Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events. #359
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@ -11,8 +11,9 @@ public class ChangeSceneButton : Script
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UIElement ui = GetComponent<UIElement>();
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UIElement ui = GetComponent<UIElement>();
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if (ui != null)
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if (ui != null)
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{
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{
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ui.OnClick.RegisterAction(() =>
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ui.OnRelease.RegisterAction(() =>
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{
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{
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if (sceneID != 0)
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if (sceneID != 0)
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{
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{
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Audio.PlaySFXOnce2D("event:/UI/success");
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Audio.PlaySFXOnce2D("event:/UI/success");
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@ -132,16 +132,19 @@ namespace Sandbox
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SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
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SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
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SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
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SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
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SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
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//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
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//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
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SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::AddUIComponentRoutine>();
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SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::AddUIComponentRoutine>();
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SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateCanvasMatrixRoutine>();
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SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateCanvasMatrixRoutine>();
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SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateUIMatrixRoutine>();
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SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateUIMatrixRoutine>();
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SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateButtonsRoutine>();
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SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateButtonsRoutine>();
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SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
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SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
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SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
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#ifdef SHEDITOR
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#ifdef SHEDITOR
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@ -369,6 +369,27 @@ namespace SHADE
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return eventData->handle;
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return eventData->handle;
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}
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}
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SHEventHandle SHScriptEngine::onUIElementReleased(SHEventPtr eventPtr)
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{
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auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
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csUIElementOnReleased(eventData->data->EID);
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return eventData->handle;
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}
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SHEventHandle SHScriptEngine::onUIElementOnHoverEntered(SHEventPtr eventPtr)
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{
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auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
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csUIElementOnHoverEntered(eventData->data->EID);
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return eventData->handle;
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}
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SHEventHandle SHScriptEngine::onUIElementOnHoverExited(SHEventPtr eventPtr)
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{
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auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
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csUIElementOnHoverExited(eventData->data->EID);
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return eventData->handle;
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}
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SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
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SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
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{
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{
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auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
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auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
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@ -539,6 +560,24 @@ namespace SHADE
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DEFAULT_CSHARP_NAMESPACE + ".UIElement",
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DEFAULT_CSHARP_NAMESPACE + ".UIElement",
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"OnClicked"
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"OnClicked"
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);
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);
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csUIElementOnReleased = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".UIElement",
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"OnReleased"
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);
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csUIElementOnHoverEntered = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".UIElement",
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"OnHoverEntered"
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);
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csUIElementOnHoverExited = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".UIElement",
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"OnHoverExited"
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);
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csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
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csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
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(
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_LIB_NAME,
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@ -608,6 +647,21 @@ namespace SHADE
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementClicked)
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementClicked)
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};
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};
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SHEventManager::SubscribeTo(SH_BUTTON_CLICK_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(clickedUIElementEventReceiver));
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SHEventManager::SubscribeTo(SH_BUTTON_CLICK_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(clickedUIElementEventReceiver));
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> releasedUIElementEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementReleased)
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};
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SHEventManager::SubscribeTo(SH_BUTTON_RELEASE_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(releasedUIElementEventReceiver));
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> hoverEnterUIElementEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementOnHoverEntered)
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};
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SHEventManager::SubscribeTo(SH_BUTTON_HOVER_ENTER_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(hoverEnterUIElementEventReceiver));
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> hoverExitedUIElementEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementOnHoverExited)
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};
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SHEventManager::SubscribeTo(SH_BUTTON_HOVER_EXIT_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(hoverExitedUIElementEventReceiver));
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/* SceneGraph */
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/* SceneGraph */
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// Register for SceneNode child added event
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// Register for SceneNode child added event
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@ -292,6 +292,9 @@ namespace SHADE
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CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
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CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
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CsEventRelayFuncPtr csUIElementOnRemoved = nullptr;
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CsEventRelayFuncPtr csUIElementOnRemoved = nullptr;
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CsEventRelayFuncPtr csUIElementOnClicked = nullptr;
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CsEventRelayFuncPtr csUIElementOnClicked = nullptr;
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CsEventRelayFuncPtr csUIElementOnReleased = nullptr;
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CsEventRelayFuncPtr csUIElementOnHoverEntered = nullptr;
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CsEventRelayFuncPtr csUIElementOnHoverExited = nullptr;
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// - Editor
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// - Editor
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CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
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CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
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CsFuncPtr csEditorUndo = nullptr;
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CsFuncPtr csEditorUndo = nullptr;
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@ -306,6 +309,9 @@ namespace SHADE
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SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
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SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
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SHEventHandle onUIElementRemoved(SHEventPtr eventPtr);
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SHEventHandle onUIElementRemoved(SHEventPtr eventPtr);
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SHEventHandle onUIElementClicked(SHEventPtr eventPtr);
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SHEventHandle onUIElementClicked(SHEventPtr eventPtr);
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SHEventHandle onUIElementReleased(SHEventPtr eventPtr);
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SHEventHandle onUIElementOnHoverEntered(SHEventPtr eventPtr);
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SHEventHandle onUIElementOnHoverExited(SHEventPtr eventPtr);
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SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
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SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
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SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
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SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
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SHEventHandle onSceneDestroyed(SHEventPtr eventPtr);
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SHEventHandle onSceneDestroyed(SHEventPtr eventPtr);
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@ -204,6 +204,7 @@ namespace SHADE
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SHButtonClickEvent clickEvent;
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SHButtonClickEvent clickEvent;
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clickEvent.EID = comp.GetEID();
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clickEvent.EID = comp.GetEID();
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SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_ENTER_EVENT);
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SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_ENTER_EVENT);
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//SHLOG_INFO("C++ BROADCASTED HOVER ENTER EVENT EID: {}", clickEvent.EID);
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}
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}
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comp.isHovered = true;
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comp.isHovered = true;
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@ -313,6 +314,7 @@ namespace SHADE
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auto material = renderable->GetModifiableMaterial();
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auto material = renderable->GetModifiableMaterial();
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comp.currentTexture = textureID;
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comp.currentTexture = textureID;
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
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loadTexture = true;
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}
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}
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@ -367,6 +369,7 @@ namespace SHADE
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auto material = renderable->GetModifiableMaterial();
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auto material = renderable->GetModifiableMaterial();
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comp.currentTexture = textureID;
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comp.currentTexture = textureID;
|
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
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material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
|
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loadTexture = true;
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}
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}
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|
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|
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@ -390,6 +393,11 @@ namespace SHADE
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if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
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if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
|
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system->UpdateToggleButtonComponent(comp);
|
system->UpdateToggleButtonComponent(comp);
|
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}
|
}
|
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|
if (system->loadTexture == true)
|
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|
{
|
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|
system->loadTexture = false;
|
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|
SHResourceManager::FinaliseChanges();
|
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|
}
|
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}
|
}
|
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|
|
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SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
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SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
|
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|
|
|
@ -68,6 +68,8 @@ namespace SHADE
|
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|
|
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|
|
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private:
|
private:
|
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|
bool loadTexture{false};
|
||||||
|
|
||||||
void UpdateUIComponent(SHUIComponent& comp) noexcept;
|
void UpdateUIComponent(SHUIComponent& comp) noexcept;
|
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void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
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void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
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|
|
|
@ -28,6 +28,18 @@ namespace SHADE
|
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: Component(entity)
|
: Component(entity)
|
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{}
|
{}
|
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|
|
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|
void UIElement::ClearStaticEventData()
|
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|
{
|
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|
if (onClickEventMap != nullptr)
|
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|
onClickEventMap->Clear();
|
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|
if (onReleasedEventMap != nullptr)
|
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|
onReleasedEventMap->Clear();
|
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|
if (onHoverEnterEventMap != nullptr)
|
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|
onHoverEnterEventMap->Clear();
|
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|
if (onHoverExitEventMap != nullptr)
|
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|
onHoverExitEventMap->Clear();
|
||||||
|
}
|
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|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Properties */
|
/* Properties */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -48,6 +60,57 @@ namespace SHADE
|
||||||
// Return the event
|
// Return the event
|
||||||
return onClickEventMap[owner.EntityId];
|
return onClickEventMap[owner.EntityId];
|
||||||
}
|
}
|
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|
CallbackEvent^ UIElement::OnRelease::get()
|
||||||
|
{
|
||||||
|
// Create map if it wasn't before
|
||||||
|
if (onReleasedEventMap == nullptr)
|
||||||
|
{
|
||||||
|
onReleasedEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create event if it wasn't before
|
||||||
|
if (!onReleasedEventMap->ContainsKey(owner.EntityId))
|
||||||
|
{
|
||||||
|
onReleasedEventMap->Add(owner.EntityId, gcnew CallbackEvent());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the event
|
||||||
|
return onReleasedEventMap[owner.EntityId];
|
||||||
|
}
|
||||||
|
CallbackEvent^ UIElement::OnHoverEnter::get()
|
||||||
|
{
|
||||||
|
// Create map if it wasn't before
|
||||||
|
if (onHoverEnterEventMap == nullptr)
|
||||||
|
{
|
||||||
|
onHoverEnterEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create event if it wasn't before
|
||||||
|
if (!onHoverEnterEventMap->ContainsKey(owner.EntityId))
|
||||||
|
{
|
||||||
|
onHoverEnterEventMap->Add(owner.EntityId, gcnew CallbackEvent());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the event
|
||||||
|
return onHoverEnterEventMap[owner.EntityId];
|
||||||
|
}
|
||||||
|
CallbackEvent^ UIElement::OnHoverExit::get()
|
||||||
|
{
|
||||||
|
// Create map if it wasn't before
|
||||||
|
if (onHoverExitEventMap == nullptr)
|
||||||
|
{
|
||||||
|
onHoverExitEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create event if it wasn't before
|
||||||
|
if (!onHoverExitEventMap->ContainsKey(owner.EntityId))
|
||||||
|
{
|
||||||
|
onHoverExitEventMap->Add(owner.EntityId, gcnew CallbackEvent());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the event
|
||||||
|
return onHoverExitEventMap[owner.EntityId];
|
||||||
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Event Handling Functions */
|
/* Event Handling Functions */
|
||||||
|
@ -60,6 +123,18 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
onClickEventMap->Remove(entity);
|
onClickEventMap->Remove(entity);
|
||||||
}
|
}
|
||||||
|
if (onReleasedEventMap != nullptr && onReleasedEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onReleasedEventMap->Remove(entity);
|
||||||
|
}
|
||||||
|
if (onHoverEnterEventMap != nullptr && onHoverEnterEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onHoverEnterEventMap->Remove(entity);
|
||||||
|
}
|
||||||
|
if (onHoverExitEventMap != nullptr && onHoverExitEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onHoverExitEventMap->Remove(entity);
|
||||||
|
}
|
||||||
SAFE_NATIVE_CALL_END("UIElement.OnComponentRemoved")
|
SAFE_NATIVE_CALL_END("UIElement.OnComponentRemoved")
|
||||||
}
|
}
|
||||||
void UIElement::OnClicked(EntityID entity)
|
void UIElement::OnClicked(EntityID entity)
|
||||||
|
@ -72,4 +147,34 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
SAFE_NATIVE_CALL_END("UIElement.OnClicked")
|
SAFE_NATIVE_CALL_END("UIElement.OnClicked")
|
||||||
}
|
}
|
||||||
|
void UIElement::OnReleased(EntityID entity)
|
||||||
|
{
|
||||||
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
|
// Remove the event if it contained an event
|
||||||
|
if (onReleasedEventMap != nullptr && onReleasedEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onReleasedEventMap[entity]->Invoke();
|
||||||
|
}
|
||||||
|
SAFE_NATIVE_CALL_END("UIElement.OnReleased")
|
||||||
|
}
|
||||||
|
void UIElement::OnHoverEntered(EntityID entity)
|
||||||
|
{
|
||||||
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
|
// Remove the event if it contained an event
|
||||||
|
if (onHoverEnterEventMap != nullptr && onHoverEnterEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onHoverEnterEventMap[entity]->Invoke();
|
||||||
|
}
|
||||||
|
SAFE_NATIVE_CALL_END("UIElement.OnHoverEntered")
|
||||||
|
}
|
||||||
|
void UIElement::OnHoverExited(EntityID entity)
|
||||||
|
{
|
||||||
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
|
// Remove the event if it contained an event
|
||||||
|
if (onHoverExitEventMap != nullptr && onHoverExitEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onHoverExitEventMap[entity]->Invoke();
|
||||||
|
}
|
||||||
|
SAFE_NATIVE_CALL_END("UIElement.OnHoverExited")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,6 +50,37 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
CallbackEvent^ get();
|
CallbackEvent^ get();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Event that is raised when this UIElement is released.
|
||||||
|
/// </summary>
|
||||||
|
property CallbackEvent^ OnRelease
|
||||||
|
{
|
||||||
|
CallbackEvent^ get();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Event that is raised on the first frame when this UIElement is hovered over.
|
||||||
|
/// </summary>
|
||||||
|
property CallbackEvent^ OnHoverEnter
|
||||||
|
{
|
||||||
|
CallbackEvent^ get();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Event that is raised on the first frame when this UIElement is no longer
|
||||||
|
/// hovered over.
|
||||||
|
/// </summary>
|
||||||
|
property CallbackEvent^ OnHoverExit
|
||||||
|
{
|
||||||
|
CallbackEvent^ get();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Static Clear Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Disposes static event data which may contains data from SHADE_Scripting.
|
||||||
|
/// </summary>
|
||||||
|
static void ClearStaticEventData();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -65,11 +96,32 @@ namespace SHADE
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="entity">The entity which was clicked.</param>
|
/// <param name="entity">The entity which was clicked.</param>
|
||||||
static void OnClicked(EntityID entity);
|
static void OnClicked(EntityID entity);
|
||||||
|
/// <summary>
|
||||||
|
/// To be called from native code when this component is released from clicking.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">The entity which was clicked.</param>
|
||||||
|
static void OnReleased(EntityID entity);
|
||||||
|
/// <summary>
|
||||||
|
/// To be called from native code on the first frame that this component is
|
||||||
|
/// hovered on.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">The entity which was clicked.</param>
|
||||||
|
static void OnHoverEntered(EntityID entity);
|
||||||
|
/// <summary>
|
||||||
|
/// To be called from native code on the first frame that this component is
|
||||||
|
/// no longer hovered on.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">The entity which was clicked.</param>
|
||||||
|
static void OnHoverExited(EntityID entity);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Static Data Members */
|
/* Static Data Members */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
// As these hold references to code in SHADE_Scripting, we must remember to dispose of them when changing scenes
|
||||||
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onClickEventMap;
|
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onClickEventMap;
|
||||||
|
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onReleasedEventMap;
|
||||||
|
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onHoverEnterEventMap;
|
||||||
|
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onHoverExitEventMap;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Utility/Convert.hxx"
|
#include "Utility/Convert.hxx"
|
||||||
#include "Utility/Debug.hxx"
|
#include "Utility/Debug.hxx"
|
||||||
#include "Scripts/ScriptStore.hxx"
|
#include "Scripts/ScriptStore.hxx"
|
||||||
|
#include "Components/UIElement.hxx"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -43,6 +44,9 @@ namespace SHADE
|
||||||
oss << "[EngineInterface] Unloading " << Convert::ToNative(ManagedLibraryName) << ".dll";
|
oss << "[EngineInterface] Unloading " << Convert::ToNative(ManagedLibraryName) << ".dll";
|
||||||
ScriptStore::Exit();
|
ScriptStore::Exit();
|
||||||
|
|
||||||
|
// Unload static data of components that have access to the assembly
|
||||||
|
UIElement::ClearStaticEventData();
|
||||||
|
|
||||||
// Unload the script
|
// Unload the script
|
||||||
scriptContext->Unload();
|
scriptContext->Unload();
|
||||||
scriptContext = nullptr;
|
scriptContext = nullptr;
|
||||||
|
|
Loading…
Reference in New Issue