Implemented mouse centering and hiding in game #384
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@ -95,6 +95,7 @@ public class GameManager : Script
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AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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if (SceneFadeInOut.Instance != null)
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SceneFadeInOut.Instance.CallFadeOut();
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Application.IsCursorVisible = false;
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}
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@ -143,6 +144,7 @@ public class GameManager : Script
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AudioHandler.StopAllSounds(false);
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AudioHandler.audioClipHandlers["BGMWin"].Play();
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goingToWin = true;
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if (SceneFadeInOut.Instance != null)
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SceneFadeInOut.Instance.CallFadeIn();
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}
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else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
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@ -151,11 +153,14 @@ public class GameManager : Script
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AudioHandler.StopAllSounds(false);
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AudioHandler.audioClipHandlers["BGMLose"].Play();
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goingToLose = true;
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if (SceneFadeInOut.Instance != null)
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SceneFadeInOut.Instance.CallFadeIn();
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}
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}
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//Handling transitions
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if (SceneFadeInOut.Instance != null)
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{
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if (SceneFadeInOut.Instance.FadeInFinished())
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{
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if (goingToWin)
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@ -168,6 +173,18 @@ public class GameManager : Script
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}
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}
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}
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else
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{
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if (goingToWin)
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{
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SceneManager.ChangeScene(winScene);
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}
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if (goingToLose)
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{
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SceneManager.ChangeScene(loseScene);
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}
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}
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}
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protected override void onDestroy()
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{
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@ -13,6 +13,7 @@ public class PauseMenu : Script
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protected override void awake()
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{
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if (GameManager.Instance != null)
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GameManager.Instance.GamePause = false;
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if (canvas)
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