Implemented Fade In To and Fade Out From Black Scene Transitions #378
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@ -174,7 +174,6 @@ namespace Sandbox
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SHSceneManager::InitSceneManager<SBMainScene>(editorConfig.workingSceneID);
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#else
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SHSceneManager::InitSceneManager<SBMainScene>(appConfig.startingSceneID);
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window.SetMouseVisible(false);
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#endif
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SHFrameRateController::UpdateFRC();
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@ -183,7 +182,6 @@ namespace Sandbox
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auto clip = SHResourceManager::LoadOrGet<SHAnimationClip>(77816045);
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auto rig = SHResourceManager::LoadOrGet<SHRig>(77816045);
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int i = 0;
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}
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void SBApplication::Update(void)
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@ -31,6 +31,8 @@
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#include "../AssetBrowser/SHAssetBrowser.h"
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#include "Assets/SHAssetManager.h"
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#include "Assets/Asset Types/SHPrefabAsset.h"
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#include "Camera/SHCameraSystem.h"
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#include "FRC/SHFramerateController.h"
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namespace SHADE
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@ -442,7 +444,24 @@ namespace SHADE
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//Handle node selection
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if (ImGui::IsItemHovered())
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{
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
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if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
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{
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editor->selectedEntities.clear();
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editor->selectedEntities.push_back(eid);
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if(auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>())
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{
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if(auto editorCam = camSystem->GetEditorCamera())
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{
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if(auto entityTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
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{
|
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editorCam->SetPosition(entityTransform->GetWorldPosition() + SHVec3(0.5f));
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camSystem->CameraLookAt(*editorCam, entityTransform->GetWorldPosition());
|
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camSystem->UpdateEditorCamera(SHFrameRateController::GetRawDeltaTime());
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}
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}
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}
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}
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else if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
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{
|
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if (!isSelected)
|
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{
|
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|
|
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@ -387,14 +387,14 @@ namespace SHADE
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}
|
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|
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SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collisionShape] {return collisionShape->GetPositionOffset(); }, [&collisionShape](SHVec3 const& vec) {collisionShape->SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [collisionShape] {return collisionShape->GetPositionOffset(); }, [collisionShape](SHVec3 const& vec) {collisionShape->SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
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[&collisionShape]
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[collisionShape]
|
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{
|
||||
auto offset = collisionShape->GetRotationOffset();
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return offset;
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},
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[&collisionShape](SHVec3 const& vec)
|
||||
[collisionShape](SHVec3 const& vec)
|
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{
|
||||
collisionShape->SetRotationOffset(vec);
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}, true);
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|
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@ -157,16 +157,16 @@ namespace SHADE
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|||
if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
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{
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auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
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||||
std::string editorCamPosText{};
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||||
std::string editorCamPosText{}, editorRotText{};
|
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auto editorCam = camSystem->GetEditorCamera();
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if(editorCam)
|
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{
|
||||
auto editorCamPos = editorCam->GetPosition();
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editorCamPosText = std::format("Editor Cam [X: {:.3f}, Y: {:.3f}, Z: {:.3f}]", editorCamPos.x, editorCamPos.y, editorCamPos.z);
|
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|
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editorRotText = std::format("[Pitch: {:.3f}, Yaw: {:.3f}, Roll: {:.3f}]", editorCam->GetPitch(), editorCam->GetYaw(), editorCam->GetRoll());
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//ImGui::Text(editorCamPosText.data());
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}
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ImGui::Text("Entity count: %zu %s", SHEntityManager::GetEntityCount(), editorCamPosText.data());
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ImGui::Text("Entity count: %zu | %s | %s", SHEntityManager::GetEntityCount(), editorCamPosText.data(), editorRotText.data());
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if(ImGui::BeginPopupContextItem("EditorCamPosContext"))
|
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{
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if(editorCam)
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||||
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@ -186,6 +186,20 @@ namespace SHADE
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auto editorCamPos = editorCam->GetPosition();
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SHClipboardUtilities::WriteToClipboard(std::format("{:.3f}", editorCamPos.z));
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}
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if (ImGui::Selectable("Copy Editor Cam Pitch"))
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{
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SHClipboardUtilities::WriteToClipboard(std::format("{:.3f}", editorCam->GetPitch()));
|
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}
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if (ImGui::Selectable("Copy Editor Cam Yaw"))
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{
|
||||
auto editorCamPos = editorCam->GetPosition();
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SHClipboardUtilities::WriteToClipboard(std::format("{:.3f}",editorCam->GetYaw()));
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}
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if (ImGui::Selectable("Copy Editor Cam Roll"))
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{
|
||||
auto editorCamPos = editorCam->GetPosition();
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SHClipboardUtilities::WriteToClipboard(std::format("{:.3f}",editorCam->GetRoll()));
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}
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}
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ImGui::EndPopup();
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}
|
||||
|
|
|
@ -183,9 +183,21 @@ namespace SHADE
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return WindowSize(screenWidth, screenHeight);
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}
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bool SHWindow::GetMouseVisible()
|
||||
{
|
||||
CURSORINFO cursorInfo{};
|
||||
cursorInfo.cbSize = sizeof(cursorInfo);
|
||||
BOOL result = GetCursorInfo(&cursorInfo);
|
||||
if(!result)
|
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{
|
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auto error = GetLastError();
|
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SHLOG_ERROR("SHWindow: Failed to get cursor info")
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}
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return cursorInfo.flags != 0;
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}
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||||
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void SHWindow::SetMouseVisible(bool show)
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{
|
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if (GetActiveWindow() == wndHWND)
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ShowCursor(show);
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}
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||||
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|
|
|
@ -104,7 +104,8 @@ namespace SHADE
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//Get size of display the window is in (whichever window contains the window origin)
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WindowSize GetCurrentDisplaySize() const;
|
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|
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void SetMouseVisible(bool show);
|
||||
static bool GetMouseVisible();
|
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static void SetMouseVisible(bool show);
|
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|
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void SetMousePosition(int x = -1, int y = -1);
|
||||
|
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|
|
|
@ -71,7 +71,14 @@ namespace SHADE
|
|||
{
|
||||
return SHGraphicsSystemInterface::SetFullscreen(value);
|
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}*/
|
||||
|
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bool Application::IsCursorVisible::get()
|
||||
{
|
||||
return SHWindow::GetMouseVisible();
|
||||
}
|
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void Application::IsCursorVisible::set(bool value)
|
||||
{
|
||||
SHWindow::SetMouseVisible(value);
|
||||
}
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -73,6 +73,12 @@ namespace SHADE
|
|||
//void set(bool value);
|
||||
}
|
||||
|
||||
static property bool IsCursorVisible
|
||||
{
|
||||
bool get();
|
||||
void set(bool value);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
Loading…
Reference in New Issue