Added Sliders. Added Level Select, How To Play,. Credits Options Canvases layout for in main menu. Added Tweening Manager(Script) #369

Merged
maverickdgg merged 7 commits from SP3-20-UI-System into main 2023-02-27 12:00:24 +08:00
12 changed files with 193 additions and 9 deletions
Showing only changes of commit eb3d8b6b8b - Show all commits

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@ -0,0 +1,12 @@
- VertexShader: 46580970
FragmentShader: 48832081
SubPass: UI
Properties:
data.color: {x: 1, y: 1, z: 1, w: 1}
data.textureIndex: 64651793
data.alpha: 0
data.beta: {x: 1, y: 1, z: 1}
data.sliderThreshold: 1
data.sliderStartColor: {x: 0, y: 1, z: 0, w: 1}
data.sliderEndColor: {x: 1, y: 0, z: 0, w: 1}
data.sliderBarColor: {x: 1, y: 1, z: 1, w: 1}

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@ -0,0 +1,3 @@
Name: UIMat_Slider
ID: 128676209
Type: 7

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@ -1,7 +1,7 @@
- EID: 0
Name: Canvas
Name: MainMenu Canvas
IsActive: true
NumberOfChildren: 3
NumberOfChildren: 4
Components:
Canvas Component:
Canvas Width: 1920
@ -15,7 +15,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.5}
Translate: {x: 0, y: 5, z: 0.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: true
@ -84,6 +84,29 @@
Scripts:
- Type: QuitButton
Enabled: true
- EID: 7
Name: Slider
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -56, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 500, y: 100, z: 1}
IsActive: false
Renderable Component:
Mesh: 141771688
Material: 128676209
IsActive: false
Slider Component:
Slider Value: 0
IsActive: false
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: false
Scripts: ~
- EID: 2
Name: Light
IsActive: true

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@ -0,0 +1,60 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
int textureIndex;
float alpha;
float sliderThreshold;
vec4 sliderStartColor;
vec4 sliderEndColor;
vec4 sliderBarColor;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out uint outEntityID;
void main()
{
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (fragColor.a < 0.01f)
{
discard;
}
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
else
fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
fragColor.a = MatProp.data[In2.materialIndex].alpha;
// fragColor.a = 1.0f;
outEntityID = In2.eid;
}

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@ -0,0 +1,3 @@
Name: UI_Slider_FS
ID: 48832081
Type: 2

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@ -22,6 +22,7 @@
#include "UI/SHCanvasComponent.h"
#include "UI/SHButtonComponent.h"
#include "UI/SHToggleButtonComponent.h"
#include "UI/SHSliderComponent.h"
#include "SHEditorComponentView.h"
#include "AudioSystem/SHAudioListenerComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
@ -170,6 +171,9 @@ namespace SHADE
if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
{
DrawComponent(toggleButton);
}if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
{
DrawComponent(slider);
}
ImGui::Separator();
// Render Scripts
@ -185,6 +189,7 @@ namespace SHADE
DrawAddComponentButton<SHCanvasComponent>(eid);
DrawAddComponentButton<SHButtonComponent>(eid);
DrawAddComponentButton<SHToggleButtonComponent>(eid);
DrawAddComponentButton<SHSliderComponent>(eid);
// Components that require Transforms

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@ -209,6 +209,7 @@ namespace SHADE
AddComponentToComponentNode<SHCanvasComponent>(components, eid);
AddComponentToComponentNode<SHButtonComponent>(components, eid);
AddComponentToComponentNode<SHToggleButtonComponent>(components, eid);
AddComponentToComponentNode<SHSliderComponent>(components, eid);
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
@ -269,6 +270,7 @@ namespace SHADE
AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
AddComponentID<SHButtonComponent>(componentIDList, componentsNode);
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
AddComponentID<SHSliderComponent>(componentIDList, componentsNode);
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
@ -353,6 +355,7 @@ namespace SHADE
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHSliderComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);

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@ -4,7 +4,7 @@
namespace SHADE
{
SHSliderComponent::SHSliderComponent()
:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
:value(0.0f)
{
}

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@ -17,8 +17,6 @@ namespace SHADE
SHSliderComponent();
virtual ~SHSliderComponent() = default;
SHVec2 size;
float GetValue() const noexcept;
@ -29,8 +27,7 @@ namespace SHADE
friend class SHUISystem;
private:
bool isHovered;
bool isClicked;
float value;

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@ -377,6 +377,77 @@ namespace SHADE
}
void SHUISystem::UpdateSliderComponent(SHSliderComponent& comp) noexcept
{
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
{
return;
}
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
float tempValue = comp.GetValue();
CheckButtonHoveredOrClicked(*uiComp);
if (uiComp->GetIsClicked() == true)
{
SHVec4 topExtent4 = SHMatrix::Translate(-uiComp->size.x * 0.5f, uiComp->size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(uiComp->size.x * 0.5f, -uiComp->size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHVec2 mousePos;
SHVec2 windowSize;
#ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
mousePos /= windowSize;
#else
int x, y;
SHInputManager::GetMouseScreenPosition(&x, &y);
mousePos.x = x;
mousePos.y = y;
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
mousePos /= windowSize;
#endif
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
topExtent = CanvasToScreenPoint(topExtent, true);
btmExtent = CanvasToScreenPoint(btmExtent, true);
comp.value = (mousePos.x - topExtent.x) / (btmExtent.x - topExtent.x);
if (comp.GetValue() > 1.0f)
comp.value = 1.0f;
if (comp.GetValue() < 0.0f)
comp.value = 0.0f;
}
if (comp.GetValue() != tempValue)
{
//Set shader value.
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
auto material = renderable->GetModifiableMaterial();
material->SetProperty("data.sliderThreshold", comp.GetValue());
}
}
void SHUISystem::UpdateButtonsRoutine::Execute(double dt) noexcept
{
SHUISystem* system = (SHUISystem*)GetSystem();
@ -395,6 +466,13 @@ namespace SHADE
if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
system->UpdateToggleButtonComponent(comp);
}
auto& sliderDense = SHComponentManager::GetDense<SHSliderComponent>();
for (auto& comp : sliderDense)
{
if (SHSceneManager::CheckNodeAndComponentsActive<SHSliderComponent>(comp.GetEID()))
system->UpdateSliderComponent(comp);
}
}
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept

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@ -74,7 +74,7 @@ namespace SHADE
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
void UpdateSliderComponent(SHSliderComponent& comp) noexcept;
//returns true on button release.
bool CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept;