Fixed trajectory rendering, added text size and solved vulkan errors #382
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@ -32,5 +32,5 @@ void main()
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Out.uv = aUV;
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Out.color = aColor;
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gl_Position = cameraData.projMat * aTransform * vec4(aPos, 1.0f);
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gl_Position = cameraData.vpMat * aTransform * vec4(aPos, 1.0f);
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}
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Binary file not shown.
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@ -37,7 +37,7 @@ layout(location = 1) out uint outEntityID;
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void main()
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{
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fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
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if (fragColor.a < 0.01f)
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if (fragColor.a < 0.1f)
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{
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discard;
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}
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Binary file not shown.
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@ -14,3 +14,4 @@
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "AudioSystem/SHAudioListenerComponent.h"
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#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
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@ -27,6 +27,8 @@
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#include "Physics/Collision/Shapes/SHSphere.h"
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#include "../SHEditorWindowManager.h"
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#include "../AssetBrowser/SHAssetBrowser.h"
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#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
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namespace SHADE
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{
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template<typename T>
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@ -599,7 +601,7 @@ namespace SHADE
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component->SetText(val);
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}
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);
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SHEditorWidgets::DragVec3("Text Size", { "X", "Y", "Z" }, [&textComp = component]() {return textComp->GetTextSize();}, [&textComp = component](SHVec3 const& size) {textComp->SetTextSize(size); });
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SHEditorWidgets::ColorPicker("Color", [&textComp = component]() {return textComp->GetColor(); }, [&textComp = component](SHVec4 const& newColor) {textComp->SetColor(newColor); });
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}
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else
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@ -679,4 +681,95 @@ namespace SHADE
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ImGui::PopID();
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}
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template<>
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static void DrawComponent(SHTrajectoryRenderableComponent* component)
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{
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if (!component)
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return;
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTrajectoryRenderableComponent>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
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{
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DrawContextMenu(component);
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Handle<SHMesh> const& mesh = component->GetMesh();
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const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
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SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
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{
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Handle<SHMesh> const& mesh = component->GetMesh();
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return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
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},
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[component](AssetID const& id)
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{
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if (SHAssetManager::GetType(id) != AssetType::MESH)
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{
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SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
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return;
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}
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component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
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SHResourceManager::FinaliseChanges();
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}, SHDragDrop::DRAG_RESOURCE);
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if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
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{
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if (Handle<SHMesh> const& mesh = component->GetMesh())
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{
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AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
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SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
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}
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}
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SHEditorWidgets::ColorPicker("Start Color",
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[comp = component]()
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{
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SHVec4 newColor(comp->GetStartColor());
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newColor.w = comp->GetStartAlpha();
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return newColor;
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},
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[comp = component](SHVec4 vec)
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{
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SHVec3 temp{vec.x, vec.y, vec.z};
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float a = vec.w;
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comp->SetStartColor(temp);
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comp->SetStartAlpha(a);
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});
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SHEditorWidgets::ColorPicker("End Color",
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[comp = component]()
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{
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SHVec4 newColor(comp->GetEndColor());
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newColor.w = comp->GetEndAlpha();
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return newColor;
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},
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[comp = component](SHVec4 vec)
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{
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SHVec3 temp{ vec.x, vec.y, vec.z };
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float a = vec.w;
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comp->SetEndColor(temp);
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comp->SetEndAlpha(a);
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});
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SHEditorWidgets::DragFloat("Color Evolve Rate",
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[comp = component]()
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{
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return comp->GetColorEvolveRate();
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},
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[comp = component](float rate)
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{
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return comp->SetColorEvolveRate(rate);
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});
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}
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else
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{
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DrawContextMenu(component);
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}
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ImGui::PopID();
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}
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}
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@ -262,7 +262,7 @@ namespace SHADE
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copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
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copyRegions[i].imageSubresource.layerCount = layerCount;
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copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
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copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
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copyRegions[i].imageExtent = vk::Extent3D{ std::max (1u, width >> i), std::max (1u, height >> i), 1 };
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}
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cmdBufferHdl->CopyBufferToImage(stagingBuffer, vkImage, copyRegions);
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@ -130,7 +130,7 @@ namespace SHADE
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static constexpr std::string_view GBUFFER_WRITE_VFX_SUBPASS = "G-Buffer Write With VFX";
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static constexpr std::string_view UI_SUBPASS = "UI";
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static constexpr std::string_view UI_TRANSLUCENT_SUBPASS = "UI Translucent";
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static constexpr std::string_view VFX_SUBPASS = "VFX";
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static constexpr std::string_view VFX_SUBPASS = "VFX Subpass";
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static constexpr std::string_view OBJ_VFX_SUBPASS = "Object VFX Subpass No Depth";
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static constexpr std::array USABLE_SUBPASSES =
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@ -362,6 +362,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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static constexpr uint32_t TRAJECTORY_COLOR = 2;
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static constexpr uint32_t TRAJECTORY_TRANSFORM = 3;
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static constexpr uint32_t CALCULATED_GLYPH_POSITION = 0;
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static constexpr uint32_t GLYPH_INDEX = 1;
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@ -337,7 +337,7 @@ namespace SHADE
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/* VFX PASS */
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/*-----------------------------------------------------------------------*/
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auto vfxPass = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data(), { "Scene", "Depth Buffer" }, { SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data() });
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auto vfxSubpass = vfxPass->AddSubpass("Vfx Subpass", worldViewport, worldRenderer);
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auto vfxSubpass = vfxPass->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::VFX_SUBPASS.data(), worldViewport, worldRenderer);
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vfxSubpass->AddColorOutput("Scene");
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vfxSubpass->AddDepthOutput("Depth Buffer");
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vfxSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
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@ -485,8 +485,8 @@ namespace SHADE
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trajectoryRenderingSubSystem = resourceManager.Create<SHTrajectoryRenderingSubSystem>();
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auto vfxNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
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trajectoryRenderingSubSystem->Init(device, vfxNode->GetRenderpass(), vfxNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), trajectoryVS, trajectoryFS);
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auto vfxNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data());
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trajectoryRenderingSubSystem->Init(device, vfxNode->GetRenderpass(), vfxNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::VFX_SUBPASS), trajectoryVS, trajectoryFS);
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SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
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@ -29,6 +29,8 @@ namespace SHADE
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// Default white color.
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color = SHColour::WHITE;
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textSize = SHVec3::One;
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}
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void SHTextRenderableComponent::OnDestroy(void)
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@ -66,6 +68,11 @@ namespace SHADE
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color = newColor;
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}
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void SHTextRenderableComponent::SetTextSize(SHVec3 const& size) noexcept
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{
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textSize = size;
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}
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/***************************************************************************/
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/*!
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@ -92,6 +99,11 @@ namespace SHADE
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return color;
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}
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SHVec3 const& SHTextRenderableComponent::GetTextSize(void) const noexcept
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{
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return textSize;
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}
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}
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namespace rttr
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@ -40,6 +40,9 @@ namespace SHADE
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//! character position data for each letter in the text
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Handle<SHVkBuffer> charPositionDataBuffer;
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//! Text size. Multiplied to TRS.
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SHVec3 textSize;
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void MakeDirty (void) noexcept;
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void Clean (void) noexcept;
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@ -53,10 +56,12 @@ namespace SHADE
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void SetText (std::string_view newText) noexcept;
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void SetFont(Handle<SHFont> font) noexcept;
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void SetColor(SHColour const& newColor) noexcept;
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void SetTextSize (SHVec3 const& size) noexcept;
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std::string const& GetText (void) const noexcept;
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Handle<SHFont> GetFont (void) const noexcept;
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SHColour const& GetColor (void) const noexcept;
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SHVec3 const& GetTextSize (void) const noexcept;
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friend class SHTextRenderingSubSystem;
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@ -210,10 +210,13 @@ namespace SHADE
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
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auto const& textSize = comp.textSize;
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SHMatrix textSizeScale{textSize.x, 0.0f, 0.0f, 0.0f, 0.0f, textSize.y, 0.0f, 0.0f, 0.0f, 0.0f, textSize.z, 0.0f};
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if (auto* uiComp = SHComponentManager::GetComponent_s<SHUIComponent>(comp.GetEID()))
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cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", uiComp->GetMatrix(), SH_PIPELINE_TYPE::GRAPHICS);
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cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", textSizeScale * uiComp->GetMatrix(), SH_PIPELINE_TYPE::GRAPHICS);
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else
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cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
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cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", textSizeScale * transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
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cmdBuffer->SetPushConstantVariable("TestPushConstant.eid", comp.GetEID(), SH_PIPELINE_TYPE::GRAPHICS);
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@ -71,7 +71,7 @@ namespace SHADE
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//! of the texture library would mean the recreation of the desc set that also
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//! involves the generic data, which is bad bad bad. Solution is to separate the
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//! 2 desc sets.
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static constexpr uint32_t DEFAULT_MAX_TEXTURES = 2000;
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static constexpr uint32_t DEFAULT_MAX_TEXTURES = 1000;
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/*-----------------------------------------------------------------------------*/
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/* Usage Functions */
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@ -68,6 +68,8 @@ namespace SHADE
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}
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pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
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pipeline->ConstructPipeline();
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}
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void SHTrajectoryRenderingSubSystem::Run(uint32_t frameIndex) noexcept
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@ -75,12 +77,16 @@ namespace SHADE
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auto& comps = SHComponentManager::GetDense<SHTrajectoryRenderableComponent>();
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for (auto& comp : comps)
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{
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comp.SetPositions(std::vector
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{
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SHVec3 {},
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SHVec3 {}
|
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});
|
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//std::vector<SHVec3> test{};
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//test.resize(10);
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//float x = 0.0f;
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//for (auto& vec : test)
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//{
|
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// vec = SHVec3(x, 5.0f, 0.0f);
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// x += 0.5f;
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//}
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|
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//comp.SetPositions (test);
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// If has positions, feed data to buffer.
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if (comp.HasPositions())
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{
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@ -122,12 +128,13 @@ namespace SHADE
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transformData.push_back(trs);
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colorData.push_back(currentColor);
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// evolve lerp value and clamp to 1
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lerpValue = std::min (1.0f, lerpValue + colorEvolveRate);
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|
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// evolve color
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currentColor = SHVec3::Lerp(startColor, endColor, lerpValue);
|
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currentColor.w = SHMath::Lerp (comp.GetStartAlpha(), comp.GetEndAlpha(), lerpValue);
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|
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// evolve lerp value and clamp to 1
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lerpValue = std::max (1.0f, lerpValue + colorEvolveRate);
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}
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// add draw data for this trajectory
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@ -178,6 +185,9 @@ namespace SHADE
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// Bind color vertex buffer
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_COLOR, colorBuffer, 0);
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// Bind transform data
|
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_TRANSFORM, transformBuffer, 0);
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// call draw call
|
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cmdBuffer->DrawMultiIndirect(drawDataBuffer, drawData.size());
|
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|
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|
|
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@ -247,6 +247,7 @@ namespace SHADE
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AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
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AddComponentToComponentNode<SHUIComponent>(components, eid);
|
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AddComponentToComponentNode<SHAudioListenerComponent>(components, eid);
|
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AddComponentToComponentNode<SHTrajectoryRenderableComponent>(components, eid);
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|
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node[ComponentsNode] = components;
|
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|
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|
@ -308,6 +309,7 @@ namespace SHADE
|
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AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
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AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
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AddComponentID<SHAudioListenerComponent>(componentIDList, componentsNode);
|
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AddComponentID<SHTrajectoryRenderableComponent>(componentIDList, componentsNode);
|
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|
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return componentIDList;
|
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}
|
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|
@ -395,5 +397,6 @@ namespace SHADE
|
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SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
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SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
|
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SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
|
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SHSerializationHelper::InitializeComponentFromNode<SHTrajectoryRenderableComponent>(componentsNode, eid);
|
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}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,8 @@ namespace YAML
|
|||
struct HasYAMLConv<SHTextRenderableComponent> : std::true_type {};
|
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template<>
|
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struct HasYAMLConv<SHAnimatorComponent> : std::true_type {};
|
||||
template<>
|
||||
struct HasYAMLConv<SHTrajectoryRenderableComponent> : std::true_type {};
|
||||
|
||||
template<>
|
||||
struct convert<SHVec4>
|
||||
|
@ -355,6 +357,7 @@ namespace YAML
|
|||
static constexpr std::string_view TEXT_YAML_TAG = "Text";
|
||||
static constexpr std::string_view FONT_YAML_TAG = "Font";
|
||||
static constexpr std::string_view COLOR_YAML_TAG = "Color";
|
||||
static constexpr std::string_view TEXT_SIZE_YAML_TAG = "Text Size";
|
||||
|
||||
static YAML::Node encode(SHTextRenderableComponent const& rhs)
|
||||
{
|
||||
|
@ -370,7 +373,8 @@ namespace YAML
|
|||
{
|
||||
node[FONT_YAML_TAG.data()] = 0;
|
||||
}
|
||||
node[COLOR_YAML_TAG.data()] = SHVec4 (textColor);
|
||||
node[COLOR_YAML_TAG.data()] = SHVec4(textColor);
|
||||
node[TEXT_SIZE_YAML_TAG.data()] = rhs.GetTextSize();
|
||||
return node;
|
||||
}
|
||||
static bool decode(YAML::Node const& node, SHTextRenderableComponent& rhs)
|
||||
|
@ -393,6 +397,10 @@ namespace YAML
|
|||
{
|
||||
rhs.SetColor(node[COLOR_YAML_TAG.data()].as<SHVec4>());
|
||||
}
|
||||
if (node[TEXT_SIZE_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
rhs.SetTextSize(node[TEXT_SIZE_YAML_TAG.data()].as<SHVec3>());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
@ -431,6 +439,8 @@ namespace YAML
|
|||
static constexpr std::string_view MESH_YAML_TAG = "Mesh";
|
||||
static constexpr std::string_view START_COLOR_YAML_TAG = "Start Color";
|
||||
static constexpr std::string_view END_COLOR_YAML_TAG = "End Color";
|
||||
static constexpr std::string_view START_ALPHA_YAML_TAG = "Start Alpha";
|
||||
static constexpr std::string_view END_ALPHA_YAML_TAG = "End Alpha";
|
||||
static constexpr std::string_view COLOR_EVAL_RATE_YAML_TAG = "Color Eval Rate ";
|
||||
|
||||
static YAML::Node encode(SHTrajectoryRenderableComponent const& rhs)
|
||||
|
@ -438,7 +448,9 @@ namespace YAML
|
|||
YAML::Node node;
|
||||
node[MESH_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMesh>(rhs.GetMesh()).value_or(0);
|
||||
node[START_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetStartColor());
|
||||
node[START_ALPHA_YAML_TAG.data()] = rhs.GetStartAlpha();
|
||||
node[END_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetEndColor());
|
||||
node[END_ALPHA_YAML_TAG.data()] = rhs.GetEndAlpha();
|
||||
node[COLOR_EVAL_RATE_YAML_TAG.data()] = rhs.GetColorEvolveRate();
|
||||
|
||||
return node;
|
||||
|
@ -447,10 +459,19 @@ namespace YAML
|
|||
{
|
||||
if (node[MESH_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
|
||||
|
||||
if (node[START_COLOR_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetStartColor(node[START_COLOR_YAML_TAG.data()].as<SHVec3>());
|
||||
|
||||
if (node[START_ALPHA_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetStartAlpha(node[START_ALPHA_YAML_TAG.data()].as<float>());
|
||||
|
||||
if (node[END_COLOR_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetEndColor(node[END_COLOR_YAML_TAG.data()].as<SHVec3>());
|
||||
|
||||
if (node[END_ALPHA_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetEndAlpha(node[END_ALPHA_YAML_TAG.data()].as<float>());
|
||||
|
||||
if (node[COLOR_EVAL_RATE_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetColorEvolveRate(node[COLOR_EVAL_RATE_YAML_TAG.data()].as<float>());
|
||||
|
||||
|
|
Loading…
Reference in New Issue