Add Set audio param with label functionality #385

Merged
srishamharan merged 1 commits from SP3-129-AudioSystem into main 2023-03-03 18:30:18 +08:00
14 changed files with 58 additions and 16 deletions
Showing only changes of commit dfc2a68dde - Show all commits

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@ -113,7 +113,8 @@ public partial class LeafChase : BehaviourTreeNode
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
{
//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play();
}
SetNodeData("isAlert", false);

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@ -245,7 +245,8 @@ public partial class LeafPatrol : BehaviourTreeNode
AudioHandler.audioClipHandlers["SFXHumming"].Play();
//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
}
SetNodeData("isAlert", false);
}

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@ -26,6 +26,7 @@ public partial class LeafSearch : BehaviourTreeNode
private Vector3 eyeOffset;
private float sightDistance;
private GameObject? player; //To be searched for and marked
private bool screamOnce;
}
//FUNCTIONS HERE
@ -67,7 +68,8 @@ public partial class LeafSearch : BehaviourTreeNode
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
{
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play();
reevaluateWaypoint();
}
@ -97,6 +99,7 @@ public partial class LeafSearch : BehaviourTreeNode
//Search for player
player = GameObject.Find("Player");
screamOnce = false;
//Automatically fail if no player is found
if (player == null)
@ -188,31 +191,41 @@ public partial class LeafSearch : BehaviourTreeNode
if (GetNodeData("isAlert") == null)
{
SetNodeData("isAlert", true);
screamOnce = true;
//Audio.StopAllSounds();
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
Audio.SetParameter("Detected", 1.0f);
//Audio.SetParameter("Detected", 1.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
else
{
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
{
//Audio.StopAllSounds();
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
screamOnce = true;
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
Audio.SetParameter("Detected", 1.0f);
//Audio.SetParameter("Detected", 1.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
SetNodeData("isAlert", true);
}
if (screamOnce)
{
screamOnce = false;
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
}
status = BehaviourTreeNodeStatus.SUCCESS;
onExit(BehaviourTreeNodeStatus.SUCCESS);
return status;

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@ -83,10 +83,10 @@ public class GameManager : Script
protected override void start()
{
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive_new");
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();

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@ -656,6 +656,15 @@ namespace SHADE
}
}
void SHAudioSystem::SetParameterWithLabel(const char* path, const char* label)
{
result = fmodStudioSystem->setParameterByNameWithLabel(path, label);
if (result != FMOD_OK)
{
ErrorCheck();
}
}
void AudioClip::Play()
{
if(!instance)
@ -734,12 +743,16 @@ namespace SHADE
}
}
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
//{
// if (!instance)
// return;
// instance->setParameterByNameWithLabel(paramName, label);
//}
void AudioClip::SetParameterWithLabel(const char* paramName, const char* label)
{
if (!instance)
return;
FMOD_RESULT result = instance->setParameterByNameWithLabel(paramName, label);
if (result != FMOD_OK)
{
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
}
}
float AudioClip::GetParameterValue(const char* paramName)
{

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@ -33,7 +33,7 @@ namespace SHADE
void SetPause(bool pause);
bool IsPaused();
void SetParameter(const char* paramName, float value);
//void SetParameterLabel(const char* paramName, const char* label);
void SetParameterWithLabel(const char* paramName, const char* label);
float GetParameterValue(const char* paramName);
float GetVolume();
void SetVolume(float volume);
@ -94,6 +94,7 @@ namespace SHADE
float GetParameterValue(const char* path);
void SetParameter(const char* path, float value);
void SetParameterWithLabel(const char* path, const char* label);
private:
FMOD::Studio::System* fmodStudioSystem;

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@ -124,6 +124,12 @@ namespace SHADE
audioSys->SetParameter(Convert::ToNative(path).data(), value);
}
void Audio::SetParameterWithLabel(System::String^ path, System::String^ label)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetParameterWithLabel(Convert::ToNative(path).data(), Convert::ToNative(label).data());
}
AudioClipHandler Audio::CreateAudioClip(System::String^ path)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();

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@ -105,6 +105,7 @@ namespace SHADE
static void SetVCAVolume(System::String^ path, float volume);
static float GetParameterValue(System::String^ path);
static void SetParameter(System::String^ path, float value);
static void SetParameterWithLabel(System::String^ path, System::String^ label);
//to comment ltr
static AudioClipHandler CreateAudioClip(System::String^ path);

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@ -79,6 +79,11 @@ namespace SHADE
NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
}
void AudioClipHandler::SetParameterWithLabel(System::String^ paramName, System::String^ label)
{
NativeObject->SetParameterWithLabel(Convert::ToNative(paramName).data(), Convert::ToNative(label).data());
}
float AudioClipHandler::GetParameterValue(System::String^ paramName)
{
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());

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@ -71,6 +71,7 @@ namespace SHADE
void SetPause(bool pause);
bool IsPaused();
void SetParameter(System::String^ paramName, float value);
void SetParameterWithLabel(System::String^ paramName, System::String^ label);
float GetParameterValue(System::String^ paramName);
float GetVolume();
void SetVolume(float volume);