Bug fixes for textrenderable and sterilization, added base for game pause #354
|
@ -9567,10 +9567,17 @@
|
|||
maxMultiplierDuration: 5
|
||||
maxMultiplierCombo: 10
|
||||
multiplierFont: 60
|
||||
- Type: PauseMenu
|
||||
Enabled: true
|
||||
resumeBtn: 8
|
||||
retryBtn: 461
|
||||
quitBtn: 0
|
||||
gamePauseText: 11
|
||||
canvas: 10
|
||||
- EID: 199
|
||||
Name: =====Text====
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
NumberOfChildren: 4
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 237
|
||||
|
@ -9618,6 +9625,21 @@
|
|||
Font: 176667660
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 11
|
||||
Name: GamePause
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -250, y: 300, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 100}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: Game Pause
|
||||
Font: 176667660
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 198
|
||||
Name: ====Raccoon====
|
||||
IsActive: true
|
||||
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@ -9676,17 +9698,21 @@
|
|||
maxJumpHeight: 2
|
||||
maxJumpTime: 0.75
|
||||
fallMultipler: 3
|
||||
lightMultiper: 0.75
|
||||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
jumpPadMultiplayer: 1.20000005
|
||||
lightMultiper: 0.899999976
|
||||
mediumMultiper: 0.699999988
|
||||
heavyMultiper: 0.5
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [10, 8, 10]
|
||||
cameraArmOffSet: [0, 0.25, 0]
|
||||
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
|
||||
delayTimer: 1
|
||||
aimingLength: 1
|
||||
throwItem: false
|
||||
rayDistance: 0.75
|
||||
rayHeight: 0.100000001
|
||||
aimingFOV: 50
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||||
defaultFOV: 45
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||||
- EID: 3
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
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@ -9713,30 +9739,31 @@
|
|||
Pitch: 0
|
||||
Yaw: 360
|
||||
Roll: 1.28065994e-06
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Width: 2560
|
||||
Height: 1369
|
||||
Near: 0.00999999978
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||||
Far: 10000
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||||
Perspective: true
|
||||
FOV: 45
|
||||
IsActive: true
|
||||
Camera Arm Component:
|
||||
Arm Pitch: 0
|
||||
Arm Yaw: 0
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||||
Arm Length: 3
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||||
Look At Camera Origin: true
|
||||
Target Offset: {x: 0, y: 0, z: 0}
|
||||
Target Offset: {x: 0, y: 0.75, z: 0}
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||||
Camera Collision: true
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||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
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||||
Enabled: true
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||||
armLength: 3
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
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||||
pitchClamp: 45
|
||||
turnSpeedPitch: 0.200000003
|
||||
turnSpeedYaw: 0.400000006
|
||||
inverseXControls: false
|
||||
inverseYControls: true
|
||||
lowerClamp: 5
|
||||
inverseYControls: false
|
||||
pitchUpperClamp: 45
|
||||
pitchLowerClamp: 5
|
||||
- EID: 9
|
||||
Name: PlayerBag
|
||||
IsActive: true
|
||||
|
@ -10488,11 +10515,11 @@
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|||
Translate: {x: 2.70000005, y: 0.100000001, z: -2}
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||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
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||||
IsActive: true
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||||
IsActive: false
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||||
Renderable Component:
|
||||
Mesh: 140697366
|
||||
Material: 129495479
|
||||
IsActive: true
|
||||
IsActive: false
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||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
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||||
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@ -10506,7 +10533,7 @@
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|||
Freeze Rotation X: true
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||||
Freeze Rotation Y: false
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Freeze Rotation Z: true
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||||
IsActive: true
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||||
IsActive: false
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||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
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||||
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@ -10518,7 +10545,7 @@
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Density: 1
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||||
Position Offset: {x: 0, y: 0.899999976, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
IsActive: false
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||||
Scripts:
|
||||
- Type: Homeowner1
|
||||
Enabled: true
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||||
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@ -10531,3 +10558,154 @@
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distanceToCapture: 0.5
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||||
captureTime: 0.5
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||||
footstepSFXIntervalMultiplier: 0.5
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||||
- EID: 12
|
||||
Name: Mesh_Meat
|
||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.30459714, y: 0.209537908, z: 6.371418}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
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||||
IsActive: true
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||||
Renderable Component:
|
||||
Mesh: 136892700
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||||
Material: 131956078
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||||
IsActive: true
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||||
RigidBody Component:
|
||||
Type: Dynamic
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||||
Drag: 0.00999999978
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||||
Angular Drag: 0.100000001
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||||
Use Gravity: true
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||||
Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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||||
Freeze Position Y: false
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||||
Freeze Position Z: false
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Freeze Rotation X: false
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||||
Freeze Rotation Y: false
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||||
Freeze Rotation Z: false
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||||
IsActive: true
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||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
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||||
Collision Tag: 2
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||||
Type: Box
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||||
Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
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Friction: 0.400000006
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Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 0, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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||||
Scripts:
|
||||
- Type: Item
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Enabled: true
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Score: 50
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currCategory: 1
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density: 1
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dontReturn: false
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- EID: 16
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||||
Name: JumpPad
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IsActive: false
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||||
NumberOfChildren: 0
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||||
Components:
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||||
Transform Component:
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||||
Translate: {x: 3.43332767, y: 0.149463654, z: 6.84711409}
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||||
Rotate: {x: -0, y: 0, z: -0}
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||||
Scale: {x: 1, y: 1, z: 1}
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||||
IsActive: false
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 0.25, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: false
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||||
Scripts:
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||||
- Type: JumpPad
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||||
Enabled: true
|
||||
- EID: 10
|
||||
Name: Canvas
|
||||
IsActive: false
|
||||
NumberOfChildren: 3
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 8
|
||||
Name: ResumeButton
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 100, z: 0}
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||||
Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
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||||
Renderable Component:
|
||||
Mesh: 141771688
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||||
Material: 129340704
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||||
IsActive: true
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||||
Button Component:
|
||||
Default Texture: 52901020
|
||||
Hovered Texture: 62235279
|
||||
Clicked Texture: 64722619
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 10
|
||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 0
|
||||
Name: QuitButton
|
||||
IsActive: true
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||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -300, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 66477839
|
||||
Hovered Texture: 65045286
|
||||
Clicked Texture: 58607560
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 10
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 461
|
||||
Name: RetryButton
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -100, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 55782622
|
||||
Hovered Texture: 58972174
|
||||
Clicked Texture: 55224464
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 10
|
||||
IsActive: true
|
||||
Scripts: ~
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@ -19,5 +19,13 @@ namespace SHADE_Scripting.Audio
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h.Value.Stop(fadeOut);
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||||
}
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||||
}
|
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|
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public static void pauseAllSounds(bool pause)
|
||||
{
|
||||
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
|
||||
{
|
||||
h.Value.SetPause(pause);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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@ -8,7 +8,7 @@ using static Item;
|
|||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
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public Vector3 throwForce = new Vector3(10.0f, 8.0f, 10.0f);
|
||||
public Vector3 cameraArmOffSet = new Vector3(0.0f, 0.25f, 0.0f);
|
||||
public GameObject item { get; set; }
|
||||
public float delayTimer = 1.0f;
|
||||
|
@ -33,6 +33,9 @@ public class PickAndThrow : Script
|
|||
[Tooltip("Height of ray")]
|
||||
public float rayHeight = 0.1f;
|
||||
|
||||
public float aimingFOV = 50;
|
||||
public float defaultFOV = 45;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
pc = GetScript<PlayerController>();
|
||||
|
@ -74,6 +77,7 @@ public class PickAndThrow : Script
|
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pc.isAiming = true;
|
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pc.camArm.ArmLength = aimingLength;
|
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pc.camArm.TargetOffset = cameraArmOffSet;
|
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pc.cam.FOV = aimingFOV;
|
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}
|
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|
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if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
|
@ -83,6 +87,7 @@ public class PickAndThrow : Script
|
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itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
pc.isAiming = false;
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pc.camArm.TargetOffset = Vector3.Zero;
|
||||
pc.cam.FOV = defaultFOV;
|
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if (tpc)
|
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pc.camArm.ArmLength = tpc.armLength;
|
||||
pc.holdItem = false;
|
||||
|
@ -103,6 +108,7 @@ public class PickAndThrow : Script
|
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if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
|
||||
{
|
||||
pc.isAiming = false;
|
||||
pc.cam.FOV = defaultFOV;
|
||||
pc.camArm.TargetOffset = Vector3.Zero;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
|
@ -132,7 +138,7 @@ public class PickAndThrow : Script
|
|||
{
|
||||
if (itemScript)
|
||||
{
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir);
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
itemRidigBody.AddForce(vec * 0.2f);
|
||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
|
@ -254,5 +260,10 @@ public class PickAndThrow : Script
|
|||
return false;
|
||||
}
|
||||
|
||||
private float GetPitchRatioRange()
|
||||
{
|
||||
return (pc.camArm.Pitch - tpc.pitchUpperClamp) / (tpc.pitchLowerClamp - tpc.pitchUpperClamp);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -65,7 +65,7 @@ public class PlayerController : Script
|
|||
//Jumping vars==================================================================
|
||||
[Tooltip("max height of the jump")]
|
||||
public float maxJumpHeight = 1.0f;
|
||||
[Tooltip("max amt of time it will take for the jump")]
|
||||
[Tooltip("max amount of time it will take for the jump")]
|
||||
public float maxJumpTime = 0.5f;
|
||||
[Tooltip("increase gravity when falling")]
|
||||
public float fallMultipler = 3.0f;
|
||||
|
@ -73,6 +73,9 @@ public class PlayerController : Script
|
|||
private bool isGrounded = true;
|
||||
private float gravity = -9.8f;
|
||||
private float groundGravity = -0.5f;
|
||||
public bool landedOnJumpPad { get; set; }
|
||||
[Tooltip("multiply height on Jump Pad ")]
|
||||
public float jumpPadMultiplayer = 2.0f;
|
||||
|
||||
//ItemMultipler==================================================================
|
||||
[Tooltip("How light item will affect player jump")]
|
||||
|
@ -88,6 +91,7 @@ public class PlayerController : Script
|
|||
isMoveKeyPress = false;
|
||||
holdItem = false;
|
||||
isAiming = false;
|
||||
landedOnJumpPad = false;
|
||||
|
||||
//Jump setup
|
||||
float timeToApex = maxJumpTime / 2;
|
||||
|
@ -287,7 +291,7 @@ public class PlayerController : Script
|
|||
{
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
|
||||
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
|
||||
{
|
||||
currentState = RaccoonStates.JUMP;
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
|
@ -302,6 +306,12 @@ public class PlayerController : Script
|
|||
if (item != null && item.currCategory == ItemCategory.HEAVY)
|
||||
v.y *= heavyMultiper;
|
||||
}
|
||||
|
||||
if (landedOnJumpPad)
|
||||
{
|
||||
v.y *= jumpPadMultiplayer;
|
||||
landedOnJumpPad = false;
|
||||
}
|
||||
rb.LinearVelocity = v;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,10 @@ namespace SHADE_Scripting
|
|||
public float armLength = 2.0f;
|
||||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
public bool inverseXControls = false;
|
||||
public bool inverseYControls = false;
|
||||
public float lowerClamp = 5.0f;
|
||||
public float pitchUpperClamp = 45.0f;
|
||||
public float pitchLowerClamp = 5.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -51,17 +51,17 @@ namespace SHADE_Scripting
|
|||
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
|
||||
if (inverseXControls)
|
||||
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
if (arm.Pitch > pitchUpperClamp)
|
||||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
arm.Pitch = pitchUpperClamp;
|
||||
}
|
||||
else if (arm.Pitch < lowerClamp)
|
||||
else if (arm.Pitch < pitchLowerClamp)
|
||||
{
|
||||
arm.Pitch = lowerClamp;
|
||||
arm.Pitch = pitchLowerClamp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,6 +38,9 @@ public class GameManager : Script
|
|||
private Vector3 fontScalar;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
//public static int highScore { get; private set; } maybe need
|
||||
|
||||
public bool GamePause { get; set; }
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
@ -83,7 +86,11 @@ public class GameManager : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
Cheats();
|
||||
if (GamePause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (currGameState == GameState.START)
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
|
@ -140,15 +147,6 @@ public class GameManager : Script
|
|||
Instance = null;
|
||||
}
|
||||
|
||||
private void Cheats()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(97158628);
|
||||
}
|
||||
}
|
||||
|
||||
public void ItemScored()
|
||||
{
|
||||
totalItemCount -= 1;
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class JumpPad : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<PlayerController>() && info.GameObject.GetScript<PlayerController>().currentState == PlayerController.RaccoonStates.FALLING)
|
||||
{
|
||||
info.GameObject.GetScript<PlayerController>().landedOnJumpPad = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_JumpPad
|
||||
ID: 167326885
|
||||
Type: 9
|
|
@ -0,0 +1,106 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
|
||||
public class PauseMenu : Script
|
||||
{
|
||||
public GameObject resumeBtn;
|
||||
public GameObject retryBtn;
|
||||
public GameObject quitBtn;
|
||||
|
||||
public GameObject gamePauseText;
|
||||
public GameObject canvas;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
GameManager.Instance.GamePause = false;
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
if (canvas)
|
||||
canvas.SetActive(false);
|
||||
|
||||
if (!resumeBtn)
|
||||
Debug.LogError("Resume Btn missing");
|
||||
|
||||
if (!retryBtn)
|
||||
Debug.LogError("Retry Btn missing");
|
||||
|
||||
if (!quitBtn)
|
||||
Debug.LogError("Quit Btn missing");
|
||||
}
|
||||
protected override void start()
|
||||
{
|
||||
//resume
|
||||
UIElement resume = resumeBtn.GetComponent<UIElement>();
|
||||
if (resume != null)
|
||||
{
|
||||
resume.OnClick.RegisterAction(() =>
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
GameManager.Instance.GamePause = false;
|
||||
AudioHandler.pauseAllSounds(false);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
if (canvas)
|
||||
canvas.SetActive(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to register resume button.");
|
||||
}
|
||||
|
||||
//retry
|
||||
UIElement retry = retryBtn.GetComponent<UIElement>();
|
||||
if (retry != null)
|
||||
{
|
||||
retry.OnClick.RegisterAction(() =>
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
//get curr scene
|
||||
//SceneManager.ChangeScene();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to register retry button.");
|
||||
}
|
||||
|
||||
UIElement quit = quitBtn.GetComponent<UIElement>();
|
||||
if (quit != null)
|
||||
{
|
||||
quit.OnClick.RegisterAction(() =>
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
//go to main menu
|
||||
SceneManager.ChangeScene(97158628);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to register quit button.");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
||||
{
|
||||
GameManager.Instance.GamePause = true;
|
||||
AudioHandler.pauseAllSounds(true);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
|
||||
if (canvas)
|
||||
canvas.SetActive(true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_PauseMenu
|
||||
ID: 151952680
|
||||
Type: 9
|
|
@ -296,7 +296,7 @@ namespace SHADE
|
|||
{
|
||||
camera.offset = arm->GetOffset();
|
||||
if (arm->lookAtCameraOrigin)
|
||||
CameraLookAt(camera, camera.position);
|
||||
CameraLookAt(camera, camera.position + arm->GetTargetOffset());
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -184,6 +185,9 @@ namespace SHADE
|
|||
|
||||
for (auto& comp : textRendererComps)
|
||||
{
|
||||
if (!SHSceneManager::CheckNodeAndComponentsActive<SHTextRenderableComponent>(comp.GetEID()))
|
||||
continue;
|
||||
|
||||
auto* transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
||||
|
||||
Handle<SHFont> fontHandle = comp.fontHandle;
|
||||
|
|
|
@ -70,6 +70,7 @@ namespace SHADE
|
|||
//Compile component IDs
|
||||
const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]);
|
||||
eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID);
|
||||
|
||||
createdEntities[oldEID] = eid;
|
||||
//createdEntities.push_back(eid);
|
||||
if (node[NumberOfChildrenNode])
|
||||
|
@ -90,6 +91,12 @@ namespace SHADE
|
|||
if (node[ScriptsNode])
|
||||
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
|
||||
|
||||
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
if (node[IsActiveNode])
|
||||
{
|
||||
sceneGraph.SetActive(eid, node[IsActiveNode].as<bool>());
|
||||
}
|
||||
|
||||
return eid;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue