Implemented Fade In To and Fade Out From Black Scene Transitions #378
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@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 50110174
|
||||
SubPass: UI
|
||||
Properties:
|
||||
data.color: {x: 0, y: 0, z: 0, w: 1}
|
||||
data.textureIndex: 0
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_Black
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||||
ID: 120016136
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||||
Type: 7
|
|
@ -5290,3 +5290,39 @@
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|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
- EID: 461
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 459
|
||||
Name: Transition
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||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 461
|
||||
Hovered: false
|
||||
Clicked: false
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||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
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||||
Enabled: true
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
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||||
fadeOutTime: 0.5
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@ -13298,3 +13298,39 @@
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|||
Material: 131956078
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||||
IsActive: true
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||||
Scripts: ~
|
||||
- EID: 174
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||||
Name: TransitionCanvas
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||||
IsActive: true
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||||
NumberOfChildren: 1
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||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
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||||
Canvas Height: 1080
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||||
Scale by canvas width: false
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||||
IsActive: true
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||||
Scripts: ~
|
||||
- EID: 173
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||||
Name: Transition
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
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||||
Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
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||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 174
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||||
Hovered: false
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||||
Clicked: false
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||||
IsActive: true
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||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
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Enabled: true
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alphaValue: 1
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fadeInTime: 0.5
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fadeOutTime: 0.5
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@ -20,6 +20,7 @@
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
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||||
Scripts: ~
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||||
- EID: 2
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||||
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@ -28,7 +29,7 @@
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NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
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Translate: {x: 0, y: 0, z: 0.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1920, y: 1080, z: 1}
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IsActive: true
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||||
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@ -38,6 +39,8 @@
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IsActive: true
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||||
UI Component:
|
||||
Canvas ID: 1
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||||
Hovered: false
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||||
Clicked: false
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||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 5
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||||
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@ -46,7 +49,7 @@
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NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
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||||
Translate: {x: 0, y: 75, z: 0}
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Translate: {x: 0, y: 75, z: 0.400000006}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 400, y: 200, z: 1}
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IsActive: true
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@ -61,6 +64,8 @@
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IsActive: true
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||||
UI Component:
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||||
Canvas ID: 1
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||||
Hovered: false
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||||
Clicked: false
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||||
IsActive: true
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||||
Scripts:
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- Type: ChangeSceneButton
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@ -72,7 +77,7 @@
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: -200, z: 0}
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Translate: {x: 0, y: -200, z: 0.400000006}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 400, y: 200, z: 1}
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IsActive: true
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@ -87,6 +92,8 @@
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IsActive: true
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UI Component:
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Canvas ID: 1
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Hovered: false
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Clicked: false
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||||
IsActive: true
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||||
Scripts:
|
||||
- Type: QuitButton
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@ -107,10 +114,10 @@
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Yaw: 0
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Roll: 0
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Width: 1920
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Height: 1080
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Near: 0.00999999978
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Far: 10000
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Perspective: true
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FOV: 90
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IsActive: true
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||||
Scripts: ~
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||||
- EID: 4
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||||
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@ -123,3 +130,39 @@
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Enabled: true
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mainGameScene: 86098106
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mainMainScene: 97158628
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- EID: 7
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Name: TransitionCanvas
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IsActive: true
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NumberOfChildren: 1
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Components:
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
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Scripts: ~
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- EID: 8
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Name: Transition
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1920, y: 1080, z: 1}
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IsActive: true
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Renderable Component:
|
||||
Mesh: 141771688
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||||
Material: 120016136
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||||
IsActive: true
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||||
UI Component:
|
||||
Canvas ID: 7
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||||
Hovered: false
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Clicked: false
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IsActive: true
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Scripts:
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- Type: SHADE_Scripting.UI.SceneFadeInOut
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Enabled: true
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||||
alphaValue: 1
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fadeInTime: 0.5
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fadeOutTime: 0.5
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@ -216,12 +216,12 @@
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Components:
|
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 3.14159274}
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||||
Scale: {x: 1920, y: 500, z: 1}
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||||
Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 1, y: 1, z: 1}
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||||
IsActive: false
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||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129138332
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||||
Mesh: 0
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||||
Material: 0
|
||||
IsActive: false
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||||
UI Component:
|
||||
Canvas ID: 0
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||||
|
@ -1088,3 +1088,39 @@
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|||
Clicked: false
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||||
IsActive: true
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Scripts: ~
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||||
- EID: 55
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||||
Name: Transition Canvas
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IsActive: true
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NumberOfChildren: 1
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Components:
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Canvas Component:
|
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
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||||
Scripts: ~
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||||
- EID: 56
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||||
Name: Transition
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
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||||
Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 55
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||||
Hovered: false
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||||
Clicked: false
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||||
IsActive: true
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||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
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Enabled: true
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||||
alphaValue: 1
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||||
fadeInTime: 0.5
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||||
fadeOutTime: 0.5
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@ -20,6 +20,7 @@
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|||
Canvas Component:
|
||||
Canvas Width: 1920
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||||
Canvas Height: 1080
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||||
Scale by canvas width: false
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||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
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||||
|
@ -28,7 +29,7 @@
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|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0, y: 0, z: 0.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
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||||
|
@ -38,6 +39,8 @@
|
|||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 1
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 5
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||||
|
@ -46,7 +49,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 75, z: 0}
|
||||
Translate: {x: 0, y: 75, z: 0.400000006}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 200, z: 1}
|
||||
IsActive: true
|
||||
|
@ -61,6 +64,8 @@
|
|||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 1
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: ChangeSceneButton
|
||||
|
@ -72,7 +77,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -200, z: 0}
|
||||
Translate: {x: 0, y: -200, z: 0.400000006}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 400, y: 200, z: 1}
|
||||
IsActive: true
|
||||
|
@ -87,6 +92,8 @@
|
|||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 1
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: QuitButton
|
||||
|
@ -107,7 +114,6 @@
|
|||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
|
@ -124,3 +130,39 @@
|
|||
Enabled: true
|
||||
mainGameScene: 86098106
|
||||
mainMainScene: 97158628
|
||||
- EID: 7
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 8
|
||||
Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 7
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
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||||
fadeOutTime: 0.5
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@ -12,7 +12,7 @@ namespace SHADE_Scripting.Audio
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public static Dictionary<string, AudioClipHandler> audioClipHandlers = new Dictionary<string, AudioClipHandler>();
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//Functions here, maybe
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public static void stopAllSounds(bool fadeOut)
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public static void StopAllSounds(bool fadeOut)
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{
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foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
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{
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@ -20,7 +20,7 @@ namespace SHADE_Scripting.Audio
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}
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}
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public static void pauseAllSounds(bool pause)
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public static void PauseAllSounds(bool pause)
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{
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foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
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{
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|
|
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@ -1,5 +1,6 @@
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using SHADE;
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using SHADE_Scripting.Audio;
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using SHADE_Scripting.UI;
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using System;
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using System.Collections.Generic;
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@ -43,6 +44,10 @@ public class GameManager : Script
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public bool itemShatter { get; set; }
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//For scene transitions
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private bool goingToWin;
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private bool goingToLose;
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protected override void awake()
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{
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if (Instance != null && Instance != this)
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@ -61,11 +66,13 @@ public class GameManager : Script
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AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
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AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
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goingToWin = false;
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goingToLose = false;
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}
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||||
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protected override void start()
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{
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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||||
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||||
|
@ -113,21 +120,34 @@ public class GameManager : Script
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//multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
|
||||
}
|
||||
|
||||
if ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1)))
|
||||
{
|
||||
currGameState = GameState.WIN;
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||||
AudioHandler.stopAllSounds(false);
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AudioHandler.StopAllSounds(false);
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||||
AudioHandler.audioClipHandlers["BGMWin"].Play();
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||||
SceneManager.ChangeScene(winScene);
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||||
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goingToWin = true;
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||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
|
||||
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
AudioHandler.stopAllSounds(false);
|
||||
AudioHandler.StopAllSounds(false);
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AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
goingToLose = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
}
|
||||
|
||||
//Handling transitions
|
||||
if (SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
if (goingToWin)
|
||||
{
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
if (goingToLose)
|
||||
{
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,19 @@
|
|||
using System;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.UI;
|
||||
|
||||
public class ChangeSceneButton : Script
|
||||
{
|
||||
public uint sceneID = 0;
|
||||
|
||||
//Whether the scene changing button has been clicked
|
||||
private bool clickedFlag;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
clickedFlag = false;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
@ -17,8 +26,11 @@ public class ChangeSceneButton : Script
|
|||
if (sceneID != 0)
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
SceneManager.ChangeScene(sceneID);
|
||||
|
||||
Audio.StopAllSounds();
|
||||
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
clickedFlag = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -30,6 +42,9 @@ public class ChangeSceneButton : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (clickedFlag && sceneID != 0 && SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
SceneManager.ChangeScene(sceneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ public class EndScene : Script
|
|||
{
|
||||
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
//Audio.StopAllSounds();
|
||||
AudioHandler.stopAllSounds(false);
|
||||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||
SceneManager.ChangeScene(mainGameScene);
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ public class EndScene : Script
|
|||
{
|
||||
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
//Audio.StopAllSounds();
|
||||
AudioHandler.stopAllSounds(false);
|
||||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||
SceneManager.ChangeScene(mainMainScene);
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ public class PauseMenu : Script
|
|||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
GameManager.Instance.GamePause = false;
|
||||
AudioHandler.pauseAllSounds(false);
|
||||
AudioHandler.PauseAllSounds(false);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
if (canvas)
|
||||
|
@ -89,7 +89,7 @@ public class PauseMenu : Script
|
|||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
||||
{
|
||||
GameManager.Instance.GamePause = true;
|
||||
AudioHandler.pauseAllSounds(true);
|
||||
AudioHandler.PauseAllSounds(true);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
|
||||
if (canvas)
|
||||
|
|
|
@ -0,0 +1,118 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class SceneFadeInOut : Script
|
||||
{
|
||||
//[Tooltip("If true, the panel fadeUI fades in (increasing alpha). If false, no fading. Mutually exclusive with fadeIn")]
|
||||
private bool fadeIn;
|
||||
|
||||
//[Tooltip("If true, the panel fadeUI fades out (decreasing alpha). If false, no fading. Mutually exclusive with fadeIn")]
|
||||
private bool fadeOut;
|
||||
|
||||
[Tooltip("The initial alpha value of the UI that is faded. Between 0 and 1 inclusive.")]
|
||||
public float alphaValue;
|
||||
|
||||
[SerializeField]
|
||||
private float fadeInTime;
|
||||
|
||||
[SerializeField]
|
||||
private float fadeOutTime;
|
||||
|
||||
private Renderable fadeR;
|
||||
|
||||
public static SceneFadeInOut Instance { get; private set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
RemoveScript<SceneFadeInOut>();
|
||||
else
|
||||
Instance = this;
|
||||
|
||||
fadeR = GameObject.GetComponent<Renderable>();
|
||||
fadeR.Material.SetProperty<float>("data.alpha", alphaValue);
|
||||
//alphaValue = fadeR.Material.GetProperty<float>("data.alpha");
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
CallFadeOut();
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (fadeR != null)
|
||||
{
|
||||
if (fadeIn) //fading in
|
||||
{
|
||||
fadeOut = false;
|
||||
if (fadeInTime == 0.0f)
|
||||
{
|
||||
alphaValue = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
alphaValue += (1.0f / fadeInTime) * Time.DeltaTimeF;
|
||||
}
|
||||
if (alphaValue >= 1.0f) alphaValue = 1.0f;
|
||||
}
|
||||
|
||||
if (fadeOut) //fading out
|
||||
{
|
||||
fadeIn = false;
|
||||
if (fadeOutTime == 0.0f)
|
||||
{
|
||||
alphaValue = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
alphaValue -= (1.0f / fadeOutTime) * Time.DeltaTimeF;
|
||||
}
|
||||
if (alphaValue <= 0.0f) alphaValue = 0.0f;
|
||||
}
|
||||
|
||||
fadeR.Material.SetProperty<float>("data.alpha", alphaValue);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onDestroy()
|
||||
{
|
||||
if (Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
public void CallFadeIn()
|
||||
{
|
||||
fadeIn = true;
|
||||
fadeOut = false;
|
||||
}
|
||||
|
||||
public void CallFadeOut()
|
||||
{
|
||||
fadeOut = true;
|
||||
fadeIn = false;
|
||||
}
|
||||
|
||||
public void CallFadeStop()
|
||||
{
|
||||
fadeOut = false;
|
||||
fadeIn = false;
|
||||
}
|
||||
|
||||
public bool FadeOutFinished()
|
||||
{
|
||||
return (alphaValue <= 0.0f);
|
||||
}
|
||||
|
||||
public bool FadeInFinished()
|
||||
{
|
||||
return (alphaValue >= 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_SceneFadeInOut
|
||||
ID: 153328192
|
||||
Type: 9
|
|
@ -0,0 +1,49 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
vec4 color;
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
} In2;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = MatProp.data[In2.materialIndex].color;
|
||||
if (fragColor.a < 0.01f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
// fragColor.a = 1.0f;
|
||||
outEntityID = In2.eid;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: UI_Black_FS
|
||||
ID: 50110174
|
||||
Type: 2
|
Loading…
Reference in New Issue