New features added #383
|
@ -4530,7 +4530,7 @@
|
|||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
|
@ -4581,7 +4581,7 @@
|
|||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
|
@ -4632,7 +4632,7 @@
|
|||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
|
@ -5090,7 +5090,7 @@
|
|||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: true
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
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@ -5124,6 +5124,8 @@
|
|||
lightMultiper: 0.75
|
||||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [8, 10, 8]
|
||||
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@ -5131,8 +5133,6 @@
|
|||
delayTimer: 1
|
||||
aimingLength: 0.899999976
|
||||
throwItem: false
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
rayDistance: 0.5
|
||||
rayHeight: 0.100000001
|
||||
aimingFOV: 50
|
||||
|
|
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@ -2321,7 +2321,7 @@
|
|||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: true
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
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@ -2355,6 +2355,8 @@
|
|||
lightMultiper: 0.899999976
|
||||
mediumMultiper: 0.699999988
|
||||
heavyMultiper: 0.5
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [10, 8, 10]
|
||||
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@ -2362,8 +2364,6 @@
|
|||
delayTimer: 1
|
||||
aimingLength: 1
|
||||
throwItem: false
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
rayDistance: 0.75
|
||||
rayHeight: 0.100000001
|
||||
aimingFOV: 50
|
||||
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@ -4782,7 +4782,7 @@
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|||
- Type: JumpPad
|
||||
Enabled: true
|
||||
- EID: 10
|
||||
Name: Canvas
|
||||
Name: PauseCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
Components:
|
||||
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@ -13298,3 +13298,50 @@
|
|||
Material: 131956078
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 174
|
||||
Name: TweenManager
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
- EID: 172
|
||||
Name: StealFoodCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 173
|
||||
Name: StealFoodLogo
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0, y: 0, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 127459277
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 172
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.StealFoodPopUp
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Enabled: true
|
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popInDuration: 0.5
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popOutDuration: 0.5
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stayDuration: 1
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||||
rotationAmt: 1800
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||||
scaleAmtX: 538
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||||
scaleAmtY: 377
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@ -28,11 +28,6 @@ public class PickAndThrow : Script
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public bool throwItem = false;
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||||
private Vector3 prevTargetOffSet;
|
||||
|
||||
public GameObject silhouettePlayer;
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public Renderable silhouettePlayerRend;
|
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public GameObject silhouetteBag;
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public Renderable silhouetteBagRend;
|
||||
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[Tooltip("Lenght of ray")]
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public float rayDistance = 1;
|
||||
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||||
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@ -58,41 +53,17 @@ public class PickAndThrow : Script
|
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if(!tpc)
|
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Debug.LogError("TPC EMPTY");
|
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|
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if(!silhouettePlayer)
|
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Debug.LogError("silhouettePlayer EMPTY");
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else
|
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silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
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|
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if (!silhouetteBag)
|
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Debug.LogError("silhouetteBag EMPTY");
|
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else
|
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silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
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|
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AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
|
||||
|
||||
timer = delayTimer;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || GameManager.Instance.stealFoodPopUp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (silhouettePlayerRend && silhouetteBagRend)
|
||||
{
|
||||
//wait for daniel
|
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//0.00075f;
|
||||
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
||||
float disSqr = dis.GetSqrMagnitude();
|
||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
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float temp = (1 - ratio) * 0.00075f;
|
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if (temp <= 0.0006f)
|
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temp = 0.1f;
|
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silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
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silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||
}
|
||||
|
||||
if (timer <= delayTimer)
|
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timer += Time.DeltaTimeF;
|
||||
|
||||
|
@ -171,7 +142,7 @@ public class PickAndThrow : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || GameManager.Instance.stealFoodPopUp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -17,15 +17,6 @@ public class PlayerController : Script
|
|||
TOTAL
|
||||
}
|
||||
|
||||
/* public enum WalkingState
|
||||
{
|
||||
CARRY,
|
||||
AIMING,
|
||||
THROW,
|
||||
WALK,
|
||||
TOTAL
|
||||
}*/
|
||||
|
||||
public RigidBody rb { get; set; }
|
||||
public Transform tranform { get; set; }
|
||||
public Camera cam { get; set; }
|
||||
|
@ -85,6 +76,12 @@ public class PlayerController : Script
|
|||
[Tooltip("How heavy item will affect player jump")]
|
||||
public float heavyMultiper = 0.25f;
|
||||
|
||||
//silhouette=====================================================================
|
||||
public GameObject silhouettePlayer;
|
||||
public Renderable silhouettePlayerRend;
|
||||
public GameObject silhouetteBag;
|
||||
public Renderable silhouetteBagRend;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
//default setup
|
||||
|
@ -119,6 +116,21 @@ public class PlayerController : Script
|
|||
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
|
||||
stateMachine.InitStateMachine(dictionary);
|
||||
|
||||
if (!silhouettePlayer)
|
||||
Debug.LogError("silhouettePlayer EMPTY");
|
||||
else
|
||||
{
|
||||
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", 0.1f);
|
||||
}
|
||||
|
||||
if (!silhouetteBag)
|
||||
Debug.LogError("silhouetteBag EMPTY");
|
||||
else
|
||||
{
|
||||
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void lateUpdate()
|
||||
|
@ -127,26 +139,23 @@ public class PlayerController : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || GameManager.Instance.stealFoodPopUp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (delayTimer <= 1)
|
||||
delayTimer += Time.DeltaTimeF;
|
||||
if (silhouettePlayerRend && silhouetteBagRend)
|
||||
{
|
||||
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
||||
float disSqr = dis.GetSqrMagnitude();
|
||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
||||
float temp = (1 - ratio) * 0.00075f;
|
||||
if (temp <= 0.0006f)
|
||||
temp = 0.1f;
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||
}
|
||||
|
||||
if (delayTimer < 1)
|
||||
{
|
||||
if (tranform && respawnPoint && rb)
|
||||
{
|
||||
rb.LinearVelocity = Vector3.Zero;
|
||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rb.FreezePositionY = false;
|
||||
}
|
||||
//PickAndThrow check
|
||||
if (!pat)
|
||||
{
|
||||
|
@ -160,9 +169,7 @@ public class PlayerController : Script
|
|||
if(!camArm)
|
||||
camArm = GetComponentInChildren<CameraArm>();
|
||||
|
||||
//tempFix
|
||||
if (tranform)
|
||||
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
||||
|
||||
|
||||
GotCaught();
|
||||
Rotation();
|
||||
|
@ -178,7 +185,7 @@ public class PlayerController : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || GameManager.Instance.stealFoodPopUp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -336,7 +343,7 @@ public class PlayerController : Script
|
|||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f));
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace SHADE_Scripting
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || GameManager.Instance.stealFoodPopUp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -40,6 +40,7 @@ public class GameManager : Script
|
|||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public bool GamePause { get; set; }
|
||||
public bool stealFoodPopUp { get; set; }
|
||||
|
||||
public bool itemShatter { get; set; }
|
||||
|
||||
|
@ -58,6 +59,8 @@ public class GameManager : Script
|
|||
currMultiplierDuration = 0;
|
||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||
itemShatter = false;
|
||||
GamePause = false;
|
||||
stealFoodPopUp = true;
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||
|
|
|
@ -86,7 +86,7 @@ public class PauseMenu : Script
|
|||
protected override void update()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && !GameManager.Instance.stealFoodPopUp)
|
||||
{
|
||||
GameManager.Instance.GamePause = true;
|
||||
AudioHandler.pauseAllSounds(true);
|
||||
|
|
|
@ -79,6 +79,7 @@ namespace SHADE_Scripting.UI
|
|||
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
|
||||
{
|
||||
GameObject.SetActive(false);
|
||||
GameManager.Instance.stealFoodPopUp = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue