Added Sliders. Added Level Select, How To Play,. Credits Options Canvases layout for in main menu. Added Tweening Manager(Script) #369
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@ -166,6 +166,9 @@
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||||||
onReleaseSound: event:/Music/player_undetected
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onReleaseSound: event:/Music/player_undetected
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hoverScale: 1.10000002
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hoverScale: 1.10000002
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clickScale: 0.899999976
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clickScale: 0.899999976
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- Type: SHADE_Scripting.UI.ChangeCanvasButton
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Enabled: true
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canvasToActivate: 13
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- EID: 10
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- EID: 10
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Name: Credits Button
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Name: Credits Button
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IsActive: true
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IsActive: true
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@ -311,3 +314,34 @@
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Scripts:
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Scripts:
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- Type: SHADE_Scripting.UI.TweenManager
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- Type: SHADE_Scripting.UI.TweenManager
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Enabled: true
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Enabled: true
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- EID: 13
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Name: How To Play Canvas
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IsActive: false
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NumberOfChildren: 1
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Components:
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: false
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Scripts: ~
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- EID: 14
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Name: BackGround
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1920, y: 1080, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 121834459
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IsActive: true
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UI Component:
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Canvas ID: 13
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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@ -0,0 +1,41 @@
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using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||||
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namespace SHADE_Scripting.UI
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||||||
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{
|
||||||
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public class ChangeCanvasButton:Script
|
||||||
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{
|
||||||
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|
||||||
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public GameObject canvasToActivate;
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protected override void awake()
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{
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||||||
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||||||
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}
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protected override void start()
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{
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//if (canvasToActivate.GetComponent<Canvas>() == null)
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// return;
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UIElement ui = GetComponent<UIElement>();
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ui.OnRelease.RegisterAction(() =>
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{
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Canvas.DeactivateAllCanvas();
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||||||
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canvasToActivate.SetActive(true);
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Debug.Log("CANVAS CHANGED ");
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});
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||||||
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}
|
||||||
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||||||
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protected override void update()
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||||||
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{
|
||||||
|
|
||||||
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}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_ChangeCanvasButton
|
||||||
|
ID: 154633292
|
||||||
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Type: 9
|
|
@ -493,6 +493,17 @@ namespace SHADE
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return result;
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return result;
|
||||||
}
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}
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void SHUISystem::HideActiveCanvas() noexcept
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||||||
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{
|
||||||
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auto& dense = SHComponentManager::GetDense<SHCanvasComponent>();
|
||||||
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for (auto& canvas : dense)
|
||||||
|
{
|
||||||
|
if (SHSceneManager::CheckNodeAndComponentsActive<SHCanvasComponent>(canvas.GetEID()))
|
||||||
|
{
|
||||||
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SHSceneManager::GetCurrentSceneGraph().SetActive(canvas.GetEID(), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
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}
|
||||||
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|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,8 @@ namespace SHADE
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||||||
void Init();
|
void Init();
|
||||||
void Exit();
|
void Exit();
|
||||||
|
|
||||||
|
void HideActiveCanvas() noexcept;
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||||||
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||||||
|
|
||||||
private:
|
private:
|
||||||
bool loadTexture{false};
|
bool loadTexture{false};
|
||||||
|
|
|
@ -0,0 +1,27 @@
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||||||
|
// Precompiled Headers
|
||||||
|
#include "SHpch.h"
|
||||||
|
// Primary Header
|
||||||
|
#include "Canvas.hxx"
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||||||
|
#include "Assets/NativeAsset.hxx"
|
||||||
|
#include "Utility/Convert.hxx"
|
||||||
|
#include "Utility/Debug.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "UI/SHUISystem.h"
|
||||||
|
|
||||||
|
|
||||||
|
namespace SHADE
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||||||
|
{
|
||||||
|
Canvas::Canvas(Entity entity)
|
||||||
|
: Component(entity)
|
||||||
|
{}
|
||||||
|
|
||||||
|
void Canvas::DeactivateAllCanvas()
|
||||||
|
{
|
||||||
|
auto system = SHSystemManager::GetSystem<SHUISystem>();
|
||||||
|
system->HideActiveCanvas();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,49 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file UIElement.hxx
|
||||||
|
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||||
|
\par email: kahwei.tng\@digipen.edu
|
||||||
|
\date Jan 30, 2023
|
||||||
|
\brief Contains the definition of the managed UIElement class with the
|
||||||
|
declaration of functions for working with it.
|
||||||
|
|
||||||
|
Note: This file is written in C++17/CLI.
|
||||||
|
|
||||||
|
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Project Includes
|
||||||
|
#include "Components/Component.hxx"
|
||||||
|
#include "Math/Vector3.hxx"
|
||||||
|
#include "Math/Quaternion.hxx"
|
||||||
|
// External Dependencies
|
||||||
|
#include "UI/SHCanvasComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// CLR version of the SHADE Engine's SHUIComponent.
|
||||||
|
/// </summary>
|
||||||
|
public ref class Canvas : public Component<SHCanvasComponent>
|
||||||
|
{
|
||||||
|
internal:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Constructors */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Canvas Component that represents a native SHCanvasComponent
|
||||||
|
/// tied to the specified Entity.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||||
|
Canvas(Entity entity);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
static void DeactivateAllCanvas();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
|
@ -73,6 +73,8 @@ namespace SHADE
|
||||||
CallbackEvent^ get();
|
CallbackEvent^ get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
internal:
|
internal:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Static Clear Functions */
|
/* Static Clear Functions */
|
||||||
|
|
Loading…
Reference in New Issue