Fixed trajectory rendering, added text size and solved vulkan errors #382
|
@ -37,7 +37,7 @@ layout(location = 1) out uint outEntityID;
|
|||
void main()
|
||||
{
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
if (fragColor.a < 0.01f)
|
||||
if (fragColor.a < 0.1f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -262,7 +262,7 @@ namespace SHADE
|
|||
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
|
||||
copyRegions[i].imageSubresource.layerCount = layerCount;
|
||||
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ std::max (1u, width >> i), std::max (1u, height >> i), 1 };
|
||||
}
|
||||
|
||||
cmdBufferHdl->CopyBufferToImage(stagingBuffer, vkImage, copyRegions);
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace SHADE
|
|||
//! of the texture library would mean the recreation of the desc set that also
|
||||
//! involves the generic data, which is bad bad bad. Solution is to separate the
|
||||
//! 2 desc sets.
|
||||
static constexpr uint32_t DEFAULT_MAX_TEXTURES = 2000;
|
||||
static constexpr uint32_t DEFAULT_MAX_TEXTURES = 1000;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
|
|
Loading…
Reference in New Issue