Change AR to be shared and stored in camera system #361
|
@ -9687,6 +9687,7 @@
|
||||||
aimingLength: 1
|
aimingLength: 1
|
||||||
throwItem: false
|
throwItem: false
|
||||||
rayDistance: 0.75
|
rayDistance: 0.75
|
||||||
|
rayHeight: 0.100000001
|
||||||
- EID: 3
|
- EID: 3
|
||||||
Name: HoldingPoint
|
Name: HoldingPoint
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -9714,10 +9715,10 @@
|
||||||
Yaw: 360
|
Yaw: 360
|
||||||
Roll: 1.28065994e-06
|
Roll: 1.28065994e-06
|
||||||
Width: 1920
|
Width: 1920
|
||||||
Height: 1080
|
|
||||||
Near: 0.00999999978
|
Near: 0.00999999978
|
||||||
Far: 10000
|
Far: 10000
|
||||||
Perspective: true
|
Perspective: true
|
||||||
|
FOV: 90
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Camera Arm Component:
|
Camera Arm Component:
|
||||||
Arm Pitch: 0
|
Arm Pitch: 0
|
||||||
|
|
|
@ -10,8 +10,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHCameraComponent::SHCameraComponent()
|
SHCameraComponent::SHCameraComponent()
|
||||||
:yaw(0.0f), pitch(0.0f), roll(0.0f)
|
:yaw(0.0f), pitch(0.0f), roll(0.0f)
|
||||||
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
|
, width(1920.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
|
||||||
, perspProj(true), dirtyView(true), dirtyProj(true)
|
, perspProj(true), dirtyView(true), dirtyProj(true), followScreenAR(true)
|
||||||
, viewMatrix(), perspProjMatrix(), orthoProjMatrix()
|
, viewMatrix(), perspProjMatrix(), orthoProjMatrix()
|
||||||
, position(), offset()
|
, position(), offset()
|
||||||
{
|
{
|
||||||
|
@ -122,11 +122,6 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void SHCameraComponent::SetHeight(float height) noexcept
|
|
||||||
{
|
|
||||||
this->height = height;
|
|
||||||
dirtyProj = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCameraComponent::SetNear(float znear) noexcept
|
void SHCameraComponent::SetNear(float znear) noexcept
|
||||||
{
|
{
|
||||||
|
@ -176,10 +171,7 @@ namespace SHADE
|
||||||
return width;
|
return width;
|
||||||
}
|
}
|
||||||
|
|
||||||
float SHCameraComponent::GetHeight() const noexcept
|
|
||||||
{
|
|
||||||
return height;
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHCameraComponent::GetNear() const noexcept
|
float SHCameraComponent::GetNear() const noexcept
|
||||||
{
|
{
|
||||||
|
@ -191,10 +183,7 @@ namespace SHADE
|
||||||
return zFar;
|
return zFar;
|
||||||
}
|
}
|
||||||
|
|
||||||
float SHCameraComponent::GetAspectRatio() const noexcept
|
|
||||||
{
|
|
||||||
return width/height;
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHCameraComponent::GetFOV() const noexcept
|
float SHCameraComponent::GetFOV() const noexcept
|
||||||
{
|
{
|
||||||
|
@ -251,11 +240,11 @@ RTTR_REGISTRATION
|
||||||
.property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw)
|
.property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw)
|
||||||
.property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll)
|
.property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll)
|
||||||
.property("Width", &SHCameraComponent::GetWidth, &SHCameraComponent::SetWidth)
|
.property("Width", &SHCameraComponent::GetWidth, &SHCameraComponent::SetWidth)
|
||||||
.property("Height", &SHCameraComponent::GetHeight, &SHCameraComponent::SetHeight)
|
|
||||||
.property("Near", &SHCameraComponent::GetNear, &SHCameraComponent::SetNear)
|
.property("Near", &SHCameraComponent::GetNear, &SHCameraComponent::SetNear)
|
||||||
.property("Far", &SHCameraComponent::GetFar, &SHCameraComponent::SetFar)
|
.property("Far", &SHCameraComponent::GetFar, &SHCameraComponent::SetFar)
|
||||||
.property("Perspective", &SHCameraComponent::GetIsPerspective, &SHCameraComponent::SetIsPerspective)
|
.property("Perspective", &SHCameraComponent::GetIsPerspective, &SHCameraComponent::SetIsPerspective)
|
||||||
.property("FOV",&SHCameraComponent::GetFOV, &SHCameraComponent::SetFOV);
|
.property("FOV", &SHCameraComponent::GetFOV, &SHCameraComponent::SetFOV);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,7 +19,6 @@ namespace SHADE
|
||||||
float roll;
|
float roll;
|
||||||
|
|
||||||
float width;
|
float width;
|
||||||
float height;
|
|
||||||
float zNear;
|
float zNear;
|
||||||
float zFar;
|
float zFar;
|
||||||
float fov;
|
float fov;
|
||||||
|
@ -27,7 +26,6 @@ namespace SHADE
|
||||||
bool dirtyView;
|
bool dirtyView;
|
||||||
bool dirtyProj;
|
bool dirtyProj;
|
||||||
|
|
||||||
|
|
||||||
SHMatrix viewMatrix;
|
SHMatrix viewMatrix;
|
||||||
SHMatrix perspProjMatrix;
|
SHMatrix perspProjMatrix;
|
||||||
SHMatrix orthoProjMatrix;
|
SHMatrix orthoProjMatrix;
|
||||||
|
@ -45,6 +43,8 @@ namespace SHADE
|
||||||
SHCameraComponent();
|
SHCameraComponent();
|
||||||
virtual ~SHCameraComponent();
|
virtual ~SHCameraComponent();
|
||||||
|
|
||||||
|
bool followScreenAR;
|
||||||
|
|
||||||
|
|
||||||
//Getters and setters.
|
//Getters and setters.
|
||||||
void SetYaw(float yaw) noexcept;
|
void SetYaw(float yaw) noexcept;
|
||||||
|
@ -57,7 +57,6 @@ namespace SHADE
|
||||||
void SetPosition(SHVec3 pos) noexcept;
|
void SetPosition(SHVec3 pos) noexcept;
|
||||||
|
|
||||||
void SetWidth(float width) noexcept;
|
void SetWidth(float width) noexcept;
|
||||||
void SetHeight(float height) noexcept;
|
|
||||||
void SetNear(float znear) noexcept;
|
void SetNear(float znear) noexcept;
|
||||||
void SetFar(float zfar) noexcept;
|
void SetFar(float zfar) noexcept;
|
||||||
void SetFOV(float fov) noexcept;
|
void SetFOV(float fov) noexcept;
|
||||||
|
@ -70,11 +69,9 @@ namespace SHADE
|
||||||
float GetRoll() const noexcept;
|
float GetRoll() const noexcept;
|
||||||
|
|
||||||
float GetWidth() const noexcept;
|
float GetWidth() const noexcept;
|
||||||
float GetHeight() const noexcept;
|
|
||||||
float GetNear() const noexcept;
|
float GetNear() const noexcept;
|
||||||
float GetFar() const noexcept;
|
float GetFar() const noexcept;
|
||||||
|
|
||||||
float GetAspectRatio() const noexcept;
|
|
||||||
float GetFOV() const noexcept;
|
float GetFOV() const noexcept;
|
||||||
bool GetIsPerspective() const noexcept;
|
bool GetIsPerspective() const noexcept;
|
||||||
|
|
||||||
|
|
|
@ -99,13 +99,13 @@ namespace SHADE
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float SHCameraDirector::GetHeight() noexcept
|
//float SHCameraDirector::GetHeight() noexcept
|
||||||
{
|
//{
|
||||||
SHCameraComponent* camComponent = GetMainCameraComponent();
|
// SHCameraComponent* camComponent = GetMainCameraComponent();
|
||||||
if (camComponent)
|
// if (camComponent)
|
||||||
return camComponent->GetHeight();
|
// return camComponent->GetHeight();
|
||||||
else
|
// else
|
||||||
return 0.0f;
|
// return 0.0f;
|
||||||
}
|
//}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,7 +31,7 @@ namespace SHADE
|
||||||
SHMatrix const& GetOrthoMatrix() noexcept;
|
SHMatrix const& GetOrthoMatrix() noexcept;
|
||||||
SHMatrix const& GetPerspectiveMatrix() noexcept;
|
SHMatrix const& GetPerspectiveMatrix() noexcept;
|
||||||
float GetWidth() noexcept;
|
float GetWidth() noexcept;
|
||||||
float GetHeight() noexcept;
|
//float GetHeight() noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
SHMatrix viewMatrix;
|
SHMatrix viewMatrix;
|
||||||
|
|
|
@ -116,7 +116,6 @@ namespace SHADE
|
||||||
editorCamera.SetYaw(0.0f);
|
editorCamera.SetYaw(0.0f);
|
||||||
editorCamera.SetRoll(0.0f);
|
editorCamera.SetRoll(0.0f);
|
||||||
editorCamera.SetWidth(1080.0f);
|
editorCamera.SetWidth(1080.0f);
|
||||||
editorCamera.SetHeight(720.0f);
|
|
||||||
editorCamera.SetFar(10000000.0f);
|
editorCamera.SetFar(10000000.0f);
|
||||||
editorCamera.movementSpeed = 2.0f;
|
editorCamera.movementSpeed = 2.0f;
|
||||||
editorCamera.perspProj = true;
|
editorCamera.perspProj = true;
|
||||||
|
@ -144,18 +143,7 @@ namespace SHADE
|
||||||
|
|
||||||
//std::cout << EVENT_DATA->resizeWidth << std::endl;
|
//std::cout << EVENT_DATA->resizeWidth << std::endl;
|
||||||
//std::cout << EVENT_DATA->resizeHeight << std::endl;
|
//std::cout << EVENT_DATA->resizeHeight << std::endl;
|
||||||
|
screenAspectRatio = (float)EVENT_DATA->resizeWidth / (float)EVENT_DATA->resizeHeight;
|
||||||
|
|
||||||
for (auto director : directorHandleList)
|
|
||||||
{
|
|
||||||
auto camera = SHComponentManager::GetComponent_s<SHCameraComponent>(director->mainCameraEID);
|
|
||||||
if (camera)
|
|
||||||
{
|
|
||||||
camera->SetWidth(EVENT_DATA->resizeWidth);
|
|
||||||
camera->SetHeight(EVENT_DATA->resizeHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return eventPtr->handle;
|
return eventPtr->handle;
|
||||||
|
@ -340,7 +328,7 @@ namespace SHADE
|
||||||
if (camera.dirtyProj == true)
|
if (camera.dirtyProj == true)
|
||||||
{
|
{
|
||||||
//Perspective projection matrix.
|
//Perspective projection matrix.
|
||||||
const float ASPECT_RATIO = (camera.GetAspectRatio());
|
const float ASPECT_RATIO = (screenAspectRatio);
|
||||||
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
|
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
|
||||||
camera.perspProjMatrix = SHMatrix::Identity;
|
camera.perspProjMatrix = SHMatrix::Identity;
|
||||||
camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
||||||
|
@ -357,7 +345,7 @@ namespace SHADE
|
||||||
|
|
||||||
const float right = camera.GetWidth() * 0.5f;
|
const float right = camera.GetWidth() * 0.5f;
|
||||||
const float left = -right;
|
const float left = -right;
|
||||||
const float top = camera.GetHeight() * 0.5f;
|
const float top = camera.GetWidth() / screenAspectRatio * 0.5f;
|
||||||
const float btm = -top;
|
const float btm = -top;
|
||||||
const float n = camera.GetNear();
|
const float n = camera.GetNear();
|
||||||
const float f = camera.GetFar();
|
const float f = camera.GetFar();
|
||||||
|
@ -574,11 +562,11 @@ namespace SHADE
|
||||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
if (editor->editorState != SHEditor::State::PLAY)
|
if (editor->editorState != SHEditor::State::PLAY)
|
||||||
{
|
{
|
||||||
return SHVec2{ GetEditorCamera()->GetWidth(), GetEditorCamera()->GetHeight() };
|
return SHVec2{ GetEditorCamera()->GetWidth(), GetEditorCamera()->GetWidth() / screenAspectRatio };
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return SHVec2{ GetDirector(index)->GetWidth(),GetDirector(index)->GetHeight() };
|
return SHVec2{ GetDirector(index)->GetWidth(),GetDirector(index)->GetWidth() / screenAspectRatio };
|
||||||
}
|
}
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -21,6 +21,8 @@ namespace SHADE
|
||||||
SHCameraComponent editorCamera;
|
SHCameraComponent editorCamera;
|
||||||
SHCameraArmComponent editorCameraArm;
|
SHCameraArmComponent editorCameraArm;
|
||||||
|
|
||||||
|
float screenAspectRatio{16.0f/9.0f};
|
||||||
|
|
||||||
SHResourceLibrary<SHCameraDirector> directorLibrary;
|
SHResourceLibrary<SHCameraDirector> directorLibrary;
|
||||||
std::vector<DirectorHandle> directorHandleList;
|
std::vector<DirectorHandle> directorHandleList;
|
||||||
|
|
||||||
|
|
|
@ -1177,7 +1177,7 @@ namespace SHADE
|
||||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
cameraSystem->GetEditorCamera()->SetWidth(static_cast<float>(resizeWidth));
|
cameraSystem->GetEditorCamera()->SetWidth(static_cast<float>(resizeWidth));
|
||||||
cameraSystem->GetEditorCamera()->SetHeight(static_cast<float>(resizeHeight));
|
//cameraSystem->GetEditorCamera()->SetAspectRatio(static_cast<float>(resizeWidth) / static_cast<float>(resizeHeight));
|
||||||
|
|
||||||
// Create new event and broadcast it
|
// Create new event and broadcast it
|
||||||
SHWindowResizeEvent newEvent;
|
SHWindowResizeEvent newEvent;
|
||||||
|
@ -1187,7 +1187,12 @@ namespace SHADE
|
||||||
SHEventManager::BroadcastEvent<SHWindowResizeEvent>(newEvent, SH_WINDOW_RESIZE_EVENT);
|
SHEventManager::BroadcastEvent<SHWindowResizeEvent>(newEvent, SH_WINDOW_RESIZE_EVENT);
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
// Create new event and broadcast it
|
||||||
|
SHWindowResizeEvent newEvent;
|
||||||
|
newEvent.resizeWidth = resizeWidth;
|
||||||
|
newEvent.resizeHeight = resizeHeight;
|
||||||
|
|
||||||
|
SHEventManager::BroadcastEvent<SHWindowResizeEvent>(newEvent, SH_WINDOW_RESIZE_EVENT);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,15 +50,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
GetNativeComponent()->SetWidth(val);
|
GetNativeComponent()->SetWidth(val);
|
||||||
}
|
}
|
||||||
float Camera::Height::get()
|
|
||||||
{
|
|
||||||
return (GetNativeComponent()->GetHeight());
|
|
||||||
}
|
|
||||||
|
|
||||||
void Camera::Height::set(float val)
|
|
||||||
{
|
|
||||||
GetNativeComponent()->SetHeight(val);
|
|
||||||
}
|
|
||||||
float Camera::Near::get()
|
float Camera::Near::get()
|
||||||
{
|
{
|
||||||
return (GetNativeComponent()->GetNear());
|
return (GetNativeComponent()->GetNear());
|
||||||
|
|
|
@ -35,11 +35,7 @@ namespace SHADE
|
||||||
float get();
|
float get();
|
||||||
void set(float val);
|
void set(float val);
|
||||||
}
|
}
|
||||||
property float Height
|
|
||||||
{
|
|
||||||
float get();
|
|
||||||
void set(float val);
|
|
||||||
}
|
|
||||||
property float Near
|
property float Near
|
||||||
{
|
{
|
||||||
float get();
|
float get();
|
||||||
|
@ -62,6 +58,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void SetMainCamera(size_t directorIndex);
|
void SetMainCamera(size_t directorIndex);
|
||||||
void SetMainCamera();
|
void SetMainCamera();
|
||||||
void LookAt(Vector3 targetPosition);
|
void LookAt(Vector3 targetPosition);
|
||||||
|
|
Loading…
Reference in New Issue