Bug fixes, Scene changes and new features #376
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@ -4,5 +4,5 @@
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 54324293
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data.alpha: 0
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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@ -4,5 +4,5 @@
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 57302694
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data.alpha: 0
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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@ -0,0 +1,155 @@
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- EID: 1
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Name: Canvas
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IsActive: true
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NumberOfChildren: 1
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Components:
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
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Scripts: ~
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- EID: 10
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Name: CutScene1
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IsActive: true
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NumberOfChildren: 3
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Components:
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UI Component:
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Canvas ID: 1
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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- EID: 2
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Name: pic1
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -500, y: -1000, z: 0.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 500, y: 1080, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 121834459
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IsActive: true
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UI Component:
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Canvas ID: 1
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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- EID: 65542
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Name: pic2
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 1000, z: 0.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 500, y: 1080, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 123313564
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IsActive: true
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UI Component:
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Canvas ID: 1
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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- EID: 5
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Name: pic3
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 500, y: -1000, z: 0.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 500, y: 1080, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 129138332
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IsActive: true
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UI Component:
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Canvas ID: 1
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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- EID: 3
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Name: Camera
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Camera Component:
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Position: {x: 0, y: 0, z: 0}
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Pitch: 0
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Yaw: 0
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Roll: 0
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Width: 1175
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Near: 0.00999999978
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Far: 10000
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Perspective: true
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FOV: 90
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IsActive: true
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Scripts: ~
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- EID: 7
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Name: CutsceneManager
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IsActive: true
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NumberOfChildren: 0
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Components: ~
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Scripts:
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- Type: Cutscene
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Enabled: true
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duration: 3
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slideSpeed: 2
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cutscene1Points: 4
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cutscene1Pics: 10
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- EID: 4
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Name: CutScene_Points
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IsActive: true
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NumberOfChildren: 3
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Components: ~
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Scripts: ~
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- EID: 0
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Name: Pic1Point
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -500, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Scripts: ~
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- EID: 8
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Name: Pic2Point
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Scripts: ~
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- EID: 9
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Name: Pic3Point
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 500, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Scripts: ~
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@ -0,0 +1,3 @@
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Name: CutScene
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ID: 91947920
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Type: 5
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@ -1,7 +1,7 @@
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- EID: 0
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Name: Canvas
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IsActive: true
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NumberOfChildren: 3
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NumberOfChildren: 4
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Components:
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Canvas Component:
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Canvas Width: 1920
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@ -84,6 +84,26 @@
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Scripts:
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- Type: QuitButton
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Enabled: true
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- EID: 7
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Name: Test
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 3.14159274}
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Scale: {x: 1920, y: 500, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 121834459
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IsActive: true
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UI Component:
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Canvas ID: 0
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts: ~
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- EID: 2
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Name: Light
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IsActive: true
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@ -129,4 +149,5 @@
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- Type: MainMenu
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Enabled: true
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sceneID: 96668835
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obj: 1
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obj: 1
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test: 7
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@ -0,0 +1,140 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using SHADE;
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public class Cutscene : Script
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{
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public float duration = 3.0f;
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private Renderable pic1Renderable;
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private Renderable pic2Renderable;
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private Renderable pic3Renderable;
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private Transform pic1Tran;
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private Transform pic2Tran;
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private Transform pic3Tran;
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private float alphaIn = 0.0f;
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//private float alphaOut = 1.0f;
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private float time = 0.0f;
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private bool showPic1 = true;
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private bool showPic2 = false;
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private bool showPic3 = false;
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public float slideSpeed = 5.0f;
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public GameObject cutscene1Points;
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private List<Transform> listOfCutscene1Points;
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public GameObject cutscene1Pics;
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private List<Renderable> listOfCutscene1Pics;
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protected override void awake()
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{
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listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
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if (listOfCutscene1Points.Count == 0)
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Debug.LogError("Cutscene1Points Empty");
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listOfCutscene1Pics = cutscene1Pics.GetComponentsInChildren<Renderable>().ToList();
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if (listOfCutscene1Pics.Count == 0)
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Debug.LogError("Cutscene1Pics Empty");
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if (listOfCutscene1Pics[0])
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{
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pic1Renderable = listOfCutscene1Pics[0].GetComponent<Renderable>();
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pic1Tran = listOfCutscene1Pics[0].GetComponent<Transform>();
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pic1Renderable.Material.SetProperty<float>("data.alpha" , 0.0f);
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}
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else
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Debug.LogError("PIC1 MISSING");
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if (listOfCutscene1Pics[1])
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{
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pic2Renderable = listOfCutscene1Pics[1].GetComponent<Renderable>();
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pic2Tran = listOfCutscene1Pics[1].GetComponent<Transform>();
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pic2Renderable.Material.SetProperty<float>("data.alpha", 0.0f);
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}
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else
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Debug.LogError("PIC2 MISSING");
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if (listOfCutscene1Pics[2])
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{
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pic3Renderable = listOfCutscene1Pics[2].GetComponent<Renderable>();
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pic3Tran = listOfCutscene1Pics[2].GetComponent<Transform>();
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pic3Renderable.Material.SetProperty<float>("data.alpha", 0.0f);
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}
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else
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Debug.LogError("PIC3 MISSING");
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}
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protected override void update()
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{
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if (showPic1)
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{
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pic1Tran.LocalPosition = Vector3.Lerp(pic1Tran.LocalPosition, listOfCutscene1Points[0].LocalPosition, slideSpeed * Time.DeltaTimeF);
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if (time < duration)
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{
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alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
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time += Time.DeltaTimeF;
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}
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else
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alphaIn = 1.0f;
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pic1Renderable.Material.SetProperty<float>("data.alpha", alphaIn);
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if (alphaIn >= 1.0f)
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{
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showPic1 = false;
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showPic2 = true;
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time = 0;
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alphaIn = 0;
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}
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}
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if (showPic2)
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{
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pic2Tran.LocalPosition = Vector3.Lerp(pic2Tran.LocalPosition, listOfCutscene1Points[1].LocalPosition, slideSpeed * Time.DeltaTimeF);
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if (time < duration)
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{
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alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
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time += Time.DeltaTimeF;
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}
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else
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alphaIn = 1.0f;
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pic2Renderable.Material.SetProperty<float>("data.alpha", alphaIn);
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if (alphaIn >= 1.0f)
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{
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showPic2 = false;
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showPic3 = true;
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time = 0;
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alphaIn = 0;
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}
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}
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if (showPic3)
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{
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pic3Tran.LocalPosition = Vector3.Lerp(pic3Tran.LocalPosition, listOfCutscene1Points[2].LocalPosition, slideSpeed * Time.DeltaTimeF);
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if (time < duration)
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{
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alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
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time += Time.DeltaTimeF;
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}
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else
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alphaIn = 1.0f;
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pic3Renderable.Material.SetProperty<float>("data.alpha", alphaIn);
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if (alphaIn >= 1.0f)
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{
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showPic3 = false;
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time = 0;
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alphaIn = 0;
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}
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}
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}
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}
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@ -0,0 +1,3 @@
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Name: SC_Cutscene
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ID: 157565851
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Type: 9
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@ -9,6 +9,10 @@ public class MainMenu : Script
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public GameObject obj;
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private Renderable renderable;
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//tbr
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public GameObject test;
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public Renderable testRenderable;
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protected override void awake()
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{
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AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
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@ -18,6 +22,9 @@ public class MainMenu : Script
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AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
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renderable = obj.GetComponent<Renderable>();
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//tbr
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testRenderable = test.GetComponent<Renderable>();
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}
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|
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protected override void start()
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@ -27,17 +34,13 @@ public class MainMenu : Script
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{
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if (Input.GetKeyDown(Input.KeyCode.K) && obj)
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{
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if (renderable.Material.GetProperty<float>("data.alpha") == 1)
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if (testRenderable.Material.GetProperty<float>("data.alpha") == 1)
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{
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Debug.Log("ALPHA ZERO");
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Debug.Log($"{obj.EntityId}");
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obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 0);
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testRenderable.Material.SetProperty<float>("data.alpha", 0);
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}
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else if (renderable.Material.GetProperty<float>("data.alpha") == 0)
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else if (testRenderable.Material.GetProperty<float>("data.alpha") == 0)
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{
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Debug.Log("ALPHA ONE");
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Debug.Log($"{obj.EntityId}");
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obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 1);
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testRenderable.Material.SetProperty<float>("data.alpha", 1);
|
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}
|
||||
}
|
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|
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Reference in New Issue