Bug fixes, Scene changes and new features #376

Merged
glencelow merged 15 commits from PlayerController into main 2023-02-28 23:10:33 +08:00
19 changed files with 184 additions and 65 deletions
Showing only changes of commit 04c19fb586 - Show all commits

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@ -0,0 +1,3 @@
Name: Dangrek-Regular
ID: 174412429
Type: 10

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@ -477,7 +477,7 @@
IsActive: true
Text Renderer Component:
Text: Options
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -497,7 +497,7 @@
IsActive: true
Text Renderer Component:
Text: Audio
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -533,7 +533,7 @@
IsActive: true
Text Renderer Component:
Text: Master
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -553,7 +553,7 @@
IsActive: true
Text Renderer Component:
Text: SFX
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -573,7 +573,7 @@
IsActive: true
Text Renderer Component:
Text: BGM
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -612,7 +612,7 @@
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 0
Slider Value: 1
IsActive: true
UI Component:
Canvas ID: 19
@ -635,7 +635,7 @@
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 0
Slider Value: 1
IsActive: true
UI Component:
Canvas ID: 19
@ -658,7 +658,7 @@
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 0
Slider Value: 1
IsActive: true
UI Component:
Canvas ID: 19
@ -678,7 +678,7 @@
IsActive: true
Text Renderer Component:
Text: Camera
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -714,7 +714,7 @@
IsActive: true
Text Renderer Component:
Text: FOV
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -734,7 +734,7 @@
IsActive: true
Text Renderer Component:
Text: Sensitivity
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -773,7 +773,7 @@
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 0
Slider Value: 1
IsActive: true
UI Component:
Canvas ID: 19
@ -796,7 +796,7 @@
Material: 128676209
IsActive: true
Slider Component:
Slider Value: 0
Slider Value: 1
IsActive: true
UI Component:
Canvas ID: 19
@ -832,7 +832,7 @@
IsActive: true
Text Renderer Component:
Text: 100
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -852,7 +852,7 @@
IsActive: true
Text Renderer Component:
Text: 100
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -872,7 +872,7 @@
IsActive: true
Text Renderer Component:
Text: 100
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -908,7 +908,7 @@
IsActive: true
Text Renderer Component:
Text: 100
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -928,7 +928,7 @@
IsActive: true
Text Renderer Component:
Text: 100
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 19
@ -1004,7 +1004,7 @@
IsActive: true
Text Renderer Component:
Text: Credits
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 46
@ -1080,7 +1080,7 @@
IsActive: true
Text Renderer Component:
Text: Level Select
Font: 176667660
Font: 174412429
IsActive: true
UI Component:
Canvas ID: 50

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@ -97,7 +97,7 @@ public class GameManager : Script
if (itemScored)
{
multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
//multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
currMultiplierDuration += Time.DeltaTimeF;
if (currMultiplierDuration >= maxMultiplierDuration)
@ -110,7 +110,7 @@ public class GameManager : Script
}
else
{
multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
//multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
}
if ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1))

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@ -14,7 +14,17 @@ namespace SHADE_Scripting.UI
public int minValue = 0;
public int maxValue = 0;
protected override void start()
{
Slider slider = sliderObj.GetComponent<Slider>();
TextRenderable text = GetComponent<TextRenderable>();
if (slider != null && text != null)
{
text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
}
}
protected override void update()
{
Slider slider = sliderObj.GetComponent<Slider>();

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@ -16,6 +16,7 @@
#include <FMOD/fmod.hpp>
#include <FMOD/fmod_studio.hpp>
#include <SDL_keyboard.h>
#include "Camera/SHCameraSystem.h"
const std::string AUDIO_FOLDER_PATH{ std::string(ASSET_ROOT)+ "/Audio/" };
@ -53,8 +54,9 @@ namespace SHADE
denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
fmodStudioSystem->getCoreSystem(&fmodSystem);
result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL, extraDriverData);
fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0);
result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL | FMOD_INIT_NORMAL, extraDriverData);
ErrorCheck();
fmodSystem->setSoftwareFormat(0, speakerMode, 0);
@ -83,17 +85,10 @@ namespace SHADE
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
//LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
//clip->Play();
//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
#ifdef SHEDITOR
// Subscribe to Editor State Change Events
@ -115,35 +110,65 @@ namespace SHADE
void SHADE::SHAudioSystem::Run(double dt)
{
static_cast<void>(dt);
//if (GetKeyState(VK_SPACE) & 0x8000)
// PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
fmodStudioSystem->update();
if (!denseListener->empty())
//int listenerID = 0;
//for(auto& listener : *denseListener)
//{
// if(!listener.isActive)
// continue;
// //SHAudioListenerComponent& listener = denseListener->at(0); //Loop through dense
// SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
// if (listenerTransform)
// {
// listener.SetPos(listenerTransform->GetWorldPosition());
// SHQuaternion worldOrientation = listenerTransform->GetWorldOrientation();
// SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
// SHVec3 orientatedUp = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Up) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
// listener.SetForward(orientatedFoward);
// listener.SetUp(orientatedUp);
// FMOD_3D_ATTRIBUTES attribs{ { 0 } };
// attribs.position = { listener.pos.x, listener.pos.y, listener.pos.z };
// attribs.forward = { orientatedFoward.x, orientatedFoward.y, orientatedFoward.z };
// attribs.up = { orientatedUp.x, orientatedUp.y, orientatedUp.z };
//
// fmodStudioSystem->setListenerAttributes(listenerID++, &attribs);
// }
//}
if(auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>())
{
SHAudioListenerComponent& listener = denseListener->at(0);
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
if (listenerTransform)
auto mainCamEID = camSystem->GetMainCameraEID();
if(auto camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCamEID))
{
listener.SetPos(listenerTransform->GetWorldPosition()); // TODO: Clean up listener
listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f }); //TODO: USE CORRECT FORWARD
FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
FMOD_3D_ATTRIBUTES attribs{ { 0 } };
SHVec3 pos = camComponent->GetPosition();
SHVec3 forward, up, right;
camSystem->GetCameraAxis(*camComponent, forward, right, up);
attribs.position = { pos.x, pos.y, pos.z };
attribs.forward = { forward.x, forward.y, forward.z };
attribs.up = { up.x, up.y, up.z };
fmodStudioSystem->setListenerAttributes(0, &attribs);
}
}
auto [begin, end] = audioClipLibrary.GetDenseAccess();
for(auto it = begin; it != end; ++it)
for (auto& it = begin; it != end; ++it)
{
if(it->instance && (it->transformRef != MAX_EID))
{
if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
{
FMOD_3D_ATTRIBUTES attribs{}; //TODO: Set other attribs
FMOD_3D_ATTRIBUTES attribs{ { 0 } };
auto pos = transformComponent->GetWorldPosition();
SHQuaternion worldOrientation = transformComponent->GetWorldOrientation();
SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
SHVec3 orientatedUp = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Up) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
attribs.position = {pos.x, pos.y, pos.z};
attribs.forward = {orientatedFoward.x, orientatedFoward.y, orientatedFoward.z};
attribs.up = {orientatedUp.x, orientatedUp.y, orientatedUp.z};
it->instance->set3DAttributes(&attribs);
}
}

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@ -22,7 +22,7 @@ namespace SHADE
typedef FMOD::Studio::Bank* SHBank;
class SHAudioListenerComponent;
class SH_API AudioClip
{
public:

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@ -12,4 +12,5 @@
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
#include "AudioSystem/SHAudioListenerComponent.h"

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@ -267,7 +267,7 @@ namespace SHADE
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
}
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/, bool isSubAsset /*= false*/) noexcept
{
if (asset == nullptr)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
@ -280,10 +280,20 @@ namespace SHADE
bool highlighted = false;
if(!filter.empty())
{
ImGui::SetNextItemOpen(true);
//ImGui::SetNextItemOpen(true);
if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
{
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
bool subAssetFiltered = false;
for (auto const& subAsset : asset->subAssets)
{
subAssetFiltered |= (SHStringUtilities::StringFindInsensitive(subAsset->name.data(), filter) != std::string::npos);
}
if(!subAssetFiltered)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
else if(!asset->subAssets.empty())
{
ImGui::SetNextItemOpen(true);
}
}
else
{
@ -363,7 +373,12 @@ namespace SHADE
case AssetType::TEXTURE: break;
case AssetType::MESH: break;
case AssetType::SCENE:
editor->LoadScene(asset->id);
{
if(editor->LoadScene(asset->id))
{
editor->editorConfig->workingSceneID = asset->id;
}
}
break;
case AssetType::PREFAB: break;
case AssetType::MATERIAL:
@ -431,7 +446,7 @@ namespace SHADE
for(auto const& subAsset : asset->subAssets)
{
const float horizontalLineSize = 25.0f;
const ImRect childRect = DrawAsset(subAsset);
const ImRect childRect = DrawAsset(subAsset, "", true);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;

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@ -24,7 +24,7 @@ namespace SHADE
ImRect RecursivelyDrawTree(FolderPointer folder);
void DrawCurrentFolder();
ImRect DrawFile(SHFile& file) noexcept;
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "", bool isSubAsset = false) noexcept;
void DrawAssetBeingCreated() noexcept;
void DrawAssetBrowserFilter();

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@ -29,6 +29,8 @@
#include "Serialization/Prefab/SHPrefabManager.h"
#include "../SHEditorWindowManager.h"
#include "../AssetBrowser/SHAssetBrowser.h"
#include "Assets/SHAssetManager.h"
#include "Assets/Asset Types/SHPrefabAsset.h"
namespace SHADE
@ -99,7 +101,7 @@ namespace SHADE
}
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
if (!ImGui::IsAnyItemFocused())
if (!ImGui::IsAnyItemActive())
{
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
{
@ -136,6 +138,23 @@ namespace SHADE
draggingEntities.clear();
ImGui::ClearDragDrop();
}
//else if(SHDragDrop::currentDragDropTag == SHDragDrop::DRAG_RESOURCE)
//{
// if (const AssetID* assetPayload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE)) //If payload is valid
// {
// auto assetId = *assetPayload;
// auto createdEntitiesList = SHSerialization::DeserializeEntitiesFromString(SHAssetManager::GetData<SHPrefabAsset>(assetId)->data);
// if (!createdEntitiesList.empty())
// {
// std::vector<EntityID> eidList;
// std::ranges::transform(createdEntitiesList, std::back_inserter(eidList), [](std::pair<EntityID, EntityID> pair) {return pair.second; });
// ParentSelectedEntities(eid, eidList);
// SetScrollTo(createdEntitiesList.begin()->second);
// SHPrefabManager::AddEntity(assetId, createdEntitiesList.begin()->second);
// skipFrame = true;
// }
// }
//}
}
}
ImGui::End();
@ -359,6 +378,20 @@ namespace SHADE
draggingEntities.clear();
//ImGui::ClearDragDrop();
}
if (const AssetID* assetPayload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE)) //If payload is valid
{
auto assetId = *assetPayload;
auto createdEntitiesList = SHSerialization::DeserializeEntitiesFromString(SHAssetManager::GetData<SHPrefabAsset>(assetId)->data);
if(!createdEntitiesList.empty())
{
std::vector<EntityID> eidList;
std::ranges::transform(createdEntitiesList, std::back_inserter(eidList), [](std::pair<EntityID, EntityID> pair){return pair.second;} );
ParentSelectedEntities(eid, eidList);
SetScrollTo(createdEntitiesList.begin()->second);
SHPrefabManager::AddEntity(assetId, createdEntitiesList.begin()->second);
skipFrame = true;
}
}
SHDragDrop::EndTarget();
}

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@ -49,7 +49,8 @@ namespace SHADE
data.createdEntities.clear();
data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData, data.parentEID);
data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(data.createdEntities.begin()->second);
if(!data.createdEntities.empty())
SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(data.createdEntities.begin()->second);
}
void SHPasteEntitiesCommand::Undo()

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@ -171,10 +171,15 @@ namespace SHADE
if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
{
DrawComponent(toggleButton);
}if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
}
if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
{
DrawComponent(slider);
}
if(auto listenerComponent = SHComponentManager::GetComponent_s<SHAudioListenerComponent>(eid))
{
DrawComponent(listenerComponent);
}
ImGui::Separator();
// Render Scripts
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
@ -198,7 +203,7 @@ namespace SHADE
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
DrawAddComponentWithEnforcedComponentButton<SHTextRenderableComponent, SHTransformComponent>(eid);
DrawAddComponentWithEnforcedComponentButton<SHAnimatorComponent, SHTransformComponent, SHRenderable>(eid);
DrawAddComponentWithEnforcedComponentButton<SHAudioListenerComponent, SHTransformComponent>(eid);
ImGui::EndMenu();
}

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@ -579,19 +579,23 @@ namespace SHADE
return false;
}
void SHEditor::LoadScene(AssetID const& assetID) noexcept
bool SHEditor::LoadScene(AssetID const& assetID) noexcept
{
if(shWindow->IsUnsavedChanges())
{
//Unsaved changes prompt
isUnsavedChangesPromptOpen = true;
sceneToLoad = assetID;
return false;
}
else
{
//Load the scene
sceneToLoad = 0;
editorConfig->workingSceneID = assetID;
SHConfigurationManager::SaveEditorConfig();
SHSceneManager::RestartScene(assetID);
return true;
}
}

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@ -115,7 +115,7 @@ namespace SHADE
bool SaveScene(std::string const& newSceneName = {});
void LoadScene(AssetID const& assetID) noexcept;
bool LoadScene(AssetID const& assetID) noexcept;
void Play();
void Pause();

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@ -246,6 +246,7 @@ namespace SHADE
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
AddComponentToComponentNode<SHUIComponent>(components, eid);
AddComponentToComponentNode<SHAudioListenerComponent>(components, eid);
node[ComponentsNode] = components;
@ -306,6 +307,7 @@ namespace SHADE
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
AddComponentID<SHAudioListenerComponent>(componentIDList, componentsNode);
return componentIDList;
}
@ -392,5 +394,6 @@ namespace SHADE
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
}
}

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@ -432,16 +432,25 @@ namespace SHADE
if (comp.GetValue() < 0.0f)
comp.value = 0.0f;
}
if (comp.GetValue() != tempValue)
try
{
//Set shader value.
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
auto material = renderable->GetModifiableMaterial();
material->SetProperty("data.sliderThreshold", comp.GetValue());
if (renderable)
{
if (comp.GetValue() != material->GetProperty<float>("data.sliderThreshold"))
{
//Set shader value.
material->SetProperty("data.sliderThreshold", comp.GetValue());
}
}
}
catch (...)
{
}

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@ -903,6 +903,12 @@ namespace SHADE
{
return pair->type;
}
/* Sort */
System::String^ sortKeyAccessor(System::Type^ type)
{
return type->Name;
}
}
void ScriptStore::refreshScriptTypeList()
@ -926,6 +932,10 @@ namespace SHADE
Func<Pair^, Type^>^ selector = gcnew Func<Pair^, Type^>(selectorFunc);
scriptTypeList = Enumerable::Select(whereResult, selector);
/* Sort: By Alphabetical Order */
Func<Type^, String^>^ sorter = gcnew Func<Type^, String^>(sortKeyAccessor);
scriptTypeList = Enumerable::OrderBy(scriptTypeList, sorter);
// Log
std::ostringstream oss;
oss << "[ScriptStore] Successfully retrieved references to " << Enumerable::Count(scriptTypeList)