Gameplay UI on Level 2. #390
|
@ -4833,14 +4833,14 @@
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Enabled: true
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- EID: 10
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Name: Pause Canvas
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IsActive: true
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IsActive: false
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||||
NumberOfChildren: 4
|
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Components:
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
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IsActive: false
|
||||
Scripts: ~
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- EID: 8
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Name: ResumeButton
|
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|
@ -13436,3 +13436,42 @@
|
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Scripts:
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- Type: SHADE_Scripting.UI.TweenManager
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Enabled: true
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- EID: 524
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Name: Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
|
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IsActive: true
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Scripts: ~
|
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- EID: 525
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Name: StealFoodLogo
|
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IsActive: true
|
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NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
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Rotate: {x: 0, y: 0, z: 0}
|
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Scale: {x: 0, y: 0, z: 1}
|
||||
IsActive: true
|
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Renderable Component:
|
||||
Mesh: 141771688
|
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Material: 127459277
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IsActive: true
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UI Component:
|
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Canvas ID: 524
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.StealFoodPopUp
|
||||
Enabled: true
|
||||
popInDuration: 0.5
|
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popOutDuration: 0.5
|
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stayDuration: 1
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rotationAmt: 1800
|
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scaleAmtX: 538
|
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scaleAmtY: 377
|
|
@ -90,6 +90,11 @@ public class GameManager : Script
|
|||
|
||||
protected override void update()
|
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{
|
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if (Input.GetKeyDown(Input.KeyCode.G))
|
||||
ItemScored();
|
||||
|
||||
|
||||
|
||||
if (GamePause)
|
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{
|
||||
return;
|
||||
|
|
|
@ -52,12 +52,12 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
private static float EaseInSine(float value)
|
||||
{
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f));
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f) ));
|
||||
}
|
||||
|
||||
private static float EaseOutSine(float value)
|
||||
{
|
||||
return (float)(Math.Sin(value * Math.PI) / 2.0f);
|
||||
return (float)(Math.Sin(value * Math.PI / 2.0f) );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
[NonSerialized]
|
||||
private TweenThread sizeThread;
|
||||
private TweenThread sizeInvertThread;
|
||||
private TweenThread alphaThread;
|
||||
|
||||
|
||||
|
@ -20,6 +21,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
|
||||
private bool showMultiplier = false;
|
||||
const float sizeUpDuration = 0.1f;
|
||||
|
||||
[NonSerialized]
|
||||
private Vector3 defaultScale;
|
||||
|
@ -27,6 +29,7 @@ namespace SHADE_Scripting.UI
|
|||
protected override void start()
|
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{
|
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sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
||||
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform != null)
|
||||
|
@ -43,8 +46,29 @@ namespace SHADE_Scripting.UI
|
|||
protected override void update()
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
|
||||
if (transform != null && showMultiplier == true)
|
||||
{
|
||||
if(!sizeInvertThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if(rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", 1.0f);
|
||||
}
|
||||
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if (text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(sizeThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = Vector3.Zero;
|
||||
|
@ -53,7 +77,18 @@ namespace SHADE_Scripting.UI
|
|||
else
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||
GetComponentInChildren<Renderable>().Material.SetProperty<float>("data.alpha",alphaThread.GetValue());
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if (rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
|
||||
}
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if(text)
|
||||
{
|
||||
Color clr = text.TextColor;
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||||
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,9 +97,10 @@ namespace SHADE_Scripting.UI
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public void ShowMultiplier(int multiplier, float duration)
|
||||
{
|
||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||
sizeThread.duration = duration;
|
||||
alphaThread.duration = duration;
|
||||
sizeThread.duration = duration + sizeUpDuration;
|
||||
alphaThread.duration = duration + sizeUpDuration;
|
||||
|
||||
sizeInvertThread.Reset();
|
||||
sizeThread.Reset();
|
||||
alphaThread.Reset();
|
||||
showMultiplier = true;
|
||||
|
|
|
@ -19,6 +19,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/NativeAsset.hxx"
|
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#include "Utility/Convert.hxx"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -55,4 +56,16 @@ namespace SHADE
|
|||
GetNativeComponent()->SetFont(value.NativeObject);
|
||||
}
|
||||
}
|
||||
|
||||
Color TextRenderable::TextColor::get()
|
||||
{
|
||||
return Convert::ToCLI(GetNativeComponent()->GetColour());
|
||||
}
|
||||
|
||||
void TextRenderable::TextColor::set(Color value)
|
||||
{
|
||||
GetNativeComponent()->SetColour(Convert::ToNative(value));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -60,6 +60,13 @@ namespace SHADE
|
|||
FontAsset get();
|
||||
void set(FontAsset value);
|
||||
}
|
||||
|
||||
property Color TextColor
|
||||
{
|
||||
Color get();
|
||||
void set(Color value);
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
: Component(entity)
|
||||
{}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
Loading…
Reference in New Issue