Implemented Fade In To and Fade Out From Black Scene Transitions #378
|
@ -1,4 +0,0 @@
|
|||
Start Maximized: true
|
||||
Working Scene ID: 97158628
|
||||
Window Size: {x: 1920, y: 1013}
|
||||
Style: 0
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 51158984
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: GameIcon
|
||||
ID: 126117259
|
||||
Type: 7
|
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@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 62200943
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: Instruction_01
|
||||
ID: 124926341
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 53303669
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: Instruction_02
|
||||
ID: 128721520
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 61780097
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: Instruction_03
|
||||
ID: 124482180
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 59178524
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: Instruction_04
|
||||
ID: 129768803
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||||
Type: 7
|
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@ -0,0 +1,12 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 48832081
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 64651793
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
||||
data.sliderThreshold: 1
|
||||
data.sliderStartColor: {x: 0, y: 1, z: 0, w: 1}
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||||
data.sliderEndColor: {x: 1, y: 0, z: 0, w: 1}
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||||
data.sliderBarColor: {x: 1, y: 1, z: 1, w: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_Slider
|
||||
ID: 128676209
|
||||
Type: 7
|
|
@ -0,0 +1,9 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 43211183
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 51995224
|
||||
data.alpha: 1
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
||||
data.sliderThreshold: 1
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_Slider_Textured
|
||||
ID: 127128823
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||||
Type: 7
|
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@ -0,0 +1,147 @@
|
|||
- EID: 0
|
||||
PrefabID: 117058283
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||||
Name: ====Raccoon====
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||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components: ~
|
||||
Scripts: ~
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||||
- EID: 1
|
||||
Name: Player
|
||||
IsActive: true
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||||
NumberOfChildren: 3
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.35245037, y: 0.38365531, z: 7.10571432}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: false
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
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||||
Freeze Position Y: true
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||||
Freeze Position Z: false
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||||
Freeze Rotation X: true
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||||
Freeze Rotation Y: true
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||||
Freeze Rotation Z: true
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||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
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||||
Collision Tag: 0
|
||||
Type: Box
|
||||
Half Extents: {x: 0.400000006, y: 0.5, z: 0.300000012}
|
||||
Friction: 0.400000006
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||||
Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 0.25, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
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||||
Scripts:
|
||||
- Type: PlayerController
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||||
Enabled: true
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||||
respawnPoint: 239
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||||
currentState: 0
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||||
maxMoveVel: 3
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||||
moveForce: 50
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||||
sprintMultiplier: 1.5
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||||
rotationFactorPerFrame: 5
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||||
maxJumpHeight: 2
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||||
maxJumpTime: 0.75
|
||||
fallMultipler: 3
|
||||
lightMultiper: 0.899999976
|
||||
mediumMultiper: 0.699999988
|
||||
heavyMultiper: 0.5
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
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||||
throwForce: [10, 8, 10]
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||||
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
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delayTimer: 1
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||||
aimingLength: 1
|
||||
throwItem: false
|
||||
rayDistance: 0.75
|
||||
rayHeight: 0.100000001
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||||
- EID: 2
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||||
Name: HoldingPoint
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0.899999976, z: 0.200000286}
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||||
Rotate: {x: 0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
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||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 3
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||||
Name: PlayerCamera
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -5.96046448e-08, z: 0}
|
||||
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029}
|
||||
Pitch: 0
|
||||
Yaw: 360
|
||||
Roll: 1.28065994e-06
|
||||
Width: 2560
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 45
|
||||
IsActive: true
|
||||
Camera Arm Component:
|
||||
Arm Pitch: 0
|
||||
Arm Yaw: 0
|
||||
Arm Length: 3
|
||||
Look At Camera Origin: true
|
||||
Target Offset: {x: 0, y: 0.75, z: 0}
|
||||
Camera Collision: true
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
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||||
Enabled: true
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||||
armLength: 3
|
||||
turnSpeedPitch: 0.200000003
|
||||
turnSpeedYaw: 0.400000006
|
||||
pitchClamp: 45
|
||||
inverseXControls: false
|
||||
inverseYControls: false
|
||||
lowerClamp: 5
|
||||
- EID: 4
|
||||
Name: PlayerBag
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
|
||||
Rotate: {x: 0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 5
|
||||
Name: RespawnPoint
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.5, y: 0.660660267, z: 7}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: ====Raccoon====
|
||||
ID: 117058283
|
||||
Type: 6
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
|
||||
public enum EASING_METHOD
|
||||
{
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||||
EASE_IN_SINE,
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||||
EASE_OUT_SINE,
|
||||
}
|
||||
|
||||
public static class EasingHelper
|
||||
{
|
||||
|
||||
public static float EaseHelp(float value, EASING_METHOD method)
|
||||
{
|
||||
switch (method)
|
||||
{
|
||||
case EASING_METHOD.EASE_IN_SINE:
|
||||
{
|
||||
return EaseInSine(value);
|
||||
}break;
|
||||
case EASING_METHOD.EASE_OUT_SINE:
|
||||
{
|
||||
return EaseOutSine(value);
|
||||
}break;
|
||||
|
||||
default:
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private static float EaseInSine(float value)
|
||||
{
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f));
|
||||
}
|
||||
|
||||
private static float EaseOutSine(float value)
|
||||
{
|
||||
return (float)(1.0f - Math.Sin(value * Math.PI) / 2.0f);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: EasingHelper
|
||||
ID: 161000975
|
||||
Type: 9
|
|
@ -0,0 +1,91 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class ButtonFX:Script
|
||||
{
|
||||
public string onHoverEnterSound = "event:/Music/player_undetected";
|
||||
public string onHoverExitSound = "event:/Music/player_undetected";
|
||||
public string onClickSound = "event:/Music/player_undetected";
|
||||
public string onReleaseSound = "event:/Music/player_undetected";
|
||||
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onHoverEnterACHandler;
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onHoverExitACHandler;
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onClickACHandler;
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onReleaseACHandler;
|
||||
|
||||
[NonSerialized]
|
||||
private Vector3 defaultScale;
|
||||
|
||||
public float hoverScale = 1.1f;
|
||||
public float clickScale = 0.9f;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
onHoverEnterACHandler = SHADE.Audio.CreateAudioClip(onHoverEnterSound);
|
||||
onHoverExitACHandler = SHADE.Audio.CreateAudioClip(onHoverExitSound);
|
||||
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
|
||||
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform == null)
|
||||
return;
|
||||
defaultScale = transform.LocalScale;
|
||||
|
||||
|
||||
UIElement ui = GetComponent<UIElement>();
|
||||
if (ui == null)
|
||||
return;
|
||||
|
||||
|
||||
ui.OnClick.RegisterAction(() =>
|
||||
{
|
||||
if (onClickSound != "")
|
||||
onClickACHandler.Play();
|
||||
transform.LocalScale = defaultScale * clickScale;
|
||||
});
|
||||
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
if (onReleaseSound != "")
|
||||
onReleaseACHandler.Play();
|
||||
transform.LocalScale = defaultScale;
|
||||
});
|
||||
|
||||
ui.OnHoverEnter.RegisterAction(() =>
|
||||
{
|
||||
if(onHoverEnterSound != "")
|
||||
onHoverEnterACHandler.Play();
|
||||
transform.LocalScale = defaultScale * hoverScale;
|
||||
});
|
||||
|
||||
ui.OnHoverExit.RegisterAction(() =>
|
||||
{
|
||||
if (onHoverExitSound != "")
|
||||
onHoverExitACHandler.Play();
|
||||
transform.LocalScale = defaultScale;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_ButtonFX
|
||||
ID: 163796084
|
||||
Type: 9
|
|
@ -0,0 +1,42 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class ChangeCanvasButton:Script
|
||||
{
|
||||
|
||||
public GameObject canvasToActivate;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
//if (canvasToActivate.GetComponent<Canvas>() == null)
|
||||
// return;
|
||||
UIElement ui = GetComponent<UIElement>();
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
Canvas.DeactivateAllCanvas();
|
||||
|
||||
canvasToActivate.SetActive(true);
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_ChangeCanvasButton
|
||||
ID: 154633292
|
||||
Type: 9
|
|
@ -25,6 +25,7 @@ public class ChangeSceneButton : Script
|
|||
else
|
||||
{
|
||||
Debug.LogError("Failed to register button action for ChangeSceneButton.");
|
||||
|
||||
}
|
||||
}
|
||||
protected override void update()
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class MultiImageList:Script
|
||||
{
|
||||
public List<MaterialAsset> imageAssetList = new List<MaterialAsset>();
|
||||
[NonSerialized]
|
||||
private int index = 0;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void NextImage()
|
||||
{
|
||||
++index;
|
||||
if(index >= imageAssetList.Count())
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
|
||||
Renderable rend = GetComponent<Renderable>();
|
||||
rend.SetMaterial(imageAssetList[index]);
|
||||
|
||||
}
|
||||
|
||||
public void PrevImage()
|
||||
{
|
||||
if (index == 0)
|
||||
index = imageAssetList.Count();
|
||||
--index;
|
||||
|
||||
Renderable rend = GetComponent<Renderable>();
|
||||
rend.SetMaterial(imageAssetList[index]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_MultiImageList
|
||||
ID: 166320642
|
||||
Type: 9
|
|
@ -0,0 +1,40 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class MultiImageListControlButton: Script
|
||||
{
|
||||
public bool isNext = true;
|
||||
public GameObject multiImageList;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
||||
UIElement ui = GetComponent<UIElement>();
|
||||
if (ui != null)
|
||||
{
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
|
||||
MultiImageList imageList = multiImageList.GetScript<MultiImageList>();
|
||||
if(imageList != null)
|
||||
{
|
||||
|
||||
if (isNext)
|
||||
imageList.NextImage();
|
||||
else
|
||||
imageList.PrevImage();
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_MultiImageListControlButton
|
||||
ID: 164209885
|
||||
Type: 9
|
|
@ -0,0 +1,47 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class ScaleBounce:Script
|
||||
{
|
||||
[NonSerialized]
|
||||
private TweenThread thread;
|
||||
|
||||
public float minScale = 1.0f;
|
||||
public float maxScale = 1.2f;
|
||||
public float duration = 1.0f;
|
||||
|
||||
private Vector3 defaultScale;
|
||||
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
||||
Transform trans = GetComponent<Transform>();
|
||||
if(trans != null)
|
||||
{
|
||||
defaultScale = trans.LocalScale;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Transform trans = GetComponent<Transform>();
|
||||
if(trans != null)
|
||||
{
|
||||
trans.LocalScale = defaultScale * thread.GetValue();
|
||||
}
|
||||
if(thread.IsCompleted())
|
||||
{
|
||||
thread.ResetInvert();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_ScaleBounce
|
||||
ID: 152015842
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class SliderText:Script
|
||||
{
|
||||
public GameObject sliderObj;
|
||||
|
||||
public int minValue = 0;
|
||||
public int maxValue = 0;
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Slider slider = sliderObj.GetComponent<Slider>();
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if(slider != null && text != null)
|
||||
{
|
||||
|
||||
text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_SliderText
|
||||
ID: 158412308
|
||||
Type: 9
|
|
@ -0,0 +1,120 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
|
||||
public class TweenThread
|
||||
{
|
||||
private float timer = 0.0f;
|
||||
public float duration = 1.0f;
|
||||
public EASING_METHOD method;
|
||||
private float value = 0.0f;
|
||||
public float startValue = 0.0f;
|
||||
public float endValue = 1.0f;
|
||||
|
||||
|
||||
public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
|
||||
{
|
||||
this.duration = duration;
|
||||
this.method = method;
|
||||
this.startValue = startValue;
|
||||
this.endValue = endValue;
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
if (timer > duration)
|
||||
return;
|
||||
timer += deltaTime;
|
||||
if (timer > duration)
|
||||
timer = duration;
|
||||
|
||||
value = EasingHelper.EaseHelp(timer/duration, method) * (endValue - startValue) + startValue ;
|
||||
}
|
||||
|
||||
public bool IsCompleted()
|
||||
{
|
||||
return timer >= duration;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
timer = 0.0f;
|
||||
value = startValue;
|
||||
}
|
||||
public void Reset(float startValue, float endValue)
|
||||
{
|
||||
Reset();
|
||||
this.startValue = startValue;
|
||||
this.endValue = endValue;
|
||||
}
|
||||
public void ResetInvert()
|
||||
{
|
||||
Reset();
|
||||
float temp = startValue;
|
||||
startValue = endValue;
|
||||
endValue = temp;
|
||||
}
|
||||
|
||||
|
||||
public float GetValue()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class TweenManager : Script
|
||||
{
|
||||
public static TweenManager Instance { get; private set; }
|
||||
|
||||
[NonSerialized]
|
||||
private List<TweenThread> threadList;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
RemoveScript<TweenManager>();
|
||||
else
|
||||
Instance = this;
|
||||
|
||||
threadList = new List<TweenThread>();
|
||||
|
||||
}
|
||||
|
||||
protected override void onDestroy()
|
||||
{
|
||||
if (Instance == this)
|
||||
Instance = null;
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
foreach (TweenThread thread in threadList)
|
||||
{
|
||||
thread.Update(Time.DeltaTimeF);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static TweenThread CreateTweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
|
||||
{
|
||||
if (Instance == null)
|
||||
return null;
|
||||
|
||||
|
||||
TweenThread thread = new TweenThread(duration, startValue, endValue, method);
|
||||
Instance.threadList.Add(thread);
|
||||
thread.Reset();
|
||||
return thread;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_TweenManager
|
||||
ID: 164072799
|
||||
Type: 9
|
|
@ -0,0 +1,60 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
float sliderThreshold;
|
||||
vec4 sliderStartColor;
|
||||
vec4 sliderEndColor;
|
||||
vec4 sliderBarColor;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
|
||||
} In2;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
|
||||
void main()
|
||||
{
|
||||
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||
else
|
||||
fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
|
||||
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
if (fragColor.a < 0.01f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
// fragColor.a = 1.0f;
|
||||
outEntityID = In2.eid;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: UI_Slider_FS
|
||||
ID: 48832081
|
||||
Type: 2
|
|
@ -0,0 +1,62 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
float sliderThreshold;
|
||||
vec4 sliderStartColor;
|
||||
vec4 sliderEndColor;
|
||||
vec4 sliderBarColor;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
|
||||
} In2;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
|
||||
void main()
|
||||
{
|
||||
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||
else
|
||||
//fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
|
||||
if (fragColor.a < 0.01f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
// fragColor.a = 1.0f;
|
||||
outEntityID = In2.eid;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: UI_Slider_Textured_FS
|
||||
ID: 43211183
|
||||
Type: 2
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: RaccoonTransparent
|
||||
ID: 51158984
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WK10_HowToPlay_01
|
||||
ID: 62200943
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WK10_HowToPlay_02
|
||||
ID: 53303669
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WK10_HowToPlay_03
|
||||
ID: 61780097
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WK10_HowToPlay_04
|
||||
ID: 59178524
|
||||
Type: 3
|
|
@ -19,6 +19,10 @@
|
|||
#include "Tools/Utilities/SHStringUtilities.h"
|
||||
#include <filesystem>
|
||||
#include <rttr/type>
|
||||
#include "Assets/Asset Types/SHPrefabAsset.h"
|
||||
#include "Serialization/SHSerialization.h"
|
||||
#include <Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h>
|
||||
#include "Serialization/Prefab/SHPrefabManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -247,6 +251,7 @@ namespace SHADE
|
|||
const ImRect childRect = DrawAsset(file.assetMeta, file.ext);
|
||||
return childRect;
|
||||
}
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
}
|
||||
|
||||
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept
|
||||
|
@ -365,6 +370,35 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
if(ImGui::BeginPopupContextItem())
|
||||
{
|
||||
switch (asset->type)
|
||||
{
|
||||
case AssetType::INVALID: break;
|
||||
case AssetType::SHADER: break;
|
||||
case AssetType::SHADER_BUILT_IN: break;
|
||||
case AssetType::TEXTURE: break;
|
||||
case AssetType::MESH: break;
|
||||
case AssetType::SCENE:
|
||||
break;
|
||||
case AssetType::PREFAB:
|
||||
{
|
||||
if(ImGui::Selectable("Insert into scene"))
|
||||
{
|
||||
auto createdEntitiesList = SHSerialization::DeserializeEntitiesFromString(SHAssetManager::GetData<SHPrefabAsset>(asset->id)->data);
|
||||
SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(createdEntitiesList.begin()->second);
|
||||
SHPrefabManager::AddEntity(asset->id, createdEntitiesList.begin()->second);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AssetType::MATERIAL: break;
|
||||
case AssetType::SCRIPT: break;
|
||||
case AssetType::MAX_COUNT: break;
|
||||
default:;
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
|
|
|
@ -26,6 +26,9 @@
|
|||
#include "Serialization/SHSerialization.h"
|
||||
#include "Tools/Utilities/SHClipboardUtilities.h"
|
||||
#include "Tools/Utilities/SHStringUtilities.h"
|
||||
#include "Serialization/Prefab/SHPrefabManager.h"
|
||||
#include "../SHEditorWindowManager.h"
|
||||
#include "../AssetBrowser/SHAssetBrowser.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
|
@ -96,30 +99,32 @@ namespace SHADE
|
|||
}
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
|
||||
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
|
||||
if (!ImGui::IsAnyItemFocused())
|
||||
{
|
||||
SelectAllEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_C))
|
||||
{
|
||||
CopySelectedEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && !ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
|
||||
{
|
||||
PasteEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
|
||||
{
|
||||
if (editor->selectedEntities.size() == 1)
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
|
||||
{
|
||||
PasteEntities(editor->selectedEntities.back());
|
||||
SelectAllEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_C))
|
||||
{
|
||||
CopySelectedEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && !ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
|
||||
{
|
||||
PasteEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
|
||||
{
|
||||
if (editor->selectedEntities.size() == 1)
|
||||
{
|
||||
PasteEntities(editor->selectedEntities.back());
|
||||
}
|
||||
}
|
||||
if (ImGui::IsKeyReleased(ImGuiKey_Delete))
|
||||
{
|
||||
DeleteSelectedEntities();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsKeyReleased(ImGuiKey_Delete))
|
||||
{
|
||||
DeleteSelectedEntities();
|
||||
}
|
||||
|
||||
}
|
||||
if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
|
@ -315,7 +320,7 @@ namespace SHADE
|
|||
|
||||
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
//Draw Node
|
||||
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(eid), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
|
||||
bool isNodeOpen = ImGui::TreeNodeEx((void*)(eid), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
|
||||
|
||||
if(!filter.empty())
|
||||
{
|
||||
|
@ -388,6 +393,11 @@ namespace SHADE
|
|||
//SHEntityManager::DestroyEntity(eid);
|
||||
DeleteSelectedEntities();
|
||||
}
|
||||
if(ImGui::Selectable("Save entity as Prefab"))
|
||||
{
|
||||
SHPrefabManager::SaveEntityAsPrefab(eid);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->QueueRefresh();
|
||||
}
|
||||
|
||||
if ((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
|
||||
{
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "UI/SHCanvasComponent.h"
|
||||
#include "UI/SHButtonComponent.h"
|
||||
#include "UI/SHToggleButtonComponent.h"
|
||||
#include "UI/SHSliderComponent.h"
|
||||
#include "SHEditorComponentView.h"
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
|
@ -170,6 +171,9 @@ namespace SHADE
|
|||
if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
|
||||
{
|
||||
DrawComponent(toggleButton);
|
||||
}if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
|
||||
{
|
||||
DrawComponent(slider);
|
||||
}
|
||||
ImGui::Separator();
|
||||
// Render Scripts
|
||||
|
@ -185,6 +189,7 @@ namespace SHADE
|
|||
DrawAddComponentButton<SHCanvasComponent>(eid);
|
||||
DrawAddComponentButton<SHButtonComponent>(eid);
|
||||
DrawAddComponentButton<SHToggleButtonComponent>(eid);
|
||||
DrawAddComponentButton<SHSliderComponent>(eid);
|
||||
|
||||
// Components that require Transforms
|
||||
|
||||
|
|
|
@ -26,6 +26,8 @@
|
|||
#include "Serialization/Configurations/SHConfigurationManager.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
||||
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||
#include "Camera/SHCameraSystem.h"
|
||||
#include "Tools/Utilities/SHClipboardUtilities.h"
|
||||
|
||||
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
|
||||
|
||||
|
@ -154,7 +156,39 @@ namespace SHADE
|
|||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGui::GetStyle().Colors[ImGuiCol_MenuBarBg]);
|
||||
if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
|
||||
{
|
||||
ImGui::Text("Entity count: %zu", SHEntityManager::GetEntityCount());
|
||||
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
std::string editorCamPosText{};
|
||||
auto editorCam = camSystem->GetEditorCamera();
|
||||
if(editorCam)
|
||||
{
|
||||
auto editorCamPos = editorCam->GetPosition();
|
||||
editorCamPosText = std::format("Editor Cam [X: {:.3f}, Y: {:.3f}, Z: {:.3f}]", editorCamPos.x, editorCamPos.y, editorCamPos.z);
|
||||
|
||||
//ImGui::Text(editorCamPosText.data());
|
||||
}
|
||||
ImGui::Text("Entity count: %zu %s", SHEntityManager::GetEntityCount(), editorCamPosText.data());
|
||||
if(ImGui::BeginPopupContextItem("EditorCamPosContext"))
|
||||
{
|
||||
if(editorCam)
|
||||
{
|
||||
if(ImGui::Selectable("Copy Editor Cam Pos X"))
|
||||
{
|
||||
auto editorCamPos = editorCam->GetPosition();
|
||||
SHClipboardUtilities::WriteToClipboard(std::format("{:.3f}", editorCamPos.x));
|
||||
}
|
||||
if (ImGui::Selectable("Copy Editor Cam Pos Y"))
|
||||
{
|
||||
auto editorCamPos = editorCam->GetPosition();
|
||||
SHClipboardUtilities::WriteToClipboard(std::format("{:.3f}", editorCamPos.y));
|
||||
}
|
||||
if (ImGui::Selectable("Copy Editor Cam Pos Z"))
|
||||
{
|
||||
auto editorCamPos = editorCam->GetPosition();
|
||||
SHClipboardUtilities::WriteToClipboard(std::format("{:.3f}", editorCamPos.z));
|
||||
}
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleColor();
|
||||
|
|
|
@ -122,12 +122,22 @@ namespace SHADE
|
|||
|
||||
//auto pos = ImGui::GetCursorPos();
|
||||
//windowCursorPos = {}
|
||||
|
||||
if (beginContentRegionAvailable.x == 0 || beginContentRegionAvailable.y == 0)
|
||||
{
|
||||
beginContentRegionAvailable = windowSize;
|
||||
}
|
||||
gfxSystem->PrepareResize(static_cast<uint32_t>(beginContentRegionAvailable.x), static_cast<uint32_t>(beginContentRegionAvailable.y));
|
||||
|
||||
//beginContentRegionAvailable = CalculateWindowSize(beginContentRegionAvailable);
|
||||
SHVec2 viewportSize = CalculateWindowSize(beginContentRegionAvailable);
|
||||
gfxSystem->PrepareResize(static_cast<uint32_t>(viewportSize.x), static_cast<uint32_t>(viewportSize.y));
|
||||
shouldUpdateCamera = true;
|
||||
//if (aspectRatio != AspectRatio::FREE && (ImGui::IsMouseDown(ImGuiMouseButton_Left) || ImGui::IsMouseReleased(ImGuiMouseButton_Left)))
|
||||
//{
|
||||
// windowSize = CalculateWindowSize(windowSize);
|
||||
// beginContentRegionAvailable = CalculateWindowSize(beginContentRegionAvailable);
|
||||
// ImGui::SetWindowSize(windowName.data(), CalculateWindowSize(windowSize));
|
||||
//}
|
||||
}
|
||||
|
||||
void SHEditorViewport::OnPosChange()
|
||||
|
@ -195,13 +205,73 @@ namespace SHADE
|
|||
ImGui::PopStyleColor();
|
||||
ImGui::EndDisabled();
|
||||
|
||||
//TODO: Shift to constructor
|
||||
auto arRTTRtype = rttr::type::get<SHEditorViewport::AspectRatio>();
|
||||
auto enumAlign = arRTTRtype.get_enumeration();
|
||||
auto names = enumAlign.get_names();
|
||||
std::vector<const char*> arNames;
|
||||
for (auto const& name : names)
|
||||
{
|
||||
arNames.push_back(name.data());
|
||||
}
|
||||
int currentAR = static_cast<int>(aspectRatio);
|
||||
ImGui::SetNextItemWidth(80.0f);
|
||||
if (ImGui::Combo("Aspect Ratio", ¤tAR, arNames.data(), arNames.size()))
|
||||
{
|
||||
aspectRatio = static_cast<AspectRatio>(currentAR);
|
||||
windowSize = CalculateWindowSize(windowSize);
|
||||
ImGui::SetWindowSize(windowSize);
|
||||
//beginContentRegionAvailable = CalculateWindowSize(beginContentRegionAvailable);
|
||||
//OnResize();
|
||||
}
|
||||
|
||||
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
auto editorCamera = camSystem->GetEditorCamera();
|
||||
//ImGui::SetNextItemWidth(10.0f);
|
||||
SHEditorWidgets::SliderFloat("CamSpeed", 0.0f, 5.0f, [editorCamera] {return editorCamera->movementSpeed; }, [editorCamera](float const& value) {editorCamera->movementSpeed = value; });
|
||||
SHEditorWidgets::DragVec3("TurnSpeed", { "X", "Y", "Z" }, [editorCamera] {return editorCamera->turnSpeed; }, [editorCamera](SHVec3 const& value) {editorCamera->turnSpeed = value; });
|
||||
|
||||
//if(ImGui::BeginCombo("Aspect Ratio", arNames[(uint8_t)aspectRatio].data()))
|
||||
//{
|
||||
// auto nameIt = names.begin();
|
||||
// auto valueIt = values.end();
|
||||
// while(nameIt != names.end() && valueIt != values.end())
|
||||
// {
|
||||
// if ImGui::Beg
|
||||
// }
|
||||
//}
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
||||
SHVec2 SHEditorViewport::CalculateWindowSize(SHVec2 const& rhs) noexcept
|
||||
{
|
||||
switch (aspectRatio)
|
||||
{
|
||||
case SHADE::SHEditorViewport::AspectRatio::FREE:
|
||||
return rhs;
|
||||
case SHADE::SHEditorViewport::AspectRatio::AR16_9:
|
||||
return SHVec2(rhs.x, rhs.x * 0.5625f);
|
||||
case SHADE::SHEditorViewport::AspectRatio::AR21_9:
|
||||
return SHVec2(rhs.x, rhs.x * 0.42857f);
|
||||
case SHADE::SHEditorViewport::AspectRatio::AR21_10:
|
||||
return SHVec2(rhs.x, rhs.x * 0.47619f);
|
||||
default:
|
||||
return rhs;
|
||||
}
|
||||
}
|
||||
|
||||
}//namespace SHADE
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace rttr;
|
||||
using namespace SHADE;
|
||||
registration::enumeration<SHEditorViewport::AspectRatio>("AspectRatio")(
|
||||
value("FREE", SHEditorViewport::AspectRatio::FREE),
|
||||
value("16:9", SHEditorViewport::AspectRatio::AR16_9),
|
||||
value("21:9", SHEditorViewport::AspectRatio::AR21_9),
|
||||
value("21:10", SHEditorViewport::AspectRatio::AR21_10)
|
||||
);
|
||||
}
|
||||
|
|
|
@ -16,7 +16,15 @@ namespace SHADE
|
|||
{
|
||||
class SHEditorViewport final : public SHEditorWindow
|
||||
{
|
||||
|
||||
public:
|
||||
enum class AspectRatio : uint8_t
|
||||
{
|
||||
FREE,
|
||||
AR16_9,
|
||||
AR21_9,
|
||||
AR21_10
|
||||
};
|
||||
SHEditorViewport();
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
|
@ -27,9 +35,12 @@ namespace SHADE
|
|||
void OnPosChange() override;
|
||||
private:
|
||||
void DrawMenuBar() noexcept;
|
||||
SHVec2 beginCursorPos;
|
||||
SHVec2 CalculateWindowSize(SHVec2 const& rhs) noexcept;
|
||||
|
||||
bool shouldUpdateCamera = false;
|
||||
bool shouldUpdateCamArm = false;
|
||||
AspectRatio aspectRatio {AspectRatio::FREE};
|
||||
SHVec2 beginCursorPos;
|
||||
SHVec3 targetPos;
|
||||
};//class SHEditorViewport
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -1,13 +1,29 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHPrefabManager.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Assets/Asset Types/SHPrefabAsset.h"
|
||||
#include "Serialization/SHSerialization.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHPrefabManager::PrefabMap SHPrefabManager::prefabMap{};
|
||||
|
||||
AssetID SHPrefabManager::GetPrefabAssetID(EntityID eid) noexcept
|
||||
{
|
||||
for(auto const& [assetId, entityList] : prefabMap)
|
||||
{
|
||||
if(std::ranges::find(entityList, eid) != entityList.end())
|
||||
{
|
||||
return assetId;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SHPrefabManager::AddPrefab(AssetID const& prefabAssetID) noexcept
|
||||
{
|
||||
prefabMap.insert({ prefabAssetID, {} });
|
||||
prefabMap[prefabAssetID] = {};
|
||||
}
|
||||
|
||||
void SHPrefabManager::RemovePrefab(AssetID const& prefabAssetID) noexcept
|
||||
|
@ -30,20 +46,30 @@ namespace SHADE
|
|||
|
||||
void SHPrefabManager::AddEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept
|
||||
{
|
||||
if (prefabMap.contains(prefabAssetID))
|
||||
{
|
||||
prefabMap[prefabAssetID].insert(eid);
|
||||
}
|
||||
|
||||
prefabMap[prefabAssetID].push_back(eid);
|
||||
|
||||
}
|
||||
|
||||
void SHPrefabManager::RemoveEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept
|
||||
{
|
||||
if (prefabMap.contains(prefabAssetID))
|
||||
{
|
||||
prefabMap[prefabAssetID].erase(eid);
|
||||
(void)std::ranges::remove(prefabMap[prefabAssetID], eid);
|
||||
}
|
||||
}
|
||||
|
||||
void SHPrefabManager::SaveEntityAsPrefab(EntityID const& eid) noexcept
|
||||
{
|
||||
SHEntity* const entity = SHEntityManager::GetEntityByID(eid);
|
||||
AssetID const assetID = SHAssetManager::CreateNewAsset(AssetType::PREFAB, entity->name);
|
||||
AddEntity(assetID, eid);
|
||||
auto assetData = SHAssetManager::GetData<SHPrefabAsset>(assetID);
|
||||
assetData->data = SHSerialization::SerializeEntityToString(eid);
|
||||
|
||||
SHAssetManager::SaveAsset(assetID);
|
||||
}
|
||||
|
||||
void SHPrefabManager::Clear() noexcept
|
||||
{
|
||||
prefabMap.clear();
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include <unordered_set>
|
||||
#include "ECS_Base/General/SHFamily.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include <unordered_map>
|
||||
|
||||
|
||||
|
@ -11,18 +12,34 @@ namespace SHADE
|
|||
class SHPrefabManager
|
||||
{
|
||||
public:
|
||||
using PrefabMap = std::unordered_map<AssetID, std::unordered_set<EntityID>>;
|
||||
|
||||
enum class PrefabEntityComponentStatus : uint8_t
|
||||
{
|
||||
PES_UNCHANGED = 0,
|
||||
PES_MODIFIED,
|
||||
PES_ADDED,
|
||||
PES_REMOVED
|
||||
};
|
||||
|
||||
using PrefabMap = std::unordered_map<AssetID, std::vector<EntityID>>;
|
||||
using PrefabEntitiesComponentStatusData = std::unordered_map<EntityID, std::unordered_map<SHFamilyID<SHComponent>,PrefabEntityComponentStatus>>;
|
||||
|
||||
static AssetID GetPrefabAssetID(EntityID eid) noexcept;
|
||||
static void AddPrefab(AssetID const& prefabAssetID) noexcept;
|
||||
static void RemovePrefab(AssetID const& prefabAssetID) noexcept;
|
||||
static void ClearPrefab(AssetID const& prefabAssetID) noexcept;
|
||||
static void UpdateAllPrefabEntities(AssetID const& prefabAssetID) noexcept;
|
||||
static void AddEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept;
|
||||
static void RemoveEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept;
|
||||
static void SaveEntityAsPrefab(EntityID const& eid) noexcept;
|
||||
static void Clear() noexcept;
|
||||
static bool Empty() noexcept;
|
||||
|
||||
private:
|
||||
static PrefabMap prefabMap;
|
||||
static PrefabEntitiesComponentStatusData prefabEntitiesComponentStatusData;
|
||||
|
||||
friend class SHSerialization;
|
||||
friend struct SHSerializationHelper;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Tools/FileIO/SHFileIO.h"
|
||||
#include "Prefab/SHPrefabManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -23,7 +24,7 @@ namespace SHADE
|
|||
auto assetData = SHAssetManager::GetData<SHSceneAsset>(sceneAssetID);
|
||||
if(!assetData)
|
||||
{
|
||||
SHLOG_ERROR("Asset does not exist: {}", sceneAssetID);
|
||||
SHLOG_ERROR("Serialization: Asset does not exist: {}", sceneAssetID);
|
||||
return false;
|
||||
}
|
||||
YAML::Emitter out;
|
||||
|
@ -45,7 +46,7 @@ namespace SHADE
|
|||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
auto root = sceneGraph.GetRoot();
|
||||
|
||||
SHASSERT(root != nullptr, "Root is null. Failed to serialize scene to node.");
|
||||
SHASSERT(root != nullptr, "Serialization: Root is null. Failed to serialize scene to node.");
|
||||
|
||||
auto const& children = root->GetChildren();
|
||||
out << YAML::BeginSeq;
|
||||
|
@ -62,6 +63,7 @@ namespace SHADE
|
|||
EntityID eid{MAX_EID}, oldEID{MAX_EID};
|
||||
if (!node)
|
||||
return eid;
|
||||
|
||||
if (node[EIDNode])
|
||||
oldEID = eid = node[EIDNode].as<EntityID>();
|
||||
std::string name = "UnnamedEntitiy";
|
||||
|
@ -105,7 +107,7 @@ namespace SHADE
|
|||
auto assetData = SHAssetManager::GetData<SHSceneAsset>(sceneAssetID);
|
||||
if(!assetData)
|
||||
{
|
||||
SHLOG_ERROR("Attempted to load scene that doesn't exist {}", sceneAssetID)
|
||||
SHLOG_ERROR("Serialization: Attempted to load scene that doesn't exist {}", sceneAssetID)
|
||||
SHSceneManager::SetCurrentSceneAssetID(0);
|
||||
return NewSceneName.data();
|
||||
}
|
||||
|
@ -119,7 +121,7 @@ namespace SHADE
|
|||
}
|
||||
if (createdEntities.empty())
|
||||
{
|
||||
SHLOG_ERROR("Failed to create entities from deserializaiton")
|
||||
SHLOG_ERROR("Serialization: Failed to create entities from deserialization")
|
||||
return NewSceneName.data();
|
||||
}
|
||||
auto entityVecIt = createdEntities.begin();
|
||||
|
@ -139,13 +141,16 @@ namespace SHADE
|
|||
return assetData->name;
|
||||
}
|
||||
|
||||
void SHSerialization::EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out)
|
||||
void SHSerialization::EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out, bool isPrefab /*= false*/, EntityID* entityIndex /*= nullptr*/)
|
||||
{
|
||||
out << SerializeEntityToNode(entityNode);
|
||||
out << SerializeEntityToNode(entityNode, isPrefab, entityIndex);
|
||||
if(isPrefab)
|
||||
++(*entityIndex);
|
||||
|
||||
auto const& children = entityNode->GetChildren();
|
||||
for (auto const& child : children)
|
||||
{
|
||||
EmitEntity(child, out);
|
||||
EmitEntity(child, out, isPrefab, entityIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -155,6 +160,7 @@ namespace SHADE
|
|||
YAML::Node node;
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
out << YAML::BeginSeq;
|
||||
EntityID entityIndex = 0;
|
||||
for (auto const& eid : entities)
|
||||
{
|
||||
auto entityNode = sceneGraph.GetNode(eid);
|
||||
|
@ -164,6 +170,21 @@ namespace SHADE
|
|||
return std::string(out.c_str());
|
||||
}
|
||||
|
||||
std::string SHSerialization::SerializeEntityToString(EntityID eid) noexcept
|
||||
{
|
||||
YAML::Emitter out;
|
||||
YAML::Node node;
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
out << YAML::BeginSeq;
|
||||
EntityID entityIndex = 0;
|
||||
|
||||
auto entityNode = sceneGraph.GetNode(eid);
|
||||
EmitEntity(entityNode, out, true, &entityIndex);
|
||||
|
||||
out << YAML::EndSeq;
|
||||
return std::string(out.c_str());
|
||||
}
|
||||
|
||||
//void SHSerialization::SerializeEntityToFile(std::filesystem::path const& path)
|
||||
//{
|
||||
//}
|
||||
|
@ -179,8 +200,11 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode)
|
||||
YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode, bool isPrefab /*= false*/, EntityID* entityIndex /*= nullptr*/)
|
||||
{
|
||||
if(!sceneNode)
|
||||
return YAML::Node();
|
||||
|
||||
YAML::Node node;
|
||||
auto eid = sceneNode->GetEntityID();
|
||||
auto entity = SHEntityManager::GetEntityByID(eid);
|
||||
|
@ -190,7 +214,15 @@ namespace SHADE
|
|||
return node;
|
||||
}
|
||||
node.SetStyle(YAML::EmitterStyle::Block);
|
||||
node[EIDNode] = eid;
|
||||
|
||||
node[EIDNode] = (entityIndex) ? *entityIndex : eid;
|
||||
|
||||
AssetID prefabAssetID = SHPrefabManager::GetPrefabAssetID(eid);
|
||||
if(prefabAssetID != 0)
|
||||
{
|
||||
node[PrefabID] = prefabAssetID;
|
||||
}
|
||||
|
||||
node[EntityNameNode] = entity->name;
|
||||
node[IsActiveNode] = sceneNode->IsActive();
|
||||
auto const& children = sceneNode->GetChildren();
|
||||
|
@ -209,6 +241,7 @@ namespace SHADE
|
|||
AddComponentToComponentNode<SHCanvasComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHButtonComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHToggleButtonComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHSliderComponent>(components, eid);
|
||||
|
||||
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
||||
|
@ -236,7 +269,7 @@ namespace SHADE
|
|||
}
|
||||
if (createdEntities.empty())
|
||||
{
|
||||
SHLOG_ERROR("Failed to create entities from deserializaiton")
|
||||
SHLOG_ERROR("Failed to create entities from deserialization")
|
||||
return createdEntities;
|
||||
}
|
||||
//auto entityVecIt = createdEntities.begin();
|
||||
|
@ -269,6 +302,7 @@ namespace SHADE
|
|||
AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHButtonComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHSliderComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
||||
|
@ -353,6 +387,7 @@ namespace SHADE
|
|||
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHSliderComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
||||
|
|
|
@ -24,6 +24,7 @@ namespace SHADE
|
|||
constexpr const char* IsActiveNode = "IsActive";
|
||||
constexpr const char* NumberOfChildrenNode = "NumberOfChildren";
|
||||
constexpr const char* ScriptsNode = "Scripts";
|
||||
constexpr const char* PrefabID = "PrefabID";
|
||||
|
||||
class SH_API SHSerialization
|
||||
{
|
||||
|
@ -37,12 +38,13 @@ namespace SHADE
|
|||
|
||||
static std::string DeserializeSceneFromFile(AssetID const& sceneAssetID) noexcept;
|
||||
|
||||
|
||||
static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out);
|
||||
static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out, bool isPrefab = false, EntityID* entityIndex = nullptr);
|
||||
|
||||
static std::string SerializeEntitiesToString(std::vector<EntityID> const& entities) noexcept;
|
||||
|
||||
static std::string SerializeEntityToString(EntityID eid) noexcept;
|
||||
//static void SerializeEntityToFile(std::filesystem::path const& path);
|
||||
static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode);
|
||||
static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode, bool isPrefab = false, EntityID* entityIndex = nullptr);
|
||||
|
||||
static CreatedEntitiesList DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID = MAX_EID) noexcept;
|
||||
|
||||
|
|
|
@ -135,6 +135,7 @@ namespace SHADE
|
|||
|
||||
}
|
||||
}
|
||||
return YAML::Node();
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
SHSliderComponent::SHSliderComponent()
|
||||
:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
|
||||
:value(0.0f)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -17,8 +17,6 @@ namespace SHADE
|
|||
SHSliderComponent();
|
||||
virtual ~SHSliderComponent() = default;
|
||||
|
||||
SHVec2 size;
|
||||
|
||||
|
||||
float GetValue() const noexcept;
|
||||
|
||||
|
@ -29,8 +27,7 @@ namespace SHADE
|
|||
friend class SHUISystem;
|
||||
private:
|
||||
|
||||
bool isHovered;
|
||||
bool isClicked;
|
||||
|
||||
|
||||
float value;
|
||||
|
||||
|
|
|
@ -377,6 +377,77 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
void SHUISystem::UpdateSliderComponent(SHSliderComponent& comp) noexcept
|
||||
{
|
||||
|
||||
|
||||
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
||||
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
|
||||
|
||||
float tempValue = comp.GetValue();
|
||||
|
||||
CheckButtonHoveredOrClicked(*uiComp);
|
||||
|
||||
if (uiComp->GetIsClicked() == true)
|
||||
{
|
||||
SHVec4 topExtent4 = SHMatrix::Translate(-uiComp->size.x * 0.5f, uiComp->size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
SHVec4 btmExtent4 = SHMatrix::Translate(uiComp->size.x * 0.5f, -uiComp->size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
|
||||
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
||||
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
SHVec2 mousePos;
|
||||
SHVec2 windowSize;
|
||||
#ifdef SHEDITOR
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||
mousePos /= windowSize;
|
||||
#else
|
||||
int x, y;
|
||||
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||
mousePos.x = x;
|
||||
mousePos.y = y;
|
||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
|
||||
mousePos /= windowSize;
|
||||
#endif
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
|
||||
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
||||
|
||||
topExtent = CanvasToScreenPoint(topExtent, true);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent, true);
|
||||
|
||||
|
||||
comp.value = (mousePos.x - topExtent.x) / (btmExtent.x - topExtent.x);
|
||||
|
||||
if (comp.GetValue() > 1.0f)
|
||||
comp.value = 1.0f;
|
||||
if (comp.GetValue() < 0.0f)
|
||||
comp.value = 0.0f;
|
||||
}
|
||||
|
||||
if (comp.GetValue() != tempValue)
|
||||
{
|
||||
//Set shader value.
|
||||
|
||||
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
|
||||
auto material = renderable->GetModifiableMaterial();
|
||||
|
||||
material->SetProperty("data.sliderThreshold", comp.GetValue());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void SHUISystem::UpdateButtonsRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
SHUISystem* system = (SHUISystem*)GetSystem();
|
||||
|
@ -395,6 +466,13 @@ namespace SHADE
|
|||
if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
|
||||
system->UpdateToggleButtonComponent(comp);
|
||||
}
|
||||
|
||||
auto& sliderDense = SHComponentManager::GetDense<SHSliderComponent>();
|
||||
for (auto& comp : sliderDense)
|
||||
{
|
||||
if (SHSceneManager::CheckNodeAndComponentsActive<SHSliderComponent>(comp.GetEID()))
|
||||
system->UpdateSliderComponent(comp);
|
||||
}
|
||||
}
|
||||
|
||||
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
|
||||
|
@ -415,6 +493,17 @@ namespace SHADE
|
|||
return result;
|
||||
}
|
||||
|
||||
void SHUISystem::HideActiveCanvas() noexcept
|
||||
{
|
||||
auto& dense = SHComponentManager::GetDense<SHCanvasComponent>();
|
||||
for (auto& canvas : dense)
|
||||
{
|
||||
if (SHSceneManager::CheckNodeAndComponentsActive<SHCanvasComponent>(canvas.GetEID()))
|
||||
{
|
||||
SHSceneManager::GetCurrentSceneGraph().SetActive(canvas.GetEID(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -66,6 +66,8 @@ namespace SHADE
|
|||
void Init();
|
||||
void Exit();
|
||||
|
||||
void HideActiveCanvas() noexcept;
|
||||
|
||||
|
||||
private:
|
||||
bool loadTexture{false};
|
||||
|
@ -74,7 +76,7 @@ namespace SHADE
|
|||
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
||||
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
||||
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
||||
|
||||
void UpdateSliderComponent(SHSliderComponent& comp) noexcept;
|
||||
//returns true on button release.
|
||||
bool CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept;
|
||||
|
||||
|
|
|
@ -0,0 +1,27 @@
|
|||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Canvas.hxx"
|
||||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Utility/Debug.hxx"
|
||||
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "UI/SHUISystem.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
Canvas::Canvas(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
void Canvas::DeactivateAllCanvas()
|
||||
{
|
||||
auto system = SHSystemManager::GetSystem<SHUISystem>();
|
||||
system->HideActiveCanvas();
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/************************************************************************************//*!
|
||||
\file Canvas.hxx
|
||||
\author Daniel Chua, 2001877
|
||||
\par email: yeechendaniel/@digipen.edu
|
||||
\date Feb 26, 2023
|
||||
\brief Contains the definition of the managed Canvas class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Components/Component.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
// External Dependencies
|
||||
#include "UI/SHCanvasComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHCanvasComponent.
|
||||
/// </summary>
|
||||
public ref class Canvas : public Component<SHCanvasComponent>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a Canvas Component that represents a native SHCanvasComponent
|
||||
/// tied to the specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||
Canvas(Entity entity);
|
||||
|
||||
public:
|
||||
|
||||
static void DeactivateAllCanvas();
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Slider.hxx"
|
||||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Utility/Debug.hxx"
|
||||
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "UI/SHUISystem.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
Slider::Slider(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
float Slider::GetValue()
|
||||
{
|
||||
return GetNativeComponent()->GetValue();
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/************************************************************************************//*!
|
||||
\file Slider.hxx
|
||||
\author Daniel Chua, 2001877
|
||||
\par email: yeechendaniel/@digipen.edu
|
||||
\date Feb 26, 2023
|
||||
\brief Contains the definition of the managed Slider class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Components/Component.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
// External Dependencies
|
||||
#include "UI/SHSliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHSliderComponent.
|
||||
/// </summary>
|
||||
public ref class Slider : public Component<SHSliderComponent>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a Slider Component that represents a native SHSliderComponent
|
||||
/// tied to the specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||
Slider(Entity entity);
|
||||
|
||||
public:
|
||||
|
||||
float GetValue();
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -73,6 +73,8 @@ namespace SHADE
|
|||
CallbackEvent^ get();
|
||||
}
|
||||
|
||||
|
||||
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Static Clear Functions */
|
||||
|
|
|
@ -30,18 +30,24 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
|
||||
#include "Graphics\MiddleEnd\TextRendering\SHTextRenderableComponent.h"
|
||||
#include "UI\SHUIComponent.h"
|
||||
#include "UI\SHSliderComponent.h"
|
||||
#include "UI\SHCanvasComponent.h"
|
||||
// Project Headers
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Utility/Debug.hxx"
|
||||
#include "Components/Transform.hxx"
|
||||
#include "Components/RigidBody.hxx"
|
||||
#include "Components/Collider.hxx"
|
||||
#include "Components/Camera.hxx"
|
||||
#include "Components/CameraArm.hxx"
|
||||
#include "Components/Light.hxx"
|
||||
#include "Components\Transform.hxx"
|
||||
#include "Components\RigidBody.hxx"
|
||||
#include "Components\Collider.hxx"
|
||||
#include "Components\Camera.hxx"
|
||||
#include "Components\CameraArm.hxx"
|
||||
#include "Components\Light.hxx"
|
||||
#include "Components\Renderable.hxx"
|
||||
#include "Components\TextRenderable.hxx"
|
||||
#include "Components\UIElement.hxx"
|
||||
#include "Components\Canvas.hxx"
|
||||
#include "Components\Slider.hxx"
|
||||
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -327,6 +333,8 @@ namespace SHADE
|
|||
componentMap.Add(createComponentSet<SHLightComponent, Light>());
|
||||
componentMap.Add(createComponentSet<SHTextRenderableComponent, TextRenderable>());
|
||||
componentMap.Add(createComponentSet<SHUIComponent, UIElement>());
|
||||
componentMap.Add(createComponentSet<SHCanvasComponent, Canvas>());
|
||||
componentMap.Add(createComponentSet<SHSliderComponent, Slider>());
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -482,11 +482,20 @@ namespace SHADE
|
|||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
// Clear the awake queue
|
||||
for each (Script^ script in awakeList)
|
||||
for each (Script ^ script in awakeList)
|
||||
{
|
||||
script->Awake();
|
||||
if (script->Owner.IsActiveInHierarchy)
|
||||
{
|
||||
script->Awake();
|
||||
}
|
||||
else
|
||||
{
|
||||
inactiveAwakeList.Add(script);
|
||||
}
|
||||
}
|
||||
awakeList.Clear();
|
||||
awakeList.UnionWith(%inactiveAwakeList);
|
||||
inactiveAwakeList.Clear();
|
||||
|
||||
// Clear the start queue
|
||||
for each (Script^ script in startList)
|
||||
|
@ -501,10 +510,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
startList.Clear();
|
||||
for each (Script ^ script in startList)
|
||||
{
|
||||
startList.Add(script);
|
||||
}
|
||||
startList.UnionWith(%inactiveStartList);
|
||||
inactiveStartList.Clear();
|
||||
|
||||
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
|
||||
|
|
|
@ -353,6 +353,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
static ScriptDictionary scripts;
|
||||
static ScriptSet awakeList;
|
||||
static ScriptSet inactiveAwakeList;
|
||||
static ScriptSet startList;
|
||||
static ScriptSet inactiveStartList;
|
||||
static ScriptSet disposalQueue;
|
||||
|
|
Loading…
Reference in New Issue