Implemented Fade In To and Fade Out From Black Scene Transitions #378
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@ -1,4 +0,0 @@
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Start Maximized: true
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Working Scene ID: 97158628
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Window Size: {x: 1920, y: 1013}
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Style: 0
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@ -16,6 +16,7 @@
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#include <FMOD/fmod.hpp>
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#include <FMOD/fmod.hpp>
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#include <FMOD/fmod_studio.hpp>
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#include <FMOD/fmod_studio.hpp>
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#include <SDL_keyboard.h>
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#include <SDL_keyboard.h>
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#include "Camera/SHCameraSystem.h"
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const std::string AUDIO_FOLDER_PATH{ std::string(ASSET_ROOT)+ "/Audio/" };
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const std::string AUDIO_FOLDER_PATH{ std::string(ASSET_ROOT)+ "/Audio/" };
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@ -53,8 +54,9 @@ namespace SHADE
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denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
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denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
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fmodStudioSystem->getCoreSystem(&fmodSystem);
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fmodStudioSystem->getCoreSystem(&fmodSystem);
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fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0);
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result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL | FMOD_INIT_NORMAL, extraDriverData);
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result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL, extraDriverData);
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ErrorCheck();
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ErrorCheck();
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fmodSystem->setSoftwareFormat(0, speakerMode, 0);
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fmodSystem->setSoftwareFormat(0, speakerMode, 0);
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@ -83,17 +85,10 @@ namespace SHADE
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LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
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//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
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//LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
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//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
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//clip->Play();
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//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
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//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
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#ifdef SHEDITOR
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#ifdef SHEDITOR
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// Subscribe to Editor State Change Events
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// Subscribe to Editor State Change Events
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@ -115,35 +110,65 @@ namespace SHADE
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void SHADE::SHAudioSystem::Run(double dt)
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void SHADE::SHAudioSystem::Run(double dt)
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{
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{
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static_cast<void>(dt);
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static_cast<void>(dt);
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//if (GetKeyState(VK_SPACE) & 0x8000)
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// PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
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fmodStudioSystem->update();
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fmodStudioSystem->update();
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if (!denseListener->empty())
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//int listenerID = 0;
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//for(auto& listener : *denseListener)
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//{
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// if(!listener.isActive)
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// continue;
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// //SHAudioListenerComponent& listener = denseListener->at(0); //Loop through dense
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// SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
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// if (listenerTransform)
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// {
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// listener.SetPos(listenerTransform->GetWorldPosition());
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// SHQuaternion worldOrientation = listenerTransform->GetWorldOrientation();
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// SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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// SHVec3 orientatedUp = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Up) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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// listener.SetForward(orientatedFoward);
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// listener.SetUp(orientatedUp);
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// FMOD_3D_ATTRIBUTES attribs{ { 0 } };
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// attribs.position = { listener.pos.x, listener.pos.y, listener.pos.z };
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// attribs.forward = { orientatedFoward.x, orientatedFoward.y, orientatedFoward.z };
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// attribs.up = { orientatedUp.x, orientatedUp.y, orientatedUp.z };
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//
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// fmodStudioSystem->setListenerAttributes(listenerID++, &attribs);
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// }
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//}
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if(auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>())
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{
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{
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SHAudioListenerComponent& listener = denseListener->at(0);
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auto mainCamEID = camSystem->GetMainCameraEID();
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SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
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if(auto camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCamEID))
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if (listenerTransform)
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{
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{
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listener.SetPos(listenerTransform->GetWorldPosition()); // TODO: Clean up listener
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FMOD_3D_ATTRIBUTES attribs{ { 0 } };
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listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f }); //TODO: USE CORRECT FORWARD
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SHVec3 pos = camComponent->GetPosition();
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FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
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SHVec3 forward, up, right;
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FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
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camSystem->GetCameraAxis(*camComponent, forward, right, up);
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FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
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attribs.position = { pos.x, pos.y, pos.z };
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fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
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attribs.forward = { forward.x, forward.y, forward.z };
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attribs.up = { up.x, up.y, up.z };
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fmodStudioSystem->setListenerAttributes(0, &attribs);
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}
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}
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}
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}
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auto [begin, end] = audioClipLibrary.GetDenseAccess();
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auto [begin, end] = audioClipLibrary.GetDenseAccess();
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for(auto it = begin; it != end; ++it)
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for (auto& it = begin; it != end; ++it)
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{
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{
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if(it->instance && (it->transformRef != MAX_EID))
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if(it->instance && (it->transformRef != MAX_EID))
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{
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{
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if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
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if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
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{
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{
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FMOD_3D_ATTRIBUTES attribs{}; //TODO: Set other attribs
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FMOD_3D_ATTRIBUTES attribs{ { 0 } };
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auto pos = transformComponent->GetWorldPosition();
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auto pos = transformComponent->GetWorldPosition();
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SHQuaternion worldOrientation = transformComponent->GetWorldOrientation();
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SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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SHVec3 orientatedUp = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Up) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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attribs.position = {pos.x, pos.y, pos.z};
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attribs.position = {pos.x, pos.y, pos.z};
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attribs.forward = {orientatedFoward.x, orientatedFoward.y, orientatedFoward.z};
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attribs.up = {orientatedUp.x, orientatedUp.y, orientatedUp.z};
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it->instance->set3DAttributes(&attribs);
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it->instance->set3DAttributes(&attribs);
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}
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}
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}
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}
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@ -13,3 +13,4 @@
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "AudioSystem/SHAudioListenerComponent.h"
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@ -254,7 +254,7 @@ namespace SHADE
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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}
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}
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ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept
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ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/, bool isSubAsset /*= false*/) noexcept
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{
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{
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if (asset == nullptr)
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if (asset == nullptr)
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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@ -267,10 +267,20 @@ namespace SHADE
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bool highlighted = false;
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bool highlighted = false;
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if(!filter.empty())
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if(!filter.empty())
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{
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{
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ImGui::SetNextItemOpen(true);
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//ImGui::SetNextItemOpen(true);
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if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
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if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
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{
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{
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bool subAssetFiltered = false;
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for (auto const& subAsset : asset->subAssets)
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{
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subAssetFiltered |= (SHStringUtilities::StringFindInsensitive(subAsset->name.data(), filter) != std::string::npos);
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}
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if(!subAssetFiltered)
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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else if(!asset->subAssets.empty())
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{
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ImGui::SetNextItemOpen(true);
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}
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}
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}
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else
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else
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{
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{
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@ -350,7 +360,12 @@ namespace SHADE
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case AssetType::TEXTURE: break;
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case AssetType::TEXTURE: break;
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case AssetType::MESH: break;
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case AssetType::MESH: break;
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case AssetType::SCENE:
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case AssetType::SCENE:
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editor->LoadScene(asset->id);
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{
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if(editor->LoadScene(asset->id))
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{
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editor->editorConfig->workingSceneID = asset->id;
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}
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}
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break;
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break;
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case AssetType::PREFAB: break;
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case AssetType::PREFAB: break;
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case AssetType::MATERIAL:
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case AssetType::MATERIAL:
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@ -418,7 +433,7 @@ namespace SHADE
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for(auto const& subAsset : asset->subAssets)
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for(auto const& subAsset : asset->subAssets)
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{
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{
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const float horizontalLineSize = 25.0f;
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const float horizontalLineSize = 25.0f;
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const ImRect childRect = DrawAsset(subAsset);
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const ImRect childRect = DrawAsset(subAsset, "", true);
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const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
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const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
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drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
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drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
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vertLineEnd.y = midPoint;
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vertLineEnd.y = midPoint;
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@ -24,7 +24,7 @@ namespace SHADE
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ImRect RecursivelyDrawTree(FolderPointer folder);
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ImRect RecursivelyDrawTree(FolderPointer folder);
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void DrawCurrentFolder();
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void DrawCurrentFolder();
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ImRect DrawFile(SHFile& file) noexcept;
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ImRect DrawFile(SHFile& file) noexcept;
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ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
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ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "", bool isSubAsset = false) noexcept;
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void DrawAssetBeingCreated() noexcept;
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void DrawAssetBeingCreated() noexcept;
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void DrawAssetBrowserFilter();
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void DrawAssetBrowserFilter();
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@ -29,6 +29,8 @@
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#include "Serialization/Prefab/SHPrefabManager.h"
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#include "Serialization/Prefab/SHPrefabManager.h"
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#include "../SHEditorWindowManager.h"
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#include "../SHEditorWindowManager.h"
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#include "../AssetBrowser/SHAssetBrowser.h"
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#include "../AssetBrowser/SHAssetBrowser.h"
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#include "Assets/SHAssetManager.h"
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#include "Assets/Asset Types/SHPrefabAsset.h"
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namespace SHADE
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namespace SHADE
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@ -99,7 +101,7 @@ namespace SHADE
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}
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}
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ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
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ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
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if (!ImGui::IsAnyItemFocused())
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if (!ImGui::IsAnyItemActive())
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{
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{
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if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
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if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
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{
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{
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@ -136,6 +138,23 @@ namespace SHADE
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draggingEntities.clear();
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draggingEntities.clear();
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ImGui::ClearDragDrop();
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ImGui::ClearDragDrop();
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}
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}
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//else if(SHDragDrop::currentDragDropTag == SHDragDrop::DRAG_RESOURCE)
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//{
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// if (const AssetID* assetPayload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE)) //If payload is valid
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// {
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// auto assetId = *assetPayload;
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// auto createdEntitiesList = SHSerialization::DeserializeEntitiesFromString(SHAssetManager::GetData<SHPrefabAsset>(assetId)->data);
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// if (!createdEntitiesList.empty())
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// {
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// std::vector<EntityID> eidList;
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// std::ranges::transform(createdEntitiesList, std::back_inserter(eidList), [](std::pair<EntityID, EntityID> pair) {return pair.second; });
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// ParentSelectedEntities(eid, eidList);
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// SetScrollTo(createdEntitiesList.begin()->second);
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// SHPrefabManager::AddEntity(assetId, createdEntitiesList.begin()->second);
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// skipFrame = true;
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// }
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// }
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//}
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}
|
}
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}
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}
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ImGui::End();
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ImGui::End();
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@ -359,6 +378,20 @@ namespace SHADE
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draggingEntities.clear();
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draggingEntities.clear();
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//ImGui::ClearDragDrop();
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//ImGui::ClearDragDrop();
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}
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}
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if (const AssetID* assetPayload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE)) //If payload is valid
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{
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auto assetId = *assetPayload;
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auto createdEntitiesList = SHSerialization::DeserializeEntitiesFromString(SHAssetManager::GetData<SHPrefabAsset>(assetId)->data);
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|
if(!createdEntitiesList.empty())
|
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{
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std::vector<EntityID> eidList;
|
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std::ranges::transform(createdEntitiesList, std::back_inserter(eidList), [](std::pair<EntityID, EntityID> pair){return pair.second;} );
|
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ParentSelectedEntities(eid, eidList);
|
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SetScrollTo(createdEntitiesList.begin()->second);
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SHPrefabManager::AddEntity(assetId, createdEntitiesList.begin()->second);
|
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skipFrame = true;
|
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|
}
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}
|
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SHDragDrop::EndTarget();
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SHDragDrop::EndTarget();
|
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}
|
}
|
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@ -49,6 +49,7 @@ namespace SHADE
|
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data.createdEntities.clear();
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data.createdEntities.clear();
|
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data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData, data.parentEID);
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data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData, data.parentEID);
|
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data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
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data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
|
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if(!data.createdEntities.empty())
|
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SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(data.createdEntities.begin()->second);
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SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(data.createdEntities.begin()->second);
|
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}
|
}
|
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|
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@ -171,10 +171,15 @@ namespace SHADE
|
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if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
|
if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
|
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{
|
{
|
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DrawComponent(toggleButton);
|
DrawComponent(toggleButton);
|
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}if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
|
}
|
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|
if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
|
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{
|
{
|
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DrawComponent(slider);
|
DrawComponent(slider);
|
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}
|
}
|
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|
if(auto listenerComponent = SHComponentManager::GetComponent_s<SHAudioListenerComponent>(eid))
|
||||||
|
{
|
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DrawComponent(listenerComponent);
|
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|
}
|
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ImGui::Separator();
|
ImGui::Separator();
|
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// Render Scripts
|
// Render Scripts
|
||||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
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|
@ -198,7 +203,7 @@ namespace SHADE
|
||||||
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
|
DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
|
||||||
DrawAddComponentWithEnforcedComponentButton<SHTextRenderableComponent, SHTransformComponent>(eid);
|
DrawAddComponentWithEnforcedComponentButton<SHTextRenderableComponent, SHTransformComponent>(eid);
|
||||||
DrawAddComponentWithEnforcedComponentButton<SHAnimatorComponent, SHTransformComponent, SHRenderable>(eid);
|
DrawAddComponentWithEnforcedComponentButton<SHAnimatorComponent, SHTransformComponent, SHRenderable>(eid);
|
||||||
|
DrawAddComponentWithEnforcedComponentButton<SHAudioListenerComponent, SHTransformComponent>(eid);
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
|
@ -579,19 +579,23 @@ namespace SHADE
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHEditor::LoadScene(AssetID const& assetID) noexcept
|
bool SHEditor::LoadScene(AssetID const& assetID) noexcept
|
||||||
{
|
{
|
||||||
if(shWindow->IsUnsavedChanges())
|
if(shWindow->IsUnsavedChanges())
|
||||||
{
|
{
|
||||||
//Unsaved changes prompt
|
//Unsaved changes prompt
|
||||||
isUnsavedChangesPromptOpen = true;
|
isUnsavedChangesPromptOpen = true;
|
||||||
sceneToLoad = assetID;
|
sceneToLoad = assetID;
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Load the scene
|
//Load the scene
|
||||||
sceneToLoad = 0;
|
sceneToLoad = 0;
|
||||||
|
editorConfig->workingSceneID = assetID;
|
||||||
|
SHConfigurationManager::SaveEditorConfig();
|
||||||
SHSceneManager::RestartScene(assetID);
|
SHSceneManager::RestartScene(assetID);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -115,7 +115,7 @@ namespace SHADE
|
||||||
|
|
||||||
bool SaveScene(std::string const& newSceneName = {});
|
bool SaveScene(std::string const& newSceneName = {});
|
||||||
|
|
||||||
void LoadScene(AssetID const& assetID) noexcept;
|
bool LoadScene(AssetID const& assetID) noexcept;
|
||||||
|
|
||||||
void Play();
|
void Play();
|
||||||
void Pause();
|
void Pause();
|
||||||
|
|
|
@ -246,6 +246,7 @@ namespace SHADE
|
||||||
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
|
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
|
||||||
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
||||||
AddComponentToComponentNode<SHUIComponent>(components, eid);
|
AddComponentToComponentNode<SHUIComponent>(components, eid);
|
||||||
|
AddComponentToComponentNode<SHAudioListenerComponent>(components, eid);
|
||||||
|
|
||||||
node[ComponentsNode] = components;
|
node[ComponentsNode] = components;
|
||||||
|
|
||||||
|
@ -306,6 +307,7 @@ namespace SHADE
|
||||||
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
|
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
||||||
|
AddComponentID<SHAudioListenerComponent>(componentIDList, componentsNode);
|
||||||
|
|
||||||
return componentIDList;
|
return componentIDList;
|
||||||
}
|
}
|
||||||
|
@ -392,5 +394,6 @@ namespace SHADE
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
|
||||||
|
SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue