +33,9 @@ public class PickAndThrow : Script
|
|||
[Tooltip("Height of ray")]
|
||||
public float rayHeight = 0.1f;
|
||||
|
||||
public float aimingFOV = 50;
|
||||
public float defaultFOV = 45;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
pc = GetScript<PlayerController>();
|
||||
|
@ -74,6 +77,7 @@ public class PickAndThrow : Script
|
|||
pc.isAiming = true;
|
||||
pc.camArm.ArmLength = aimingLength;
|
||||
pc.camArm.TargetOffset = cameraArmOffSet;
|
||||
pc.cam.FOV = aimingFOV;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
|
@ -83,6 +87,7 @@ public class PickAndThrow : Script
|
|||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
pc.isAiming = false;
|
||||
pc.camArm.TargetOffset = Vector3.Zero;
|
||||
pc.cam.FOV = defaultFOV;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
pc.holdItem = false;
|
||||
|
@ -103,6 +108,7 @@ public class PickAndThrow : Script
|
|||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
|
||||
{
|
||||
pc.isAiming = false;
|
||||
pc.cam.FOV = defaultFOV;
|
||||
pc.camArm.TargetOffset = Vector3.Zero;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
|
@ -132,7 +138,7 @@ public class PickAndThrow : Script
|
|||
{
|
||||
if (itemScript)
|
||||
{
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir);
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
itemRidigBody.AddForce(vec * 0.2f);
|
||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
|
@ -254,5 +260,10 @@ public class PickAndThrow : Script
|
|||
return false;
|
||||
}
|
||||
|
||||
private float GetPitchRatioRange()
|
||||
{
|
||||
return (pc.camArm.Pitch - tpc.pitchUpperClamp) / (tpc.pitchLowerClamp - tpc.pitchUpperClamp);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -14,10 +14,10 @@ namespace SHADE_Scripting
|
|||
public float armLength = 2.0f;
|
||||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
public bool inverseXControls = false;
|
||||
public bool inverseYControls = false;
|
||||
public float lowerClamp = 5.0f;
|
||||
public float pitchUpperClamp = 45.0f;
|
||||
public float pitchLowerClamp = 5.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -51,17 +51,17 @@ namespace SHADE_Scripting
|
|||
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
|
||||
if (inverseXControls)
|
||||
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
if (arm.Pitch > pitchUpperClamp)
|
||||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
arm.Pitch = pitchUpperClamp;
|
||||
}
|
||||
else if (arm.Pitch < lowerClamp)
|
||||
else if (arm.Pitch < pitchLowerClamp)
|
||||
{
|
||||
arm.Pitch = lowerClamp;
|
||||
arm.Pitch = pitchLowerClamp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ public class GameManager : Script
|
|||
|
||||
public GameObject scoreText;
|
||||
public GameObject timeText;
|
||||
public GameObject gamePauseText;
|
||||
|
||||
//mulitpler info
|
||||
public GameObject multiplierText;
|
||||
|
@ -38,6 +39,9 @@ public class GameManager : Script
|
|||
private Vector3 fontScalar;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
//public static int highScore { get; private set; } maybe need
|
||||
|
||||
public bool GamePause { get; set; }
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
@ -76,6 +80,7 @@ public class GameManager : Script
|
|||
currMultiplierCombo = 1;
|
||||
currMultiplierDuration = 0;
|
||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||
GamePause = false;
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||
|
@ -83,7 +88,26 @@ public class GameManager : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
Cheats();
|
||||
if (GamePause)
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && GamePause)
|
||||
{
|
||||
GamePause = false;
|
||||
AudioHandler.pauseAllSounds(false);
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//Cheats();
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GamePause)
|
||||
{
|
||||
GamePause = true;
|
||||
AudioHandler.pauseAllSounds(true);
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
|
||||
}
|
||||
|
||||
if (currGameState == GameState.START)
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -184,6 +185,9 @@ namespace SHADE
|
|||
|
||||
for (auto& comp : textRendererComps)
|
||||
{
|
||||
if (!SHSceneManager::CheckNodeAndComponentsActive<SHTextRenderableComponent>(comp.GetEID()))
|
||||
continue;
|
||||
|
||||
auto* transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
||||
|
||||
Handle<SHFont> fontHandle = comp.fontHandle;
|
||||
|
|
|
@ -70,6 +70,7 @@ namespace SHADE
|
|||
//Compile component IDs
|
||||
const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]);
|
||||
eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID);
|
||||
|
||||
createdEntities[oldEID] = eid;
|
||||
//createdEntities.push_back(eid);
|
||||
if (node[NumberOfChildrenNode])
|
||||
|
@ -90,6 +91,12 @@ namespace SHADE
|
|||
if (node[ScriptsNode])
|
||||
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
|
||||
|
||||
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
if (node[IsActiveNode])
|
||||
{
|
||||
sceneGraph.SetActive(eid, node[IsActiveNode].as<bool>());
|
||||
}
|
||||
|
||||
return eid;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue