Added rudimentary prefabs (no resolution) #367
|
@ -4,5 +4,5 @@
|
|||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 51995224
|
||||
data.alpha: 0
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -4,5 +4,5 @@
|
|||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 54429632
|
||||
data.alpha: 0
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -8540,6 +8540,7 @@
|
|||
currCategory: 1
|
||||
density: 1
|
||||
dontReturn: false
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||||
soundDistance: 10
|
||||
- EID: 157
|
||||
Name: Mesh_Meat
|
||||
IsActive: true
|
||||
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@ -8587,6 +8588,7 @@
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|||
currCategory: 1
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 156
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||||
Name: Mesh_Meat
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||||
IsActive: true
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||||
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@ -8634,6 +8636,7 @@
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|||
currCategory: 1
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 155
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||||
Name: Mesh_Cheese
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||||
IsActive: true
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||||
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@ -8681,6 +8684,7 @@
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|||
currCategory: 2
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 154
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||||
Name: Mesh_Cheese
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||||
IsActive: true
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||||
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@ -8728,6 +8732,7 @@
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|||
currCategory: 2
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 153
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||||
Name: Mesh_Cheese
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||||
IsActive: true
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||||
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@ -8775,6 +8780,7 @@
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|||
currCategory: 2
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 65778
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||||
Name: Mesh_Apple
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||||
IsActive: true
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||||
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@ -8822,6 +8828,7 @@
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|||
currCategory: 0
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 152
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||||
Name: Mesh_Apple
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||||
IsActive: true
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||||
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@ -8869,6 +8876,7 @@
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|||
currCategory: 0
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 151
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||||
Name: Mesh_Apple
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||||
IsActive: true
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||||
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@ -8916,6 +8924,7 @@
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|||
currCategory: 0
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 65686
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||||
Name: Watermelon
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||||
IsActive: true
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||||
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@ -8967,6 +8976,7 @@
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|||
currCategory: 2
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 131220
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||||
Name: Piece1
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||||
IsActive: true
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||||
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@ -9014,6 +9024,7 @@
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|||
currCategory: 1
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||||
density: 3
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 131219
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||||
Name: Piece2
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||||
IsActive: true
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||||
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@ -9061,6 +9072,7 @@
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|||
currCategory: 1
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||||
density: 3
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 131221
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||||
Name: Piece3
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||||
IsActive: true
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||||
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@ -9108,6 +9120,7 @@
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|||
currCategory: 0
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||||
density: 3
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 145
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||||
Name: Piece4
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||||
IsActive: true
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||||
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@ -9155,6 +9168,7 @@
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|||
currCategory: 0
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||||
density: 3
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 196754
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||||
Name: Piece5
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||||
IsActive: true
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||||
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@ -9202,6 +9216,7 @@
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|||
currCategory: 0
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||||
density: 3
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 144
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||||
Name: Egg
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||||
IsActive: true
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||||
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@ -9253,6 +9268,7 @@
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currCategory: 0
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||||
density: 2
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 143
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||||
Name: Piece1
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||||
IsActive: true
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||||
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@ -9662,7 +9678,7 @@
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Components:
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||||
Transform Component:
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Translate: {x: 2.35245037, y: 0.38365531, z: 7.10571432}
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||||
Rotate: {x: -0, y: 0, z: -0}
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||||
Rotate: {x: 0, y: 0.326376587, z: 0.0698131472}
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||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
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||||
IsActive: true
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||||
Renderable Component:
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||||
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@ -9740,7 +9756,7 @@
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|||
Components:
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||||
Transform Component:
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||||
Translate: {x: 0, y: -5.96046448e-08, z: 0}
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Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
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Rotate: {x: 0, y: 5.95680904, z: -0.0698131248}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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||||
Camera Component:
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@ -9748,8 +9764,8 @@
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Pitch: 0
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Yaw: 360
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Roll: 1.28065994e-06
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Width: 2560
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Height: 1369
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Width: 1055
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Height: 604
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Near: 0.00999999978
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Far: 10000
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Perspective: true
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@ -10521,14 +10537,14 @@
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|||
NumberOfChildren: 0
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||||
Components:
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||||
Transform Component:
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Translate: {x: 2.70000005, y: 0.100000001, z: -2}
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Translate: {x: 0, y: 0, z: -2.64324665}
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||||
Rotate: {x: -0, y: 0, z: -0}
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||||
Scale: {x: 1, y: 1, z: 1}
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IsActive: false
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||||
IsActive: true
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||||
Renderable Component:
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||||
Mesh: 140697366
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Material: 129495479
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||||
IsActive: false
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||||
IsActive: true
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||||
RigidBody Component:
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Type: Dynamic
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||||
Drag: 0.00999999978
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@ -10542,7 +10558,7 @@
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Freeze Rotation X: true
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Freeze Rotation Y: false
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Freeze Rotation Z: true
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||||
IsActive: false
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||||
IsActive: true
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||||
Collider Component:
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Colliders:
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||||
- Is Trigger: false
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@ -10554,7 +10570,7 @@
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|||
Density: 1
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||||
Position Offset: {x: 0, y: 0.899999976, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: false
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||||
IsActive: true
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||||
Scripts:
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- Type: Homeowner1
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Enabled: true
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||||
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@ -10614,6 +10630,7 @@
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|||
currCategory: 1
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||||
density: 1
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||||
dontReturn: false
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||||
soundDistance: 10
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||||
- EID: 16
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||||
Name: JumpPad
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||||
IsActive: false
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||||
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@ -10641,13 +10658,13 @@
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|||
Enabled: true
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||||
- EID: 10
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||||
Name: Canvas
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||||
IsActive: false
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||||
IsActive: true
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||||
NumberOfChildren: 3
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||||
Components:
|
||||
Canvas Component:
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Canvas Width: 1920
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||||
Canvas Height: 1080
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||||
IsActive: false
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||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 8
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||||
Name: ResumeButton
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||||
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@ -15,7 +15,7 @@
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|||
NumberOfChildren: 0
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||||
Components:
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||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
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||||
Translate: {x: 0, y: 0, z: 0.5}
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||||
Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 1920, y: 1080, z: 1}
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||||
IsActive: true
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||||
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@ -35,7 +35,7 @@
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|||
NumberOfChildren: 0
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||||
Components:
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||||
Transform Component:
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||||
Translate: {x: 0, y: 75, z: 0}
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Translate: {x: 0, y: 75, z: 0.400000006}
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||||
Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 400, y: 200, z: 1}
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||||
IsActive: true
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||||
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@ -63,7 +63,7 @@
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|||
NumberOfChildren: 0
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||||
Components:
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||||
Transform Component:
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||||
Translate: {x: 0, y: -200, z: 0}
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||||
Translate: {x: 0, y: -200, z: 0.400000006}
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||||
Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 400, y: 200, z: 1}
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||||
IsActive: true
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||||
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@ -129,3 +129,4 @@
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|||
- Type: MainMenu
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||||
Enabled: true
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||||
sceneID: 96668835
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obj: 1
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@ -111,6 +111,7 @@
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|||
Near: 0.00999999978
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||||
Far: 10000
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||||
Perspective: true
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||||
FOV: 90
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||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 4
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||||
|
|
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@ -74,6 +74,9 @@ public partial class Homeowner1 : BehaviourTree
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private float footstepSFXIntervalMultiplier;
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private float footstepTimeRemaining;
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//singleton for AI
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public static Homeowner1 aiInstance { get; private set; }
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}
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//AI tree
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@ -111,6 +114,11 @@ public partial class Homeowner1 : BehaviourTree
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|||
AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
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||||
AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
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||||
AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
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||||
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||||
if (aiInstance != null && aiInstance != this)
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||||
RemoveScript<Homeowner1>();
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||||
else
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aiInstance = this;
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||||
}
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||||
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||||
//Called every tick
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||||
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@ -182,4 +190,10 @@ public partial class Homeowner1 : BehaviourTree
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|||
//Debug.Log("Tree Created");
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||||
return root;
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||||
}
|
||||
|
||||
protected override void onDestroy()
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||||
{
|
||||
if (aiInstance == this)
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||||
aiInstance = null;
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||||
}
|
||||
}
|
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@ -24,6 +24,10 @@ public class Item : Script
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|||
public bool dontReturn = false;
|
||||
|
||||
|
||||
private bool checkSound = false;
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||||
public float soundDistance = 10;
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||||
|
||||
|
||||
protected override void awake()
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||||
{
|
||||
transform = GetComponent<Transform>();
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||||
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@ -55,10 +59,25 @@ public class Item : Script
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|||
|
||||
returnBack = false;
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||||
}
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||||
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||||
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||||
if (checkSound)
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||||
{
|
||||
/* //need to wait for collisionEnter Fix
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Vector3 itemPos = transform.LocalPosition;
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||||
Vector3 len = Homeowner1.aiInstance.GetComponent<Transform>().LocalPosition - itemPos;
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Debug.Log($"distance: {len.GetSqrMagnitude()}");
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if (len.GetSqrMagnitude() <= soundDistance)
|
||||
{
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||||
//set ai to alert
|
||||
}
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||||
checkSound = false;*/
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||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
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||||
{
|
||||
|
||||
if (!caputurePos)
|
||||
{
|
||||
firstPostion = transform.LocalPosition;
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||||
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@ -83,6 +102,7 @@ public class Item : Script
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|||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
playSound = true;
|
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checkSound = true;
|
||||
}
|
||||
|
||||
}
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@ -26,6 +26,7 @@ public class PickAndThrow : Script
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|||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
public bool throwItem = false;
|
||||
private Vector3 prevTargetOffSet;
|
||||
|
||||
[Tooltip("Lenght of ray")]
|
||||
public float rayDistance = 1;
|
||||
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@ -56,8 +57,12 @@ public class PickAndThrow : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(timer <= delayTimer)
|
||||
if (timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
CalculateDir();
|
||||
|
@ -76,6 +81,7 @@ public class PickAndThrow : Script
|
|||
{
|
||||
pc.isAiming = true;
|
||||
pc.camArm.ArmLength = aimingLength;
|
||||
prevTargetOffSet = pc.camArm.TargetOffset;
|
||||
pc.camArm.TargetOffset = cameraArmOffSet;
|
||||
pc.cam.FOV = aimingFOV;
|
||||
}
|
||||
|
@ -86,7 +92,7 @@ public class PickAndThrow : Script
|
|||
itemRidigBody.IsGravityEnabled = true;
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
pc.isAiming = false;
|
||||
pc.camArm.TargetOffset = Vector3.Zero;
|
||||
pc.camArm.TargetOffset = prevTargetOffSet;
|
||||
pc.cam.FOV = defaultFOV;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
|
@ -109,7 +115,7 @@ public class PickAndThrow : Script
|
|||
{
|
||||
pc.isAiming = false;
|
||||
pc.cam.FOV = defaultFOV;
|
||||
pc.camArm.TargetOffset = Vector3.Zero;
|
||||
pc.camArm.TargetOffset = prevTargetOffSet;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
}
|
||||
|
@ -134,6 +140,11 @@ public class PickAndThrow : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (throwItem && itemRidigBody && pc)
|
||||
{
|
||||
if (itemScript)
|
||||
|
|
|
@ -124,8 +124,14 @@ public class PlayerController : Script
|
|||
protected override void lateUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (delayTimer <= 1)
|
||||
delayTimer += Time.DeltaTimeF;
|
||||
|
||||
|
@ -158,22 +164,27 @@ public class PlayerController : Script
|
|||
if (tranform)
|
||||
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
||||
|
||||
GotCaught();
|
||||
Rotation();
|
||||
MoveKey();
|
||||
Sprint();
|
||||
Jump();
|
||||
GotCaught();
|
||||
//Debug.Log($"{currentState}");
|
||||
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
|
||||
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Move();
|
||||
Gravity();
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||
}
|
||||
|
||||
|
||||
|
@ -234,7 +245,7 @@ public class PlayerController : Script
|
|||
|
||||
private void Move()
|
||||
{
|
||||
if (rb != null)
|
||||
if (rb != null && currentState != RaccoonStates.CAUGHT)
|
||||
{
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
|
||||
|
@ -286,7 +297,6 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
//press and hold jump
|
||||
private void Jump()
|
||||
{
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
|
||||
|
|
|
@ -41,6 +41,11 @@ namespace SHADE_Scripting
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
{
|
||||
|
|
|
@ -38,13 +38,11 @@ public class GameManager : Script
|
|||
private Vector3 fontScalar;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
//public static int highScore { get; private set; } maybe need
|
||||
|
||||
public bool GamePause { get; set; }
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
base.start();
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
|
||||
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_JumpPad
|
||||
ID: 163951275
|
||||
Type: 9
|
|
@ -5,6 +5,10 @@ using SHADE_Scripting.Audio;
|
|||
public class MainMenu : Script
|
||||
{
|
||||
public uint sceneID;
|
||||
|
||||
public GameObject obj;
|
||||
private Renderable renderable;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
|
||||
|
@ -12,9 +16,31 @@ public class MainMenu : Script
|
|||
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
||||
//Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
||||
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
|
||||
|
||||
renderable = obj.GetComponent<Renderable>();
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.K) && obj)
|
||||
{
|
||||
if (renderable.Material.GetProperty<float>("data.alpha") == 1)
|
||||
{
|
||||
Debug.Log("ALPHA ZERO");
|
||||
Debug.Log($"{obj.EntityId}");
|
||||
obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 0);
|
||||
}
|
||||
else if (renderable.Material.GetProperty<float>("data.alpha") == 0)
|
||||
{
|
||||
Debug.Log("ALPHA ONE");
|
||||
Debug.Log($"{obj.EntityId}");
|
||||
obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space))
|
||||
{
|
||||
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||
|
|
|
@ -59,8 +59,7 @@ public class PauseMenu : Script
|
|||
retry.OnClick.RegisterAction(() =>
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
//get curr scene
|
||||
//SceneManager.ChangeScene();
|
||||
SceneManager.RestartScene();
|
||||
});
|
||||
}
|
||||
else
|
||||
|
@ -86,10 +85,6 @@ public class PauseMenu : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
||||
{
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
|
||||
struct MatPropData
|
||||
{
|
||||
vec4 color;
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
vec3 beta;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
|
@ -43,6 +41,8 @@ void main()
|
|||
{
|
||||
discard;
|
||||
}
|
||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
// fragColor.a = 1.0f;
|
||||
outEntityID = In2.eid;
|
||||
}
|
Binary file not shown.
|
@ -58,8 +58,11 @@ void main()
|
|||
Out.normal.rgb = transposeInv * aNormal.rgb;
|
||||
Out.normal.rgb = normalize (Out.normal.rgb);
|
||||
|
||||
vec3 vert = aVertexPos;
|
||||
vert.z += 0.1f;
|
||||
|
||||
// clip space for rendering
|
||||
gl_Position = cameraData.projMat * worldTransform * vec4 (aVertexPos, 1.0f);
|
||||
gl_Position.z += 0.1f; // HAX
|
||||
gl_Position = cameraData.projMat * worldTransform * vec4 (vert, 1.0f);
|
||||
// gl_Position.z += 0.1f; // HAX
|
||||
// gl_Position = vec4 (aVertexPos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -149,7 +149,7 @@ namespace SHADE
|
|||
|
||||
SHVec3 SHCameraComponent::GetPosition() const noexcept
|
||||
{
|
||||
return position;
|
||||
return position + offset;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetYaw() const noexcept
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace SHADE
|
|||
camSystem->UpdateEditorArm(SHFrameRateController::GetRawDeltaTime(), shouldUpdateCamArm, targetPos);
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
if (Begin())
|
||||
{
|
||||
ImGuizmo::SetDrawlist();
|
||||
|
@ -101,6 +101,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
ImGuizmo::SetRect(beginCursorPos.x, beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
|
||||
if(editor->editorState != SHEditor::State::PLAY)
|
||||
transformGizmo.Draw();
|
||||
|
|
|
@ -345,7 +345,7 @@ namespace SHADE
|
|||
else
|
||||
{
|
||||
// Should be deactivated
|
||||
static const SHMatrix ZERO_MTX =
|
||||
static const SHMatrix ZERO_MTX
|
||||
{
|
||||
0.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f,
|
||||
|
|
|
@ -350,10 +350,17 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* SCREEN SPACE PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
|
||||
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), { "Scene", "Entity ID", "Depth Buffer" },
|
||||
{
|
||||
SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(),
|
||||
SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(),
|
||||
SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data(),
|
||||
SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW_DEPTH_PASS.data()
|
||||
});
|
||||
auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
|
||||
uiSubpass->AddColorOutput("Scene");
|
||||
uiSubpass->AddColorOutput("Entity ID");
|
||||
uiSubpass->AddDepthOutput("Depth Buffer");
|
||||
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
{
|
||||
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace SHADE
|
|||
if (SHVkUtil::IsDepthStencilAttachment(vkDescriptions[i].format))
|
||||
clearColors[i].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
else
|
||||
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 0.0f}} };
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -22,4 +22,12 @@ namespace SHADE
|
|||
{
|
||||
SHSceneManager::RestartScene(sceneAssetID);
|
||||
}
|
||||
void SceneManager::RestartScene()
|
||||
{
|
||||
SHSceneManager::RestartScene();
|
||||
}
|
||||
AssetID SceneManager::GetCurrentSceneID()
|
||||
{
|
||||
return SHSceneManager::GetCurrentSceneAssetID();
|
||||
}
|
||||
}
|
|
@ -23,5 +23,7 @@ namespace SHADE
|
|||
{
|
||||
public :
|
||||
static void ChangeScene(AssetID sceneAssetID);
|
||||
static void RestartScene();
|
||||
static AssetID GetCurrentSceneID();
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue