Camera arm target offset rotation fix #395
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@ -272,6 +272,13 @@ namespace SHADE
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if (arm->isActive == true)
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{
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camera.offset = arm->GetOffset();
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SHVec3 tOffset = arm->GetTargetOffset();
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tOffset = SHVec3::RotateY(tOffset, SHMath::DegreesToRadians(arm->GetYaw()));
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if (arm->lookAtCameraOrigin)
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CameraLookAt(camera, camera.position + arm->GetTargetOffset());
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