Camera width resize with viewport. GetMainCamera exposed to scripts #362
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@ -590,9 +590,9 @@ namespace SHADE
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#endif
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}
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SHCameraComponent* SHCameraSystem::GetMainCamera() const noexcept
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EntityID SHCameraSystem::GetMainCameraEID() const noexcept
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{
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return SHComponentManager::GetComponent_s<SHCameraComponent>(directorHandleList[0]->mainCameraEID);
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return directorHandleList[0]->mainCameraEID;
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}
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}
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@ -65,7 +65,7 @@ namespace SHADE
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void SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix, bool takePos) noexcept;
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void CameraLookAt(SHCameraComponent& camera, SHVec3 target) noexcept;
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void UpdateEditorArm(double dt,bool active ,SHVec3 const& targetPos) noexcept;
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SHCameraComponent* GetMainCamera() const noexcept;
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EntityID GetMainCameraEID() const noexcept;
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SHVec2 GetCameraWidthHeight(size_t index) noexcept;
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};
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@ -13,7 +13,6 @@ namespace SHADE
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}
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float Camera::Pitch::get()
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{
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return (GetNativeComponent()->GetPitch());
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@ -126,4 +125,10 @@ namespace SHADE
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}
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Camera^ Camera::GetMainCamera()
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{
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auto system = SHSystemManager::GetSystem<SHCameraSystem>();
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return ECS::GetComponent<Camera^>(system->GetMainCameraEID());
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}
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}
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@ -15,6 +15,9 @@ namespace SHADE
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Camera(Entity entity);
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public:
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property float Pitch
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{
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float get();
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@ -65,5 +68,8 @@ namespace SHADE
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Vector3 GetForward();
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Vector3 GetRight();
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static Camera^ GetMainCamera();
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};
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}
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