Bug fixes for textrenderable and sterilization, added base for game pause #354
|
@ -9563,6 +9563,7 @@
|
||||||
timer: 200
|
timer: 200
|
||||||
scoreText: 237
|
scoreText: 237
|
||||||
timeText: 206
|
timeText: 206
|
||||||
|
gamePauseText: 11
|
||||||
multiplierText: 139
|
multiplierText: 139
|
||||||
maxMultiplierDuration: 5
|
maxMultiplierDuration: 5
|
||||||
maxMultiplierCombo: 10
|
maxMultiplierCombo: 10
|
||||||
|
@ -9570,7 +9571,7 @@
|
||||||
- EID: 199
|
- EID: 199
|
||||||
Name: =====Text====
|
Name: =====Text====
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 3
|
NumberOfChildren: 4
|
||||||
Components: ~
|
Components: ~
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 237
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- EID: 237
|
||||||
|
@ -9618,6 +9619,21 @@
|
||||||
Font: 176667660
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Font: 176667660
|
||||||
IsActive: true
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IsActive: true
|
||||||
Scripts: ~
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Scripts: ~
|
||||||
|
- EID: 11
|
||||||
|
Name: GamePause
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -145, y: 200, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
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||||||
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Scale: {x: 60, y: 60, z: 60}
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||||||
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IsActive: true
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||||||
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Text Renderer Component:
|
||||||
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Text: Game Pause
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||||||
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Font: 176667660
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||||||
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IsActive: true
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||||||
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Scripts: ~
|
||||||
- EID: 198
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- EID: 198
|
||||||
Name: ====Raccoon====
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Name: ====Raccoon====
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -9677,18 +9693,20 @@
|
||||||
maxJumpTime: 0.75
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maxJumpTime: 0.75
|
||||||
fallMultipler: 3
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fallMultipler: 3
|
||||||
jumpPadMultiplayer: 1.20000005
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jumpPadMultiplayer: 1.20000005
|
||||||
lightMultiper: 0.75
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lightMultiper: 0.899999976
|
||||||
mediumMultiper: 0.5
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mediumMultiper: 0.699999988
|
||||||
heavyMultiper: 0.25
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heavyMultiper: 0.5
|
||||||
- Type: PickAndThrow
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- Type: PickAndThrow
|
||||||
Enabled: true
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Enabled: true
|
||||||
throwForce: [10, 8, 10]
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throwForce: [10, 8, 10]
|
||||||
cameraArmOffSet: [0, 0.25, 0]
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cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
|
||||||
delayTimer: 1
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delayTimer: 1
|
||||||
aimingLength: 1
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aimingLength: 1
|
||||||
throwItem: false
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throwItem: false
|
||||||
rayDistance: 0.75
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rayDistance: 0.75
|
||||||
rayHeight: 0.100000001
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rayHeight: 0.100000001
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||||||
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aimingFOV: 50
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||||||
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defaultFOV: 45
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||||||
- EID: 3
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- EID: 3
|
||||||
Name: HoldingPoint
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Name: HoldingPoint
|
||||||
IsActive: true
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IsActive: true
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||||||
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@ -9715,30 +9733,31 @@
|
||||||
Pitch: 0
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Pitch: 0
|
||||||
Yaw: 360
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Yaw: 360
|
||||||
Roll: 1.28065994e-06
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Roll: 1.28065994e-06
|
||||||
Width: 1920
|
Width: 1055
|
||||||
Height: 1080
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Height: 604
|
||||||
Near: 0.00999999978
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Near: 0.00999999978
|
||||||
Far: 10000
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Far: 10000
|
||||||
Perspective: true
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Perspective: true
|
||||||
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FOV: 45
|
||||||
IsActive: true
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IsActive: true
|
||||||
Camera Arm Component:
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Camera Arm Component:
|
||||||
Arm Pitch: 0
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Arm Pitch: 0
|
||||||
Arm Yaw: 0
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Arm Yaw: 0
|
||||||
Arm Length: 3
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Arm Length: 3
|
||||||
Look At Camera Origin: true
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Look At Camera Origin: true
|
||||||
Target Offset: {x: 0, y: 0, z: 0}
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Target Offset: {x: 0, y: 0.75, z: 0}
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||||||
Camera Collision: true
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Camera Collision: true
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||||||
IsActive: true
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IsActive: true
|
||||||
Scripts:
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Scripts:
|
||||||
- Type: SHADE_Scripting.ThirdPersonCamera
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- Type: SHADE_Scripting.ThirdPersonCamera
|
||||||
Enabled: true
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Enabled: true
|
||||||
armLength: 3
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armLength: 3
|
||||||
turnSpeedPitch: 0.300000012
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turnSpeedPitch: 0.200000003
|
||||||
turnSpeedYaw: 0.5
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turnSpeedYaw: 0.400000006
|
||||||
pitchClamp: 45
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|
||||||
inverseXControls: false
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inverseXControls: false
|
||||||
inverseYControls: true
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inverseYControls: false
|
||||||
lowerClamp: 5
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pitchUpperClamp: 45
|
||||||
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pitchLowerClamp: 5
|
||||||
- EID: 9
|
- EID: 9
|
||||||
Name: PlayerBag
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Name: PlayerBag
|
||||||
IsActive: true
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IsActive: true
|
||||||
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@ -10533,28 +10552,108 @@
|
||||||
distanceToCapture: 0.5
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distanceToCapture: 0.5
|
||||||
captureTime: 0.5
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captureTime: 0.5
|
||||||
footstepSFXIntervalMultiplier: 0.5
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footstepSFXIntervalMultiplier: 0.5
|
||||||
- EID: 16
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- EID: 12
|
||||||
Name: Default
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Name: Mesh_Meat
|
||||||
IsActive: true
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IsActive: true
|
||||||
NumberOfChildren: 0
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NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 3.43332767, y: 0.149463654, z: 6.84711409}
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Translate: {x: 2.30459714, y: 0.209537908, z: 6.371418}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
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IsActive: true
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||||||
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Renderable Component:
|
||||||
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Mesh: 136892700
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||||||
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Material: 131956078
|
||||||
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IsActive: true
|
||||||
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RigidBody Component:
|
||||||
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Type: Dynamic
|
||||||
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Drag: 0.00999999978
|
||||||
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Angular Drag: 0.100000001
|
||||||
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Use Gravity: true
|
||||||
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Interpolate: false
|
||||||
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Sleeping Enabled: true
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||||||
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Freeze Position X: false
|
||||||
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Freeze Position Y: false
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||||||
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Freeze Position Z: false
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||||||
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Freeze Rotation X: false
|
||||||
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Freeze Rotation Y: false
|
||||||
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Freeze Rotation Z: false
|
||||||
|
IsActive: true
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
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- Is Trigger: false
|
||||||
Collision Tag: 0
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Collision Tag: 2
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 1, y: 0.25, z: 1}
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Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
|
||||||
Friction: 0.400000006
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Friction: 0.400000006
|
||||||
Bounciness: 0
|
Bounciness: 0
|
||||||
Density: 1
|
Density: 1
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
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Position Offset: {x: 0, y: 0, z: 0}
|
||||||
Rotation Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
IsActive: true
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IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: Item
|
||||||
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Enabled: true
|
||||||
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Score: 50
|
||||||
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currCategory: 1
|
||||||
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density: 1
|
||||||
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dontReturn: false
|
||||||
|
- EID: 16
|
||||||
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Name: JumpPad
|
||||||
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IsActive: false
|
||||||
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NumberOfChildren: 0
|
||||||
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Components:
|
||||||
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Transform Component:
|
||||||
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Translate: {x: 3.43332767, y: 0.149463654, z: 6.84711409}
|
||||||
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Rotate: {x: -0, y: 0, z: -0}
|
||||||
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Scale: {x: 1, y: 1, z: 1}
|
||||||
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IsActive: false
|
||||||
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Collider Component:
|
||||||
|
Colliders:
|
||||||
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- Is Trigger: false
|
||||||
|
Collision Tag: 1
|
||||||
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Type: Box
|
||||||
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Half Extents: {x: 1, y: 0.25, z: 1}
|
||||||
|
Friction: 0.400000006
|
||||||
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Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0, z: 0}
|
||||||
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: false
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: JumpPad
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- Type: JumpPad
|
||||||
Enabled: true
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Enabled: true
|
||||||
|
- EID: 10
|
||||||
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Name: Canvas
|
||||||
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IsActive: false
|
||||||
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NumberOfChildren: 1
|
||||||
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Components:
|
||||||
|
Canvas Component:
|
||||||
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Canvas Width: 1920
|
||||||
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Canvas Height: 1080
|
||||||
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IsActive: false
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 8
|
||||||
|
Name: Default
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 300, y: 200, z: 500}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129340704
|
||||||
|
IsActive: true
|
||||||
|
Button Component:
|
||||||
|
Default Texture: 52901020
|
||||||
|
Hovered Texture: 62235279
|
||||||
|
Clicked Texture: 64722619
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 10
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
|
@ -19,5 +19,13 @@ namespace SHADE_Scripting.Audio
|
||||||
h.Value.Stop(fadeOut);
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h.Value.Stop(fadeOut);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void pauseAllSounds(bool pause)
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
|
||||||
|
{
|
||||||
|
h.Value.SetPause(pause);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,7 +8,7 @@ using static Item;
|
||||||
|
|
||||||
public class PickAndThrow : Script
|
public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
public Vector3 throwForce = new Vector3(10.0f, 8.0f, 10.0f);
|
||||||
public Vector3 cameraArmOffSet = new Vector3(0.0f, 0.25f, 0.0f);
|
public Vector3 cameraArmOffSet = new Vector3(0.0f, 0.25f, 0.0f);
|
||||||
public GameObject item { get; set; }
|
public GameObject item { get; set; }
|
||||||
public float delayTimer = 1.0f;
|
public float delayTimer = 1.0f;
|
||||||
|
@ -33,6 +33,9 @@ public class PickAndThrow : Script
|
||||||
[Tooltip("Height of ray")]
|
[Tooltip("Height of ray")]
|
||||||
public float rayHeight = 0.1f;
|
public float rayHeight = 0.1f;
|
||||||
|
|
||||||
|
public float aimingFOV = 50;
|
||||||
|
public float defaultFOV = 45;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
pc = GetScript<PlayerController>();
|
pc = GetScript<PlayerController>();
|
||||||
|
@ -74,6 +77,7 @@ public class PickAndThrow : Script
|
||||||
pc.isAiming = true;
|
pc.isAiming = true;
|
||||||
pc.camArm.ArmLength = aimingLength;
|
pc.camArm.ArmLength = aimingLength;
|
||||||
pc.camArm.TargetOffset = cameraArmOffSet;
|
pc.camArm.TargetOffset = cameraArmOffSet;
|
||||||
|
pc.cam.FOV = aimingFOV;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||||
|
@ -83,6 +87,7 @@ public class PickAndThrow : Script
|
||||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||||
pc.isAiming = false;
|
pc.isAiming = false;
|
||||||
pc.camArm.TargetOffset = Vector3.Zero;
|
pc.camArm.TargetOffset = Vector3.Zero;
|
||||||
|
pc.cam.FOV = defaultFOV;
|
||||||
if (tpc)
|
if (tpc)
|
||||||
pc.camArm.ArmLength = tpc.armLength;
|
pc.camArm.ArmLength = tpc.armLength;
|
||||||
pc.holdItem = false;
|
pc.holdItem = false;
|
||||||
|
@ -103,6 +108,7 @@ public class PickAndThrow : Script
|
||||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
|
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
|
||||||
{
|
{
|
||||||
pc.isAiming = false;
|
pc.isAiming = false;
|
||||||
|
pc.cam.FOV = defaultFOV;
|
||||||
pc.camArm.TargetOffset = Vector3.Zero;
|
pc.camArm.TargetOffset = Vector3.Zero;
|
||||||
if (tpc)
|
if (tpc)
|
||||||
pc.camArm.ArmLength = tpc.armLength;
|
pc.camArm.ArmLength = tpc.armLength;
|
||||||
|
@ -132,7 +138,7 @@ public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
if (itemScript)
|
if (itemScript)
|
||||||
{
|
{
|
||||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir);
|
||||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||||
itemRidigBody.AddForce(vec * 0.2f);
|
itemRidigBody.AddForce(vec * 0.2f);
|
||||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||||
|
@ -254,5 +260,10 @@ public class PickAndThrow : Script
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float GetPitchRatioRange()
|
||||||
|
{
|
||||||
|
return (pc.camArm.Pitch - tpc.pitchUpperClamp) / (tpc.pitchLowerClamp - tpc.pitchUpperClamp);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
|
@ -14,10 +14,10 @@ namespace SHADE_Scripting
|
||||||
public float armLength = 2.0f;
|
public float armLength = 2.0f;
|
||||||
public float turnSpeedPitch = 0.3f;
|
public float turnSpeedPitch = 0.3f;
|
||||||
public float turnSpeedYaw = 0.5f;
|
public float turnSpeedYaw = 0.5f;
|
||||||
public float pitchClamp = 45.0f;
|
|
||||||
public bool inverseXControls = false;
|
public bool inverseXControls = false;
|
||||||
public bool inverseYControls = false;
|
public bool inverseYControls = false;
|
||||||
public float lowerClamp = 5.0f;
|
public float pitchUpperClamp = 45.0f;
|
||||||
|
public float pitchLowerClamp = 5.0f;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
@ -51,17 +51,17 @@ namespace SHADE_Scripting
|
||||||
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||||
|
|
||||||
if (inverseXControls)
|
if (inverseXControls)
|
||||||
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
|
||||||
else
|
|
||||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||||
|
else
|
||||||
|
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||||
|
|
||||||
if (arm.Pitch > pitchClamp)
|
if (arm.Pitch > pitchUpperClamp)
|
||||||
{
|
{
|
||||||
arm.Pitch = pitchClamp;
|
arm.Pitch = pitchUpperClamp;
|
||||||
}
|
}
|
||||||
else if (arm.Pitch < lowerClamp)
|
else if (arm.Pitch < pitchLowerClamp)
|
||||||
{
|
{
|
||||||
arm.Pitch = lowerClamp;
|
arm.Pitch = pitchLowerClamp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,7 @@ public class GameManager : Script
|
||||||
|
|
||||||
public GameObject scoreText;
|
public GameObject scoreText;
|
||||||
public GameObject timeText;
|
public GameObject timeText;
|
||||||
|
public GameObject gamePauseText;
|
||||||
|
|
||||||
//mulitpler info
|
//mulitpler info
|
||||||
public GameObject multiplierText;
|
public GameObject multiplierText;
|
||||||
|
@ -38,6 +39,9 @@ public class GameManager : Script
|
||||||
private Vector3 fontScalar;
|
private Vector3 fontScalar;
|
||||||
|
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
//public static int highScore { get; private set; } maybe need
|
||||||
|
|
||||||
|
public bool GamePause { get; set; }
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
|
@ -76,6 +80,7 @@ public class GameManager : Script
|
||||||
currMultiplierCombo = 1;
|
currMultiplierCombo = 1;
|
||||||
currMultiplierDuration = 0;
|
currMultiplierDuration = 0;
|
||||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||||
|
GamePause = false;
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||||
|
@ -83,7 +88,26 @@ public class GameManager : Script
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
Cheats();
|
if (GamePause)
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(Input.KeyCode.Escape) && GamePause)
|
||||||
|
{
|
||||||
|
GamePause = false;
|
||||||
|
AudioHandler.pauseAllSounds(false);
|
||||||
|
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Cheats();
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GamePause)
|
||||||
|
{
|
||||||
|
GamePause = true;
|
||||||
|
AudioHandler.pauseAllSounds(true);
|
||||||
|
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (currGameState == GameState.START)
|
if (currGameState == GameState.START)
|
||||||
{
|
{
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||||
|
#include "Scene/SHSceneManager.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -184,6 +185,9 @@ namespace SHADE
|
||||||
|
|
||||||
for (auto& comp : textRendererComps)
|
for (auto& comp : textRendererComps)
|
||||||
{
|
{
|
||||||
|
if (!SHSceneManager::CheckNodeAndComponentsActive<SHTextRenderableComponent>(comp.GetEID()))
|
||||||
|
continue;
|
||||||
|
|
||||||
auto* transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
auto* transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
||||||
|
|
||||||
Handle<SHFont> fontHandle = comp.fontHandle;
|
Handle<SHFont> fontHandle = comp.fontHandle;
|
||||||
|
|
|
@ -70,6 +70,7 @@ namespace SHADE
|
||||||
//Compile component IDs
|
//Compile component IDs
|
||||||
const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]);
|
const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]);
|
||||||
eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID);
|
eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID);
|
||||||
|
|
||||||
createdEntities[oldEID] = eid;
|
createdEntities[oldEID] = eid;
|
||||||
//createdEntities.push_back(eid);
|
//createdEntities.push_back(eid);
|
||||||
if (node[NumberOfChildrenNode])
|
if (node[NumberOfChildrenNode])
|
||||||
|
@ -90,6 +91,12 @@ namespace SHADE
|
||||||
if (node[ScriptsNode])
|
if (node[ScriptsNode])
|
||||||
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
|
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
|
||||||
|
|
||||||
|
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||||
|
if (node[IsActiveNode])
|
||||||
|
{
|
||||||
|
sceneGraph.SetActive(eid, node[IsActiveNode].as<bool>());
|
||||||
|
}
|
||||||
|
|
||||||
return eid;
|
return eid;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue