Gameplay UI on Level 2. #390
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@ -4833,14 +4833,14 @@
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Enabled: true
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Enabled: true
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- EID: 10
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- EID: 10
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Name: Pause Canvas
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Name: Pause Canvas
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IsActive: true
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IsActive: false
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NumberOfChildren: 4
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NumberOfChildren: 4
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Components:
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Components:
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Canvas Component:
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Canvas Component:
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Canvas Width: 1920
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Canvas Width: 1920
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Canvas Height: 1080
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Canvas Height: 1080
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Scale by canvas width: false
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Scale by canvas width: false
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IsActive: true
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IsActive: false
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Scripts: ~
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Scripts: ~
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- EID: 8
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- EID: 8
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Name: ResumeButton
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Name: ResumeButton
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@ -13435,4 +13435,43 @@
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Components: ~
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Components: ~
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Scripts:
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Scripts:
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- Type: SHADE_Scripting.UI.TweenManager
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- Type: SHADE_Scripting.UI.TweenManager
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Enabled: true
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Enabled: true
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- EID: 524
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Name: Canvas
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IsActive: true
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NumberOfChildren: 1
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Components:
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Canvas Component:
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Canvas Width: 1920
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Canvas Height: 1080
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Scale by canvas width: false
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IsActive: true
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Scripts: ~
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- EID: 525
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Name: StealFoodLogo
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 0, y: 0, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 141771688
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Material: 127459277
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IsActive: true
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UI Component:
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Canvas ID: 524
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Hovered: false
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Clicked: false
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IsActive: true
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Scripts:
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- Type: SHADE_Scripting.UI.StealFoodPopUp
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Enabled: true
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popInDuration: 0.5
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popOutDuration: 0.5
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stayDuration: 1
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rotationAmt: 1800
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scaleAmtX: 538
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scaleAmtY: 377
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@ -90,6 +90,11 @@ public class GameManager : Script
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protected override void update()
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protected override void update()
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{
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{
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if (Input.GetKeyDown(Input.KeyCode.G))
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ItemScored();
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if (GamePause)
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if (GamePause)
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{
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{
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return;
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return;
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@ -52,12 +52,12 @@ namespace SHADE_Scripting.UI
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private static float EaseInSine(float value)
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private static float EaseInSine(float value)
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{
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{
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return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f));
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return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f) ));
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}
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}
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private static float EaseOutSine(float value)
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private static float EaseOutSine(float value)
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{
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{
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return (float)(Math.Sin(value * Math.PI) / 2.0f);
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return (float)(Math.Sin(value * Math.PI / 2.0f) );
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}
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}
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@ -11,6 +11,7 @@ namespace SHADE_Scripting.UI
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{
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{
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[NonSerialized]
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[NonSerialized]
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private TweenThread sizeThread;
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private TweenThread sizeThread;
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private TweenThread sizeInvertThread;
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private TweenThread alphaThread;
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private TweenThread alphaThread;
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@ -20,6 +21,7 @@ namespace SHADE_Scripting.UI
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private bool showMultiplier = false;
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private bool showMultiplier = false;
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const float sizeUpDuration = 0.1f;
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[NonSerialized]
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[NonSerialized]
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private Vector3 defaultScale;
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private Vector3 defaultScale;
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@ -27,6 +29,7 @@ namespace SHADE_Scripting.UI
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protected override void start()
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protected override void start()
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{
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{
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sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
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sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
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sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
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alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
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alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
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Transform transform = GetComponent<Transform>();
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Transform transform = GetComponent<Transform>();
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if (transform != null)
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if (transform != null)
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@ -43,8 +46,29 @@ namespace SHADE_Scripting.UI
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protected override void update()
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protected override void update()
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{
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{
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Transform transform = GetComponent<Transform>();
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Transform transform = GetComponent<Transform>();
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if (transform != null && showMultiplier == true)
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if (transform != null && showMultiplier == true)
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{
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{
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if(!sizeInvertThread.IsCompleted())
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{
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transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
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Renderable rend = GetComponentInChildren<Renderable>();
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if(rend)
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{
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rend.Material.SetProperty<float>("data.alpha", 1.0f);
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}
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TextRenderable text = GetComponent<TextRenderable>();
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if (text)
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{
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Color clr = text.TextColor;
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text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
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}
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return;
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}
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if(sizeThread.IsCompleted())
|
if(sizeThread.IsCompleted())
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{
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{
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transform.LocalScale = Vector3.Zero;
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transform.LocalScale = Vector3.Zero;
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@ -53,7 +77,18 @@ namespace SHADE_Scripting.UI
|
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else
|
else
|
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{
|
{
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transform.LocalScale = defaultScale * sizeThread.GetValue();
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transform.LocalScale = defaultScale * sizeThread.GetValue();
|
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GetComponentInChildren<Renderable>().Material.SetProperty<float>("data.alpha",alphaThread.GetValue());
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|
Renderable rend = GetComponentInChildren<Renderable>();
|
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if (rend)
|
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{
|
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rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
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}
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TextRenderable text = GetComponent<TextRenderable>();
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if(text)
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{
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Color clr = text.TextColor;
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text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
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}
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}
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}
|
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}
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}
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}
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}
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@ -62,9 +97,10 @@ namespace SHADE_Scripting.UI
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public void ShowMultiplier(int multiplier, float duration)
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public void ShowMultiplier(int multiplier, float duration)
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{
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{
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GetComponent<TextRenderable>().Text = $"X {multiplier}";
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GetComponent<TextRenderable>().Text = $"X {multiplier}";
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sizeThread.duration = duration;
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sizeThread.duration = duration + sizeUpDuration;
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alphaThread.duration = duration;
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alphaThread.duration = duration + sizeUpDuration;
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|
|
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|
sizeInvertThread.Reset();
|
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sizeThread.Reset();
|
sizeThread.Reset();
|
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alphaThread.Reset();
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alphaThread.Reset();
|
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showMultiplier = true;
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showMultiplier = true;
|
||||||
|
|
|
@ -19,6 +19,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Assets/NativeAsset.hxx"
|
#include "Assets/NativeAsset.hxx"
|
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#include "Utility/Convert.hxx"
|
#include "Utility/Convert.hxx"
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -55,4 +56,16 @@ namespace SHADE
|
||||||
GetNativeComponent()->SetFont(value.NativeObject);
|
GetNativeComponent()->SetFont(value.NativeObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Color TextRenderable::TextColor::get()
|
||||||
|
{
|
||||||
|
return Convert::ToCLI(GetNativeComponent()->GetColour());
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextRenderable::TextColor::set(Color value)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SetColour(Convert::ToNative(value));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -60,6 +60,13 @@ namespace SHADE
|
||||||
FontAsset get();
|
FontAsset get();
|
||||||
void set(FontAsset value);
|
void set(FontAsset value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
property Color TextColor
|
||||||
|
{
|
||||||
|
Color get();
|
||||||
|
void set(Color value);
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
||||||
: Component(entity)
|
: Component(entity)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Properties */
|
/* Properties */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
Loading…
Reference in New Issue